Marphy, that's the Cyberdemon. That strategy wasn't intended for use against Revenants, you'll get John Romero to reach out from your monitor to choke you to death, trying stuff like that.
Great video! I loved how you explained the melee-baiting technique against fighting a single revenant up close; and how the revenant still *OWES* you a reaction rocket, even after a few punches. That's probably the best wording that I can think of to describe the situation and it's really important to realize that - even *after* baiting the revenant a few times, it will still rocket you, unless it's dead! Also, here's an extra revenant challenge for you: change the six-revenant-wide hallway to have *FENCES* instead of walls, so all the rockets home in on you and never crash into the walls, but your movement is still greatly restricted. Good luck! :)
Best part is that our community is actually more robust today than it was 5-10 years ago. Due to excellent ports, a great new series, and "Doom Tubers" there are more people making WADs and playing Doom again than we've had in a long time.
I would hesitate to say old-school Doom content is going through a renaissance, simply because people have been contributing to the larger doom community for years, but renaissance is the best way to describe all the great new creators coming out to pick apart this game that just keeps giving.
Fun fact for you, Peter: EVERY enemy with a melee state different from its missile state does this. DeHackEd monsters, imps in Doom 64, DECORATE entities...
This is the first video I've seen from your channel-- as it stands now, this video has a criminally-small 56 likes, 361 views, so I assumed that, based on the quality and confidence of the video, I've just caught it early. I cruised over to your channel in order to find more How to Doom videos, only to find that this was your *first fraggin' one*, and I'm just blown away. Please do more (especially one on hitscan enemies, such as the Wolfenstein SS trooper, which nobody really talks about)!!
That bit about Revs exerting huge priority on any situation they appear in and essentially making the encounter about their presence (similar to how archviles and pain elementals do) is hugely valuable, not just for people learning to fight revenants but people looking to design encounters featuring them. As a mapper, I would absolutely love to see more deep analysis along those lines for every other creature and how they interact, influence, or especially limit encounters when found in various configurations and geometries. While it's not possible to account for literally everything you can do with any combination of chess pieces and chessboards, a sort of body of theory built on how the past few decades of mapping have developed encounter design (and how individual mappers have made recognizable signatures out of their combat design) would be real useful for advancing the exploration of that space, and interesting besides. Not to steer your channel, whatever you put out is gonna kick ass, but you definitely have the analytical chops for stuff like that.
This is a very insightful comment. It's super interesting how a sort of "meta" has developed within encounter design. Like everyone recognizes a good set of area-denial arch-viles now-and probably has their own preferences for managing/eliminating them. I have an idea for a series I'm looking to test within the coming weeks. And I think that could be a great place to explore these concepts (when the opportunity arises). But I don't want to promise much or give anything away yet! Thank you for taking the time to share your thoughts.
I love the idea of How to Doom as a series, and this video is a great first entry. Really looking forward to future videos; you've earned yourself a subscriber.
This video was full of "Hey, I do that"s but also "Hey, that's smart"s. Sometimes you just stress out so much with revenants around that you just stop thinking, so these strats will need to be in muscle memory before you can consistently apply them. Nonetheless, great educational video. Hopefully decino sees it before attempting Italo Doom MAP03... (if you know you know)
I've been playing Doom so much and yet videos like this taught me more random facts, even strategies (which some of them do unconsciously and others I fail to)
I've played a lot of megawads, and I've gotten...quite familliar with Revenants. However, I'd never quite realized the trick to dispatching rockets on a flat wall until you laid it out like that. Thanks for that.
We need more "How to Doom"! I just found your channel and the HtD: Monster Prioritization video, and I need more. That top-down explanation with all the revs and rockets was really helpful.
What a nice video. I almost feel like this is a leaked tutorial video from a seasoned instructor at UAC, who has done (and survived) multiple missions raiding Hell, and is now training the new recruits :)
Wow... I've been playing Doom for almost as long as Doom is old (about 1995), and I didn't understand too much of this until recently, but your video....spot on. I get it now. Thanks so much - you've earned yourself a subscriber.
