Thanks so much for giving Shattered a try! The desktop version has the same content as mobile, but I update the game regularly and don't plan to stop anytime soon. I agree it would be nice to have better visuals for equipped weapons, I'm not a great pixel artist though so adding visuals takes me lots of time. I do want to experiment with adding some simple weapon attack VFX in the future though.
I played the hell out of it on mobile back in the days,i never completed it because in the dwarf city the statue keep shotting me but it was such a fun game
Completed dozens of runs already on Android and I'm quite hyped about its Steam release. This is actually better than the original game. Edit: As I'm watching along, I'm feeling a lot of indirect mental damage because of all the newbie mistakes lol. Always read the guide book when playing new games, is my advice. Tutorials are there for a reason.
I could help with info for you and newbies, I have been playing this game and other Modded versions of Pixel Dungeon for like 7 years and I have 7 different version on my phone right now. Tips: save your scrolls of upgrade for stronger armor and weapons, or rings and wands that you keep. Well of identification you can throw an item into it to fully ID it, rather than stepping inside and learning if items are cursed or not. There's a lot of versatility to this game As another commenter said the 3rd level you get to that locked room by jumping down from the room with the chasm behind a locked door. You can tell it's a drop down room because of this gray rounded square in one corner. Using doors for sneak attacks and hallways to funnel enemies is a big helper to avoid death too. Definitely read the guidebook pages that pop up, they are a big help and explain well. Especially for alchemy because modded alchemy is very in-depth. Food doesn't heal you much, use dew drops or a healing potion. You can also go hide away and Wait to rest/sleep and heal over time, but it uses up your food/hunger. Use thrown weapons for the fish, they are monsters. Use magic or a doorway sneak attack for ghosts.
was thinking this looks and plays a LOT like a pixel dungeon i played on mobile 2 or 3 years ago. the dew drops. the combat. the layouts. the RNG. the holes in the floor leading to next level.
19:09 you didn't miss the key, it's in the locked room on the third floor, you just have to fall in it from above. There is also an alchemy recipe which negates fall damage, if you wonder how to get into it without damage
Indeed, and those rooms tend to have good loot. Pits of death are useful after all ; ) Walking onto a planted seed of dreamfoil also negates debuffs like bleed and cripple from the fall.
Here are some tips for shattered pixel dungeon : 1. Bags are just like inventory upgrades with some extra features (Each bag has different features). 2. Save your dew water you collect in your dew collector. You can use it to "bless" your ankh. 3. "Blessed" ankh is better than the normal one. It respawns you with complete inventory. 4. There are multiple rings and artifacts in the game. Each with unique properties. (for me rings are better than artifacts, especially ring of "might") 5. Don't equip weapon or armor that requires greater strength, it just reduces your chances of winning. Upgrading your armor or weapon with scroll of upgrade reduces it's required strength or sometimes even removes the curse on it. 6. Using anything that damages the merchant will make him disappear for the rest of the game. Merchants appear after every 5 levels. 7. The highest tier of strength for a weapon or armor is 18. So save and use your scroll of upgrades on it. 8. Always fight enemies one on one through a doorway or some where else. (unless you think you are too over powered to get killed) 9. You can tell a chest is mimic or not by observing it for sometime. You can examine crystal chests (chests which need a crystal key) to see what they have in them. BTW I have completed the game multiple times and with every character. I hope this helps!
This is awesome as I just started playing Pixel Dungeon again in the past two weeks, including trying Shattered for the first time. There is a lot of nuance to the game that is being missed. Every game, everything resets (typical Rogue-like). You can use the menus to see what has bee identified (for this play through) for potions and scrolls. The special rooms require either a key to open or for the player to burn a wall. Some rooms can only be accessed by dropping down from a "broken" room above). Also, please take the time to read the signs on each level. They give hints on how to stay alive longer. The swiftness means a lower "move count", which means less food used. Careful food and healing strategies are required to beat the game. P.S. Only hint I will share, but it is critically important. If you retreat through a door (standing on the door square, then back out) the monsters will follow and your next hit is an automatic hit (you should to do this for everything, especially snakes which are hard to hit, but MUST do it for shades as it is the only way to hit/dismiss them without magic.
first death: dies while having healing potion in inventory. second death: dies to wraiths while having scroll of retribution in inventory. classic SplatterCat.
No one seems to be mentioning this, so I will: Hallways are great for crowd control in any rouguelike, squeezing enemy crowds down to just one at a time, *but* the fewer walls you surround yourself with in this game (that are adjacent to you), the more room your PC (and enemies) has for dodging, so corner your enemy with as many walls at a time as possible while not surrounding yourself with any walls.
I am happy to see Shattered do so well! This game is based on the original "Pixel Dungeon" by watabou, but that always felt like a proof of concept more than a game, though it was a complete game. Open Source too! For a little bit, these modified versions popped up only occasionally, and I was trying to combine them all into one game, called "Open Pixel Dungeon". I had grand plans for it all, but they kept showing up and I ran out of time and energy to keep doing it. I'm excited for the steam release! Thanks for covering it, Splat!
@@KracklinDark yeah it was more like a lobby where you chose which game to play, but eventually the plan was to let players pick and choose the items, characters, etc but the nightmare got real lol
Since you share information about other mods here I would like to add that most mods today are mods of shattered so it became the new basic version (the original pixel dungeon is completed and doesn't get any updates).
As a long time player of PD, I have to say this one is by far my favorite version (and I've tried them all). There is a surprising amount of depth and mechanics to learn and it was an absolute blast to watch a new player go through. You'll be coming back to this video in a month and laugh at yourself for the good times. Hope you keep playing as SPD is easily one of my Top 10 mobile games I've played and covered in the hundreds over the past decade. There's an amazing community to support this so it never gets old as it is quite easy to pickup again and again over the years. Best of luck to you 😎
Hey man, I'm a huge fan of PD aswell. Played absolutely crap loads, one of the only games that made me actually play games on my phone. What are your other favourites? Love to hear them
@@benschillchannel8335 I had planned on making a new YT series on this as it's one of my most frequently asked questions. I have several lists but I'm away from my PC for the next couple of days so off the top of my head: -Eternium -Exiled Kingdoms -Battle Cats -Alchemy Stars -Legends of Runeterra -Cardinal Quest 2 -Raspberry Mash Some of my favorite games (in no particular order or type)
You can actually prevent the flies from multiplying if you trap them one square away from the doorway, with you on the third square away from the door. You may only have to deal with one or two.
You jump in chasms that show a distant well to fall into a locked room, then you loot the skeleton, which has 2 items and the key to let you out, if a wraith pops out of the skeleton, items that can be cursed are cursed, if not, then the items aren't cursed.
I love this game. One of the few mobile games that really have a in depth feel to it. I have a hard time enjoying mobile games, but this is a exception.
