My favorite MF strat as Terra - double feature (KHBBS, original NA PSP)

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  • Опубліковано 23 лип 2024
  • 0:00 - First fight
    3:00 - Second fight
    The aforementioned "favorite strat" involves a combination of Zantetsuken and Dark Impulse. I feel the first video showed off the former pretty well, but since it didn't even use the latter I added another clip which does. So, two videos for the price of one!
    Unlike my similar Aqua video, this is specifically just a fun strat - Zantetsuken is nowhere near as good for this fight as Magic Hour, and Dark Impulse is neat mostly for letting Terra do the same kinda normal attack loops as Aqua/Ven.
    (Cinderella link is in because it makes the second phase so, so much more bearable lol.)
    Stats/loadout:
    Difficulty: Critical
    Level 99
    Keyblade: Earthshaker (Terra's starter)
    Strength: 53 + 3
    Magic: 48 + 1
    Defense: 49
    Command deck:
    Curaga x2 - Same story as with Aqua. Self-explanatory necessary evil that keeps you alive.
    Aerial Slam - Same story as with Aqua. Genuinely great command which is invincible and specifically has unique properties against MF.
    Fission Firaga - Rather than just being the generically good "best projectile" like it was for Aqua, Fission Firaga is the primary enabler of Zantetsuken. You can usually (but not quite always) fit one in after this successfully hits.
    Zantetsuken - The only thing keeping this from being one of the best commands in the game is its windup. Really! Take that away and it's an instant, time-stopping teleport slash which is difficult to punish thanks to most of its endlag being invincible. Sadly, since it does have its absurd windup, you kinda have to build around it in order to use it effectively. It's still my favorite Terra command, though. (Unusual point of MF-specific trivia: Zantetsuken is actually better at lower command levels thanks to a higher rate of "failure". Even though I messed up the one time I got it in this video, the failed version has even lower endlag than the successful version, and it knocks MF back instead of just staggering him.)
    Mine Shield - This is kinda a flex slot. I put it in to buy some time to use ice cream if I ever go into Firestorm/Critical Impact, but another Aerial Slam or something could easily go here instead.
    Big Bad Pete / Dark Impulse command style - The dark uppercut which starts this style's combo against close enemies is the main draw here. It's basically Aqua/Ven's normal midair attacks which let them descend towards an enemy, but better because it can knock back. Like most of Terra's command styles, this style also gives him a proper distance closer attack.
    Megalixir - Surprisingly, this is actually slightly less necessary as Terra than as Aqua. See note on Cinderella's D-Link.
    Cinderella D-Link - More or less the same as with Aqua, with the major exception that Enchanted Step is now a fully invincible sidegrade to Fire/Thunder Surge rather than a clone of Barrier Surge. This is true for both Terra and Ven, so naturally, this means that those two don't have to worry as much about being knocked out of the link by Whirlwind to the Void.
    Finish command
    Ramuh's Judgement
    Action Commands
    All except Slide
    Abilities
    All except EXP Zero
    (Also, I know that this and several of my other recent videos have an audio issue stemming from the left audio jack of my component cable not working at all. I'm going to try another cord to hopefully have it fixed for next time.)
    (Also also, the brief blip at 1:32 was me editing out a PSP exit dialogue. Said dialogue doesn't pause the game when it comes up, so it unfortunately can't be edited out smoothly.)
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КОМЕНТАРІ • 23

  • @user-vg8sn6dy1r
    @user-vg8sn6dy1r Рік тому +31

    My man launched him to the air and hit his revenge value barrier so he can get a guarantee fission firaga launch into zantensuken what a wombo combo

    • @oscuritaforze
      @oscuritaforze  Рік тому +9

      Ha, I _wish_ there was a way to guarantee a launch from Fission Firaga. If it exists, I either haven't found it or didn't recognize it.
      As far as I can tell, this is pretty much just keeping an eye out for winning a coin toss lol.

