One big tip for Chaos Unison: you can cheese it by pause buffering - that is to say, once you've fully charged your B darkchip attack and it starts flashing between purple and green, you can pause the game to check if you're on the right color or not. If you are, release the button and _then_ unpause and the game will immediately release the attack. If you're not, keep holding it, unpause then pause again just after and check again. It's a bit tedious but super easy way to abuse darkchip attacks without having to risk releasing DarkMega.
Was playing BN5 at work last year, and I just released my charge as soon as it was ready. It always starts safe the moment it's charged so If you can time the release with the charged sound, you're good.
That's a great tip but that won't save you on PVP. I like to have the practice but if I get frustrated I would try that. I'm a bit salty that I can't use the Sol Cross on this collection. It was really useful for me to cheese some battles and taking advantage of my Boktai ownership status.
Same! The only issue I have is the random encounter rates. And as far as the collection goes, I still can't stand the new font for dialogue. But other than these things (the random encounters made better with the Buster Max), I'm loving these games all over again. I'm so happy with it.
@@paulw858 oh yeah the encounter rate can be rough for sure lol especially in the first one also I forgot how many fetch quest and back forth running around you have to do lol Freezemans part in MMBN 2 is rough but still great games! Lol Glad your enjoying them bro
I can't wait to finish BN1 and move on to the games that are good. I'm slogging through BN1 right now. I'm struggling to enjoy it. I kind of just stopped caring and looked up maps because of how lost I was getting.
Yeah MMBN 1 can be rough. I surprisingly still had fun with it till the end lol then I remembered the elecman part. But going from that to BN 2 it’s like night and day lol
@@daviddelgado2430 Elecman is what I most recently finished. There is so much trial and error in the level design which is clearly meant to pad out the game duration. I think it's probably worth finishing at this point though. Just got the undernet access code from Higsby. I assume I'm a decent way through. I don't remember how long these games are. I haven't played them in nearly 20 years.
In BN 3 the game tries to warn you not to let Megaman get bugged in the Navi customizer. If you disobey this rule on purpose you can unlock Bugstyle Megaman which if leveled up gives you access to 2 very powerful customizer programs. Even more importantly, you can control which bugs you get and some of them are actually beneficial. A level 1 and 2 buster bug will give Megaman's buster a chance of firing blanks. Level 3 doesn't fire blanks and instead replaces his first 15 buster shots with a shield. Some customizer parts will also have the opposite effect if you bug them such as bugging sneak run making encounters more common, or one of the parts making a specific enemy element more common becoming less common instead. By taking advantage of this you can eliminate the possibility of encountering certain enemies from specific areas which will in turn make it easier to find specific encounters like bosses.
@@EXEGUNSO It's dependent on the programs you bug. Any of the buster upgrades except weaponlvl+ will give you the buster bug I mentioned above. Normally you fire blanks from it, but if you have at least 3 of them you'll put up a shield for your first 15 shots instead. If you bug weaponlvl+ your charge attack will spawn a cube in the space directly in front of you which can be useful for making cover or using airshots to launch them into enemies. The program collect normally makes you only get battle chips as rewards, but if you bug that you'll only get zenny instead. Bugged sneakrun makes enemies more common, and any of the programs that attract a specific element of virus will instead repel them. If you combine those you can force only certain viruses to appear in a few areas. Those are all the ones I know off the top of my head, but all bugs are tied to specific programs. It's not random. The only thing to keep in mind is that solid colored programs NEED to be placed on the command line. They won't bug if you break that rule, they just flat out will not work.
@@noob1n8or I didn't know all that, that's pretty sick. For a second I though you meant you could control the bugstyle bugs but this is probably more useful. Thanks for the info
You forgot THE most important tip...be sure to print out checklists of all the BMDs/PMDs, HP Memories, RegUps, and so on. This is especially critical for the fourth game.
Note about Darkchips: use exactly ONE Darkchip if you intend to use the Number Ball secret chips in BN4/5. These battlechips use your 10s and 1s digit to determine the power of each hit. By using a single dark chip, you set your highest possible HP to 999, which means your number balls do 99 damage per hit, the highest it can possibly go.
About your intro: ANYONE who gets the legacy collection, be it as a veteran or new player, made the correct choice. Battle Network is one of the best series out there. Also about S-Ranking navis: in lager games (BN4 onward) you can S-rank enemies without getting under 30 seconds if you counter a lot. I got S-Rank against BlastMan EX in BN 6 ans took 49 secinds to defeat him.
counter hits only add to rank in bn6 specifically! that's why i only mentioned it as kind of a footnote, it's hard to cover everything in a way that's clear and not confusing 😅
You could could never go wrong in booting up a MegaMan Battle Network game. It still holds up and was a blast to play each game in the series. Such fond memories back then in the GBA and now able to relive it again and then some in the new console.
Also worth noting BN6 handles dark chips in a less punitive way. They cost an in game currency called a bugfrag, which are fairly easily obtainable, rather than a permanent HP down. If you’re going to embrace the dark side, it’s only BN6’s that really has cookies!
@@EHnter true, but it’s risk-reward, because if you screw up the timing, have fun dealing with the results! (I won’t spoil them for those new players reading this, but let’s just say you’ll be panicking quite a bit)
Kinda sorta. Technically there is no dark side to embrace in 6. I get what you're saying with the Dark Sword and Dark Thunder Giga Chips but the gameplay style that dark chips were built around is not really represented in 6. We still have Static which was basically the REAL reason to embrace the dark side and play around with bug synergy. But, come on. From a purely thematic perspective it was a lot cooler having to cram addictive, soul-tainting, cursed chips down Megaman's pie hole.
My personal rule for the chip trader is to never trade in chips that I have less than or equal to the max amount that you can put in a folder. So in BN1, it would be 10 chips. In BN2, it's 5 chips. In BN3-5 it's 4 chips. And finally in BN6 it's complicated since how many of the same chip you can have in the folder is dependent on their memory size, but if you want a catch-all just to be safe then use 5 as your chip trader limit.
I dont sell any i have less then 3 of and will only trade the ones i have the most of. Since sort by quantity exists i can easily trade the few i have 15+ of after grind sessions for styles.
Also about the buster: the charge shot changes a bit throughout the series. In the first two games the charge shot isn't available by default and requires you get a powerup. The damage formula for charge shots also changes in the first three games, BN1 has two levels of charge that do 8 and 16 times the regular damage, BN2 has one level of charge that does 5 times regular damage, and all subsequent titles have a single level charge that does 10 times regular damage. Similarly in BN2 the damage of style charge shots is determined by your style level, while in BN3 it's determined by the number of "WeapLevel+1" programs you've installed. Finally, if you are going to use the buster, just like in the classic Megaman series: the closer you are to a target the faster your buster can be fired. Some additional notes on dark chips because they're a pretty complicated system. In BN5 they're integrated into the regular chip folder system, and are purchased from special vendors, there's one dark chip of every double soul's element. Dark chips in BN5 come in chip codes like normal chips so they can be selected in tandem with other chips of the same code. You do need to find one of every dark chip for folder completion, and it's possible to get multiple dark chips under certain circumstances, but there's no need to ever use them. As you'll be operating multiple navis in BN5 it should be noted that the other navis cannot use dark chips and also will not be harmed by them, if you select a dark chip as any navi other than Mega, the chip will just disappear when you try to use it. Finally the bug and HP drain of dark chips are applied slightly differently, in BN4 the two are applied as soon as you start a turn with a dark chip selected, in BN5 they'll only be applied if you actually use the dark chip.
Great advice! You covered all the most important stuff. Here's two more: General: Choosing your Regular Chip is just as important as what goes in your folder! You can't DublSoul with your regular chip, but a pick like FullCust * can really help your folder flow, and Invis * makes it much easier to grab that high rank in virus battles BN4-specific advice: Grab the BustPack customizer piece from the Number Trader! A lot of BN4's early-game chips suck and you want a reliable sidearm for when you can't quite do enough damage. Also, BusterMAX mode is multiplicative with your buster's base power, so if you really just want to say "screw you" to a boss, pop that baby in for a minimum 400 damage per shot.
I love the series, but man, I am happy about the Buster Max thing. The amount of random battles is just absurd, something I think is only getting to me now that I'm playing them so much again. It makes navigating the net an enormous slog. So while I originally wanted to go the purist route and never use Buster Max, it's just so convenient and has the potential to lessen the burnout. It is also great for getting lots of Zenny, which also cuts down on the tedium.
seconded. especially when i couldn't get the angle just right on the ice puzzle that you have to fall thru in bn1. and no escape without chip so it just made it a lot quicker and easier, esp to grind those guard a chips for the 30 chip trade
yeah, been doing no buster max for first star, then switched it on to make filling out the chip library quicker. though it's still tedious to get the secret chips in bn2
Isn't it three of the same chip in a folder? It's been far too long since I last played a Battle Network game and was hoping to get back into it with the Legacy Collection. Watching this made me realize just how much I have forgotten about the games... oh boy.