Secondary comment for hints, but *rooms* with broken floors and a well-like structure are pathways to locked rooms on the floor below. Example at 12:05. Additionally, when playing warrior, use your first upgrade scroll on your Sealed armor. The Seal *transfers* 1 level when removed from upgraded armor, so it's a permanent +1 to all future armor *after the first upgrade.* Finally, try to save upgrade scrolls for tier 3 weapons, if you can. If you don't have one by floor 4, then settle for fighting the boss, but don't *waste* upgrade scrolls on your basic weapon *at all.* Edit for end of the video, but you can defeat the ghosts by retreating to a door. The first attack on a character going through a closed door is a sure hit. This also works on you, so be aware that you don't want to walk through a door to an enemy that knows you are there.
I am so thrilled to See Evan expand onto Steam and to now see it covered on your channel. I have played the mobile version on and off for years now and the passion that has gone into it's development has become ever more apparent. Thank you for covering this gem and I enjoyed your enthusiasm and commentary as always.
@@randomsandwichian oh I released over a year ago now and got a little following, quarter million + downloads across iOS and Android. I've stopped working on it as I'm making a sequal. I usually leave micro-plugs like this to reddit, but Pixel Dungeon truely was an inspiration to me. I remember running over my lunch break at an old job.. continueing a run that I had started on the train in the morning. I hid in a toilet cubicle for 25 minutes sweating through the final floors + boss. It was the first..and only time I've completed the game. Without PD I can safely say I would of developed an entirely different game.
Nice of you to play this wonderfull game. Here is some commentary: *Spoilers* -Water washes Caustic Ooze (acid) away and extinguishes fire. -On my runs, Locked/crystal chests do not (or a small percentage) drop cursed items. A item is 100% cursed when dug up from bones and an black/purple mist emenates from it during the animation. -The waterskin absorbs dew up to 20 times whereafter the next dew you pickup heals your character. When the character has full hp, it simply doesn't pick it up to prevent it being accidently wasted (I guess). The waterskin easily heals you from 1%hp to 100% with some left over (~4/20). Do not forget to drink when in dire need, grass can be grown and farmed. So survive. -When searching (magnifying glass), it searches a total 9 blocks around the user (1block diameter). When you search in suspicious places (that feeling will grow as you play more), it reveals a secret/invisible object. Typically a door or a trap. -Floors are automatically generated, but always have 2 ways to go to the exit. Sort of like a circle so you can avoid dangerous enemies (done for safety/strategy). -Floors are grouped by 5 with the 5th being the boss. -Hunger drains hp over time, although it's small, it not only drains hp, but removes auto regen. -The white tombstone can never be a cursed tomb as it's the players previous characters. This can only obtained by being a silver suporter on mobile. By dropping a possible cursed item on it, it covers it, then when you get ominous smoke from it, you know the item you put on it is cursed, not the other items. -The death pit room (room with platforms, a pit and a well at the bottom) let's players fall, take dmg, terporary bleed and cripple. But it gives them acces to the next floors locked room with a pile of bones(loot). Prepare to have a wraith spawn though. -Stones are inferior versions of scrolls, but can sometimes help. -2 potions of strength are decided per 5 floors, where they can't be both on the same floor. -The fly devides it's swarm every time it's hit with physical attacks (sword or trown stuff, no magic). They drop hp potions, so when you're confidend, farm them with small physical atks. It's good for identifying the potion of not already done so. Do try to have the sparta corridor so only 1 can attack you, but leave 1 open space so another fly swarm can spawn. -The well of knowledge when you drink it, it gives you knowledge of everthing on the current floor. Or when an unidentified item is thrown in, it icompletly dentifies it. When drunk, it sense if any of your items are cursed and marks them in blue hue if not, and purple hue if they are cursed. -Your level should be the same or higher then the floor you're on. Killing every monster on the floor (at minimum the sleeping ones) is needed to achieve this. -With rats as a standerd, snakes have increased dodge, gnolls have increased atk, crabs can move 2 steps for your 1 and have high hp and atk (this one is dangerous on the first levels). -Investing in the future of the game is important. Identify key-items early (or later when you want to buy high value items(high level strat)). When given an item, sometimes it's more important to put it on anyway, especially early on. You can restart early on anyway. -When first playing the game, it puts the informational pages in the loottable so you have a small wiki in the game. -Drink strength potions immediatly, it gives you +1 strength so you can equip better equipment and gives bonus dmg to weapons per lvl of strenght above the required level. -Rooms with flattened grass and multiple gravestones (if big enough) are alsways cursed and like every cursed gravestone, it spawn 4 wraiths that are hard to hit but have 1 hp. Al together, it's a fun game. I completed it multiple times, with each run being atleast 45min to an hour long and every run I've yet to experience the same run (even with similar strat's). Played it on mobile since atleast 2014 (and before) and always stayed on my phone. The game had a lot of changes to it since i've been playing it, and had some major changes. I love the gravestone, naming items and characters, and ofcores the hall of fame where you can see your succesfull and unsuccesful runs, per class, with their inventory and equipment (supporter exclusive mechanics). I've yet to notice the "cult" of this game, but I'd happily join ☺.
If you have a lot of health then fight the fly swarms with your weapon unequipped. Let them split. Every time you kill the swarm - it has a chance to drop a healing potion (farm).
you know that feeling? when your watching somebody whos new play a game uve been playing since release, and the person is doing almost everything wrong. i felt that. and it hit so damn hard
Unless they changed it from mobile, search does happen automatically, but you can manually expend a turn to get another chance at searching, from what I recall. And the key you missed was probably in the room you could have gotten to by falling from the floor above.
true, there is passive searching for the characters(rogue has the most passive searching) but the manual search always identifies the surrounding tiles(again, more tiles searched for the rogue) for traps or hidden doors. manual search is 2 turns long and costs 5 turns of hunger. I've made around 250+ runs, I think I probably know most of the mechanics in the game lol.
I have been play that game for years. It's the only free game without ads that has updated content regularly. It does look like a 1 to 1 port, and I'll definitely be pick it up! I'll save you to details of an expert run down, as its fun to watch someone go through a loved game fresh. Keep up the good work, I watch almost every video you put out.
Pixel Dungeon was a game I obsessed over for SO long but always wanted to play Shattered. Could only do it on Android or a jailbroken iPhone though, so I had to wait. Finally, it came out on the App Store. I never, EVER beat vanilla PD, it was too hard. Shattered has been an absolute delight. Beaten the game on everyone except warrior, I think.
