this has to be one the best tutorials I've ever seen I just wanted to know how to get the shininess for the metals but I learnt a bunch of other little things that were so useful.
Amazing as always! So happy they added the Solo option in node editor, I did a little dance as I wasn't aware. Please keep doing these Octane tut's David, they are the best.
great tutorial but honestly it's a bit advanced for me,i liked the optical flare effects with the wet dry floor,can u do a separate tutorial on that with some text for amateurs like me :) i really loved that effect thank u.
transform is just for moving, scaling, and rotating the texture, and projection is for if you want to change how material is wrapping the object, like cubic, spherical, following the object's UVs, triplanar, etc. There's some duplicate functionality in the projection node for sure, in that you can transform there too, but I find that confusing when looking at a global view of my nodes, so I prefer to leave transformations to just transform nodes, and projection types to projection nodes. The one exception would be if I need everything to line up, but then have some sort of offset in addition to that -- meaning, say I wanted one transform node to drive two different textures and begin with them identically mapped, but then I could use the transform box in the projection node to create an offset, if that makes sense.
Sir david. I will do my best to get you a knighthood when you come over the pond. When will you be releasing part 2? The gold texture looks very interesting!
Hi @eyedesyn and David, I'm new to Octane and I'm finding it extremely annoying and time-consuming to go into the Octane dialogs nested menu's to grab the camera/textures/etc. Can you point me in the direction or tell me how I can get those handy shortcuts for Octane? I have fallen short googling for the answer. Let me know when you can - Ty :)
Erin Pridemore It’s the same way as you customize any of the layout in C4D. I would just google customize UI C4D and a bunch of tuts come up. You can convert anything into a button from any plugin, etc
i dont have octane metal material, whats that about? how can it be possible? are you running a special version of octane?? just bought octane, you had part on that decision, been following your stuff for a while! thanks!
it's in version 3.08, and that's only available to full license owners, whereas they just changed it to where subscription users can only get access to the latest stable release which is currently 3.07 R2. So if you've got a full version, then go to the forums and then to C4D, and it's under the Releases thread at the top. Hope that helps, and glad I got you into Octane!
A float is not just a value between 0-1. A float is any value with a decimal point. As I understand it, Octane is incorrect because their floats can’t go lower than 0 but they can certainly go higher than 1, you just need to manually type it in.
Holly Cow' that was good, hard on good ^^One question, where or how do you learn all that stuff? Is it mainly by experimentation/messing around with all the buttons until you find a cool trick or is there classic manual reading too? And if you have some commentary on how you learn things in general? What in your life has been key to make you learn stuff (like octane) that well, am very interested in your process. Thanx anyway ^^
I watch a TON of tutorials and try to stay up to speed on a lot of stuff that way, but yes the other side of the coin is client work and experimentation to learn new techniques, some of which aren't well documented and make great fodder for tutorials! It's a lot easier for me to teach the things I gravitate towards (and thereby pour way more research into), like lighting, texturing, composition, and camera animation. Thanks for the question!
You'r welcome, everyone process knowledge differently, and it's always very interesting and mind opening to witness how someone deal with it. Confronting layer vs node based soft brought me so much personally. Thanks again for putting so much stuff in your tuts, really interested in a camera animation one :)
@@octanejesus Hey David, dunno if you read this, but r u still making tutorials, perhaps available elsewhere? I am just rewatching these, can't tell you how helpful they are. Would LOVE IT if you are still making them!! Take care bud, thx again for making these, you are extremely good at both content AND presentation, unreal almost. :)
#octane #cinema4d #displacement #fix #seams #visible #fixvisibleseamsinoctanedisplacementforc4d Hi David, that is one hell of a tutorial again:) I have run in to a pickle and it seems many other users are having the same problem too. Dude, why does my model have seams when rendering it with Octane displacement? The .Obj has good UV's made with Headus and I do not have any verts that arent connected or are floating. So I have a perfectly simple , well UV'd model that renders with visible seams (where the uv seams are) when using Octane as a renderer for displacement. (simple Octane material).
Octane's displacement is fast, but sometimes it sucks. That seam issue has driven me crazy countless times, but things that can help are messing with the mid level, which can bring the edges back together, and I actually had this conversation with my buddy Tony Copolillo today -- he told me messing with the phong tag can really help, like turning it off or setting it to 91 degrees. Finally, there's also a gaussian filter in the displacement which can smooth out ugly bumps, so setting that to 2 or higher could help. It's basically a blur for the displacement map. Hope that helps!!