Sorry, I have to speak up about 7. The general gist of Dark being inferior to Light because of losing HP and Full Synchro is outweighed by the value you get in evil chips as well as the dark chips themselves. In 4, you have a constant supply of powerful chips to augment your supply of evil chips and other combinations. In 5, dark chips used directly rather than in chaos unison will inflict strong bugs on your opponent than the one on yourself. Not to mention Black Wing is one of the strongest chips in the game and is exclusive to dark mega, available in both 4 and 5. The HP loss also caps at -499, and if you're playing efficient, you can just stop using dark chips outside of PVP after around -163 HP as you'll be perma dark. I don't think completely dunking on dark when it's perfectly viable to play is fair, especially to new players who want to experiment.
There's an upper limit to the HP loss?! Perhaps I will try succumbing to darkness in the upcoming playthroughs. The main reason I never did was because of the threat of only have 999 uses. Which doesn't sound like a lot, but I'm pretty sure I've used Gater at least 400 times while grinding the navi ghosts in BN2 and I'm not even done yet.
Honestly, losing 1 hp for things like free Life Sword and other absurd things like Dark Invis is worth it, you just trivialize the game a lot and Soul's are not thaaaaaat strong anywais.
@@SkiGlovesie I wish the games have a second save file. Technically the second version kinda counts as one, but you still have to go through everything. The only game that had a second save file is BN2 but then it’s just for hard mode
It would be true if Light didn't have the absolutely busted benefit of random Full Synchro any time you land a hit, calculated individually for each hit of multi-hit chips. There's a reason they took that away in 5 and 6, it completely trivializes boss fights when hockey and vulcans basically guarantee you're throwing back-to-back-to-back Full Synchro attacks with no effort.
Using the dark chip to lower your max hp to 99 works out great if you use the number man chip.... His chip pauses time and shoots four balls with the same number of the last two digits of your health.
I've been working with tri-code folders in mmbn2 and 3, and I gotta say that they hit the power/speed balance well for me! I've gone doublecode in postgame and monocode around Bass, as I have a power minimum I need to match to consider a folder acceptable. Chip Trader baseline: trade down to the max you can put in a single folder, which is different in each entry. Don't go lower unless you've played the game before and know if a chip will be useless later on, and never trade a chip down to 0 under any circumstances. Some tips for circumventing the dark chip detriments: in BN4 Blue Moon, you can get a double soul in the third tournament that lets you pick a dark chip in a previous round (without using it) and it can come back for use later with absolutely no side effects. You need to sack a round sadly, but fastgauge and the double soul's activation effect help a lot here. Also, in BN5 you can pause buffer the charged B dark chips on a chaos unison for multiple procs.
BNT3 Blue gave me so many hours of fun! Beating everything the game had to offer was definitely challenging at times but i loved it. Definitely going to get the collection when i can!
dark chips are like the best metaphor of "don't do drugs" to me lol i remembered spaming dark chips that turned my megaman into a darkened junkie and took forever to detoxify him while suffering permanent HP loss :')
@MonkStarling you should have been able to get one from higsby order system. Sure it may cost quite a bit of zenny for it but that's what happens when you trade chips you shouldn't
I learned that first one the hard way as a kid. I had started with Blue Moon, so I had some experience when I started 5. But I forgot to save at all until I got to the fight with Protoman at the end of the prologue. I had been playing for like 2-3 hours and then the entire run was done.
I would say for dark chips don't use them UNLESS you commit to them. Returning to 4 I tried out an evil setup and had fun with it, especially after gaining the evil karma which makes dark chips immediately available in battle. Plus there's both versions so you can be light in one and evil in the other. Idk about 5 though, never played it so I went light in it.
2:01 The games make you fight the second or third version in a specific spot before the random encounters happen. The villain navis are always hidden from view in certain parts of the net in this case as well.
Only on Tip 2 and already can say good tips so far. Been playing Battle Network 4 and already Beaten Blue Moon, and started Adventure 3 of Red Sun. Just an old veteran coming back to the series. 5:10 9 Full seconds. When you're grinding for best damage in BN4, you need every second. And Air Hoc 3's
Assuming it hasn't been fixed, the Dark Side mechanic can actually be EXTREMELY powerful in BN4 due to the way Dark Soul AI works. When using a Dark Karma MegaMan, if MegaMan would be deleted, he will, once per battle, essentially go berserk, temporarily acting as if the DarkInvis Chip was used, causing MegaMan to become invincible, move automatically, and randomly fire off chips that have been used in the playthrough. This can be almost any chip that has been used, at all, INCLUDING Mega Chips, Giga Chips, PAs and other Dark Chips. There were a few chips that were blacklisted for Dark Soul AI, namely damage boosters, gauge manipulators, and couple of PAs like Bodyguard. The only catch is, this doesn't work against the final boss, as they disable Dark Chips and the Dark Soul AI. This got heavily nerfed in BN5, as Dark Soul AI could no longer use PAs, and a large number of Standard, Mega and Giga Chips were added to the blacklist.
@@novum2915 Not on a first playthrough, no. There's no way to _remove_ chips from the list of used chips during a playthrough, and to note, generally speaking, on a first playthrough you're _really_ going to want the extra firepower that the Light side can provide against Duo, who is widely considered the hardest final boss in the series (All dark-side perks simply _do not work_ against Duo- no Dark Chips, no Dark Soul, nothing). It's a lot easier to go dark in BN5, which has similar game-breaking ability, as in that game DarkInvis is a chip you can acquire which essentially gives you a second use per battle of the dark soul berserk (and it still has heavily abusable chips with it like DarkThunder and BigNoise).
It seems quite unfortunate that they came up with this whole dark build that even has story ties and left it in a state that wouldn't reasonably be feasible for a first playthrough. Imagine someone thinking it's cool, going for it and essentially getting soft locked ya know? Was this game unfinished or was the idea just not fully fleshed out?
Overall this is a really good guide for new players. I been playing MMBN series for a few years and this is the first time i heard that moving more than 2 times against virus lower ranks, i tested it and it was accurate, also didnt knew about the second code for MMBN3 CustStyle exclusive chips. Darkchips are a very cool mechanic despise lowering you max HP permanently (it has a cap of how much it lower at around 501) but you getting locked out of Unisons and the best PA in their game PileDriver doesnt justify going dark, also MMBN4 Light karma is busted, you get full synchro just for hitting an enemy 3 times in a row with a chip and also in PvP you can get around the whole berserk dark mega by deleting him with a screen dimming multi hit chip or PA.
A rather obvious but important tip nonetheless: MASTER FULLY SYNCHRO. This is a mechanic that wasn't really spoken of too in-depth in the video, but it's the bread and butter of combat during the tail end of the series. It's a status that doubles the next chip you use, including Mega and Giga chips, and even PAs as well. Getting a hang of Full Synchro will make even the hardest battles a bit easier, and especially the early game, when the chips you can obtain are generally pretty weak, with the strong ones usually having awkward codes that limit their combo potential at that point of the game. In fact, Full Synchro can make those powerful but awkward to fit in chips worth a lot more because even if you end up only using it, that high power will be doubled, meaning that it might sometimes be better than using 5 weaker chips instead. Because of this wonderful addition, if you manage to master it, you can probably get away with making a strangled alphabet soup of a folder, because you would just need to counter consistently, which takes practice but isn't too hard. ... I feel I'm missing something but I can't recall what it is, though.
@@UltimaKeyMaster Exactly right. Nice assist, and apologies for the slip there. I still think I'm forgetting something else, but that might be just me being paranoid lol
@@UltimaKeyMaster their is 1 other way besides countering Just don't get hit for a few fights(this also undoes the dark mode which makes it even more useless) & u all forgetting full aggro .get hit alot to use .it as same effect as full synchro (don't ask me how I know)
Something to note about Darkchips is the HP loss maxes out at 499. So if you have all HP Memories, 501 is the lowest your HP can go. Combine with NaviCust programs or Patch Cards and the HP loss is a minor loss.
honestly the more i hear about playing dark the more it sounds kinda comparable to an alternative to Hub style, which apparently halves your HP anyway. That being said Hub Style comes with a fat bunch of benefits, VS dark style not taking your customizer grid. Kinda curious if there's more merit to playing dark than people give it credit for, but the fact that you can't get that HP back ever makes it a hard pill to swallow.
Never knew that, but good to know. I still wish there was some way to reverse the hp loss. Even if it would be a real pain to do so. Like costing a lot of money or grinding a bunch maybe.
I'm more so shocked by the number of people who want to continue to play these games the exact same way across 6 installments and multiple several decades. Live a little! Dark Megaman is not really the most effective strategy but it offers a nice change of pace. It was kind of like the next evolution of Mmbn3's Bug Style which I always really liked. In 4 and 5 being dark would also grant you access to Static which would power up the more bugs you had in your NC. And by power up I mean it was a multi hitting tornado type chip that potentially hits in an area the size of Life sword. Then there's the fun little 1000 damage Dark Program Advance.
