YES I'M AWARE THE CAPTIONS ARE NOT THERE YT IS STILL NOT ALLOWING ME TO ADD THEM. ^^ decided to blur that funny text out also yeah the bitrate is dead too. YTs fault!!! funny howa video about a whole ass map is only twice as long than a video about a room discoard: discord.gg/KuxwMCzPSV here's a collection of all the mods used in the background segments: steamcommunity.com/sharedfiles/filedetails/?id=3368313551
This map WAS placed in canals before the release: in 2003 leak, this map is in canals.. Partially. Also, the reason of weirdness of physics objects: this map, as far as I remember, was supposed to be shown on E3 2002. That basically explains everything in this map. It was a demonstration firstly, and placed in canals secondly.
@@TimSosman They was removed in what versions? As far as I remember, they are still there in 2003 version of the game, and 2004 one too. Well, if they were removed some build and added back, I don't know reallly
@@xidcuzyes If we're talking about the builds _after_ the HL2 Leak, then well yeah that's a territory i don't know of. But like seen in the video and, well, the E3's, there are no Physics-operated doors and no elevator. Unless i got your comment wrong, then whatever.
@@TimSosman Well, about E3, yes, maybe there was no such physical objects, but the version in the 2003 leak itself (not the e3 version) has it, maybe I'm wrong, since I didn't checked it for long time in the beta
i remember i was so bewildered by the existence of that weird ass box i made a reddit post about it, entirely dedicated to going schizo over why it existed.
I know nothing about the box, other than this is the only map where it exists (which is memorable). Is the gist just that the guy who made this map created it as a prop, and then when prop standards were created he deleted all but one which was left in as a sort of easter egg?
I said why they're not there in my comment, that i forgot to pin 🙏🙏 so please forgive me Basically at the time of uploading this video, YT LITERALLY wouldn't let me edit the subtitles. So said "ah whatever" and went to sleep. Now i woke up to many comments like this.
The first physic door is a tutorial The 2nd physic door is also a tutorial, slightly advanced with needing to remove the beam both are a setup for the 3rd door, where you have to pull the bar through the mesh window Valve loves to randomly introduce things in safe environments
This video made my day, HL2 is my favorite game and I love watching people nerd out about really specific stuff like this. Also as a huge Wu-Tang fan, the intro music made my whole day
The red box may not have any siblings in its own map any more, but there is another. The texture shows up much earlier in the game... at the red barn in route canal! There's a supply crate hanging from the top of the barn, and said crate uses the same textures the weird red boxes do. I'm pretty sure the Route Kanal one is bigger though.
just wanted to mention that half life 2 is free on steam, if you get it before nov 18, you get to keep it (including ep 1 and 2, and hl rtx in the future) also when spider caty 2
I beleive the intro map is a relic from the Xbox version, wich seperated it into it's own map for performance reasons. (they also did this with a map on coast and maybe another one im forgetting) (This might also be why the credits has it's own seperate map despite them being present on the same map as the finale)
this map is actually a recycled BaYyTttuUuUhHHh map and that might explain the obsession with physics stuff and the kinda un🇵🇱ed attributes of the map design (also the map was originally made for the canals hence why its in... well a canal) (ALSO also i think the crab-in-a-barrel thing is because they put a crab spawn there and then put a barrel there so when the map is loaded the crab cant spawn cause the barrel is in the way and only spawns when the barrel is displace)
no.... They're dead.,,., I said why they're not there in my comment, that i forgot to pin 🙏🙏 so please forgive me Basically at the time of uploading this video, YT LITERALLY wouldn't let me edit the subtitles. So said "ah whatever" and went to sleep. Now i woke up to many comments like this.