Little game tips- playing the warrior, always take your seal off your armor when you’re reading unidentified scrolls, because you can apply a single equipment upgrade to your broken seal, then affix it back to your armor. After that, SAVE YOUR UPGRADE SCROLLS. There’s only a single upgrade scroll on each floor and there is no other way to get them. You should save them for a good weapon or a good piece of armor, at least a tier 4 weapon or armor. Save your inscribers for good armor, too- some glyphs aren’t the best and it rolls random ones every time, so when you find a really GOOD piece of armor you want to have some choice of the enchant you get on it. Similarly, there is also only a single strength potion on MOSTLY every floor. So drink them as soon as you pick them up. A very rare potion is the potion of experience- when you upgrade it in an alchemy station, instead of just giving you a level it grants you two talent points in the level of your choosing. That’s why it’s kind of important to save your identify scrolls- at least in my opinion. I like using them on potions so I don’t waste my potions of experience. Swarms of flies have a chance to drop health potions. Health pots are pretty important for boss fights. Back up into a doorway so only one can hit you at a time- and take them on one by one. You can wait a turn to let enemies come to you. Stepping into a doorway can affect your dodge, too, and help you fight enemies- and if you lead a snake through a door, they lose sight of you so as soon as they come through the door (if you wait for them to come through), you can smack them without them doing their annoying dodge. Wells are neat- you ran into a well of knowledge. You can throw an unidentified item into the well, and it will identify it. Or you can step into the well and it shows if your items are cursed, plus reveals all items on the floor. There are wells of health too, which will fully heal you if you step into it, or totally fill your water skin OR cleanse a cursed item. Also- there WAS a secret room on the floor above. When you come into a room with a chasm and an empty well across the room, jump into the chasm. ONLY DO THIS when you are done with the rest of the floor- you’ll fall into the locked room below. The pile of bones in this locked room will have random rewards inside, and sometimes have your upgrade scroll or your strength potion inside. Use the alchemy section of the guidebook to help you with potions, potions are invaluable. Also only test potions while standing in water- the fire potion WILL burn your scrolls if you aren’t immediately put out. Don’t worry about fighting giant piranhas, they won’t award you any experience. If you’re hungry and REALLY need the single piece of meat they drop, it’s better to kill them with magic. As for the shades that come from graves, unless you have magic, get your character OUT of the room and to a doorway, so only one can hit you at a time. 😂 I could go on and on, man. This game is so much fun, and VERY difficult. I hope you play more on your own, even if we don’t see it on the channel. Buy the mobile version! It’s worth it.
I used to play the classic a lot until they introduced the degradation mechanic. Switched to Shattered and never looked back. It's just better in every way, chuck full of content and extra elements, if a bit easier. I've been playing this game for like, 7 years and finished it multiple times with each character. It's the best "baby's first roguelike out there" and the game that introduced me to the genre :)
Personally, I don't mind your Big Dumb. I do Big Dumb all the time. I recently made an impulse purchase at the mall because the lady at the kiosk seemed really desperate, I figured she was probably on commission, and mall traffic was so slow she couldn't have been selling much. It was a bit more than I was comfortable spending (translation: a LOT more), but technically I could afford it. I just couldn't buy anything else afterwards. It's a hair iron which dries, straightens, curls, WHATEVER, and does it extremely quickly without damaging it, and without burning your fingers if you happen to accidentally brush up against it while you work. Here's how I justified it to myself: I have really long hair, and a lot of it, and the lady at the kiosk dried and curled it all in about 15 minutes. Normally that would take me 2 hours. At least. Sure, I usually let my hair air dry, and I don't curl it very often- but when I do, it'll be super fast! I could also loan it out to family and friends for special events. Specifically, I thought of my young nieces. They like having curly hair for fancy things, but the only way to realistically achieve that for most of them (one or two have some natural curls) is to sleep in rag curls. It's not always the most comfortable. Additionally, they're young enough that it would normally be risky (verging on dangerous) to use a hot curling iron for them on account of the twitchiness of bored children. With this new iron, they won't get burned, and it will work quickly enough that the girls won't have time to get bored. It was still a dumb thing to buy. Normally I don't get suckered into stuff like that, but at least I KNEW I was being suckered into it, y'know? Actually, that might make it worse... ANYWAY, after I brought the iron home and got it out of its fancy box, I took a permanent marker to the side and labeled it "THE BIG DUMB." All things considered, your Big Dumb was a lot smaller and significantly less dumb than mine, so don't feel bad about it :P We all do Big Dumb sometimes.
I've been playing this game for years. Nothing scratches that itch quite like SPD. Also, I sent an e-mail to the developer once, and he responded. Seems like a nice guy.
I'm excited right from the beginning to watch you play a game I've played for years on mobile. Shattered is by far the best mod of Pixel Dungeon I've found and which is basically responsible for me loving the rogue-like genre. I've beaten the game several times with each character, but those challenge achievements elude me. It's really hard to deal with even one challenge, much less 3-6 (needed for achievements as of the last time I played). Either way, this game is really endlessly replayable. I hope everybody enjoys it!
I played a lot of pixel dungeon and then shattered pixel dungeon. It imo is one of the best phone games of all time. Glad to see its getting a wider audience.
I've been playing this on my mobile for about 4 years. I actually never get tired of it. I don't die very often, but the problem solving never really stops. It has, by far, the best scaling of difficulty of any game I've played. Such a great game.
At the 19:00 mark when you were discussing that locked room. You had to jump into the black pit on the floor above to access that locked room. The Key is on the corpse pile/skull that was revealed to you.
200 runs in, I've beaten it with 7 of the 8 subclasses. Just gotta do Freerunner now! I love this game so much and I love seeing it get attention. Thanks for covering it!
There's a whole bunch of spinoffs of the original Pixel Dungeon since the developer made it open-source and re-useable; this is one of the better ones, but I still have a soft spot for the original. :D Tip: your character does not need to drink. The water flask is a healing item; IIRC, if you manage to fill it completely, it will also revive you if you die.
So many things to learn on the game splat. It is an excel rougelike, with most of the best meta progression the being what you learn about how to play, like when you should fall down, and how to fall safely if you can find the stuff. You ran into one of the few multi level puzzles, the pit. You fall down from above, and it is the only way to get the content of the room, as the key is inside.
@@d-bro-sector36 yes. Evan is the dev for shattered pd. He said on his blog that he had to put a price on the steam version in order to release a demo for the next fest. The .jar file on his github is pretty updated and free though it lacks customisations.
Yo I played this like... 7 years ago? I have no idea how old this game is but I played it on mobile as a kid for aaaaages. Glad to see it still exists!
Been playing this for years, as much as it looks luck based, you can consistently finish the game just with knowledge, seeds and runes are REALLY important in the last stages and knowing monster attack mechanics is a game winner
I played on desktop for a bit, but I really love it on mobile. It's not like crazy complicated, you're just descending down the dungeon and it's all about the combat basically, which sometimes I like for more casual play. Focused on combat, but there's a very reasonable amount of depth to that. Fun to play on my breaks at work, or when I just wake up. And the graphics and overall style of the game is very charming, I love it for that too. Has a bit of a sense of humour while having some nice lore that I haven't unlocked all of yet.
A bit of trivia: those scrolls are all Elder Futhark runes, and the runes may give a hint as to what they do. Berkanan is birch, for example, and in Celtic cultures, birch represents renewal and is associated with the land of the dead/returning from the grave. In the game it cleansed an item.
For example, at 5:16, if you walk up and to the left (diagonally, another movement you should take advantage of more, WASD is really not ideal) then you get a free surprise attack on the low hp dodgy enemy
I played the original along with all the various renditions including this one showcased and they all are entertaining, with sufficient graphics and easy playability through a friendly UI. Imo they are worth the price. A similar game called "CAVES" is substantially more entertaining with bright visuals,a good variety of enemies,items and weapons for the character to utilize with large destructible environments.