@@snatcherofpeachs people would definitely try it more if you could get that HP back somehow without doing an entire new playthrough, also dark chips basically require you to be in dire straits, which if you're competant at the game won't happen very often at least to start.
I'm sure this sounds simple enough for people to do, but searching mmbn maps will pull up a website with each field map available for whichever game your on. Very helpful for not getting lost in the net and if you're struggling with a Level's puzzle or going for perfect on mission in 5 they everything on the maps labeled.
these games are criminally underrated, this rerelease has been such an awesome thing. i honestly had no idea it was coming out and was playing mmbn3 blue just because i found a song on spotify that was reminiscent of the games soundtrack. i had to look up a guide for a part that i got stuck on and was delighted at the youtube algorythm recommending a bunch of content that was uploaded within the last couple of weeks and i eventually figured out about the legacy collection. its awesome to see some great content being made about one of my childhood favorites
Lol, i used to change the buster value through cheat engine on computer while playing on an emulator for fun. One shotting bosses was fun after going through the game couple of times.
One exception for not using dark chips is that if you use Numberball you want to use exactly one dark chip to maximize the possible damage by having a 99 for the part of your HP that calculates the chip's damage output and allowing a use of the chip at the start of a battle with full HP inflict almost 500 damage instead of 0.
Personal tip: Play through BN1, despite people saying BN1 is rough around the edges and straight up jank at places. I say this because storywise, there's a pretty major plot twist that gets established in BN1, but not really touched upon so much later on, that it'd hit you with a "Hold on....WHAT!?" moment if you aren't aware of it
second. might be worth using buster max to get thru those rough/tedious puzzle spots if it becomes annoying enough. or to get thru farming or traversing the net a lot easier
@@MsMiDC Oh don't get me wrong, I love how busted some of the stuff in BN1 is. (being able to carry 10 of the same chip in your folder at a time? Instead of the later 5. the x16 damage charge shots? Skullman V3 in general? Anubis?)
I’m playing through all battle network games on my 2DS, and what a fun time! Nothings better than figuring out my folder and acing every encounter. (Shout out to the life sword program advance!)
being a darkchip addict is so much more fun than being a goody two-shoes i could not give a fricc about the missing 499 hp lmao only things i miss with dark mega is unions but the evil-only chips are also fun
Currently on my playthrough 3 after being stuck on the final boss of BN1 ( dont judge me ) , smoking the final two bosses of BN2 . Using Shadow style which is cool but Elecguts style in Bn2 was pretty great. Having an auto stun with 2x damage on water bosses was pretty sweet. Pretty much how i beat bass, he couldnt get none of his heavy hitters out without being stunned
I HIGHLY recommend using/occasionally using Buster-Max mode. Personally, I save it mostly for easy enemies just to save time, and I've saved so much time already and it's kinda cool just one-shotting them
These games are amazing, I just saw them pop up again and I’m about to get a game boy and some copies to relive all that Great story, great battle system and everything was just right 🔥 Countless hours on these
bro, dark invis chip when chaos fused into dark ninja mode is probably one of my most favored fuse chips cuz it just turns you into a killing machine for free multiple times (though its drawback is it turns against you if you miss the charge release timing)
It's too bad they didn't implement the dark chips from the beast link gate in 6. I think consuming a bug frag and getting a bug would have been a fair price to pay and would have made the meta something new and spicy.
Thanks for making this. I have played through all the other Mega Man games (actually loved Star Force series) but am new to BN. I was feeling really frustrated and relied on Buster Max for BN1 so this gave me the confidence to play BN2 without it and learn the systems.
I was already aware of most of these since I've played the whole series growing up (of course starting with mmbn3 blue lol) but I never knew about the v4 or different codes from styles in 3 and I've played that one way more than any of the others.
ChaosUnison saved Dark Chips. Some of those fusions (ShadowChaos, anyone?) are absolutely bonkers. And I feel like for the most part they're pretty well done, the timing for the charged buster varies so you really are testing your reflexes (using the charge ready SFX as a sound queue was how I always did it)
A caveat to number 5 is that, in BN3, Higsby offers an 'order system', where you can order a specific chip in a specific code such as the Ratton line in F, which is very important for the Flash Rat folder. This is one of the only ways to get that chip in that code without chip trader spamming. However, the amount of chips you can buy is based on how many of that chip you've put into the chip trader. This means you can farm 4 of a chip in any code, and then put them in the chip trader to buy from Higsby in the code you actually want!
It’s been found that the trade chain BattleChips aren’t allowed to be traded, lost in VS. battles, or inserted into the Chip Trader in the Legacy Collection! You’ll only disrupt the trade chain now if you have the chip in your folder.
i haven't actually looked into this but if true that's a FANTASTIC change - i just did the trade sequence in bn6 and didn't think to check for myself 😅
@@fluffybunnybadass i disagree abit. some stuff might be familiar, but especially the fighting feels awhole lot different from another angle xD (in my opinion Battle networks is better.)
@mermidion7552 it's also after they did like, 6 games in that style so they could work out the kinks/"jank" from making the battlechip style of combat xD but generally speaking, i think they're similar enough more similar than comparing to kh:com on gba (albeit.... still similar basic card- based combat system)
Buster Max+Bass' Triple Buster+Attack navicust programs and BusterUp=MELT ALL THE THINGS (You won't get the green mystery data on the battlefield very often though)
One of the things I do is not download any of the chips until I get to postgame because they are usually megachip/gigachip tier in power. It's more of a challenge than anything, but I'd rather not use any 400+ damage iems until the point that they're really needed.
I follow the general same rule but I used Bass for one because it speeds up the farming of chips a lot in the early game and first game not haveing lock on to farm faster
Man, I remember when I was a kid and was a diehard fan of BN4. It was considered a pretty lame game back then, glad to see this series getting some appreciation after all these years.
Battle Network 3-6 have collect NCP. Use it. Guarantee chip drop from opponents that can give chips. In BN4-6. Farming Zenny through in-battle GMDs at Undernet Area are much more efficient by using Encounter Bug and Loc Enemy instead of getting zenny from s rank. Using Buster Max and Collect along with the necessary NCP bug, you can gather bugfrags, zenny and chips much more efficiently.
My first Megaman game was BN 4 Blue Moon. Got the Legacy Collection and figuring out 1 through 3. Having to get used to saving a lot again, especially after going through the Mother Comp, got the Heatstyle and got absolutely clapped by an Aquasword, set me back 4 passwords. 😢 The thing that bugs me is the maps. I get soooo lost so often
Pretty important is to use synergies and status effects. For example, paralysing or stunning the opponent might help land a hit with a powerful chip that often has long windup time. And hitting an ememy while they are over a grass panel with a heat element attack deals double damage. Codes of chips are important, but synergies are too
That save often tip is FACT. The first 2 BN games I played on an emulator and I'd even save mid fight with bosses. When BN 3 came out and my cousin lent me his GBA to play it, I gave it back to him after a few days cuz I could deal with not saving mid fight or using the speed up mode to make the game run faster so in essence LAN/Megaman moved faster. I've only played 1-6. These games were my jam.
I miss the time I first played the game. At first I played non-english rom and even when I got eng roms (never had any gameboy or nitendo consoles) , even then I didn't understand much and I just played the game and enjoyed it a ton! Good time to return and read the story this time as well! :D
The rule I have for the chip trader is never put the last chip of anything in. I'm on BN3 right now and my deck is built around snagging area and close range combat. *That did hinder me vs king man, still one first try both times with 1 hp left*
6:23 the first game has * codes in the DS re-release Operate Shooting Star. I'm playing it right now as I wait for my physical copy of the Legacy Collection to arrive. I've beaten the main story and now I'm trying to collect the remaining chips and fight the secret bosses.
I actually use the buster to help cause if you have a high buster attack and quick charge so the buster charges fast (along with a fast gauge chip-(optional)) it can be pretty useful. So if you're waiting between turns to get some hits in, You can get like 50 hp a pop and that way you can still use powerful chips or a couple or few at a time.
A few things I'd add myself, I'll only say this for 2 and 6 gregar right now, since the other ones are a bit far from memory, for 2, go for A codes early, and realize that S ranking some viruses will get you * coded chips, like fishies will get you dashatk * and the magbomb guys. Longswords, dblneedles, zaprings, really good for an early game folder. For 6 gregar, go for an F code folder, it only gets better throughout the game and by the end game even adds a giga chip to it. Oh and no matter what folder, always throw in supervulcan, a potential 2800 damage is no joke. Oh and whitecapsule, they're op as hell. In regards to the buster, honestly it's great from 2 onwards, just not at the start of the game, having infinite zaprings, or a non flinching super fast charging bubbler really can do some work. In BN6 the charge shots can easily do 130-140 damage, hell slash cross's charge shot does 160 damage at max in a widesword range either 1 or 2 squares away, it's actually fantastic. On that note, in BN6 you can actually put programs 1 gridline outside of the grid in the navicust, so grab your bugstop from the central area netcafe and abuse the hell out of it. (You can only get bugstop near the end of the story, just spam about 10 coffee's at that point). Finally, program advances! Use them, love them. bodyguard in BN6 comes * coded, blocks damage once, deals 1000 (over 10 hits) in retaliation, can be added to, throw in a dblpoint and white capsule for pure evil.
