Bay Route Longplay (Arcade) [QHD]
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- Опубліковано 25 сер 2024
- Developed by SunSoft and published by Sega in 1989
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Run and gun shooter that tried to be Sega's answer to Contra. It's a pretty average example of the genre, without much to make it stand out, other than the name (which would probably be considered in bad taste today.
#sega
#retrogaming
#sunsoft
Bay Route: the capital of Lebanon 🇱🇧 😉
That's "Leigh Ban On". Spell it correctly! 🤣🤣🤣
Well duh.
everyone says it looks like contra, I see alien 3 mixed with midnight resistance
This game is inferior in all compared to this games
Anyway is a good game
I love this type of video game! What 80's quality! Spectacular atmosphere! Thanks for sharing !
I like how there's different death cries for the enemies, instead of one, which makes it so repetitive and boring! Great attention to detail in the sound department by SunSoft!
It's like if you mixed Contra and Journey to Silius and stuck it on an Amiga.
Sega System 16B, so actually close(r) to a Mega Drive
I mean everyone is going on about 'clone' this and 'clone' that but 75% of that weapon swapping system ended up in Contra Shattered Soldier so really, it's a wash.
Wow! This feels like some arcade game I've never seen before! Nice one!
What Lance and Bill did before the Alien wars.
This could have been ported to the Genesis. The music is spot on.
Good run & gun, i will test on my channel 😃
In Japan, you cannot copyright the mechanics of a game (shoot 'em up, Zelda clone, etc.), only the graphics and sound. This is why so many clones exist.
This isn't limited to Japan. Consider Words With Friends, or all the Minecraft clones out there. In general: if you blatantly reuse characters, settings, assets, source code, etc. from a prior work, then you've definitely violated copyright. But game mechanics (which would be covered by patent, not copyright), and general themes (such as "Nordic fantasy role-playing game"), are much harder to build a legal case against.
en.wikipedia.org/wiki/Video_game_clone#Legal_aspects_related_to_clones
You can't copyright stuff that broad...anywhere.
Clones are rare outside of Japan?....wut??
"Scenes a faire" (e.g. common tropes that can be related to a style of work) cannot be copyrighted. That was why Capcom lost a lawsuit against Data East, allowing DE's "Fighter's History" (a fighting game very similar to Street Fighter II) to be sold and distributed.
Bay Route: "Hey Contra can I copy you?" Contra: "Yeah but try not to make it obvious."
That's how it went ✌
"Okay"
(tries to hide it by making graphics way crappier)
Way different. For example, you don't die in one poke like the supermusclemen in the Konami game.
This game looks like it was released in '86 (outdated graphics, small sprites, annoying sounds). In '89 we were playing Golden Axe, Final Fight, and TMNT. If I saw it in an arcade today, though, I'd definitely play it!
NARC was 1989 for fucks sake
Hell, I'd put it more at 1985. The graphics look like a side scrolling Gauntlet.
Aliens and Rolling Thunder were '86 and looked better than this.
But jesus, for 1989? 2 full years after Contra that it was blatantly ripping off?
@@dorpth Gauntlet had more charm :)
The game runs on hardware designed in 1985, brainlet.
@@dorpth
Well, both Aliens and RT run on faster, more expensive and more complex hardware.
Wow, very high action game. It like on Contra. Where is a voice in game “Hurry up!” It means that where is some time limit? Good game! 😊👍
We all're Contra..🙌🎸😎
We're not ripping off Contra. We're just gonna borrow it for a little while. Thanks, fellas.
As most comments are comparing this to Contra (what about Thunder Fox etc????) we must be fair and say this game is superior than the two Arcade Contra games.
Superior than Contra 1 and 2? How?
How to open a door: Shoot at it about 16 times and it explodes.
Sun always felt like one of those companies like Technos where they were clearly more comfortable designing games for consumer systems. Their arcade fare isn't quite up to the same standard. (Nobody *wants* to play Kangaroo)
The presentation here is interesting. Apparently takes a fair deal of inspiration from The Terminator's future war scenes; Makes me wonder if this had any development overlap with Journey to Silius. (Which would still be intended as a The Terminator tie-in at the time this one still hit arcades)
Suntra! Nice playthrough!
Recién lo terminé JOYA
What do you mean by jewel?
Be fair in hindsight and see the background, this game is clearly a clone of contra but I ask you which one do you compare it to? With the super against 3 or the first Arcade of Contra? This game for the year of release it is obvious that the Snes one did not come out so it would be fair with the Arcade one and I must say that it is superior to the original Arcade. Now we must give credit that the weapon system has interesting and original variants that were later seen in copied against Hardcorps and against 3, for example the flame thrower here is the most effective and original weapon in this clone, a weapon that I would later see Against 3; Another detail is the multiple shot is not so tricky and it is balancing forcing you to use the most weapons at certain levels. And they should not be confused, the game is not easy, it requires a lot of memorization and it is not as easy as seen in video, I played it and if it is more difficult than against 3 but not as impossible as against 1 from Nes but more difficult than against 1 from Arcade.
So let me guess this straight, this is journey to silius the arcade game
I'm willing to bet that this was yet another "supposed to be a Terminator video game"
Sega and Sunsoft, two heavyweights in gaming in '89, pooled their collective talents to make this crap?!
That's kind of weird indeed
SEGA only licensed the hardware and handled distribution. They had no creative input in this.
It's a Konami Contra clone :) Dying jus by touching fire for 1 millisecond? Ridiculous :D Makes the game very easy it seems, hehe. :)
good art 😇😇😘😘
Contra met Midnight Resistance
"STAY DOWN!" "STAY DOWN!" "STAY DOWN!"
This pre-dated Contra Hard Corps for the Megadrive.
this is Contra ^^)
The gameplay looks very Contra/Gryzor like- which were games I enjoyed although I haven't played this one.
The visuals are surprisingly poor. The graphics standard was overall much higher in 1989. Btw : there's a Robocop rip off around 5:25
just a poor man's Contra really isn't it. What year was Contra, 86? 87?
1987
Wow that floating bike level was awful.
holy contra
This has arcade achieves all over it, ps4/5 Xbox
You Play on Ultra light ?
5:20
ED209!
Beirut. Nice.
There are some cool things going on with the graphics because this is SunSoft we're talking about, but did the protagonist really have to run along at such a crawl? I also like that the enemies are generic-looking warehouse workers and dudes in what has to be the flimsiest vehicles I've ever seen, taking one shot to up and explode 🤣
Weeee hooo!
It's like contra. I guess Sega does what Konami did.
it's more like sega genesis than arcade
It's basically Contra!
To the point that even one of the enemy types just shouts "BILL!" when they die.
With a life bar! No one hit deaths here.
👉👍🎮👍🕹👍🎮👍🕹👍🎮👍🕹👌
Looks like a clone of Contra weapon wise
Okay one thing i don't like about some Sega titles in arcade...is that they are mostly VERY loud, but only the music is loud, the SFX are barely audible only if you playing using headphones.
Beirut🤣🤣🤣🤣
Sega does Contra only with more music that sounds like people tapping on a pile of rusty old tins. lol
Contra clone
Mr PLANdemic say have a nice look
Whatever you say.....bla bla maybe?
Contra rip off 😳😳😳?.