I watch a ton of tuts. Not every artist is a teacher, and no artist should feel obliged to be one. So, any help from any artist is appreciated. Still, good education is hard to find. Someone touching a dial where 'bigger meaning' just floods in together with practical use - that is rare.
Seger van Wijk sweet! Yeah I try to explain why I’m doing things as I go, vs just doing them and saying “that’s the recipe!” so I’m glad that’s coming across!
Thank you so much for this tutorial! It helped me a lot to have my project done and also for a better understanding of how Octane materials work. Cheers!
Hey David awesome Octane tutorial. Advance Octane tutorials is the way to go! Can you make a tutorial about tips and tricks on rendering animation because you do a lot of it on your work. Thank you
Thanks, David! As always great tutorial, very informotive! Maybe you will find time for explanations creating car paint material in new octane metal material? very grateful !
One weird thing I found is that the mixTexture and mixMaterial [Amount] values act differently. mixTexture: when [Amount] = 0, shows texture 1, [Amount] = 1, shows texture 2; mixMaterial: when [Amount] = 0, shows material 2, [Amount] = 1, shows material 1; Once I figured this out, it was easier to wrap my head around the whole thing.
I can also see that you have 83 degrees Celsius on your GPU which I think is a very high temperature. I am using EVGA Precision X1 to increase the speed of the fans of the GPUs especially when I am rendering. :)
Thanks a lot for these great tutorials. I also record tutorials (for After Effects) and I know what kind of an effort it is to put these together. Big up!
Oh my god Thank you for that, it's OwesOme ^^ would you do a tut on the different use case of the 'multiply' node, for me it's still a little bit of a mystery, i only use 'multiply' or the opposite 'screen', when composting in PS, AE or Nuke. Anyway Thank you this tut have already open my eyes on it !
Hey David! You really outdid yourself with this amazing tutorial! Have you used this same technique on animated objects? The textures seem to slide around when I use node 'Texture Projection Box' on animated objects. I've been using stick texture tag and and changing how the texture is applied in the c4d texture tab and only using transform node in Octane. Seems to be good for animated objects, but wondered if you had insight on that? Also is there a way to 'stick" the dirt node on animated objects?
I actually haven't tried it on animated objects yet -- but have you tried switching the projection to cubic on everything? Either that or to UVs? I can't remember which works better with animation but that usually solves it for me. You can also use C4D's projection type to override Octane's nodes (I think) which can help sometimes too. I'll have to look into this more closely soon, because I've definitely run into it before, especially with stuff like motext.
Hey David, awesome tutorial. I tried to recreate your pink dusty material. did you made a second mix material using the invert normal dirt as the amount and you mixed the 1st mix material with a glossy material with film width and film index? that is the closest i could get to the effect i love those rainbow edges, let me know if i am missing some element or it is just tweaking that, thanks!
Thank you - great tutorial. I'm also using 3.07 (R2) but my texture scale values have to be completely different than yours even though I'm using similar sized textures. What could be the cause, scene scale? Default units?
Not sure! I think I was on 3.07 test 6a, though I doubt that would make a difference. But yes might be the scale of your object or scene scale, but not if you're using the exact same scene from Raphael Rau...
mark creaghan I may have scaled the shader ball at one point or another, but either way just adjust it to your taste. Scale things up and down till they look good to your eye!
sigh... spent two nights trying to make this work. I have tried scaling up and down - without scaling even when I add the first perlin noise and change mapping to box it isn't right, only appears correct when on UV so I'm falling at the first fence. Thanks for the reply though Dave, this is an impressive tut and i'll keep plugging away
mark creaghan good luck dude! Maybe try a different model or roll with the UV mapping? FYI, I was using 3.07 test 6a. I would ask for your project file to see what’s going on but I started an intense job today, but if you’re still having trouble by the weekend, send it on over to david@arievvisuals.com
great tutorial, I'm curious to know why you have two octane sky turned on? would love to see a duplicate of this tutorial using v4 :( ! i'm notsure what makes it hard to follow in v4, the dirt shader gives different result i guess!
I do that sometimes when I'm trying out different HDRIs. The top one overrides the others, so it makes it easy to flip between looks when you have a stack of them in your scene
Awesome. Great big bag of kudo's if you still collect them. It's the second time I've watched it. I've a question, maybe 20% off-topic... How do you couple an Xpresso slider (i know how to make one) to let's say the Power of the Octane Texture Emission tag (I know where to find that). I know that you can rig one to the other but... yep. Which buttons are involved and in what order should they be pressed. If anyone knows, they get a great big bag of kudo's too. I've been dragging and dropping for hours. Can't find Octane's connection to Xpresso.
What's the difference between scaling through projection node vs UV transform node? On bigger node trees where you have to plug everything into everything else, that adds up to so much extra space
I've only got 1 27" inch monitor (and a tv above me but it'd break my neck constantly looking at it) but without full screening it, its annoying it's not bigger - really I just need 2 screens so I can full screen of them.
The folks over at Brograph.com have an artists doing Corona tutorials there. I don't see us doing anything other than Octane for the time being, if anything else, maybe Redshift in the future!
