HEADS UP: Loads of subtle things can cause problems here. Several times I got weird mesh issues, bizarre problems where it wouldn't follow the curve, and some others. I found it helps to 1) Be conscious of the origin of the starting mesh (just reset the transformations and put at 0,0,0 ideally), 2) Make sure your curve is a NURBS curve 3) Make sure curve has enough spans (Do Curves > Rebuild and add spans if needed) and 4) If you still get unexpected issues, start with something simpler in a different Scene and step through it carefully
For others, Ian you may mention this in the tutorial, I've no sound. Curve accuracy depends on the density of CVs, so rebuild a very long curve to put more cvs in it. That will fix poly objects breaking which seems to be pretty easy to do.
thank you for the tutorial, but im having the issue of the deformation in the mash, when i use the curve wrap with a ball, the ball deform in the circle curve that i create! you know how to fix it?
Hi Ian, I made Mash curve warp and made another Mash network from it, but when I tried to bake the animation, the curve warped object's animation didn't bake. As the curve warp doesn't have any Mash waiter I cannot switch to geometry type or bake it explicitly. Could you tell me what step I am missing please? Thanks for your answer in advance.
Great tutorial but I'm definitely having an issue where the curve warp is messing up the vertices on my chain link mesh. I ended up with an acceptable result but I'm still wondering why this is happening. Does it have something to do with the amount of CVs I use on my curve?
doesnt work... i´ve installed EXT2 with SP1. The Problem starts at the curve warp, the mesh i want to warp along curve doesn´t follow the curve accourdingly. The mesh is whey off the curve.... It seems to work with the Type mesh, ok thats fine... but it doesnt work with all other meshes, like a cube or something else
i´ve figured out that this works with the MASH network and TYPE. But does not work with normal Meshes like a simple cube. Just try it out and you´ll see.
but you don´t do the Curve Warp with a simple object in the video, you only do it with the MASH Network and the TYPE Object. These two work fine. I´m using Windows 8, Maya 2016 Ext2 SP1
Ahhh, CurveWarp is a deformer, it requires polygons to deform, so a simple cube won't work, you have to add divisions to it, so that there are polygons to move...
Unfortunately, this tutorial is not solving my problem with Maya and this idiot Mash thing. I dunno why this software became the best Industry Standard for 3D things. :(
HEADS UP: Loads of subtle things can cause problems here. Several times I got weird mesh issues, bizarre problems where it wouldn't follow the curve, and some others. I found it helps to 1) Be conscious of the origin of the starting mesh (just reset the transformations and put at 0,0,0 ideally), 2) Make sure your curve is a NURBS curve 3) Make sure curve has enough spans (Do Curves > Rebuild and add spans if needed) and 4) If you still get unexpected issues, start with something simpler in a different Scene and step through it carefully
Exactly the tutorial I was looking for! This is so cool!!
YES!! Two other videos on YT using similar ideas did not work. Must be the British accent.
For others, Ian you may mention this in the tutorial, I've no sound. Curve accuracy depends on the density of CVs, so rebuild a very long curve to put more cvs in it. That will fix poly objects breaking which seems to be pretty easy to do.
Andrew, that's an exceptional point, and I don't mention it in the video; good shout.
Okay so I've watched like 5 tutorials on this exact topic. You. Nailed. It. If I could put clapping emojis in, I would have.
I did it for you 👏👏👏 clapping emojis for this awesome video
wicked, exactly the tool i was looking for, cheers for sharing.
Thanks a ton mate. this is bloody helpful.
This video save my live, thanks you so much.
Thank You for This Great Tutorial!
thank you for the tutorial, but im having the issue of the deformation in the mash, when i use the curve wrap with a ball, the ball deform in the circle curve that i create! you know how to fix it?
how do you create this helix curve?
Hi Ian,
I made Mash curve warp and made another Mash network from it, but when I tried to bake the animation, the curve warped object's animation didn't bake. As the curve warp doesn't have any Mash waiter I cannot switch to geometry type or bake it explicitly. Could you tell me what step I am missing please?
Thanks for your answer in advance.
Simple quick awesome tut
Thank You 🏆😁!
TIPS : if you guys can't find "CurveWarp" on Deform menu, press F4 (this is animation mode) then, you can see it.
As well as check ur plugins! Mine was off by default
geil digger....hat geklappt alda
Thanks a lot. This videos is very useful once again thanks :)
is it possible to constrain the start and end chain to an obj (like cuffs, for example)?
hey can you please tell me how can we reverse MASH on MASH Curve
Super useful
it doest work for me, my chain gets all sorts of deformed and it doesnt even follow the curve.
Mine aswell.
Why is there a problem with the chainlink modeling?
nice tutorial:) livesaver
Thank you! nice tip!
uuuuuuuhh why mine is written "Delta Mush"
could anyone help me
Great tutorial but I'm definitely having an issue where the curve warp is messing up the vertices on my chain link mesh. I ended up with an acceptable result but I'm still wondering why this is happening. Does it have something to do with the amount of CVs I use on my curve?
This helped me, the way that i realised that i cant do this in a fcking LT version!!!! AAAARGH... still, thanks
doesnt work... i´ve installed EXT2 with SP1.
The Problem starts at the curve warp, the mesh i want to warp along curve doesn´t follow the curve accourdingly. The mesh is whey off the curve....
It seems to work with the Type mesh, ok thats fine... but it doesnt work with all other meshes, like a cube or something else
Hey, can you upload a scene for me to look at?
i´ve figured out that this works with the MASH network and TYPE. But does not work with normal Meshes like a simple cube. Just try it out and you´ll see.
I did, that's how I made the tutorial... Mac/ PC or Linux? I'll contact Autodesk support...
but you don´t do the Curve Warp with a simple object in the video, you only do it with the MASH Network and the TYPE Object. These two work fine.
I´m using Windows 8, Maya 2016 Ext2 SP1
Ahhh, CurveWarp is a deformer, it requires polygons to deform, so a simple cube won't work, you have to add divisions to it, so that there are polygons to move...
Nice tool
Ian, I thought you were an EIAS User? ;-) subscribing.
Hey Alonzo, long time ;) I'm still dabble in EIAS, but my day job is making Maya tools :)
thx
Cool.
u r not using MASH , but another tool deform ??
I'm using CurveWarp and MASH.
"Um... um... Eh... Em..." Nice tutorial though.
sorry, but you omit LOTS of details...
Unfortunately, this tutorial is not solving my problem with Maya and this idiot Mash thing.
I dunno why this software became the best Industry Standard for 3D things. :(