*Gasp!* Blender 3.0 is out now and there's been a few small changes, occurring within the first 2 mins of this video: 1) 00:50 After pressing CNTRL + 4 to smooth the cube, and going to the wrench icon, you will NOT see that 'Apply' button in the same place. It's now under the little down-arrow in the top row of icons, just to the left of the 'X'. (The overall window you're accessing here is the same.) 2) 01:31 Blender 3.0 no longer defaults to symmetrical sculpting mode. If you DON'T want symmetry on, go ahead and sculpt away! To turn on symmetry (like I have in the video) in Sculpt Mode, look to the lower right of the screen for the 'Symmetry' tab (two rows beneath the 'Dyntopo' checkbox.) Inside that tab, you'll find 'Mirror' at the top. I recommend turning it on for the X axis. To be sure where the symmetry will happen - your cursor will show both your brush size, as well as a corresponding dot on the side where the symmetry will occur! I'm happy to add more to this list as needed. Please comment here if anything else needs updating! Enjoy the tutorial :)
Man, i'm a car designer and i def know how to paint, but i keep going through Macro's channel every few months and still keep learning. His tips are so crazy insightful.
I'm not a sculptor but I found sculpting to be more intuitive. It's much more time consuming though. Most people can get the proportions right. We see a 3d world and drawing is a 2d illusion.
Tbh the best way to learn sculpting quickly is start from just the skull with reference. Then then add the rest. After about 40-50 head sculpts you should be decent xD
When I saw this I thought: "I want to see a movie that's just 3d characters then drawn over." But now I realise, Into the spider verse did that, and damn it works well.
A lot of work done by studio Ufotable is done this way. For instance, there is a famous fight scene in the Garden of Sinners (Kara no Kyoukai) franchise which has a lot of dynamic camera movement. This entire scene is basically 3d animation, with only the characters being drawn ontop of the 3d itself.
A lot of sakuga animation employs that, during high-fidelity combat scenes where the camera flies around a massive 3D space. Although when it comes to anime, they can also do it without using any 3D assets for the characters. Pretty insane.
For the last one, there's a better option! You can make the model material into a color that matches the background: 1)Click on the model, go to shading. In the bottom right window you'll see two nodes connected. 2)Click on the the "principled BSDF" and press x to delete it. Then press shift+a and search for "RGB". 3)Place it down and connect it to the other node (material output) in the "surface" slot. 4)Then on the RGB node set the color to be the same as your background.
@@kelvinchuks8885 Maybe this will help: 1. What we're trying to do is change the color of the model to be identical to that of the background, that way the model will seamlessly occlude the lines that shouldn't be visible without appearing like it's 3D shaded. 2. To do this, click on the model of your head to select it. 3. Then click on the "Shading" tab on the upper side of the screen. Depending on your screen layout, one of the Blender windows will now be a dark grey grid with two rectangles full of numbers and options (called "nodes"). One should say "Principled BSDF" (a photorealistic shader) and the other should say "Output" (the final shader). The Principled BSDF node should be connected with a line to the first socket (called "Surface") of the Output node. 4. Select and delete the Principled BSDF shader as it's responsible for the realistic shading of the model. 5. Press Shift+A to add a new node. A little popup window will appear. Click on the search bar it has and type "RGB". From the results it gives you, click on the RGB node to place it down. 6. Connect its "color" output (the only one it has) directly to the "Surface" socket of the Output node- basically we're directly using flat color (instead of a proper shader) as the final material. 7. Now we need to make the color of the model identical to that of the background. You can either do this manually by tweaking the RGB node, or you can copy and paste the color of the background directly into the RGB node. 8. To do this, go back to your original tab (from the top of the screen), find the World settings (bottom right), hover your mouse over the world background color and press Ctrl+C to copy it (Blender copies whatever value your mouse is hovering over, including RBG values). Then head back to the Shader editor, hover your mouse over the color rectangle of your RGB node and press Ctrl+V.
not as simple, you still have to draw 24 fps, in 3D its a lot more work, could be useful in some scenes with minimal movement (like blinking, talking) . I'm totally going to try this
@@smolder6366 Yeah ! A lot simpler and it would help so much in changing composition and lighting in few minutes if we have character sculpted beforehand. But now I need to study sculpting more lol.
@@quantum.decoherence No, you misunderstood something... I said for comic book panels not animation, no need to worry about fps if person is just using it for comic book panels reference. But I guess, sculpting skills will still be required. It would make great reference if we could sculpt the character, then the artist won't have to find lighting references in web. We could just change the light position in blender itself for compositional purposes etc.
@Bobert Wiltshire Haha shity or amazing, as long as the artwork satisfies me it's all good. Nothing wrong in having bit of fun, if you start to work just to please others then you are done for.
Ok. But has anyone told you how this video is straight forward and a no bullshit tutorial without anyone's grandmother stories and exhaustive commentary? Yeah, you deserve a like and a sub from me. This is exactly what I need when I ask someone to teach me something! Step by step and straight forward.
