In Defense of Mega Man and Bass
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- Опубліковано 27 чер 2024
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Thanks to SpringQueen for the US Mega Man and Bass Art! x.com/Sprinqgueen
Twitter ▶️ / jsreviews2
Intro Bumper Visuals by @ExoParadigmGamer
Intro Bumper Music composed and arranged by @ThatSoundDesignGuy
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#megaman #capcomgames - Ігри
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spiderman
Sorry J but I already quit playing gacha games years ago.
It was released in 2002 not 3
7:57-8:05 I can tell what game series you've been replaying as of late
I think this is one of the first times I heard you say lgbt mabye you said it in a last of us video
Fun Fact: Looking internally at the rom, people found that this game actually was labeled "Rockman 8.5" by the dev team.
Imagine if we could have had "MegaMan 8 & Bass" just like Sonic 3 & Knuckles. Would have been amazing
@@dakotaisgreat Given it's not on the same hardware (SNES instead of PS1 & Saturn) that probably wouldn't make sense. Honestly neither would have 8.5, which would have fallen into the same "sequel on lower hardware" hole that the video mentioned.
Mega Man & Bass being on the SNES is fitting considering Mega Man is known for pleasing an audience of people who are were too poor to get the new console or had it as a hand-me-down with high quality games. One thing I like about the Mega Man games is how they help the little guy
That sounds sad and sweet at the same time
So that's why they kept making games for Gameboy color in the 2000s
@@lylelylecrocodile2538 and they were Metroidvanias for some reason
This is one of the best megaman games and freaking nes ugly fans can shove it. Megaman 7 with 8 sprite rom hack, megaman and bass and megaman 8 are the best classic megaman games period and nes megaman sucks!
@@dominosnostradamus2415that has nothing to do with what I said. I haven’t even played Mega Man & Bass, so I can’t even speak on it’s quality
However, the 3 or 4 of the NES games are better than Mega Man 8, sorry dude.
I appreciate the thought of Inafune making the game meant for kids with an outdated console tough as nails. That way they'd be able to spend more time on it.
THIS GUY GETS IT.
Accounting for inflation, SNES games were around $120 each. We got 2-3 games a year if we were lucky. So a game that can be beaten in a weekend, or even a week, was a rental game. That's why older gamers prefer harder games.. they were the ones we actually could chew on for weeks or months on end.
Oh wow, checked and it's actually $150.
I really hope Capcom could make more of this and dont listen to the people complaining the game is too hard
@bluedistortions I was stunned when I realized my parents spent the equivalent of $140 on Earthbound for my sister and I.
One detail I really like about this game's intro stage is that since it's the robot museum, the level is made up of homages to older robot master stages. (The fireballs from Fire Man's stage, the drills from Metal Man's stage, the rain from Toad Man's stage, and the rising ship from Blizzard Man's stage.)
God, why did I not notice this?
It's cool, but mega man 7 already has a level like this so I wasn't as impressed the second time
So, they put the re-used assets right in your face from the start. The Museum OST is top tier.
My favorite factoid about this game is that it's the closest the Capcom crew worked with the tie-in mangaka of the various Mega Man magna imprints.
Hitoshi Ariga, the mangaka for Megamix not only did promo art for the game, but designed Burnerman and Dynamo Man
Koji Izuki, who penned the MM8 and MM&B manga, designed Coldman and Pirateman
Iwamoto Yoshihiro, the man behind the X series manga, designed Groundman and Magicman.
Not a bad review, but you forgot to mention one thing: There's a database of robot masters that can be filled out by collecting discs from the 8 stages as both Mega Man and Bass. It features all robot masters from Mega Man 1 to this game, and includes the Genesis unit, Stardroids and Mega Man killers. It just shows blurbs and facts about them like like Burst Man hating parties. Things like that.
It even has pretty cool things like how it says Dr Light enjoys the Internet.
Low and behold, the Battle Network timeline sees Dr Light having his desire to focus on Internet expansions approved rather than robotics.
Probably because the database while a cool idea, is kinda underwhelming. While the collection of characters throughout the main games and spinoffs is cool and has some decent info on the characters though I will say some things are odd like some of their likes and dislikes (also Dr. Light is "Douchie") and characters like Dr. Cossack didn't get a bio.
