I agree with you big time. I was a Hello Neighbor fan, mostly for a accually unknown for me reason (I mean I knew how shitty the game was), but when the development of Hello Guest from the prototype, to pretty much the first minutes of gameplay from the full game, I and many people saw massive potential from the game new paths and rides. The first thing that throw me off, was the sudden -and really not driven by anything - change of brand. The idea of Hello Guest was very amusing to me. Personally I have a big liking of the game type where you earn money from different goals and etc. that you do, and you use this money to get better items to help you do something, and basically ideas similar to that. I also found at first the design of the Guest very creepy and unnerving. The sound of him screeching and clicking his beak was adding into that massively. When I firstly play the prototype, I didn't accually play it because the guest was just creeping the shit out of me. When the alpha released it wasn't that scary anymore and I played the game normally. The game in that state was awesome, and many People also sad that the AI in the prototype was the greatest AI, that was ever created within the Hello Neighbor series. I was so simple that the effectiveness was crucial. It wasn't perfect, but definitely the greatest in the series. Now skiping into HN2 alpha's... they weren't really that great, but once again, they opened a huge door for ideas and lore plots that were very interesting, and could greatly affect the gameplay part. Now, the part that probably hit me the most was post-alpha marketing and trailer-centered marketing. The graphics aren't probably a problem that's really that important. Of course the thing of: "The graphics on the trailers and etc. are not the same as the ones in the game!" are technically true, I don't really blame them - in my opinion it's pretty obvious. Anyway, they amounts of times they changed the environment, story, neighborhood, houses, items, lore, and AI centered hype of them using neural network is just a joke. For anyone that knows anything about that situation, I don't probably have to get to much in depths with that, but I want to tell the most things I have been absolutely disappointed with. Firstly, there was that paint can right? (by the was when the introduced it, it was black paint and it looked cooler and all) Well, do you know they accually said in multiple of their trailers and so (there were also dev logs. Littlerally one, and only one was made.), they said that there will be two ways to go about Hello Neighbor 2: 1.Uncover the secrets of the all characters you met in Hello Neighbor 2. 2. Prank people and see how they slowly shift into madness. I could believe it was implemented into the final game, only if you could accually move through different houses however you wanted and not linearly, so pretty much how you moved in the BETA of Hello Neighbor 2, and how you couldn't in the FULL RELEASE of Hello Neighbor 2. O, and also there was no paint cans in the full release! How awesome! They were in the beta, strongly, which was supported by their infinite supply, and in the demo - summoned from the game files. But in the full release - a version that was released like 2 months before the full release (this might be inaccurate, but I'm writing this comment in one go and I don't bother looking it up) - it was not present. And I really liked the paint can mechanic and the use of it. (Many things are accually not present in the full game for some reason, for example: boxes, canisters of gasoline, trash bags, cameras (but that I mean the cameras that were from the HG alpha were just beautiful compared to those from the full release.)) Many mechanics, items, character ideas were just forgotten and left behind (no fnaf joke intended there) like let's say the guest, the core character of 4 game versions including one prototype game and three alpha's plus a pretty mediocre, but still pretty important appearance in the beta build (I consider that just a even more unused slam dunk idea for a mysterious character that seems to be far from the main story, but still was heavily connected with the main case. Honestly, for me, it was even more interesting then when it was HG or alpha's of HN2. Just the entering cutscene from the beta put a mystery around this character that was like kinda watching us from the shadows, and interviewing only if the certain criteria was met or something like that. It was great. Coming back to the main topic... The clips that we got from tinybuild and IGN were setting up fire in my game variantions expectations. I really thought of that as like a kinda like a huge house but also a normal house experience. For example there was that one trailer that started with us entering the neighbor house from a window hole, and falling down to... basement? It was that time that the basement got back into the place of a: "I need to break into there to uncover his secrets" type of place, so I don't know what that was supposed to mean (also adding up that in one of the camera clips that was given to us in some of the trailers showed up the same area and the neighbor leaving it to what seemd to be just a wall so I guess it was there just for a trailer, or maybe more but I don't know + plus don't think so because I don't really remember that correctly (Also I'm pretty sure that start where you fall and all was from the AI reveal trailer). That gave me a idea of how a house gonna be big, of course not only that, but the clips from tinybuild UA-cam, and other HN related social media forum, plus the new ones from the IGN video on HN2, were just amazing for me. I was having massive hope for the game. Even when it changed it's story and neighborhood and pretty much everything like 3 times I think, I still had hope. But - as we all know - it came down as trash. Now It's my lesson for future to never be hyped for HN, otherwise I might end up complaining even more of the loss potential of the game. I don't want to say anything, but I'm pretty sure we all can agree that HN2, throughout its entire production time of around 3 years (if adding HG there, then around 4 years), had more potential than HN1. Like, a lot of potential. So much so that really, I still can get up after this. I really thought this could be the game. I hoped that maybe, even though they can't get their popularity back, they could at least get some of their reputation back, but... I think they just multiplied the warm hole of their reputation even more. Anyway that's a perspective of a HN "fan" if you wanted one. I could write this longer, if I wanted to tell you about the whole story, and I definitely thing that someone should do that, because a full written (or said) perspective of a HN "fan" should really show many people how disappointing and disastering this game is, even for the fans and deep faith and etc. fans. I consider myself deep faith and etc. type of a fan, at least because I meet most of the criteria (from your perspective right now, because I meet the pretty much only criteria you know of). Anyway thank you.
Everything about this game reminds me of what happened with Starbound and We Happy Few. All of them had such a promising early access but then they continuously get worse with each update instead of improving themselves over time, all towards the final release. Hello Neighbor would've been remembered as a competently-made "proof of concept" tech demo if it never got an single additional alpha, and instead should only get picked up by a development team with more programming talent and experience.
I feel like getting MatPat to do a theory video is like a sneaky way for them to have some lore built for them. They can then later say that MatPat is super smart and guessed right, and they both win.
Funnily enough, Matpat actually made a video discussing how a lot of his theories singlehandedly changed the direction of several indie horror games and straying too far from what they originally are. It's almost as if these developers were prioritizing his theories (even if most of them are way too far-fetched) to make up the bulk of their stories, rewritting their original script to subvert expectations regardless of how the final product turned out to be, and as a marketing strategy to accumulate their quick popularity for a short while.
and they didn't even so much as hint towards it lmao his theory was about a faustian deal the neighbor had made, but none of that was in the final game.
I remember hearing about it a decade ago, and thinking naively that the advanced AI was going to be the selling point. The idea that the main antagonist actually learns from and adapts their behaviour to counter your previous sessions was really interesting.
@@therealslimshitty5186 Hello Neighbor had been in development since 2013 (as shown in the DevGamm proof-of-concept demo) and I heard that the developers also made an old Kickstarter campaign in 2015, which unfortunately failed a long time ago before getting picked up by TinyBuild.
I honestly wish it was like that because that first pre-alpha was amazing and then they straight so far from it and it made the game worse. That was what the problem was. They weren’t focused and then decided to make the game into a cash grab it’s just I love the idea of pretty much still fully going through a AI neighbors house solving puzzles such a novel concept, but being made by people who just want money and don’t care about the project
Yea it sucks, the first alpha was a neat cool idea. It just became too big too fast and the devs started milking it dry before the game was even finished. Honestly I feel like HN is worse than Poppy Playtime (and this is coming from someone who hates both of them,) The devs cared at first but then stopped when they realized how popular it was, then they started to push out barely playable messes and branch out into anything that they possibly could just for more attention and money. At least with Poppy's dev team, they at least make somewhat quality games even though the whole reason it exists is to profit off of the indie kid-focused horror games scene.
@@Ash21 I personally believe the point where it fell off is when they got greedy for the Game Theory golden goose. They wanted to be another FNAF without actually understanding what made FNAF fun to make theories for.
its so nice that the main selling point for hello neighbor 2 was the neural network AI and then they removed it without any prior warning and they just removed the AI part of the game description.
@@contenttheory1717 yeah, no I’m not falling for that anymore. Every other pre-release version of a hello neighbour game had the audacity to be broken as fuck but could easily hide behind the “oh its just an alpha, it’ll improve” when it sees literally 0 improvements in the final build. We saw what looked to be a competent build of hello neighbour 2 in the trailers, then we get a beta which removes half of the features and graphical improvements displayed in that trailer. People said they just hadn’t added the AI yet and whatnot, but low and behold we get this release (which bare in mind was never labeled as a beta, just as the full game) and all it really did was add a couple more puzzles and cutscenes and removed the big selling point of the original alphas; the AI. I’m sure they’ve ‘confirmed’ that its not the full game just to get people off their backs.
@@contenttheory1717 Even if it's a pre-release version of the game, then why the hell would the developers release it as a final product, sell it for $60 bucks at launch, and claim that they will probably fix everything in a couple of months or so? That's like No Man's Sky and Cyberpunk 2077 all over again, man.
the pre alpha and alpha 1 are actually the best hello neighbor games. it didnt look so goofy and was actually focused around the idea of the neighbor learning and blocking your way in order to prevent you from getting to the basement. it was genuienly scary knowing theres no hiding and you getting caught meant you have to find a new way in. they ditched their best idea for the abomination of a franchise that we have now
Completely agree with you. It seems to me that the biggest mistake is the appearance of this terrible big house. In it, the neighbor is simply useless, and the game becomes more irritable than it could.If they just replaced this nightmare with another house, things would be better. Yes, the mistakes would have remained in place, but the game would have become clearer, and the neighbor would have been more needed.
"There's a lot more stuff, but I can't honestly say that the stuff is better. And that's the one thing that I'll say about it because I'm expecting as the game develops, it's going to get like more logical and sensible and, you know, it just seems even more nonsensical than it was before. So there's a lot more, but it's less refined. " - Markiplier
Tinybuild’s CEO lives in Ukraine, so he’s constantly endangered and so is his family. So it makes sense why the older games when the Russia and Ukraine war wasn’t happening was better
Agreed, the premise could have been so expertly done if they didn’t make the game so badly or over do it. Seriously; I would have loved to see the game take better route than what it went
@@slywhemwick8071 I'd highly recommend checking out Thief Simulator for the "breaking and entering" gameplay, or Gravewood High for the adaptive AI. Both are solid choices, though.
I completely agree the worse part about this game for me personally is that i actually feel intrigued by the story that is being told i wanna see what theodore petersons story has left to offer especially since i have experienced the pain of losing a loved one in the past as well so i can relate to his motivations but tinybuild just keep fucking up this franchise and i still wanna have hope because i actually liked hello neighbor 1 besides the bullshit fear school minigame the rest of the game was alrightish and hello neighbor 2 is just less worse hello neighbor 1 plus fun glitches to do but now tinybuild have just fucked over this franchise at least the new cartoon series isn't too shitty
Yeah... It pains me to no end and vexes me greatly as to how the game went from stealth breaking into a house to jump platforming with wonky physics and threat nowhere to be seen. This could have been a memorable game like many other indie titles, instead, all its good for now is watching youtubers rage at the alpha 3 or 4.
