Yeah they've got 3DS Max as their software for Vehicles on their job listings. Surprised to see that they're using Blender as well, but glad. Any move away from Autodesk is good
You'd think a game company who already scammed almost 1 billion from it's gullible players would chose some paid 3d program. Wonder all that money goes.
I do Blender for a living and i sometimes play Star Citizen, im always amazed by the quality and complexity of every ship and objects in game, i would love to see a wireframe of a ship
On the website is a holoviewer of ships that you can save. There is also software that isn't being maintained Starfab that can extract models from the game directory
@@Nitryl44 Yeah, I mean it makes sense, every little detail is painstakingly modeled and thought about, the artists at CIG are incredible for being able to get them out as fast as they do honestly
@@burnerrFr tho. On the topic of haters I think they hate at this point just for the sake of hating. Ik there was a lot of problems back then but they are working on fixing the game and I find the company has grown for the better. They are learning from their mistakes.
Alberto crushed it !!! Good job. If there is one thing any one can say about star citizen its the SHIPS always look COOL AF. If any thing the approach that Alberto outlines will help them deliver ships faster since there is a back lock, the future is bright for CIG.
The one at 5:33 NEEDS to be reused as some kind of bomber or other heavy attack ship. Honestly all the Syulen concepts deserve a second chance they're fantastic
Really nice to have a look at the concept workflows behind some of the most thoughtful ships ever made in science fiction. What an excellent presentation. Impressive how closely they associate with the 3D art team.
Blender is my go to modeler for game asset models/rigs and concept mocks. Star Citizen ships are no joke with more elements than you would expect. They have their own interior atmospheres and physics like flying FPS maps some large enough for 100+ players to be running around inside them. They use diegetic interactions allowing the players to repair and customize their ship equipment and dynamically shoot off certain parts of ships. They can patch holes in damaged hulls with their repair welder or use the salvage cutter to carve messages on the hull. One player burned/welded a giant Pringles mascot mustache and eyes onto the ship and flew it past the space station windows to give the players inside a laugh. Ships can be broken up and salvaged by players, so the ships are many little chunks that can be broken apart how the player chooses generally enough to look realistic. The ships have shader layers for dust accumulation in the cracks between hull plates that match the dirt color on the planet/moon, reentry burns, weathering effects etc. They are the most intricate game assets I have ever seen and why players will put down crazy money for them.
@@tommeegunn9318 Well with the internet some are just contrary for the sake of it. In all fairness as an OG backer, they have made mistakes and changed plans and missed dates, but it was not out of malice just trying to figure out a very unique and complex project. We signed up to be the testers. There's a reason game studio's never reveal games till they are almost done. While it keeps the PR slate clean until showtime it also means you have less idea how players will receive it whom may find a design issue not considered that will not be easy to fix so late in the dev cycle. SC ships are high quality works of art and technology.
Would love to know a timeline behind each concept. How long does 2D/3D/Rendering/final concepting take? This is something most are ''scared'' of, not being quick or fast enough to go pro/full time.
It depends on the size of the ship in question. A small ship or vehicle without an expansive interior can go from brief to fully functional in-game asset in less than a year, but larger capital ships that are hundreds of meters long with fully physicalized interiors take years and teams of artists to realize. If Star Citizen has taught us anything, it's that the Consumer places real value in the love and hard labor of these 3D artists, and players are willing to pay out (in some rare cases) thousands of real world dollars to own them in game.
@@Flakey86 It's about concept art and it's job. He won't be building capital ships or anything else to the game... His job is alone to create a splashart for the website aka shop and marketing. That's it. I would've guessed it would take 2 weeks-1 month for one job finished.
CIG might be terrible at making an actual video game but they make some of the most beautiful ships, assets and environments I've ever seen. Their artists are truly top notch.
For now, 4 planets and their moons. Maybe a couple of dozen planets at versio 1.0? The scope changed quite a bit from the original pitch so now a single planet could be filled to be enough for a complete game. I'm hoping in the future there will be games like that built on Star Engine. But that's years in the future
Yeah, maybe he was talking about the lore, because he needs to know the history of the manufacturer. In lore there are 100 star systems. . . In game, right now, there are 4 planets and 1 star system
@@Tertion is it? That's weird, because Max (especially in recent years) seems to have much more powerful features for that (edit poly modifier, new booleans and better custom normals support).
I am confused. You go through all of this in Blender just to prototype? Isn't that a waste of time? Can you direct export/import (texture mapping as well) from Blender to Star Engine?
