Thank you guys for giving me the opportunity to make the things I wish… as a seventeen year old that loves basically all art and I would love to thank you all
Written tutorials are such a vibe, that’s how I learned the basics of 3dsMax in high school, which was my first intro into 3d and internet speed was in general so low that video tutorials were unusual and not super practical since they were often very lowres.
This is exactly what I wanted to watch. Using hyperrealism to recreate some of natures beautiful creations. A great presentation and your work is super amazing 💯❤️👍
Bro dropped first presentation, in a second language, and crushed it. I’ll probably, never model a plant, but how cool that you can have passion for such a niche and make it work for you. 🍩🖤
14:53, I thought I was the only one using SubSurface technique for plant surfaces and everyone else was using Translucency, but turns out yes, SubSurface is more realistic!
It's not rendee efficient to use sss for materials. Think about a scene with 1000s perhaps 10k of plants, trees, flowers, grass and what not. All using sss on the leaf materials. Your render engine will come to a crawl to render. Plus, youll never notice it. Since sss shines in details and closeup shots. It's a waste of computing power to use in big scenes
Plus, sss only works properly when your mesh has a volume. Meaning it has a closed mass and volume that means your poly count is raised exponential. Noway is that good
Maybe the main reason is not textures, but animation. Whatever textures that are totally still will give you a sense of plastic. And the environment setting is also vital because no leaf is isolated from the environment.
The plants aren't coming with milions of polys by default. If you want a close up render you can add subdivisions and displacement, but from the distance a 50k vertices plant will look just as good : )
I hope he use geometry nodes for stitxhing the frokt to the backfsce. Wasnt really clear from his presnetsrion. It seemed lioe it is done manually. But since they are a commercial Company 8 doubt they share their tools. He did show some amazing works. Thise models are super nice for close upsz but i doubt its efficient in big scenes. Way to much polys and way to sophisticated mayerials for efficient rendering a scene
Okay ot still manual procedure. Kinda weird they didn't hire a geometry nodes expert for this. They could develop a tool which does all of this automatically. Sure that cost money, but will save tons of time and thus saves money
Very nice work!... Let's just hope that, in time, the guy will stop "walking" around on stage while he's talking... All he'd have to do is think: "I'm a plant in a pot... I'm a plant in a pot... "
@@theKingsAmbassadors Yes, I have 3d work, and I also have a degree in biology, and that is why I can understand that the submitted plants do not match the stated hyperrealism, and I don't need to read other people's comments to base my opinion on them. If you can't see that, perhaps you should answer your own question, do you yourself have any work in 3d if you're asking that?
Hats off to the camera operator.
😅
Thank you guys for giving me the opportunity to make the things I wish… as a seventeen year old that loves basically all art and I would love to thank you all
The flowers at 3:32 are so incredibly realistic, would have spilled my coffee had I been drinking one.
Also the sunflower 🌻
This was my favourite talk so far! Honor to see it in person.
loved the showcase video, It's insane how realistic those plants look!
Written tutorials are such a vibe, that’s how I learned the basics of 3dsMax in high school, which was my first intro into 3d and internet speed was in general so low that video tutorials were unusual and not super practical since they were often very lowres.
This is exactly what I wanted to watch. Using hyperrealism to recreate some of natures beautiful creations. A great presentation and your work is super amazing 💯❤️👍
I'm sure he was a bit nervous, but I still appreciated it, it made me relate to myself!
Fascinating, and amazing results too! Great job Iwo.
These plants look gorgeous, I always wondered how these are made.
Brilliant presentation, well done...
Bro dropped first presentation, in a second language, and crushed it. I’ll probably, never model a plant, but how cool that you can have passion for such a niche and make it work for you. 🍩🖤
Impressioning !
super impressive and an amazing showcase of work
Great talk!
Delicate works shows ❤❤❤❤❤❤❤
Wonderful presentation. Thank you!
Those renders are so impressive!!!
The article is not free to read 17:35
Edit- it's free now
Its free now
@@jacknifeplyes,now it is free
Wow, what an amazing set of skills.
14:53, I thought I was the only one using SubSurface technique for plant surfaces and everyone else was using Translucency, but turns out yes, SubSurface is more realistic!
Translucent shader is good if you have a single plane for the leaf.
@@qubitx64 Sorry I didn't tell, this on Eevee, but on Cycles obviously with translucency is better for plane leafs.
It's not rendee efficient to use sss for materials. Think about a scene with 1000s perhaps 10k of plants, trees, flowers, grass and what not. All using sss on the leaf materials. Your render engine will come to a crawl to render. Plus, youll never notice it. Since sss shines in details and closeup shots. It's a waste of computing power to use in big scenes
Plus, sss only works properly when your mesh has a volume. Meaning it has a closed mass and volume that means your poly count is raised exponential. Noway is that good
Super good and useful talk!
This video constantly remind me to breath, thanks bro XD
very nice
AMAZING
amazing renders
A Master!
IMHO the plants are looking good , and the textures are good but the shaders are a bit lacking , many of these plants look plasticky or dull
Maybe the main reason is not textures, but animation. Whatever textures that are totally still will give you a sense of plastic. And the environment setting is also vital because no leaf is isolated from the environment.
👍👍
"I'm from Poland" KURRRRWA
Cool plants, but for plant only renders, i think its going to be crazy slow to implement this plants in a big scene
The plants aren't coming with milions of polys by default. If you want a close up render you can add subdivisions and displacement, but from the distance a 50k vertices plant will look just as good : )
I don't think hyperrealism is good enough, will wait for next-gen ultrarealistic game-changer 3D plants.
I hope he use geometry nodes for stitxhing the frokt to the backfsce. Wasnt really clear from his presnetsrion. It seemed lioe it is done manually. But since they are a commercial Company 8 doubt they share their tools. He did show some amazing works. Thise models are super nice for close upsz but i doubt its efficient in big scenes. Way to much polys and way to sophisticated mayerials for efficient rendering a scene
Wow, intake back my words. They actually made it free. That's really stunning! Very curious for that stitching part
Okay ot still manual procedure. Kinda weird they didn't hire a geometry nodes expert for this. They could develop a tool which does all of this automatically. Sure that cost money, but will save tons of time and thus saves money
Does anyone know to environment addon at 3:07?
physical starlight and atmosphere
Very nice work!... Let's just hope that, in time, the guy will stop "walking" around on stage while he's talking...
All he'd have to do is think: "I'm a plant in a pot... I'm a plant in a pot... "
camera men couldnt keep up
W
hyper realistic plants are useless because cycles render is not able to render them realistically from a distance, for example in a living room.
lmao the plants don't look hyperrealistic, they still look like 3d
Do you have any 3d work?
@@theKingsAmbassadors Yes, I have 3d work, and I also have a degree in biology, and that is why I can understand that the submitted plants do not match the stated hyperrealism, and I don't need to read other people's comments to base my opinion on them. If you can't see that, perhaps you should answer your own question, do you yourself have any work in 3d if you're asking that?
@@netvoedelooo We have a new Fanchen ahah
@@netvoedelooo Where is your body of 3d work so that we can have a look. Lest we appear hypocrites and what-not... :)
No they don´t. They are really good, in my opinion, unmatched by any other artist in the 3D community. The guy is a pro, and who are you?