Would you say that these are better than the Gulikit Model Hall Effect Joysticks for the Steam Deck OLED? I can't decide which one to go with in this case.
@@okestgamer Actually, as of a month or so ago, the Gulikit Hall Effect Joysticks for the OLED Model are now available on Amazon too. That's why I was curious if these were better than them or not.
How do you know if the wires are pinched and also what do you mean by the wire is taped down underneath the initial tape or is there only that initial peace of ribbon tape just curious
There was just a little piece of tape holding that wire to the shielding. It just keeps it in place. As far as making sure it's not pinched, I just visually inspect the seams to make sure no wire is sticking out of running too close along the seam
Hall effect uses magnets to determine joystick position, the regular ones use a potentiometer which physically moves on a sensor. These wear out or get dirty with time which cause drift, and input errors (Nintendo switch is the worst offender)
@@okestgamer if steam deck already have hall effect analog i consider buying this because it's more cheap than rog ally x yea but valve is dumb he want to fight rog ally x with this stupid gimmic OLED? Dreaming bro
@@oaktreejaydee yeah then there is definitely something not plugged in right. The joysticks shouldn’t cause this. Let me know if it improves if you reinstall this, it would be important to note to the company. They did change one thing on the board since my prototype, so would need to ensure that wasn’t the issue. Please keep me updated, and thanks for pointing out your issue
People need to remember in 90% of cases when you have "stick drift" it's actually a worn out mechanical deadzone and not a dead potentiometer, you gain nothing by moving to Hall Effect in this scenario (to fix just calibrate your digital deadzone to match the mechanical deadzone). My old Dreamcast analog sticks wore out just about as fast as anything else, and I fully agree with Valve when they say there is nothing wrong with the potentiometer based analog sticks on the Steamdeck. My only complaint would be they should lower the spring tension because reduced spring tension massively increases the lifespan of your mechanical deadzone.
The amount of PS4 controllers, Xbox One controllers I have had to clean or replace the potentiometer sensor would tend to disagree. I did console repairs for a local game store in my city for a few years and only 2-3 controllers with drift had any mechanical issues (aside from the potentiometer sensor). It's not to say that hall effect can't get drift from the plastic parts wearing down, but are not near as susceptible to the drift, as they won't have sensors that will get dirty or wear down.
@@okestgamer As a general rule average manufacturing tolerances gets you a 3% defect rate, the best I can figure is stick drift would most logically be attributed to manufacturing defects and not a design defect. Again it's very telling that Valve states in official testing they do not see the potentiometer as a point of failure. Out of a pool of over 200 million controllers for every mainstream console, we should expect around six million defective controllers. You should expect around six million potential customers for controller repair per mainstream console. Otherwise if this is not the case then Valve has to be doing something wrong in testing that doesn't represent human behavior. Maybe Valve needs to smear Doritos and cat hair on the controller during testing? It is mind bogglingly uncanny that the one and only case of stick drift I have ever personally seen was a controller given to a relatively young child. Meanwhile in my own history analog sticks didn't exist until I was a teenager and I kept my prized game controllers relatively clean. Either way I think the #1 concern of the console manufacturers should still be increasing the longevity of the centering spring mechanism because: A. I hate mecahnical deadzone. B. If you have Tendonitis then spring tension is your worst enemy. If controllers had been designed for mechanical longevity (lower spring tension) 20 years ago I might not have developed Tendonitis in the first place. It always makes me angry when "pro gamer" controllers are produced that can only increase spring tension, but we've never seen an analog stick tuned for ergonomic comfort.
Steam deck is trash ? Bro talking about the WIN600 like most people really know wtf that is lol more people know of and have purchased a steam deck than any version of a WIN handheld combined
The IndieGoGo says shipping this month but it also says they only have a prototype and haven’t entered production yet.
Are you sure this isn’t shady?
I'm pretty positive this one isn't shady. They've launched and released other products and everything has shipped to buyers.
Would you say that these are better than the Gulikit Model Hall Effect Joysticks for the Steam Deck OLED?
I can't decide which one to go with in this case.
Currently for the OLED deck I think this is the only option
@@okestgamer
Actually, as of a month or so ago, the Gulikit Hall Effect Joysticks for the OLED Model are now available on Amazon too. That's why I was curious if these were better than them or not.
Oh I never realized that. Thanks for sharing, I'll look into those as well.
Stop lying, it's only easy if you're OK(est).
We're all OKest with the right tool kit. No this isn't me shilling ifixit lol
Now you have me thinking! Great video!
Thanks man, do you also have a OLED deck?
i have the Gulikit and the tighter version from HandheldDIY. I prefer the latter. the tighter sticks is night and day difference
How do you know if the wires are pinched and also what do you mean by the wire is taped down underneath the initial tape or is there only that initial peace of ribbon tape just curious
There was just a little piece of tape holding that wire to the shielding. It just keeps it in place. As far as making sure it's not pinched, I just visually inspect the seams to make sure no wire is sticking out of running too close along the seam
@@okestgamer oh ok thanks that really helps
What's the difference between hall effect joystick vs the OG?