Yeah, I will admit, that's a little disappointing, but it's best not to spend time thinking about what could've been. Who knows, maybe we'll see it again in the next game. I mean, that ending implies there's gonna be more. And if people stop trashing the series so much, maybe they'll actually make another one. Not like it'll ever meet the incredibly ridiculous standards of the Internet anyways...
@@scrungles7853 if you like the game more power to you dude, but games shouldnt be this broken and unfinnished. Like foekoe said if they just gave more attention to one game and didnt rush things/make tons of game it could actually turn out pretty good
The saddest part has to be the downfall of the Neighbor's ai itself. The way he used to work (from what I've been told because I never played any of the games) was that he was a learning ai, the first time you enter his home, he doesn't know you're there, if you get caught enough though, he'll figure out where your entry point is and trap it, or just straight up block it off entirely. What made him unique to other horror game enemies was that he actuality acted like a human. But as the alfa's continued, his house got bigger, they added platforming (I still don't know why they thought that was a good idea) and the Neighbor's ai didn't like the new layout, basically breaking him. And then the team just proceeded to make cryptic shit for the sake of being cryptic and tanked the entire franchise. The team made it clear that they were making the game for the money (which is fine as long as you don't lose sight of what's important) and got blinded by greed, forgetting that they needed to make a good game to tie their products to.
You pretty much hit the nail on the head. The challenge went from the Neighbor himself to the cryptic puzzles and the overly complicated house layout. To the point where there are several places he straight up can't get to. They sacrificed their unique premise for something a lot more boring. And they didn't even execute it well.
They added a bunch of places in the house that were ONLY accessible by platforming. Why does the neighbor have rooms in his own house which he can’t access, it makes no sense. Plus it completely kills the horror vibe of the game. They could’ve given the neighbor his own hidden passageways that would allow him to quickly get to other rooms, or maybe even just give the neighbor some extreme parkour skills, letting him jump high and climb things, or just forget about the platforming stuff all together and make the house more maze like.
I have my own hypothesis about why indie games like Hello Neighbor and Bendy perform so poorly. I refer to this as the John Romero Syndrome because it all began with John Romero, the well-known developer responsible for the terrible Daikatana. In essence, the creators of those games are artists, not programmers, and this is made very evident right away. Hello Neighbor had an intriguing premise and a beautiful visual style, but its creators are not qualified, game designers. They can invent and develop a cool mechanic, but they lack the necessary programming, gameplay, or making it fun. Therefore, a game may be under development but not make much progress as a game. Although it will look good, playing it will be awful. This is what occurs with many little independent games: folks have a vision for their game but have no idea how to turn it into a good gaming experience. To fill the hole, they slap together features like basic puzzles and fetch quests to make up for everything. They, like John Romero, lack an actual game developer who can turn ideas into reality and create all of the gameplay; they lack someone like John Carmack. A game cannot be created by an incomplete studio. As a result, we have stuff like Bendy and Hello Neighbor, games that are stylistically excellent and interesting but lack a lot of essential game content.
It's hardly debatable that Hello Neighbor is a case study to look back on people trying to ride the coattails of FNAF in the most desperate ways possible. The moment they dropped those alpha keys, it was likely the publisher that saw dollar signs in their eyes; and almost immediately shifted the project to bank completely on UA-camrs for any success of the game. Throughout the alphas, they dumbed down or neutered any actually decent gameplay elements in favor of goofy physics and quick tension for a stream commentator to yell at and in the process expose Hello Neighbor to hundreds of thousands of people, mainly kids. They made the lore as cryptic and mysterious as possible (bonus points for having the characters speak a made-up language or be completely silent) so all the theory channels ate it up, exposing the game to even more people. Although a lot of UA-camrs quit the game entirely instead of doing a full playthrough after expressing their disappointment, the child demographic latched onto the franchise, netting the publisher a cash cow to milk through spinoffs and other merchandise.
Bendy moment Edit: yes guys I know it was a good sequel but it was so close to dying and meeting it’s other indie 2010’s horror games in hell but it just didn’t take it for some odd reason
Theres so many games like Hello Neighbor 2 this that rely only on jumpscares, despite there being a BUNCH of different ways to scare the player, make them feel uneasy, make them go "oh no, time's running out...", and so much more! Even jumpscares or sudden short but sweet shocks can work, but only relying on cheap ones makes a horror game feel mediocre in the scary department!
They're literally begging a UA-camr who singlehandedly made their game "mainstream" and popular with children obsessed with Game Theory, without realizing that this PR attempt will only drew further attention to both the franchise and themselves, resulting in even more relentless mockery and criticism.
@@ilhambrewok7860 They're really obsessed with Game Theory covering the game and LITERALLY started changing shit with the explicit purpose of screwing with Matpat and hoping there'd be more Game Theory videos on it. That was disturbingly stalker-ish. It's almost like the video game equivalent of Stephen King's Misery but luckily the dev never kidnapped Matpat and harassed him to make a video about Hello Neighbor's lore.
Tinybuild’s CEO lives in Ukraine so he is constantly endangered and having to do so many things because of the conflict between Russia and Ukraine.So it makes sense why the older games before the conflict wasn’t happening
I kind of love how the game's supposed to have this incredibly tight, focused premise--sneak into the neighbor's house and get into the basement--but for some reason TinyBuild keeps compulsively adding features, locations, and mechanics from totally different games, genres, and styles. Okay, so I need to find a box I can stand on so I can crawl in through the window and.....wait, why I am go-kart racing in Antarctica with Hitler's clone? And why is there a 45-minute cutscene showing Hitler's clone having a surprisingly well-written redemption arc? Ok cool here come the gay robots, they need help constructing their houses with this Tetris-style minigame, oh no the gay robots betrayed us, now they're refusing to pay because whenever we form a solid line one row of the housed disap--nevermind, I found a box behind the shed.
I’m so glad I only got this game through gamepass, the crow dude LOOKED cool and I was excited to see him, then I beat the game and was like… “that’s it?”
YEAH THAT'S WHAT IM SAYING THE CROW DUDE WAS SO COOL OF A CONCEPT AND WAS ACTUALLY SCARY ESPECIALLY IN THE HELLO GUEST ALPHA LIKE JUST LOOK AT THE TRAILERS
Man i wish i could go back to the hello guest fucking prototype like i was so hyped back then when i first heard about a possible new secret hello neighbor game prototype i was legit hyped BUT IN THE FINAL HELLO NEIGHBOR 2 GAME NO SCARY ABANDONNED THEME PARK WITH A GIANT CROW STATUE SECTIONS ! NO COOL WEATHER !! NO FUCKING CROW THAT DRAGS YOU INTO THE OLD NEIGHBOR'S HOUSE !! LIKE MANNNN IM SO DISAPPOINTED IN THIS GAME EVEN THOUGH I PLAYED IT ON GAMEPASS TOO LIKE ALL THE WASTED POTENTIAL THIS GAME RADIATES LIKE WE COULD HAVE GOT SOMETHING LIKE THE FIRST HELLO NEIGHBOR 2 TRAILER
@@cardboardtoaster2169 I don’t know what happened how did they nail the AI in the pre alpha He would lock the doors live his day and what do I get an AI that walks around does nothing when he sees you he chases you loses you immediately and gives up just what happened
At this point, who the hell cares about Hello Neighbor anymore? This franchise is pretty much deader than dinosaurs and mammoths. TinyBuild didn't just beat up a dead horse with a baseball bat, they’re literally just straight up kicking it, shooting it, chainsawing it, drowning it, burning it, and suplexing it even after the horse is now a rotting, decomposing husk of its former self.
Hello Neighbor 2 actually kinda looks like a really old school cartoony Point and Click adventure, where you travel from room to room solving various cryptic puzzles along the way.
honest to god yeah. it feels like a classic Lucasarts point and click game that's been tainted by the modern day gaming industry. you're really making me wish it was originally a point and click now lol
It reminds me of those point-and-click adventure Flash games you'd play on websites like Newgrounds, Kongregrate, and Armor Games. You know, stuff like Riddle School, Don't Escape Trilogy, and Cube Escape.
So it turns out the advertised features (amusement park, neural network AI, open world, etc) WERE supposed to be in the game. However, for reasons unknown, they demoted the original lead designer and creator of Hello Neighbor, Nikita, and promoted one of the other members of the team, Alexus, to the position of lead designer. Alexus then went and removed all the features that were advertised because in his eyes, they were "one-time gimmicks". However, he continued to lie to the community's face in the discord server and say that the advertised features were still in the game when in fact they weren't.
Now the team is pleading and begging on Discord for people to wait for updates. Alex, one of the people on the team said they couldn't implement everything due to 'time constraints'. It's called DELAYING THE GAME, Alex. Every single game publisher that has released crappy, unfinished games, for example CDPR (Cyberpunk 2077), promises updates to add all that content AFTER the game is released. Slimy pricks, they should have just delayed the game indefinitely or released HN2 in Early Access for like $10, and NOT cutting content then throwing them in paid DLCs.
Remember lads, this is from the same company who literally begged MatPat to do a theory on their cartoon, do you expect nothing less of a shitty "horror game for kids" game from them? They are sticking with the pattern, running their asses into the ground. They had SO MUCH potential with the second game, I was actually going to give them a chance, but literally the final product is just painfully mediocre. Who in their right mind would develop a game like this? You would have to be an idiot to be willing to push a game this unfinished into the stores, my guess is that they got lazy, said "to hell with it" and released the game without a word.
This is a great example of a good premise completely consumed by bloat. The original product was intended as a small experience, centred around mind-games with an AI. Then when it exploded, they tried to go full FNAF.
The thing is, FNAF's lore started off relatively simple and self-contained in the early installments before it eventually becomes way too ridiculous and complicated for it's own good. They're largely segregated from the gameplay section and were only shown through "blink and you'll miss it" hidden messages and phone calls throughout each night. The issue is that the Hello Neighbor developers urgently tried to shoehorn cryptic lore into their games when if it doesn't fit the concept of sneaking into your neighbor's home, alongside the complete lack of direction.
Remember when Hello Neighbor was just a small indie game with the cool mechanic of the AI fixing holes you personally found in its defenses and learn from your previous attempts so that the more you keep playing it, the more it felt like the AI was outsmarting your every move? But who needs that when you can make a big wacky uninteresting glitch house with lots of bizarre puzzles and platforming, am I correct? Pepperidge Farm remembers…
@@ilhambrewok7860 | Part of me wonders if they didn't have the programmers to fully make that AI vision a reality, so they improvised. Regardless, they clearly didn't have a professional game designer on staff, because one of those would've shot down a good 80% of the crap that ended up going into the final game.
