Another video of Ven vs. MF without Surges or Dodge Roll (KHBBS, original NA PSP)

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  • Опубліковано 6 жов 2024
  • This is from the same recording batch as my first Ven video. For obvious reasons I think this was the worse fight, which is why it's being uploaded later than usual - I was originally on the fence about uploading it at all. However, I do think there was some interesting stuff in here.
    The most important thing is, IMO, the showcase at 2:14 that you can dodge Doom by gliding. I'm not 100% sure on the why or how as of yet (as I've both replicated this and gotten hit while trying it), but I suspect it has to do with some combination of height and which direction you're facing relative to MF.
    Also, I believe I've mentioned it before, but it bears repeating: I think Vanish is the worst intentional part of this fight. It effectively forces one of a small handful of strats (surges, Arena limit commands, extremely quick and risky hit-and-run strats...) if you want to stay on the offensive. Meanwhile, being on the defensive involves just avoiding him for 30 seconds, which is annoying and dull (and the reason the portions where I'm just gliding around him are sped up in this vid lol). I would be OK with it solely as a counter for D-Links, but even then I think it would need a duration reduction (it could even last for exactly 13 seconds if they wanted to be cute).
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    (Finally, I never noticed until editing this video, but the command cards from Whirlwind to the Void have hidden Mickeys on them! Trivial but neat.)
    Stats/loadout:
    Difficulty: Critical
    Level 72
    Keyblade: Ultima Weapon
    Strength: 37 + 7
    Magic: 37 + 6
    Defense: 39
    Command deck:
    Curaga
    Curaga
    Aerial Slam
    Mine Square
    Voltage Stack
    Goofy Parfait x3
    Finish command: Stratosphere
    Action Commands:
    All, except Homing Slide and Dodge Roll
    Abilities:
    All, except for EXP Zero

КОМЕНТАРІ • 16

  • @ScrapsandSlaps
    @ScrapsandSlaps Рік тому +8

    Your ability to make this fight look fair is astounding

  • @ipenty726
    @ipenty726 Рік тому +1

    Bro what tue actual FUCK you're so good

  • @primosdesegundograu1204
    @primosdesegundograu1204 Рік тому +1

    Why didn’t he finish the Collision Magnet pull at 1:11? Is that common?

    • @oscuritaforze
      @oscuritaforze  Рік тому

      If an obstacle is in your pull trajectory when he uses Collision Magnet, then the pull will be interrupted and his followup kick will miss. "An obstacle" includes the wall in certain parts of the arena.
      It's not particularly common lol.

    • @primosdesegundograu1204
      @primosdesegundograu1204 Рік тому

      @@oscuritaforze Thanks for the answer.

  • @johnson__johnson
    @johnson__johnson Рік тому

    Which kh games have you played? I've seen in your vanitas remnant video that you havent played bbsfm.

    • @oscuritaforze
      @oscuritaforze  Рік тому

      I've played every game up to and including DDD, though no updated versions besides RE:CoM and RE:coded.

  • @RaXZerGamingZ
    @RaXZerGamingZ Рік тому +2

    Really nice! Also it really sucks that Voltage Stack and Union Rush are 3 slots, kinda stupid

    • @oscuritaforze
      @oscuritaforze  Рік тому +1

      As much as I'd like them to use up fewer slots, I have to admit their power levels kinda make 3 slots justified lol. Same with their long reload times.

    • @RaXZerGamingZ
      @RaXZerGamingZ Рік тому +1

      @@oscuritaforze True but i think 3 surges would be better

    • @oscuritaforze
      @oscuritaforze  Рік тому

      Not wrong lol. Though that's really a problem with surges being overtuned.

    • @NotMisaGD
      @NotMisaGD Рік тому

      Commands with 3 slots are supposed to be used in multiplayer with your team, thats why it got 3 spaces

    • @RaXZerGamingZ
      @RaXZerGamingZ Рік тому

      @@oscuritaforze True, but i still think they should have been 2 slots, they take a long time to reload and only Reload Boost can speed it up

  • @boyishdude1234
    @boyishdude1234 Рік тому +2

    One funny thing I guess I've learned watching these videos is that Voltage Stack is excellent in this fight. I've also used Unison Rush to help alleviate the problems with the invisibility phase, particularly as Terra, but he evidently doesn't block attacks from Voltage Stack nearly as much.

    • @oscuritaforze
      @oscuritaforze  Рік тому

      Indeed. Unison Rush is pretty great before invisibility but just becomes a time waster during, while Voltage Stack is good for all stages of the fight.