The most arduous MF fight I've ever won, feat. Thunder Roll (KHBBS, original NA PSP, Ventus)
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- Опубліковано 24 гру 2022
- Thunder Roll and Firewheel kinda get a bad rap - they're actually incredibly good as attacking moves. They start instantly, have short animations, can hit multiple times, have no endlag to speak of, and can link from or into many other actions. 'Course, they don't compare defensively to Dodge Roll/Cartwheel, but neither does anything else in the entire series.
For MF specifically, I think they're best paired with an invincible command (Aerial Slam or a Surge) to cover their biggest drawback vs. him, namely vulnerability to time stop. Honestly though, I don't think I've really even scratched the surface of their utility, Firewheel-in-Ghost-Drive notwithstanding.
Stats/loadout:
Difficulty: Critical
Level 72
Keyblade: Ultima Weapon
Strength: 37 + 7
Magic: 37 + 6
Defense: 39
Command deck:
Curaga
Curaga
Aerial Slam
Faith
Fission Firaga
Double Crunch x3
Megalixir x2
Finish command: Stratosphere
Action Commands:
All except Homing Slide, with Thunder Roll in place of Dodge Roll
Abilities:
All, except for EXP Zero
(Spoilers below)
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Alternative title: "MF fight in which Ven dies three times and still wins" - Ігри
Bro was throwing meteors like he was sephiroth
Man you dodged those meteors like a God
Idk why I thought of it because of this video but imagine Wingblade had an AOE guard, the blades going all around you like a fence. Mixed up with Renewal Guard and it'd be a fantastic free heal against those orbs MF throws out.
You know, provided other people are nuts enough to bring a setup like this in. You are terrifyingly good at these fights...
Man, command styles giving unique abilities is something I've thought about a bunch. Wingblade giving a 360° guard is a really clever idea, which just makes it more of a shame that _they_ didn't think of it lol.
And terra dark impulse should grant him terranort dark sonic impact that grants him full s while dealing damage to MF that would be good and very chessy
That _would_ be cheesy...but I think Terra deserves it. He otherwise kinda drew the short stick in terms of broken stuff lol.
That is pretty similar to the Formchanges in III and Drive Forms in II because some Formchanges have barrier block and Drive Forms has abilities like quick run and aerial dodge (which you could learn in base form by leveling up the Drive Forms), so that’s be a cool idea.
MF:WHY YOU ARE NOT DYING???
ven: I am an important piece for the plot you brick
Ven invoking the power of plot armor lol.
Really nice! Didn't know Auto-Life worked multiple times in 1 fight! Also have you tried using guards other than the healing one? Cause that one makes it so you dont get damage from counterattacks allot of the time.
WHAT
@@oscuritaforze xD yea, try a different one and you get damage basically everytime
Holy crap is that really what makes counterattack damage inconsistent?!
Also, yes Auto-Life works once per time you use Aqua's link.
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Wow, I need to experiment with swapping out Renewal Block. Don't think I would've thought to change that, so thanks!
@@oscuritaforze You're welcome! I saw it in this vid specifically: ua-cam.com/video/niC2nhkd-eU/v-deo.html
Also a few days ago i messed with the phase1 doom spam he does when you have ice slide or 5+ cures and combined with non-healing guard you can get him into phase2 pretty fast since doom is blockable, then you are in phase2 with a whole lot more cures