The Making of GoldenEye 007 (N64) | Documentary
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- Опубліковано 6 чер 2024
- This documentary offers a glimpse into the making of one of my all-time favourite games; a game that revolutionised first-person shooters, and defined the Nintendo 64 - GoldenEye 007.
Join me as we look into the birth and development of the game, and hear some inside information from several of its developers.
0:00 Intro
3:00 Team
15:05 Concept
19:00 Bond licence
22:25 Reference material
26:58 Hardware & Software
34:16 Level design
39:05 Character design & Motion capture
46:27 Missions & AI
56:15 Cut content
57:50 Gadgets
1:00:47 Soundtrack
1:13:53 Controls
1:17:39 Multiplayer
1:24:47 Playtesting
1:27:43 Cheats
1:29:48 Release & Success
1:38:05 Legacy
1:40:01 Credits
A huge thank you to:
David Doak
/ drdoak
Mark Edmonds
www.mobygames.com/developer/s...
Karl Hilton
www.mobygames.com/developer/k...
Brett Jones
brett-jones-art.co.uk/
Grant Kirkhope
/ grantkirkhope
Graeme Norgate
/ norgans
Gameplay footage (16:9) from:
The Mr. X Podcast
/ @themrxpodcast
Gameplay footage (4:3) from:
World of Longplays (played by Darius320)
/ @worldoflongplays
Multiplayer footage from:
InstantClassicGames
/ @instantclassicgames
Shinobi ̄\[T]/ ̄
/ @westendshinobi
XBLA footage from:
Graslu00
/ @graslu00
Special Thanks to:
Matt Farrell
Essex Retro Gamer
/ channel
#GoldenEye #N64 #Rare #007 #Nintendo - Ігри
Hope you all enjoy this one. All six interviews will be uploaded in full (with video) in the coming weeks to the playlist below.
ua-cam.com/video/P73YuAeHvMc/v-deo.html
Oh man, hearing Mr. Doak talk about people who say GE or PD don't hold up made me wince. Even before the Project Bean leak, I had already replayed both GoldenEye and Perfect Dark using an Emulator along with a Mouse & Keyboard plugin. The controls felt really tight, and this is coming from someone who grew up on Quake games. It's a cryin' shame that GoldenEye XBLA will likely never see an official re-release, almost seen as a pariah by the right's owners.
@@SuperFriendBFG I know, right. I loved that he said that, because I still play it all the time and find myself constantly defending it.
Hola , por que no pones disponibles subtítulos en español ???
@@kingtofive5 Están disponibles. Puede seleccionar la traducción automática en los subtítulos.
@@onaretrotip mmmmm voy a buscar , muchas gracias
To any of the Rare team involved in this game that are reading this, thank you. Thank you so much of hours of entertainment. You're all purely legends.
👍
I was chief designer of the levels and models and script and write the story and animations. I did about 60% of the game myself.
@@bobbyrayofthefamilysmith24 of course you did Bobby
Randy Boyer, is that you? It's me, Martin Mark, remember how we designed some of the levels together, especially later in the game?
@@bobbyrayofthefamilysmith24 your other comments on this video prove otherwise.
This should be considered the definitive word on the history of GoldenEye. I’ll be rewatching for years to come. Well Done, man!!
Thank you so much, Calvin. Very kind.
Absolutely. This is a labour of love and it’s apparent that hundreds of hours were invested in pulling it off. The contributors were also aware they must’ve been partaking in something substantial! Great work. Thanks.
@@duncanmclellan Thank you very much.
Well said this is very well made you maid quite the documentary. As someone who was born in 91 i lived the goldeneye and nintendo 64 years iv always whanted to know the making of and this video answerd it quite well thnk you
@@WickedRaccoon16_61 My pleasure! Glad you enjoyed it.
Kids these days will never know how much fun a bunch of friends split screening goldeneye can truly have
Sad but true.
Yes, multiplayer died after this game. Sad.
I'm a thirteen year old, and goldeneye is my favorite game. Me and my mom play the multiplayer together
@@Chadhogan111 never played Halo? Left4Dead? There were lots of couch games after Goldeneye, not sure how many were on Nintendo, other than Smash Bros etc
Not as much fun as Perfect Dark
"There was a pressure to deliver, but not of budget or time. But to deliver a good game first."
We need that again today
100%. At least it's returned to a degree with the indie scene.
Hideo Kojima had the exact same philosophy with Metal Gear and was literally fired for it. People have accepted low quality and paid for it. Supply and demand. If people would simply stop buying trash, they'd stop making it. It's the consumer's fault.
@@this_mfr I believe it
@@this_mfr Absolutely. This is why people need to stop pre-ordering games.