this map has always creeped me out for some reason, not only is it clearly one of the few remaining parts of the early development of half-life 2 (aside from basically all of ravenholm), but there are so many weird things about it. the fact that's not that well designed unlike the rest of the game, with the triggers being in odd places, the layout being overly confusing yet simple, the weird lighting that makes it look more fake/artificial than real, the fact that the hydra was seemingly supposed to be a major part of it yet once it got cut the devs didn't seem to change the map at all and just kept it the same as it was, the image of it being used for Follow Freeman even though its not in that chapter and there aren't any alive npcs to follow you in it, the weird decine choices that make NO sense like the bottomless pit and halls that lead to nowhere with just random enemies and supplies thrown in there like its the fucking backrooms, EVERYTHING about this map has always confused me and kinda made me a little uneasy. like if this map was going to be in E3 2002, then why are the physics stuff not in the 2002 maps or in the 2002 presentation video shown after the 20th anniversary? why the hell would the devs remove basically everything aside from Ravenholm from that era of development from the game, yet keep this one map that isn't even that good? its just so fucking bizarre also I was staring at that tree more than i'd like to admit
Im so glad someone else shares my obsession i have with this map. I realized it how weird it was so many years ago but i could newer point out why. I think the most jarring part is why is there huge warehouse with a lift totally underground
This whole map is basically a polished up beta map, originally it was seen in an E3 demo and was placed around where Gordon encountered the Hydra. I'm guessing they were then planning on putting it in Route Kanal but had to move it when they decided to not give the player the Gravity Gun until after Water Hazard.
I always liked this specific section in HL2. Its one of if not the only section in the Uprising levels where no friendly NPCs are present, its just you against a bunch of combine. I would always go straight to the barnacle in the canal to kill it before it could grab that one soldier, so him and his buddy would have a chance against the zombies.
i think it's mostly like this because it was pretty much finalized for the e3 2003, where they had to go overboard with details, and the art direction was slightly different
There are completely white lights prior to this map, in Route Kanal. In the sewer room before the scromblind do they barrel thing there's some white lights in-place of the sky
Another random fun fact related to this map that I discovered recently: The corrugated iron texture used for the ceilings of the blue hallways with manhacks in it doesn't have its surface properties defined, meaning that the game defaults to treating it like it's made out of concrete. This can be evidenced by shooting or whacking the ceiling with the crowbar, which causes concrete hitting counts, concrete particles, and concrete decals to be made.
it originally was meant to be released on halloween lol and even tho the delay I STILL had to cut some nights working on this absolute big guy of a vid
I’ve been relaying hl2, and I just got to this chapter a day or so ago. And I noticed some of the things that you pointed out in the video. Stuff like the weird visual style, that strange red box, or the abundance of “events” that kinda scream tech demo (like the railing falling when shot). I just came across your video, and thought the timing couldn’t have been better… I had no idea that there was this stigma of it being a weird/odd map until I watched the video, but it’s totally how I felt playing it
Currently doing my first playtrough of half life 2 im at like 15-20 hours of playtime (exploring ever nook and cranny) and i just found that shiny red box, tried to hit it with a crowbar 50 times and tried to explode it wondering why i cant break it lmao
Another interesting thing about this map is that, according to the original Prima PC strategy guide, this was actually the beginning of "Follow Freeman!". I don't know how early the guide was completed as it also has some other oddities, like the shotgun model being the previous one seen in the E3 demos.
Ah yes, the "underground water drainage tunnel" into "slightly less underground maintenance tunnel" into "canal/sewer" into "warehouse" into "apartment building" map with the Mario easter egg and metal brush crate in it. A classic.
off-topic question: did you get here from your home tab or cause i advertised in your dms? lol. that citizen drip video is still in somewhat production, it's just that i lost my motivational for it if you're wondering.
Honestly I actually find the tree joke fairly distracting. I find the subway suffer/attention span jokes to be really annoying. I don't know if it's my ADHD talking
Great video, just a minor correction. At 25:55, you say that manhacks don't appear in Anticitizen One, but they do. They appear during the section before and during when you have to attack the Metrocop gun emplacement before the rebel blows up the rubble to let you through.
I said why they're not there in my comment, that i forgot to pin 🙏🙏 so please forgive me Basically at the time of uploading this video, YT LITERALLY wouldn't let me edit the subtitles. So said "ah whatever" and went to sleep. Now i woke up to many comments like this.
10:22 I'm glad someone else pointed out the box, I've been yapping about it for years since I'm ptetty sure that's the only instance of that texture ingame throughout the entirety of HL2 and it's episodes. If I recall correctly, I think it's the flaregun ammo texture.
I recall that this was in the e3 2003 showcase, so it’s possible some of this is leftover from them putting in as many new engine capabilities as possible to show off, while also making the location fairly unremarkable to not spoil any story stuff. Could also be that it was made early in the game’s development when they hadn’t nailed down certain artistic consistencies. Half life 1 had a similar issue where earlier built maps would look cruder and more quake-like, and in many you can find full 3d brush ladders rather than the ladder textures used elsewhere. EDIT: perhaps I should finish watching the video. lol
Doing a playthrough of the 20th Anniversary update, I noticed that the texture on the crate you can drop at Station 7's red barn is the same as this mystery crate in d3_c17_08.