What you described about revenants overruling enemy presence is what I like to call "suppression factor". The bonies' is some of the highest, followed by Arch-viles since they have a short max range that skelebois don't, and behind Pain Elementals since they're movement restrictors in a game all about movement, and Cyberdemons in high spots because of chip-away from blast damage.
It feels great to watch a video that not only gives you new knowledge, but also reinforces some of the things you were already doing. Thanks for making things so explicit in this tutorial, especially with the narrow hallway.
The Plutonia Survival Guide This is sick stuff. I never knew that there was a clear difference between the charge sequence and the punch sequence. No wonder I've been getting rocketed to the face despite shooting them at nearly point blank. Great vid! Hoping to see more vids on this kind of stuff. (Kinda hoping to see a vid on cacodemons soon. They're a lot more annoying than they look lol)
huhuhu... what an mess Great video. Love the revelation that 1 revenant = 2.5 imps. Also made me realise there's little in the way of well-edited combat tutorials on UA-cam, the only one I've ever linked people is the one I referenced above lol
It would be cool if you released the map(s) you made for this video, like the long hallway of revenants, the cyberdemon room etc. I could see it being a Meowgi-esque training hub where if you can UV-max it without taking damage you've effectively mastered Revenant fighting. Just a thought
Excellent job breaking down the strategies and mechanics behind everyone's favorite spooky skeleton. Your delivery in this video is excellent and I'm glad to see your fan base starting to grow. Good classic Doom content is just not as prevalent as many of us would like, besides decino, ZeroMaster, Civvie(TNT when), and a few others. It's hard to find fresh, fun, interesting content on Doom. I'm going to continue putting in requests for breakdowns if you keep this up. +1 for Sunlust Map 30 God Machine. Both the Cathedral and the infamous final room +1 for any part of SWTW (could be its own series and simultaneously it's own masterclass on level design) Thanks SB
YOU ARE THE john Madden of doom !!!! I really hope this turns into a series ! As much as I like decino videos I am always welcome to more how to’s like THIS video. Great work , subbed !
This has been the guide I never knew I needed. I've been playing Doom 2 since I was knee-high to a shotgun (weirdly enough I only played Doom 1 AFTER I completed Doom 2). And maybe it's because of that (i.e. playing when I was just a kid), I never learned the minute intricacies of enemy behaviour. And because I didn't know about the quirks in the enemy attacks, I didn't or how to exploit them by doing the various dances. Oh, I've seen Decino and others do the dances before against Mancubi, Cyberdemons and yes, Revenants, but its one thing to know they exist and another to have the knowledge to perform them. The only one I can actually do myself is safely punching Pinkies with Berserk, probably the easiest one to learn. (Is dodging Lost Souls to shoot them as they slowly turn around considered a dance?) Anyway, what I'm trying to say is that this video has made Revenants far less scary, so thank you!
No, they have a flaw: their tracers explode with the same sound as rockets. That can be misleading in intense fights. As a GZDoom player, I have an out with a quick SNDINFO mod and a different sound effect, but vanilla/Boom players are outta luck.
3:41 - I can’t remember what the value is called, I remember DeHacked calling this “enemies attack right back” and I think it’s only applied to certain enemies. There’s pretty much a check done to see if they *immediately* retaliate to being attacked. Revs are definitely the most obvious example, but most tougher enemies have a likelihood of instant clap backs. The John Madden-esque play-by-play at 7:35 is so damn useful too. This is the first video to teach me more about fighting the revs effectively since RottKing’s “pro Doom strats” vid that’s ancient by now. I’m gonna attempt to put this knowledge into practice. Finally this is well produced and easy to follow, and the jokes were funny and charming without being OTT. Keep up the fine work!
That RottKing video is a classic-definitive proof that Goku wins vs. literally infinite pinkies. Thank you for the info (where were you two days ago??) and your very generous compliments!
Yeah, I love to see those like American football diagrams but used for Doom's strategies! Until now, I have only watched videos of Doom's strategy against a single enemy, based on their weaknesses, but not against a whole group of monsters.