Hey, I have no idea who you are, but I love this game and I'm going to discover you through it. I played over 100 games before I won once. I hope you git gud fast, or go for a full playthrough, I'd love to see this game from outside!
Of the plenty of stupid takes I have, Shattered Pixel Dungeon is one of the greatest games of all time. What Evan did with the original formula is just brilliant.
Ah I consumed a mobile phone playing the original pixel dungeon long time ago, it was one of the few games on the store that wasnt a scam, hurra for the dev. I got all the archievements and I was a total pro. This video made me want to play it again and see how much I suck at it now.
Both versions are essentially the same (pc version gets some of the features you get for donating on mobile, like renaming your hero). The game still gets updates for mobile and steam.
Been playing the demo for a few minutes (thanks for bringing this to my attention) and one thing they should improve, imo, immediately jumps out. You should be able to pick up items by walking over them, and not have to click on them. Otherwise, it's pretty much fun and kind of chill.
Yea, cus it's two separate turns: one turn to walk, one turn to pick up the item. So if there's an enemy the turns go like so, Player turn: walk over to item Enemy turn: walk(or whatever it does) Player turn: pick up item
Splat, play this more. There is a lot of depth you have yet to uncover. Also, strats from games like Rogues Tale are useful. Use chokepoints and doors, my man!!!
I walked into a trapped room once where every single tile spawned an enemy on it, I panicked and backpedaled into a hallway to fight 1on1 and actually survived like 30+ enemies
i really wish there was a standard good rpg with no gimmicks, where you can make your own unique build upgrade the stats you want to when you level up enchant weapons and have many weapon and class choices and also an option to keep the stuff you get when you die
i have over 250 runs on this game on my tablet. still learning. never beat it yet (also didnt know you could unlock the huntress that way, i dont have her yet since i always use the mage :P) also: the "room with the 'shrine' at the end of a pit" is the entrance to the locked room without keys. you drop in there, try not to die because of that, and theres some usually good loot, and the key to get out of there. snakes are great dodgers, but if you manage to steer them onto a door spot, you will always hit. same works for the ghosts. might not kill them on the first hit though, but you will hit.
There are more items than you guessed by looking at the list of unidentified items. Items from alchemy don't need to be identified so they aren't shown in that screen.
Also the game has a lot of depth you are just at the beginning and already missing stuff but reaching higher levels unlocks tons of mechanics for each class.
Hey, Splatty. It looked like the pop up at 15:16 was indeed a badge for collecting a total of 500 gold - there was text to that effect in the log at the bottom left of the screen.
Great game, played the crap out of it and managed to beat it a few times. Very RNG heavy though you basically need some good luck with items the first few levels or you will never make it down far.
Honestly once you get used to the game its more than possible to finish the game consistently. I used to suck at this game a lot but i’m at a point where I can finish a game with every class and sub class in one or two tries
I strongly disagree... the game gives you opportunities its not based on luck... the reason you lose is because you did a mistake... the original pixel dungeon was based around luck...
If you like Rogue-likes you should try Dungeon Crawl Stone Soup. It is free and it is the best Rogue-like I ever played, besides Tome. Maybe even better than Tome.
The original Pixel Dungeon was hard as shit, I never played shattered though and before even watching I hope it maintains a similar level of difficulty
It's still hard but more fair meaning you are less dependent on rng. I have beaten both multiple times (but I didn't play the original as it got item degradation). The dev of shattered also collects data to buff and nerf stuff so items and classes are balanced.
There are multiple different iterations of this game on mobile. Shattered pixel dungeon is my favorite but there are others such as sprouted and skillful
Bothers me a little bit that for some games it seems like Splattercat does some "test run" first but for this one clearly haven't done more than one run. Ignoring things like having a potion and instead eating stuff (heal over time), upgrading basic equip instead of saving it for some better drop that literally arrived one floor later... this game is a little gem and deserved a better video showing it off.
Thanks so much for giving Shattered a try! The desktop version has the same content as mobile, but I update the game regularly and don't plan to stop anytime soon. I agree it would be nice to have better visuals for equipped weapons, I'm not a great pixel artist though so adding visuals takes me lots of time. I do want to experiment with adding some simple weapon attack VFX in the future though.
I love the graphics, thought they were charming :)
Thankyou so so much for your work. Absolutely one of my favourite games
Great job dude! I am glad that someone picked up where watabou left off this is amazing
The best version of pixel dungeon imo.
Great to see you, Evan! I love Shattered!
I played the hell out of it on mobile back in the days,i never completed it because in the dwarf city the statue keep shotting me but it was such a fun game
I played it a lot on mobile, too, many years ago. It was fun!
2,5 years it took me, 2,5 years of toilet gaming it took me to beat the game. Once I did it, I felt a profound sense of loss...
I was one hit removed from killing the final boss.... on the og version at least.
I have descend to the 22 stage in 2 years and i have 9/10 %of achievements
Bruh,i mastered my skill after 2 months of gaming,this game actually very easy
Completed dozens of runs already on Android and I'm quite hyped about its Steam release.
This is actually better than the original game.
Edit: As I'm watching along, I'm feeling a lot of indirect mental damage because of all the newbie mistakes lol. Always read the guide book when playing new games, is my advice. Tutorials are there for a reason.
I could help with info for you and newbies, I have been playing this game and other Modded versions of Pixel Dungeon for like 7 years and I have 7 different version on my phone right now.
Tips: save your scrolls of upgrade for stronger armor and weapons, or rings and wands that you keep.
Well of identification you can throw an item into it to fully ID it, rather than stepping inside and learning if items are cursed or not. There's a lot of versatility to this game
As another commenter said the 3rd level you get to that locked room by jumping down from the room with the chasm behind a locked door. You can tell it's a drop down room because of this gray rounded square in one corner.
Using doors for sneak attacks and hallways to funnel enemies is a big helper to avoid death too.
Definitely read the guidebook pages that pop up, they are a big help and explain well. Especially for alchemy because modded alchemy is very in-depth.
Food doesn't heal you much, use dew drops or a healing potion. You can also go hide away and Wait to rest/sleep and heal over time, but it uses up your food/hunger.
Use thrown weapons for the fish, they are monsters.
Use magic or a doorway sneak attack for ghosts.
Just curious... where do you spend your gold?
There are *so* many versions of this game as the dev's for the original (pixel dungeon) made it available for anyone to edit
was thinking this looks and plays a LOT like a pixel dungeon i played on mobile 2 or 3 years ago. the dew drops. the combat. the layouts. the RNG. the holes in the floor leading to next level.
I STILL play this on mobile. It's a super enjoyable. But can be difficult for new players. 10/10good game
19:09 you didn't miss the key, it's in the locked room on the third floor, you just have to fall in it from above. There is also an alchemy recipe which negates fall damage, if you wonder how to get into it without damage
Indeed, and those rooms tend to have good loot. Pits of death are useful after all ; )
Walking onto a planted seed of dreamfoil also negates debuffs like bleed and cripple from the fall.
I was one of the ones who kept piping at you to try it. I'm a big fan of this game. Thanks for streaming and posting YT vids. You rock, Splatty.