David Ariew, you & your buddy Tony Copolillo are BOSSES!!!. 91 degrees on the Phong tag helped in closeing off those seams on the UV borders (Actually 61and going back to 51degrees gave me a better result) . Also applying a subD on the model helped further, so its perfect now. Also I am really thankful for your fast reply and am sure this conversation will be looked up a lot on google. Its a problem we are all facing.
Hey thaks again for the tutorials! Big question coming up, the answer is propably NO but i hope somebody knows a way. Can you get polygon variation like with the Cinema4d variation shader, but in Octane. No instances or cloners involved, just connected meshes!!
So i work primarily with glass water pipes (bongs) for a e cig company i have introduced octane into my pipeline with cinema 4d. I have a really hard time getting less distortion from the inside of the the pipe for the percolators. When i use the physical render, I can see the inside of the pipe just fine, but when i switch to octane and use the specular materials, its not as clear or completely obscured by the outer layer of glass. How can i fix this or should i stay just using the physical render?
Try reversing the normals of just either the inside or the outside of the model. It also helps to just test with simple objects like cylinders and see if there's a difference.
I use 3 custom built PCs and a PC laptop, and I have a retina iMac but I only use that for compositing, editing, and color work. The smallest PC has 2 x 980tis, 32GB of Ballistix DDR3 RAM, a 4 core i7 3770 CPU, Cooler Master Hyper 212 CPU cooler, Noctua NH-D14 CPU cooler, a 750w power supply, ASRock 777 Extreme 4 motherboard, 500GB SSD, 2TB HDD, and an Antec 900 case. The medium one has 1 x 980ti and 2 x 1080tis, a 6 core i7 5820K CPU, a 1300w G2 power supply, 64 GB of Ballistix DDR4 RAM, an x99 deluxe motherboard, 500GB SSD, 4TB HDD, and a HAF X case. Finally, the big one has 4 x 1080tis, 64 GB of Corsair DDR4 RAM (soon to be 128), a 6 core i7 6850K CPU, Noctua Dual Tower CPU cooler, an ASUS ROG Rampage V Edition 10 motherboard, a 1300W G2 power supply, 1TB SSD, 6TB HDD, 3 front RGB LED fans with Corsair Link, 2 bottom fans, one top, and one at the back, and a Corsair Air 740 case. And my PC laptop has one 980m, and was $1600 when I bought it, but not on amazon anymore: www.amazon.com/gp/product/B015QZPRW4/ref=od_aui_detailpages00?ie=UTF8&psc=1 Hope that helps!
unfortunately 3.08 isn't yet available for subscription -- only for full versions. The new rule is only stable releases are gonna be available for subscription users, for whatever reason, but it'll be out soon I'm betting!
Yes, my mistake. 85 is the limit, long periods over 85 reduces gpu life. Also you can use a GPU 2 years with long periods of 95 without problem, but that reduce life a lot
My friend would like me to make an animation from beginning to end of the render with all the animations and configuration with octane render from cinema I would be very grateful to my friend
Gregor Mima, he is doing a great job explaining. But its still horrible to watch. People really go through this? Wicked. Glad we have Thea and Redshift to work with.
The right tool for you is the tool that allows you to make your best work. That tool is different for every person, and that’s the beauty of the creative process. No one is wrong or deserves criticism for choosing, through experience and exploration, the tool that allows them to create best.
These are extremely easy, but still its very awesome tutorial! Recently i've been struggling with this plastic ( for closeup shots such as 3cm lenght object on 2000x2000 res ): gyazo.com/f141ca5fde2cb5c1074c4e32d0d78d8f It looks like its simple noise, but it's indeed way more complex than that, when trying to go procedural the bumps just looks very artificial and not realistic.
I think this might be the best octane tutorial I have ever seen.
These C4D + octane tutorials are both extremely helpful and inspiring. Please keep it up! Thanks
this has to be one the best tutorials I've ever seen I just wanted to know how to get the shininess for the metals but I learnt a bunch of other little things that were so useful.
Might be fun to try using the dirt node and a gradient with a black white repeating pattern to generate ripples from the edge of the pots
Eprom Beats Great idea for sure!
