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Crompwell
United States
Приєднався 7 лип 2015
3D Art and Design Tutorials
Preparing Logos For 3D Print
Today we learn how to prepare 3D printable logos using Inkscape, Affinity Designer 2, Autodesk Fusion, Blender, and Babmu Studio.
Intro - 0:00
Inkscape - 2:22
Affinity Designer 18:43
Fusion - 28:14
Blender - 35:28
Bambu Studio - 51:26
Parting Tips / End - 55:34
Intro - 0:00
Inkscape - 2:22
Affinity Designer 18:43
Fusion - 28:14
Blender - 35:28
Bambu Studio - 51:26
Parting Tips / End - 55:34
Переглядів: 196
Відео
Low Poly Character Creation in Blender Pt.2
Переглядів 2299 місяців тому
Let's make a low-poly character base mesh! Socials: linktr.ee/Crompwell Machin3tools: blendermarket.com/products/MACHIN3tools Please consider supporting the channel! Thanks for Watching! ko-fi.com/crompwell paypal.me/kcrompwell
Low Poly Character Creation in Blender Pt.1
Переглядів 7229 місяців тому
Let's make a low-poly character base mesh! Socials: linktr.ee/Crompwell Machin3tools: blendermarket.com/products/MACHIN3tools Please consider supporting the channel! Thanks for Watching! ko-fi.com/crompwell paypal.me/kcrompwell
[ Preview/No Audio] UE5 Mobile Photogrammetry & Nanite
Переглядів 1 тис.2 роки тому
Just a little preview showing some photogrammetry meshes captured using only my phone [Reality Scan beta & TRNIO beta]. The meshes have had a little cleaning. I'm also showing off Send to Unreal add-on and nanite mesh generation in UE5. #ue5 #blender #photogrammetry @EpicGamesStore @UnrealEngine #trnio
Blender 2.91 Camera Tips & Exporting to Marmoset Toolbag 4
Переглядів 6 тис.3 роки тому
Today I teach you some nifty camera tips in Blender 2.91 and how to export to Marmoset Toolbag 4. 00:00 - Turntable Animation Tip 08:15 - Bake Camera Action 10:25 - FBX Export Settings 12:22 - Intermediate Camera Tips 12:55 - Switching Active Camera 13:52 - Lock Camera to View & Auto-keying 23:30 - Back-up Your Project! 24:12 - Frame Sampling & Smoothing Socials: linktr.ee/Crompwell Machin3tool...
Complete Asset Creation [Part 8] - Animation & Finishing
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Complete Asset Creation [Part 8] - Animation & Finishing
Complete Asset Creation [Part 4] - UV Optimization
Переглядів 2 тис.3 роки тому
Complete Asset Creation [Part 4] - UV Optimization
Complete Asset Creation [Part 3] - UV Unwrapping
Переглядів 4 тис.3 роки тому
Complete Asset Creation [Part 3] - UV Unwrapping
Complete Asset Creation [Part 6] - Texture Creation
Переглядів 9663 роки тому
Complete Asset Creation [Part 6] - Texture Creation
Complete Asset Creation [Part 7] - Material Design
Переглядів 6003 роки тому
Complete Asset Creation [Part 7] - Material Design
Complete Asset Creation [Part 5] - Baking & ID's
Переглядів 1,2 тис.3 роки тому
Complete Asset Creation [Part 5] - Baking & ID's
Complete Asset Creation [Part 2] - 3D Modeling
Переглядів 7753 роки тому
Complete Asset Creation [Part 2] - 3D Modeling
Complete Asset Creation [Part 1] - 3D Modeling
Переглядів 2,4 тис.3 роки тому
Complete Asset Creation [Part 1] - 3D Modeling
Preparing 3D Models for Texturing in Quixel Mixer Pt. 2
Переглядів 18 тис.3 роки тому
Preparing 3D Models for Texturing in Quixel Mixer Pt. 2
Dynamic Proximity Blending in Blender
Переглядів 17 тис.3 роки тому
Dynamic Proximity Blending in Blender
User Interface - Quick Start Blender 2.8x
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User Interface - Quick Start Blender 2.8x
Modeling Tools & Basic Render - Quick Start Blender 2.8x
Переглядів 1934 роки тому
Modeling Tools & Basic Render - Quick Start Blender 2.8x
Modes & Components - Quick Start Blender 2.8x
Переглядів 3524 роки тому
Modes & Components - Quick Start Blender 2.8x
Viewport Navigation - Quick Start Blender 2.8x
Переглядів 3254 роки тому
Viewport Navigation - Quick Start Blender 2.8x
User Interface - Quick Start Blender 2.8x
Переглядів 1644 роки тому
User Interface - Quick Start Blender 2.8x
Install & Preferences - Quick Start Blender 2.8x
Переглядів 2,8 тис.4 роки тому
Install & Preferences - Quick Start Blender 2.8x
Preparing 3D Models for Texturing in Quixel Mixer
Переглядів 69 тис.4 роки тому
Preparing 3D Models for Texturing in Quixel Mixer
Blender 2.81 - Beginner Photogrammetry Retopology
Переглядів 20 тис.4 роки тому
Blender 2.81 - Beginner Photogrammetry Retopology
Blender 2.81- Intermediate Photogrammetry Retopology
Переглядів 6 тис.4 роки тому
Blender 2.81- Intermediate Photogrammetry Retopology
Blender 2 80+ Rotating Geometry Around The Axis of An Edge
Переглядів 20 тис.4 роки тому
Blender 2 80 Rotating Geometry Around The Axis of An Edge
Real Time Character - The Doctor / Thaddeus [Blender]
Переглядів 2414 роки тому
Real Time Character - The Doctor / Thaddeus [Blender]
[NEWS] Adobe Acquires Allegorithmic
Переглядів 2,4 тис.5 років тому
[NEWS] Adobe Acquires Allegorithmic
[Tutorial] Chroma Key Masking in Photoshop
Переглядів 5415 років тому
[Tutorial] Chroma Key Masking in Photoshop
this is really helpful. god bless you, bro...