I'm not an expert but, It's pretty common for assets to be made in either Blender, Maya, or DaVinci and exported to the game engine the studio uses like Unreal, Unity, or in this case StarEngine.
Yes actually and they do. They created a toolset to work with many of the modeling programs and port directly into starengine. even into their own "live build"
The concept prototype can be used in the process, but there's so much more that has to happen to make a flyable ship. The devs have some videos on YT that show off the process (older ones and newer ones, so consider the age when considering the process). But what is needed for a flyable in-game ship is vastly different.
This is a joke right? Star Citizen is a game that has been dconcept for 12 years, sucks in money away from the rest of the genre and industry, engages in the worst trope of every marketing ploy. And if you open the actual files in blender, they are beyond trash. Inside faces, lose edges, straight up unfinished over complicted crap. What kind of game puts 5 LoDs on components (e.g. boxes) that are sealed behind a player closed door? The models are a mess because the game is a mess. Let's not forget about how Star Citizen loves to pay PR firms to show off how woke they are - but all the people who the devs hang with are old school Jim Crow racists, who stalk women in game (and CIG do nothing about it). Star Citizen is arguably one of the worst corporate actors on the planet. They don't even use blender, they use houdini. Platforming SC just tells us that you're a PoS and maybe my skills would be better invested in a proprietary platform if CIG is the kind of company that you platform.
I've watched these guys build for years. The dedication to the art is real with these guys it's also cool to see them embrace blender more and more.
I like the pfp ^^
Yeah they've got 3DS Max as their software for Vehicles on their job listings. Surprised to see that they're using Blender as well, but glad. Any move away from Autodesk is good
Whoo, Blender and Star Citizen, two things I love!
Timed this well to be able to show the Starlancer after Citizencon.
big relate
Jip, same!
Yes!
You'd think a game company who already scammed almost 1 billion from it's gullible players would chose some paid 3d program. Wonder all that money goes.
@@heramann6916 So insulting both CIG and Blender, you must be a delight at parties.
I do Blender for a living and i sometimes play Star Citizen, im always amazed by the quality and complexity of every ship and objects in game, i would love to see a wireframe of a ship
There are tools that can extract the ships into blender for that
@@Gamer-kn7fi thats good to know, thanks!
On the website is a holoviewer of ships that you can save. There is also software that isn't being maintained Starfab that can extract models from the game directory
you'll be surprised how messy they are :D
star citizen has some of the best looking vehicles in the gaming industry, great job!
Sometimes they spend years to make just one ship, but when the ship is released, it's a pure work of art !
I think there is nothing else in the game industry close to what CIG creates at all.
@@Nitryl44the Polaris 🥵
@@Nitryl44 Yeah, I mean it makes sense, every little detail is painstakingly modeled and thought about, the artists at CIG are incredible for being able to get them out as fast as they do honestly
It's fascinating to be able to see so much of the development from the outside.
For all the hate CIG gets from outsiders, their development videos are always cool to watch and i wish more dev studios did the same
@@burnerrFr tho. On the topic of haters I think they hate at this point just for the sake of hating. Ik there was a lot of problems back then but they are working on fixing the game and I find the company has grown for the better. They are learning from their mistakes.
Huh, well look at that.
Would you look at that thayit?!
Fancy seeing you here!
Yoo!! Didn't expect to see you here 😂
Right? This was out of nowhere
A tomato in the wild!
Stunning talent, I love his designs!
Alberto crushed it !!! Good job. If there is one thing any one can say about star citizen its the SHIPS always look COOL AF. If any thing the approach that Alberto outlines will help them deliver ships faster since there is a back lock, the future is bright for CIG.
I didnt expect see sc video on blender channel
WAIT this was yesterday?! Was right outside that building around that time...
Btw it is actually very cute how he is nervous like that
Can feel how much you're stressed, but you rock this!
Thank you for this talk!
I’ve never seen someone work in blender as fast as this guy
ooh yes!! the Starlancer! Looking forward the BLD variant!
Thanks for sharing your process! This was a great talk
Cool! Star Citizen has very impressive vehicles.
Bravo Alberto, Make us citizens proud. Great art shines through!
The one at 5:33 NEEDS to be reused as some kind of bomber or other heavy attack ship. Honestly all the Syulen concepts deserve a second chance they're fantastic
It’s no surprise that ships and their creation are Star Citizen’s primary marketable assets-the level of detail put into these is astounding.