You forgot to mention that the base game is $40 and the "Deluxe edition" is $60 and there's people who found a way to complete the game in less than 2 minutes
I'm not saying this game is amazing or anything but that argument is so stupid. "Well speedrunners can beat the game fast so it's not worth the money" Like people haven't found ways to beat Elden ring in half an hour.
@@Synnabelle you did not just compared Elden Ring with Hello neighbor 2. Both games cost the same, but the main difference is that a lot of games like Elden Ring have a LOT to offer, and even if you don't care about speedrunning, it has so much to do and a lot of replay value. Meanwhile, even if you don't care about speedrunning, Hello Neighbor 2 is extremely short, you can beat it in around 2/3 hours and has absolutely no replay value. It's not worth $40/$60
@@santiagoherrera1853 The point just went right over your head. Elden ring is 60 and Hello neighbor is 40 but even that is not the point. But saying that Elden Ring has more to offer than Hello Neighbor 2 is more valid. But even then that's only a small part of what goes into the overall pricing of games. My point is, "there's glitches to beat Hello Neighbor in 2 minutes" is a stupid metric to use for pricing. That's like saying the egg roll ending in Far Cry 4 should make it a 5 dollar game. Cause you can beat the game in less than 10 minutes.
2:53 Honestly, I can't even begin to imagine how much better hello neighbor could he if KLEI had it. It really seems like it could suit their kind of style.
You know, if they just stuck with the "An AI that learns from it's mistakes" part instead of...whatever this is; I bet we might have gotten better games and even a great story!
too inefficient, money laundering is usually for amounts large enough for the irs to actually notice. A 60$ game vs a 10k painting, which would you rather scrub your cash with?
@@appalachiabrauchfrau yeah sure if you're a level 100 crime boss, but a couple of shmucks who just made big illegal money, you go for a down low, slow method. Also, you can write off even more money as "work expenses"
Hello Neighbor's 'fame' feels those stories where people make a deal with the devil to become famous. Like the deal was struck and tons of people fell into this dream-like euphoric state where they just loved it - not loved it for any real reason, they just loved it, like listening to deal-stricken jazz.
Yeah... if a company lies to you once, they will lie to you again, and deserve 0 trust from anyone until they redeem themselves. Even then I'd be skeptical. A willingness to do that sorta thing for money doesn't just disappear after a while. Terminal greed is terminal, shocker.
@@thebluerebellion it's literally the start menu I've had to reset the game 7 times just to get past it but it might just be a bug only on the xbox version
The is kinda a situation where the devs had a community interested in their game and they decided the best thing to do was add a shit ton of lore Which isn't the best thing sometimes
This game exists because the developers have been desperately trying to build a "children's horror" empire the size of FNAF. Unfortunately for them (fortunate for everyone else) it has been backfiring miserably over the years because most people aren't actually THAT stupid enough to jump onto the hype bandwagon after the state the first game released in, but they likely won't give up and keep releasing these half-baked games for money. I've never seen anything more pathetic than these developers harassing a famous UA-camr to make theory videos on their flash cartoon for the game on their Twitter profile. What a bunch of attention-seeking clout chasers.
Hello Neighbour feels like what happens when you make up a story as you go along except you have really bad memory loss and forget everything you’ve just said in the last 3 seconds
Unrelated note but i love how through the years your thumbnails had become better and better, it shows how much dedication you put in any of your videos!
2:27 something about the way the person jumps up and stares at the ceiling with a traffic cone in their hand for a good 2 seconds and then gets hit by an EF5 tornado made me laugh so hard
Hello Neighbor is essentially the "Hunt Down the Freeman" of indie horror games, where roasting on how terrible this franchise really was is far more entertaining than playing it by yourself.
Why were the only two good things about the series were the pre-alpha and alpha one those were the only ones that had good AI and that was it that’s pretty sad how they can’t get it right anymore
This is like spending millions of dollars on decorations and advertisements for your new restaurant and when people finally enter you just chuck gorilla shit towards them. AND THEN YOU JUST KEEP ON DOING IT. Even though everyone knows that you’re the gorilla shit restaurant and that only literal children would be under the impression that the gorilla shit restaurant isn’t going to serve gorilla shit. This is like yandere sim but if every time he thought of a new feature he charged you $20 to try it
@@potatoboy6094 I don’t know why, but when I looked up Hello Neighbor on Urban Dictionary, it actually refers to a cardboard or plastic tube stuffed with dryer sheets, you know, the smelly good ones, used to attempt to remove some of the pungent qualities of marijuana "reefer" smoke (works better the more stoned you are). This, right here, perfectly describes the entire Hello Neighbor franchise as a whole.
My mind just dies Everytime i look at how this franchise started and how it is now Cool idea for a game with potential in 2013 And a big ass scam in 2022
I know what you mean, the nostalgia part of my brain is like “I mean I’ve seen this game before, it can’t be that bad if I remember it” but then I remember that A) I’ve never played it and have only seen at most a few minutes of gameplay from UA-camrs I enjoy watching B) this game is SUPPOSED to be a horror puzzle game, and yet I’m nostalgic about it like I’m nostalgic for the Garfield movie. I had honestly forgotten that this game was trying to be scary and wasn’t just a stealth game. Yeah now this game is like finding out the guy who used to be funny and smart in high school is now a crackhead that sleeps in trash bins and fights cats over tuna
@@potatoboy6094 this teaser trailer for the first game realased back on 2016 ua-cam.com/video/i6nBPauHc0g/v-deo.html perfectly captures what hello neighbor should have went with theres just something so strange and melancholic about it i simply wish the game had stood out with this asthetic
@@revivesyourgolder3130 they really made a mountain top out of a mole hill with this game, heaven knows I don’t know the lore, but I shouldn’t have to! “You’re a kid sneaking into your neighbors house” is more than enough context! I mean you don’t even have to add the scary door or any deeper shit, this isn’t FNAF, this isn’t dark souls, this is a simple game with a simple premise, but it was like the moment this game got attention the devs lost their shit and tried to capitalize as hard as they could, and turned a nice simple memorable game, into the saddest attempt at creating a mass media empire
The fact that you put Pikuniku music with the neighbor's hilarious bewildered face in the end is the best part about the game hands down. And it's not even in the game
Why did the Pre Alpha of Hello Neighbor have such a better artstyle, idea, and A.I. than the actual game? I don't get it... And even the concept Neighbor had some very interesting stuff, like the Neighbor breaking through the window.... I wish they went with the original concept, and not this one.
Omg Yes this game isnt bad in my opinion i thought it was great but its BAD in a completelty different way like lies and stuff. But im sorry hn2 is better than the "Oh pre alpha omg omg i miss it so much" This has 10x better graphics than pre alpha and 100000000x times better than the full game graphics. But the problem is the game is literally unfinished EVEN THE STORY IS NOT DONE LIKE BRUH THEY SAID THEY WILL MAKE CONTENT UPDATES AND TO WAIT FOR THEM. What is this? Bendy and the ink machine? also HN2 is the best hello neighbor game so far fight me pre alpha cannot compare to this game specifically.
Ikr also it hade best AI in the series N nowadays week in the day oh that does nothing but when it sees you and then decides to chase you and then give up on you around the corner
Honestly, I agree with the stuff being said so far. The alphas are completely different games and sometimes I feel the developers are just getting sidetracked by builds that aren't related to the end product they're building towards
It really wouldn't be that bad if the puzzles had some sense of cohesion... But instead, it has you running all over the place, trying to figure out wtf to do next until you inevitably google a walkthrough. I mean, even at the start, to get the scissors you need to go to a treehouse opposite the house, and then figure out how to get into the treehouse, and then figure out _another_ puzzle. All for some damn scissors.
Hello Neighbor 2 is, without a doubt, one of the horror games of all time. It will certainly go down in history as one of the games to have ever existed.
Hn2 is pretty gud but a shitty joke. Everything is not finished EVEN THE STORY AND A ROADMAP OF CONTENT UPDATES WILL HAPPEN. yes the guest aint dead. But hn2 is just full of lies and dissapointment and the worst part is, ITs the best hello neighbor game they released. Like thats the punchline of this joke.
The mistake they made in my eyes is that they focused too hard on the puzzles and forgot the AI and on top of that, they tried too hard to be like FNAF. The thing that made the first FNAF and the alpha 1 of HN so interesting and "scary" to me, was the lack of lore. In both games you were just dumped in there, with very little bits of lore hanging around, and that lore wasn't pushed in your face. It was in the form of easter eggs. Which made both games mysterious and fun to theorize about. I still remember people making theories about what Golden Freddy was, if he was hiding behind the Kitchen's disabled cam, if the kids actually got stuffed into the suits. I even remember one about a kid that was stuffed into the GF suit and the suit somehow started to shrink, crushing the kid inside slowly. The fact that back then it wasn't confirmed and that Scott was purposely avoiding answering these questions kept the community talking for years. But now the lore is basically stuffed down your throat, which means that all the fun that was gained from finding the easter eggs and understanding what they mean is practically gone. FNAF is still hanging on somehow, despite how heavily Scott has, in my opinion, ruined it with all the lore he tried to cram in there, but unfortunately for TinyBuild, HN couldn't do the same. I understand that having lore is important to almost any game, but that lore should come second in these types of games if you ask me. And even as a second to the gameplay, it should still be very little. That's why back in 2016 if someone asked "Are the 5 missing kids stuffed into the suits?" or "What or who is Golden Freddy?", a whole discussion would start that could last weeks. But now if you ask that question, someone would just say "Yeah they are, Scott confirmed the kids are in the suits." and that would be it, and the people would just move on and forget.
You know you're bad when POPPY PLAYTIME is a better franchise. The souless "kid horror" cashgrab with poor designs made to target dumb children manages to have games with puzzles that make ANY sense. Instead of being ridiculously cryptic. Even it had dialogue. What would a kid prefer to play? Being chased by a random 40 year old man or being chased by creepy toys with BLOOD inside of them?
When the first alpha came out, I had it wishlisted for a long time waiting for it to get good. Waiting to see what youtubers saw in it. I finally gave up, removed it, and a couple of years later I'm finding out they released 13 of these things.
@@yutilyze-7143 yeah your right, the art style still mid though its so stupid they based a whole franchise off of "uh oh, neighbor is bad go to basement because yes"
Although, the art style doesn't look really that bad, I feel like it's trying way too hard to be family-friendly when it's supposed to be, you know, a HORROR game. The slightly Tim Burton/Henry Selick-inspired art style from the alphas actually made everything a lot more intense, suspenseful and heartpounding, but then they eventually gave up halfway through and ditched it completely in favor of zany cartoon aesthetics reminiscent of stuff like Looney Tunes or Tom & Jerry, where they literally made the Neighbor's simple-looking house into Willy Wonka's chocolate factory.