I loved the idea of this video, I hope you make more with the other enemies. And it could be interesting to analyze combinations of monsters, like in Plutonia with Chaingunners+Revenants. Or a typical one: Archviles+Demons/Spectres.
It does not surpass Decino's video. It's not worse either. It has a different emphasis and thus are nice companion videos that go well together. Decino is talking purely about the specs of revenants and how their missiles work. Going into the code and game mechanics. sobad on the other hand is making a how to deal with revenants in game video. Sure there is tech talk here too but it's used in a totally different way. The best thing would be to first watch Decino's revenant videos to learn all about them, then watch this video to learn how you can use all your knowledge about revenants to beat them in game.
@@the8thark everyone has a different opinion my friend. While both teach you a great deal, I think that decino's analysis speaks more to me as I am more numbers and code-oriented. I watched both videos you mentioned the day they came out. What "is best" is not the same for each person. You and I both enjoy Doom and that is that.
Because the proper way to deal with revenants is one of the first bits of advice you find when you're stepping up your Doom game, I'm surprised to get so much helpful advice from this video. You've really ascended immediately to first rate with your Doom analysis videos! I don't want to start calling out names about who didn't tell me what in their analysis video, what Doomtubers don't seem to know what in their gameplay videos, etc., but even some very advanced Doom players I've watched don't seem to have this information down. I can't get enough of this stuff. (I suspect your national culture will prevent you from feeling like you're ever done apologizing to decino.)
Thank you! Yeah, no one knows everything, and I'm sure I'm missing some information in this video too-even beyond admitting to having no idea why revenants sometimes don't retaliate. I'm constantly learning new things from other Doomtubers, and I'm happy to be able to contribute what little I can! (And a good apology is a lifelong commitment. Every Canadian knows that!)
i love your delivery, clip editing, and writing style! the varied visual aids make this a very complete presentation, i showed to to my less savvy friend and they came away with a feeling of "oooh that's how that works!" im happy to subscribe to another doom creator, you're great.
Dude, what a slick video, dig the Streets of Rage tracks, what a comfy vibe, haha! Revenants were a demon that gave me a ton of trouble when I first started getting stuck into custom Doom content, particularly on maps with super close-range encounters and slaughter / slaughter-lite maps. Had no idea about the "retaliation rocket", this game truly is the gift that keeps on giving! Very much looking forward to seeing more classic Doom deep-dives, playthru's and analysis, can't get enough of it! Here's hoping your channel and content blows up, I know it most certainly will within the classic Doom community! :)
Fantastic idea, and very polished too. I'm generally OK with revenants, but those large clusters tend to annihilate me if I can't strafe-circle to win. Good to see a comprehensive breakdown of what to do in various situations, I'll definitely put these into practise. Next video suggestion; how to 2-shot a cyberdemon with the BFG. No matter how many times I watch somebody do it, I can never manage to pull it off. Something about the angle I'm hitting them, or my timing with the shots must be wrong.
Oh I'm sure this technique will work its way into a video sooner or later! But in the meantime, you can see if this short and to-the-point video by A1s helps: ua-cam.com/video/0usYUJoRN6I/v-deo.html
Fantastic great amazing. I really like your balance between info and quick snappy jokes here and there, I dig that kinda levity. I also appreciate you using shotgun shells to demonstrate rockets lmao Hope you'll make more guides, I'll watch them all!
Amazing. If there is one thing that this community needed is a good "how to doom" doomtuber, and from the three videos of you i watched, you do it fantastically. I hope you will get more traffic because you deserve it. (btw, as a keyboard player, unfortunately some of the tactics here are harder for us to pool out)
Oh man, this video has been so helpful, and I've been wishing for this kind of video for quite a while now. I look forward to the future videos in this series!
A great series. I am glad more people are doing DOOM tech videos like this. I am glad it is not just Decino doing them well. Your video is pretty good as well.
