Quick EmberGen Tutorial: Explosive and Magic Shockwaves with GPU Particles

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  • Опубліковано 21 вер 2024

КОМЕНТАРІ • 130

  • @jangafx
    @jangafx  3 місяці тому +2

    Updated tutorial for EmberGen 1.1: ua-cam.com/video/QR26f4z351s/v-deo.html

    • @murfmusik3407
      @murfmusik3407 3 дні тому

      Any tips newer users can apply instead of using this newer tutorial as the results on that one are nowhere near as nice as this one. Worlds apart. Thanks in advance.

    • @jangafx
      @jangafx  3 дні тому +1

      @@murfmusik3407 Follow this as close as you can. Only difference we cannot do in the new versions of the tool is spawn particles this nicely. Hope to get that back in EmberGen 2.0

  • @TheLegendOfTerry
    @TheLegendOfTerry 2 місяці тому +2

    This tutorial while not the newest does produce a nicer more magical result than the updated version.

  • @scottlee38
    @scottlee38 2 роки тому +31

    Need more tutorials like this!

  • @fabersoul
    @fabersoul 2 роки тому +2

    listened to the podcast with allan mckay, thank you for making this intuitive easy to use software. Saved us all headaches when compared to "other" simulation softwares... not mentioning any names

  • @AnimeBadBoi
    @AnimeBadBoi 2 роки тому +9

    One thing I would HIGHLY RECOMMEND is for those that don't really understand the parameters just yet -- it would cool to just quickly explain youre adding certain things and then also why you chose those values for the parameters

  • @aleksandranowacka6504
    @aleksandranowacka6504 2 роки тому +8

    I love the short tutorials so much! I never have time to finish those 2h- ish tutorials and this is just neat and easy, so good to pause and take notes during. Please keep doing the short ones if possible!

  • @fabersoul
    @fabersoul 2 роки тому

    in 15 minutes and i can make a magic shockwave... not 2 hours.... 15 minutes.... this is a godsend

  • @luigitasso1894
    @luigitasso1894 2 роки тому +7

    Super cool! More magical effects tutorials please!

  • @mind_glowing
    @mind_glowing 2 роки тому +5

    I kept laughing the entire tutorial, like how the hell is this so easy. It looks beyond good, it looks stunning!
    Amazing tutorial and amazing software, keep it going!

    • @jangafx
      @jangafx  2 роки тому +1

      With EmberGen, often the simplest things are what end up looking the best!

    • @isthis_henry
      @isthis_henry 7 місяців тому

      me too really wild cant wait to play with them in unreal

  • @nazarlevchenko
    @nazarlevchenko 2 роки тому +9

    I just love you guys. I'm in the process of repeating your tutorials and dubbing them into Russian, and I want more people who are interested in visual effects to know that there is such a great program EmberGen. Keep up the good work. You are beautiful people!

  • @benceharsasi2309
    @benceharsasi2309 Рік тому

    Thanks for the tutorial, it's much faster than any other method I came across.

  • @Keyboard_ink
    @Keyboard_ink 2 роки тому +1

    I love when you guys make more stylized effect!

  • @bhimrajmalviya
    @bhimrajmalviya 2 роки тому +2

    Need more tutorials like this

  • @deleondln7
    @deleondln7 Рік тому

    So glad I came back to EmberGen! Amazing! :)))

  • @sameera_viraj_K
    @sameera_viraj_K 2 роки тому

    Love the New UI and the App. This is How all UI should be in other apps as well. Very easy to find things 😍

  • @ScientObject40
    @ScientObject40 7 місяців тому

    It's funny to follow this tutorial with the latest version of EmberGen, because a lot of things are already done.

  • @nadimkazi87
    @nadimkazi87 2 роки тому +1

    Thank you

  • @PARAFRAMEmusic
    @PARAFRAMEmusic 2 роки тому +2

    Thanks for this tutorial!

  • @aweidenhammer
    @aweidenhammer 2 роки тому

    We’ll done! To the point and clear.

  • @tmnl8037
    @tmnl8037 Рік тому

    Thank you so much Sensei! You are a blessing!