@@yutilyze-7143 Yep, I watched that "What Went Wrong" video too. The old Hello Neighbor art style does felt somewhat influenced by Tim Burton's works, alongside Henry Selick (the director of The Nightmare Before Christmas and Coraline). It strikes the perfect balance of realism and stylization (the objects and environment were fairly realistic and grounded, while the Neighbor himself is heavily stylized) without being overly cartoonish and wacky, something that the later alphas didn't include. That being said, the premise felt like a combination of
In terms of the hello neighbor franchise, there are two types of things that they make. Cash grabby hello neighbor products, and hello neighbor games. We have only gotten one of the latter.
4:45 i am against the idea of a character telling you things but i think a hint system can work . something like the Room game hint system . also implementing map where you can put pins with note on them . will be really helpful to know which area need what and what next to do .
The ai in the first two alphas was awful imo. There was no way to tell where the neighbor is in the house and hiding is basically pointless. Its a process of going in and out of his house hoping that he doesnt see you instead of having an actual strategy. Not to mention in alpha 1 if he sees you he NEVER stops chasing you unless you get him stuck into your own house. I think the concept of the later ai is pretty decent.. its just that its so broken. With a couple of fixes it could actually be good.
@@thatanimegirlwiththecape4807 He most likely meant that the game was scarier that way (wich is true), or he meant the "AI" in the very old Trailer. But that was an Animation, but still better than what we have now.
@@RammansPizzas While the graphics indeed made a scarier environment back then the only thing that made the game have actual terrifying jumpscares back then was the overly loud music that would start out of nowhere. At least thats what scared me. The puzzles were also better. But the ai of the neighbor still didnt make sense and was buggy as hell.
@@thatanimegirlwiththecape4807 I meant the one in the very old trailer with no textures, like in the scene where the player blocks the door while being chased by the red and T-Posing Neighbour. The player is stuck in the room, looking around for some seconds and then........ *THE NEIGHBOUR BREAKS THROGH THE WINDOW AND RESUMES CHASE* . The Neighbour chases the Player, until he tries to escape via the Garage Door and the Neighbour quickly shuts it, proceeding to capture him. This Trailer, this Trailer! Everyone was caught off guard and excited for the Game. They made such a big Deal out of it and then trew it all away. Yes, it was all just Animation, not real, but alteast deliver what you promised.
@@RammansPizzas i know the trailer calm down but when he said alphas makes sense that my mind went to the games. And makes sense because of how many people i see saying how good the alphas are.
I had so much hope for it cause the hello neighbor 2 alphas were so good but then we got this and this is from someone who has nyan cat in his username holy hell
They even added that raven guy just to test A.I for HN2 and they made us think that this guy was going to play a massive role in HN2 for literal 2 YEARS!!, They even made a based game on him "Hello Guest" and no hints of it actually being Hello Neighbour 2 Like they can still return hello guest with the theme park with the raven guy and make a little happy
I know I’m kinda late, but I just realized that in Hello Neighbor, you basically play as someone committing the crimes of trespassing, home invasion, and breaking-and-entering.
Hello Neighbour is the sort of game that requires fantastic AI developers and excellent puzzle designers to make work. Instead, Tinybuild seems to be putting most of its resources into art and visuals. A good-looking game is nice, but it hardly matters if it plays terribly.
Biggest complement I can give the game is the neighbor having some stubble goes a long way in making him look less terrible, he’s not creepy by any means but it’s a step in the right direction for sure.
Those who don't know their history may be doomed to repeat it. Any overhyped games will forever be doomed through community dramas, mismanagement of the situation itself, and incompetent developers. To quote George Lucas: "It's like poetry, it rhymes."
Well when it comes to 4:59 be careful what you wish for, you just get the kind of map you see in sea of thieves. Speaking of Sea of Thieves maps, I wonder if they could make it so you could draw more than circles on them & could chart where you are & a path to what you need on the one you hold in you hand but you have to get on the floor or something to do so.
Some final thoughts: ua-cam.com/video/G3WuMn-HIGg/v-deo.html
First
hey!
cry about
it
I've been so affected by bots I expected this link to be some crappy cooking video
I agree with you big time. I was a Hello Neighbor fan, mostly for a accually unknown for me reason (I mean I knew how shitty the game was), but when the development of Hello Guest from the prototype, to pretty much the first minutes of gameplay from the full game, I and many people saw massive potential from the game new paths and rides. The first thing that throw me off, was the sudden -and really not driven by anything - change of brand. The idea of Hello Guest was very amusing to me. Personally I have a big liking of the game type where you earn money from different goals and etc. that you do, and you use this money to get better items to help you do something, and basically ideas similar to that. I also found at first the design of the Guest very creepy and unnerving. The sound of him screeching and clicking his beak was adding into that massively. When I firstly play the prototype, I didn't accually play it because the guest was just creeping the shit out of me. When the alpha released it wasn't that scary anymore and I played the game normally. The game in that state was awesome, and many People also sad that the AI in the prototype was the greatest AI, that was ever created within the Hello Neighbor series. I was so simple that the effectiveness was crucial. It wasn't perfect, but definitely the greatest in the series. Now skiping into HN2 alpha's... they weren't really that great, but once again, they opened a huge door for ideas and lore plots that were very interesting, and could greatly affect the gameplay part. Now, the part that probably hit me the most was post-alpha marketing and trailer-centered marketing. The graphics aren't probably a problem that's really that important. Of course the thing of: "The graphics on the trailers and etc. are not the same as the ones in the game!" are technically true, I don't really blame them - in my opinion it's pretty obvious. Anyway, they amounts of times they changed the environment, story, neighborhood, houses, items, lore, and AI centered hype of them using neural network is just a joke. For anyone that knows anything about that situation, I don't probably have to get to much in depths with that, but I want to tell the most things I have been absolutely disappointed with. Firstly, there was that paint can right? (by the was when the introduced it, it was black paint and it looked cooler and all) Well, do you know they accually said in multiple of their trailers and so (there were also dev logs. Littlerally one, and only one was made.), they said that there will be two ways to go about Hello Neighbor 2:
1.Uncover the secrets of the all characters you met in Hello Neighbor 2.
2. Prank people and see how they slowly shift into madness.
I could believe it was implemented into the final game, only if you could accually move through different houses however you wanted and not linearly, so pretty much how you moved in the BETA of Hello Neighbor 2, and how you couldn't in the FULL RELEASE of Hello Neighbor 2. O, and also there was no paint cans in the full release! How awesome! They were in the beta, strongly, which was supported by their infinite supply, and in the demo - summoned from the game files. But in the full release - a version that was released like 2 months before the full release (this might be inaccurate, but I'm writing this comment in one go and I don't bother looking it up) - it was not present. And I really liked the paint can mechanic and the use of it. (Many things are accually not present in the full game for some reason, for example: boxes, canisters of gasoline, trash bags, cameras (but that I mean the cameras that were from the HG alpha were just beautiful compared to those from the full release.)) Many mechanics, items, character ideas were just forgotten and left behind (no fnaf joke intended there) like let's say the guest, the core character of 4 game versions including one prototype game and three alpha's plus a pretty mediocre, but still pretty important appearance in the beta build (I consider that just a even more unused slam dunk idea for a mysterious character that seems to be far from the main story, but still was heavily connected with the main case. Honestly, for me, it was even more interesting then when it was HG or alpha's of HN2. Just the entering cutscene from the beta put a mystery around this character that was like kinda watching us from the shadows, and interviewing only if the certain criteria was met or something like that. It was great. Coming back to the main topic... The clips that we got from tinybuild and IGN were setting up fire in my game variantions expectations. I really thought of that as like a kinda like a huge house but also a normal house experience. For example there was that one trailer that started with us entering the neighbor house from a window hole, and falling down to... basement? It was that time that the basement got back into the place of a: "I need to break into there to uncover his secrets" type of place, so I don't know what that was supposed to mean (also adding up that in one of the camera clips that was given to us in some of the trailers showed up the same area and the neighbor leaving it to what seemd to be just a wall so I guess it was there just for a trailer, or maybe more but I don't know + plus don't think so because I don't really remember that correctly (Also I'm pretty sure that start where you fall and all was from the AI reveal trailer). That gave me a idea of how a house gonna be big, of course not only that, but the clips from tinybuild UA-cam, and other HN related social media forum, plus the new ones from the IGN video on HN2, were just amazing for me. I was having massive hope for the game. Even when it changed it's story and neighborhood and pretty much everything like 3 times I think, I still had hope. But - as we all know - it came down as trash. Now It's my lesson for future to never be hyped for HN, otherwise I might end up complaining even more of the loss potential of the game. I don't want to say anything, but I'm pretty sure we all can agree that HN2, throughout its entire production time of around 3 years (if adding HG there, then around 4 years), had more potential than HN1. Like, a lot of potential. So much so that really, I still can get up after this. I really thought this could be the game. I hoped that maybe, even though they can't get their popularity back, they could at least get some of their reputation back, but... I think they just multiplied the warm hole of their reputation even more. Anyway that's a perspective of a HN "fan" if you wanted one. I could write this longer, if I wanted to tell you about the whole story, and I definitely thing that someone should do that, because a full written (or said) perspective of a HN "fan" should really show many people how disappointing and disastering this game is, even for the fans and deep faith and etc. fans. I consider myself deep faith and etc. type of a fan, at least because I meet most of the criteria (from your perspective right now, because I meet the pretty much only criteria you know of). Anyway thank you.
It's weirdly impressive that they somehow made a franchise that peaked in an alpha build
Cubeworld moment
LMAO
And the first Alpha at that
Everything about this game reminds me of what happened with Starbound and We Happy Few. All of them had such a promising early access but then they continuously get worse with each update instead of improving themselves over time, all towards the final release. Hello Neighbor would've been remembered as a competently-made "proof of concept" tech demo if it never got an single additional alpha, and instead should only get picked up by a development team with more programming talent and experience.
And they did it again with Hello Guests.
You can speedrun this game in like 2 minutes, and even the glitches somehow have glitches, which is quite hilarious
HN2 achieve glitches²
and then the glitches that have glitches also have glitches?
@@sharpiebathodie exactly
Glitch 2^2
Glitch cubed
Great video, I bet Matpat is gonna enjoy dissecting it frame by frame 👀
Fuck I meant DM not email 👀
@@PancakebatterLuigi that was the most desperate post I've heard from tinybuild lmao
Underrated comment
@@PancakebatterLuigi i bet Matpat is gonna enjoy defusing the time bomb we've left at his doorstep 👀
@@Spiderella3959 am dead. you killed me.