Yep, that's a sub right there. Good stuff! I was always missing this kind of content when I first started playing not too long ago. Even having self taught most of my current knowledge and skill, this vid alone has improved it further. Eagerly awaiting more, man!
Very cool video! I definitely learned some new stuff, but also gained a greater understanding of some of the things I do instinctually when playing and never really put a lot of conscious thought into.
Really cool video man. I've been playing Doom for a while and I didn't know about that pure melee trick, good thing to have. Can't wait to see the next one!
But the real sure-fire trick to defeating Revenants is to shoot at them until they die.
I'm going to need some peer-reviewed literature to support this.
ver funni
you make amazing content, seriously
“I beat an army of Revenants with this ONE NEAT TRICK..”
@@DoomKid "Doom mappers hate him, He found 1 simple trick how to deal with all revenants"
Marphy, that's the Cyberdemon. That strategy wasn't intended for use against Revenants, you'll get John Romero to reach out from your monitor to choke you to death, trying stuff like that.
These are important skills that will be extremely useful for those times when you need to drive a bus from Mt. Erebus to Limbo and back
Great video! I loved how you explained the melee-baiting technique against fighting a single revenant up close; and how the revenant still *OWES* you a reaction rocket, even after a few punches. That's probably the best wording that I can think of to describe the situation and it's really important to realize that - even *after* baiting the revenant a few times, it will still rocket you, unless it's dead!
Also, here's an extra revenant challenge for you: change the six-revenant-wide hallway to have *FENCES* instead of walls, so all the rockets home in on you and never crash into the walls, but your movement is still greatly restricted. Good luck! :)
Thank you! And nice to see you here! :)
And how _dare_ you challenge me to something so *sinister*
Yes, me too, I loved the way he used the word "OWES" to perfectly describe the behaviour :)
A platform where you can fall down and die from acid damage would be even more challenging.
It amazes me that we're still making content for a game that's nearly 30 years old.
I love this community.
Best part is that our community is actually more robust today than it was 5-10 years ago. Due to excellent ports, a great new series, and "Doom Tubers" there are more people making WADs and playing Doom again than we've had in a long time.
The original ID Software team should be so proud, we still love their game after 30 years.
I hate it, but that's because it's a community, and those are made up of these extremely annoying and mind-numbingly idiotic things called people.
I would hesitate to say old-school Doom content is going through a renaissance, simply because people have been contributing to the larger doom community for years, but renaissance is the best way to describe all the great new creators coming out to pick apart this game that just keeps giving.
What a fantastic video. I had no idea about then storing a retaliation rocket while punching.
(Revenant will remember that)
I didn't know about that either. I learned something new about our spooky friend today.
Fun fact for you, Peter: EVERY enemy with a melee state different from its missile state does this. DeHackEd monsters, imps in Doom 64, DECORATE entities...
This is the first video I've seen from your channel-- as it stands now, this video has a criminally-small 56 likes, 361 views, so I assumed that, based on the quality and confidence of the video, I've just caught it early. I cruised over to your channel in order to find more How to Doom videos, only to find that this was your *first fraggin' one*, and I'm just blown away. Please do more (especially one on hitscan enemies, such as the Wolfenstein SS trooper, which nobody really talks about)!!
I don't even play DOOM, but god damn, watching stuff like this is extremely fun and I have no idea why.
Alternate title: How to survive the Bone Zone
That bit about Revs exerting huge priority on any situation they appear in and essentially making the encounter about their presence (similar to how archviles and pain elementals do) is hugely valuable, not just for people learning to fight revenants but people looking to design encounters featuring them. As a mapper, I would absolutely love to see more deep analysis along those lines for every other creature and how they interact, influence, or especially limit encounters when found in various configurations and geometries.
While it's not possible to account for literally everything you can do with any combination of chess pieces and chessboards, a sort of body of theory built on how the past few decades of mapping have developed encounter design (and how individual mappers have made recognizable signatures out of their combat design) would be real useful for advancing the exploration of that space, and interesting besides.
Not to steer your channel, whatever you put out is gonna kick ass, but you definitely have the analytical chops for stuff like that.