Hall effect uses magnets to determine joystick position, the regular ones use a potentiometer which physically moves on a sensor. These wear out or get dirty with time which cause drift, and input errors (Nintendo switch is the worst offender)
You don't need to remove the battery shielding to slide out the battery ribbon cable
That's good to know, the filming was actually the first time I had opened up my OLED deck, so I removed it to double check.
This is not a "new" technology. Hall effect sticks have existed before, specifically on the Sega Saturn controller
It's existed prior to the Dreamcast, it's more new in the sense that handheld manufacturers have been switching.
this is so dumb VALVE should already make it hall effect analog. I better save my money to buy ROG ALLY x for god sake man
The ally x also doesn't have Hall effect, it's the same module as the stock steam deck.
@@okestgamer still better performance and have 120 fps screen. Doesn't care about OLED it's just gimmick same like PS 5 do 4K gimmick meh
@@okestgamer if steam deck already have hall effect analog i consider buying this because it's more cheap than rog ally x yea but valve is dumb he want to fight rog ally x with this stupid gimmic OLED? Dreaming bro
@@okestgamer Not everyone like to mod because; it's hassle. Be smart seller
@@okestgamer Nevermind lenovo legion go have hall effect and same performance like rog ally x.
This!
Yeah I’m glad it’s finally available
I did it, now my steam & opposite button don’t do anything
Hmm those should be controlled by a separate board. I would see if one of the ribbon cables came loose during installation
@@okestgamer mouse travels down when I press the steam button & vise verse
@@oaktreejaydee yeah then there is definitely something not plugged in right. The joysticks shouldn’t cause this. Let me know if it improves if you reinstall this, it would be important to note to the company. They did change one thing on the board since my prototype, so would need to ensure that wasn’t the issue.
Please keep me updated, and thanks for pointing out your issue
@@okestgamer after unplugging & pluggin, some calibrating, it works great 💯
@@oaktreejaydee glad to hear it man, I figured some cable must have been misaligned
People need to remember in 90% of cases when you have "stick drift" it's actually a worn out mechanical deadzone and not a dead potentiometer, you gain nothing by moving to Hall Effect in this scenario (to fix just calibrate your digital deadzone to match the mechanical deadzone).
My old Dreamcast analog sticks wore out just about as fast as anything else, and I fully agree with Valve when they say there is nothing wrong with the potentiometer based analog sticks on the Steamdeck. My only complaint would be they should lower the spring tension because reduced spring tension massively increases the lifespan of your mechanical deadzone.
The amount of PS4 controllers, Xbox One controllers I have had to clean or replace the potentiometer sensor would tend to disagree. I did console repairs for a local game store in my city for a few years and only 2-3 controllers with drift had any mechanical issues (aside from the potentiometer sensor). It's not to say that hall effect can't get drift from the plastic parts wearing down, but are not near as susceptible to the drift, as they won't have sensors that will get dirty or wear down.
@@okestgamer
As a general rule average manufacturing tolerances gets you a 3% defect rate, the best I can figure is stick drift would most logically be attributed to manufacturing defects and not a design defect.
Again it's very telling that Valve states in official testing they do not see the potentiometer as a point of failure.
Out of a pool of over 200 million controllers for every mainstream console, we should expect around six million defective controllers. You should expect around six million potential customers for controller repair per mainstream console.
Otherwise if this is not the case then Valve has to be doing something wrong in testing that doesn't represent human behavior.
Maybe Valve needs to smear Doritos and cat hair on the controller during testing?
It is mind bogglingly uncanny that the one and only case of stick drift I have ever personally seen was a controller given to a relatively young child.
Meanwhile in my own history analog sticks didn't exist until I was a teenager and I kept my prized game controllers relatively clean.
Either way I think the #1 concern of the console manufacturers should still be increasing the longevity of the centering spring mechanism because:
A. I hate mecahnical deadzone.
B. If you have Tendonitis then spring tension is your worst enemy.
If controllers had been designed for mechanical longevity (lower spring tension) 20 years ago I might not have developed Tendonitis in the first place.
It always makes me angry when "pro gamer" controllers are produced that can only increase spring tension, but we've never seen an analog stick tuned for ergonomic comfort.
@@okestgamer Another good reason to think of stick drift as a manufacturing defect is that would mean stick drift should be covered under warranty.
i have ps vita buying at 2013 have hall effect still no drift are u sure about what u saying?
@@humanizedkun6488 what is valve saying?
Sorry but SD is trash. Anything after the WIN600 was just cope. I might put these on my WIN600 though.
It's hard to beat the beast the win600 is, but you.csnt blame others for trying.
@@okestgamer resistance is futile.
Steam deck is trash ? Bro talking about the WIN600 like most people really know wtf that is lol more people know of and have purchased a steam deck than any version of a WIN handheld combined
@@Mellow-YT if you try out the win600, you also will see the light. FYI i did a video on it. enjoy lol
@@Mellow-YT Yes I wake up everyday and see many people make the wrong choices in life.
Why not gulikit
They don't have any created for the OLED model, only LCD
@@okestgamer For now but coming really soon. They actually announced Hall Effects for PS5m Xbox and SD OLEDS
@@nitmare64 that will be awesome I'll consider doing that upgrade if and when it comes
@@okestgamer I know you will, lol
@@nitmare64 devices are lucky to make it an hour without me opening them up lol