Blender Grease Pencil & Autodesk Maya | The Future of Animation

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  • Опубліковано 27 бер 2024
  • Why are the most popular animations in the world using Blender's Grease Pencil & Autodesk Maya to create 3D animation ?
    Learn how award winning games, movies, and TV shows such as Spider-Verse, Arcane, God of War, Last of Us, and more utilize Autodesk Maya and industry workflows with keyframe animation, motion capture, rigging, and more!
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    Timestamps
    00:01 How Blender Grease Pencil & Autodesk Maya are changing the animation industry
    01:17 History & Creation of Blender Grease Pencil
    02:40 Class Creatives Masterclass Access
    03:35 Across the Spider-Verse: How Blender Grease Pencil & Autodesk Maya is used to revolutionize the 3D animation process
    05:32 TMNT Mutant Mayhem: How Blender Grease Pencil & Autodesk were used to create stunning stylized backgrounds and animation
    07:18 Blender Grease Pencil: Tool Usage, Open Source Projects, & Community
    08:37 Unique workflow using Blender Grease Pencil and Quill
    09:49 The future of Blender Grease Pencil | Next Lab VR
    11:18 Conclusion
    This video features the work from the following artists:
    Bozo Balov
    www.artstation.com/bozobalov
    Dédouze
    dedouze
    TobiTrebelja
    / tobi_trebeljahr
    Łukasz Rusinek
    l_rusinek?...
    Maisam Hosaini
    www.artstation.com/maisamh80
    Jama Jurabaev
    www.artstation.com/jama
    IX Productions
    www.artstation.com/ixproductions
    Kris Anka
    / kristaferanka
    Christian Haniszewski
    www.artstation.com/chaniszewski
    Paulette Emerson
    www.artstation.com/pemerson3d
    David Han
    vimeo.com/user1173583
    Erid De Carolis
    / ericdecarolis17
    Nick Condo
    vimeo.com/nickkondo
    Learn everything necessary to learn Character Animation utilizing Autodesk Maya taught by a AAA game professional with university level accredited instruction! We will cover the basics starting with the Ball Bounce, Pendulum, and how to apply the 12 principles of animation to the human form. We will apply all fundamental aspects taught to create full in game polished animations of: Idle, Walk, Run, Jump and more.
    In this foundation course we will be learning the fundamentals of Character Animation and game development. (specifically for the Unreal engine, but this method will also work for other game engines such as Unity).
    Autodesk Maya is the industry standard 3D animation software, understanding the concepts in this course will help you land a job in the game, film, tv, or music industry. In this course you will learn how to animate your custom created character from scratch.
    Over 15 hours of Animation instruction!
    We’ll be utilizing the latest software packages that top tier gaming studios of today use to create all of your favorite titles!
    Autodesk Maya, Unreal Engine’s Maya Animation Rigging Toolset (A.R.T. for short), and the Unreal game engine.
    Why Learn From Class Creatives?
    This course features an accredited university level animation instructor who has over 15 years of experience animating both keyframe, and motion capture for studios such as Naughty Dog (Uncharted Franchise), Insomniac (Ratchet and Clank Franchise), Guerilla Games (Killzone Franchise), Sucker Punch (Infamous Franchise), Google, Disney and more. Whether it be a complex hyper realistic animation or a cartoony stylized “Disney” character animation it ALL starts with the fundamentals which we cover in these lectures.

КОМЕНТАРІ • 50

  • @JayTheDevGuy
    @JayTheDevGuy 2 місяці тому +83

    I've long believed Grease Pencil is going to change the game in NPR 3D. This video proves me wrong: Grease Pencil has ALREADY changed the game. Thanks for compiling all of the examples in this vid!

    • @ClassCreatives
      @ClassCreatives  2 місяці тому +8

      It definitely has shaken things up for the better!

  • @animatorFan74
    @animatorFan74 2 місяці тому +52

    Didn't even know Blender Grease Pencil was used in the Spiderman movie....sooo proud of what the Blender dev teams have achieved in the 20 years they've been around....so so cool :)

  • @mpwzzz
    @mpwzzz Місяць тому +8

    Nice vid but on TMNT animators had a custom tool to draw on a clear canvas with Maya's PaintFX for all the motion-blur and action lines. Not Maya's grease-pencil or Blue-Pencil. We could also remove specific annoying lines integrated into the rig if it didn't quite work for the angle and adding new ones was also possible. I was blown away when I saw a dying tool I hadn't used in a decade like PFX useful for something again. I also add I want to see what ebsynth can do for a full movie.

  • @M_k-zi3tn
    @M_k-zi3tn 2 місяці тому +15

    I think they also found a way to use the software Rebelle in tandem with Houdini for the painterly effect in Gwen's world and Nuke was used to add brush strokes in Miguels world

  • @ValuStudios
    @ValuStudios Місяць тому +8

    I used to have Lightwave 3D as my main tool for 3D and Adobe flash for 2D.
    Nowadays I use Blender for everything. The 2D and 3D integration is perfect for my workflow for feature films, music videos and tv series.