@@onaretrotipI know I stopped. After Battlefield 3 I have yet to pre order another game, literally returned the game same day I picked up and went back to Bad Company 2
I’m still playing this on the 64 that I got Christmas morning when I was 5. My wife doesn’t play, but I’ve caught her humming some of the music around the house 😂 the music is her favorite part.
Hahaha brilliant!
I got my N64 for Christmas when I was 7 and foolishly traded it in for a GameCube. One of my biggest regrets!
I allowed my mom to sell my games in a garage sale a long time ago, but told her not to give up the console. Very glad I was smart enough to mention that part.
@@ItsVictoriaG My N64 was stolen, I know how you feel.
@@wadeokaysguitar I sold my games except for Goldeneye, couldn't let go of it.
I cant believe they actually made a movie about this game. What a time to be alive!
LOL
No, the game was released one year after the movie itself! 🤣
Yeah... lol ... like .. Woah Hey check out this video game.. wow this is a really cool area here .. Oh so that's what the character looks like that you play as? Dude we should like totally gather our resources & time & effort & just start filming an entire movie based off of THIS video game! How about Pierce Brosnan? He looks just like this video game's main character!!
@@LeonSheeter Sometimes I wonder if they used Pierce Brosnan and Sean Bean as inspiration for the characters. Great casting eye for whoever cast the cast.
@@Z_RLBXY I wonder that too... but uhh.. Oh, while I'm at it.. What the F--- kinda "making of" video is this?? I thought it would show the whole Rareware team sitting around like "There, now we have proximity mines all coded, How are you doing over there, Dr. Doak? good"
Young people will never understand how important and how pivotal this game was for defining and shaping first person shooters. This is the GOAT without question. So many hours played with friends on split screen, sleep overs, bets, etc. the memories are engrained in me and many of my longtime friends even 25 years later. This is an amazing piece of work
I think young people take a lot for granted when it comes to video games. Good times back then though! Thank you.
I remember playing with 4 players and using a separate TV and blocking out half the screen with paper... 😆
Had a few of my younger colleagues round for beers during lockdown and had the n64 out and gave them a shot. It was interesting that only 10 years difference existed between us but theyd never heard of or appreciated goldeneye.
Quake enters the chat. Quake did everything GE did and A LOT more over a year before GE did it. All Goldeney did was jade multiple generations of gamers into thinking that FPS games could work at all with a controller forever fucking over design in the genre. Controllers DRAMATICALLY hinder FPS game design.
A masterpiece. Man,I'm getting old...
David Doak will forever be a living legend in my eyes.
“Dr. Doak”
Absolutely.
I HATE DOAK!!!!!! And Goldeneye now because of him!!! Which is weird because I used to love it before playing this recent port and trying to get 00 agent facility time 2:05 😂
@@clockworkNate lol 😂
Time to leave Dr. Doak
Thats my family name. I didn't know it was common enough
I still remember walking up to the counter at Toys R Us with a bag full of quarters and singles to get my $70 copy of GoldenEye complete with rumble pack. This project is beyond just being a game.
Ah, good times.
This game was $70?
@@Sov92 yes
@@samuelreddick4083 That is mind blowing for the time but worth EVERY penny. It makes me even more grateful I had the chance to grow up with this fine game.
@@Sov92
It was quite common back then for people to go to their local Blockbuster and rent the console and the game on weekends to play all nighters instead of buying such an expensive game and console… me and my roommates used to do that in the late 90s when I was in college. I never played the campaign pf this game - only match after endless match of the multiplayer. It was so addicting!!
I love the fact that the dev team was made up of mostly greenhorns who never made a game before. Honestly, as a programmer myself, that's inspirational.
It's great isn't it!
@Micozane Woods A person who is inexperienced.
They created a masterpiece
there is a certain magic to a working on a project that has no "right way" to complete
Same
The death animations and reactions from the enemies being shot are the best ive seen in a shooter.
Yeah, they're awesome. And Duncan Botwood acted them all out!
Great part of the game for sure
And that was a looooong time ago
Huh? It's unrealistic. Are you high?
My friends and I would laugh our asses off watching the enemy ai die. For a bunch of 11 yr olds, that was funny 🤣
This documentary is an astounding achievement. And GoldenEye 007 didn't just change gaming. It changed millions of lives and created permanent childhood memories for an entire generation.
Absolutely!
Games are a negative distraction for childs and should be banned.
@@bobbyrayofthefamilysmith24 agreed.all who play should be out to death. I'll bet you play games so
@bobby ray of the family smith you should be banned. Also, it is "children," not childs.
@@NintenDub I'm far too busy being a productive member of society to play child games.
We all grew up with our dads watching WW2 documentaries endlessly. Our kids will grow up with us watching old video game documentaries.
Wow, I absolutely love this comment. So true.
facts although I think is important even to show kids from now the docu's about ww2
@@SuperHns Nah fam. Show them the documentary about the making of Medal of Honor or something.