As a 2D character artist trying to move into 3D somewhat (and being overwhelmed) this is super interesting method u've made here. There are other Blender tutorials that take u step by step to make a doughnut or a house. But this brute force way of sculpting/drawing a face in Blender is a very attractive method of getting into 3D as a 2D character artist like me because i can more directly see how my art could be applicable in 3D immediately instead of imaging how sculpting an unrelated object will help me make build a head and face.
This is exactly the kind of thing I've been needing to see my cartoon characters in challenging angles. I tried to sculpt them out with physical clay but doing it this way is way more convenient for me. Thank you for showing this!!
clip studio paint will give you a 3d model to draw over, just paste the 3d model in one layer, pose it, add another layer and voila! draw over. Gives you all the freedom and range and all your favorite brushes too, just no lighting.
Blender's grease pencil is a game changer. So useful for so many applications, and like Marco said, so much potential. Thanks for the great tutorial! By the way Blender 2.83 LTS just came out; it has some really handy improvements and updates to its feature set :) Perfect time to try out Marco's techniques seen here.
If you want to get a 2D shading look on your 3d model without actually drawing, there is a material node in EEVEE render called shader to RGB. It takes the strength of the light hitting it and turns it into a color.
i'm at 4.18 and already know this video is f*cking unbelievable. the amount of knowledge and observation of human anatomy is great all by itself, not to even mention the blender educational aspect
BTW fun fact: You can combine Blender with the Krita painting program and the Godot game engine to have a full free and open source software stack for making games!
You summarized an entire sculpture course that had about 10 classes in just under 5 minutes and helped me a lot in remembering the sculpting commands. I often start and stop studying Blender 3D and drawing, but your lesson has given me a new enthusiasm to try again. Thank you so much for teaching something so complicated in such a straightforward and easy way. I think this time I'll be able to get somewhere.
Your "3D Techniques with Digital Painting" course really was the best thing I've found for blender for 2D artists, and this video somewhat feels like a continuation for the same topic. Thank you for all your work Marco! I really appreciate it.
5:06 "Blender is very shortcut-heavy." Well, all those commands are actually in the toolbox on the left side or in the menu, just in case you want to torture yourself clicking it with mouse. XD I was once surprised watching random video of someone modeling in 3ds max, and clicking tool for extrusion, inset, cut (knife), etc
Wasn't expecting to find a truly fantastic sculpting tutorial hidden inside a grease pencil video. Something I've really struggled with is which brushes to use when and you very quickly demystified the sculpting process for me. Thank you so much for creating this!
For the last 3D grease pencil drawing you could also hide the back lines by setting the sculpt to an emissive material and use same color on it as the background so it just blocks the lines if you have the "in front" option disabled and isn't visible itself.
Been a while since I looked back at Blender. And... based on this tutorial, Blender has evolved to a whole new level of usefulness. Awesome tutorial. Two thumbs up...
Your tutorial as an introduction beats any of the blender introduction videos I've seen and you manage to pack it all into 11 minutes! You're a brilliant teacher Marco.
I truly and genuinely mean it when I say that, after many months of looking around, this is the single best 3D modelling tutorial I've ever found for someone who's starting from being an experienced 2D artist. At least as a cartoonist, but I'd be shocked to find this doesn't adapt similarly well to other styles and genres of 2D as well
I recently did something similar to get better at full body perspective and lighting and I was sick of searching for reference images. Download any free 3d model (preferably in an A or T pose), throw it into Mixamo, do the auto rig in mixamo, export any animation as FBX and combine everything back in Blender. Now you have library of many different poses of that 3d model without having to do the rigging and posing yourself and you can scrub through the animations looking for your perfect shot by positioning your camera and lights. If I simply render that out and put it into a 2d painting app then it feels a bit like cheating when don't build up the image from scratch again and not just use it as a reference, as I am always tempted to simply smudge and paint over the render and I have perfect perspective, light and shadows. So it can be kinda dangerous in that regard, might hamper the learning process. On the other hand tho it might help the learning process that way, depends on how it is used. Love your videos btw!
Omg you blew my mind!!! I've been working on 2D for years never daring to pick up blender and learn 3d until recently. This tutorial got me so pumped up!!! Thanks for sharing such a clear and easy to follow tutorial! You're a great teacher!! Greetings from China.
Hey i finally saw this! Thanks, Marco. I'm following a similar path as you: trained as a traditional painter, and adapting technology and other skillsets to adapt and supplement my workflow. I enjoyed your digital painting package (anyone reading this should get it if you haven't) and found this to be exactly what I needed. I just started learning blender 2 days ago, as of writing, and this is pretty much what I wanted to use it for. Thanks for sharing your process and helping all boats rise with the tide!