But I can't hate on it compared to some of the challenges to acquiring the discs like in the final Mole sequence in Ground Man's stage or trying to get Quick Man's disc.
@@dnmstarsi from what I've heard, the odd bit in Dr. Light's bio seems to have been a mistranslation from the GBA version.
@@shanegiorgio4713 I'm aware it's some kind of mistranslation or something buuut it's in the game so Thomas Light is a Douche confirmed.
Starting to think Albert Wily was about as right as Magneto was with humanity. LOL
@@dnmstarsi maybe after the board of directors from the backstory cutscene in Mega Man 11 approved Light's work over Wily's, Light tried to console Wily about the situation but he came off as kinda rude and thus the series we know came to be.
I wouldn't have been surprised if this video was called "Learning To Love Mega Man & Bass"
As a matter of fact I knew he's enjoyed this game for years ever since his combined review of it with Exo on the latter's channel (Remake or Rebreak Mega Man & Bass)
@@shanegiorgio4713 more people should know about that ancient video, too bad j's only showed it for 5 frames in 8:45
Would’ve been a fitting title for the video but he probably wanted to change it up for variety sake.
Well, it wouldn’t be very accurate in the sense that I never disliked this game at all. So I never learned to love it, I just always did.
@@JsReviews bruh
I really like that speech you did in the end. It's true that you can sometimes enjoy things that are widely considered "bad" and you may not like things that are considered to be "good". And that's ok. It's always a good idea to try things for yourself if they seem interesting to you. It took me a while to learn that, as I was a lot into online reviewers and took their word as gospel for a long time.
Yeah, I had to come to terms with that too. I enjoy stuff like Sonic Origins despite that collection having a lot of issues, and for other games like Lego Star Wars: The Complete Saga, I understand why people love it and at one point I loved playing Lego Star Wars 2. But nowadays, it just doesn't click with me. But if other people legitimately enjoy it to this day, then I'm happy for them.
Everyone should always form their own opinion on things, rather than parroting other opinions.
Nothing can replace real experience
@@DADA-yt1pt Complete Saga I have plenty of nostalgia for (mostly coming from the DS version), but, seeing as Skywalker Saga essentially improves upon in every aspect, I get why it wouldn't click for players today.
And, also, for as limiting as the Star Engine's physics can be at times, and, while I think the last 3 Sonic 3 Zones should've just used the actual demos instead of remixed ones that sound remarkably inferior (or, the best case scenario, SEGA could've made an agreement with the Jackson estate to use the tracks that appear in the final release of the original Sonic 3K as a toggle with the demos), Sonic Origins is a pretty good port of 3 pretty good remakes, while also finally being able to release Sonic 3K as it's *own* remake to give new players and chance to experience the Classic Tetralogy.
Yeah I agree
I always wanted to play pizza tower as everyone said it was good and that stuff just to waste my money on a game that I consider to hate the player
The thing I hate the most is when the game will massively punish the player for simple mistakes
Looking at you oregano desert secret 1 entrance
25:36 you're not screwed as megaman, you have to use the lightning attack to stay in midair and potentially save yourself with a different platform, i've done it a few times and it feels awesome and once again another clever way of using your tools
Yeah, i basically figured that out on my own and basjcally ended up using different wepons depending on the attack he was using. Also when using lightning before he launches the attack it destroys the hand from even touching the platform.
You can slide over the platform gaps too, this helps close the distance before the platform gets destroyed.
Ice wall can be jumped off of mid-air if you're out of lightning, but the timing is strict
Kind of like Mega ball in 8
Yeah that feels epic ngl
Yeah I also found out by accident when I ran out of Copy Vision and Spread Drill (my go to weapons for the boss) and just testing what other weapons worked
I played the GBA version of this game back in highschool on an emulator that somehow wasn't blocked by the school, back then I still didn't know it was the hardest Megaman and just thought all Megaman games were just that way. I got up to about King stage 1 or 2 and then played some other Megaman games, and then found out about this games reputation, I played the SNES version as both characters, beat it and enjoyed it. This game was advanced Megaman training for me in a way
This game being someone's first megaman is insane to me
Heck I've always been terrible at classic MegaMan games, it's just that I never beat _any_ Master in this one
@TamNguyen-hm2lj I played other Megaman games before this, but it was the first one I played seriously
i still feel like the really hard parts of the game are the final stage. but overall, most of the stages are not that much more than other games in the franchise. 1 has ALOT of bullshitery as well. and its also fair to point out that the weapons in M&B are far more usable than most other megaman games, specially something like 5, which has the worst selection by far.