Glad to help. God bless you too, bro!
Very underrated video. I learned a bunch of new shortcuts and neat tricks too!
@@Fubes thanks! Glad to help :)
Many thanks! Just need to mention - if your object is large, you need to adjust "Lowest" in the VertexWeightProximity modifier, and I needed to move the empties (probably because my initial object wasn't located at the origin). Hope this helps someone.
Man, this is exactly what i was looking for ! Thanks ! Do you probably know, if it is possible to reuse paint masks on other materials/layer ? I can't figure it out.
If you have a paint mask in the stack you should be able to copy that layer and paste it elsewhere. It's been a while since I've used Mixer, but if you remind me with another comment, later tonight or tomorrow I can check.
@@Crompwell In case you can be bothered, could you have a look ?
@@blenderheadxyz2418 Going to check now :)
So, with a paint mask, you can copy or move the layer to Layer Sets. Alternatively, you could export the paint layer and apply it as a texture mask to any other layer (this can also be done outside of Mixer, in Blender for example). Seems like it needs a workaround since you can't directly copy a paint mask to other layers, at least that's what I'm finding.
@@Crompwell Wow, thank you Mr. Crompwell :) That was very kind !
How can I get the manikin?
Export it from unreal engine for free.
이번 경기 아이게스님 입중계로 봤는데 전반에 비수마 사르 빼고 전진패스 요즘 잘 하고 킥력 좋은 호이비와 벤탄 넣어야 한다고 강하게 외쳤죠. 여러 축구 전문가들 보다 일반인 축구 유튜버가 분석력이 훨~씬 좋네요.
Mac = shift + cmd(ctrl)
lol BRO u save me! thx u BRO!
Can you do this if it's an animated object as well?
Yes, you should be able to export animated objects with fbx format.
normalize audio
stop saying its "that Simple". Blender is not a simple software.
No. This particular thing is quite simple, but people complain it's too complicated when it's not.
Actually yes, it was quite simple. Blender is actually pretty simple to pick up nd learn. Mastering it is diferent
I’m trying to import a simple plane. Is 30 minutes of baking and all that other shit you’re doing necessary? Quixel is giving me a prompt saying “seems to have missing uv coordinates”…. How do we fix that?
No, Quixel should have a plane primitive. Just choose that instead of doing a custom mesh import. In the setup tab, go to Type and select "plane" instead of 3D asset or custom model. Any new mix should open with this as the default model.
EY! First make the 1.4 of arch, with the plane. move the geometry in z. and extrude the vertex to z=0. Use simetry in y. Ta-da! Is other method. Enjoy!
So many ways to do the same thing :)
@@Crompwell Mine didn't go straight and the spin went at an angle how do I fix it
@@SalamanderGtag Make sure you're in an orthographic view or use the dialogue box to choose the specific axis to spin around and zero out the other axes values.
@@Crompwell idk what those are but I found a different way to fix it
Very helpful. Thank you.
Do you know if it is possible to use Mushroom on a bunch of digital pictures... pictures without shadows or backgrounds? I have 60 images of a 3d rendering from every angle and I would like to convert it back into a 3d rendering. Thanks
It's possible, but you might run into an issue with the camera database being able to identify the sensor data since they're 3D renderings. But I have heard of people using it this way.
This was VERY helpful! After playing around with things I understand it really quite well, HOWEVER... there are two "transform orientation" buttons (edit mode). One just to the right of UV at the top of the world screen and another just under where it says Edit Mode (I haven't changed the workspace at all, if that's relevant). They have the same exact description, but the one next to UV seems to do nothing. You know the difference? Would really appreciate it.