@@llamajuice my grandparents almost didn't make it so my kid is going to know the history is important we teach history so it hopefully won't be repeating
@@llamajuice that too.
Nothing beats being sat there with four of your mates on a 14" television all with grenade launchers in the Temple. No phone constantly buzzing with all that Facebook/Instagram/Snapchat nonsense. Wish I could go back to that time. I remember unboxing my N64 on Christmas day (with Goldeneye) and my dear Dad helping me to set it up. A bottled, treasured feeling.
Thanks for a great documentary! Much appreciated!
Good times indeed :)
Thank you! Glad you enjoyed it.
n64 was a special time
Just turn off notifications and get smaller tv.
This is exactly what me n friends would do! When me n my friends graduated school we played this n Tony Hawks pro skater almost every single night! But on goldeneye it was always the funniest with grenade launchers only! Especially those long shots u jus get lucky on once n a while. 😂 man the nostalgia is real with this one!
Even better is when your parents go away for the weekend, so you set the N64 up on the big TV downstairs. You load up Goldeneye, and tape bedsheets to the TV so that you can divide the screen up and block the other players from looking at your screen.
Playing multiplayer Goldeneye as a genuine stealth game (turn the radar off for extra fun) is amazing.
The only downside is having to explain to your parents what those sticky marks on top of the TV are.
I'm 36. To this day, it is the best FPS in history. The physics, the auto aim, the loud gun sounds, the unique level layouts, the soundtrack, the ruthlessness of those baby blue turrets on the ceiling. Best experience of my life and I wish they'd remaster it in full
Totally agree. A proper remaster would be nice. Love the cancelled XBOX 360 version; been playing that a lot.
Yup. Best game ever made. While all the preps were playing their fancy new Xboxes with that Halo garbage, my friends and I played N64.
Try the leaked canceled remaster.
33 here. I always remember being unsettled by blood soaking through their clothes on multiplayer... And the blood didn't leave upon respawning. It added a brutal intensity to the gameplay.
You've got to buy some newer games if you think this is the greatest FPS of all time. For some reason, people often list outdated games in their top 10 of all time. The question is best game -- not "game I enjoyed most growing up" or "Game I have the most nostalgia for" or "Game that impacted video games the most" or "Game that was superior to all games in its genre back in the day and maybe a little bit in the future" or any other question. I'd rather play a 5/10 modern shooter over Golden Eye any day.
Thank you to the Rare team for contributing such a massive amount to my childhood.
👌
An incredible piece of work Pete. Since the games release, we’ve all heard and read much more diluted versions of the development history via individual interviews and lesser scale documentaries but to have the ambition and dedication to pull something of this magnitude together should be applauded. You should be extremely proud of what you’ve achieved here. Many thanks.
Ah, thank you so much, Darren. I found that too - there doesn't seem to be a making of GoldenEye video with the developers in that's all-encompassing. It's all dotted around in pieces. Really glad you enjoyed it!
I still play it to this day, in fact I recently attended a Goldeneye tournament at a brewery. Hadn’t booted it up in years, but didn’t take long to get back into the groove. Thank you to everyone who worked on this. Many happy memories. Best video game ever!
Awesome. I won a GoldenEye tournament about 7 years ago at an expo. I was so chuffed! LOL
This is one of, if not the best making of a video game documentary I've ever seen.
Wow, thank you so much! 😭
This game was so much fun, a prominent part of my childhood. Deathmatch especially when we had sleepovers
Good times.
Miss those times !
The Golden Gun 😍😍😍
One of the most brilliant, talented group of people to ever develop a game, certainly one of the greatest games ever made. During high school I spent many a weekend playing multiplayer with my 2 closest friends, often going to bed at 6 am Saturday or Sunday morning. Sometimes we even had a fourth if my other good friend was over. Those times rank among the finest gaming moments of my life. I can't believe it's been 25 years. Thank you for this incredible documentary.
Good times indeed. I'm sure so many of us have similar fond memories of playing this with friends. Thank you, it was my pleasure!
Oh yeah, sleepovers were next level amazing once Goldeneye came out.
I used to live a 15 minute drive away from Twycross when I was a child. If the 10 year old me knew that my favourite games like DKC, Killer Instinct and Goldeneye 64 were made in my city, my mind would've been blown.
🤯
As someone who used to work in the industry and was deeply involved in distribution at the time this game was released, I can't really emphasize how important this game was. Before there was a Halo there was GoldenEye. Well done, I think I'll subscribe.
Yes, I've found that people really understate its impact because it's "just another FPS on console". But at the time, FPS on console really wasn't a thing. Hugely influential.
Thank you!
RARE...you are responsible for a majority of my best childhood memories with my siblings. Thank you for creating something that brought people together in an innovative way.