@@TimSosman Hey if you wanna see even more bizarre versions of d3_c17_08, theres an insane amount of iterations in the 2003 map pack. d1_under_03c has an entirely different massive lead up section to the hallway with the white lights as well as a block out of a different area after the warehouse. d1_under_04bb loses that beginning section and starts in the hallway. The section after the warehouse though is way more fleshed out and is like a more open sewer area with the most catwalks ive ever seen and a massive metrocop battle. check them out, i did a deep dive after i saw your vid, I played them on the leaknet 2024 megapack.
I also just realized in the 2002-2003 map pack that the d1_sewer_steam1 through steam6b shows the progression of the hallways, the staircase with the pit and the warehouse starting as early block outs and becoming similar to the retail. The exit goes where the repelling combine fights the zombies but leads into more dark sewers with massive pits. Thanks for sending me down this rabbit hole.
@@DJ_CARCINOGEN Do i find them in the WC mappack or did i install my LeakNet wrong? Or perhaps are you talking about the new Half-Life 2 Beta megabuild?
I think the combie in the stairwell are named 'plinko- because theres some sort of ragdoll magnet. Theyre meant to fling over the railing after dying and fall down the endless pit.
The thing that always made me curious is the presence of a bottomless pit in the middle of an underground, industrial area. Why on earth does City 17 have a bottomless pit?
Fun fact: the red box isn't a prop like most other physics objects in retail hl2 and is instead is a func_physbox which acts like a physics object but is a brush.
I've always imagined that these maps oddities were the result of it being an earlier map + time crunch. It was fun seeing my theories (essentially) confirmed and all the weirdness get broken down.
As has been noticed, this map is rare artifact of the early periods of development. There are very few maps like this - Kleiner's Lab and Ravenholm are other ones, but majority of the maps for Retail HL2 were built specifically for it. Which makes map like this even more interesting. It definitely feels quite different from the rest of city maps, both in art style and structure.
I think this map has a lot of weird physics things and looks weird because it's old. I can't help but think it looks like a lot of the areas we saw in the demos. Maybe this map was one of the ones they made for an older iteration of the game, then repurposed it for the full game by changing a few things.
I’m convinced that the developers made this map late into development because they had to join two areas together, but they ran out of time so they just rushed this map
here's a collection of all the addons: steamcommunity.com/sharedfiles/filedetails/?id=3368313551 keep in mind it's not designed for lower-end pc's in mind! Also if you need any help regarding the configurations and options of the mods, hit me up through my discord server also thanks for comparing me to the goat 🙏
I remember when i saw a reddit post of people saying that the train bridge map feels like a dream for they, well it happens to me with this part of the game lol
if you play the some of the leaked beta maps youll find out that a lot of the props at that point were made with brushes tied to an entity instead of models
@@KingMetalMario Thank you, that's actually a really cool fact! So that's why it's only there, because it only exists in hammer or whatever it was called then.
This video is very fun Interesting, funny, well scripted I just wish I could understand more than 60% of it Could you maybe get some friend to help you with the VO? Or get some AI to help you with pronouncing stuff? I’m not dissing, I am also ESL, I just think it would be good for the audience
well my way around this is getting good human made captions, right? but due to some _problems_ and the fact i don't want to spend around 6hrs making subtitles for this video, you have to sadly thug that out. Happily my other WAY shorter videos have well made human captions so you know.,,, 😉
I suspect the reason why this map feels so off is because it was made with Hydra gameplsy🎉in mind, but given it wasn't a fun enemy to fight, it needed to be hastily replaced by something else.
Sadly the new Valve documentary in the map says that this map was originally a test map for the manhacks, later turned into d3_c17_08. I'm guessing the Hydra was a to quickly pull in some attention to the map or sumin' like that
YES I'M AWARE THE CAPTIONS ARE NOT THERE YT IS STILL NOT ALLOWING ME TO ADD THEM.
^^ decided to blur that funny text out
also yeah the bitrate is dead too. YTs fault!!!
funny howa video about a whole ass map is only twice as long than a video about a room
discoard: discord.gg/KuxwMCzPSV
here's a collection of all the mods used in the background segments: steamcommunity.com/sharedfiles/filedetails/?id=3368313551
a map about a whole ass map?