This is a very insightful comment. It's super interesting how a sort of "meta" has developed within encounter design. Like everyone recognizes a good set of area-denial arch-viles now-and probably has their own preferences for managing/eliminating them.
I have an idea for a series I'm looking to test within the coming weeks. And I think that could be a great place to explore these concepts (when the opportunity arises). But I don't want to promise much or give anything away yet!
Thank you for taking the time to share your thoughts.
I just found this but this is a great idea for a series. I’ve been playing doom since 94 and I still learn new stuff.
I love the idea of How to Doom as a series, and this video is a great first entry. Really looking forward to future videos; you've earned yourself a subscriber.
Me too. Subscribed. Really nice content.
Agreed
same! 7 months later :P
I definitely learned a few revenant tricks here!
Saw immediate improvements in my game by curling the tail of my U-strafe line. Awesome video. Please keep this series going.
All we need are tutorials for Archviles and Chaingunners and you’ll know every trick and trap in Plutonia
At first I thought this was a guide on how to use revenants in mapping.
And by the end, it kinda was!
Subbed.
tight script, solid editing, informative, streets of rage AND shinobi midis? this has it all
you are doing the players a great service
The main thing I learned is that a Revenant firing a rocket at melee range is a Felony in 48 states. That I did not know.
I blame the American education system.
This video was full of "Hey, I do that"s but also "Hey, that's smart"s. Sometimes you just stress out so much with revenants around that you just stop thinking, so these strats will need to be in muscle memory before you can consistently apply them. Nonetheless, great educational video.
Hopefully decino sees it before attempting Italo Doom MAP03... (if you know you know)
I can't wait until Decino gets to Italo Doom MAP03. Thats when Italo Doom gets REALLY tough...😀
Humorous and informative, I normally give 3 videos a watch before I sub, this only takes 1.
Revenants is my worst nightmare in Doom, thanks for teaching me of how to overcome my fears.
I've been playing Doom so much and yet videos like this taught me more random facts, even strategies (which some of them do unconsciously and others I fail to)
awesome video, I had no idea revenants could "owe" you a retaliation rocket lol, those damn skelly boys
It's like "nah, mate, I'm good, you can keep it..."
I've played a lot of megawads, and I've gotten...quite familliar with Revenants. However, I'd never quite realized the trick to dispatching rockets on a flat wall until you laid it out like that. Thanks for that.
We need more "How to Doom"!
I just found your channel and the HtD: Monster Prioritization video, and I need more.
That top-down explanation with all the revs and rockets was really helpful.
What a nice video. I almost feel like this is a leaked tutorial video from a seasoned instructor at UAC, who has done (and survived) multiple missions raiding Hell, and is now training the new recruits :)
Wow... I've been playing Doom for almost as long as Doom is old (about 1995), and I didn't understand too much of this until recently, but your video....spot on. I get it now. Thanks so much - you've earned yourself a subscriber.
Excellent!
What you described about revenants overruling enemy presence is what I like to call "suppression factor". The bonies' is some of the highest, followed by Arch-viles since they have a short max range that skelebois don't, and behind Pain Elementals since they're movement restrictors in a game all about movement, and Cyberdemons in high spots because of chip-away from blast damage.
Where have all these utter god tier doom content creators come from?! Did someone sow the ground with John Romeros hair?!
It feels great to watch a video that not only gives you new knowledge, but also reinforces some of the things you were already doing. Thanks for making things so explicit in this tutorial, especially with the narrow hallway.
This! It's like someone explaining you a language you're fluent in, "i don't know why it just feels right"
You showing in my feed is the second better thing this day, just after getting a call for a new job!
Hey congrats!
@@sobaddoom Thank you, mate. Keep it up! Your material is awesome!
The Plutonia Survival Guide
This is sick stuff. I never knew that there was a clear difference between the charge sequence and the punch sequence. No wonder I've been getting rocketed to the face despite shooting them at nearly point blank.