👏
The algorithm finally blessed me 9 months later, what an excellent documentary of an all time great revolutionary game. You hear little tidbits of this over the years, but this is so concise and it's intriguing hearing all aspects of development and how it all came together perfectly.
I love the story of the multiplayer development. I wonder if they knew how truly special of a game they had when they had those moments and how millions of people would share that feeling. It was good to hear at E3 how receptive people were over it especially with doubts over your own game. Possibly my favorite movie and game combination ever, I can't think of anything that tops it.
Finally the algorithm comes good! LOL
Thank you, really pleased you enjoyed it.
Same! Thanks algorithm, finally
I've watched so many Goldeneye 'making of's' on UA-cam that I really didn't think there was anything new to learn. I was wrong.
Yours is the best one. It's definitive. Well worth the 101 minutes - which incidentally, must have taken you an ice age to make !
Thank you so much, that's really kind of you to say. And yes, it took a very long time, but worth it!
All of these guys will always be remembered for this legendary game, im thankful for these group of guys
I am too!
We're going to be the old geezers soon
😂😂😂
Very well done. The fact that they were able to make the most iconic first person shooter of all time with so many limitations is mind blowing. Oh and that pause music 🤯
Thank you! Yes, it's amazing what they achieved. Got to love the pause menu music.
It was also great that Nintendo wasn't going all micro on them like most of the big publishers do nowadays. Sony coming down on Hello Games for NMS after they already told them it was going to take longer than they wanted it to being a good example. Or EA blowing out Mass Effect Andromeda, and Dragon Age 2 because "MONEY NOW"
In a way the limitations are what made it so good. They had to cut all the shit out to make it fit
No one was looking forward to this game. I ignored it in Nintendo Power and other magazines. Then one evening the commercial for it played on TV and said it was launching the next day. My whole family was blown away by what we saw and my dad stated "we're going to buy that first thing tomorrow". We woke up early and picked it up at K-Mart. We were that store's first sale of it.
I played the first few levels, and started running around the neighborhood, cartridge in hand to show it off to everyone else. Virtually the whole block immediately ran out to buy their own copies after tasting it. What a time, and what a cultural zeitgeist of a game. Block parties and sleepovers were so special back then.
Yeah, film licensed games were not something people ever expected to be good.
An aspect of this game that I dont think gets enough attention is the music. The music produced by Graeme and Grant in this game makes them a couple of the most genius composers ever. Each mission (except Jungle) has a unique theme that adds a distinct atmosphere that disappears in the event that it is turned off. The fact that each song is also a derivative of the Bond theme song makes it even more genius. Theres no other game that has even remotely replicated this feat before or since. Halo for example, does have some great atmospheric music that enhances the game, but it is nowhere as impactful or as distinct as GE. This game truly is one of a kind.
Couldn't agree more! That's why I had to dedicate a good chunk of the video to the music.
The choice to omit music entirely from Jungle after so many levels accompanied by intense, driving electronic and rock music was genius. It turns a relatively ordinary, linear corridor shooting level into a tense crawl through the underbrush, never sure if the next tree is hiding a soldier who will cut off a third or more of your health.
Feature-length film!? damn, im gonna need to get some snacks for this one.
For sure. And a nice drink. Hope you enjoy it!
Such an incredible effort here, dude. Unbelievable that you got the whole gang. The insight into the process is fascinating. Another incredible service you've given the community!
Thank you so much, Matt!
Yes! He did an amazing job.
This is so well put together. The amount of hours my friends and I put into the multiplayer after school is unreal. I would know exactly where everyone was who needs a UAV when you can screen cheat! 4 player split screen on a 14inch TV, I even managed to get it running on a black and white radio tv tuner that had a 5inch screen. Good times
Thank you very much! Haha yes, good times. I've been playing it loads recently on a 9" CRT as the picture looks great.
Hey it's not cheating when everyone has the same advantage. It's just another tool.
haha it's impossible not to screen cheat my brother would always put it on license to kill mode so it was one shot kill because he could always get the first shot off lol
This was great. I love that you managed to get so many new interviews and details from the original team! If I could thumbs-up this more than once, I very much would!
Thank you very much! Glad you enjoyed it.
This game is so close to my heart and I loved hearing each and every one of their stories on how it all came together. Thank you to the team at Rare and Thank you onaretrotrip for putting this video together.
Very close to mine too, so it really was a pleasure getting to do this. Thank you!
So glad we get to play this again on our Xbox and or switch. This game will always be favorite and what a great story. They are legends forever. The retirement home in 2060 is going to be all goldeneye land parties.
Hahaha I hope so!
Seriously one of the best gaming documentaries here on UA-cam ever made. Thanks for this!
