Great tutorial, thanks a lot! About the not-so-smooth curvature shader problem: you can use a vertex map instead of the curvature shader, and use fields. Just add a VM tag to the volume mesher, activate fields in the VM, drag the volume mesher into the field list and use the curvature option. You can then smooth it out using a freeze layer in 'average' mode.
in the VM fields, I have it listed (from top to bottom) freeze, then curve, then my volume mesher. I have the freeze set to average, and the shading of the VM looks smooth, but the edges of my smoke are still jagged. Any thoughts there?
@@GozGoz14 not sure if you had the same problem I did, I am on 2024.4.1 as well and for me it was working fine but it didn't show in the render view, but once I did "current state to object" on the volume mesher it was appearing.
This has to be one of the coolest tutorials I've seen on pyro. Thank you for sharing this!
Exactly what I needed!! thanks for sharing man!
i'm glad you found the take system! i've been using it for years. i don't think it gets enough respect.
The coolest and chill tutorial i watched about Pyro! u the Man i dont know ur name but u the man! man! haha thanks for the tuts!
Haha thanks, man! Glad you enjoyed it!
MAD ness! indeed! great tutorial again, Luke! ❤
Woahhh Great stuff!
Brilliant, thanks for sharing, looking forward to playing with this technique.
Amazing tutorial! Thanks for sharing your process!
Great tutorial, thanks a lot! About the not-so-smooth curvature shader problem: you can use a vertex map instead of the curvature shader, and use fields. Just add a VM tag to the volume mesher, activate fields in the VM, drag the volume mesher into the field list and use the curvature option. You can then smooth it out using a freeze layer in 'average' mode.
in the VM fields, I have it listed (from top to bottom) freeze, then curve, then my volume mesher. I have the freeze set to average, and the shading of the VM looks smooth, but the edges of my smoke are still jagged. Any thoughts there?
somehow in c4d 24.3.2 collision works in real time with temperature but not with density. So you can collide the fire but not the smoke
Unfortunately not working in 2025, collider doesn't seem to have the same interaction... looks great though
06:14 WTF :O I'm jumping into cinema right now! Thanks for your tut!
Orgasm.
yo this is great, nice stuff!
Thanks bro appreciate it!🔥
Bruh! Awesome work😊
Thanks dude🔥
Stunning!
Thank you! Cheers!
i think that you will be so good with creating redshift shaders and materials tuts
Doesnt work with C4D 2025.
Very COOL!!👍
Genius!
💪🏻
nice one
my smoke is very low quality edgy how can I make it more smooth ?
Decrease voxel size in simulation settings under pyro
wait.. how did you render that without volume pyro?..)
It's mesh
Nice
Thanks 🔥
doesnt work in 2024
This was made with c4d 2024👀
@@MotionAndDesign Are you sure? I can sea Cinema 4D 2023.2.2 it's also not working for me on the 2024.4.1 :(
@@GozGoz14 not sure if you had the same problem I did, I am on 2024.4.1 as well and for me it was working fine but it didn't show in the render view, but once I did "current state to object" on the volume mesher it was appearing.
Its not working in 2025c4d😢
I think you look like a star in the surper gays in the us movie!
first!