Here are some tips for shattered pixel dungeon :
1. Bags are just like inventory upgrades with some extra features (Each bag has different features).
2. Save your dew water you collect in your dew collector. You can use it to "bless" your ankh.
3. "Blessed" ankh is better than the normal one. It respawns you with complete inventory.
4. There are multiple rings and artifacts in the game. Each with unique properties. (for me rings are better than artifacts, especially ring of "might")
5. Don't equip weapon or armor that requires greater strength, it just reduces your chances of winning. Upgrading your armor or weapon with scroll of upgrade reduces it's required strength or sometimes even removes the curse on it.
6. Using anything that damages the merchant will make him disappear for the rest of the game. Merchants appear after every 5 levels.
7. The highest tier of strength for a weapon or armor is 18. So save and use your scroll of upgrades on it.
8. Always fight enemies one on one through a doorway or some where else. (unless you think you are too over powered to get killed)
9. You can tell a chest is mimic or not by observing it for sometime. You can examine crystal chests (chests which need a crystal key) to see what they have in them.
BTW I have completed the game multiple times and with every character. I hope this helps!
I remember when this used to be Pixel Dungeon. Thanks for giving this a go.
This is awesome as I just started playing Pixel Dungeon again in the past two weeks, including trying Shattered for the first time. There is a lot of nuance to the game that is being missed. Every game, everything resets (typical Rogue-like). You can use the menus to see what has bee identified (for this play through) for potions and scrolls. The special rooms require either a key to open or for the player to burn a wall. Some rooms can only be accessed by dropping down from a "broken" room above). Also, please take the time to read the signs on each level. They give hints on how to stay alive longer. The swiftness means a lower "move count", which means less food used. Careful food and healing strategies are required to beat the game. P.S. Only hint I will share, but it is critically important. If you retreat through a door (standing on the door square, then back out) the monsters will follow and your next hit is an automatic hit (you should to do this for everything, especially snakes which are hard to hit, but MUST do it for shades as it is the only way to hit/dismiss them without magic.
first death: dies while having healing potion in inventory.
second death: dies to wraiths while having scroll of retribution in inventory.
classic SplatterCat.
AND that chest was a mimic as well. you can tell bc the lid moves slightly if it's a mimic
No one seems to be mentioning this, so I will: Hallways are great for crowd control in any rouguelike, squeezing enemy crowds down to just one at a time, *but* the fewer walls you surround yourself with in this game (that are adjacent to you), the more room your PC (and enemies) has for dodging, so corner your enemy with as many walls at a time as possible while not surrounding yourself with any walls.
That is, your (and your enemies') dodging ability goes down with each wall or door you are adjacent to.
I am happy to see Shattered do so well! This game is based on the original "Pixel Dungeon" by watabou, but that always felt like a proof of concept more than a game, though it was a complete game. Open Source too! For a little bit, these modified versions popped up only occasionally, and I was trying to combine them all into one game, called "Open Pixel Dungeon". I had grand plans for it all, but they kept showing up and I ran out of time and energy to keep doing it. I'm excited for the steam release! Thanks for covering it, Splat!
Each mod has its own meta, and cramming them all in one place seems like a nightmare to balance.
@@KracklinDark yeah it was more like a lobby where you chose which game to play, but eventually the plan was to let players pick and choose the items, characters, etc but the nightmare got real lol
Since you share information about other mods here I would like to add that most mods today are mods of shattered so it became the new basic version (the original pixel dungeon is completed and doesn't get any updates).
I think it might be easier if you combined the "main" games like Shattered, Vanilla, RKPD, Remixed, and Sprouted instead of every one of them.
As a long time player of PD, I have to say this one is by far my favorite version (and I've tried them all). There is a surprising amount of depth and mechanics to learn and it was an absolute blast to watch a new player go through. You'll be coming back to this video in a month and laugh at yourself for the good times.
Hope you keep playing as SPD is easily one of my Top 10 mobile games I've played and covered in the hundreds over the past decade. There's an amazing community to support this so it never gets old as it is quite easy to pickup again and again over the years.
Best of luck to you 😎
Hey man, I'm a huge fan of PD aswell. Played absolutely crap loads, one of the only games that made me actually play games on my phone. What are your other favourites? Love to hear them
@@benschillchannel8335
I had planned on making a new YT series on this as it's one of my most frequently asked questions. I have several lists but I'm away from my PC for the next couple of days so off the top of my head:
-Eternium
-Exiled Kingdoms
-Battle Cats
-Alchemy Stars
-Legends of Runeterra
-Cardinal Quest 2
-Raspberry Mash
Some of my favorite games (in no particular order or type)
@@DH-pp6jt Thanks man!
Tip: Let the enemies come into the doorway to only have one at a time attack you :)
Also if multiple enemies step off to the side of door one tile to surprise the enemy behind the first
You can actually prevent the flies from multiplying if you trap them one square away from the doorway, with you on the third square away from the door. You may only have to deal with one or two.
20:45 - ... such as NOT drinking the healing potion you had in your inventory when you only had a few HP left.
You jump in chasms that show a distant well to fall into a locked room, then you loot the skeleton, which has 2 items and the key to let you out, if a wraith pops out of the skeleton, items that can be cursed are cursed, if not, then the items aren't cursed.
I love this game. One of the few mobile games that really have a in depth feel to it. I have a hard time enjoying mobile games, but this is a exception.
PD is such a good game with so many great mods. I just wish that Yet Another Pixel Dungeon would have an update sooner or later.
it had a beta update last month or so but no official release date yet...
Secondary comment for hints, but *rooms* with broken floors and a well-like structure are pathways to locked rooms on the floor below. Example at 12:05. Additionally, when playing warrior, use your first upgrade scroll on your Sealed armor. The Seal *transfers* 1 level when removed from upgraded armor, so it's a permanent +1 to all future armor *after the first upgrade.* Finally, try to save upgrade scrolls for tier 3 weapons, if you can. If you don't have one by floor 4, then settle for fighting the boss, but don't *waste* upgrade scrolls on your basic weapon *at all.*
Edit for end of the video, but you can defeat the ghosts by retreating to a door. The first attack on a character going through a closed door is a sure hit. This also works on you, so be aware that you don't want to walk through a door to an enemy that knows you are there.
Splattercat, you are oblivious to many hidden mechanics in this game it's even fun to watch :D
I am so thrilled to See Evan expand onto Steam and to now see it covered on your channel. I have played the mobile version on and off for years now and the passion that has gone into it's development has become ever more apparent.
Thank you for covering this gem and I enjoyed your enthusiasm and commentary as always.
Splat: *believes upgrading armor with get great value over time*
Me: *flashbacks to getting one shot by 3 demon eyes in the demon halls*
My favourite mobile game, glad you're covering it. Inspired me to make my own mobile game in a similiar vein. Dread Rune. With a focus on items!
When can we see video logs of the development? Sure would build a following rather than if you try to grab attention only when you start launching.