I feel like getting MatPat to do a theory video is like a sneaky way for them to have some lore built for them. They can then later say that MatPat is super smart and guessed right, and they both win.
Funnily enough, Matpat actually made a video discussing how a lot of his theories singlehandedly changed the direction of several indie horror games and straying too far from what they originally are. It's almost as if these developers were prioritizing his theories (even if most of them are way too far-fetched) to make up the bulk of their stories, rewritting their original script to subvert expectations regardless of how the final product turned out to be, and as a marketing strategy to accumulate their quick popularity for a short while.
and they didn't even so much as hint towards it lmao
his theory was about a faustian deal the neighbor had made, but none of that was in the final game.
well that's definitely not happening now
thats what happened with fnaf, scott just had made it flow with what matpat said
I remember hearing about it a decade ago, and thinking naively that the advanced AI was going to be the selling point. The idea that the main antagonist actually learns from and adapts their behaviour to counter your previous sessions was really interesting.
It was originally, but they made the game way too complex, which broke the neighbor ai.
Just play Alien: Isolation or Gravewood High if you really want that "adaptive AI" gimmick.
...the alpha for the first game was released about 2015 but you heard about it a decade ago?
@@therealslimshitty5186 Hello Neighbor had been in development since 2013 (as shown in the DevGamm proof-of-concept demo) and I heard that the developers also made an old Kickstarter campaign in 2015, which unfortunately failed a long time ago before getting picked up by TinyBuild.
@@therealslimshitty5186 Ehh, a decade-ish.
Tinybuild begging matpat to do a game theory is the lowest point
it was pretty funny to be fair, pathetic on tinybuilds part but funny for us
@@pixelty7458 funnily pathetic
@@unixerse297 pathetically funny even
@@grahammorcom3405 pathetically...
even funny
@@grahammorcom3405 comically comedic also
If hello neighbor stayed as the alpha and was just a small project it would be remembered fondly
I honestly wish it was like that because that first pre-alpha was amazing and then they straight so far from it and it made the game worse. That was what the problem was. They weren’t focused and then decided to make the game into a cash grab it’s just I love the idea of pretty much still fully going through a AI neighbors house solving puzzles such a novel concept, but being made by people who just want money and don’t care about the project
Yea it sucks, the first alpha was a neat cool idea. It just became too big too fast and the devs started milking it dry before the game was even finished.
Honestly I feel like HN is worse than Poppy Playtime (and this is coming from someone who hates both of them,) The devs cared at first but then stopped when they realized how popular it was, then they started to push out barely playable messes and branch out into anything that they possibly could just for more attention and money. At least with Poppy's dev team, they at least make somewhat quality games even though the whole reason it exists is to profit off of the indie kid-focused horror games scene.
@@Ash21 I personally believe the point where it fell off is when they got greedy for the Game Theory golden goose. They wanted to be another FNAF without actually understanding what made FNAF fun to make theories for.
@@Ash21 bruh Poppy Playtime is about to get a fricking movie. It’s catching up with Hello Neighbor for making unnecessary shit in the first place
@@Ash21 Poppy playtime was always a soulless cashgrab made by mobgames like at the very least hello neighbor's first alphas were free !
its so nice that the main selling point for hello neighbor 2 was the neural network AI and then they removed it without any prior warning and they just removed the AI part of the game description.
Wow it was such a surprise, it’s not like they did the EXACT SAME THING with the first game.
I don't think you know but this is just a pre release version of the game not the full game the creators have confirmed it
@@contenttheory1717 that doesn't excuse literally removing the main selling point.
@@contenttheory1717 yeah, no I’m not falling for that anymore.
Every other pre-release version of a hello neighbour game had the audacity to be broken as fuck but could easily hide behind the “oh its just an alpha, it’ll improve” when it sees literally 0 improvements in the final build.
We saw what looked to be a competent build of hello neighbour 2 in the trailers, then we get a beta which removes half of the features and graphical improvements displayed in that trailer. People said they just hadn’t added the AI yet and whatnot, but low and behold we get this release (which bare in mind was never labeled as a beta, just as the full game) and all it really did was add a couple more puzzles and cutscenes and removed the big selling point of the original alphas; the AI. I’m sure they’ve ‘confirmed’ that its not the full game just to get people off their backs.
@@contenttheory1717 Even if it's a pre-release version of the game, then why the hell would the developers release it as a final product, sell it for $60 bucks at launch, and claim that they will probably fix everything in a couple of months or so? That's like No Man's Sky and Cyberpunk 2077 all over again, man.
the pre alpha and alpha 1 are actually the best hello neighbor games. it didnt look so goofy and was actually focused around the idea of the neighbor learning and blocking your way in order to prevent you from getting to the basement. it was genuienly scary knowing theres no hiding and you getting caught meant you have to find a new way in. they ditched their best idea for the abomination of a franchise that we have now
Completely agree with you. It seems to me that the biggest mistake is the appearance of this terrible big house. In it, the neighbor is simply useless, and the game becomes more irritable than it could.If they just replaced this nightmare with another house, things would be better. Yes, the mistakes would have remained in place, but the game would have become clearer, and the neighbor would have been more needed.
Hopefully the original development team that got kicked off can still use their original code for a new game.
The neighbor in the early builds wasn't that smart. He is much smarter in the release. I think the smartest ai was in the hn 2 alpha 1.5.
You know you've stooped low when your game's peak were the alpha phases of it.
"There's a lot more stuff, but I can't honestly say that the stuff is better. And that's the one thing that I'll say about it because I'm expecting as the game develops, it's going to get like more logical and sensible and, you know, it just seems even more nonsensical than it was before. So there's a lot more, but it's less refined. " - Markiplier
Tinybuild’s CEO lives in Ukraine, so he’s constantly endangered and so is his family. So it makes sense why the older games when the Russia and Ukraine war wasn’t happening was better
Worst part is this whole series had a lot of potential. Shame they squandered it.
Agreed, the premise could have been so expertly done if they didn’t make the game so badly or over do it.
Seriously; I would have loved to see the game take better route than what it went
@@slywhemwick8071 I'd highly recommend checking out Thief Simulator for the "breaking and entering" gameplay, or Gravewood High for the adaptive AI. Both are solid choices, though.
I completely agree the worse part about this game for me personally is that i actually feel intrigued by the story that is being told i wanna see what theodore petersons story has left to offer especially since i have experienced the pain of losing a loved one in the past as well so i can relate to his motivations but tinybuild just keep fucking up this franchise and i still wanna have hope because i actually liked hello neighbor 1 besides the bullshit fear school minigame the rest of the game was alrightish and hello neighbor 2 is just less worse hello neighbor 1 plus fun glitches to do but now tinybuild have just fucked over this franchise at least the new cartoon series isn't too shitty
Yeah... It pains me to no end and vexes me greatly as to how the game went from stealth breaking into a house to jump platforming with wonky physics and threat nowhere to be seen.
This could have been a memorable game like many other indie titles, instead, all its good for now is watching youtubers rage at the alpha 3 or 4.
@@ilhambrewok7860 Don't forget Alien: Isolation, too!
I was actually pretty disappointed they abandoned the crow guy. He was pretty cool in my eyes
He hasn't completely dissapeared. The guest sometimes appears outside the neighbors house if I'm not mistaken
Yeah the crow fella had a way cooler and more unsettling design than any other antagonist.
@@dumblenutz5561 I hated him in a good way. In The hello neighbor 2 alpha, he scared the shit out of me no matter how much he got me.
Yeah, I will admit, that's a little disappointing, but it's best not to spend time thinking about what could've been.
Who knows, maybe we'll see it again in the next game. I mean, that ending implies there's gonna be more.
And if people stop trashing the series so much, maybe they'll actually make another one. Not like it'll ever meet the incredibly ridiculous standards of the Internet anyways...
@@scrungles7853 if you like the game more power to you dude, but games shouldnt be this broken and unfinnished. Like foekoe said if they just gave more attention to one game and didnt rush things/make tons of game it could actually turn out pretty good
The saddest part has to be the downfall of the Neighbor's ai itself. The way he used to work (from what I've been told because I never played any of the games) was that he was a learning ai, the first time you enter his home, he doesn't know you're there, if you get caught enough though, he'll figure out where your entry point is and trap it, or just straight up block it off entirely. What made him unique to other horror game enemies was that he actuality acted like a human. But as the alfa's continued, his house got bigger, they added platforming (I still don't know why they thought that was a good idea) and the Neighbor's ai didn't like the new layout, basically breaking him. And then the team just proceeded to make cryptic shit for the sake of being cryptic and tanked the entire franchise. The team made it clear that they were making the game for the money (which is fine as long as you don't lose sight of what's important) and got blinded by greed, forgetting that they needed to make a good game to tie their products to.
You pretty much hit the nail on the head. The challenge went from the Neighbor himself to the cryptic puzzles and the overly complicated house layout. To the point where there are several places he straight up can't get to.
They sacrificed their unique premise for something a lot more boring. And they didn't even execute it well.
the ai reminds me of mr freeze from arkham city i think or arkham knight
They added a bunch of places in the house that were ONLY accessible by platforming. Why does the neighbor have rooms in his own house which he can’t access, it makes no sense. Plus it completely kills the horror vibe of the game. They could’ve given the neighbor his own hidden passageways that would allow him to quickly get to other rooms, or maybe even just give the neighbor some extreme parkour skills, letting him jump high and climb things, or just forget about the platforming stuff all together and make the house more maze like.
I have my own hypothesis about why indie games like Hello Neighbor and Bendy perform so poorly.
I refer to this as the John Romero Syndrome because it all began with John Romero, the well-known developer responsible for the terrible Daikatana. In essence, the creators of those games are artists, not programmers, and this is made very evident right away. Hello Neighbor had an intriguing premise and a beautiful visual style, but its creators are not qualified, game designers. They can invent and develop a cool mechanic, but they lack the necessary programming, gameplay, or making it fun. Therefore, a game may be under development but not make much progress as a game. Although it will look good, playing it will be awful. This is what occurs with many little independent games: folks have a vision for their game but have no idea how to turn it into a good gaming experience. To fill the hole, they slap together features like basic puzzles and fetch quests to make up for everything. They, like John Romero, lack an actual game developer who can turn ideas into reality and create all of the gameplay; they lack someone like John Carmack. A game cannot be created by an incomplete studio. As a result, we have stuff like Bendy and Hello Neighbor, games that are stylistically excellent and interesting but lack a lot of essential game content.
He was also supposed to outright kill you after a certain point by burying you alive
"if I want to be confused, I'll just go play a call of duty zombies Easter egg"
I feel that
This story is proof of what happens when you desperately try to chase clout to the point where all else gets neglected.
It's hardly debatable that Hello Neighbor is a case study to look back on people trying to ride the coattails of FNAF in the most desperate ways possible.