  • @NastyKnox
    @NastyKnox 2 місяці тому +17

    I hope Maya adapts something similar to Blender's grease pencil.

    • @ClassCreatives
      @ClassCreatives  2 місяці тому +5

      Would be a great addition, the unique styles that Blender has been cultivating might put some pressure on them…should be interesting to see, but like everything else with these large companies, we are sure big decisions like that will be determined by $ and profit margins

    • @Itsnothing389
      @Itsnothing389 2 місяці тому +5

      Ew blender is superior

    • @pshethia01
      @pshethia01 2 місяці тому +1

      ​@@ClassCreatives MAYA ASSIST is going ro be something to watch out i guess..

    • @Itsnothing389
      @Itsnothing389 2 місяці тому

      @@cup_check_official Nuh Uhh🗣

  • @CGBOSSS
    @CGBOSSS 2 місяці тому +3

    Thank you for sharing what is going on in film animation production. Blender really has come a long way in creating animations love to see blender used in conjunction with Maya.

  • @KillerTacos54
    @KillerTacos54 2 місяці тому +2

    Fantastic

  • @Autodesk-Community
    @Autodesk-Community Місяць тому +1

    Great insights and video!

  • @djp1237
    @djp1237 2 місяці тому +11

    PERSONALY, i think grease pencil needs more brushes, and what not.

    • @vukmijatovic
      @vukmijatovic 2 місяці тому +5

      Blender has a defult addon * its in blender but its not turned on* that gives you more brushes and tools

  • @tillustrator
    @tillustrator Місяць тому +2

    Great video! I thought I could use Procreate Dreams to get into 2D animation. But it seems, that the industry way is another one - the way of Photoshop, Blender and Maya. When I see such videos I think „And all that I have to learn to get into it?“ I really love learning, but it feels like I have consitend to learn technical stuff to not fall back in the game and cannot focus on art stuff. Maybe I should learn teamworking first 😅 I guess my problem is to think that I have it all to learn on my own and be an artistic genius. But it seems that the future way is excellent teamwork and not solo shit.

  • @AndresWalsh
    @AndresWalsh 2 місяці тому

    I wonder if Arnold in Maya could implement something like grease pencil nodes.

  • @francescocalvi7096
    @francescocalvi7096 2 місяці тому +1

    Sweet video, enjoyed it very much thank you :)
    I gained that studios are using Maya for animation with grease pencil, but I didn't see 'why' they use Maya at all instead of porting most of the production process into Blender. There was an example of a proprietary plugin within Maya to generate outlines, but I'm sure the same technical artists could recreate that within Blender. Atm I'm getting the impression that the main reason why this isn't the case yet is mostly due to companies having existing proprietary plugins for Maya and not wanting to spend the time/money recreating them for Blender. There are some animation features in Maya that aren't native in Blender but are available as purchasable addons, so I can't imagine it being too much of a hinderance. Is it mostly a matter of time until the majority of the animation process is done within Blender (excluding rendering in Katana/etc)? And could a large factor of why companies are still using Maya be simply due to veteran animators being comfortable navigating Maya's UX?

    • @F10F11hm
      @F10F11hm 2 місяці тому +2

      Blender doesn't have the power and robustness of Maya or 3dsMax to be reliably used in production, it's as simple as that. Take things like performance, Maya can handle crazy complex rigs and still allow you to work with them without single digit performance or instant crash.

    • @MrNordi999
      @MrNordi999 Місяць тому +1

      ​@@F10F11hmI have used Maya and Blender for many years now and in my experience Maya is by faaaaar more prone to crashing and having weird ass bugs for absolutely no reason. There have been very few times Blender has crashed on me where I didn't immediately know what I did wrong, as opposed to Maya that will just randomly die while doing the simplest of tasks. I also have never heard anyone complain about Blender not veing able to handle complex rigs, sounds like you're presenting your own opinion as facts.

    • @kimmyera174
      @kimmyera174 Місяць тому

      Imo, most major animation studios, and therefore most school programs to enter those higher-level jobs, tend to rely on Maya as the industry standard. But yeah, Blender isn't that far off, I dare say you can do everything there, just like with Maya. The difference is though, if I'm not in a school program, why should I pay so much for a software, when there is a perfectly usable free one (blender) that has received updates for a long time too in order to beat such 'competition'
      As far as I heard, i believe Maya still does UV unwrapping better, but I am not specific as to why ^^'

  • @criptocatjr
    @criptocatjr 2 місяці тому

    Question: who is doing the grease pencil animation the 3d animators or compositors?

    • @ClassCreatives
      @ClassCreatives  2 місяці тому

      For example Spider-Verse 's burst card frames were created by the 2D concept artist, other 2D drawings were done by non 3D animators, typically they are independent, but we are sure there are special case scenarios where the 3D animator have some sort of 2D contributions if they have that skillset.