@@randomsandwichian oh I released over a year ago now and got a little following, quarter million + downloads across iOS and Android. I've stopped working on it as I'm making a sequal. I usually leave micro-plugs like this to reddit, but Pixel Dungeon truely was an inspiration to me. I remember running over my lunch break at an old job.. continueing a run that I had started on the train in the morning. I hid in a toilet cubicle for 25 minutes sweating through the final floors + boss. It was the first..and only time I've completed the game. Without PD I can safely say I would of developed an entirely different game.
Hey! I’ve played Dread Rune! Great game, man!
Wow. It's incredible how far this game has come. I played it irregularly a few years ago, it looks fantastic now!
I dont know who are you, but god, i love Pixel Dungeon :D
Nice of you to play this wonderfull game.
Here is some commentary:
*Spoilers*
-Water washes Caustic Ooze (acid) away and extinguishes fire.
-On my runs, Locked/crystal chests do not (or a small percentage) drop cursed items. A item is 100% cursed when dug up from bones and an black/purple mist emenates from it during the animation.
-The waterskin absorbs dew up to 20 times whereafter the next dew you pickup heals your character. When the character has full hp, it simply doesn't pick it up to prevent it being accidently wasted (I guess). The waterskin easily heals you from 1%hp to 100% with some left over (~4/20). Do not forget to drink when in dire need, grass can be grown and farmed. So survive.
-When searching (magnifying glass), it searches a total 9 blocks around the user (1block diameter). When you search in suspicious places (that feeling will grow as you play more), it reveals a secret/invisible object. Typically a door or a trap.
-Floors are automatically generated, but always have 2 ways to go to the exit. Sort of like a circle so you can avoid dangerous enemies (done for safety/strategy).
-Floors are grouped by 5 with the 5th being the boss.
-Hunger drains hp over time, although it's small, it not only drains hp, but removes auto regen.
-The white tombstone can never be a cursed tomb as it's the players previous characters. This can only obtained by being a silver suporter on mobile. By dropping a possible cursed item on it, it covers it, then when you get ominous smoke from it, you know the item you put on it is cursed, not the other items.
-The death pit room (room with platforms, a pit and a well at the bottom) let's players fall, take dmg, terporary bleed and cripple. But it gives them acces to the next floors locked room with a pile of bones(loot). Prepare to have a wraith spawn though.
-Stones are inferior versions of scrolls, but can sometimes help.
-2 potions of strength are decided per 5 floors, where they can't be both on the same floor.
-The fly devides it's swarm every time it's hit with physical attacks (sword or trown stuff, no magic). They drop hp potions, so when you're confidend, farm them with small physical atks. It's good for identifying the potion of not already done so. Do try to have the sparta corridor so only 1 can attack you, but leave 1 open space so another fly swarm can spawn.
-The well of knowledge when you drink it, it gives you knowledge of everthing on the current floor. Or when an unidentified item is thrown in, it icompletly dentifies it. When drunk, it sense if any of your items are cursed and marks them in blue hue if not, and purple hue if they are cursed.
-Your level should be the same or higher then the floor you're on. Killing every monster on the floor (at minimum the sleeping ones) is needed to achieve this.
-With rats as a standerd, snakes have increased dodge, gnolls have increased atk, crabs can move 2 steps for your 1 and have high hp and atk (this one is dangerous on the first levels).
-Investing in the future of the game is important. Identify key-items early (or later when you want to buy high value items(high level strat)). When given an item, sometimes it's more important to put it on anyway, especially early on. You can restart early on anyway.
-When first playing the game, it puts the informational pages in the loottable so you have a small wiki in the game.
-Drink strength potions immediatly, it gives you +1 strength so you can equip better equipment and gives bonus dmg to weapons per lvl of strenght above the required level.
-Rooms with flattened grass and multiple gravestones (if big enough) are alsways cursed and like every cursed gravestone, it spawn 4 wraiths that are hard to hit but have 1 hp.
Al together, it's a fun game. I completed it multiple times, with each run being atleast 45min to an hour long and every run I've yet to experience the same run (even with similar strat's). Played it on mobile since atleast 2014 (and before) and always stayed on my phone. The game had a lot of changes to it since i've been playing it, and had some major changes. I love the gravestone, naming items and characters, and ofcores the hall of fame where you can see your succesfull and unsuccesful runs, per class, with their inventory and equipment (supporter exclusive mechanics).
I've yet to notice the "cult" of this game, but I'd happily join ☺.
If you have a lot of health then fight the fly swarms with your weapon unequipped. Let them split. Every time you kill the swarm - it has a chance to drop a healing potion (farm).
you know that feeling? when your watching somebody whos new play a game uve been playing since release, and the person is doing almost everything wrong. i felt that. and it hit so damn hard
Unless they changed it from mobile, search does happen automatically, but you can manually expend a turn to get another chance at searching, from what I recall. And the key you missed was probably in the room you could have gotten to by falling from the floor above.
true, there is passive searching for the characters(rogue has the most passive searching) but the manual search always identifies the surrounding tiles(again, more tiles searched for the rogue) for traps or hidden doors.
manual search is 2 turns long and costs 5 turns of hunger.
I've made around 250+ runs, I think I probably know most of the mechanics in the game lol.
Actually no, I made 439 runs.
Huh, no wonder I knew so much.
@@ahmadhafidzulsyazwi5750 That's a lot xD thanks for clarifying the details!
I have been play that game for years. It's the only free game without ads that has updated content regularly. It does look like a 1 to 1 port, and I'll definitely be pick it up! I'll save you to details of an expert run down, as its fun to watch someone go through a loved game fresh. Keep up the good work, I watch almost every video you put out.
Pixel Dungeon was a game I obsessed over for SO long but always wanted to play Shattered. Could only do it on Android or a jailbroken iPhone though, so I had to wait. Finally, it came out on the App Store. I never, EVER beat vanilla PD, it was too hard. Shattered has been an absolute delight. Beaten the game on everyone except warrior, I think.
Little game tips- playing the warrior, always take your seal off your armor when you’re reading unidentified scrolls, because you can apply a single equipment upgrade to your broken seal, then affix it back to your armor. After that, SAVE YOUR UPGRADE SCROLLS. There’s only a single upgrade scroll on each floor and there is no other way to get them. You should save them for a good weapon or a good piece of armor, at least a tier 4 weapon or armor. Save your inscribers for good armor, too- some glyphs aren’t the best and it rolls random ones every time, so when you find a really GOOD piece of armor you want to have some choice of the enchant you get on it.
Similarly, there is also only a single strength potion on MOSTLY every floor. So drink them as soon as you pick them up.
A very rare potion is the potion of experience- when you upgrade it in an alchemy station, instead of just giving you a level it grants you two talent points in the level of your choosing. That’s why it’s kind of important to save your identify scrolls- at least in my opinion. I like using them on potions so I don’t waste my potions of experience.
Swarms of flies have a chance to drop health potions. Health pots are pretty important for boss fights. Back up into a doorway so only one can hit you at a time- and take them on one by one. You can wait a turn to let enemies come to you. Stepping into a doorway can affect your dodge, too, and help you fight enemies- and if you lead a snake through a door, they lose sight of you so as soon as they come through the door (if you wait for them to come through), you can smack them without them doing their annoying dodge.