The fact of you simply saying, click this thing and look for this tab makes me pay attention to each movement you do and makes it that much easier to understand. To many people breeze past what they are doing and I need to stop and pause and try to follow their mouse to see what they click, or even worse, when they use shortcuts without explaining what they did. Thank you for this!
if people knew their facial anatomy well enough to sculpt it in 3d they would already know how to shade. Shading is all about being able to conceptualize structure mentally as that's the only way to know how the object would interact with light (thus, shading). But this would be useful for scenes with multiple and unusual sources of lighting, how light bounces off of and reflects on surfaces, making the color of one surface reflect on another, chromatic aberration, extreme perspectives etc
Yay!! More Blender! I know you're a 2D artist but you're adding so much to the Blender community, I just wanna say a HUGE thank you! I'm definitely gonna use these techniques. I forget about the grease pencil and how powerful it is. Thanks again! :)
This is like, the first blender tutorial that made blender less scary to use!!! you explained everything in a succinct way and I found this tutorial invaluable!! Thank you for uploading this, you're an amazing teacher and artist ✌️✨✨✨ I actually had fun following along 😄
Omg this is literally all I ever wanted to know ! All other tutorials start so damn overwhelming and confusing and almost mathematical. Like just show me how to change that stupid cube into a ball and setup to sculpt and draw already 🤣 I always stayed away from this program because all the tutorials were so confusing
Y'know why this is the best blender tutorial out there? It gets right to the point! You covered more in 5 minutes than most tutorials over in half an hour. Absolute god send
Holy crap, Marco! That was outstanding! I was already impressed with the usefulness of the moving the lights around to change the shading idea, but then the drawing on the model section started and that was a whole new level! Especially useful tip with the camera depth of field trick to only see some of the lines! I’ll be watching this one a few times, thanks so much!
Blender ist absolutely amazing for getting reference. everytime I'm confused about something or just cant find the thing I want in the lighting that I want I can just model/sculpt it and create the reference myself which is just awesome. Right now I'm going to make some noses to look at:D
Grease Pencil is probably the best tool in the world, split first place with cheese slicer. Thanks for this wonderful and überuseful easy tutorial. This is crazy powerful.
I... don't even do blender sculpting or any kind of sculpting for that matter... but the way you explained your whole process was so easy to understand, even to someone like me that has 0% knowledge or experience. I think because of that I feel motivated to learn blender in the near future. Cheers man, we need more people like you as tutors.
This is pretty much why I got blender. to aid myself in improving my art. 3D programs are very useful
4 роки тому+1
i just wanna say thank you man, i went from a blocky egg shaped head and pointed nose to something i can actually be proud of, i never thought i was even capable of making something like this. you made everything so simple and for once my work actually looked like the product i was going for. i've got to say i think i've finally found my passion lol. always loved art but was never satisfied with what i made, i never would've assumed modelling was something i could actually do lol. all thanks to you my guy :)
The last method is super useful for designing the model's retopology. Unbelievable! The lights and shadows are no longer a problem for the drawing, the blender is a fantastic assistant. Thanks for this video
"How to draw from any angle&lightning" .. Learn sculpting But seriously though. This video made me realize how easy sculpting in blender really become. Good video for intro to blender for painters.
The sculpting options he shows here have been around for several years. Unfortunately the "dyntopo" feature has stagnated and is likely to be removed eventually unless the Blender Foundation can find a programmer willing to take responsibility for that section of the code. Their current sculpting programmer doesn't want to touch it but has been adding amazing new features over the last few months: twitter.com/pablodp606
@@shubhampranav There are tools to pose your 3D characters. The easiest way is with the "pose brush", found in sculpt mode. You can control how much part is affected by changing the radius size. It's not that popular because it came out relatively recently, and there aren't many tutorials about it. A more advanced option is by rigging the model.
Ok. This demo was life-changing. I have been avoiding learning 3d. I'm a 2d kinda gal, but you just presented an easy solution to some major issues I've been having in my illustration and storyboard work. I'm actually excited to learn 3d for the first time because I can finally see how it will save me months of extra work. Maybe it'll save me years of work as I apply this to ALL of my current and future projects. Thank you for your focused and organized presentation, you sir, have opened my eyes. I feel enlightened, lol
@@doppled you can do well with flipaclip or firealpaca if you know what you're doing. It's not industry standard, however. You will, sadly, need to pay for Toon Boom or Adobe Animate.
I kid you not I stoped blender because other people made their tutorials were long, boring and hard to find at least when it came to stuff I actually wanted to know about. For example I wanted to know how to draw on a sculpt for the longest time but literally every tutorial omitted this or never covered this. This is going to help me so much for thumb-nailing and animating . Thank you so much for this .
as a 3d artist who is learning 2d this is exactly what i've been playing around in my head as something to try, but not seeing any pro's try something like this was keeping me from diving in. this is extremely helpfull, thanks soo much, -a fellow blenderartist.
I can't remember his name but the guy who did concepts for the most recent Jurassic Park movie uses this Blender technique. He has many training videos about this and other related things.