The moment they dropped those alpha keys, it was likely the publisher that saw dollar signs in their eyes; and almost immediately shifted the project to bank completely on UA-camrs for any success of the game. Throughout the alphas, they dumbed down or neutered any actually decent gameplay elements in favor of goofy physics and quick tension for a stream commentator to yell at and in the process expose Hello Neighbor to hundreds of thousands of people, mainly kids. They made the lore as cryptic and mysterious as possible (bonus points for having the characters speak a made-up language or be completely silent) so all the theory channels ate it up, exposing the game to even more people. Although a lot of UA-camrs quit the game entirely instead of doing a full playthrough after expressing their disappointment, the child demographic latched onto the franchise, netting the publisher a cash cow to milk through spinoffs and other merchandise.
This is just one of the many "jumpscare only horror games that was popular some years ago but they still keep making new content for dome reason"
They can’t even be classified as jumpscares though tbh.
Bendy moment
Edit: yes guys I know it was a good sequel but it was so close to dying and meeting it’s other indie 2010’s horror games in hell but it just didn’t take it for some odd reason
Theres so many games like Hello Neighbor 2 this that rely only on jumpscares, despite there being a BUNCH of different ways to scare the player, make them feel uneasy, make them go "oh no, time's running out...", and so much more! Even jumpscares or sudden short but sweet shocks can work, but only relying on cheap ones makes a horror game feel mediocre in the scary department!
@@Cahrssomething Tbh the new game is actually pretty decent imo
Fnaf moment
The sequel we never asked for and sadly got anyway
And when the world needed it the least, it came back.
This is what you guys deserve.
@@sirgreatmuffin34 🤓
Like I love the concept it’s just they don’t do it well
@@sirgreatmuffin34 🤓
the fact that their only life line was matpat making a video on their game was all that they had left is so sad
They're literally begging a UA-camr who singlehandedly made their game "mainstream" and popular with children obsessed with Game Theory, without realizing that this PR attempt will only drew further attention to both the franchise and themselves, resulting in even more relentless mockery and criticism.
@@Dont_click_this_profil3 ok
@@Dont_click_this_profil3 I'm about to click on your profile.
@@Dont_click_this_profil3 ok thanks for the advice
@@ilhambrewok7860 They're really obsessed with Game Theory covering the game and LITERALLY started changing shit with the explicit purpose of screwing with Matpat and hoping there'd be more Game Theory videos on it. That was disturbingly stalker-ish. It's almost like the video game equivalent of Stephen King's Misery but luckily the dev never kidnapped Matpat and harassed him to make a video about Hello Neighbor's lore.
The series peaked in alpha where there was more mystery, now it’s just been done to death
Tinybuild’s CEO lives in Ukraine so he is constantly endangered and having to do so many things because of the conflict between Russia and Ukraine.So it makes sense why the older games before the conflict wasn’t happening
I kind of love how the game's supposed to have this incredibly tight, focused premise--sneak into the neighbor's house and get into the basement--but for some reason TinyBuild keeps compulsively adding features, locations, and mechanics from totally different games, genres, and styles.
Okay, so I need to find a box I can stand on so I can crawl in through the window and.....wait, why I am go-kart racing in Antarctica with Hitler's clone? And why is there a 45-minute cutscene showing Hitler's clone having a surprisingly well-written redemption arc? Ok cool here come the gay robots, they need help constructing their houses with this Tetris-style minigame, oh no the gay robots betrayed us, now they're refusing to pay because whenever we form a solid line one row of the housed disap--nevermind, I found a box behind the shed.
Undertale lore
I’m so glad I only got this game through gamepass, the crow dude LOOKED cool and I was excited to see him, then I beat the game and was like… “that’s it?”
YEAH THAT'S WHAT IM SAYING THE CROW DUDE WAS SO COOL OF A CONCEPT AND WAS ACTUALLY SCARY ESPECIALLY IN THE HELLO GUEST ALPHA LIKE JUST LOOK AT THE TRAILERS
@@motivatedman9730 THIS MAN GETS IT
@@motivatedman9730 AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAH
Might aswell replace the crow dude at the begining with some hobo
Man i wish i could go back to the hello guest fucking prototype like i was so hyped back then when i first heard about a possible new secret hello neighbor game prototype i was legit hyped BUT IN THE FINAL HELLO NEIGHBOR 2 GAME NO SCARY ABANDONNED THEME PARK WITH A GIANT CROW STATUE SECTIONS !
NO COOL WEATHER !!
NO FUCKING CROW THAT DRAGS YOU INTO THE OLD NEIGHBOR'S HOUSE !!
LIKE MANNNN IM SO DISAPPOINTED IN THIS GAME EVEN THOUGH I PLAYED IT ON GAMEPASS TOO LIKE ALL THE WASTED POTENTIAL THIS GAME RADIATES LIKE WE COULD HAVE GOT SOMETHING LIKE THE FIRST HELLO NEIGHBOR 2 TRAILER
My only problem about this game is that they should’ve focused on the Neighbor more then the puzzles
The puzzles are good yes but remember, your threat isn’t the puzzles, it’s the person stopping you from breaking and entering
@@cardboardtoaster2169 I don’t know what happened how did they nail the AI in the pre alpha He would lock the doors live his day and what do I get an AI that walks around does nothing when he sees you he chases you loses you immediately and gives up just what happened
@@blakelandry9313 bruh it's just a pre release it's not the full game have you even check the end credits of the game?
Yeah remember that AI rundown video they made a year ago? Yeah it never happened
@@blakelandry9313 they are talking about the full game.
This franchise just proves quantity over quality
Not even quality
There wasn’t much quality to begin with
What quality?
Well, I don’t think they care about quality they just care about money like I love the concept but I’d love to see it done by you know someone better
At this point, who the hell cares about Hello Neighbor anymore? This franchise is pretty much deader than dinosaurs and mammoths. TinyBuild didn't just beat up a dead horse with a baseball bat, they’re literally just straight up kicking it, shooting it, chainsawing it, drowning it, burning it, and suplexing it even after the horse is now a rotting, decomposing husk of its former self.
Hello Neighbor 2 actually kinda looks like a really old school cartoony Point and Click adventure, where you travel from room to room solving various cryptic puzzles along the way.
honest to god yeah. it feels like a classic Lucasarts point and click game that's been tainted by the modern day gaming industry. you're really making me wish it was originally a point and click now lol
I wish this game had witty, condescending messages every time you got caught like those games. Then there would be something of value.
It reminds me of those point-and-click adventure Flash games you'd play on websites like Newgrounds, Kongregrate, and Armor Games. You know, stuff like Riddle School, Don't Escape Trilogy, and Cube Escape.
The AI of baldi from baldis basics is unironically better than the neighbors
2d vs 3d
So it turns out the advertised features (amusement park, neural network AI, open world, etc) WERE supposed to be in the game. However, for reasons unknown, they demoted the original lead designer and creator of Hello Neighbor, Nikita, and promoted one of the other members of the team, Alexus, to the position of lead designer. Alexus then went and removed all the features that were advertised because in his eyes, they were "one-time gimmicks". However, he continued to lie to the community's face in the discord server and say that the advertised features were still in the game when in fact they weren't.
youre telling me that hello neighbor would be so much different if the og lead designer was still there?
@@rjames0820 could've been, but I guess they didn't think he was good enough at making money for them
Now the team is pleading and begging on Discord for people to wait for updates.
Alex, one of the people on the team said they couldn't implement everything due to 'time constraints'. It's called DELAYING THE GAME, Alex. Every single game publisher that has released crappy, unfinished games, for example CDPR (Cyberpunk 2077), promises updates to add all that content AFTER the game is released. Slimy pricks, they should have just delayed the game indefinitely or released HN2 in Early Access for like $10, and NOT cutting content then throwing them in paid DLCs.
Remember lads, this is from the same company who literally begged MatPat to do a theory on their cartoon, do you expect nothing less of a shitty "horror game for kids" game from them? They are sticking with the pattern, running their asses into the ground. They had SO MUCH potential with the second game, I was actually going to give them a chance, but literally the final product is just painfully mediocre. Who in their right mind would develop a game like this? You would have to be an idiot to be willing to push a game this unfinished into the stores, my guess is that they got lazy, said "to hell with it" and released the game without a word.
@@ilhambrewok7860 Exactly. It's terribly disappointing. I think I may be done with this franchise
This is a great example of a good premise completely consumed by bloat. The original product was intended as a small experience, centred around mind-games with an AI.
Then when it exploded, they tried to go full FNAF.
Difference is that fnaf started small and gradually made itself and it's lore bigger over time. And even fnaf isn't as good as it was.
The thing is, FNAF's lore started off relatively simple and self-contained in the early installments before it eventually becomes way too ridiculous and complicated for it's own good. They're largely segregated from the gameplay section and were only shown through "blink and you'll miss it" hidden messages and phone calls throughout each night.
The issue is that the Hello Neighbor developers urgently tried to shoehorn cryptic lore into their games when if it doesn't fit the concept of sneaking into your neighbor's home, alongside the complete lack of direction.
Remember when Hello Neighbor was just a small indie game with the cool mechanic of the AI fixing holes you personally found in its defenses and learn from your previous attempts so that the more you keep playing it, the more it felt like the AI was outsmarting your every move? But who needs that when you can make a big wacky uninteresting glitch house with lots of bizarre puzzles and platforming, am I correct?
Pepperidge Farm remembers…
Lol not Pepperidge farm...🤣🤣
@@ilhambrewok7860 | Part of me wonders if they didn't have the programmers to fully make that AI vision a reality, so they improvised. Regardless, they clearly didn't have a professional game designer on staff, because one of those would've shot down a good 80% of the crap that ended up going into the final game.
You forgot to mention that the base game is $40 and the "Deluxe edition" is $60 and there's people who found a way to complete the game in less than 2 minutes
40-60 bucks for 2 minutes of playtime? what a deal!
@@use2l AMAZING DRAL🙏🏻👄😻😻
I'm not saying this game is amazing or anything but that argument is so stupid. "Well speedrunners can beat the game fast so it's not worth the money"
Like people haven't found ways to beat Elden ring in half an hour.
@@Synnabelle you did not just compared Elden Ring with Hello neighbor 2. Both games cost the same, but the main difference is that a lot of games like Elden Ring have a LOT to offer, and even if you don't care about speedrunning, it has so much to do and a lot of replay value.
Meanwhile, even if you don't care about speedrunning, Hello Neighbor 2 is extremely short, you can beat it in around 2/3 hours and has absolutely no replay value. It's not worth $40/$60
@@santiagoherrera1853 The point just went right over your head.