Wells are neat- you ran into a well of knowledge. You can throw an unidentified item into the well, and it will identify it. Or you can step into the well and it shows if your items are cursed, plus reveals all items on the floor. There are wells of health too, which will fully heal you if you step into it, or totally fill your water skin OR cleanse a cursed item.
Also- there WAS a secret room on the floor above. When you come into a room with a chasm and an empty well across the room, jump into the chasm. ONLY DO THIS when you are done with the rest of the floor- you’ll fall into the locked room below. The pile of bones in this locked room will have random rewards inside, and sometimes have your upgrade scroll or your strength potion inside.
Use the alchemy section of the guidebook to help you with potions, potions are invaluable. Also only test potions while standing in water- the fire potion WILL burn your scrolls if you aren’t immediately put out.
Don’t worry about fighting giant piranhas, they won’t award you any experience. If you’re hungry and REALLY need the single piece of meat they drop, it’s better to kill them with magic.
As for the shades that come from graves, unless you have magic, get your character OUT of the room and to a doorway, so only one can hit you at a time.
😂 I could go on and on, man. This game is so much fun, and VERY difficult. I hope you play more on your own, even if we don’t see it on the channel. Buy the mobile version! It’s worth it.
Gets camouflage armour, fails to kite enemies to long grass.
I used to play the classic a lot until they introduced the degradation mechanic. Switched to Shattered and never looked back. It's just better in every way, chuck full of content and extra elements, if a bit easier. I've been playing this game for like, 7 years and finished it multiple times with each character. It's the best "baby's first roguelike out there" and the game that introduced me to the genre :)
Personally, I don't mind your Big Dumb. I do Big Dumb all the time. I recently made an impulse purchase at the mall because the lady at the kiosk seemed really desperate, I figured she was probably on commission, and mall traffic was so slow she couldn't have been selling much. It was a bit more than I was comfortable spending (translation: a LOT more), but technically I could afford it. I just couldn't buy anything else afterwards. It's a hair iron which dries, straightens, curls, WHATEVER, and does it extremely quickly without damaging it, and without burning your fingers if you happen to accidentally brush up against it while you work.
Here's how I justified it to myself: I have really long hair, and a lot of it, and the lady at the kiosk dried and curled it all in about 15 minutes. Normally that would take me 2 hours. At least. Sure, I usually let my hair air dry, and I don't curl it very often- but when I do, it'll be super fast! I could also loan it out to family and friends for special events. Specifically, I thought of my young nieces. They like having curly hair for fancy things, but the only way to realistically achieve that for most of them (one or two have some natural curls) is to sleep in rag curls. It's not always the most comfortable. Additionally, they're young enough that it would normally be risky (verging on dangerous) to use a hot curling iron for them on account of the twitchiness of bored children. With this new iron, they won't get burned, and it will work quickly enough that the girls won't have time to get bored.
It was still a dumb thing to buy. Normally I don't get suckered into stuff like that, but at least I KNEW I was being suckered into it, y'know? Actually, that might make it worse... ANYWAY, after I brought the iron home and got it out of its fancy box, I took a permanent marker to the side and labeled it "THE BIG DUMB." All things considered, your Big Dumb was a lot smaller and significantly less dumb than mine, so don't feel bad about it :P We all do Big Dumb sometimes.
I've been playing this game for years. Nothing scratches that itch quite like SPD. Also, I sent an e-mail to the developer once, and he responded. Seems like a nice guy.
I'm excited right from the beginning to watch you play a game I've played for years on mobile. Shattered is by far the best mod of Pixel Dungeon I've found and which is basically responsible for me loving the rogue-like genre. I've beaten the game several times with each character, but those challenge achievements elude me. It's really hard to deal with even one challenge, much less 3-6 (needed for achievements as of the last time I played). Either way, this game is really endlessly replayable. I hope everybody enjoys it!
Thanks for previewing the game Splattercat!
“Ohh it’s a item upgrade. Let’s upgrade our sword!”
NOOOOOOOOOOOOOOOOOOOOOOOOOO
I played a lot of pixel dungeon and then shattered pixel dungeon. It imo is one of the best phone games of all time. Glad to see its getting a wider audience.
I've been playing this on my mobile for about 4 years. I actually never get tired of it. I don't die very often, but the problem solving never really stops.
It has, by far, the best scaling of difficulty of any game I've played. Such a great game.
At the 19:00 mark when you were discussing that locked room. You had to jump into the black pit on the floor above to access that locked room. The Key is on the corpse pile/skull that was revealed to you.
200 runs in, I've beaten it with 7 of the 8 subclasses. Just gotta do Freerunner now! I love this game so much and I love seeing it get attention. Thanks for covering it!
There's a whole bunch of spinoffs of the original Pixel Dungeon since the developer made it open-source and re-useable; this is one of the better ones, but I still have a soft spot for the original. :D
Tip: your character does not need to drink. The water flask is a healing item; IIRC, if you manage to fill it completely, it will also revive you if you die.
alright NICE. shattered PD is getting a bigger youtube platform, cant wait, it's deserved the attention way back in 1.2.0
When that fish was kicking your ass, you missed a chance to make a Dwarf Fortress reference. "The carp are too hardcore."
So many things to learn on the game splat. It is an excel rougelike, with most of the best meta progression the being what you learn about how to play, like when you should fall down, and how to fall safely if you can find the stuff. You ran into one of the few multi level puzzles, the pit. You fall down from above, and it is the only way to get the content of the room, as the key is inside.
I've been playing this in my phone for ages and it's great
Technically a pc version existed for a while now in the form of a java application in the github page, which is free. But buy to support the dev!
Is this from the original dev though?
@@d-bro-sector36 yes. Evan is the dev for shattered pd. He said on his blog that he had to put a price on the steam version in order to release a demo for the next fest. The .jar file on his github is pretty updated and free though it lacks customisations.
"I like the bodies to be all ovr the place, Not because I'm a sociopath".....yeah right Splatty, we know you! XD
Yo I played this like... 7 years ago? I have no idea how old this game is but I played it on mobile as a kid for aaaaages. Glad to see it still exists!
Splat you always make me happy with your videos.
Been playing this for years, as much as it looks luck based, you can consistently finish the game just with knowledge, seeds and runes are REALLY important in the last stages and knowing monster attack mechanics is a game winner
I was literally playing this 10 minutes ago! Can't believe it has come to steam
This game is fun, it's a pretty standard roguelike but with nice graphics. I do like how you can zoom in and out freely.
You have my subscription for supporting this game
I played on desktop for a bit, but I really love it on mobile. It's not like crazy complicated, you're just descending down the dungeon and it's all about the combat basically, which sometimes I like for more casual play. Focused on combat, but there's a very reasonable amount of depth to that. Fun to play on my breaks at work, or when I just wake up. And the graphics and overall style of the game is very charming, I love it for that too. Has a bit of a sense of humour while having some nice lore that I haven't unlocked all of yet.