@@timeryar my bad gruhhh
this english shit ain' no easy shit
This map WAS placed in canals before the release: in 2003 leak, this map is in canals.. Partially. Also, the reason of weirdness of physics objects: this map, as far as I remember, was supposed to be shown on E3 2002. That basically explains everything in this map. It was a demonstration firstly, and placed in canals secondly.
It was shown at E3 2003.
Then why would Valve just randomly remove all of those physics operated parts in the later versions of it? Only to have them appear in the retail.
@@TimSosman They was removed in what versions? As far as I remember, they are still there in 2003 version of the game, and 2004 one too. Well, if they were removed some build and added back, I don't know reallly
@@xidcuzyes If we're talking about the builds _after_ the HL2 Leak, then well yeah that's a territory i don't know of. But like seen in the video and, well, the E3's, there are no Physics-operated doors and no elevator. Unless i got your comment wrong, then whatever.
@@TimSosman Well, about E3, yes, maybe there was no such physical objects, but the version in the 2003 leak itself (not the e3 version) has it, maybe I'm wrong, since I didn't checked it for long time in the beta
i remember i was so bewildered by the existence of that weird ass box i made a reddit post about it, entirely dedicated to going schizo over why it existed.
seeing another comment about it, i'll dead ass make a very quick video about the sheer existence of this box and his OTHER twins
I think I remember that
@@DuneJumper it shows up if you google "reddit half life 2 weird box". I also remember it but seems I didn't comment
I remember responding to that post in grandiose detail. That is, of course, unless someone else made that exact same thread.
I know nothing about the box, other than this is the only map where it exists (which is memorable). Is the gist just that the guy who made this map created it as a prop, and then when prop standards were created he deleted all but one which was left in as a sort of easter egg?
glad to know other people are also aware of that red box that only appears in one map of the game
what box?
@frenchburgur the red one
@elladoros (im acting like everyone is schizo)
the red box rabbit hole
For real, since my first playthrough I am thinking about what it means. Something ominous for sure. It may have something to do with gmans briefcase.
look inside youtube video
"better with subtitles"
turn on subtitles
"English (auto-generated)"
🐱
I said why they're not there in my comment, that i forgot to pin 🙏🙏 so please forgive me
Basically at the time of uploading this video, YT LITERALLY wouldn't let me edit the subtitles. So said "ah whatever" and went to sleep. Now i woke up to many comments like this.
I am deaf I have no hear deaf
@@ToastedHeadcrab from what i've seen the AI generated captions only have an incorrect word once every like 20 other words
@@TimSosman classic UA-cam.
The first physic door is a tutorial
The 2nd physic door is also a tutorial, slightly advanced with needing to remove the beam
both are a setup for the
3rd door, where you have to pull the bar through the mesh window
Valve loves to randomly introduce things in safe environments
lmao yeah, didn't notice that
Garden of loooove~
Its one of the maps that just screams 2002 beta, so maybe thats why.
wonder why they didn't change it
@@TimSosman crunch
@@strawwagen holy shit strawwagen!!!!!!
@TimSosman Orb
there's so much visual noise in this video it's hard to process any info
Well then my content might not be for you then
not brainrotted enough
cope
This video made my day, HL2 is my favorite game and I love watching people nerd out about really specific stuff like this. Also as a huge Wu-Tang fan, the intro music made my whole day
Glad to do so!!!!!! 👍👍👍👍
The red box may not have any siblings in its own map any more, but there is another. The texture shows up much earlier in the game... at the red barn in route canal! There's a supply crate hanging from the top of the barn, and said crate uses the same textures the weird red boxes do. I'm pretty sure the Route Kanal one is bigger though.
literal video content lmao
thanks for the info 👍👍👍
Wet Dry World of HL2
just wanted to mention that half life 2 is free on steam, if you get it before nov 18, you get to keep it (including ep 1 and 2, and hl rtx in the future)
also when spider caty 2
NEVER. IT'S DEAD
i arleady bought the orange box and now im sad
@@uncannycatowhy not b happy other ppl get 2 enjoy it
@@uncannycato iirc if you already owned half-life 2 they give you a gift version
In the new dev commentary they talk about that first hallway being a manhack test map which they then reused in the game
This was mentioned at the end of the video.