@@myztazynizta if i remember correctly he directly draws "forms" in grease pencil, doesn't use a 3d model as base, he then converts his grease pencil lines into 3d, and the uses volumetrics to his advantage to hide the crap out of everything, a fringe usecase but you're right, a usecase nonetheless
this is really cool and straight to the point ! :D i've seen that the grease pencil can also be used for animation, i would love a follow up video like this one on this too :D
I was looking on google for the best digital art teachers on youtube and I was so sorprized those sites didnt got you in their lists, Marco you and your videos are above of many lessons where you have to pay, thanks man
I fell asleep after my 12 hour work shift and woke up on this channel. After watching my first video I've become an astronaut capable of navigating around, and through the black hole that has been my "artists block". Thank you for taking the time to help me understand art in a way that makes it fun again ! And quick shoutout to 12 hour work shifts and falling asleep on the couch with youtube on 😆
9:16 This is something I didn't know was possible with Grease Pencil, and I am so thankful you revealed it in this video!!!! My gosh this changes many things for me!!!
WoW! watched most of your vids and all are so inspiring for aspiring self studied artist without a chance to pay expensive courses, salute! keep inspiring.
One additional tip. In the last 3D drawing example, instead of hiding the sculpting object, you could use the Holdout-shader for it. Then it will be rendered transparent but it will still be there as an invisible entity to block the lines from the backside of the drawing. You need to also check the transparent option in the Render Properties/Film to make this to work. Thank you for the wonderful video.
It's so fast I had to watch it like 10 times, then I decided to just make a text document with all the steps. That made it much easier to follow. :) Outstanding information, and I'm having a lot of fun playing with it. Now my sons all want to "play Blender" to learn how to do these cool tricks. :) You got a new follow from this one.
When it comes to the second technique, instead of shortening the clip end- you could change the sculpt in the viewport display to "holdout" so you'll only be able to see the lines infront of it.
This is literally the best blender tutorial ever! i have gone through hundreds, and i knew a lot of the stuff he mentioned, yet it still explains everything so neat
please more tutorial like this! the way you detailed this tutorial is extraordinary! I look forward to learning more tips from you! thank you, my friend!
*Gasp!* Blender 3.0 is out now and there's been a few small changes, occurring within the first 2 mins of this video:
1) 00:50 After pressing CNTRL + 4 to smooth the cube, and going to the wrench icon, you will NOT see that 'Apply' button in the same place. It's now under the little down-arrow in the top row of icons, just to the left of the 'X'. (The overall window you're accessing here is the same.)
2) 01:31 Blender 3.0 no longer defaults to symmetrical sculpting mode. If you DON'T want symmetry on, go ahead and sculpt away! To turn on symmetry (like I have in the video) in Sculpt Mode, look to the lower right of the screen for the 'Symmetry' tab (two rows beneath the 'Dyntopo' checkbox.) Inside that tab, you'll find 'Mirror' at the top. I recommend turning it on for the X axis. To be sure where the symmetry will happen - your cursor will show both your brush size, as well as a corresponding dot on the side where the symmetry will occur!
I'm happy to add more to this list as needed. Please comment here if anything else needs updating!
Enjoy the tutorial :)
Very good stuff, ty so much!
A content creator that actually updates an older video?! INCONCEIVABLE! BRAVO, Marco... You rock!
@@LAZ-org haha, thanks!
I can't find the apply button there :(
@@alice.2562 I just checked in the latest version. It's there! The little down arrow (looks like this: ⌄) next to the 'X'.
i already see myself returning to this video again and again
ping pong sameeeee
Cannot agree more
Haha couldn't have said it better !
MY FIRST THOUGHT TOO
Man, i'm a car designer and i def know how to paint, but i keep going through Macro's channel every few months and still keep learning. His tips are so crazy insightful.
This is the first blender sculpting tutorial that hasn't made me want to claw my eyes out
Show us what you can sculpt since then.
You mean snake hook?
@@fo1711 A slightly deformed circle so far
You make sculpting look so easy
I'm not a sculptor but I found sculpting to be more intuitive. It's much more time consuming though. Most people can get the proportions right. We see a 3d world and drawing is a 2d illusion.
Ikr !! 😂😂
Tbh the best way to learn sculpting quickly is start from just the skull with reference. Then then add the rest. After about 40-50 head sculpts you should be decent xD
I found sculpting human body more easier than to draw it by hands.
@@SirusStarTV I poly model my hands, or use the skin modifier
When I saw this I thought: "I want to see a movie that's just 3d characters then drawn over." But now I realise, Into the spider verse did that, and damn it works well.
Ghost in a shell did it too
A lot of work done by studio Ufotable is done this way. For instance, there is a famous fight scene in the Garden of Sinners (Kara no Kyoukai) franchise which has a lot of dynamic camera movement. This entire scene is basically 3d animation, with only the characters being drawn ontop of the 3d itself.
A lot of sakuga animation employs that, during high-fidelity combat scenes where the camera flies around a massive 3D space. Although when it comes to anime, they can also do it without using any 3D assets for the characters. Pretty insane.
I Lost My Body was literally made this way
The dragon prince is made like this, its a show tho not a movie
For the last one, there's a better option!
You can make the model material into a color that matches the background:
1)Click on the model, go to shading.
In the bottom right window you'll see two nodes connected.
2)Click on the the "principled BSDF" and press x to delete it.
Then press shift+a and search for "RGB".
3)Place it down and connect it to the other node (material output) in the "surface" slot.
4)Then on the RGB node set the color to be the same as your background.
This is a better solution, thanks!