  • @purplealiencaps
    @purplealiencaps Рік тому

    this tutorial helps me a lot. best wishes to you bro

  • @darkzero5023
    @darkzero5023 Рік тому

    THANKS FOR THIS IV BEEN SEARCHING FO SOOO LONG

  • @duythinhnguyen6705
    @duythinhnguyen6705 Рік тому

    Thank you so much bro. Sending virtual hugs. Worked like a charm ;-)

  • @ScientObject40
    @ScientObject40 7 місяців тому

    Apparently the "Blocking Z- ground" option is now the "Solid Ground" option. I wasn't sure but they have the same functionality.

  • @joepodcast10
    @joepodcast10 Рік тому

    it worked! thank you so much!!

  • @enigmawstudios4130
    @enigmawstudios4130 2 роки тому +2

    A tutorial on large scale smoke trails would be great

    • @jangafx
      @jangafx  2 роки тому +1

      We'll save that for our sparse solver whenever it's out.

    • @enigmawstudios4130
      @enigmawstudios4130 2 роки тому

      @@jangafx sparse solver?

    • @jangafx
      @jangafx  2 роки тому +3

      @@enigmawstudios4130 Yeah, it'll be in EmberGen 1.0 and will allow for simulations with no bounds, which in turn allows extremely long trails.

    • @enigmawstudios4130
      @enigmawstudios4130 2 роки тому

      @@jangafx ah, man you're making me salivate. Any ETA planned? Also excited about Liquigen

  • @multidisciplinaryartist
    @multidisciplinaryartist 9 місяців тому

    would hugely apriciate if you guys had a full walkthrough tutorial for embergen'

  • @tamangramit0999
    @tamangramit0999 Рік тому

    OMG THANKS SO SO MUCH THIS HELPED!!!

  • @TETRINO
    @TETRINO 2 роки тому +6

    Loving the end result of this - but I have to ask, how much of the simulation specifically is exportable for use in other tools e.g. Blender. I'm assuming we lose the particles and colour detail (or is the latter contained in temperature data)?

    • @jangafx
      @jangafx  2 роки тому +5

      You could export the entire thing as an image sequence and composite it into your final blender renders, quite a lot of people do this and you can't tell the difference. Or you could export the VDB and have to redo all of the shading etc inside of blender. Particles are not exportable yet, but other blender users just composite those in like I mentioned.

    • @TETRINO
      @TETRINO 2 роки тому +3

      @@jangafx I've no issue redoing the shading etc, was just clarifying what was and wasn't included in the export vs doing it in post. Thanks!

    • @vijayctamil5832
      @vijayctamil5832 2 роки тому +3

      @@jangafx so to export as image sequences....can we import lights and blender's camera into embergen????

  • @tunatopaloglu4770
    @tunatopaloglu4770 2 роки тому

    Amazing. Plz more tutorial

  • @Artwand
    @Artwand 2 роки тому

    That's so cool!

  • @HaiderAsady
    @HaiderAsady 2 роки тому +1

    more & more like this

  • @spelerkeerik4483
    @spelerkeerik4483 Рік тому

    Its working man!!

  • @prakashlamsal1354
    @prakashlamsal1354 Рік тому

    thanks bro it's really help

  • @ilia4832
    @ilia4832 2 роки тому

    it was rlly cool!!!! THX

  • @JuanluMorales
    @JuanluMorales 2 роки тому +1

    great job on these but i would love to see more on how to export and use these into games with plain c++ (i work with a proprietary engine) or at least unity

    • @jangafx
      @jangafx  2 роки тому +3

      You simply export a flipbook and play it back on a sprite.

  • @matteosettimopalmiottovfx3198
    @matteosettimopalmiottovfx3198 2 роки тому

    awesome

  • @laszlosari4831
    @laszlosari4831 2 роки тому

    Keep it comin ;)

  • @MehediHasan-oj6ji
    @MehediHasan-oj6ji Рік тому

    thx work

  • @abilalp9104
    @abilalp9104 2 роки тому

    perfect

  • @aneebahmed9105
    @aneebahmed9105 2 роки тому

    Better then X-Particles

  • @IskanderVFX
    @IskanderVFX 2 роки тому +1

    Your tool is a 12 out of 10, the tutorials... uff kind of hard to follow and to understand what's going on, what reasoning is behind the decisions you are taking and almost bake setting those values, I mean, it's nice if you want to replicate the tutorial or to play and come up with something pretty and fast, but for professionals we need to understand how it works, what's happening, the how to, the why... at the end that's more important than a pretty result, we know the tool delivers...
    you could check Andrew Kramer AE tutorials for reference
    don't take this as a harsh critic or anything, again, killer software, I'm loving learning it, it's way easier than it seems, super easy besides Fume or Phoenix, it's crazy good