This helped a lot. Thank you.
Me : this is never going to work I have tried EVERYTHING. (trying to fold a pyramidal shape) Me after this vid: never mind... should have seen this vid earlier xD
Thank you for making this video, am fixing the ,,no camera instrinsic parameters" error
Thanks!
Glad to help :)
Interesting. I'm just starting and am trying to pose a 3d Tee Pose model. I want to flip the hand from palm down to palm up, without much luck. I'll give this a whirl. Thanks.
I wish I found this video before I went and did this on my own. still a great video for people not knowing what to do
Thank you very much!It is very helpfull
my brsin got fried.
感謝教導 Thank you teach me. I'm fron Taiwan.
thank you so much
I'm encountering an issue during the meshing process. It says warning: partitioning mode 1
What are your hardware specs and what version of the software are you using?
This is an inspiring start for everyone! What camera and settings are used to capture the Details? Trying to decide what camera to use for capturing finer details. Thanks.
If I recall correctly, I used a Canon EOS 80D. You can get pretty good results with modern camera phones, but a professional DSLR with good quality and proper lighting will give you the best results.
@@Crompwell yes 20mp plus is the way to go, thanks for confirming. My cellphone is 12mp and scans were too lumpy. Just bought a used Nikon D800 from keh, 36mp. Appreciate your clarity before such a purchase invesment.
can we deal with pointclouds & depth images in meshroom using a stereo camera.
Thank you! this was driving me bonkers
Brilliant. Thank you :)
thanks a lot! it's so fastttt
10/10
In c4d its 1 click
So use C4D. Probably less time and effort than coming to complain on my video.
@@Crompwell dude, thats not how it was meaned. its more like, look there is a better way. maybe someone gets inspired and creates a script
@@JaXuun Then, you should ask if someone knows of or can write such a script. Otherwise, it just looks like you're complaining or being some kind of software evangelist. To be honest, it's kind of unbelievable to me how much some people have whined over this little trick. First of all, when you are familiar with Blender, the hotkeys and options are very easy, it becomes second nature. I can figure out how to do this same thing in C4D, Maya, and Blender, and I don't need a script for it, I just do it. It's just different software with different ways of achieving the same result. Besides, no one really ever models like this. Most people will be modeling in regular global space orientation the vast majority of the time. This is just a little educational help video.
Skip to 00:00:40
Less than 20 seconds and people are still complaining about how this is easier in other software or requires a script, lol.
I had to watch it about right times because the good part is about 3 seconds long. I DID finally get it working as you said, though. Much faster than the other solutions.
@@TreeLuvBurdpu I'm glad it worked out for you. Maybe a text/still image guide might have been better for something like this.
@@Crompwell all in all it worked well. If there's an improvement it might be that the wind-up was slightly long, so the interesting part might be rushed. I realize there's a time limit on shorts. I think if there was a little more time on the select face, 2 to select edge, shift double click the edge, and then ... shoot, i might have to watch it again but it was that shift+r or whatever..., Also I'm a Blender n00b, so...
@@TreeLuvBurdpu Yeah, most of the video was the setup, the actual selection and rotation is rather short.
Is there a reason why this can't be done with a single button? Can someone write a quick script or something?
The exact video I was lookin for ... CHEERS ... THANK YOU
Updated version here: ua-cam.com/users/shortsa1GweGABhxQ?feature=share
thx
Updated version here: ua-cam.com/users/shortsa1GweGABhxQ?feature=share
Great job! So what video refers to convert 3D to greyscale map depth in blender?
you took an eternity to explain the method
All I want to know is how to transfer old saved stuff to the new versions. I'm trying to get my 3.2 stuff to work with 3.4
I’m using 3.3 LTS. What issues are you having?
is there a reason that my unwrap of my drink bottle I am rendering looks like circles and how do I fix that so I can effectively put the label on the uv map
I came here just want to rotate the door , nice video 👍
@@Crompwell perfect thank u
Wow, this is a lot simpler than the original method. Also very useful! Great Job!
This is a very efficient tutorial. Thanks for putting it together - just what I was looking for!
Newer, more efficient method here (less than 1 min): ua-cam.com/users/shortsa1GweGABhxQ?feature=share
i got a problem , if you don`t save the file in the same disk as meshroom it does not work , you need to save the meshroom file in the same disk ass the app located
Yes, everything should be on your local disk. You should not be working off of removable disks or memory cards.
hello i have a question: how good my camera needs to be? , i am talking about the lens distortion, does that affect the result? if so, should i use a DSLR with a lens that's aiming for geometry accrucy ? what about focal length? the longer the better or shorter? thanks.
This is far better video than many of the other videos that are purpose made for teaching baking.
Thanks! Glad to help :)
thank you for this. this is super useful!
Glad to help! Thanks for watching.