I love that, "our end game is 'IN GAME'"
Great job Alberto! You and the other artists are bringing us some wonderfully designed ships.
This is relevant to my interests! 😀
I was already sold on the Starlancer TAC, now that I know it's a "Petronio Special" will buy no doubt, love this mans work, very talented!
wow this is a big win for the marketing, i didnt know the ships were made in blender
I've seen blender in multiple of the SC videos throughout the years.
Love Blender and your work on Star Citizen! Great presentation despite being super nervous!
Awesome presentation, I tell you these guys break molds all over the place. Concept is so close to final it makes things go faster.
21:10 the most inspirational 10 seconds you will ever hear as a 3d artist/ blender user.
Love Alberto, love his getup, especially that jacket. 😳
Woooo!!!, very nice presentation, that tank makes me jelly!
Really nice to have a look at the concept workflows behind some of the most thoughtful ships ever made in science fiction. What an excellent presentation. Impressive how closely they associate with the 3D art team.
Wow, that was super interesting! Nice dive into this creative process, thank you!
Thanks for sharing this. Really adds to the game to see the thought and work that goes into these! I bought a pulse before the video was done haha.
very nice ! great job especially with the Starlancer, it reminde me of something from Machinen Krieger ! i am very glad that style is used ingame.
1:15 Shout out to Starjump
:-)
Whoever designed the liberator inspired by a hovertank struck gold with that design.
Great presentation. Good and concise.
my dream job, thx for this guest
omg, fuck 1.0. I need these bike-like Pulses and a city to race through!!! And VR!!! That'd be so nice!
Grande Alberto!!!
Great breakdown Alberto!
Awesome presentation.
This is glorious
Impressive! Concept + industrial design
Awesome!
Just to remind that most ships are built in Blender
And they use mostly Decals
Very nicely done video, two of my favored things put together,,, Blender and Star Citizen. But I didn't know that Star Citizen used Blender, wow
It is as if this is the secret citcon talk we never got :)
Blender is my go to modeler for game asset models/rigs and concept mocks. Star Citizen ships are no joke with more elements than you would expect. They have their own interior atmospheres and physics like flying FPS maps some large enough for 100+ players to be running around inside them. They use diegetic interactions allowing the players to repair and customize their ship equipment and dynamically shoot off certain parts of ships. They can patch holes in damaged hulls with their repair welder or use the salvage cutter to carve messages on the hull. One player burned/welded a giant Pringles mascot mustache and eyes onto the ship and flew it past the space station windows to give the players inside a laugh. Ships can be broken up and salvaged by players, so the ships are many little chunks that can be broken apart how the player chooses generally enough to look realistic. The ships have shader layers for dust accumulation in the cracks between hull plates that match the dirt color on the planet/moon, reentry burns, weathering effects etc. They are the most intricate game assets I have ever seen and why players will put down crazy money for them.
...... and even with all 5hat quality the 'ignorant ' still call it a scam :(
@@tommeegunn9318 Well with the internet some are just contrary for the sake of it. In all fairness as an OG backer, they have made mistakes and changed plans and missed dates, but it was not out of malice just trying to figure out a very unique and complex project. We signed up to be the testers. There's a reason game studio's never reveal games till they are almost done. While it keeps the PR slate clean until showtime it also means you have less idea how players will receive it whom may find a design issue not considered that will not be easy to fix so late in the dev cycle.
SC ships are high quality works of art and technology.
Insane as always
Damn, that's not what i expected. What a surprise!
Would love to know a timeline behind each concept. How long does 2D/3D/Rendering/final concepting take? This is something most are ''scared'' of, not being quick or fast enough to go pro/full time.
It depends on the size of the ship in question. A small ship or vehicle without an expansive interior can go from brief to fully functional in-game asset in less than a year, but larger capital ships that are hundreds of meters long with fully physicalized interiors take years and teams of artists to realize. If Star Citizen has taught us anything, it's that the Consumer places real value in the love and hard labor of these 3D artists, and players are willing to pay out (in some rare cases) thousands of real world dollars to own them in game.
@@Flakey86 It's about concept art and it's job. He won't be building capital ships or anything else to the game... His job is alone to create a splashart for the website aka shop and marketing. That's it.
I would've guessed it would take 2 weeks-1 month for one job finished.
is the image at 2:00 available to download anywhere?
just type "star citizen ship chart" or "size comparison" on the search bar for images
This man is my idol
Amazing Speach! We appreciate your work Mr Petronio :)
looks like cyberpunk 2077 in space, massive attention to detail in vehicles
Oh wow blender posted this
A surprise to be sure, but a welcome one
Top ♥
11:47 Very real and very sad. At least SC brings the world a bit closer together.