Kinda new to blender, I wish I could see this explained in a video,
@@kelvinchuks8885 Maybe this will help:
1. What we're trying to do is change the color of the model to be identical to that of the background, that way the model will seamlessly occlude the lines that shouldn't be visible without appearing like it's 3D shaded.
2. To do this, click on the model of your head to select it.
3. Then click on the "Shading" tab on the upper side of the screen. Depending on your screen layout, one of the Blender windows will now be a dark grey grid with two rectangles full of numbers and options (called "nodes"). One should say "Principled BSDF" (a photorealistic shader) and the other should say "Output" (the final shader). The Principled BSDF node should be connected with a line to the first socket (called "Surface") of the Output node.
4. Select and delete the Principled BSDF shader as it's responsible for the realistic shading of the model.
5. Press Shift+A to add a new node. A little popup window will appear. Click on the search bar it has and type "RGB". From the results it gives you, click on the RGB node to place it down.
6. Connect its "color" output (the only one it has) directly to the "Surface" socket of the Output node- basically we're directly using flat color (instead of a proper shader) as the final material.
7. Now we need to make the color of the model identical to that of the background. You can either do this manually by tweaking the RGB node, or you can copy and paste the color of the background directly into the RGB node.
8. To do this, go back to your original tab (from the top of the screen), find the World settings (bottom right), hover your mouse over the world background color and press Ctrl+C to copy it (Blender copies whatever value your mouse is hovering over, including RBG values). Then head back to the Shader editor, hover your mouse over the color rectangle of your RGB node and press Ctrl+V.
Im new to blender, is it possible you can show this in a video?
@@northwind6199 thanks, this was helpful
This gonna be so cool for comic book artist, to create character and light in a way however we want !
I was thinking the same! especially when you have to draw characters from every angle
not as simple, you still have to draw 24 fps, in 3D its a lot more work, could be useful in some scenes with minimal movement (like blinking, talking) . I'm totally going to try this
@@smolder6366
Yeah ! A lot simpler and it would help so much in changing composition and lighting in few minutes if we have character sculpted beforehand.
But now I need to study sculpting more lol.
@@quantum.decoherence
No, you misunderstood something...
I said for comic book panels not animation, no need to worry about fps if person is just using it for comic book panels reference.
But I guess, sculpting skills will still be required. It would make great reference if we could sculpt the character, then the artist won't have to find lighting references in web. We could just change the light position in blender itself for compositional purposes etc.
@Bobert Wiltshire
Haha shity or amazing, as long as the artwork satisfies me it's all good. Nothing wrong in having bit of fun, if you start to work just to please others then you are done for.
Ok. But has anyone told you how this video is straight forward and a no bullshit tutorial without anyone's grandmother stories and exhaustive commentary? Yeah, you deserve a like and a sub from me. This is exactly what I need when I ask someone to teach me something! Step by step and straight forward.
As a 2D character artist trying to move into 3D somewhat (and being overwhelmed) this is super interesting method u've made here. There are other Blender tutorials that take u step by step to make a doughnut or a house. But this brute force way of sculpting/drawing a face in Blender is a very attractive method of getting into 3D as a 2D character artist like me because i can more directly see how my art could be applicable in 3D immediately instead of imaging how sculpting an unrelated object will help me make build a head and face.
100% this. That is why I find most tutorials boring
This is exactly the kind of thing I've been needing to see my cartoon characters in challenging angles.
I tried to sculpt them out with physical clay but doing it this way is way more convenient for me.
Thank you for showing this!!
clip studio paint will give you a 3d model to draw over, just paste the 3d model in one layer, pose it, add another layer and voila! draw over. Gives you all the freedom and range and all your favorite brushes too, just no lighting.
There's an iOS app that lets you 3d scan stuff, you can download the scan and open it with blender!
Mopolo can I please know the name of the app?
@@piixalvarez I once saw a video, a guy who take 3d photo of a dead chopped tree (I forgot the word for that, is it stump?)
@@piixalvarez it's called meshroom, the process is called Photogrammetry
Blender's grease pencil is a game changer. So useful for so many applications, and like Marco said, so much potential. Thanks for the great tutorial! By the way Blender 2.83 LTS just came out; it has some really handy improvements and updates to its feature set :) Perfect time to try out Marco's techniques seen here.
If you want to get a 2D shading look on your 3d model without actually drawing, there is a material node in EEVEE render called shader to RGB. It takes the strength of the light hitting it and turns it into a color.
Your tutorials are so precise, so clear, there's so much to learn from you. Awesome work!
i'm at 4.18 and already know this video is f*cking unbelievable. the amount of knowledge and observation of human anatomy is great all by itself, not to even mention the blender educational aspect
BTW fun fact: You can combine Blender with the Krita painting program and the Godot game engine to have a full free and open source software stack for making games!
Huh, thanks!
I HAVE BOTH KRITA AND BLENDER!! Fuuuuck I’m gonna have fuuun
@@chimedemon show some damn
Although, why you'd go with godot is beyond me. There are many better alternatives.
@@SyndicateOperative Why wouldn't I? How do you even know what is better for my needs and preferences?