    • @jangafx
      @jangafx  2 роки тому +1

      Watch our live training series for the thought behind the parameters. Talking about the why's takes hours. Let me know what you think of those! We're always looking to improve and I'm personally still trying to find the best way to teach the intuition behind this as that's what really matters.

  • @entertainingvideos1351
    @entertainingvideos1351 Рік тому

    Why does 1 notch of mousewheel zoom out the camera on Z axis by over 150m?? I had already set the bounds from 0-15m to allow fine control in the 10-15 range, but scrolling ignores and overrides my bounds, so I have to reset them every time. These bounds should have a lock button and be respected. When locked, the mousewheel zoom should adjust sensitivity to adapt.

  • @sahdsalmi3935
    @sahdsalmi3935 2 роки тому +2

    Dirt explosion tutorial please!!!

    • @jangafx
      @jangafx  2 роки тому +1

      Will do this when our new GPU particle system is released :)

  • @sahdsalmi3935
    @sahdsalmi3935 2 роки тому

    Sweet.....

  • @shikhermyv
    @shikhermyv 7 місяців тому

    Please update for 1.0+ version. It is not possible to follow the particle sections.

  • @AnthonyGarcia-uk5ou
    @AnthonyGarcia-uk5ou 2 роки тому +1

    Adding GPU particles, i was unable to get them to show up "Per Particle". Went through it a couple times to verify settings. but no luck

    • @jangafx
      @jangafx  2 роки тому +1

      May need to make sure a gradient is hooked up. Hard to diagnose without a project file though or more info.

    • @AnthonyGarcia-uk5ou
      @AnthonyGarcia-uk5ou 2 роки тому

      @@jangafx Actually looks like a minor bug, i re-opened the software and its now showing without any changes

    • @jangafx
      @jangafx  2 роки тому +2

      @@AnthonyGarcia-uk5ou All good, we have a major particle rework coming anyway! For licensed users we have a test build in our discord server.

  • @AleRender
    @AleRender 2 роки тому

    how easy it is to use the interface!

  • @TheBrownGaming
    @TheBrownGaming 11 місяців тому

    @JangaFX VFX Software & Tutorials hey, I'm not seeing gpu particles or a rendering node at all in the new verison, I even opened your guy's file and the
    explosion looks completely different. Is there something I'm missing?

    • @jangafx
      @jangafx  11 місяців тому

      Yeah, GPU particles now are more powerful via the Emitter: Particles node. That's how you spawn them. Check out our mastering particles live stream we did some months ago.

  • @ramixsabeh
    @ramixsabeh 2 роки тому

    Are there any tutorials about how to make a nuclear explosion, I'm really struggling with making that :')

  • @汪江流
    @汪江流 2 роки тому

    Can we have some cartoon explosion tutorials?

  • @maxie6990
    @maxie6990 2 роки тому +1

    Is there any way to set the timeline duration ? like After effects work area with comp duration

    • @jangafx
      @jangafx  2 роки тому +1

      Simulation > timing > repeat simulation will set a time to repeat at

  • @sethrichardson6042
    @sethrichardson6042 5 місяців тому

    Can we get these updated to the current version.... alot of the settings you are referencing dont exist. Emitter is split into volume and particle nodes and the render settings you referenced also no longer exist. Seems like there were some pretty big changes to the software and its very hard to follow and get a result even similar to what you are showing.

    • @jangafx
      @jangafx  5 місяців тому +1

      I plan to redo this tutorial sometime in the near future. We have a couple of shockwave presets in EmberGen 1.1 that are based on this type of setup that should help.