One day before this video i bought octane and now some tutorials, sickkk
so many amazing techniques in one video, thanks a lot!
Great to hear!
Who thought a still of pots could look so cool, not I. Octane Jesus turning pixels into perfection! Nice job.
haha thanks Dylan!
wow this is absolutely phenomenal. I learned THIS much about octane in a tutorial about pots. Unreal thank you guys so much.
hahah awesome! glad to hear it!
David is BACK!!!! Thx bro - nice tutorial and techniques. I cant wait to see pt.02.
Davids like the terminator...he'll always be back
Amazing as always! So happy they added the Solo option in node editor, I did a little dance as I wasn't aware. Please keep doing these Octane tut's David, they are the best.
finally bought octane, now i can finally follow those tutorials
Woop woop! Congrats!
Excellent tut David. You spoil us!
What About the 4 1080ti's ?
great tutorial but honestly it's a bit advanced for me,i liked the optical flare effects with the wet dry floor,can u do a separate tutorial on that with some text for amateurs like me :) i really loved that effect thank u.
So many useful tips! David, expect a statue of you built from Octaners... Thanks man!
thank you so much ,, i was having problem with glass material in octane and was not able to find solution.. thanks alot ..
I like to say you told me like tons of tips of otane this tutorial, realy. Thanks David. I hope can learn more from here, and from you!
I wish you could do all the tutorials on the entire internet. Thanks.
hahaha thank you!
Hey David. Great tute. Thanks for sharing. Just wondering when to choose Transform or Projection nodes? Is there a general rule you follow?
transform is just for moving, scaling, and rotating the texture, and projection is for if you want to change how material is wrapping the object, like cubic, spherical, following the object's UVs, triplanar, etc. There's some duplicate functionality in the projection node for sure, in that you can transform there too, but I find that confusing when looking at a global view of my nodes, so I prefer to leave transformations to just transform nodes, and projection types to projection nodes. The one exception would be if I need everything to line up, but then have some sort of offset in addition to that -- meaning, say I wanted one transform node to drive two different textures and begin with them identically mapped, but then I could use the transform box in the projection node to create an offset, if that makes sense.
cant wait to see the dust material, also if you take requests maybe a cool sand dune texture would be cool to see
Fantastic! Great techniques, pacing, and explanations. Thanks!
Thank you!
I wish I had Octane. Nice video, as always.
Super helpfull !!!. i recommend to watch this tutorial with 0.5 - 0.75 speed, cause David is in 300% overture. 50 words/sec
vladan m hahaha glad to hear that
Drunk David mode
aw yes, thanks for another octane tut with david!
when do we get the part two?? can't wait to see those gold stuff... cheers.
Rohullah Kabir Tuesday!
David Ariew perfect! Cheers
Part 2 is up!
Thanks David. Great stuff.
love your work man, love that you're sharing too. thanks
Thanks Tim!
Really amazing and helpful ...Thank you
awesome please do more octane stuff
Great Octane tutorials here.
Love you work and outstanding tutorial! Can't wait for part 2 and love these octane videos!
Part 2 is up!
OMFG! Bro this realy helpul tks alot! I hope you share more like this, tks for your kind!
awesome, keep em coming man
Sir david. I will do my best to get you a knighthood when you come over the pond. When will you be releasing part 2? The gold texture looks very interesting!
Haha thanks Andrew! Tuesday!
Great tutorial!
Hi @eyedesyn and David, I'm new to Octane and I'm finding it extremely annoying and time-consuming to go into the Octane dialogs nested menu's to grab the camera/textures/etc. Can you point me in the direction or tell me how I can get those handy shortcuts for Octane? I have fallen short googling for the answer. Let me know when you can -
Ty :)
Erin Pridemore It’s the same way as you customize any of the layout in C4D. I would just google customize UI C4D and a bunch of tuts come up. You can convert anything into a button from any plugin, etc
GreyscaleGorrila has a layout for Octane you can download
i dont have octane metal material, whats that about? how can it be possible? are you running a special version of octane??
just bought octane, you had part on that decision, been following your stuff for a while! thanks!
it's in version 3.08, and that's only available to full license owners, whereas they just changed it to where subscription users can only get access to the latest stable release which is currently 3.07 R2. So if you've got a full version, then go to the forums and then to C4D, and it's under the Releases thread at the top. Hope that helps, and glad I got you into Octane!