One code or nothing. Every game has at least one code that you can build a monocode folder out of almost immediately, and the difference between 1 and 2 codes is gigantic.
I normally run 4 code with 1 being * & the other 3 making up 2- 4 PAs .tip pick codes by looking at ur Navi chips and/or PAs 1st (it would be bad to not have any of them)
@@couchalmark675 in bn 6 I always make an "A" mono folder because it's super quick and easy to make. Not to mention you get access to master style and bodyguard program advances
The absolute worst thing about Dark Chips in BN5 is that the HP is permanently unrecoverable. In BN4, with the game having NG+, you can just recollect already collected HP Memory pieces and recover that permanently lost HP. In BN5, because it _doesn't_ have NG+, what is present is just what is present, so you're staring at that permanent health drop for the remainder of the game.
New game + HP is not "recovered", it's cumulative. BN4 spreads it's loot across 3 playthroughs. 4th onwards stop giving you any HP bonuses (if you already got all of it). Any HP lost with dark chips cannot be recovered by any means.
like the above comment said, there are a fixed number of HP memories in every game, even bn4 - there's 1000 base hp total and darkchips cut into that, period
I would have added in Battle Network 3, you need a copy of Longsword E to progress the story, which you can easily obtain from a BMD in the first couple of areas. But if you accidentally put it in the chip trader like I did, the story comes to a screeching halt until you can farm another one which is not easy to do at that level. I ended up sharing my game on steam with my son, getting him to boot up Battle Network 3, go get the BMD containing Longsword E, and trade it to me.
As a kid, I used darkchips, but only in multiplies of 5 just so I kept a nice looking max HP I also only ever played battle network 4, so I'm loving the excuse to go through the whole series right now.
There's one thing about darkchips in bn5 you missed. You can use them to do ACE (arbitrary code execution). Basically if you fuck around with some wrong warp bugs and lower your dark value to the right number you can input a code into the game that takes you straight to the credits. That is the only reason I could imagine one would use them raw.
@@LevinSety if you look up mmbn5 ASE/ACE (both acronyms are used) speedruns you can find several runs of it. The one they have on the GDQ channel has the runner explaining what they're doing the whole time.
Also, don't forget to check for game-breaking bugs online before beginning a specific game in the collection. Battle Network 6 is the only one I know of right now that has a mostly-inescapable soft-lock but you can bet when I go back to the other games, I'm consulting google before hitting "New Game."
Playing Battle Network 1 for the first time right now. How important is getting the advanced chip combos? Is it worth it at all, or is just prioritizing code more important?
You generally want to build a single-code folder that can use at least one Program Advance. A G-code folder built around Guts Shoot is an easy early one in BN1, but the generally best endgame folder is B code.
@@couchalmark675 Cool, thanks for the reply! So, I guess when I find a chip that I like, I should grind for them for awhile? I've been just playing the story mode and not really grinding much so my folder is two of this, and three of that...
Maybe what I'm asking is really this: is the "point" of Battle Network these days just the story mode, or is it more about building a powerful folder for online battling?
@@davidgood840 It's a little of both. Even if you don't play multiplayer, all of the games have a meaty postgame, with bosses that are much harder than the ones in the story and require you to build a good folder in order to complete everything. The first game has a lot less of a postgame than the others, but they get progressively longer and more difficult with each game. You can generally beat the story of each game with an alphabet soup folder if you want to, but doing things like S-ranking every boss to unlock Hub Style in 2 or getting 20-second deletion times on V3 bosses to get V4 Chips in 3 is going to require you to learn how to build a powerful folder.
@@couchalmark675 Awesome ! I didn't know about the postgame , so that's good to know . I'm a huge classic Mega Man fan , but missed the Battle Network games for some reason or another , probably because it was so different . There seem to be a lot of systems in BN that were probably fun and fresh to figure out and discover in real time when it first came out . This is a challenge in the modern games era however , mostly because there are so many games to play now that spending time "discovering" the systems of older games feels like too much of a time investment when everything that can be known about a game is already very well documented . This is especially true now that we recognize that sometimes the obscure nature of some old games was really just to try and pad out playtime or sell strategy guides !
Here's a BIIIIIIIIIIIG tip that'll just make your life SO much more pleasant. Use maps. That's it, just USE MAPS for the areas. Just type in mmbn(number) maps, and you'll find a site that'll show you all the maps of all the main areas. So you won't find "Lan's Doghouse" for example, because that's pointless, but you'll get like ACDC Areas and stuff. It's SO good, especially especially in the early games where the net looked super generic. Other than that, my other piece of advice short of having a straight up list of where the HP Memories are is to jack in to things frequently. Like chalkboards in school, random stuff just around the maps. Everything usually has at least one item in it. Lastly, Lotto numbers. Every game with a numberman trader, look up all the codes and just start putting them in and getting a bunch of free chips and programs and spinprogams. It's awesome, trust me.
Oh my god! Twenty years and I never realized the NPCs who ask for trades are part of a sequence.
Same...
One big tip for Chaos Unison: you can cheese it by pause buffering - that is to say, once you've fully charged your B darkchip attack and it starts flashing between purple and green, you can pause the game to check if you're on the right color or not. If you are, release the button and _then_ unpause and the game will immediately release the attack. If you're not, keep holding it, unpause then pause again just after and check again.
It's a bit tedious but super easy way to abuse darkchip attacks without having to risk releasing DarkMega.
Lol I did that 20 years ago haha. I was a genius
Was playing BN5 at work last year, and I just released my charge as soon as it was ready. It always starts safe the moment it's charged so If you can time the release with the charged sound, you're good.
Same trick can be done to dodge complex boss attacks. Just spam pause button and plan your route on field.
I pause on electric attack on yellow devil on og mega man. Haha.
That's a great tip but that won't save you on PVP. I like to have the practice but if I get frustrated I would try that.
I'm a bit salty that I can't use the Sol Cross on this collection. It was really useful for me to cheese some battles and taking advantage of my Boktai ownership status.
Having not played these games in almost 20 years I am shocked at how well they hold up. I am absolutely loving it
Same! The only issue I have is the random encounter rates. And as far as the collection goes, I still can't stand the new font for dialogue. But other than these things (the random encounters made better with the Buster Max), I'm loving these games all over again. I'm so happy with it.
@@paulw858 oh yeah the encounter rate can be rough for sure lol especially in the first one also I forgot how many fetch quest and back forth running around you have to do lol Freezemans part in MMBN 2 is rough but still great games! Lol Glad your enjoying them bro
I can't wait to finish BN1 and move on to the games that are good. I'm slogging through BN1 right now. I'm struggling to enjoy it. I kind of just stopped caring and looked up maps because of how lost I was getting.
Yeah MMBN 1 can be rough. I surprisingly still had fun with it till the end lol then I remembered the elecman part. But going from that to BN 2 it’s like night and day lol
@@daviddelgado2430 Elecman is what I most recently finished. There is so much trial and error in the level design which is clearly meant to pad out the game duration. I think it's probably worth finishing at this point though. Just got the undernet access code from Higsby. I assume I'm a decent way through. I don't remember how long these games are. I haven't played them in nearly 20 years.
In BN 3 the game tries to warn you not to let Megaman get bugged in the Navi customizer. If you disobey this rule on purpose you can unlock Bugstyle Megaman which if leveled up gives you access to 2 very powerful customizer programs. Even more importantly, you can control which bugs you get and some of them are actually beneficial. A level 1 and 2 buster bug will give Megaman's buster a chance of firing blanks. Level 3 doesn't fire blanks and instead replaces his first 15 buster shots with a shield. Some customizer parts will also have the opposite effect if you bug them such as bugging sneak run making encounters more common, or one of the parts making a specific enemy element more common becoming less common instead. By taking advantage of this you can eliminate the possibility of encountering certain enemies from specific areas which will in turn make it easier to find specific encounters like bosses.
If you look to the right of the screen that's bug style megaman right there
@@roddy_piper Yeah, but the video doesn't explain why it's awesome.
How do you control the bugs you get?