Wow, that's high praise indeed! Thank you so much, Denis.
the animation for goldeneye is so underrated its crazy
Yeah the mo-cap is spot on.
i remember the day of picking this game up for the first time in a mom and pop's video rental store for $1 a day, and setting it back on the shelf and my uncle telling me, lets rent it. And we did. and it was glorious. Crazy how that memory of that moment was sealed in my mind.
Amazing the little things we remember.
This is epic. This game was a huge part of my childhood so I’m so happy that you put so much time and love into making this documentary. Well done!
My pleasure! Glad you enjoyed it.
This video is truly a work of art. Thank you so much for creating such a treasure!
Oh wow, thank you so much! Too kind. It was my pleasure :)
To say this team went above and beyond with this game is a great understatement. So many clever features. Great music. Groundbreaking concepts. Truly cutting edge for it’s time and still a blast to play to this day.
100%!
This was by far one of the best games I experienced in my childhood up there with FFVII. I still remember countless afternoons playing multiplayer splitscreen of this marvel of a game with my friends.
Good times :)
One of the most informative YT game videos I ever had the great pleasure to watch. By far my favourite video. Really shows how humble and great the team at Rareware back then! Fantastic watch and an absolute Incredible effort.
Thanks so much Pete! 🔥
Thanks, Luke! Kind words indeed. Yes, they're all incredibly humble, it's nice to see. Glad you enjoyed it mate.
This documentary is truly legendary, so much stuff I didn’t know about, especially how the music was engineered!
Seriously, great work, I couldn’t imagine how overwhelming this was to edit.
Thank you very much! Glad you enjoyed it. Yes, editing it together was a logistical nightmare, but a lot of fun LOL.
This and perfect dark were what made me miss many homeworks back in the day, I was obsessed with Stealthing, Speedrunning and trying to find new ways to clear the levels, find glitches and exploits and mix and match the different built-in cheat codes as well as the punch-in codes. Then when I got my first PC and installed the Goldeneye setup editor and became enthralled creating my own missions; spent entire days learning the INS and outs of the editor and dreamed of playing patched roms on my console. Such a great teenage.
That's awesome! Good times :)
This is an absolutely incredible video. I'm only an hour in so far but you can see just how much work has gone into this. Props for getting the original developers on board too, icing on the cake. Well done.
Thank you very much! Glad you're enjoying it.
Absolutely brilliant documentary Pete!
So in depth and really enjoyable to hear from the actual developers mate!
Thank you so much, Ian.
This is absolutely fantastic! Goldeneye absolutely blew me away when I was 10 years old and still does to this day! This documentary gives me so much insight into exactly why in every department. Thank you, man!
Thank you! Really glad you enjoyed it.
Absolutely loved watching this documentary. Well done Pete! You outdid yourself!
Thank you very much! Thanks for watching.
So many memories playing this game for hours and hours as a kid with my friends. Big head mode, paintball mod, tiny agents, etc. Then when your friends go home you could have a blast with the campaign. So much fun to be had with this game.
Me too. Great times :)
Great video! Thanks for the upload and very well done! An extra thanks the Goldeneye team members who participated! I'd love to see someone do comprehensive Perfect Dark and TimeSplitters making of documentaries like this with the team members. Video was awesome!
Thank you very much! Glad you enjoyed it. Love Timesplitters too. David talks about it a bit in his interview, and several of the team talk about Perfect Dark. I'll be uploading the full interviews (with video) soon.
One of only two games I enjoy on the N64, utterly brilliant video Pete, UA-cam on another level.
You've been great company at work today, thanks mate 👍
Thanks so much, David. I enjoyed very few games on the N64 as well, but this is one of my all-time favourite games. Glad you enjoyed it mate!
You've really outdone yourself with this video! Such a huge game from my childhood and it's so cool learning about it and hearing from the devs. Well done and thank you for making this. It deserves all the views and more!
Thank you so much! Glad you enjoyed it.
It’s hard to put into words how completely this game captured my imagination as a 12 year old. I still remember vividly the first time I played the Dam level and came to the locked gate. I was so confused. “There’s no way I can shoot this lock, right?” When I shot it and it popped off I knew this game was something special. The single greatest gaming experience I’ve ever had.
Yes! It's a shame that a lot of people only experienced the multiplayer, because the single-player missions were absolutely brilliant, and the way the levels and missions were designed was very clever.
@@onaretrotip
Someone said that Nintendo re-released this game on their Switch? Is that true? My ex-boyfriend gave me his used Switch, but I have yet to fire it up even though there is quite a few games I would like to play on it. I used to play Goldeneye 007 damn near every weekend for a while there with my college roommate and her boyfriend back in ‘97 (we’d rent the console and game from Blockbuster).
It was addicting af! We would play so bloody much in those Friday and Saturday overnighters that during the few hours of sleep I got, I’d dream and dream that I was still playing the game, frantically running through corridor after corridor lol.