A float is not just a value between 0-1. A float is any value with a decimal point. As I understand it, Octane is incorrect because their floats can’t go lower than 0 but they can certainly go higher than 1, you just need to manually type it in.
I know Redshift is the fastest, bla bla bla, but I really like Octane and how it looks in render! And the node graph is very cool!
sergiomarchelli I don’t know that redshift is fastest. Depends on what you’re rendering
Indeed. Nice tutorial, by the way.
Dude you ARE AWESOME!
NO YOU ARE!
Thanks man!
this mans a heart throb!
Great MAN!
Holly Cow' that was good, hard on good ^^One question, where or how do you learn all that stuff? Is it mainly by experimentation/messing around with all the buttons until you find a cool trick or is there classic manual reading too? And if you have some commentary on how you learn things in general? What in your life has been key to make you learn stuff (like octane) that well, am very interested in your process. Thanx anyway ^^
I watch a TON of tutorials and try to stay up to speed on a lot of stuff that way, but yes the other side of the coin is client work and experimentation to learn new techniques, some of which aren't well documented and make great fodder for tutorials! It's a lot easier for me to teach the things I gravitate towards (and thereby pour way more research into), like lighting, texturing, composition, and camera animation. Thanks for the question!
You'r welcome, everyone process knowledge differently, and it's always very interesting and mind opening to witness how someone deal with it. Confronting layer vs node based soft brought me so much personally. Thanks again for putting so much stuff in your tuts, really interested in a camera animation one :)
@@octanejesus Hey David, dunno if you read this, but r u still making tutorials, perhaps available elsewhere? I am just rewatching these, can't tell you how helpful they are. Would LOVE IT if you are still making them!! Take care bud, thx again for making these, you are extremely good at both content AND presentation, unreal almost. :)
thx david!
Can you do a Octane standalone tutorial?
I've never used standalone, believe it or not
#octane #cinema4d #displacement #fix #seams #visible #fixvisibleseamsinoctanedisplacementforc4d
Hi David, that is one hell of a tutorial again:) I have run in to a pickle and it seems many other users are having the same problem too. Dude, why does my model have seams when rendering it with Octane displacement? The .Obj has good UV's made with Headus and I do not have any verts that arent connected or are floating. So I have a perfectly simple , well UV'd model that renders with visible seams (where the uv seams are) when using Octane as a renderer for displacement. (simple Octane material).
Octane's displacement is fast, but sometimes it sucks. That seam issue has driven me crazy countless times, but things that can help are messing with the mid level, which can bring the edges back together, and I actually had this conversation with my buddy Tony Copolillo today -- he told me messing with the phong tag can really help, like turning it off or setting it to 91 degrees. Finally, there's also a gaussian filter in the displacement which can smooth out ugly bumps, so setting that to 2 or higher could help. It's basically a blur for the displacement map. Hope that helps!!
David Ariew, you & your buddy Tony Copolillo are BOSSES!!!. 91 degrees on the Phong tag helped in closeing off those seams on the UV borders (Actually 61and going back to 51degrees gave me a better result) . Also applying a subD on the model helped further, so its perfect now. Also I am really thankful for your fast reply and am sure this conversation will be looked up a lot on google. Its a problem we are all facing.
So glad that worked!!
Maybe can i download this cinema4d project? I have little difficulty with ObjectTag
Hey thaks again for the tutorials! Big question coming up, the answer is propably NO but i hope somebody knows a way. Can you get polygon variation like with the Cinema4d variation shader, but in Octane. No instances or cloners involved, just connected meshes!!
you should share your custom layout online, i feel like yours is way better than mine, haha
greattttt!!!!
please part 2 ???
Part 2 is up!
So i work primarily with glass water pipes (bongs) for a e cig company i have introduced octane into my pipeline with cinema 4d. I have a really hard time getting less distortion from the inside of the the pipe for the percolators. When i use the physical render, I can see the inside of the pipe just fine, but when i switch to octane and use the specular materials, its not as clear or completely obscured by the outer layer of glass. How can i fix this or should i stay just using the physical render?
Try reversing normals like I showed in the tutorial, and turning fake shadows on. Do either of those things help?