@@EXEGUNSO It's dependent on the programs you bug. Any of the buster upgrades except weaponlvl+ will give you the buster bug I mentioned above. Normally you fire blanks from it, but if you have at least 3 of them you'll put up a shield for your first 15 shots instead. If you bug weaponlvl+ your charge attack will spawn a cube in the space directly in front of you which can be useful for making cover or using airshots to launch them into enemies. The program collect normally makes you only get battle chips as rewards, but if you bug that you'll only get zenny instead. Bugged sneakrun makes enemies more common, and any of the programs that attract a specific element of virus will instead repel them. If you combine those you can force only certain viruses to appear in a few areas. Those are all the ones I know off the top of my head, but all bugs are tied to specific programs. It's not random. The only thing to keep in mind is that solid colored programs NEED to be placed on the command line. They won't bug if you break that rule, they just flat out will not work.
@@noob1n8or I didn't know all that, that's pretty sick. For a second I though you meant you could control the bugstyle bugs but this is probably more useful. Thanks for the info
You forgot THE most important tip...be sure to print out checklists of all the BMDs/PMDs, HP Memories, RegUps, and so on. This is especially critical for the fourth game.
i had to googel so mutch for 4 but at the end worth it
nah, just favorite the gameFAQ page
we don't play bn4.
kekw
you can just skip BN4 it' not like you HAVE to play it. You might even benefit from skipping it.
BN4 the only one I’ve ever played and I like it 😂
Note about Darkchips: use exactly ONE Darkchip if you intend to use the Number Ball secret chips in BN4/5. These battlechips use your 10s and 1s digit to determine the power of each hit. By using a single dark chip, you set your highest possible HP to 999, which means your number balls do 99 damage per hit, the highest it can possibly go.
It's also really funny to end up having a Samus Energy meter as your HP max, something I accidentally did in my Blue Moon save ages ago.
that's actually brilliant lol
Use either only 1 or 101
@@bestaround3323 why 101? Would that not reduce your total health pool to 899? How is that beneficial?
@@BlitzkriegOmega In case you don't mind offsetting it with an HP+100?
Never realized how much went into these games growing up as a kid. It’s so cool knowing all these tips and tricks k, awesome video man!
About your intro: ANYONE who gets the legacy collection, be it as a veteran or new player, made the correct choice. Battle Network is one of the best series out there.
Also about S-Ranking navis: in lager games (BN4 onward) you can S-rank enemies without getting under 30 seconds if you counter a lot. I got S-Rank against BlastMan EX in BN 6 ans took 49 secinds to defeat him.
He did say counters and such boosted rank
counter hits only add to rank in bn6 specifically! that's why i only mentioned it as kind of a footnote, it's hard to cover everything in a way that's clear and not confusing 😅
You could could never go wrong in booting up a MegaMan Battle Network game. It still holds up and was a blast to play each game in the series. Such fond memories back then in the GBA and now able to relive it again and then some in the new console.
Also worth noting BN6 handles dark chips in a less punitive way. They cost an in game currency called a bugfrag, which are fairly easily obtainable, rather than a permanent HP down. If you’re going to embrace the dark side, it’s only BN6’s that really has cookies!
BN5 chaos unison is pretty free to use too. Just gotta pause til the charge is purple
@@EHnter true, but it’s risk-reward, because if you screw up the timing, have fun dealing with the results! (I won’t spoil them for those new players reading this, but let’s just say you’ll be panicking quite a bit)
as a kid, non-punishing darkchips were something i dreamed of.
as an adult i realise why they can never exist.
Actually, they’re NOT Darkchips, BugThunder is totally different
Kinda sorta. Technically there is no dark side to embrace in 6. I get what you're saying with the Dark Sword and Dark Thunder Giga Chips but the gameplay style that dark chips were built around is not really represented in 6. We still have Static which was basically the REAL reason to embrace the dark side and play around with bug synergy. But, come on. From a purely thematic perspective it was a lot cooler having to cram addictive, soul-tainting, cursed chips down Megaman's pie hole.
My personal rule for the chip trader is to never trade in chips that I have less than or equal to the max amount that you can put in a folder. So in BN1, it would be 10 chips. In BN2, it's 5 chips. In BN3-5 it's 4 chips. And finally in BN6 it's complicated since how many of the same chip you can have in the folder is dependent on their memory size, but if you want a catch-all just to be safe then use 5 as your chip trader limit.
I dont sell any i have less then 3 of and will only trade the ones i have the most of. Since sort by quantity exists i can easily trade the few i have 15+ of after grind sessions for styles.
Also about the buster: the charge shot changes a bit throughout the series. In the first two games the charge shot isn't available by default and requires you get a powerup. The damage formula for charge shots also changes in the first three games, BN1 has two levels of charge that do 8 and 16 times the regular damage, BN2 has one level of charge that does 5 times regular damage, and all subsequent titles have a single level charge that does 10 times regular damage. Similarly in BN2 the damage of style charge shots is determined by your style level, while in BN3 it's determined by the number of "WeapLevel+1" programs you've installed. Finally, if you are going to use the buster, just like in the classic Megaman series: the closer you are to a target the faster your buster can be fired.
Some additional notes on dark chips because they're a pretty complicated system. In BN5 they're integrated into the regular chip folder system, and are purchased from special vendors, there's one dark chip of every double soul's element. Dark chips in BN5 come in chip codes like normal chips so they can be selected in tandem with other chips of the same code. You do need to find one of every dark chip for folder completion, and it's possible to get multiple dark chips under certain circumstances, but there's no need to ever use them. As you'll be operating multiple navis in BN5 it should be noted that the other navis cannot use dark chips and also will not be harmed by them, if you select a dark chip as any navi other than Mega, the chip will just disappear when you try to use it. Finally the bug and HP drain of dark chips are applied slightly differently, in BN4 the two are applied as soon as you start a turn with a dark chip selected, in BN5 they'll only be applied if you actually use the dark chip.
Great advice! You covered all the most important stuff.
Here's two more:
General: Choosing your Regular Chip is just as important as what goes in your folder! You can't DublSoul with your regular chip, but a pick like FullCust * can really help your folder flow, and Invis * makes it much easier to grab that high rank in virus battles
BN4-specific advice: Grab the BustPack customizer piece from the Number Trader! A lot of BN4's early-game chips suck and you want a reliable sidearm for when you can't quite do enough damage. Also, BusterMAX mode is multiplicative with your buster's base power, so if you really just want to say "screw you" to a boss, pop that baby in for a minimum 400 damage per shot.
good tips!
I love the series, but man, I am happy about the Buster Max thing. The amount of random battles is just absurd, something I think is only getting to me now that I'm playing them so much again. It makes navigating the net an enormous slog. So while I originally wanted to go the purist route and never use Buster Max, it's just so convenient and has the potential to lessen the burnout. It is also great for getting lots of Zenny, which also cuts down on the tedium.
seconded. especially when i couldn't get the angle just right on the ice puzzle that you have to fall thru in bn1. and no escape without chip so it just made it a lot quicker and easier, esp to grind those guard a chips for the 30 chip trade
yeah, been doing no buster max for first star, then switched it on to make filling out the chip library quicker. though it's still tedious to get the secret chips in bn2
Just the pure time save on using buster max on only easy enemies has been insane for me so far.
@@gamefreakification I don't know if you'll respond to this but do you still have to do the net-battles to get the chips?
My rule for using the chip traders is never go below the max number of a chip you’d be able to put into a single folder.
Isn't it three of the same chip in a folder? It's been far too long since I last played a Battle Network game and was hoping to get back into it with the Legacy Collection. Watching this made me realize just how much I have forgotten about the games... oh boy.
@@MLPIceberg 10 in 1, 5 for navis
4 of a name
@@bluemew22 4? Thanks. I have no idea what the other guy was smoking... and I think I want some of that. lol
@@MLPIceberg BN1 has higher limits
Sorry, I have to speak up about 7.
The general gist of Dark being inferior to Light because of losing HP and Full Synchro is outweighed by the value you get in evil chips as well as the dark chips themselves. In 4, you have a constant supply of powerful chips to augment your supply of evil chips and other combinations. In 5, dark chips used directly rather than in chaos unison will inflict strong bugs on your opponent than the one on yourself. Not to mention Black Wing is one of the strongest chips in the game and is exclusive to dark mega, available in both 4 and 5.
The HP loss also caps at -499, and if you're playing efficient, you can just stop using dark chips outside of PVP after around -163 HP as you'll be perma dark.
I don't think completely dunking on dark when it's perfectly viable to play is fair, especially to new players who want to experiment.
There's an upper limit to the HP loss?! Perhaps I will try succumbing to darkness in the upcoming playthroughs. The main reason I never did was because of the threat of only have 999 uses. Which doesn't sound like a lot, but I'm pretty sure I've used Gater at least 400 times while grinding the navi ghosts in BN2 and I'm not even done yet.
Honestly, losing 1 hp for things like free Life Sword and other absurd things like Dark Invis is worth it, you just trivialize the game a lot and Soul's are not thaaaaaat strong anywais.
@@SkiGlovesie I wish the games have a second save file. Technically the second version kinda counts as one, but you still have to go through everything.
The only game that had a second save file is BN2 but then it’s just for hard mode
There's also the Dark Soul safety net, which helps make up for the lost HP.