A bit of trivia: those scrolls are all Elder Futhark runes, and the runes may give a hint as to what they do. Berkanan is birch, for example, and in Celtic cultures, birch represents renewal and is associated with the land of the dead/returning from the grave. In the game it cleansed an item.
Runes change each game. Cool trivia though.
The main thing you need to learn is to use bushes and doors and wall corners for surprise attacks. Otherwise, awesome that you featured this!
For example, at 5:16, if you walk up and to the left (diagonally, another movement you should take advantage of more, WASD is really not ideal) then you get a free surprise attack on the low hp dodgy enemy
Also, way better to randomly upgrade your ring than your noob sword. Scrolls of upgrade are limited in a run. That hurt to watch.
I've been playing this game for ages on my phone. Didn't realize it had a PC version.
I have YAPD on my phone: Yet Another Pixel Dungeon. Very nice variant of this base game.
Wow I really enjoyed this video. Thanks spalt.
Man, I forgot how it is to not know anything in the game. Maybe it does need a little bit more in the area of tutorials. Great video my dude
I remember playing this on Mobile... didnt realize till you started getting the dew drops...
I played the original along with all the various renditions including this one showcased and they all are entertaining, with sufficient graphics and easy playability through a friendly UI.
Imo they are worth the price.
A similar game called "CAVES" is substantially more entertaining with bright visuals,a good variety of enemies,items and weapons for the character to utilize with large destructible environments.
Hey, I have no idea who you are, but I love this game and I'm going to discover you through it. I played over 100 games before I won once. I hope you git gud fast, or go for a full playthrough, I'd love to see this game from outside!
I've had this for ages on mobile, its quite fun to pass the time with.
This looks visually inspired by Sword Of Fargoal. Excellent. I will be getting this one.
Of the plenty of stupid takes I have, Shattered Pixel Dungeon is one of the greatest games of all time. What Evan did with the original formula is just brilliant.
I played this a lot on android, it's pretty good for a rogue like :)
Ah I consumed a mobile phone playing the original pixel dungeon long time ago, it was one of the few games on the store that wasnt a scam, hurra for the dev. I got all the archievements and I was a total pro.
This video made me want to play it again and see how much I suck at it now.
I hope you tried out the shattered version, the game has so much depth in its current state and still gets updates.
Damn.. i remember saying this is the best roguelike mobile game ever. Nice to see a pc version, wonder if its more updated?
Both versions are essentially the same (pc version gets some of the features you get for donating on mobile, like renaming your hero). The game still gets updates for mobile and steam.
Been playing the demo for a few minutes (thanks for bringing this to my attention) and one thing they should improve, imo, immediately jumps out. You should be able to pick up items by walking over them, and not have to click on them. Otherwise, it's pretty much fun and kind of chill.
you can pick up items by walking over them but not when there is an enemy.
@@ahmadhafidzulsyazwi5750 Hmm; OK, let's see. I'll check it out.
When there isnt an enemy the game automatically uses a turn to pick up an item, otherwise when there is one it doesnt and you have to manually click.
Yea, cus it's two separate turns: one turn to walk, one turn to pick up the item.
So if there's an enemy the turns go like so,
Player turn: walk over to item
Enemy turn: walk(or whatever it does)
Player turn: pick up item
The very finest in video entertainment as always!
Splat, play this more. There is a lot of depth you have yet to uncover. Also, strats from games like Rogues Tale are useful. Use chokepoints and doors, my man!!!
I walked into a trapped room once where every single tile spawned an enemy on it, I panicked and backpedaled into a hallway to fight 1on1 and actually survived like 30+ enemies
i really wish there was a standard good rpg with no gimmicks, where you can make your own unique build upgrade the stats you want to when you level up enchant weapons and have many weapon and class choices and also an option to keep the stuff you get when you die
For the popup, if you had looked at the event log in the bottom left you would have seen: New Badge: 500 gold collected
i have over 250 runs on this game on my tablet. still learning. never beat it yet (also didnt know you could unlock the huntress that way, i dont have her yet since i always use the mage :P)
also: the "room with the 'shrine' at the end of a pit" is the entrance to the locked room without keys. you drop in there, try not to die because of that, and theres some usually good loot, and the key to get out of there. snakes are great dodgers, but if you manage to steer them onto a door spot, you will always hit. same works for the ghosts. might not kill them on the first hit though, but you will hit.
Water around the map would wash your acid off. I'm not sure if you can use the dew collecter.
There are more items than you guessed by looking at the list of unidentified items. Items from alchemy don't need to be identified so they aren't shown in that screen.
Also the game has a lot of depth you are just at the beginning and already missing stuff but reaching higher levels unlocks tons of mechanics for each class.
this reminds me of dungeon crown stone soup just with classes rather then what they do. they do more monsters if i remember right.
Splatty at it again, good work my verbose homey
Godamn this takes me back to highschool
Hey, Splatty. It looked like the pop up at 15:16 was indeed a badge for collecting a total of 500 gold - there was text to that effect in the log at the bottom left of the screen.
Great game, played the crap out of it and managed to beat it a few times. Very RNG heavy though you basically need some good luck with items the first few levels or you will never make it down far.
Definitely agree. I had a good run going and starved to death; no food spawned. Felt like kind of a cheap shot, tbh.
Honestly once you get used to the game its more than possible to finish the game consistently. I used to suck at this game a lot but i’m at a point where I can finish a game with every class and sub class in one or two tries
I strongly disagree... the game gives you opportunities its not based on luck... the reason you lose is because you did a mistake... the original pixel dungeon was based around luck...
once you have played the game enough you will know that almost every game is winnable
@@manousos7021 true dat
I used to play this on my phone back in the day. It's pretty unforgiving lol.
If you like Rogue-likes you should try Dungeon Crawl Stone Soup. It is free and it is the best Rogue-like I ever played, besides Tome. Maybe even better than Tome.
THEY ARE WORKING ON A PC VERSION?! *screams in joy*
Fun fact: The scrolls are named after the Elder Futhark runes
The original Pixel Dungeon was hard as shit, I never played shattered though and before even watching I hope it maintains a similar level of difficulty
It's still hard but more fair meaning you are less dependent on rng. I have beaten both multiple times (but I didn't play the original as it got item degradation). The dev of shattered also collects data to buff and nerf stuff so items and classes are balanced.
There are multiple different iterations of this game on mobile. Shattered pixel dungeon is my favorite but there are others such as sprouted and skillful
Bothers me a little bit that for some games it seems like Splattercat does some "test run" first but for this one clearly haven't done more than one run. Ignoring things like having a potion and instead eating stuff (heal over time), upgrading basic equip instead of saving it for some better drop that literally arrived one floor later... this game is a little gem and deserved a better video showing it off.
BRO I LOVE PIXELS DUNGEON
I knew splat wouldn't do the reading to learn snake meta, but it still kinda hurts to watch :P
Been playing this game in my phone for like 4 years now
Hey, Splatter, have you tried Shattered Pixel Dungeon?
'A broken seal?' Shouldn't have broken the seal, lots of bathroom trips.
i love this game
its hard
Great one Splatty. Now where is my Stellar Tactics impression?