^^^^
I beleive the intro map is a relic from the Xbox version, wich seperated it into it's own map for performance reasons.
(they also did this with a map on coast and maybe another one im forgetting)
(This might also be why the credits has it's own seperate map despite them being present on the same map as the finale)
the "intro" map rabbit hole goes even further.
Altho i'm pretty sure Pinsplash (yes, that dude) has a video about it
this map is actually a recycled BaYyTttuUuUhHHh map and that might explain the obsession with physics stuff and the kinda un🇵🇱ed attributes of the map design
(also the map was originally made for the canals hence why its in... well a canal)
(ALSO also i think the crab-in-a-barrel thing is because they put a crab spawn there and then put a barrel there so when the map is loaded the crab cant spawn cause the barrel is in the way and only spawns when the barrel is displace)
Well yeah.,.,,,. I talk about all of that in the video.,.,., I think
@@TimSosman mb u rite i clicked off ilke halfway i thought it was over 😭😭😭
poland jumpscare
Get that goddamn tree out.. NOW!!!!
@@TheJohnDough129 but the planet needs it...
i still dont get why there is some random warehouse undergorund
are subtitles in the same room with us?
no.... They're dead.,,.,
I said why they're not there in my comment, that i forgot to pin 🙏🙏 so please forgive me
Basically at the time of uploading this video, YT LITERALLY wouldn't let me edit the subtitles. So said "ah whatever" and went to sleep. Now i woke up to many comments like this.
@@TimSosman understandable. Scheduled for execution
@@AmelpsXett 😭😭😭😭😭
0:37 TIL you can shoot those instead of waiting for them to fall or grabbing them with the grav gun
this map has always creeped me out for some reason, not only is it clearly one of the few remaining parts of the early development of half-life 2 (aside from basically all of ravenholm), but there are so many weird things about it. the fact that's not that well designed unlike the rest of the game, with the triggers being in odd places, the layout being overly confusing yet simple, the weird lighting that makes it look more fake/artificial than real, the fact that the hydra was seemingly supposed to be a major part of it yet once it got cut the devs didn't seem to change the map at all and just kept it the same as it was, the image of it being used for Follow Freeman even though its not in that chapter and there aren't any alive npcs to follow you in it, the weird decine choices that make NO sense like the bottomless pit and halls that lead to nowhere with just random enemies and supplies thrown in there like its the fucking backrooms, EVERYTHING about this map has always confused me and kinda made me a little uneasy.
like if this map was going to be in E3 2002, then why are the physics stuff not in the 2002 maps or in the 2002 presentation video shown after the 20th anniversary? why the hell would the devs remove basically everything aside from Ravenholm from that era of development from the game, yet keep this one map that isn't even that good? its just so fucking bizarre
also I was staring at that tree more than i'd like to admit
Im so glad someone else shares my obsession i have with this map. I realized it how weird it was so many years ago but i could newer point out why. I think the most jarring part is why is there huge warehouse with a lift totally underground
it's there to lift up barrels, duhhh
This whole map is basically a polished up beta map, originally it was seen in an E3 demo and was placed around where Gordon encountered the Hydra. I'm guessing they were then planning on putting it in Route Kanal but had to move it when they decided to not give the player the Gravity Gun until after Water Hazard.
this map feels like it was constructed by oompaloompas
@@chocolate_maned_wolf who IN THE HELL is that
@@TimSosman they work in the “chocolate” factory with mr. wonka
@@chocolate_maned_wolf ah, mista wonka
all makes sense now
this transition tho 😭😭😭 7:19
who would've thought the poison headcrabs can do good transitions
I always liked this specific section in HL2. Its one of if not the only section in the Uprising levels where no friendly NPCs are present, its just you against a bunch of combine.
I would always go straight to the barnacle in the canal to kill it before it could grab that one soldier, so him and his buddy would have a chance against the zombies.
bro has no enemies
If you’re crawlspace, let’s block it
White light, my toilet
My civvies waitin
Come on and fly on it
goated
I had to watch the video twice, the first time the growing tree captivated me too much
lmao.
funny how from what I'm seeing so far, half of the people complain about it, and the the other half love it (the tree)
This map is definetly made for the canal chapters.
well yeah.... that's confirmed in the video
i think it's mostly like this because it was pretty much finalized for the e3 2003, where they had to go overboard with details, and the art direction was slightly different
Yup.