It would be true if Light didn't have the absolutely busted benefit of random Full Synchro any time you land a hit, calculated individually for each hit of multi-hit chips. There's a reason they took that away in 5 and 6, it completely trivializes boss fights when hockey and vulcans basically guarantee you're throwing back-to-back-to-back Full Synchro attacks with no effort.
Using the dark chip to lower your max hp to 99 works out great if you use the number man chip.... His chip pauses time and shoots four balls with the same number of the last two digits of your health.
Hear me out… Megaman Battle network… in VR. - Come on folks, we can make it happen. Wouldn’t you want to BE megaman at least once in your life?
Wouldnt that canonicly be more like Megaman StarForce thought? xD
@@mermidion7552 Shhhhhhh
I've been working with tri-code folders in mmbn2 and 3, and I gotta say that they hit the power/speed balance well for me! I've gone doublecode in postgame and monocode around Bass, as I have a power minimum I need to match to consider a folder acceptable.
Chip Trader baseline: trade down to the max you can put in a single folder, which is different in each entry. Don't go lower unless you've played the game before and know if a chip will be useless later on, and never trade a chip down to 0 under any circumstances.
Some tips for circumventing the dark chip detriments: in BN4 Blue Moon, you can get a double soul in the third tournament that lets you pick a dark chip in a previous round (without using it) and it can come back for use later with absolutely no side effects. You need to sack a round sadly, but fastgauge and the double soul's activation effect help a lot here. Also, in BN5 you can pause buffer the charged B dark chips on a chaos unison for multiple procs.
Love that Network Transmission got some love with the intro music, it's an amazing game ^_^
BNT3 Blue gave me so many hours of fun! Beating everything the game had to offer was definitely challenging at times but i loved it. Definitely going to get the collection when i can!
Nice choice to use Kokiremix for the background music.
Also, great video, very informative!
Nice touch of the network transmission song in the background at the beginning
the way you're making me feel tonight with that reference is epic XD
dark chips are like the best metaphor of "don't do drugs" to me lol i remembered spaming dark chips that turned my megaman into a darkened junkie and took forever to detoxify him while suffering permanent HP loss :')
Number 5 is super important, I remember as a kid I lost a chip forever and couldn't finish all the stars on mmbn3, having to reset it completely
What the heck did you lose to make you reset BN3? The chip traders cover everything but the Viruses, Mist/Bowlman 1-4 and Gigas.
@@kyleswenson8428 i think it was anubis chip and could never do the PA
@MonkStarling you should have been able to get one from higsby order system.
Sure it may cost quite a bit of zenny for it but that's what happens when you trade chips you shouldn't
@@coolcatkc idk I was a kid, kinda silly mistake altogether
I only trade battlechips if I have more than I can put in a folder
I learned that first one the hard way as a kid. I had started with Blue Moon, so I had some experience when I started 5. But I forgot to save at all until I got to the fight with Protoman at the end of the prologue. I had been playing for like 2-3 hours and then the entire run was done.
Glad I found your channel for BN stuff, looks like a fun game 🎮
I would say for dark chips don't use them UNLESS you commit to them. Returning to 4 I tried out an evil setup and had fun with it, especially after gaining the evil karma which makes dark chips immediately available in battle. Plus there's both versions so you can be light in one and evil in the other. Idk about 5 though, never played it so I went light in it.
2:01 The games make you fight the second or third version in a specific spot before the random encounters happen. The villain navis are always hidden from view in certain parts of the net in this case as well.
Good busting level explanation! Stuff I'd forgotten from playing the series a decade or two ago.
Only on Tip 2 and already can say good tips so far. Been playing Battle Network 4 and already Beaten Blue Moon, and started Adventure 3 of Red Sun. Just an old veteran coming back to the series.
5:10 9 Full seconds. When you're grinding for best damage in BN4, you need every second. And Air Hoc 3's
Assuming it hasn't been fixed, the Dark Side mechanic can actually be EXTREMELY powerful in BN4 due to the way Dark Soul AI works. When using a Dark Karma MegaMan, if MegaMan would be deleted, he will, once per battle, essentially go berserk, temporarily acting as if the DarkInvis Chip was used, causing MegaMan to become invincible, move automatically, and randomly fire off chips that have been used in the playthrough. This can be almost any chip that has been used, at all, INCLUDING Mega Chips, Giga Chips, PAs and other Dark Chips. There were a few chips that were blacklisted for Dark Soul AI, namely damage boosters, gauge manipulators, and couple of PAs like Bodyguard. The only catch is, this doesn't work against the final boss, as they disable Dark Chips and the Dark Soul AI.
This got heavily nerfed in BN5, as Dark Soul AI could no longer use PAs, and a large number of Standard, Mega and Giga Chips were added to the blacklist.
Would you recommend trying this on a first playthrough of BN4?
@@novum2915 Not on a first playthrough, no. There's no way to _remove_ chips from the list of used chips during a playthrough, and to note, generally speaking, on a first playthrough you're _really_ going to want the extra firepower that the Light side can provide against Duo, who is widely considered the hardest final boss in the series (All dark-side perks simply _do not work_ against Duo- no Dark Chips, no Dark Soul, nothing).
It's a lot easier to go dark in BN5, which has similar game-breaking ability, as in that game DarkInvis is a chip you can acquire which essentially gives you a second use per battle of the dark soul berserk (and it still has heavily abusable chips with it like DarkThunder and BigNoise).
Dark side can be really fun as a throwaway save, but on your first playthrough, stay away from it.
Or don't, I'm not your mom.
It seems quite unfortunate that they came up with this whole dark build that even has story ties and left it in a state that wouldn't reasonably be feasible for a first playthrough. Imagine someone thinking it's cool, going for it and essentially getting soft locked ya know? Was this game unfinished or was the idea just not fully fleshed out?
BN5 Dark Soul can use PAs. I've seen mine use Life Sword (yes, it wasn't Dark Sword), Big Noise, and GridMan's PA
thank you for making me have to go listen to Simple and Clean, it was nice
Overall this is a really good guide for new players. I been playing MMBN series for a few years and this is the first time i heard that moving more than 2 times against virus lower ranks, i tested it and it was accurate, also didnt knew about the second code for MMBN3 CustStyle exclusive chips. Darkchips are a very cool mechanic despise lowering you max HP permanently (it has a cap of how much it lower at around 501) but you getting locked out of Unisons and the best PA in their game PileDriver doesnt justify going dark, also MMBN4 Light karma is busted, you get full synchro just for hitting an enemy 3 times in a row with a chip and also in PvP you can get around the whole berserk dark mega by deleting him with a screen dimming multi hit chip or PA.
A rather obvious but important tip nonetheless: MASTER FULLY SYNCHRO.
This is a mechanic that wasn't really spoken of too in-depth in the video, but it's the bread and butter of combat during the tail end of the series. It's a status that doubles the next chip you use, including Mega and Giga chips, and even PAs as well. Getting a hang of Full Synchro will make even the hardest battles a bit easier, and especially the early game, when the chips you can obtain are generally pretty weak, with the strong ones usually having awkward codes that limit their combo potential at that point of the game.
In fact, Full Synchro can make those powerful but awkward to fit in chips worth a lot more because even if you end up only using it, that high power will be doubled, meaning that it might sometimes be better than using 5 weaker chips instead.
Because of this wonderful addition, if you manage to master it, you can probably get away with making a strangled alphabet soup of a folder, because you would just need to counter consistently, which takes practice but isn't too hard.
... I feel I'm missing something but I can't recall what it is, though.
Uh, *how to get that status.*
Namely countering an enemy attack with a non-pausing chip.
@@UltimaKeyMaster Exactly right. Nice assist, and apologies for the slip there. I still think I'm forgetting something else, but that might be just me being paranoid lol
@@TWLSpark It's fine, I re-read that like five times swearing you actually did say that, hahaha. Felt like a challenge to spot the mistake.
Easiest way to get full synchro counters is with multi hitting chips, which makes Vulcan incredibly valuable for beginners.
@@UltimaKeyMaster their is 1 other way besides countering
Just don't get hit for a few fights(this also undoes the dark mode which makes it even more useless)
& u all forgetting full aggro .get hit alot to use .it as same effect as full synchro (don't ask me how I know)
Solid video
I had no clue about the number of steps taken leading to A Rank or higher. That just blew my mind!
Something to note about Darkchips is the HP loss maxes out at 499. So if you have all HP Memories, 501 is the lowest your HP can go. Combine with NaviCust programs or Patch Cards and the HP loss is a minor loss.
I was unaware of this.
That might be because I was bad about picking up HP memories as a kid.
honestly the more i hear about playing dark the more it sounds kinda comparable to an alternative to Hub style, which apparently halves your HP anyway.
That being said Hub Style comes with a fat bunch of benefits, VS dark style not taking your customizer grid. Kinda curious if there's more merit to playing dark than people give it credit for, but the fact that you can't get that HP back ever makes it a hard pill to swallow.