O.o blender for this? I always knew blender was my favorite
The Starlancer is genuinely one of the most beautifully made ships I've seen in the game yet, so bravo.
Just in case you needed some more hypeee!! (Third child coming in June)
Cant wait for my Starlancer Max :D
Nice to see some concept steps from it
Why did they remove the garden walls in the Starlancer Max ?!?
Secret citcon panel
Yooooooh out of nowhere ?!
Let's go !
super cool talk
are there more star citzen content?
mad original. never seen anything like this before.
Nice
CIG might be terrible at making an actual video game but they make some of the most beautiful ships, assets and environments I've ever seen. Their artists are truly top notch.
It’s coming together. Just 2 more years for the single player campaign 😅
"They want to flex, basically." :)
Как игрок в SC скажу, что из трёх моделей удачный(удобный и функциональный )только Mirai Pulse
Soooooooooooo good 🤯
This is a pleasant surprise
I love Star Citizen
I thought this was Citizencon2954 video. lol
Hey man, great presentation, but please dont take the shiny looks from the Railen :')
My goat
Thousands of planets? I thought there were only a handful
For now, 4 planets and their moons. Maybe a couple of dozen planets at versio 1.0? The scope changed quite a bit from the original pitch so now a single planet could be filled to be enough for a complete game. I'm hoping in the future there will be games like that built on Star Engine.
But that's years in the future
Yeah, maybe he was talking about the lore, because he needs to know the history of the manufacturer.
In lore there are 100 star systems. . . In game, right now, there are 4 planets and 1 star system
The Art is very good, now the game....
This was a nice surprise. 2 things I love and used a lot.
1/8th size planets... that's better. It used to be 1/10th. Wonder if GENESIS will allow 1/1 size planets at some point.
W
yoooooooo
Amazing balls
Biggest budget in the history of video games so they can choose whatever they want and they use free software 👍 (but they also crunch 👎).
Blender is widely known in the Game industry as the best software for hard surface stuff.
@@Tertion is it? That's weird, because Max (especially in recent years) seems to have much more powerful features for that (edit poly modifier, new booleans and better custom normals support).
How does one become such an artist for CIG? asking for personal interest
That was unexpected surprise
I am confused. You go through all of this in Blender just to prototype? Isn't that a waste of time? Can you direct export/import (texture mapping as well) from Blender to Star Engine?
I'm not an expert but, It's pretty common for assets to be made in either Blender, Maya, or DaVinci and exported to the game engine the studio uses like Unreal, Unity, or in this case StarEngine.
Yes actually and they do. They created a toolset to work with many of the modeling programs and port directly into starengine. even into their own "live build"
The concept prototype can be used in the process, but there's so much more that has to happen to make a flyable ship. The devs have some videos on YT that show off the process (older ones and newer ones, so consider the age when considering the process). But what is needed for a flyable in-game ship is vastly different.
The reason for buying a .jpeg
Paid off for me with the Polaris 🤑
Love sc
cool content bad very bad presenter. they should have let someone else do that presentation...
o7
This is a joke right? Star Citizen is a game that has been dconcept for 12 years, sucks in money away from the rest of the genre and industry, engages in the worst trope of every marketing ploy.
And if you open the actual files in blender, they are beyond trash. Inside faces, lose edges, straight up unfinished over complicted crap. What kind of game puts 5 LoDs on components (e.g. boxes) that are sealed behind a player closed door?
The models are a mess because the game is a mess. Let's not forget about how Star Citizen loves to pay PR firms to show off how woke they are - but all the people who the devs hang with are old school Jim Crow racists, who stalk women in game (and CIG do nothing about it).
Star Citizen is arguably one of the worst corporate actors on the planet. They don't even use blender, they use houdini. Platforming SC just tells us that you're a PoS and maybe my skills would be better invested in a proprietary platform if CIG is the kind of company that you platform.
The $700 million scam that really isn't one, but somehow is if you are being honest. 😅
Artists are generally good. Devs blow.
Love the crossover: Fools who think Blender can replace Zbrush + Fools who think Star Scam will deliver
700 million for live crashes btw
Get back to work in the salt mines and leave us alone.
Not a finished product btw
Nice scam.
Over 700 million since May.
Use free software.
The Tumbril Storm is a terrible design. Sorry mate but it really is
Care to elaborate?