You summarized an entire sculpture course that had about 10 classes in just under 5 minutes and helped me a lot in remembering the sculpting commands. I often start and stop studying Blender 3D and drawing, but your lesson has given me a new enthusiasm to try again. Thank you so much for teaching something so complicated in such a straightforward and easy way. I think this time I'll be able to get somewhere.
You hear this a lot...…….But this is exactly the type of tutorial I've been looking for.
YESSSSS
Your "3D Techniques with Digital Painting" course really was the best thing I've found for blender for 2D artists, and this video somewhat feels like a continuation for the same topic.
Thank you for all your work Marco! I really appreciate it.
5:06 "Blender is very shortcut-heavy."
Well, all those commands are actually in the toolbox on the left side or in the menu, just in case you want to torture yourself clicking it with mouse. XD
I was once surprised watching random video of someone modeling in 3ds max, and clicking tool for extrusion, inset, cut (knife), etc
That would be me lol I'm terrible at remembering shortcuts so I just click stuff
See this tutorial: Blender for beginners ua-cam.com/video/KQSQTvW_oVg/v-deo.html
Wasn't expecting to find a truly fantastic sculpting tutorial hidden inside a grease pencil video. Something I've really struggled with is which brushes to use when and you very quickly demystified the sculpting process for me. Thank you so much for creating this!
Blender is amazing, and this is a masterclass!
one of the most clear and understandable blender tutorial on UA-cam, I'm so glad your channel exist , keep it up
For the last 3D grease pencil drawing you could also hide the back lines by setting the sculpt to an emissive material and use same color on it as the background so it just blocks the lines if you have the "in front" option disabled and isn't visible itself.
Been a while since I looked back at Blender. And... based on this tutorial, Blender has evolved to a whole new level of usefulness. Awesome tutorial. Two thumbs up...
Your tutorial as an introduction beats any of the blender introduction videos I've seen and you manage to pack it all into 11 minutes! You're a brilliant teacher Marco.
I truly and genuinely mean it when I say that, after many months of looking around, this is the single best 3D modelling tutorial I've ever found for someone who's starting from being an experienced 2D artist. At least as a cartoonist, but I'd be shocked to find this doesn't adapt similarly well to other styles and genres of 2D as well
I recently did something similar to get better at full body perspective and lighting and I was sick of searching for reference images. Download any free 3d model (preferably in an A or T pose), throw it into Mixamo, do the auto rig in mixamo, export any animation as FBX and combine everything back in Blender. Now you have library of many different poses of that 3d model without having to do the rigging and posing yourself and you can scrub through the animations looking for your perfect shot by positioning your camera and lights. If I simply render that out and put it into a 2d painting app then it feels a bit like cheating when don't build up the image from scratch again and not just use it as a reference, as I am always tempted to simply smudge and paint over the render and I have perfect perspective, light and shadows. So it can be kinda dangerous in that regard, might hamper the learning process. On the other hand tho it might help the learning process that way, depends on how it is used. Love your videos btw!
This is the coolest thing I've ever been shown. I just learned how to use Maya this year and now I can't wait to take a crack at blender.
Once you learn the most important keyboard shortcuts, I find Blender much more intuitive and fun to use than Maya.
Marco this is creepy, I was just thinking about getting back into learning blender... How timely!
exactly, same here. gotta love this man
Blender's been getting some nice updates recently, so it's a better time than ever to start using it.
Omg you blew my mind!!! I've been working on 2D for years never daring to pick up blender and learn 3d until recently. This tutorial got me so pumped up!!! Thanks for sharing such a clear and easy to follow tutorial! You're a great teacher!! Greetings from China.
Hey i finally saw this! Thanks, Marco. I'm following a similar path as you: trained as a traditional painter, and adapting technology and other skillsets to adapt and supplement my workflow. I enjoyed your digital painting package (anyone reading this should get it if you haven't) and found this to be exactly what I needed. I just started learning blender 2 days ago, as of writing, and this is pretty much what I wanted to use it for. Thanks for sharing your process and helping all boats rise with the tide!
The fact of you simply saying, click this thing and look for this tab makes me pay attention to each movement you do and makes it that much easier to understand. To many people breeze past what they are doing and I need to stop and pause and try to follow their mouse to see what they click, or even worse, when they use shortcuts without explaining what they did. Thank you for this!
if people knew their facial anatomy well enough to sculpt it in 3d they would already know how to shade. Shading is all about being able to conceptualize structure mentally as that's the only way to know how the object would interact with light (thus, shading). But this would be useful for scenes with multiple and unusual sources of lighting, how light bounces off of and reflects on surfaces, making the color of one surface reflect on another, chromatic aberration, extreme perspectives etc
Wow - straight to the point - no 45 minute intro and talking in circles - thank you!!!