There are completely white lights prior to this map, in Route Kanal. In the sewer room before the scromblind do they barrel thing there's some white lights in-place of the sky
Well then they're not Snops but a very rare case of lighting
Sosman Tree of Wisdom
"We're running out of time and have to put something there even though we cut it from the game previously"
2:17 uncle samsonite
correct!!!!!!!
Another random fun fact related to this map that I discovered recently: The corrugated iron texture used for the ceilings of the blue hallways with manhacks in it doesn't have its surface properties defined, meaning that the game defaults to treating it like it's made out of concrete.
This can be evidenced by shooting or whacking the ceiling with the crowbar, which causes concrete hitting counts, concrete particles, and concrete decals to be made.
gamebreaking oversight
will drop the game sells to 0%
your meme editing is insane
subbed
Not many can do the same
Right in time for the anniversary! And I agree, the map looks kinda weird...
it originally was meant to be released on halloween lol
and even tho the delay I STILL had to cut some nights working on this absolute big guy of a vid
wow, talk about obnoxiousness
couldn't care less to rerecord that part
When will you 100% the hobbit video game
Horse Plinko.
crazy recommended pull
hell yeah you bet 🙏🙏
it's strange prob because i think they were desperate for maps during the final months of the developement so that's why
I’ve been relaying hl2, and I just got to this chapter a day or so ago. And I noticed some of the things that you pointed out in the video. Stuff like the weird visual style, that strange red box, or the abundance of “events” that kinda scream tech demo (like the railing falling when shot). I just came across your video, and thought the timing couldn’t have been better… I had no idea that there was this stigma of it being a weird/odd map until I watched the video, but it’s totally how I felt playing it
Currently doing my first playtrough of half life 2 im at like 15-20 hours of playtime (exploring ever nook and cranny) and i just found that shiny red box, tried to hit it with a crowbar 50 times and tried to explode it wondering why i cant break it lmao
Another interesting thing about this map is that, according to the original Prima PC strategy guide, this was actually the beginning of "Follow Freeman!". I don't know how early the guide was completed as it also has some other oddities, like the shotgun model being the previous one seen in the E3 demos.
Ah yes, the "underground water drainage tunnel" into "slightly less underground maintenance tunnel" into "canal/sewer" into "warehouse" into "apartment building" map with the Mario easter egg and metal brush crate in it. A classic.
off-topic question: did you get here from your home tab or cause i advertised in your dms? lol.
that citizen drip video is still in somewhat production, it's just that i lost my motivational for it if you're wondering.
Holy shit was that barney from scp secret laboratory
exactlyll!!!!!!!!!!!
11:00
Soldiers and headcrabs. Two categories. Number 67. 67+2=69. Soldiers like headcrabs. 69. Nice. Headcrab and soldier 69ing = 1 Zombie.
I
username checks out
Honestly I actually find the tree joke fairly distracting. I find the subway suffer/attention span jokes to be really annoying. I don't know if it's my ADHD talking
I'm p sure there are no attention span jokes in the video, unless you count the tree as a one
Great video, just a minor correction. At 25:55, you say that manhacks don't appear in Anticitizen One, but they do. They appear during the section before and during when you have to attack the Metrocop gun emplacement before the rebel blows up the rubble to let you through.
oh yeah, that tunnel. Well in my defense i'll say that there still aren't as many manhacks in Anti-Citizen one than in Route Kanal
11:53 YOU DID NOT JUST USE PICKLE RICK I REFUSE TO BELIEVE THAT'S IN A HALF-LIFE VIDEO 😭😭
i'm pickel rick with ma pikel dik
I was waiting for the weird box and then it went by so fast
this video has so much audhd energy
Never knew that mario easter egg
the more you learn about half life 2 the more you realized it was rushed and still turned out good
I like the video and all, but...
> "This video is better with subtitles"
> Check subtitle settings
> "English (auto-generated)"
I said why they're not there in my comment, that i forgot to pin 🙏🙏 so please forgive me
Basically at the time of uploading this video, YT LITERALLY wouldn't let me edit the subtitles. So said "ah whatever" and went to sleep. Now i woke up to many comments like this.
10:22 I'm glad someone else pointed out the box, I've been yapping about it for years since I'm ptetty sure that's the only instance of that texture ingame throughout the entirety of HL2 and it's episodes.