Great vid! Hoping to see more vids on this kind of stuff. (Kinda hoping to see a vid on cacodemons soon. They're a lot more annoying than they look lol)
Kinda sad this series died out. It was the best analogy of the Eternal guides but for classic Doom games which i ALSO play
huhuhu... what an mess
Great video. Love the revelation that 1 revenant = 2.5 imps. Also made me realise there's little in the way of well-edited combat tutorials on UA-cam, the only one I've ever linked people is the one I referenced above lol
It would be cool if you released the map(s) you made for this video, like the long hallway of revenants, the cyberdemon room etc. I could see it being a Meowgi-esque training hub where if you can UV-max it without taking damage you've effectively mastered Revenant fighting. Just a thought
Revenant: tries to chase you
You: shoot him
Revenant: *Instant Kamehameha*
Excellent job breaking down the strategies and mechanics behind everyone's favorite spooky skeleton. Your delivery in this video is excellent and I'm glad to see your fan base starting to grow. Good classic Doom content is just not as prevalent as many of us would like, besides decino, ZeroMaster, Civvie(TNT when), and a few others. It's hard to find fresh, fun, interesting content on Doom.
I'm going to continue putting in requests for breakdowns if you keep this up.
+1 for Sunlust Map 30 God Machine. Both the Cathedral and the infamous final room
+1 for any part of SWTW (could be its own series and simultaneously it's own masterclass on level design)
Thanks SB
YOU ARE THE john Madden of doom !!!! I really hope this turns into a series ! As much as I like decino videos I am always welcome to more how to’s like THIS video. Great work , subbed !
This has been the guide I never knew I needed. I've been playing Doom 2 since I was knee-high to a shotgun (weirdly enough I only played Doom 1 AFTER I completed Doom 2). And maybe it's because of that (i.e. playing when I was just a kid), I never learned the minute intricacies of enemy behaviour. And because I didn't know about the quirks in the enemy attacks, I didn't or how to exploit them by doing the various dances. Oh, I've seen Decino and others do the dances before against Mancubi, Cyberdemons and yes, Revenants, but its one thing to know they exist and another to have the knowledge to perform them. The only one I can actually do myself is safely punching Pinkies with Berserk, probably the easiest one to learn. (Is dodging Lost Souls to shoot them as they slowly turn around considered a dance?) Anyway, what I'm trying to say is that this video has made Revenants far less scary, so thank you!
YT recommended this to me, gotta say that I love this type of analytical/guide type content. Well done!
Once again, the presentation here is just fantastic! Really entertaining and informative.
I love them. They're 100% perfect and everyone who says otherwise is wrong.
No, they have a flaw: their tracers explode with the same sound as rockets. That can be misleading in intense fights.
As a GZDoom player, I have an out with a quick SNDINFO mod and a different sound effect, but vanilla/Boom players are outta luck.
I've always been scared of revenants, but now i know how the missiles work and how to dodge them, thanks man!
And people don't believe me when I say the gameplay of Classic Doom is freaking amazing even to today's standards.
It actually just never gets old.
it makes me so happy to still see quality and entertaining classic doom videos. (:
Never knew a revenant couldn't block his own rocket! Strange...
Probably to stop the projectile destroying itself when launched
We all start doing this instinctively after a few wads. Nicely demonstrated
Where has this video been my entire life
3:41 - I can’t remember what the value is called, I remember DeHacked calling this “enemies attack right back” and I think it’s only applied to certain enemies. There’s pretty much a check done to see if they *immediately* retaliate to being attacked. Revs are definitely the most obvious example, but most tougher enemies have a likelihood of instant clap backs.
The John Madden-esque play-by-play at 7:35 is so damn useful too.
This is the first video to teach me more about fighting the revs effectively since RottKing’s “pro Doom strats” vid that’s ancient by now. I’m gonna attempt to put this knowledge into practice. Finally this is well produced and easy to follow, and the jokes were funny and charming without being OTT.
Keep up the fine work!
That RottKing video is a classic-definitive proof that Goku wins vs. literally infinite pinkies. Thank you for the info (where were you two days ago??) and your very generous compliments!