Elden ring is 60 and Hello neighbor is 40 but even that is not the point. But saying that Elden Ring has more to offer than Hello Neighbor 2 is more valid. But even then that's only a small part of what goes into the overall pricing of games. My point is, "there's glitches to beat Hello Neighbor in 2 minutes" is a stupid metric to use for pricing. That's like saying the egg roll ending in Far Cry 4 should make it a 5 dollar game. Cause you can beat the game in less than 10 minutes.
2:53 Honestly, I can't even begin to imagine how much better hello neighbor could he if KLEI had it. It really seems like it could suit their kind of style.
They already did save raft wich was also a beta for a lot of time
Hello Neighbor is the purest definition of " Bit a lot more than it could possibly ever chew "
You know, if they just stuck with the "An AI that learns from it's mistakes" part instead of...whatever this is; I bet we might have gotten better games and even a great story!
The AI is all we wanted...
Check out Alien: Isolation.
Cant believe they completly removed that from the steam page a day before release
@@ivanalves8506 FOR REAL???
@@candylide ye
This franchise.... is propably money launderer.
Nice theory you got there
Yeah, it seems like a really ineffective way to do it, but I guess it works
too inefficient, money laundering is usually for amounts large enough for the irs to actually notice. A 60$ game vs a 10k painting, which would you rather scrub your cash with?
@@appalachiabrauchfrau ya look no further than pretentious art galleries if you wanna find money laundering lmao
@@appalachiabrauchfrau yeah sure if you're a level 100 crime boss, but a couple of shmucks who just made big illegal money, you go for a down low, slow method. Also, you can write off even more money as "work expenses"
The only reason they hide stuff and don't give you a map that shows if you have completed a room is because they don't want you to be able to refund
Hello Neighbor's 'fame' feels those stories where people make a deal with the devil to become famous. Like the deal was struck and tons of people fell into this dream-like euphoric state where they just loved it - not loved it for any real reason, they just loved it, like listening to deal-stricken jazz.
Yeah... if a company lies to you once, they will lie to you again, and deserve 0 trust from anyone until they redeem themselves. Even then I'd be skeptical. A willingness to do that sorta thing for money doesn't just disappear after a while. Terminal greed is terminal, shocker.
Fun fact: the menu for secret neighbor is still bugged where you have reset before actually playing the game
That’s not a fun fact.
And that’s a lie
@@thebluerebellion it's literally the start menu I've had to reset the game 7 times just to get past it but it might just be a bug only on the xbox version
Even the god damn menu is bugged? Good lord
The is kinda a situation where the devs had a community interested in their game and they decided the best thing to do was add a shit ton of lore
Which isn't the best thing sometimes
its like they tried to pull a fnaf
but obviously, atrociously failed at doing so
@@unixerse297 hello neighbor just really REALLY wants their game to have the same impact as FNAF, it's really painful to watch tbh
@@Loose3Cannon1it’s more painful watching fnaf trying to relive its glory days
They need to stop trying to be FNAF and he itself
@@Loose3Cannon1 and hello neighbors not the only one to copy fnafs impact
so many games try to be like fnaf and fail
I never really knew that this game franchise became a franchise.
This game exists because the developers have been desperately trying to build a "children's horror" empire the size of FNAF. Unfortunately for them (fortunate for everyone else) it has been backfiring miserably over the years because most people aren't actually THAT stupid enough to jump onto the hype bandwagon after the state the first game released in, but they likely won't give up and keep releasing these half-baked games for money. I've never seen anything more pathetic than these developers harassing a famous UA-camr to make theory videos on their flash cartoon for the game on their Twitter profile. What a bunch of attention-seeking clout chasers.
@@Dont_click_this_profil3 ok sure
8:21 I love that little joke far too much
Hello Neighbour feels like what happens when you make up a story as you go along except you have really bad memory loss and forget everything you’ve just said in the last 3 seconds
Man Foekoe is just like the devs of this game. teased crow guy thumbnail only it to be replaced with neighbor.
True i just noticed
Unrelated note but i love how through the years your thumbnails had become better and better, it shows how much dedication you put in any of your videos!
i love his goofy ahh art style!
My thoughts exactly, this one is great
The first poppy playtime video’s thumbnail was pretty good too
Babe wake up, new Foekoe video. Just kidding, none of us have girlfriends.
Gay men and straight women
I do :^)
A sister is all you need
real
@@YawnIsLame liar
Even just the fact that you can’t pick up most items shows how much this game has changed for the worse
2:27 something about the way the person jumps up and stares at the ceiling with a traffic cone in their hand for a good 2 seconds and then gets hit by an EF5 tornado made me laugh so hard
Calling it a joke implying thought was put into it
Yeah I also thought jokes were supposed to be funny, I don’t think even the shareholders are laughing, this is a complete and total failure
Hello Neighbor is essentially the "Hunt Down the Freeman" of indie horror games, where roasting on how terrible this franchise really was is far more entertaining than playing it by yourself.
It’s impressive how they can improve so much and yet so little. I dunno, man, I just can’t understand this series at all.
Why were the only two good things about the series were the pre-alpha and alpha one those were the only ones that had good AI and that was it that’s pretty sad how they can’t get it right anymore
This is like spending millions of dollars on decorations and advertisements for your new restaurant and when people finally enter you just chuck gorilla shit towards them. AND THEN YOU JUST KEEP ON DOING IT. Even though everyone knows that you’re the gorilla shit restaurant and that only literal children would be under the impression that the gorilla shit restaurant isn’t going to serve gorilla shit.
This is like yandere sim but if every time he thought of a new feature he charged you $20 to try it
@@potatoboy6094 I don’t know why, but when I looked up Hello Neighbor on Urban Dictionary, it actually refers to a cardboard or plastic tube stuffed with dryer sheets, you know, the smelly good ones, used to attempt to remove some of the pungent qualities of marijuana "reefer" smoke (works better the more stoned you are).
This, right here, perfectly describes the entire Hello Neighbor franchise as a whole.
Will we ever get to say hello to the neighbor ?
My mind just dies Everytime i look at how this franchise started and how it is now
Cool idea for a game with potential in 2013
And a big ass scam in 2022
I know what you mean, the nostalgia part of my brain is like “I mean I’ve seen this game before, it can’t be that bad if I remember it” but then I remember that
A) I’ve never played it and have only seen at most a few minutes of gameplay from UA-camrs I enjoy watching
B) this game is SUPPOSED to be a horror puzzle game, and yet I’m nostalgic about it like I’m nostalgic for the Garfield movie. I had honestly forgotten that this game was trying to be scary and wasn’t just a stealth game.
Yeah now this game is like finding out the guy who used to be funny and smart in high school is now a crackhead that sleeps in trash bins and fights cats over tuna
@@potatoboy6094 this teaser trailer for the first game realased back on 2016 ua-cam.com/video/i6nBPauHc0g/v-deo.html
perfectly captures what hello neighbor should have went with
theres just something so strange and melancholic about it
i simply wish the game had stood out with this asthetic
@@revivesyourgolder3130 they really made a mountain top out of a mole hill with this game, heaven knows I don’t know the lore, but I shouldn’t have to! “You’re a kid sneaking into your neighbors house” is more than enough context! I mean you don’t even have to add the scary door or any deeper shit, this isn’t FNAF, this isn’t dark souls, this is a simple game with a simple premise, but it was like the moment this game got attention the devs lost their shit and tried to capitalize as hard as they could, and turned a nice simple memorable game, into the saddest attempt at creating a mass media empire
@@revivesyourgolder3130 you know it's just a pre release right it's not the full game the creators have confirmed it
the real concept of hello neighbor was started as an animation by Nikita (the guy who began Hello neighbor) when he was learning animation in blender
At this point tinybuild and supercell are racing towards the bottom
You regularly putting Cult of the Lamb music in your videos is a really nice touch since it's a really soothing soundtrack for some reason 😌
The fact that you put Pikuniku music with the neighbor's hilarious bewildered face in the end is the best part about the game hands down. And it's not even in the game
Just read the title and I can agree 100%
Can’t believe this game sponsored Mrbeast
I’d give the game 6/10 or lower. It was OK but it wasn’t good or amazing. Still feels like a cash grab that wasn’t finished.
@@onecoolguy9499 at least he probably did something actually good with the money
@@onecoolguy9499 Wait, TinyBuild also sponsored MrBeast as well? Huh, didn't expect that to happen.
Why did the Pre Alpha of Hello Neighbor have such a better artstyle, idea, and A.I. than the actual game? I don't get it...
And even the concept Neighbor had some very interesting stuff, like the Neighbor breaking through the window....
I wish they went with the original concept, and not this one.
Fr, the new artstyle feels somewhat unpolished and way too cartoony for a horror game
@@firecraft1324 something something children's horror game
Omg Yes this game isnt bad in my opinion i thought it was great but its BAD in a completelty different way like lies and stuff. But im sorry hn2 is better than the "Oh pre alpha omg omg i miss it so much" This has 10x better graphics than pre alpha and 100000000x times better than the full game graphics. But the problem is the game is literally unfinished EVEN THE STORY IS NOT DONE LIKE BRUH THEY SAID THEY WILL MAKE CONTENT UPDATES AND TO WAIT FOR THEM. What is this? Bendy and the ink machine? also HN2 is the best hello neighbor game so far fight me pre alpha cannot compare to this game specifically.
@@yeeteryeet yeah
Ikr also it hade best AI in the series N nowadays week in the day oh that does nothing but when it sees you and then decides to chase you and then give up on you around the corner
Honestly, I agree with the stuff being said so far. The alphas are completely different games and sometimes I feel the developers are just getting sidetracked by builds that aren't related to the end product they're building towards
02:52 Wait, you telling me the guys who made Ultrakill also made all the other Doom Clones?
My respect!
New Blood is just a publisher, if I'm not mistaken.
@@TheDeathMedic they're mainly a publisher, but they also help out with development.
@@FrahdChikun That makes more sense.
Ah yes, faith,my favorite doom clone.
@@weeb_dweeb it is 8 bit, just like DOOM 1!
They didn't even name it something creative, like "Hello Neighbourhood" or "Hello Neighbour: We Meet Again"
EDIT: Holy is this reply section
Hello Neighbor 2: two
@@1FenFen1 hello neighbor 2: two II
@@yourfatboy5359 Hello Neighbor 2: two II 1 + 1
Hello Neighbor: the Sequel Dequel
Hello Neighbor 2 The Squeaksquel
It really wouldn't be that bad if the puzzles had some sense of cohesion... But instead, it has you running all over the place, trying to figure out wtf to do next until you inevitably google a walkthrough. I mean, even at the start, to get the scissors you need to go to a treehouse opposite the house, and then figure out how to get into the treehouse, and then figure out _another_ puzzle. All for some damn scissors.