If I recall correctly, I think it's the flaregun ammo texture.
i might make a full video about it one day, so stay tuned 🙏
I recall that this was in the e3 2003 showcase, so it’s possible some of this is leftover from them putting in as many new engine capabilities as possible to show off, while also making the location fairly unremarkable to not spoil any story stuff.
Could also be that it was made early in the game’s development when they hadn’t nailed down certain artistic consistencies. Half life 1 had a similar issue where earlier built maps would look cruder and more quake-like, and in many you can find full 3d brush ladders rather than the ladder textures used elsewhere.
EDIT: perhaps I should finish watching the video. lol
yeah i wish most of the people commenting would first watch the vid to the end before, well, commenting.....
Doing a playthrough of the 20th Anniversary update, I noticed that the texture on the crate you can drop at Station 7's red barn is the same as this mystery crate in d3_c17_08.
As a russian - I see what you did there with the link at 6:20
the universal langauge
@@TimSosman Interslavic moment
My favorite thing about this map is the top catwalks have no doors to get there
the forsaken tf2 catwalk conspiracy strikes again
@@TimSosman Hey if you wanna see even more bizarre versions of d3_c17_08, theres an insane amount of iterations in the 2003 map pack. d1_under_03c has an entirely different massive lead up section to the hallway with the white lights as well as a block out of a different area after the warehouse. d1_under_04bb loses that beginning section and starts in the hallway. The section after the warehouse though is way more fleshed out and is like a more open sewer area with the most catwalks ive ever seen and a massive metrocop battle. check them out, i did a deep dive after i saw your vid, I played them on the leaknet 2024 megapack.
I also just realized in the 2002-2003 map pack that the d1_sewer_steam1 through steam6b shows the progression of the hallways, the staircase with the pit and the warehouse starting as early block outs and becoming similar to the retail. The exit goes where the repelling combine fights the zombies but leads into more dark sewers with massive pits. Thanks for sending me down this rabbit hole.
@@DJ_CARCINOGEN Do i find them in the WC mappack or did i install my LeakNet wrong? Or perhaps are you talking about the new Half-Life 2 Beta megabuild?
Its this map in particular that got me to start a series scrutinizing the map design of the half life 2 games, just by how utterly bizarre it is
oh damn. Good that you've left a comment because YT still hasn't blessed me with your content 🙏🙏🙏
1:30 Scp sl facility guard as Barney is wild
same dog
10:20 what even is the point of that box, this box only appears once in the entire game and its here
I LOVE THE SNOPPY BOX
I'm surprise you didn't mention the oddness of chain-link fences underground, or the nearly bottomless pit.
5:36
watch the video first before commenting
i thought i was going insane while pickle rick was playing
this map always felt weird but it seems that at least some of it existed in a very similar form in the beta
Świetny film , i to na dodatek o mojej ulubionej mapie xD. Co jak co zawsze miło widzieć kolejny kanał o tematyce Half-Life'a, szczególnie z Polski
jeszcze lepiej że nie po Polsku
I think the combie in the stairwell are named 'plinko- because theres some sort of ragdoll magnet. Theyre meant to fling over the railing after dying and fall down the endless pit.
and hit the various pipes on their way down, yes, that's self-explanatory
i thought it's only me who find this stage strange. finally a video on this topic
i love how some of the later levels in half life 2 seem so rushed that it feels like 2 people made the level in 20 minutes
i also wonder why didn't they just update the damn thing right after
The thing that always made me curious is the presence of a bottomless pit in the middle of an underground, industrial area.
Why on earth does City 17 have a bottomless pit?
Fun fact: the red box isn't a prop like most other physics objects in retail hl2 and is instead is a func_physbox which acts like a physics object but is a brush.
i'm afraid everyone watching this has above 1k hours in gmod and can tell it's a physbox
@TimSosman The horrific cave panting of a program, Hammer.
The most important thing i learned from this video:
The Poison Headcrabs are Weeping Angels
hello doctor Who, i'm Tim
I've always imagined that these maps oddities were the result of it being an earlier map + time crunch. It was fun seeing my theories (essentially) confirmed and all the weirdness get broken down.
that's what i call, the "Valve map evolution"!!!
Nice to see an entire video on my favorite HL2 map
no problem 👍👍
As has been noticed, this map is rare artifact of the early periods of development. There are very few maps like this - Kleiner's Lab and Ravenholm are other ones, but majority of the maps for Retail HL2 were built specifically for it. Which makes map like this even more interesting. It definitely feels quite different from the rest of city maps, both in art style and structure.