    • @reddodeado301
      @reddodeado301 Рік тому +1

      This game doesn't have RV, bosses can retaliate mostly at random

    • @zaqareemalcolm
      @zaqareemalcolm Рік тому

      im pretty sure retaliation is random
      thats what i gathered bullying eraqus lmao

  • @zenithkai8008
    @zenithkai8008 Рік тому +3

    Mysterious Figure/Young Xehanort has always been one hell of a glass cannon

    • @oscuritaforze
      @oscuritaforze  Рік тому

      Never thought of it like that...but yeah. The cannon part is obvious, and he also has the lowest total durability (HP/defense/resistances) out of any KH superboss.

  • @Alexander12276
    @Alexander12276 Рік тому +4

    Zantetsuken is satisfying af...

  • @user-vg8sn6dy1r
    @user-vg8sn6dy1r Рік тому +9

    2:47 *SMACK*

  • @danisle4379
    @danisle4379 Рік тому +1

    @3:01 You don't need to see this for the billionth time

  • @RaXZerGamingZ
    @RaXZerGamingZ Рік тому +4

    Really nice! Didnt know that Zantetsuken is better at lower level here.
    Also idk if you know this but if you do a combo and then dodge you can continue the combo if you attack right after the dodge, also works when you get hit i think. Saw you do this in this vid dunno if you did it by accident or not. I dont think any other kh game has this mechanic though

    • @unnamed7485
      @unnamed7485 Рік тому +2

      DDD has dodge canceling but it's harder to time and really doesn't have much of a benefit there so it never sees use.
      Also yeah, you can cancel a surprising amount of animation into a Dodge Roll to continue your combo, even your flinching/parried animation. It's really weird and I think it was intended to counter random breakouts/autocounters.

    • @RaXZerGamingZ
      @RaXZerGamingZ Рік тому +3

      @@unnamed7485 Oh didnt know DDD had it, but makes sense.

    • @oscuritaforze
      @oscuritaforze  Рік тому +2

      Yeah it's not much, but it's there. I think it's something like the difference between a 55% (level 1) vs. 75% (max level) chance to "succeed".
      And I was indeed doing the "continue combo after dodge" thing (I think I've heard it called "dodge offset" before?) on purpose lol. It's a big part of why I wish Combo Master was an actual ability in this game rather than just a thing a couple of command styles sorta/kinda get access to. It'd make it so much easier to take advantage of!

    • @oscuritaforze
      @oscuritaforze  Рік тому

      @Unnamed Are you sure about being able to dodge out of your parried animation? I have it in my notes that hitting a wall (which I think is mechanically identical to being parried) "puts you in a recoil which prevents you from acting", and I vaguely remember testing some things about it at the same time.
      I could be mistaken, though, since I don't exactly use grounded dodges very often lol.

    • @unnamed7485
      @unnamed7485 Рік тому +1

      @@oscuritaforze I tested it with Ventus during Hook's boss battle, since Hook can block your attacks and it was consistent that dodging and attacking immediately after an attack was blocked did allow you to continue the combo. I dunno if it's the same with the other two, since some cancels _do_ seem different with the other characters (Terra and Ven can combo cancel out of magic spells, but it's hard/impossible with Aqua for some reason). I could probably test with Terra vs Eraqus...

  • @KevinEontrainer381
    @KevinEontrainer381 Рік тому +4

    Relax ur headset isnt broken

  • @kefkaexdeath
    @kefkaexdeath Рік тому

    is he programmed to do the time rewind thing only in response to random normal attacks? or can he just do it at any random moment he gets hit? i feel like i've only seen him use it in response to regular attacks, not for attack/magic commands, shotlocks or finishers, etc. i could be remembering wrong tho

    • @oscuritaforze
      @oscuritaforze  Рік тому

      From what I've found, the rules are that he can trigger time stop when a) he's hit by an attack; b) which can stagger or knock him back; c) while he is not launched (eg. by Fission Firaga), invisible, or a clone; and d) while you are not invincible.
      So, it _can_ happen to things other than normal attacks, but it depends on the properties of the command in question. Shotlocks are the only category of attacks that can unequivocally never trigger it. Finish commands are close, but they have a pretty niche edge case where it can happen.

  • @Wandermidget
    @Wandermidget Рік тому +3

    Even though I still believe MF to be a top 10 worst designed boss in all of video games, I love the many ways you come up with clowning on the dude when you prevent yourself from reling on Surge and Dodge spam.