Super awesome tutorial! I've been using Octane for almost 2 years now and I still learned a bunch of new stuff, love it!
awesome, really good to hear that!!
whew, right when you slow down and do a demo is where you lose me!!!! so complex.
Your lighting is incredible, I'm trying to recreate this in Arnold but cannot get any near as gorgeous!
Insanely detailed! Can't believe you're giving this away!
It's so concise and tidy. No jibber. No losing time, losing track. No advertising oneself. Please find my left thumb attached.
Seger van Wijk thanks a ton!! Really encouraging feedback
I watch a ton of tuts. Not every artist is a teacher, and no artist should feel obliged to be one. So, any help from any artist is appreciated. Still, good education is hard to find. Someone touching a dial where 'bigger meaning' just floods in together with practical use - that is rare.
Seger van Wijk sweet! Yeah I try to explain why I’m doing things as I go, vs just doing them and saying “that’s the recipe!” so I’m glad that’s coming across!
man, so many cool tips. thx david! loved the grungy gold look in particular
thanks dude!!
Fantastic work David ,I like this way of creating complex materials.
Ahmed shakib thanks!!
Thanks again dude! Your tutorials are invaluable.
Thanks so much Liam!
I'm really amazed how little stuff you need to get going. Also this node affair will work nicely with my houdini tuts :)
This was an amazing tutorial octane jesus
Thank you so much for this tutorial! It helped me a lot to have my project done and also for a better understanding of how Octane materials work. Cheers!
i am waiting for your next tutorial, David, Aha!
i love your works so much
Thanks so much for the kind words!
those 2 tutorials are really great
learned a lot
thank you!
Very nice tutorial~ how you create the stunning pink dusty shader?
Thank you David, I really enjoyed this tut 👍🏻
I much prefer learning about octane through tutorials like these instead of octane's own documentation
haha awesome
this tutorial keep shining! thank you so much
You are amazing , thank you very much , finlly i can work with materials node
Fantastic David and thank you so much, you are sooo good on these Octane Render tutorials. :-)
Awesome to hear, thanks!
how about a 3d motion design beginners tutorial & maybe building it up over time ? great tutorial as always by the way !
Hey David awesome Octane tutorial. Advance Octane tutorials is the way to go! Can you make a tutorial about tips and tricks on rendering animation because you do a lot of it on your work. Thank you
Thanks, David! As always great tutorial, very informotive! Maybe you will find time for explanations creating car paint material in new octane metal material? very grateful
!
definitely!
God bless you David! what you did are so awesome!
One weird thing I found is that the mixTexture and mixMaterial [Amount] values act differently.
mixTexture: when [Amount] = 0, shows texture 1, [Amount] = 1, shows texture 2;
mixMaterial: when [Amount] = 0, shows material 2, [Amount] = 1, shows material 1;
Once I figured this out, it was easier to wrap my head around the whole thing.
OMG ! the new tutorial ! finally ! thank you very much ! (from chinese midnight user)
Enjoy! :)
I can also see that you have 83 degrees Celsius on your GPU which I think is a very high temperature. I am using EVGA Precision X1 to increase the speed of the fans of the GPUs especially when I am rendering. :)
I am blown away by your skills man ! I envy you :|
Which HDR texture was used for the Dust Scene? I really love those specular reflections with this one. Woud love to know :)
Thank you for the tutorial. Pretty amazing!
You nailed it! Thank you, loving your Tutorials 🤜🤛
Thanks a lot for these great tutorials. I also record tutorials (for After Effects) and I know what kind of an effort it is to put these together. Big up!
Thanks!! Yeah this two-parter took me about a week!
Very cool tutorial, thanks
Massive thanks - great techniques!
Oh my god Thank you for that, it's OwesOme ^^ would you do a tut on the different use case of the 'multiply' node, for me it's still a little bit of a mystery, i only use 'multiply' or the opposite 'screen', when composting in PS, AE or Nuke. Anyway Thank you this tut have already open my eyes on it !
Hey David! You really outdid yourself with this amazing tutorial! Have you used this same technique on animated objects? The textures seem to slide around when I use node 'Texture Projection Box' on animated objects. I've been using stick texture tag and and changing how the texture is applied in the c4d texture tab and only using transform node in Octane. Seems to be good for animated objects, but wondered if you had insight on that? Also is there a way to 'stick" the dirt node on animated objects?
I actually haven't tried it on animated objects yet -- but have you tried switching the projection to cubic on everything? Either that or to UVs? I can't remember which works better with animation but that usually solves it for me. You can also use C4D's projection type to override Octane's nodes (I think) which can help sometimes too. I'll have to look into this more closely soon, because I've definitely run into it before, especially with stuff like motext.
Hey David, awesome tutorial. I tried to recreate your pink dusty material. did you made a second mix material using the invert normal dirt as the amount and you mixed the 1st mix material with a glossy material with film width and film index? that is the closest i could get to the effect i love those rainbow edges, let me know if i am missing some element or it is just tweaking that, thanks!
amazing work!...thank you
Thanks for watching!