Never knew that, but good to know. I still wish there was some way to reverse the hp loss. Even if it would be a real pain to do so.
Like costing a lot of money or grinding a bunch maybe.
I'm more so shocked by the number of people who want to continue to play these games the exact same way across 6 installments and multiple several decades. Live a little! Dark Megaman is not really the most effective strategy but it offers a nice change of pace. It was kind of like the next evolution of Mmbn3's Bug Style which I always really liked. In 4 and 5 being dark would also grant you access to Static which would power up the more bugs you had in your NC. And by power up I mean it was a multi hitting tornado type chip that potentially hits in an area the size of Life sword. Then there's the fun little 1000 damage Dark Program Advance.
@@snatcherofpeachs people would definitely try it more if you could get that HP back somehow without doing an entire new playthrough, also dark chips basically require you to be in dire straits, which if you're competant at the game won't happen very often at least to start.
I hope the GameCube game gets a remaster. And the StarForce series too!
Are you talking about mega man maverick hunter???
I’m glad I got this as a gift, I’ve always wanted to play this series for a VERY very long time
I'm sure this sounds simple enough for people to do, but searching mmbn maps will pull up a website with each field map available for whichever game your on. Very helpful for not getting lost in the net and if you're struggling with a Level's puzzle or going for perfect on mission in 5 they everything on the maps labeled.
these games are criminally underrated, this rerelease has been such an awesome thing. i honestly had no idea it was coming out and was playing mmbn3 blue just because i found a song on spotify that was reminiscent of the games soundtrack. i had to look up a guide for a part that i got stuck on and was delighted at the youtube algorythm recommending a bunch of content that was uploaded within the last couple of weeks and i eventually figured out about the legacy collection. its awesome to see some great content being made about one of my childhood favorites
Spending hours playing and on gamefaqs was a feature not a big - those are some real fucking facts man. Great part of childhood
Doing combo is much more satisfying than doing 1 hit kill.
The feeling of toyi-, challenging hard difficulty enemies is the best.
When I saw what buster max mode does I laughed. Absolute heresy to use it lol.
Lol, i used to change the buster value through cheat engine on computer while playing on an emulator for fun. One shotting bosses was fun after going through the game couple of times.
I remember playing mega man blue 3 so much. It’s still the best in the series in my opinion.
One exception for not using dark chips is that if you use Numberball you want to use exactly one dark chip to maximize the possible damage by having a 99 for the part of your HP that calculates the chip's damage output and allowing a use of the chip at the start of a battle with full HP inflict almost 500 damage instead of 0.
Personal tip: Play through BN1, despite people saying BN1 is rough around the edges and straight up jank at places.
I say this because storywise, there's a pretty major plot twist that gets established in BN1, but not really touched upon so much later on, that it'd hit you with a "Hold on....WHAT!?" moment if you aren't aware of it
second. might be worth using buster max to get thru those rough/tedious puzzle spots if it becomes annoying enough. or to get thru farming or traversing the net a lot easier
Jank is the way. Embrace the jank. BE the jank. Jokes aside, BN1 is just fine
@@MsMiDC Oh don't get me wrong, I love how busted some of the stuff in BN1 is. (being able to carry 10 of the same chip in your folder at a time? Instead of the later 5. the x16 damage charge shots? Skullman V3 in general? Anubis?)
Oh BN1 is clearly a must alone for the story. but if we talk about being rough...welll... coughBN4cough.
I’m playing through all battle network games on my 2DS, and what a fun time! Nothings better than figuring out my folder and acing every encounter. (Shout out to the life sword program advance!)
being a darkchip addict is so much more fun than being a goody two-shoes i could not give a fricc about the missing 499 hp lmao
only things i miss with dark mega is unions but the evil-only chips are also fun
if darkchips are your thing then go off, i just want people to be aware of the choice they're making :P
Currently on my playthrough 3 after being stuck on the final boss of BN1 ( dont judge me ) , smoking the final two bosses of BN2 . Using Shadow style which is cool but Elecguts style in Bn2 was pretty great. Having an auto stun with 2x damage on water bosses was pretty sweet. Pretty much how i beat bass, he couldnt get none of his heavy hitters out without being stunned
I have did all of these, and I highly agreed with it.
I HIGHLY recommend using/occasionally using Buster-Max mode. Personally, I save it mostly for easy enemies just to save time, and I've saved so much time already and it's kinda cool just one-shotting them
These games are amazing, I just saw them pop up again and I’m about to get a game boy and some copies to relive all that
Great story, great battle system and everything was just right 🔥
Countless hours on these
I played on GBA years ago and I m so happy it back with every MMBN Collection
Thank you very much for this.
bro, dark invis chip when chaos fused into dark ninja mode is probably one of my most favored fuse chips cuz it just turns you into a killing machine for free multiple times (though its drawback is it turns against you if you miss the charge release timing)
I've played megaman battle network since I was 10 especially megaman battle network three. I better find something new 😂😂😂 GREAT VIDEO!!
Tip number 3 was a game changer that common sense would have helped me years ago
It's too bad they didn't implement the dark chips from the beast link gate in 6. I think consuming a bug frag and getting a bug would have been a fair price to pay and would have made the meta something new and spicy.
Thanks for making this. I have played through all the other Mega Man games (actually loved Star Force series) but am new to BN. I was feeling really frustrated and relied on Buster Max for BN1 so this gave me the confidence to play BN2 without it and learn the systems.
thanks! i hope you have a great time with 2, it's a favorite of mine :)
I was already aware of most of these since I've played the whole series growing up (of course starting with mmbn3 blue lol) but I never knew about the v4 or different codes from styles in 3 and I've played that one way more than any of the others.
Very helpful video!
ChaosUnison saved Dark Chips. Some of those fusions (ShadowChaos, anyone?) are absolutely bonkers. And I feel like for the most part they're pretty well done, the timing for the charged buster varies so you really are testing your reflexes (using the charge ready SFX as a sound queue was how I always did it)
A caveat to number 5 is that, in BN3, Higsby offers an 'order system', where you can order a specific chip in a specific code such as the Ratton line in F, which is very important for the Flash Rat folder. This is one of the only ways to get that chip in that code without chip trader spamming. However, the amount of chips you can buy is based on how many of that chip you've put into the chip trader.
This means you can farm 4 of a chip in any code, and then put them in the chip trader to buy from Higsby in the code you actually want!
It’s been found that the trade chain BattleChips aren’t allowed to be traded, lost in VS. battles, or inserted into the Chip Trader in the Legacy Collection! You’ll only disrupt the trade chain now if you have the chip in your folder.
Is this true?
i haven't actually looked into this but if true that's a FANTASTIC change - i just did the trade sequence in bn6 and didn't think to check for myself 😅
For the record; patch cards are from the E-reader
Using a Koki remix in the background just activated my full synchro 🤘
Never seen you before but interested now especially if you do video walkthroughs
i haven't before but it's not off the table!
I was a starforce fan when I was young so this will be my first time playing these
it should feel very familiar then! i played sf after they changed series, so it was still the same basic battle concept iirc!
i hope you enjoy it!
@@fluffybunnybadass i disagree abit. some stuff might be familiar, but especially the fighting feels awhole lot different from another angle xD (in my opinion Battle networks is better.)
@mermidion7552 it's also after they did like, 6 games in that style so they could work out the kinks/"jank" from making the battlechip style of combat xD
but generally speaking, i think they're similar enough
more similar than comparing to kh:com on gba (albeit.... still similar basic card- based combat system)
Buster Max+Bass' Triple Buster+Attack navicust programs and BusterUp=MELT ALL THE THINGS (You won't get the green mystery data on the battlefield very often though)
One of the things I do is not download any of the chips until I get to postgame because they are usually megachip/gigachip tier in power. It's more of a challenge than anything, but I'd rather not use any 400+ damage iems until the point that they're really needed.
Crap, I misspelled items.
I follow the general same rule but I used Bass for one because it speeds up the farming of chips a lot in the early game and first game not haveing lock on to farm faster
These videos are dope, you got good energy. More pls 🙏
thank you ✨✨✨ more is in the works!
After booting up MMBN after like 12 years I received a cruel reminder about the true mortality of Man and Net Navi's 1:28
Man, I remember when I was a kid and was a diehard fan of BN4. It was considered a pretty lame game back then, glad to see this series getting some appreciation after all these years.
Soooo am I missing something because I can't even charge my buster in the remakes (I'm in BN2 but I thought it was a game 1 feature)
1 and 2 you need to use power up items on the charge stats.
Battle Network 3-6 have collect NCP. Use it. Guarantee chip drop from opponents that can give chips. In BN4-6. Farming Zenny through in-battle GMDs at Undernet Area are much more efficient by using Encounter Bug and Loc Enemy instead of getting zenny from s rank. Using Buster Max and Collect along with the necessary NCP bug, you can gather bugfrags, zenny and chips much more efficiently.