  • @AlmusFallow
    @AlmusFallow 2 місяці тому

    I just wish there were better ways to do anime lineart in grease pencil. They have several line generators for straight lines and some curves but I need something more like the one in clip studio. Because every time I make a new line it has this weird hard turn edge right in the middle when it would be better to smooth the transition.

    • @Arjjacks
      @Arjjacks 2 місяці тому

      If you're using the line art modifier, the Grease Pencil line art around the objects is actually a GP object unto itself, so if you chuck on a subdivision modifier after the Line Art one, that should smooth those hard turn edges you keep seeing.

  • @myhoang4850
    @myhoang4850 3 дні тому +1

    is there any tutorials out there to do this?

    • @ClassCreatives
      @ClassCreatives  3 дні тому

      Yes, we just made a video on the Grease Pencil process along with Maya (if you choose to do it how studios are working) and if you want additional details we have a course breaking everything down 👍

  • @tchagolago
    @tchagolago Місяць тому +1

    Who is the artist for the cutout example in 8:34?

  • @playerkiller10
    @playerkiller10 2 місяці тому +5

    You think that those tools will be replaced with ai softwares like sora and animation companies will use it to cut costs with animators in the future ?😒

    • @ClassCreatives
      @ClassCreatives  2 місяці тому

      Prob not a complete replacement, but we could definitely see how machine learning can be integrated with consumer products similar to how it was used on Spider-verse for line work and color…also we can see that animation could be generated with Ai to import onto 3D assets and then tweaked further. All welcome additions which will give artists more freedom to get results faster.

    • @stedbenj
      @stedbenj 2 місяці тому

      As someone who can draw, animate, stop motion, CGI, basically someone who "AI is going to put out of a job"... I like to be in total control of the outcome of an animation. I do use AI to try out different ideas, it can help me get out of a rut. As someone who uses AI quite a bit, I can tell you that it can be a pain to get even a specifically trained model with fine-tuning loras to spit out a single image of what you /want/. When AI starts reading my mind, that's when I'll start to worry.
      If anything, things like SORA will force the Big Studios to make something other than 11 sequels of the same thing. I think we'll enter a new cycle where interesting unique movies will /have/ to be made, because the average person will be able to just tell their phone: "Make Avengers 32, but use my avatar as one of the characters" and it'll work because a majority of the movies being made right now are all so similar. Wouldn't take much to get consistent predictable results.

    • @ismile_xv
      @ismile_xv 2 місяці тому

      @@stedbenj Such movies would be hated. There is still very big difference between ai and cgi, so big studious aren't gonna make ai their main tool, but use ai just as a tool in a pipeline possible.

    • @crimmerz2000
      @crimmerz2000 2 місяці тому

      @@stedbenjbut it’s not rly about what you want especially in a commercial setting, sure you’ll have a vision but sometimes ur vision isn’t always good or some other vision (even an ai) might be ultimately favoured more by ‘higher ups’ more

    • @crimmerz2000
      @crimmerz2000 2 місяці тому

      @@ismile_xvI don’t think completely ai films will be hated, just like everything hated at first, it will develop a cult following

  • @thibsalvati248
    @thibsalvati248 2 місяці тому

    Sources?

    • @PedroLWelter
      @PedroLWelter Місяць тому

      Idk about the other stuff but there is this presentation made by the people who made spiderverse that lines up with what is said in the video:
      ua-cam.com/video/8yHuJLeAAsA/v-deo.html

  • @VFX
    @VFX 2 місяці тому +1

    BLENDER GANGGG🔥

  • @michaeljordan5630
    @michaeljordan5630 Місяць тому

    You mean the history of animation

  • @aiden_obj
    @aiden_obj 2 місяці тому +1

    Blender, my beloved

  • @pousthemoco
    @pousthemoco 2 місяці тому +1

    I don't think that future of animation Is adding more stuff to the pipeline

  • @jayreedart
    @jayreedart Місяць тому

    I think we are still just scratching the surface of what can be produced with Blender. I can't wait to see them make some improvements on interpolation or using AI or geometry nodes for inbetweening.

  • @yoko2naartconcept280
    @yoko2naartconcept280 Місяць тому +1

    blender > maya

  • @eynhos
    @eynhos 13 днів тому

    If after a few years, Blender's capabilities are equal to Maya's capabilities!! and then if if if again after a few more years, it can become much more advanced than Maya!!! and Maya hasn't improved during this time!!!! then maybe I'll use Blender. Of course, side by side Maya. And of course; let's not forget that the art of animation has nothing to do with software.

  • @brt4233
    @brt4233 Місяць тому

    you are just yapping without substance

  • @darianokso4261
    @darianokso4261 2 місяці тому +2

    You use a lot of video content by @dedouze , some by @TobiTrebelja ( 1:16 ) and a lot from other independent artists. Don't you bother mention them?

    • @ClassCreatives
      @ClassCreatives  2 місяці тому

      Yes of course they are listed in the description of the video

    • @darianokso4261
      @darianokso4261 2 місяці тому

      @@ClassCreatives well now they are