  • @ScraggyDogg
    @ScraggyDogg Рік тому

    Please can someone help I've lost hours and hair tonight trying "Embergen tutorials"
    Does this software keep changing ? - or is there a way to add different inputs and outputs to Nodes as mine looks totally different and does not even have same connections, as above.
    2nd tutorial tonight I've got 2/3rds through, then something looks totally different and I'm lost. Trying to figure out if I want to buy this in a week is driving me nuts tbh.
    I have no Input called "Modulation Colour" in any of my Emitters, admittedly I'm new to this software so any help appreciated.. I'm on Version 1.06 came out tonight, wish I hadn't updated, maybe its that? any ideas, cant seem to find and new tutorials that explain much, so if someone could maybe point me to something I can make from scratch, so I know what's going on (Not the basic tutorial saw that) or Anything to get something completed it would be much appreciated.

  • @drip.
    @drip. Рік тому

    How do i properly import this into Blender with textures & displacement? I added it and its gray.

  • @199jaw
    @199jaw Рік тому

    I don't know if you'll ever see this, but I cannot step through the explosion like you do. The timeline holds it's current position no matter where I move the timeline scrubber. Please help

    • @jangafx
      @jangafx  Рік тому +1

      You can't move the timeline scrubber itself, that's only for previewing animation. To step through the sim when paused press "Z".

    • @199jaw
      @199jaw Рік тому

      Amazing! Thank you!@@jangafx

  • @121GigawattProductions
    @121GigawattProductions 9 місяців тому

    How do you get the particles to "entangle" in the new version like they do here? They don't seem to behave the same.

    • @jangafx
      @jangafx  9 місяців тому +1

      They don't quite behave the same, you are correct. We will probably add more sourcing options in the future to get similar functionality back.

  • @SanLiuk
    @SanLiuk 8 місяців тому

    distortion is not there anymore. at 11.31
    did anyone solve it?

  • @djtc2093
    @djtc2093 2 роки тому

    Please could you do a tutorial like this for unreal engine 5.

  • @doggle433
    @doggle433 Рік тому

    When I try to type in a frame to set the keyframe to, like at 1:50, it just immediately resets to the original value. No clue why. I can still drag the keyframe around the timeline freely, so it's no big deal but it seems like weird behaviour. Was there a change to this in a recent update?

    • @C0D3X_LIVE
      @C0D3X_LIVE Рік тому

      Same for me and don't know why. looks in settings/keybind.. nothing

  • @Mati_Motion
    @Mati_Motion Рік тому

    Is this simulation from tutorial should be real time on my rtx 3060 12gb vram ? because i get maybe 2 frames per second and dont know it is normal for my gpu or slow ?

    • @jangafx
      @jangafx  Рік тому

      I'd think that a 3060 would be faster than 2 frames per second. Are you sure that it's running on the right GPU? i.e not on an integrated one. Otherwise press CTRL + 1 to go to the lowest render settings as that's what I always run on as well.

  • @LooMama
    @LooMama Рік тому

    Hi JangaFX, does Embergen support camera import from maya? Do you have any tutorials for this?Thanks

    • @jangafx
      @jangafx  Рік тому +1

      You can import via FBX: docs.jangafx.com/embergen/pages/tutorials/specific/camera_import.html

  • @tim_parker
    @tim_parker 2 роки тому

    1. how to export ti cinema 4d with shading?
    2. I create scenes in cinema 4d. I want to understand when it is possible to bypass the export of vdb to cinema 4d. I would like to export immediately to the after effect. until I fully understand when this is acceptable

    • @jangafx
      @jangafx  2 роки тому

      Just export an image sequence and composite it then.

  • @sirichandanakraleti8240
    @sirichandanakraleti8240 6 місяців тому

    in new version there is no particle parameters in emitter

    • @jangafx
      @jangafx  6 місяців тому

      Use particle emitter node

  • @AnthonyGarcia-uk5ou
    @AnthonyGarcia-uk5ou 2 роки тому

    Can those shockwaves be exported as an STMap for use in nuke to distort the live action plate?

    • @jangafx
      @jangafx  2 роки тому

      Not exactly. We have a motion vector export which is similar though.

    • @AnthonyGarcia-uk5ou
      @AnthonyGarcia-uk5ou 2 роки тому

      @@jangafx This would be a solid addition to the software. Any plans for it?

  • @importon
    @importon 2 роки тому +1

    This is very cool! but I think you guys overestimate how much users desire stylized effects. I would bet most are looking to create realistic, impacts, dust, smoke, explosions, and pyro.