My first Megaman game was BN 4 Blue Moon. Got the Legacy Collection and figuring out 1 through 3. Having to get used to saving a lot again, especially after going through the Mother Comp, got the Heatstyle and got absolutely clapped by an Aquasword, set me back 4 passwords. 😢
The thing that bugs me is the maps. I get soooo lost so often
MMBN 4 maps felt vast for some reason. It was my entry into the series and I felt like I was entering a rabbit hole as I was playing it 😂.
Pretty important is to use synergies and status effects. For example, paralysing or stunning the opponent might help land a hit with a powerful chip that often has long windup time. And hitting an ememy while they are over a grass panel with a heat element attack deals double damage. Codes of chips are important, but synergies are too
I just learned about this collection and I missed the preorder. Any help?
That save often tip is FACT. The first 2 BN games I played on an emulator and I'd even save mid fight with bosses. When BN 3 came out and my cousin lent me his GBA to play it, I gave it back to him after a few days cuz I could deal with not saving mid fight or using the speed up mode to make the game run faster so in essence LAN/Megaman moved faster. I've only played 1-6. These games were my jam.
I miss the time I first played the game. At first I played non-english rom and even when I got eng roms (never had any gameboy or nitendo consoles) , even then I didn't understand much and I just played the game and enjoyed it a ton! Good time to return and read the story this time as well! :D
The rule I have for the chip trader is never put the last chip of anything in. I'm on BN3 right now and my deck is built around snagging area and close range combat. *That did hinder me vs king man, still one first try both times with 1 hp left*
6:23 the first game has * codes in the DS re-release Operate Shooting Star. I'm playing it right now as I wait for my physical copy of the Legacy Collection to arrive. I've beaten the main story and now I'm trying to collect the remaining chips and fight the secret bosses.
I actually use the buster to help cause if you have a high buster attack and quick charge so the buster charges fast (along with a fast gauge chip-(optional)) it can be pretty useful. So if you're waiting between turns to get some hits in, You can get like 50 hp a pop and that way you can still use powerful chips or a couple or few at a time.
A few things I'd add myself, I'll only say this for 2 and 6 gregar right now, since the other ones are a bit far from memory, for 2, go for A codes early, and realize that S ranking some viruses will get you * coded chips, like fishies will get you dashatk * and the magbomb guys. Longswords, dblneedles, zaprings, really good for an early game folder.
For 6 gregar, go for an F code folder, it only gets better throughout the game and by the end game even adds a giga chip to it. Oh and no matter what folder, always throw in supervulcan, a potential 2800 damage is no joke. Oh and whitecapsule, they're op as hell.
In regards to the buster, honestly it's great from 2 onwards, just not at the start of the game, having infinite zaprings, or a non flinching super fast charging bubbler really can do some work. In BN6 the charge shots can easily do 130-140 damage, hell slash cross's charge shot does 160 damage at max in a widesword range either 1 or 2 squares away, it's actually fantastic.
On that note, in BN6 you can actually put programs 1 gridline outside of the grid in the navicust, so grab your bugstop from the central area netcafe and abuse the hell out of it. (You can only get bugstop near the end of the story, just spam about 10 coffee's at that point).
Finally, program advances! Use them, love them. bodyguard in BN6 comes * coded, blocks damage once, deals 1000 (over 10 hits) in retaliation, can be added to, throw in a dblpoint and white capsule for pure evil.
Yeah, keeping yourself down to, at most, 3 different codes can really enhance your deck’s consistency. I personally try for 2-3
How do you get same codes?
One code or nothing. Every game has at least one code that you can build a monocode folder out of almost immediately, and the difference between 1 and 2 codes is gigantic.
I normally run 4 code with 1 being * & the other 3 making up 2- 4 PAs .tip pick codes by looking at ur Navi chips and/or PAs 1st (it would be bad to not have any of them)
So how do you grind for multiple codes?
@@couchalmark675 in bn 6 I always make an "A" mono folder because it's super quick and easy to make. Not to mention you get access to master style and bodyguard program advances
The absolute worst thing about Dark Chips in BN5 is that the HP is permanently unrecoverable. In BN4, with the game having NG+, you can just recollect already collected HP Memory pieces and recover that permanently lost HP. In BN5, because it _doesn't_ have NG+, what is present is just what is present, so you're staring at that permanent health drop for the remainder of the game.
New game + HP is not "recovered", it's cumulative. BN4 spreads it's loot across 3 playthroughs. 4th onwards stop giving you any HP bonuses (if you already got all of it). Any HP lost with dark chips cannot be recovered by any means.
like the above comment said, there are a fixed number of HP memories in every game, even bn4 - there's 1000 base hp total and darkchips cut into that, period
Thanks for uploading! If I ever get the chance to buy this game (imagine having sixty whole US dollars) I'll be sure to refer back to this =)
I would have added in Battle Network 3, you need a copy of Longsword E to progress the story, which you can easily obtain from a BMD in the first couple of areas. But if you accidentally put it in the chip trader like I did, the story comes to a screeching halt until you can farm another one which is not easy to do at that level. I ended up sharing my game on steam with my son, getting him to boot up Battle Network 3, go get the BMD containing Longsword E, and trade it to me.
As a kid, I used darkchips, but only in multiplies of 5 just so I kept a nice looking max HP
I also only ever played battle network 4, so I'm loving the excuse to go through the whole series right now.
There's one thing about darkchips in bn5 you missed. You can use them to do ACE (arbitrary code execution). Basically if you fuck around with some wrong warp bugs and lower your dark value to the right number you can input a code into the game that takes you straight to the credits. That is the only reason I could imagine one would use them raw.
i did not know this and now i want to look into it further, i love stuff like that!
@@LevinSety if you look up mmbn5 ASE/ACE (both acronyms are used) speedruns you can find several runs of it. The one they have on the GDQ channel has the runner explaining what they're doing the whole time.
Also, don't forget to check for game-breaking bugs online before beginning a specific game in the collection. Battle Network 6 is the only one I know of right now that has a mostly-inescapable soft-lock but you can bet when I go back to the other games, I'm consulting google before hitting "New Game."
Playing Battle Network 1 for the first time right now. How important is getting the advanced chip combos? Is it worth it at all, or is just prioritizing code more important?
You generally want to build a single-code folder that can use at least one Program Advance. A G-code folder built around Guts Shoot is an easy early one in BN1, but the generally best endgame folder is B code.
@@couchalmark675 Cool, thanks for the reply! So, I guess when I find a chip that I like, I should grind for them for awhile? I've been just playing the story mode and not really grinding much so my folder is two of this, and three of that...
Maybe what I'm asking is really this: is the "point" of Battle Network these days just the story mode, or is it more about building a powerful folder for online battling?
@@davidgood840 It's a little of both. Even if you don't play multiplayer, all of the games have a meaty postgame, with bosses that are much harder than the ones in the story and require you to build a good folder in order to complete everything. The first game has a lot less of a postgame than the others, but they get progressively longer and more difficult with each game. You can generally beat the story of each game with an alphabet soup folder if you want to, but doing things like S-ranking every boss to unlock Hub Style in 2 or getting 20-second deletion times on V3 bosses to get V4 Chips in 3 is going to require you to learn how to build a powerful folder.
@@couchalmark675 Awesome ! I didn't know about the postgame , so that's good to know . I'm a huge classic Mega Man fan , but missed the Battle Network games for some reason or another , probably because it was so different . There seem to be a lot of systems in BN that were probably fun and fresh to figure out and discover in real time when it first came out . This is a challenge in the modern games era however , mostly because there are so many games to play now that spending time "discovering" the systems of older games feels like too much of a time investment when everything that can be known about a game is already very well documented . This is especially true now that we recognize that sometimes the obscure nature of some old games was really just to try and pad out playtime or sell strategy guides !
Chip duping on the collection is a thing too. Back up your save, trade the chip to a friend, re load the backed up file, and trade it back.
Use Z-Sword. Is it practical? No. Is it fun? Yes.
God I love those games!
Here's a BIIIIIIIIIIIG tip that'll just make your life SO much more pleasant.
Use maps. That's it, just USE MAPS for the areas. Just type in mmbn(number) maps, and you'll find a site that'll show you all the maps of all the main areas. So you won't find "Lan's Doghouse" for example, because that's pointless, but you'll get like ACDC Areas and stuff. It's SO good, especially especially in the early games where the net looked super generic.
Other than that, my other piece of advice short of having a straight up list of where the HP Memories are is to jack in to things frequently. Like chalkboards in school, random stuff just around the maps. Everything usually has at least one item in it.
Lastly, Lotto numbers. Every game with a numberman trader, look up all the codes and just start putting them in and getting a bunch of free chips and programs and spinprogams. It's awesome, trust me.
I never use Dark Chips. I never even get that temptation vibe the game was trying to go for despite making the chips considerably weaker.