Oof. That segway hurt so bad that I need an E-Tank
MegaMan and Bass is one of those games where you have to GET GOOD at.
Exactly! 💯
Less so GET GOOD and more so ADJUST.
i don't know if anyone mentioned it, but Akari Kaida is one of the composers for this game. she also worked on breath of fire 3 which also seems to have a jazz influence on the music. also my favorite megaman soundtrack, it's so unique and the chords are lovely.
Megaman & Bass: Featuring Bass from the Bass May Cry series
& Knuckles with a New Funky Mode
PLUS
U Deluxe
Super MM and Bass Turbo
Devil May Cry with Mega Man Characters would actually be sick
Megaman 9 reminds you of the good ol' days, Megaman and Bass reminds you that Megaman is supposed to be challenging by removing your safety nets.
The fact that devs wanted to make this game "tough as nails" is the reason why this game is so good. It's a hardcore Megaman challenger's game that's difficult but still fair. Whoever said it was designed only for Bass isn't thinking clearly because if it was that way then you shouldn't even be able to clear the game with Megaman.
It was this gameboy game’s cartridge that fell under my car seat and couldn’t find until we slid the seat forward and accidentally crushed it. It was unplayable until my dad took the time to open it up and took apart the cartridge and then FIXED IT. Cartridge looked rough and the art sticker was gone but it worked again! Thank you, dad!
Also, this game kicked my @$$. But I sunk so many hours looking through the gallery section and art. Love this game. Always chose Bass cuz I needed that sweet double jump and directional aim.
I love this game, no matter how much time I spent failing at it when I was younger. It’s such a blast to speed through nowadays.
I didn't even know Megaman and Bass was considered bad. I thought it was great, my only issue was double tapping to dash.
I'm pretty sure the R button also dashes. Dash controls are the same as Mega Man X
Megaman and Bass are my Favourite megaman Ever, I didnt knew people hate it .. must be cause of gba version
I loved it too, tough as nails , slick and cool. Can't believe its disliked as a whole.
It's funny to think back on how retro gaming used to say any classic MM games beyond 3 were bad because the difficulty was dumbed down and the games themselves became formulaic and predictable, so here's a game that kind of addresses that reputation as a whole, and now it gets called bad because it is somehow _too_ difficult and _too_ different.
I loved MegaMan & bass as it's kinda an 8.5 in between 8 and the long awaited actually MegaMan 9 but that's another story lol
Not even "kinda". The name of the ROM header is literally "ʀᴏᴄᴋᴍᴀɴ 8.5".
It’s not even kinda, Megaman 9 references Megaman & Bass in its ending.
@@satyamSaha XD I remember that scene in the ending
Honestly I prefer Mega Man & Bass over Mega Man 8
The Bass part to let his buster shoot through walls is also very good.
Your dedication to recreating an official looking US release was pretty dope lol.
That wasn’t him that made that
@@Jackattack359 but it was his idea
@@Game_Hero must’ve missed that part
The X6 music playing in the background when closing in on Megaman talking about how it's the hardest game ever was just *chefs kiss* 😂
It's incredible to think that when this game came out for the SNES the sixth generation of consoles was already on its way with the Dreamcast, I love how long the Super Nintendo supported it even more so because I had one for a long time, it's a shame that this game was never released outside of Japan.
Another thing I love about it is how it gives you a taste of "MegaMan Next Gen" using the sprites and artistic style of MegaMan 8 on the PS1/Sega Saturn and being the only MegaMan on the SNES to use saves instead of a password, I really I admire Capcom for this.
And in the end, I think the game is really fun, a little frustrating due to the difficulty, but fun, it's really worth giving it a try.
