Wow. Man seeing things like this make me want to get back into animation. I went to school for it in the 2000's. Never did anything with it, career wise. Kinda fell out of art entirely. But I still have a love for animation. Never heard of Grease Pencil before but it looks amazing and the possibilities of opening up animation styles is exciting!
Grease pencil is what actually got me to switch my entire pipeline to Blender (not a 3D person at all, I prefer hand drawn for my animation and games). Pre 2.8, I was using it to block out the scenes and I would finish up in Krita, Now I'm able to do it all within Blender. Perhaps the biggest con (and this was a stumbling block for Blender in the 3D space from what I heard) is that it's different in how one does things within Blender when trying to do 2D compared to other dedicated 2D programs (and apparently, pre 2.8 this was an issue even within the 3D space from what I have heard from others, there is Blender's way of doing something and then there is everyone else's). Until that hurtle is handled, it could seem like it's limited, when it's really just a counterintuitive way of doing something (or it appears that way, because even though it's a 2D tool, it's still handled within the confines of a 3D first program). At least in my experience.
I feel your pain. There are a few addons that have features that will convert them into image planes that do cast though. But yeh…..I’ve wanted shadows for years..
@@Thefan_Studio interesting! im guessing the idea is to carefully convert everything into a regular mesh. It raises some questions about how exactly the grease pencil materials are converted into standard materials, so i bet the trick there is side-step all of that and make output geometry invisible except for shadow casting, then also render the original grease pencil stroke. anyway ill check it out!
Blender is the best and grease pencil was all a hidden gem until more so recently of the past 3-4 years. People have been sleeping on the power of blender for ages. Most don't know that is has been used in secret for decades by industry professionals. Many are taught by schools that are paid and given special for promoting and using their product even when it was not always the best choice . That is how industry standards are created. In the 90s Maya and Max was not industry standard but through indoctrination and the pushing of it. That is became but many other software where used by the industry prior to them becoming the standard. People also fail to look at the indie market which have been using many non school and "industry pro" promoted software. Remember the key thing is not to listen to an "industry pro" unless you understand the motive or motives. People that will always tell what they like based on understand and training but those that are truly honest will tell you it is never the tool. It is the skill and creativity of the artist of how the apply the knowledge of that tool.
It not the tool creating the limitation then it is always the artists. I have seen people do greater things with less. It all about the understanding of the tools and the creativity/skill of the artist.
@@ArtwithAmarBrisco Grease Pencil still doesn't support shape key, shadow casting and regular Blender material/ shading. SVG import makes us able to use Blender for advanced 2D character animation like using Moho Pro
It actually is, using geometry nodes. You need to use geonodes to procedurally convert the VDB volume to a mesh and then apply a toon shaded material to it using shader nodes. You can chuck on a line art modifier to finish off.
Wow. Man seeing things like this make me want to get back into animation. I went to school for it in the 2000's. Never did anything with it, career wise. Kinda fell out of art entirely. But I still have a love for animation. Never heard of Grease Pencil before but it looks amazing and the possibilities of opening up animation styles is exciting!
Grease pencil is what actually got me to switch my entire pipeline to Blender (not a 3D person at all, I prefer hand drawn for my animation and games). Pre 2.8, I was using it to block out the scenes and I would finish up in Krita, Now I'm able to do it all within Blender. Perhaps the biggest con (and this was a stumbling block for Blender in the 3D space from what I heard) is that it's different in how one does things within Blender when trying to do 2D compared to other dedicated 2D programs (and apparently, pre 2.8 this was an issue even within the 3D space from what I have heard from others, there is Blender's way of doing something and then there is everyone else's). Until that hurtle is handled, it could seem like it's limited, when it's really just a counterintuitive way of doing something (or it appears that way, because even though it's a 2D tool, it's still handled within the confines of a 3D first program). At least in my experience.
The last animation is really good!
Search for blender open movie and you will find it on youtube.
JUST so everyone knows: grease pencil still *doesn't cast shadows* and probably never will.
I feel your pain. There are a few addons that have features that will convert them into image planes that do cast though. But yeh…..I’ve wanted shadows for years..
You will be glad to know that Blender 4.3 and above now supports shadows. Dantti has done a video on it.
Basically involves using Geometry Nodes.
@@Thefan_Studio interesting! im guessing the idea is to carefully convert everything into a regular mesh. It raises some questions about how exactly the grease pencil materials are converted into standard materials, so i bet the trick there is side-step all of that and make output geometry invisible except for shadow casting, then also render the original grease pencil stroke. anyway ill check it out!
Very nice video! I love grease pencil. And with the new addon that adds groups support is awesome to work with :D
Blender is the best and grease pencil was all a hidden gem until more so recently of the past 3-4 years. People have been sleeping on the power of blender for ages. Most don't know that is has been used in secret for decades by industry professionals. Many are taught by schools that are paid and given special for promoting and using their product even when it was not always the best choice . That is how industry standards are created. In the 90s Maya and Max was not industry standard but through indoctrination and the pushing of it. That is became but many other software where used by the industry prior to them becoming the standard. People also fail to look at the indie market which have been using many non school and "industry pro" promoted software.
Remember the key thing is not to listen to an "industry pro" unless you understand the motive or motives. People that will always tell what they like based on understand and training but those that are truly honest will tell you it is never the tool. It is the skill and creativity of the artist of how the apply the knowledge of that tool.
Blender GreasePencil is amazing 🤩
It's good, but too limited sometimes. It's generally faster and easier to import SVG for 2D animation
It not the tool creating the limitation then it is always the artists. I have seen people do greater things with less. It all about the understanding of the tools and the creativity/skill of the artist.
@@ArtwithAmarBrisco Grease Pencil still doesn't support shape key, shadow casting and regular Blender material/ shading. SVG import makes us able to use Blender for advanced 2D character animation like using Moho Pro
do you mean import an svg for each frame? sorry im very new to all of this
@@luci_annihilates Import an SVG, convert it into a mesh, rig it, then animate it
@@containedhurricane ahh, i see. cool thanks
Was the thumbnail warrior also created with greasepencil?
nice video. I don't get what are the 7 facts specifically that title implied
Grease pencil looks like a great tool for 2d animation
I have a problem. Does anyone know why the pencil stroke appears only after releasing the mouse? I can´t see it as I draw the line.
1:30 what video is this from pls ?
its a scene from "monanoke" movie
Noob question? Just wondering if I can import Fire VDB from simulation software and make here 2d look?? Is it possible
It actually is, using geometry nodes. You need to use geonodes to procedurally convert the VDB volume to a mesh and then apply a toon shaded material to it using shader nodes. You can chuck on a line art modifier to finish off.
I like the program but it really is quite hard to learn for me.
Tvpaint vs opentoonz?
I need gp3
i understand why it's called 'grease pencil' but can't help wondering if they'll ever change the name to something a little more inviting
First comment
Grease pencil vs procreate dreams
Blender is free so… but why not both
@@lokeyartist i was just requesting for comparision
iPad app vs Desktop software 🤷🏻♂️
Hi kid! want to make Art?
Go read 10000000 pages of programing doc!
The Thing that will kill Blender in the end, will be that they fail to get that people to want to make Art, don't want to Program as well.
You have many other options and tools to achieve similar results in other programs
Blender is inherently a 3d software
@@blackyonbi
Blender is inherently a *shit 3d software
That's why I don't use it unless paid to.
@@blackjew6827 how is it shit?
@@luci_annihilates It does everything worse than it competition.
I see Windows, I leave.