David Ariew the don't seem to
Try reversing the normals of just either the inside or the outside of the model. It also helps to just test with simple objects like cylinders and see if there's a difference.
Thank you for the feedback. I actually realized it was my ray epsilon. I hadn't adjusted levels to allow the inside to be seen. Great video.
always that damn ray epsilon!
hey I missed where you get to the omega setting (noise, in first example of aniso)
THANK YOU x1,000,000,000
The highlights in my render are really noisy when I use this bump material with an HDRI light as you have in this tutorial.
Try using Pathtracing and setting GI clamp to 1 or less
Hey david, may I know why sometimes we have to go one frame forward? even though we are working on still image
Nice
yo r u chris griffin dubber?
The best!
Octane live DB is empty in C4D, how to solve?
could you tell us about your Graphic Card unit here please?
I've got 6 x 1080tis and 3 x 980tis, spread across three machines
So is Octane the whey?
GOOD, fenkyou man ))
Hello Sir, can you please give specs of your system, thanks
I use 3 custom built PCs and a PC laptop, and I have a retina iMac but I only use that for compositing, editing, and color work.
The smallest PC has 2 x 980tis, 32GB of Ballistix DDR3 RAM, a 4 core i7 3770 CPU, Cooler Master Hyper 212 CPU cooler, Noctua NH-D14 CPU cooler, a 750w power supply, ASRock 777 Extreme 4 motherboard, 500GB SSD, 2TB HDD, and an Antec 900 case.
The medium one has 1 x 980ti and 2 x 1080tis, a 6 core i7 5820K CPU, a 1300w G2 power supply, 64 GB of Ballistix DDR4 RAM, an x99 deluxe motherboard, 500GB SSD, 4TB HDD, and a HAF X case.
Finally, the big one has 4 x 1080tis, 64 GB of Corsair DDR4 RAM (soon to be 128), a 6 core i7 6850K CPU, Noctua Dual Tower CPU cooler, an ASUS ROG Rampage V Edition 10 motherboard, a 1300W G2 power supply, 1TB SSD, 6TB HDD, 3 front RGB LED fans with Corsair Link, 2 bottom fans, one top, and one at the back, and a Corsair Air 740 case.
And my PC laptop has one 980m, and was $1600 when I bought it, but not on amazon anymore: www.amazon.com/gp/product/B015QZPRW4/ref=od_aui_detailpages00?ie=UTF8&psc=1
Hope that helps!
Nice. Thank you for sharing that. And your video is good.
so thats how you use the bend deformer haha
I bought octane supcription, but I cant find octane metal material
unfortunately 3.08 isn't yet available for subscription -- only for full versions. The new rule is only stable releases are gonna be available for subscription users, for whatever reason, but it'll be out soon I'm betting!
Nice tutorials! Your GPU is too hot! Should be at 80º at max.
nah not true. they're designed to run at 85 just fine
Yes, my mistake. 85 is the limit, long periods over 85 reduces gpu life. Also you can use a GPU 2 years with long periods of 95 without problem, but that reduce life a lot
i love you
My friend would like me to make an animation from beginning to end of the render with all the animations and configuration with octane render from cinema I would be very grateful to my friend
Ayy
where is 3.08 octane?
go to Otoy's site and in the forum section there's a specific forum for C4D, and it's under releases
Thank you! You are great :)
Redshift ... :). Arnold for High End. Industry is moving away from Octane.
many of these techniques apply to any third party renderer. A lot of this is conceptual.
Great input on an amazing video...really...just amazing input.
Gregor Mima, he is doing a great job explaining. But its still horrible to watch. People really go through this? Wicked.
Glad we have Thea and Redshift to work with.
Gregor Mima ist what u think have u a octane licenses ? Or u just talk.
The right tool for you is the tool that allows you to make your best work. That tool is different for every person, and that’s the beauty of the creative process. No one is wrong or deserves criticism for choosing, through experience and exploration, the tool that allows them to create best.
These are extremely easy, but still its very awesome tutorial! Recently i've been struggling with this plastic ( for closeup shots such as 3cm lenght object on 2000x2000 res ): gyazo.com/f141ca5fde2cb5c1074c4e32d0d78d8f It looks like its simple noise, but it's indeed way more complex than that, when trying to go procedural the bumps just looks very artificial and not realistic.
17:55