Yeah, I love to see those like American football diagrams but used for Doom's strategies! Until now, I have only watched videos of Doom's strategy against a single enemy, based on their weaknesses, but not against a whole group of monsters.
Interesting timing.
First Decino binge in 6 months and I find this listed a few hours after publishing.
More please.
Came for the strats, but stayed for the SoR tunes (and the strats).
Looking forward to more in this series. Good stuff.
Making this a series is a wise idea.
I loved the idea of this video, I hope you make more with the other enemies. And it could be interesting to analyze combinations of monsters, like in Plutonia with Chaingunners+Revenants. Or a typical one: Archviles+Demons/Spectres.
The only video that may surpass this is decino's Revenant analysis video! Very well done, sir, you've earned my subscription!!!
It does not surpass Decino's video. It's not worse either. It has a different emphasis and thus are nice companion videos that go well together.
Decino is talking purely about the specs of revenants and how their missiles work. Going into the code and game mechanics. sobad on the other hand is making a how to deal with revenants in game video. Sure there is tech talk here too but it's used in a totally different way.
The best thing would be to first watch Decino's revenant videos to learn all about them, then watch this video to learn how you can use all your knowledge about revenants to beat them in game.
@@the8thark everyone has a different opinion my friend. While both teach you a great deal, I think that decino's analysis speaks more to me as I am more numbers and code-oriented.
I watched both videos you mentioned the day they came out. What "is best" is not the same for each person. You and I both enjoy Doom and that is that.
Just discovered this channel.
I think this has great potential.
Rev behavior is simple: Once that you go Tyson, you get rocketed while it's agitated.
Moon Beach!
Oh and a bunch of other unexpected SoR music too. Awesome.
Because the proper way to deal with revenants is one of the first bits of advice you find when you're stepping up your Doom game, I'm surprised to get so much helpful advice from this video. You've really ascended immediately to first rate with your Doom analysis videos!
I don't want to start calling out names about who didn't tell me what in their analysis video, what Doomtubers don't seem to know what in their gameplay videos, etc., but even some very advanced Doom players I've watched don't seem to have this information down. I can't get enough of this stuff.
(I suspect your national culture will prevent you from feeling like you're ever done apologizing to decino.)
Thank you! Yeah, no one knows everything, and I'm sure I'm missing some information in this video too-even beyond admitting to having no idea why revenants sometimes don't retaliate.
I'm constantly learning new things from other Doomtubers, and I'm happy to be able to contribute what little I can!
(And a good apology is a lifelong commitment. Every Canadian knows that!)
@@sobaddoom As an American, all I know of apologies is that if you ever make one you'll never get to be president.
Yes! Please do continue making content like this. How to Doom is such a neat thing to consider!
I will come back to this video, later.
5:20 ''it doesn't work with rockets'' I laughed out loud
Maybe I'm just not very good at it.
Love the usage of streets of rage music.
i love your delivery, clip editing, and writing style! the varied visual aids make this a very complete presentation, i showed to to my less savvy friend and they came away with a feeling of "oooh that's how that works!"
im happy to subscribe to another doom creator, you're great.
Came for the revenants, stayed for the SoR music
Hey mate, got recommended by the algorithm and loved this, i hope the "how to doom" series keep going on it´s awesome!
Never really thought about what exactly I should do in rev hallways, this is probably going to help to improve my consistency at them. Awesome video!
"80 DMG rev ball builds character."
- A1s
That man is full of sagacious wisdom.
Dude, what a slick video, dig the Streets of Rage tracks, what a comfy vibe, haha! Revenants were a demon that gave me a ton of trouble when I first started getting stuck into custom Doom content, particularly on maps with super close-range encounters and slaughter / slaughter-lite maps. Had no idea about the "retaliation rocket", this game truly is the gift that keeps on giving!