Yay!! More Blender! I know you're a 2D artist but you're adding so much to the Blender community, I just wanna say a HUGE thank you! I'm definitely gonna use these techniques. I forget about the grease pencil and how powerful it is. Thanks again! :)
that's how you know someone's a master at their craft
the way you sculpted the character made it look so easy
This is like, the first blender tutorial that made blender less scary to use!!! you explained everything in a succinct way and I found this tutorial invaluable!! Thank you for uploading this, you're an amazing teacher and artist ✌️✨✨✨ I actually had fun following along 😄
Easily one of the BEST....! blender / concept/ illustration.. tutorial out there. and by far one of the best teachers on digital art..
Omg this is literally all I ever wanted to know ! All other tutorials start so damn overwhelming and confusing and almost mathematical. Like just show me how to change that stupid cube into a ball and setup to sculpt and draw already 🤣 I always stayed away from this program because all the tutorials were so confusing
Y'know why this is the best blender tutorial out there? It gets right to the point! You covered more in 5 minutes than most tutorials over in half an hour. Absolute god send
Holy crap, Marco! That was outstanding! I was already impressed with the usefulness of the moving the lights around to change the shading idea, but then the drawing on the model section started and that was a whole new level! Especially useful tip with the camera depth of field trick to only see some of the lines! I’ll be watching this one a few times, thanks so much!
1. Amazing tutorial - thanks very much
2. I had no idea Blender could do so much
Blender ist absolutely amazing for getting reference. everytime I'm confused about something or just cant find the thing I want in the lighting that I want I can just model/sculpt it and create the reference myself which is just awesome. Right now I'm going to make some noses to look at:D
Grease Pencil is probably the best tool in the world, split first place
with cheese slicer. Thanks for this wonderful and überuseful easy tutorial. This is crazy powerful.
For someone who has trouble visualizing mental images, this is such an amazing tutorial! Thank you!!!
Okay, I’m sold. I shall be installing blender and trying a lot of this. What you showed covered a lot of holes in my workflow. BIG thanks.
Wooow, this is really cool and like you said, it has a lot of potential! Thanks for the tutorial, I am SO gonna play with it!xD
I... don't even do blender sculpting or any kind of sculpting for that matter... but the way you explained your whole process was so easy to understand, even to someone like me that has 0% knowledge or experience. I think because of that I feel motivated to learn blender in the near future. Cheers man, we need more people like you as tutors.
This is pretty much why I got blender. to aid myself in improving my art. 3D programs are very useful
i just wanna say thank you man, i went from a blocky egg shaped head and pointed nose to something i can actually be proud of, i never thought i was even capable of making something like this. you made everything so simple and for once my work actually looked like the product i was going for. i've got to say i think i've finally found my passion lol. always loved art but was never satisfied with what i made, i never would've assumed modelling was something i could actually do lol. all thanks to you my guy :)
The gold mine of artists...
true
The last method is super useful for designing the model's retopology.
Unbelievable! The lights and shadows are no longer a problem for the drawing, the blender is a fantastic assistant. Thanks for this video
Definitely good for retopo! Thx for watching
This would be super useful even for an art school teachers!! Amazing
10:30 if you set the model to the exact color of the background then you can get that without sacrificing the camera depth of view.
Oh my god this is amazing and I can't wait to try this. Also a better tutorial on how to use blender than all the other video tutorials I found.
this is actually so awesome. Being able to do rough concepts from any angle then take that to photoshop to colour up is actually a game changer
"How to draw from any angle&lightning"
..
Learn sculpting
But seriously though. This video made me realize how easy sculpting in blender really become.
Good video for intro to blender for painters.
If lighting is not a real issue, check out clip studio paint, lets you pose a 3d model.
The sculpting options he shows here have been around for several years. Unfortunately the "dyntopo" feature has stagnated and is likely to be removed eventually unless the Blender Foundation can find a programmer willing to take responsibility for that section of the code. Their current sculpting programmer doesn't want to touch it but has been adding amazing new features over the last few months: twitter.com/pablodp606
Don't want to learn sculpting to draw from any angle/lighting?
Well, you can search 3D model with "rig" then you can pose it.
@@shubhampranav There are tools to pose your 3D characters. The easiest way is with the "pose brush", found in sculpt mode. You can control how much part is affected by changing the radius size. It's not that popular because it came out relatively recently, and there aren't many tutorials about it. A more advanced option is by rigging the model.
Ok. This demo was life-changing. I have been avoiding learning 3d. I'm a 2d kinda gal, but you just presented an easy solution to some major issues I've been having in my illustration and storyboard work. I'm actually excited to learn 3d for the first time because I can finally see how it will save me months of extra work. Maybe it'll save me years of work as I apply this to ALL of my current and future projects. Thank you for your focused and organized presentation, you sir, have opened my eyes. I feel enlightened, lol
WHEN the best 3d program is free... artists cheers all over the world
2d on the other hand....
See this tutorial: Blender for beginners ua-cam.com/video/KQSQTvW_oVg/v-deo.html
@@doppled you can do well with flipaclip or firealpaca if you know what you're doing. It's not industry standard, however. You will, sadly, need to pay for Toon Boom or Adobe Animate.
I kid you not I stoped blender because other people made their tutorials were long, boring and hard to find at least when it came to stuff I actually wanted to know about. For example I wanted to know how to draw on a sculpt for the longest time but literally every tutorial omitted this or never covered this. This is going to help me so much for thumb-nailing and animating . Thank you so much for this .