I was way too busy with my studies to play the game’s campaign (when you put yourself through college, you don’t fuck around much so you don’t fuck it up) - therefore all we’d do is play non-stop multiplayer for the precious little time we were renting the console. I would definitely be interested in seeing what the campaign is like, so that would be super cool if it really is available on the Switch!
P.S. This video was such a good reminder of those memories, so thanks for that! I often think about how special gaming used to be when I started on the Atari as a kid in the 80s, then on to Nintendo, and then my friend getting an XBOX with Halo on it in the early 2000s... gaming was extra special back then because it was so focused on friends and family playing _TOGETHER_ *in the same physical room,* where you can see each other’s expressions and laughter in person.
Sure, once in awhile a game will include couch co-op campaigns these days, but it’s extremely rare. So much of our social interactions have been reduced with the advent of internet multiplayer - *it’s just not the same.* Moreover, they can even isolate you from having a normal healthy IRL social life - being quite deceptive in that way. Like MMORPGS have done to countless folks (World of Warcraft was infamous for that, for example). You’re playing with people, but only _KIND OF._ You know? Sorry for my tangent there.
@anti-ethniccleansing465 Yes, it's now on Switch and XBOX. Shame it's just the original on am emulator, as the cancelled 360 remaster is so good. I've not tried the Switch yet, but been playing it on XBOX and there are some annoying graphical glitches.
Prefer playing it on my N64 and CRT to be honest, but it's good that more people can experience it.
@@onaretrotip
Wow you’re a quick responder (for a YT creator)! ;) Thx for the reply! I think you might have responded while I was still editing it with my long tangent haha, so idk if you saw it all after I finished.
Anyways, how were you able to play a cancelled remaster? Doesn’t “cancelled” imply that it was never released?
I had to get rid of my luxurious beast 2001 Sony Trinitron 32” tv last year, even though it was in mint condition. Broke my heart because it was going to be torn apart by a recycler (it didn’t deserve that 😢), and not to a different home to be appreciated by a gamer. I watched 911 go down live on it when it was brand new. But I desperately needed the space in my little shoebox apartment before an apartment inspection was about to happen on short notice. So, there’s no chance of me experiencing the glory of this game properly again, but that’s very cool you can! :)
It sucks to hear that the game has such issues on XBOX (and I’m sure it will on Switch being that it’s on an emulator), but I guess it’s better than nothing indeed. Thanks again for the info!
P.S. Do you mind if I ask what platform you are writing me to from? I am just curious because there is a “465“ added to my username when you addressed me and it is a text-based tag instead of a link. I have been starting to see that from some commenters, and I don’t get it. I also just noticed that YT didn’t put a golden star next to your reply notification, which it used to do when a creator responds. That sucks. : /
@anti-ethniccleansing465 A lot of cancelled games get leaked, as was the case with the 360 GoldenEye remaster. I have a modded JTag 360 so I downloaded it on to that. Very good!
Um, not sure, but I know UA-cam recently changed how it displays tags on comments.
As someone who only played Goldeneye for the first time a few years ago, it does stand up, it holds up really well. Great video too.
Oh wow, nice! Yeah, I totally agree, it does hold up. Thank you! Glad you liked it.
yeah hardly played when it came out as was busy with other priorities, looking to come back to play this properly in full for the 1st time in 2024
Awesome video. Really cool to hear some of the devs share their stories and thoughts during development. Keep up the excellent work!
Thank you, Spencer! I'll certainly try.
It’s amazing that hiring people that love and respect the source material would be a seen as groundbreaking in today’s gaming industry. Much respect to the Rare team. You all made my childhood a little more special.
Having Brett on board with that collection really helped!
Such a fantastic behind the scenes. Thankyou to all involved in the video. Fascinating
Thank you! Glad you found it interesting.
What I enjoy about GoldenEye N64 is the amount of freedom and extras features that adds more life to the game. I could write a huge list out. However, the documentary has actually pointed out of lot of them.
I can also add: being able to shoot enemy hats off, enemies dropping an inactive grenade if the player defeats the enemy before they activate them, what-if scenarios say the player destroys a console that Natalya is suppose to use and gives alternative dialogue, secret doors to find, etc.
The player can go back and fourth through levels or take alternative routes if they're struggling in a certain section. In GoldenEye Reloaded, it was a corridor driven story game with little freedom. Like the player will only experience mostly the same things.
I used to like messing around in Dam, Facility, Runway, Surface, Bunker 1 & 2, Silo, Frigate, Archives, Train, Control, Caverns, Cradle, Aztec and Egypt.
I think I noticed that enemies have an odd spawn system at the start Facility and Bunker 2 were if the player hasn't explored a certain part of the level and makes a lot of weapon noise. It will spawn 3 times more enemies. This is without the alarm going off when the player is seen on camera.
