Hello. I have a scene, there is a plane moving and i have a rigged character. So can i snap my character to my moving plane and then animate the character while moving on plane? Is it possible? Should i do the snap together command for this? If you reply ill be greatfull.
I tried this to snap a square object to a face, problem is it randomly rotates the square so it doesnt end up matching the angle anymore :/ how do I avoid this?
Move the Pivot of the Cube to the face (of the Cube) that you want to snap to the other object. This is important because you will be able to rotate the Cube after it snaps to the other object, and having the Pivot on that face will help. Then use the Snap Together Tool to snap the Cube to the face you want to snap to and the two faces should match. Hope this helps.
True I can rotate it once it has snapped to the other objects face, but during the snap it still throws off the rotation :/ moving the pivot to the face doesnt seem to make any difference in that regard
Before you do the Snap To Point, perform a Modify / Freeze Transformations. Maybe what's going on is that its taking additional transform data. Snap the Pivot Point to the face you want to use to snap from, then perform a Freeze Transformations (all transform channels should show zero and the scales 1) and try the Snap To Point Tool.
That didn't end up working, but I did figure a way to avoid it, if I first orient the angle of the object to match the same as the destination face (lets say both objects face south) it doesnt do the random rotation issue, but if I try to snap one object facing south to another facing east, it messes it up, strange, but still doable. Thanks for all the info though!
Way too much digression throughout the entire damn video. You need to stick to the main talking point better. If you need to refer anyone to any knowledge, instead of going off-topic for 5 minutes, throw a link in the description to another video and let the viewers know. You will have shorter videos with greater watch times.
That face when you find out you could have been using this tool this whole time...Thank you.
FeelsBadMan....
literally same. so much time I could have saved if I knew about this lol
I'm actually internally screaming right now lol
Same here.
your tutorial is awesome, very informative and clear. I really enjoy watching each one of them.
And to think I’ve been spending so much time trying to finesse it to be as exact as possible when I could have been just.... doing this. Thanks!!!
I have been using Maya for years and honestly this is the first I've even heard of it.
You are far more than awesome.
if the tool doesn't do anything make sure you ungroup your objects first
thank you so much man!!!!!!!!!!!!!!
Thank you so much for the video... This is really helpful :)
Wau! How many times I wished to have this in my toolset. Thank you!!!
thanks so mush !!! you save my live !!!!
I never knew about this. Very cool.
is there any way to do this in 3d max?
Thank you!
Hello. I have a scene, there is a plane moving and i have a rigged character. So can i snap my character to my moving plane and then animate the character while moving on plane? Is it possible? Should i do the snap together command for this? If you reply ill be greatfull.
Which videos of yours are useful for car design , rendering ... Please tell me
I tried this to snap a square object to a face, problem is it randomly rotates the square so it doesnt end up matching the angle anymore :/ how do I avoid this?
Move the Pivot of the Cube to the face (of the Cube) that you want to snap to the other object. This is important because you will be able to rotate the Cube after it snaps to the other object, and having the Pivot on that face will help. Then use the Snap Together Tool to snap the Cube to the face you want to snap to and the two faces should match. Hope this helps.
True I can rotate it once it has snapped to the other objects face, but during the snap it still throws off the rotation :/ moving the pivot to the face doesnt seem to make any difference in that regard
Before you do the Snap To Point, perform a Modify / Freeze Transformations. Maybe what's going on is that its taking additional transform data. Snap the Pivot Point to the face you want to use to snap from, then perform a Freeze Transformations (all transform channels should show zero and the scales 1) and try the Snap To Point Tool.
That didn't end up working, but I did figure a way to avoid it, if I first orient the angle of the object to match the same as the destination face (lets say both objects face south) it doesnt do the random rotation issue, but if I try to snap one object facing south to another facing east, it messes it up, strange, but still doable. Thanks for all the info though!
You're welcome. I may make another video to explain this issue!
i subscribe already to yur channel keep uploading very uselfull videos like this
how about constantly snapping in an animation?
joints 'n weights my friend
Good explication keep like this bro
wow fantastic
Thank you man!
I consider myself a harsh critic, however I decided to take a moment to say, great tutorial!! Thank you.
very useful
best!
Well the actual work with this snap tool is sometimes hell...
cool baby
wayyyy too much talking, the first minute couldve fit into 10 seconds, there is not much explaining that has to be done
next time make one hour. 10 minutes very short! lol
Can do this with Max in like 5 seconds. Why is Maya so extra lol
Way too much digression throughout the entire damn video. You need to stick to the main talking point better. If you need to refer anyone to any knowledge, instead of going off-topic for 5 minutes, throw a link in the description to another video and let the viewers know. You will have shorter videos with greater watch times.