"I am assuming you do not have carpal tunnel YET"
that hurt right there, cuz it's sad :(
I'm a long time user of blender and didn't realize how powerful the grease pencil is! thanks for this!
10:36 there is a better way ->
you can set up model as a mask for your lines so everything behind the model disappears with the model
Decided to switch to Blender years ago, and i don't regret it as Blender is being blessed with more goodies.
4:44
Patrick Stewart in the PS2 era Grand Theft Auto games is about to sell you a potion.
as a 3d artist who is learning 2d this is exactly what i've been playing around in my head as something to try, but not seeing any pro's try something like this was keeping me from diving in. this is extremely helpfull, thanks soo much,
-a fellow blenderartist.
I can't remember his name but the guy who did concepts for the most recent Jurassic Park movie uses this Blender technique. He has many training videos about this and other related things.
ua-cam.com/video/UpcKPJTmqSI/v-deo.html Jama Jurabaev
@@myztazynizta if i remember correctly he directly draws "forms" in grease pencil, doesn't use a 3d model as base, he then converts his grease pencil lines into 3d, and the uses volumetrics to his advantage to hide the crap out of everything, a fringe usecase but you're right, a usecase nonetheless
Also for everybody like me who keeps forgetting shortcuts - Blender Guru has a free .pdf where he wrote all of them down
This guy's teaching talent is off the charts.
this is really cool and straight to the point ! :D
i've seen that the grease pencil can also be used for animation, i would love a follow up video like this one on this too :D
this is one of the best tutorials ive ever seen thank you so much
Holy mother of render, this is exactly what I was looking for, just yesterday! Thanks so much for this, seriously ;_;
I was looking on google for the best digital art teachers on youtube and I was so sorprized those sites didnt got you in their lists, Marco you and your videos are above of many lessons where you have to pay, thanks man
i said "ok" to the warning and now blender police using my apartmnet for their servers.
you are legit one of the best art teachers in the world.
6:22 when I start drawing my lines appears not in the camera view. somewhere behind the camera and i dont know why.
@Cade Mahler blender interface changes a lot ._.
Thanks, I really like this. You don't waste time with the MANY nuance and minutiae of Blender, only what is needed. Well done.
Anyone getting borderlands vibes with the orc draw on surface part?
instead of limiting the camera you can also use a holdout shader or a diffuse shader that has the same color as the background
It's kinda weird to go from 3D to 2D, it's backwards, but I see the benefits
Impressed by how good and fast this class was
I fell asleep after my 12 hour work shift and woke up on this channel. After watching my first video I've become an astronaut capable of navigating around, and through the black hole that has been my "artists block". Thank you for taking the time to help me understand art in a way that makes it fun again ! And quick shoutout to 12 hour work shifts and falling asleep on the couch with youtube on 😆
OMG - the techniques I want to study and learn just quadrupled… dayum!! Thanks for your awesome tutorials!
Wow! You covered everything I wanted to know about grease pencil in just over 10 minutes. You are a generous master! Thank you!
9:16 This is something I didn't know was possible with Grease Pencil, and I am so thankful you revealed it in this video!!!! My gosh this changes many things for me!!!
WoW! watched most of your vids and all are so inspiring for aspiring self studied artist without a chance to pay expensive courses, salute! keep inspiring.
I can watch an hour long video of this. It's so exciting to watch.
thats the coolest thing i have seen this week, full mindblown, i knew blender had a lot of features but this is so amazing
This technology is exactly what many artists have been needing for so long. What a time to be alive!
Now that's cool!! I'm trying that today! Thanks Marco for the great content. :)
One additional tip. In the last 3D drawing example, instead of hiding the sculpting object, you could use the Holdout-shader for it. Then it will be rendered transparent but it will still be there as an invisible entity to block the lines from the backside of the drawing. You need to also check the transparent option in the Render Properties/Film to make this to work.
Thank you for the wonderful video.
Cool idea Marco! This was fun to watch :D
It made the tutorial/sculpting as interesting as possible, this video held me a lot.
It's so fast I had to watch it like 10 times, then I decided to just make a text document with all the steps. That made it much easier to follow. :) Outstanding information, and I'm having a lot of fun playing with it. Now my sons all want to "play Blender" to learn how to do these cool tricks. :) You got a new follow from this one.
I'm stuck in your channel.
I can't stop watching your content.
I'm in love with you!
This might be the most interesting thing in 3d that I have seen in a long time. Thank you
When it comes to the second technique, instead of shortening the clip end- you could change the sculpt in the viewport display to "holdout" so you'll only be able to see the lines infront of it.
This is literally the best blender tutorial ever! i have gone through hundreds, and i knew a lot of the stuff he mentioned, yet it still explains everything so neat
please more tutorial like this! the way you detailed this tutorial is extraordinary! I look forward to learning more tips from you! thank you, my friend!
OMG man a single video from you feels more educational then 3 years of school.
Every video you make is a godsend and unlocks such massive potential in me. You are such a good teacher.