This is what happens when the horror genre game goes towards the kid audiences
6:52 A broken game with broken promises, broken ai and a shitty cliffhanger with 3 DLC is charging me €35.56 what a scam
2:07 you are forgetting hello neighbor diaries 💀💀💀
Hello Neighbor 2 is, without a doubt, one of the horror games of all time. It will certainly go down in history as one of the games to have ever existed.
I liked when the neighbor said "It's Hello Neighboring time" and hello neighbored all over the place
The word “best” is left out for obvious reasons
@@genericname2747 the real hello neighbors were the friends we made along the way
@@thebluerebellion You could put "mid" and it would work perfectly
I'm not sure will "go down in history"
To go down in history, the game has to be worth remembering
Holy sh*t the part about how you could just do COD zombie easter eggs to be confused and lost is too accurate
I cant wait for Hello Neighbor 3: The Sequel Dequel
I was having a good day until I remembered this game existed
you can thank foekoe for reminding us that this atrocity exists
Hn2 is pretty gud but a shitty joke. Everything is not finished EVEN THE STORY AND A ROADMAP OF CONTENT UPDATES WILL HAPPEN. yes the guest aint dead. But hn2 is just full of lies and dissapointment and the worst part is, ITs the best hello neighbor game they released. Like thats the punchline of this joke.
Don’t worry! In a few weeks everyone will forget about this garbage
@@yeeteryeet the game is still in pre release it's not the full game tho the creators have confirmed it
@@potatoboy6094 not really the creators have said that the game is still on pre-release it's not the full game.
I would like to be SIMMING myself after witnessing this game
I'm slightly suspicious Tinybuild, (the company that makes the franchise) is just a money laundering front.
The mistake they made in my eyes is that they focused too hard on the puzzles and forgot the AI and on top of that, they tried too hard to be like FNAF. The thing that made the first FNAF and the alpha 1 of HN so interesting and "scary" to me, was the lack of lore. In both games you were just dumped in there, with very little bits of lore hanging around, and that lore wasn't pushed in your face. It was in the form of easter eggs. Which made both games mysterious and fun to theorize about. I still remember people making theories about what Golden Freddy was, if he was hiding behind the Kitchen's disabled cam, if the kids actually got stuffed into the suits. I even remember one about a kid that was stuffed into the GF suit and the suit somehow started to shrink, crushing the kid inside slowly. The fact that back then it wasn't confirmed and that Scott was purposely avoiding answering these questions kept the community talking for years. But now the lore is basically stuffed down your throat, which means that all the fun that was gained from finding the easter eggs and understanding what they mean is practically gone. FNAF is still hanging on somehow, despite how heavily Scott has, in my opinion, ruined it with all the lore he tried to cram in there, but unfortunately for TinyBuild, HN couldn't do the same. I understand that having lore is important to almost any game, but that lore should come second in these types of games if you ask me. And even as a second to the gameplay, it should still be very little. That's why back in 2016 if someone asked "Are the 5 missing kids stuffed into the suits?" or "What or who is Golden Freddy?", a whole discussion would start that could last weeks. But now if you ask that question, someone would just say "Yeah they are, Scott confirmed the kids are in the suits." and that would be it, and the people would just move on and forget.
Personally, I think FNAF 3 or 4 is where the franchise goes downhill.
You know you're bad when POPPY PLAYTIME is a better franchise.
The souless "kid horror" cashgrab with poor designs made to target dumb children manages to have games with puzzles that make ANY sense. Instead of being ridiculously cryptic.
Even it had dialogue.
What would a kid prefer to play?
Being chased by a random 40 year old man or being chased by creepy toys with BLOOD inside of them?
The highly awaited video sequel has finally arrived
The art on the thumbnail is better then the game itself.
even worse is this guy thinks garden of banban is a masterpice
this guy is a joke
When the first alpha came out, I had it wishlisted for a long time waiting for it to get good. Waiting to see what youtubers saw in it.
I finally gave up, removed it, and a couple of years later I'm finding out they released 13 of these things.
is anybody gonna talk about how good foekoe is at digital art? these thumbnails look so good!
the best thing about this whole franchise is its somewhat original art style and even thats kinda mid
It's not even that original
@@yutilyze-7143 yeah your right, the art style still mid though
its so stupid they based a whole franchise off of "uh oh, neighbor is bad go to basement because yes"
Although, the art style doesn't look really that bad, I feel like it's trying way too hard to be family-friendly when it's supposed to be, you know, a HORROR game. The slightly Tim Burton/Henry Selick-inspired art style from the alphas actually made everything a lot more intense, suspenseful and heartpounding, but then they eventually gave up halfway through and ditched it completely in favor of zany cartoon aesthetics reminiscent of stuff like Looney Tunes or Tom & Jerry, where they literally made the Neighbor's simple-looking house into Willy Wonka's chocolate factory.
@@ilhambrewok7860 my guy just got off from binging WickedWiz
@@yutilyze-7143 Yep, I watched that "What Went Wrong" video too. The old Hello Neighbor art style does felt somewhat influenced by Tim Burton's works, alongside Henry Selick (the director of The Nightmare Before Christmas and Coraline). It strikes the perfect balance of realism and stylization (the objects and environment were fairly realistic and grounded, while the Neighbor himself is heavily stylized) without being overly cartoonish and wacky, something that the later alphas didn't include. That being said, the premise felt like a combination of
In terms of the hello neighbor franchise, there are two types of things that they make. Cash grabby hello neighbor products, and hello neighbor games. We have only gotten one of the latter.
fyi latter means second in the list
@@thebluerebellion I was implying that even their current games fall into the first catagory
4:45 i am against the idea of a character telling you things but i think a hint system can work . something like the Room game hint system . also implementing map where you can put pins with note on them . will be really helpful to know which area need what and what next to do .
I have to admit, the artistic style in those two game looks much *much* better than in the first one
"Are we going to tell you where those items are being dropped off?.......... hahha-" that got me, somehow
Foekoe never fails to provide me with quality content every week. Thumbs Up
this really hellos my neighbour honestly
The A.I. in the alphas were so cool and I wished they made that a bigger focus, (also more character interactions depending on the time of day)
The ai in the first two alphas was awful imo. There was no way to tell where the neighbor is in the house and hiding is basically pointless. Its a process of going in and out of his house hoping that he doesnt see you instead of having an actual strategy. Not to mention in alpha 1 if he sees you he NEVER stops chasing you unless you get him stuck into your own house. I think the concept of the later ai is pretty decent.. its just that its so broken. With a couple of fixes it could actually be good.
@@thatanimegirlwiththecape4807 He most likely meant that the game was scarier that way (wich is true), or he meant the "AI" in the very old Trailer. But that was an Animation, but still better than what we have now.
@@RammansPizzas While the graphics indeed made a scarier environment back then the only thing that made the game have actual terrifying jumpscares back then was the overly loud music that would start out of nowhere. At least thats what scared me. The puzzles were also better. But the ai of the neighbor still didnt make sense and was buggy as hell.
@@thatanimegirlwiththecape4807 I meant the one in the very old trailer with no textures, like in the scene where the player blocks the door while being chased by the red and T-Posing Neighbour. The player is stuck in the room, looking around for some seconds and then........ *THE NEIGHBOUR BREAKS THROGH THE WINDOW AND RESUMES CHASE* . The Neighbour chases the Player, until he tries to escape via the Garage Door and the Neighbour quickly shuts it, proceeding to capture him. This Trailer, this Trailer! Everyone was caught off guard and excited for the Game. They made such a big Deal out of it and then trew it all away. Yes, it was all just Animation, not real, but alteast deliver what you promised.
@@RammansPizzas i know the trailer calm down but when he said alphas makes sense that my mind went to the games. And makes sense because of how many people i see saying how good the alphas are.
I had so much hope for it cause the hello neighbor 2 alphas were so good but then we got this and this is from someone who has nyan cat in his username holy hell
They even added that raven guy just to test A.I for HN2 and they made us think that this guy was going to play a massive role in HN2 for literal 2 YEARS!!, They even made a based game on him "Hello Guest" and no hints of it actually being Hello Neighbour 2
Like they can still return hello guest with the theme park with the raven guy and make a little happy
I don’t get why people keep giving this franchise a chance. It’s proven since it’s release that they cannot make a functional game.
Apparently, the franchise is mostly used to sell toys to children
For some inexplicable reason, there's a spin-off called "Hello Engineer"
I can really tell how pissed Fokoe Is about this franchise and I can’t even blame him or anyone.
Really sad to see the Guest not appear that much, he seemed like a pretty good way to make the game more scarier and mysterious
Y'know, considering some of the absolute tripe MatPat made theories for, I'm surprised Tinybuild would even _need_ to beg him for a theory video.
I know I’m kinda late, but I just realized that in Hello Neighbor, you basically play as someone committing the crimes of trespassing, home invasion, and breaking-and-entering.
honestly i haven't even played or watched a walkthrough of this game, i had so low expectations that i just went and watched critikal speedrun it
Hello Neighbour is the sort of game that requires fantastic AI developers and excellent puzzle designers to make work. Instead, Tinybuild seems to be putting most of its resources into art and visuals. A good-looking game is nice, but it hardly matters if it plays terribly.
The speedruns of this game shows how much effort was put on this game!
Bro, its a game for kids, ive played both games on both switch and ps5. And its so fun!
I kept misreading the “simming” as “Stimming” in the thumbnail and got really confused until I saw the thumbnail enough I just clicked.
the books are genuinely good tbh, the storytelling is really well done
I disagree the over franchising of the entire IP is just gross
Biggest complement I can give the game is the neighbor having some stubble goes a long way in making him look less terrible, he’s not creepy by any means but it’s a step in the right direction for sure.
Wow, I'm so shocked that Hello Neighbor 2 ended up the same way Hello Neighbor did. The company learned nothing
Those who don't know their history may be doomed to repeat it. Any overhyped games will forever be doomed through community dramas, mismanagement of the situation itself, and incompetent developers. To quote George Lucas: "It's like poetry, it rhymes."
Speaking of developers with talent.
Imagine if Hello Neighbor was developed by David Szymanski.
Well when it comes to 4:59 be careful what you wish for, you just get the kind of map you see in sea of thieves.
Speaking of Sea of Thieves maps, I wonder if they could make it so you could draw more than circles on them & could chart where you are & a path to what you need on the one you hold in you hand but you have to get on the floor or something to do so.
Remember their first game No Time To Explain? Yeah, things used to be cool!
This is WORSE than WATCH DOGS CMON
No time to explain Is honestly really good, and seeing how far they fell kinda hurts
Reminder that TinyBuild is a publisher, the devs are a completely different team.
@@milkforever But still if I ran TinyBuild, I would have stopped publishing these games and puplish actual good games by talented Studios.
@@milkforever True! But tiny build could get one of thier teams to do it maybe!