    • @ambientoccluser
      @ambientoccluser 2 роки тому +1

      Well they have tons of them in preset area - this is elaborately "complicated" to show people creative ways beyond run of the mill fire/dust/explosion. Many actually use the stylized particles in product placement effects, game sprites, and kids shows :)

    • @importon
      @importon 2 роки тому

      @@ambientoccluser No doubt. I'm just noticing that the stylized stuff may be over-represented in many of these demos.

    • @jangafx
      @jangafx  2 роки тому +4

      Many tutorials on realistic things are coming.

    • @jangafx
      @jangafx  2 роки тому +5

      I will mention that everything in these stylized tutorials apply to realistic things. These shockwaves can very easily be "realistic" with the proper shading, slightly different forces and less GPU particles. Its the concepts of the tutorial that matter, not particularly the end result.

    • @arrack34
      @arrack34 2 роки тому +1

      I want stylized just saying

  • @TheSiimur
    @TheSiimur Рік тому

    How would you export this for c4d octane???

  • @shikhermyv
    @shikhermyv 2 роки тому

    Could you show how to properly use it in unity?

  • @hugjun1
    @hugjun1 Рік тому

    Every UI changed.. I can't find half of command.... Document old..

    • @jangafx
      @jangafx  Рік тому

      I hope to have an updated version of this tutorial in the coming months. If you have any specific questions, feel free to join our discord and ask: jangafx.com/discord

  • @ambasadorperviy2352
    @ambasadorperviy2352 Рік тому

    Can Embergen work with CPU?

  • @dazeban7819
    @dazeban7819 2 роки тому

    Can I export VDB into Blender including these particles?

    • @jangafx
      @jangafx  2 роки тому

      You can export particles to alembic in our licensed user early access build we have on discord. This feature will be available in 1.0 publicly when it's released.

  • @gzimixmx
    @gzimixmx Рік тому

    why cant i see my emitter

  • @entertainingvideos1351
    @entertainingvideos1351 Рік тому

    Presets are out of date. I get errors: tried to load node of unknown type: Node_Export_Image , Node_Capture.
    *Fixed by comparing to a default project. There's a lot of things that have to be hooked up to get it to work, but the result is nothing like in the video. Maybe some settings have changed so it's incompatible and produces a different result.

  • @parpaquetdesix7275
    @parpaquetdesix7275 2 роки тому

    First

  • @guest6751
    @guest6751 2 роки тому

    ナイスチュートリアル Goood

  • @qusayquraishi1607
    @qusayquraishi1607 2 роки тому

    What is this software?

    • @jangafx
      @jangafx  2 роки тому

      jangafx.com/software/embergen/

  • @yesdadbut960
    @yesdadbut960 2 роки тому

    This software is so expensive 😭

    • @jangafx
      @jangafx  2 роки тому +1

      Compared to everything else, its really cheap!

  • @cgidrian5899
    @cgidrian5899 Рік тому

    THIS TUTORIAL IS NOT IMPORTANT BECAUSE EVERYTHING HAS CHANGED IN THE NEXT VERSION !!

    • @jangafx
      @jangafx  Рік тому +2

      Most things are actually the same minus the particles. But even then they are quite similar. We'll have fully updated tutorials coming soon.

    • @ThorHayton
      @ThorHayton Рік тому +1

      @@jangafx Could you explain how to get a similar effect using the latest version of EmberGen v1.0.3 please? I have enabled the Emitter: Particles and have been exposing different Force elements in the hope to be able to link the Force: Line into the particles, to have them move in a similar way to the Emitter: Volume. Any help much appreciated. It's the particle effect I really like in this tutorial :)

  • @uzizizu
    @uzizizu 2 роки тому +1

    Your program becames more and more cool, but main problem with your videos is that they are targeted at people who already know all the details and you are trying to steal users from another programs, instead I would recommend you to target all people and explain more clearly what sourcing, vdb, grid fields, boyancy, etc means and I know that you've made documentation with gifs, but people who open youtube and see that they understand pretty much nothing, wouldn't open your documentation.

  • @LenaMilize
    @LenaMilize Рік тому

    Thank you for the tutorial.