Overall. They made an amazing game. I just wish I could play it on PC though.
Ironic how a game that started as an on-rail shooter ended up having more freedom and non-linearity in its level design than many games that start as freely controlled shooters.
It's cool that the detached hats practically never despawn and remain present until the end of the level. I've seen the dropped inactive grenades too, sadly you can't pick them up for yourself but you CAN shoot them and they'll explode.
That's it; it was the freedom the player was given that took it up a notch. The way the levels were designed first, before the objectives, really made it brilliant (almost accidentally).
This was the bomb back in the day! I need to dig out my old N64 and give this a whirl
Hell yes!
This was one of the most unique, interesting long-form videos I have seen on UA-cam. It is so rare to get the developers memories and thoughts from the time. They nailed it with this game, you nailed it with this video. Well done.
Thank you so much! Kind words indeed.
One of the best hour and a half+ I spent on UA-cam. Great documentary!
Wow, high praise indeed! Thank you so much.
Incredible documentary. So glad I found this gem. That era of gaming was different. When creativity and talent ruled studios, not the bean counters.
To think that the majority of the team were not even game developers.
Thank you very much! Yes, those creative days are gone I'm afraid, in favour of money-centric motives.
The multiplayer functionality is amazing, when you can see another player can see you…. Then the fear and panic.
One of the best games ever.
So good.
Amazing job getting the interviews and compiling them so well
Thank you very much.
As an editor I can tell the passion that went into this. Really and truly well done. As a fan of the game I can say that, at least in my opinion, THIS is the only video one would need on the topic. You've done it!
Two huge compliments there! Thank you so much.
I am definitely sharing this with my siblings and cousins, who played GoldenEye nonstop from its launch until the early 2000’s. I simply love this game. Thanks for putting together such an amazing full-length documentary on this excellent team. Someone should make a movie about its development!
So many of us have fond memories of playing this multiplayer. oh, it was my pleasure to make it; it was such a treat speaking with the developers of a game I love so much. I'd love a movie! All it would need is someone with a budget higher than mine (zero) hahaha.
I never owned an N64 (I had a Playstation), but I kept hearing people rave about Goldeneye as a kid, and I was always curious about it. It's now on Xbox Gamepass and I played it for the first time and I really enjoy it. I can see why so many people loved it at the time.
Yes, it was pretty special.
LOVED IT. Thanks for making this documentary. Really brought back memories
Glad to hear that! It was my pleasure. Thank you.
This deserves far more views. Excellent work.
Thank you very much!
Insane to see the people that help create my childhood memories! Cant thank you enough!
Glad you enjoyed it! It was an absolute pleasure speaking with the people who made one of my favourite games.
In 1997 one of the greatest games ever made dropped, and I was hooked for 100s of hours of gameplay. Goldeneye is back 27 years later and it hasn't missed a step.
Yall are absolute legends and if it was up to me, I'd have the lot of you Knighted. Again many thanks for bringing this game alive again.
Agreed!
So enjoyed that! Brought back so many memories of that game! Especially the build up to its release!
Thank you for coming along! Really glad you enjoyed it.
Absolutely brilliant, this and Mario Kart were the best years me and my mates ever had gaming. Such a nostalgia trip, thanks for posting the story behind it all!
My pleasure! Thanks for watching.
Great documentary! It's so nice to hear the insights from the developers and how enthusiastic they are about the game after all these years. I also fondly remember the good old days of playing the multiplayer all day with my friends. Keep up the great work!
Thank you! Yes, it's great to see them still talk passionately about the game and they were clearly very grateful to have worked at Rare.
This is absolutely amazing. I love listening to these long videos while I'm working. Can't wait to actually watch it when I get home!
Thank you very much! Glad you're enjoying it.
Mate this is such a great piece of work. Absolutely top quality. Loved every second.
Thank you so much! Glad to hear that you enjoyed it.
This was so incredibly well done! This is one of my most nostalgic games. I played the main story mode for years but the fun that my friends and I had from the many sleepovers could never be matched. I'll have those wonderful memories for life. And this was super fun and educational to watch!
Ah, thanks so much, Gary. It's one of my most nostalgic games too; so many fond memories of playing multiplayer with friends.
Hope you're doing well, and happy new year!
To this day - one of the greatest FPS games ever made. I was in the 7th grade when this came out. And EVERYONE was playing it. Guys, Girls, every cliq, and group. It brought people together. You had needs playing the game with jocks, cheerleaders with music kids, and so on.
This game was a FORCE OF NATURE when it came out. What a time to be a kid. I have so many amazing memories thanks to this game.
Goldeneye 007 - one of the greatest FPS games ever made. Still one of thr main reasons why people seek out N64 consoles.
Don't know what age 7th grade is, but I was 16 at the time and experienced the same. It was everywhere!
