Preparing 3D Models for Texturing in Quixel Mixer Pt. 2

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  • Опубліковано 16 лип 2024
  • Further info on preparing 3D models in Blender for texturing in Quixel Mixer.
    :)
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КОМЕНТАРІ • 53

  • @Aa10111
    @Aa10111 3 роки тому +2

    Best blender to quixel tutorial I found!!!!!!!!!!!!!!!!!

  • @peterkissdesign
    @peterkissdesign 2 роки тому +2

    Thank you for this tutorial! Just starting with Mixer and this was the missing step between Blender and Mixer which I needed to know.

  • @t3hpwninat0r
    @t3hpwninat0r 2 роки тому +1

    This is gold!

  • @hammamkamal9448
    @hammamkamal9448 3 роки тому +2

    Thank you very much this is relay helpful, I have found this workflow much easier and intuitive than the baking one.

  • @alexmak8305
    @alexmak8305 2 роки тому +1

    it was extremely useful - thanks!

  • @daniellevasconcellos633
    @daniellevasconcellos633 3 роки тому +1

    Exactly the description I needed. My mesh was doing weird things in mixer first few tries, mainly because I didnt understand how it worked. Very helpful video. Thx

    • @Crompwell
      @Crompwell  3 роки тому +1

      Glad to be of help :)

  • @user-gg8xc4po5y
    @user-gg8xc4po5y Рік тому +1

    Thank you very much!It is very helpfull

  • @iamiam6078
    @iamiam6078 3 роки тому +1

    Nice tutorial, right to the point . 👍

    • @Crompwell
      @Crompwell  3 роки тому

      Thanks. Not as short as those minute tutorials, but I try to keep the info relevant. :)

  • @borakian
    @borakian 3 роки тому +1

    Great video, Just started with Quixel. Subscibed.

  • @bmbiz
    @bmbiz 3 роки тому +2

    After calling the mesh in the first video a pile of barf I'm happy that I can counter that yang with some yin and compliment this video which is very helpful. :)

  • @trntzx00
    @trntzx00 11 місяців тому +1

    Thanks!

    • @Crompwell
      @Crompwell  11 місяців тому

      Glad to help :)

  • @JuliaMoller
    @JuliaMoller 2 роки тому +1

    Thank you

    • @Crompwell
      @Crompwell  2 роки тому

      You' re welcome. Glad to be of help.

  • @lordpengz16
    @lordpengz16 3 роки тому +1

    Yo thanks

  • @atroxx1000
    @atroxx1000 3 роки тому +1

    Thank you..

  • @blenderheadxyz2418
    @blenderheadxyz2418 Місяць тому +1

    Man, this is exactly what i was looking for ! Thanks ! Do you probably know, if it is possible to reuse paint masks on other materials/layer ? I can't figure it out.

    • @Crompwell
      @Crompwell  Місяць тому +1

      If you have a paint mask in the stack you should be able to copy that layer and paste it elsewhere. It's been a while since I've used Mixer, but if you remind me with another comment, later tonight or tomorrow I can check.

    • @blenderheadxyz2418
      @blenderheadxyz2418 Місяць тому

      @@Crompwell In case you can be bothered, could you have a look ?

    • @Crompwell
      @Crompwell  Місяць тому

      @@blenderheadxyz2418 Going to check now :)

    • @Crompwell
      @Crompwell  Місяць тому

      So, with a paint mask, you can copy or move the layer to Layer Sets. Alternatively, you could export the paint layer and apply it as a texture mask to any other layer (this can also be done outside of Mixer, in Blender for example). Seems like it needs a workaround since you can't directly copy a paint mask to other layers, at least that's what I'm finding.

    • @blenderheadxyz2418
      @blenderheadxyz2418 Місяць тому +1

      @@Crompwell Wow, thank you Mr. Crompwell :) That was very kind !

  • @baptisteenfrin9572
    @baptisteenfrin9572 3 роки тому +1

    Hello Crompwell, and thank you for this tutorial :)
    I have a question for you : I do the same export as you, but when in Mixer, I add a surface layer with displacement, the edges on my model are not connected anymore. It is like they separate from each other. I tried with a simple cube too, but the result is the same. I was wondering how I can deal with that. Do you have any idea ?
    Thank you in advance and have a good day

    • @Crompwell
      @Crompwell  3 роки тому

      You can play with the displacement amount or turn off mesh displacement entirely. There is a button on the top left, I believe.