Very much looking forward to seeing more classic Doom deep-dives, playthru's and analysis, can't get enough of it! Here's hoping your channel and content blows up, I know it most certainly will within the classic Doom community! :)
Fantastic idea, and very polished too. I'm generally OK with revenants, but those large clusters tend to annihilate me if I can't strafe-circle to win. Good to see a comprehensive breakdown of what to do in various situations, I'll definitely put these into practise.
Next video suggestion; how to 2-shot a cyberdemon with the BFG. No matter how many times I watch somebody do it, I can never manage to pull it off. Something about the angle I'm hitting them, or my timing with the shots must be wrong.
Oh I'm sure this technique will work its way into a video sooner or later! But in the meantime, you can see if this short and to-the-point video by A1s helps:
ua-cam.com/video/0usYUJoRN6I/v-deo.html
@@sobaddoom thanks mate. It appears to be my timing more than anything. I'll keep trying whenever I get the opportunity
Fantastic great amazing. I really like your balance between info and quick snappy jokes here and there, I dig that kinda levity. I also appreciate you using shotgun shells to demonstrate rockets lmao
Hope you'll make more guides, I'll watch them all!
Bro I love the streets of rage music. Excellent video, too.
Amazing. If there is one thing that this community needed is a good "how to doom" doomtuber, and from the three videos of you i watched, you do it fantastically. I hope you will get more traffic because you deserve it.
(btw, as a keyboard player, unfortunately some of the tactics here are harder for us to pool out)
Great format, content, and a few gags too! Definitely looking forward to more
It's really nice to see the views going up, getting the recognition it deserves. Keep it up!
I do hope that you make more videos like this, this was great and oh so useful
Oh man, this video has been so helpful, and I've been wishing for this kind of video for quite a while now. I look forward to the future videos in this series!
Imagine going back to 1993 and telling Carmack and Romero that in 30 years Doom would still be popular and widely discussed...
This is it, dude. Great video, hope you do more in this style and other intricacies of playing at a higher level.
A great series. I am glad more people are doing DOOM tech videos like this.
I am glad it is not just Decino doing them well. Your video is pretty good as well.
Excellent video, and I love Revenants. Easily my favorite monster in Doom 2.
Really great in depth explanations, at the same time as really great visual representation. Looking forward to more :)
Yep, that's a sub right there. Good stuff! I was always missing this kind of content when I first started playing not too long ago. Even having self taught most of my current knowledge and skill, this vid alone has improved it further. Eagerly awaiting more, man!
Great editing and music in this video, you have yourself a new subscriber!
Very cool video! I definitely learned some new stuff, but also gained a greater understanding of some of the things I do instinctually when playing and never really put a lot of conscious thought into.
Love me some SoR midis ^ ^
Very in-depth and engaging to watch!
Really cool video man. I've been playing Doom for a while and I didn't know about that pure melee trick, good thing to have. Can't wait to see the next one!
Loving the streets of rage background music.
I looooooved Streets of Rage as a kid. Haven't played it in too long!
I really find it really funny how revenants are susceptible to pain although they are undead skeletons.
Great video, very well edited and informative. Also, can't go wrong with Streets of Rage music.
Very good video. Informative, well structured and entertaining. I'm happy I found this and I look forward to more in this series.
Just subbed :)
I love Decino, but I also like to see other Doomers talk about Doom.
Nice subject matter, well explained, and a Decino reference.
Sub earned.
Bonus points for a Shinobi 3 track remix 🔥🔥🔥
This is really helpful as a lesson in combat design
How to Doom Fundamentals: Circlestrafing solves all problems equally, but only when there is a circle to strafe in.
Don't say this around any arch-viles or you'll hurt their feelings.
Excellent and informative strategical analysis as always. Keep on!
Useful video; hope there's more to come.
How did I not find you sooner. This should be mandatory viewing for any doomer
Great video! I'll have to test these techniques out on the first level from Plutonia or some of the Micro Slaughter Community Project maps.
The post graduate course on the agitating skeleton
Great video! Classic Doom continues to make for fun videos
Really good video. Very informative and nicely put together.
this was a fantastic video, great info and great sense of humor