I remember when I was a dating this girl in the mid 2000’s she bought me a 64 console and Bond for us. It was great looking back. I had 64 before her but I think my brother traded it for an upgrade of some kind.
Brilliant work on this! Always wanted to know the production of this infamous game 👏🏻👏🏻
Thank you very much!
Just got this recommended on my feed. Fantastic collection of interviews and a good presentation of the context of the time. Thank you for doing this. And thank you Rare team for my childhood.
Thank you for watching! Glad you liked it.
Pete, that was an amazing piece of work. The edition is top notch, as was in the Monkey Island documentary. The almost two hours flew by while watching it, and the amount of info you managed to get from the team on the interviews is remarkable. I'm amazed at the relative level of freedom the developers enjoyed while designing and building the game. I have the impression that most modern, high budget games are designed by committee. And developers are not allowed to deviate a lot from those designs, or to try new things on the gameplay department. Maybe is just that I'm old and can't understand modern game design sensibilities, but most modern games feel samey to me. Again, a great video. Congratulations, man.
Thanks you very much! Yes, the days of games being made like this are long gone I'm afraid. That's why the '90s was the peak of game design for me - they were free to experiment, had creative freedom, and didn't have execs looming over them with budgets and schedules. Now it's just game factories churning out the same old thing year after year.
Yes. Documentary of a legendary game
Sure is!
This was incredible. Thanks for making this!!!
Thank you!!! Glad you enjoyed it. It was my pleasure.
This is was a fantastic production! Enjoyed it alot. Thanks very much!
Thank you very much! Glad you liked it.
Wow, I thought you were being a bit cheeky with the "premiere" but you weren't joking. This was fantastic, keep up the great work!
LOL A premiere is a UA-cam feature where everyone can chat in real-time while watching the video; I didn't mean it like a film premiere. Thank you, really pleased you enjoyed it!
Been looking forward to this one, great work Pete!
Also, that line from Brett - "Somewhere, there is a cartridge with all four Bonds in it. Somewhere." That's going to haunt me, like Snes KI2 all over again...
Thank you very much, Nick. Imagine finding that cart! 😯
This is one of or possibly the best documentary about the making of a video game I've ever seen. The information in detail, the interviews while watching the game play was very enjoyable. It keeps the viewer interested and watching while hearing the team discuss how things happened. I loved this game and my buddies and I would play 4 player a lot as well as missions. It took the 4 of us to beat the game but those are memories I'll cherish forever. Same with Killer Instinct. We played the hell out of those games. And 1080 snowboarding was fun as well. Can't forget Star Fox and Mario cart!
Oh wow, thank you so much! That's high praise indeed. Really glad you enjoyed it.
I loved 1080 too!
This game will forever be a core memory of my childhood. My friends and I played this game non stop in the early 2000’s
Me too! :)
This is a fantastic achievement. Thank you for your work!
Thank you so much! My pleasure.
The multiplayer with 4 kids around a 14 TV was incredible. We had so much fun playing that. I'm playing the game again on XBOX One as it went on to Gamepass. It's as good as ever.
Yes, I still love playing it on my N64, either multiplayer or solo. I have a 21" B&O CRT set up, so I can enjoy it as intended. Yet to play the XBOX or Switch versions, but I will soon, although I've been enjoying the cancelled XBOX 360 remaster, and that's very good.
Very well made documentary. Lots of hidden gems, great stories, only as much narration as needed. Bravo and thanks for your effort!
Thank you so much!
Amazing documentary. Job well done!
Thank you very much, Jan!
Love the work you’ve put into this just like with Monkey Island! I never had an N64 so this passed me by although I’ve heard a lot about it and my friends often talked about it. Great hearing the interviews and behind the scenes info. I’m still watching but so far a fantastic video Pete! 😀
Thanks a lot, Mat! Appreciate you watching having not had much experience with the game.
This is so cool! Thanks for all the hard work putting it together!
It was my pleasure.
the technical details about sound and music were great. Thanks Grant
Yes, great hearing all that. Really interesting.
What a great documentary, amazing work. This is one of my favourite N64 games ever. So interesting to know most of the devs was new, cause soon as you hear Rare! You just assume pro’s. Thanks for making this!
Thank you very much! Glad you enjoyed it.
Fascinating how in modern terms, this was much more like making an indie game than AAA game development
Absolutely. Same can be said for a lot of '90s games. Shame that ethos has disappeared from gaming (aside from the indie scene).
Pretty much this. Goldeneye might as well have been a 3yr long jam session that just so happened to be funded by a big company and (mostly) left the team alone to their devices. Definitely benefited from the Nintendo philosophy of "a delayed game will eventually be good but a bad game will last forever." They could have pulled the plug on the game given how long it was taking... but a few people like Ken Lobb championed the small team and the rest is history.