I think this map has a lot of weird physics things and looks weird because it's old. I can't help but think it looks like a lot of the areas we saw in the demos. Maybe this map was one of the ones they made for an older iteration of the game, then repurposed it for the full game by changing a few things.
Yeah... I talk about that in the video
@@TimSosman you'll have to forgive me, i have the attention span of a goldfish
@@troubleinbound It's fine brawgh 👍
I paused on the first frame of the poison headcrab scare
The color and vibe of this map always stuck out from the rest of the game
that's why this video even exists!!!
replayed half life 2 and i found this map weird too , like different energy in every way , but i love the physics part tho
This level is so anomalous to me. I don’t know how to describe it but it’s just strange. I also forgot this level existed before
amazing intro song choice
I’m convinced that the developers made this map late into development because they had to join two areas together, but they ran out of time so they just rushed this map
Nevermind I watched the rest of the video
@@tpd1864blake thanks for acknowledging that!!!!
live JMOD tree reaction
jmod brain rot
video on the claw scanner? I recall seeing something about it being a city scanner entity that's hardcoded to only spawn on the Uprising levels.
You mean the thing that drops mines? Well i don't think it'd be that interesting since you can also see it in GMod
Interesting video but the editing and memes could be toned down a notch
how about no
I love the martincitopants-style editing at the start. BTW what mod are you using for the background footage of nova prospekt? It looks amazing!
here's a collection of all the addons: steamcommunity.com/sharedfiles/filedetails/?id=3368313551
keep in mind it's not designed for lower-end pc's in mind! Also if you need any help regarding the configurations and options of the mods, hit me up through my discord server
also thanks for comparing me to the goat 🙏
I remember when i saw a reddit post of people saying that the train bridge map feels like a dream for they, well it happens to me with this part of the game lol
You could say it's even "Bizarre"....
I like how I can tell immediately tell that it's JMod for the tree.
Maaaybe I shouldn't like that.
@@kleinerhalflife you'd be totally correct + I'd say otherwise. Learning to recognize beauty is very important in life
@@TimSosman Thank you.
if you ever remake this video pls remove the tree its very annoying
But we must help the planet dawg
@TimSosman f the planet
lmocl lmocl its commentery mode
Another bizzare video lets go tho i'm still waiting for bizzare prop part 2
that company name might be "VEHIKO", like some kind of vehicle company
Good to know 👍👍👍 especially seeing how i want to make a video about the Companys in Half-Life 2, and well i don't know Cyrlic and stuff
ive never seen this map
well i talk about in the video why somebody could forget all of this
e3 and beta mentioned
dark and griddy
greedy 🤑🤑🤑
so i'm not insane, this one box is in fact hella fucking weird
y'all be acting like i spent a whole damn hour talking about it
@TimSosman the video would have been 3x better if you did spend an hour talking about this wack-ass fucking box
I played through the hl2 commentary mode, sadly there are no notes for the mystery box.
if you play the some of the leaked beta maps youll find out that a lot of the props at that point were made with brushes tied to an entity instead of models
@KingMetalMario What does that mean for the box?
@@tonnentonie2767 the box was built out of map geometry in the level editor instead of it using a pre-made model
@@KingMetalMario Thank you, that's actually a really cool fact! So that's why it's only there, because it only exists in hammer or whatever it was called then.
@tonnentonie2767 it only exists in that map, it cannot be brought to other maps through loading zones
This video is very fun
Interesting, funny, well scripted
I just wish I could understand more than 60% of it
Could you maybe get some friend to help you with the VO?
Or get some AI to help you with pronouncing stuff?
I’m not dissing, I am also ESL, I just think it would be good for the audience
well my way around this is getting good human made captions, right? but due to some _problems_ and the fact i don't want to spend around 6hrs making subtitles for this video, you have to sadly thug that out. Happily my other WAY shorter videos have well made human captions so you know.,,, 😉
I suspect the reason why this map feels so off is because it was made with Hydra gameplsy🎉in mind, but given it wasn't a fun enemy to fight, it needed to be hastily replaced by something else.
Sadly the new Valve documentary in the map says that this map was originally a test map for the manhacks, later turned into d3_c17_08. I'm guessing the Hydra was a to quickly pull in some attention to the map or sumin' like that
I have no clue what I just watched.