    • @baptisteenfrin9572
      @baptisteenfrin9572 3 роки тому

      @@Crompwell ok so for now it will never adapt to the edges and still explode them if I want a bigger amount of displacement ?

    • @Crompwell
      @Crompwell  3 роки тому +1

      @@baptisteenfrin9572 You’ll need to add more geometry or test it with something like tessellation in unreal engine. Otherwise, mess with the midpoint or displacement amount.

    • @baptisteenfrin9572
      @baptisteenfrin9572 3 роки тому

      @@Crompwell ok I understand, thanks again

  • @isimbulamadmobenibulsun660
    @isimbulamadmobenibulsun660 3 роки тому +1

    İTS PERFECT nobody taught texture painting for baking UV's. I have only one problem Where is color picker tool in the texture paint ? I want some of part same as other parts after I already paint.

    • @isimbulamadmobenibulsun660
      @isimbulamadmobenibulsun660 3 роки тому +1

      I wnana thank you again again and over again. Its so ironic how it's so easy as well as nobody told this method before

    • @Crompwell
      @Crompwell  3 роки тому

      Just hover the mouse over whatever color you want and quickly tap and release the S key. It will select the color. If you click with the mouse, it will attempt to add a swatch instead of picking up the color. I’m glad you found the video helpful :)

  • @TheOne10525
    @TheOne10525 Рік тому +1

    When i got y mesh into QM there was no base layer! Any ideas ?! It was a new menu in Quixel i loaded the map it's working now :)

  • @swatbaker
    @swatbaker 2 роки тому

    How do u put separate objects, that doesnt touch each others, under the same "mesh" collection (the orange triangle), like the screws ?

    • @Crompwell
      @Crompwell  2 роки тому

      Select all the objects you want to combine in object mode using SHIFT or CTRL click, then press CTRL + J or Object menu > Join.

  • @ybalakrishnarao6587
    @ybalakrishnarao6587 3 роки тому

    Are we supposed to bake normal map? Before importing the model?

  • @EDITMODE
    @EDITMODE 3 роки тому

    6:50 when i select only one part of my mesh and follow the steps to fill with a color, it fills all of the parts of my mesh instead of the one that is selected.

    • @Crompwell
      @Crompwell  3 роки тому

      Make sure the button next to “texture paint” in the top left is turned on.

    • @EDITMODE
      @EDITMODE 3 роки тому

      i tried it a few times over and it seems to not be working the same as yours. my entire mesh gets colored in, except for some areas that are splotched with the cyan color and the original black color. i have clean uvs for both parts. its just a butcher knife. so when i try to fill the blade with cyan, the handle will get colored also even though its a separate mesh. is there an update since this video was made that maybe changed how it needs to be done now?

    • @Crompwell
      @Crompwell  3 роки тому

      @@EDITMODE It’s difficult for me to troubleshoot the issue for you without seeing what you’re doing. If you want to upload a screen recording I might be able to help.

    • @EDITMODE
      @EDITMODE 3 роки тому

      okay....its because my whole mesh wasnt unwrapped together. each part was unwrapped separately. if anyone else has this issue, unwrapping the entire mesh together should fix it.

    • @Crompwell
      @Crompwell  3 роки тому +1

      @@EDITMODE Yes, if you have overlapping UV’s, this won’t work.

  • @CupCakeUnleashed
    @CupCakeUnleashed 3 роки тому

    My mesh doesn't have a baselayer?

    • @Crompwell
      @Crompwell  3 роки тому +1

      In Mixer? Might have to do with the new update that just happened.

    • @kuro2ck
      @kuro2ck 3 роки тому +1

      Under Setup, click Edit Texture Sets, and you can add the ID at the bottom.

    • @victoralexandersilva5212
      @victoralexandersilva5212 2 роки тому

      @@kuro2ck i did that, but i can't see the colors on the mesh, is so confusing since there is no info about the new interface

  • @SuperCinema4d
    @SuperCinema4d 3 роки тому

    not baselayer

  • @R9A9V2
    @R9A9V2 2 роки тому +1

    tutorial doesn't work. I tried following it and i just ended up with stupid misaligned UVs.

    • @Crompwell
      @Crompwell  2 роки тому +1

      This is not a UV unwrapping tutorial.