Amazing work!
I downloaded the object file. What's the purpose of the vertex maps? I don't understand why it's needed at all.
Gracias David ♥
dang it, that dirt effect was so real i started cleaning my monitor :)
потрясающе! больше уроков по октану!!!
Thank you - great tutorial. I'm also using 3.07 (R2) but my texture scale values have to be completely different than yours even though I'm using similar sized textures. What could be the cause, scene scale? Default units?
Not sure! I think I was on 3.07 test 6a, though I doubt that would make a difference. But yes might be the scale of your object or scene scale, but not if you're using the exact same scene from Raphael Rau...
I'm having the same problem David, I took the RR file, made no scale changes, the first noise is a different scale as are the the dirt nodes values...
mark creaghan I may have scaled the shader ball at one point or another, but either way just adjust it to your taste. Scale things up and down till they look good to your eye!
sigh... spent two nights trying to make this work. I have tried scaling up and down - without scaling even when I add the first perlin noise and change mapping to box it isn't right, only appears correct when on UV so I'm falling at the first fence. Thanks for the reply though Dave, this is an impressive tut and i'll keep plugging away
mark creaghan good luck dude! Maybe try a different model or roll with the UV mapping? FYI, I was using 3.07 test 6a. I would ask for your project file to see what’s going on but I started an intense job today, but if you’re still having trouble by the weekend, send it on over to david@arievvisuals.com
Amazing. I've been learning a lot from you. :D
great tutorial, I'm curious to know why you have two octane sky turned on? would love to see a duplicate of this tutorial using v4 :( ! i'm notsure what makes it hard to follow in v4, the dirt shader gives different result i guess!
I do that sometimes when I'm trying out different HDRIs. The top one overrides the others, so it makes it easy to flip between looks when you have a stack of them in your scene
Very nice tutorial and end results, was wondering if any one knows how to get the falloff/Fresnel "normal vs vector 90"on redshift
看完了 awesome! just do it now
Awesome. Great big bag of kudo's if you still collect them. It's the second time I've watched it. I've a question, maybe 20% off-topic... How do you couple an Xpresso slider (i know how to make one) to let's say the Power of the Octane Texture Emission tag (I know where to find that). I know that you can rig one to the other but... yep. Which buttons are involved and in what order should they be pressed. If anyone knows, they get a great big bag of kudo's too. I've been dragging and dropping for hours. Can't find Octane's connection to Xpresso.
Thanks David! Real Help
wow this was greatttt......what was the octane setting ?
What's the difference between scaling through projection node vs UV transform node? On bigger node trees where you have to plug everything into everything else, that adds up to so much extra space
thanks my friend!
I've only got 1 27" inch monitor (and a tv above me but it'd break my neck constantly looking at it) but without full screening it, its annoying it's not bigger - really I just need 2 screens so I can full screen of them.
Awesome, as always :P
Glad you enjoyed it, thanks for watching!
fookin great.
What about Corona render? maybe you can do a good tutorial about that, as always.
Thank you!
The folks over at Brograph.com have an artists doing Corona tutorials there. I don't see us doing anything other than Octane for the time being, if anything else, maybe Redshift in the future!
Helpful, Thanks!
I think David really wants to crunch things 😂
thanks so much!
this is really cool !!!!
Thanks!
Is there a way to get those 2 dusty materials so i can use them to experiment and learn?
super cool!
HYPED
Hey David! would you ever consider selling a kit of textures?
Hi i have a question, i follow this tutorials but when i render my scene, i only use a 1% of my graphic card. i have a 1080 gtx ti.
Can you pls help me -----
Which octane material or texture pack you would recommend to all ???!!
Yess
Why use gradient rather than just playing with the power on the textures?
can you please make a tutorial on how to create cloths on our character
I created a cloth tutorial awhile back you can check out here: ua-cam.com/video/lbA-86jxww4/v-deo.html
Hey man. I love the second part (the text). Would you be able to send me the files?
Sorry we don't give away project files as we encourage viewers to learn by emulating and creating their own works! :)
U rock my friend :)
非常好的教程,给我很多启迪
at 3:36 when I link the noise to the bump channel my 2019 macbook pro gets a kernel panic and restarts. anyone else? using octane x pr3.
KINDLY DO AN ARNOLD TUTORIAL.THANK YOU
Sorry we don't use Arnold so we won't be doing any Arnold tutorials anytime soon!
Thenk you
what's the mean float?
真不错!
Octane Jesus
Praise be!
When you are ready for Tasty n colorful EJ tutorials and then 😶
More EJ tuts on the way! Don't you worry!
and then the bass drops
eyedesyn Yes :D and Dave Ariew is a great inspiration too. Your octane works are just on another level 🙏🙏🙏🙌
We're not worthy!
My sand material looks waayy different
Check your steps, yo!
newbee 牛逼哈哈哈 good job
oh god
so complicated~
if it is, maybe you're trying too advanced topics when you need to be focused on beginner topics
wtf
Awesome!
Thanks bro.
Thank you BRO.
thanks very much!
very welcome!