As long as your not playing the GBA version it's a fine playthrough
The GBA of MM&B isn't really that bad 🤷♂️
@@dsshocktrooper7523 it's a downgrade from the snes one in every way. If you can play the snes version there's no reason why you'd choose a dogcrap port
It is pretty bad, the small screen space definitely makes the game harder
I can still remember when you and ExoParadigmGamer did a Remake or Rebreak on this game (can't believe it's been almost seven years ever since), and that video made me reflect on MM&B a lot. While I didn't hate the game like most people did then, I wasn't the biggest fan either, but after completing it with both characters with what you two showed, I started loving it, and even now, it's still my favourite in the classic series.
I've always thought of the Mega Man series like this:
Classic Mega Man was made for all ages but mostly for children with the way the art direction moved towards.
Mega Man X was made for teens and adults with how serious the story is and even the art style that was used.
Mega Man Legends was made so Capcom could jump on the hype train that was exploration games like Zelda and stuff.
Mega Man Battle Network was made because card games like Yu Gi Oh or the Pokemon TCG had become popular and Capcom wanted to also cash in on that market but they wanted to bring their own spin to it.
Mega Man Zero was made to follow up on the X story and to add a true Mega Man X style game experience to portable handhelds, as the Xtreme games on GBC were very hit or miss in comparison to the Mega Man GB experience .
Mega Man ZX and Star Force exist, because the Battle Network and Zero series were fairly popular, and Capcom wanted to milk Mega Man dry by that point.
Its crazy how much Capcom has been milking Mega Man since the 1980s, by basically releasing games at almost a non stop pace, considering the fact that they considered Megaman 1 a failure and didn't really believe in it, but after the devs dedication to make Mega Man 2 on their free time in between other projects paid off, because Mega Man 2 was very popular and successful, Capcom basically tried putting Mega Man everywhere, because even his spin offs series had spin offs, and they even followed the trend that Mario and Sonic were doing by basically making sports games like Mega Man soccer, or even the very clunky Mega Man Battle and Chase kart game. But somehow between all of that mess, Mega Man & Bass was made as a personal challenge from Inafume and his staff, to see who were the true Mega Man veterans, because unlike most of the other games, there is no hand holding whatsoever in this SNES game, and the only people that praise it are the ones who beat that challenge, very similar to how Super Mario Bros 2 (Lost Levels in the US) was basically Nintendo's game to challenge the experts at playing Mario, and the people that call Mega Man & Bass a bad game just didn't fully experience it, and they just gave up after getting wrecked a couple of times, and that to me is just unfortunate because the game truly is a satisfying experience.
I love the way you point out both things you like, and dislike in your reviews. Even if you like or dislike something, you gotta give credit where it's due, and not where it isn't
I think one thing that deserves to be mentioned but wasn't was the CD collection. It's kind of a love letter to all megaman games before it. At the time of the game release, I don't know it there was any book published (in Japanese or in English) that was an encyclopedia of all the megaman bosses. It includes their personality, their likes and dislikes (no, seriously) and is nice to look through. And when I say all the megaman games, I mean it. It has art for all of them INCLUDING the GB games. I remember looking through them and going "Mars? Who the fuck is Mars?"
It's also worth mentioning that, at the time of release (at least here in Taiwan) there was considerable hype around it. The reception here seems to be that it was a good game. I didn't even know people hated it.
The last thing I want to mention is that, with the complaints about the weapon energy, that's mitigated by the damage absorber, the energy saver, and the auto recover (megaman only). The first will absorb damage as weapon energy, the second will lower the weapon cost and the last, while standing still, can recover your health. Combine all of these and you can refill our energy just be getting hit then waiting. I personally think this is why the game is so hard for many. Combined with needing patience, a lot of people, I think, didn't bother to replay the stages and/or farm for the upgrades. When you get them all, Megaman can be a beast.
8:45 Im so lucky for discovering this ancient video just 2 days ago before this video released
I don’t know if you want to be reminded of it due to you seeming to disown that video, but I felt this was a way more nuanced review than the Remake or Rebreak review. I haven’t played the game personally, but it’s cool to see and I commend you for improving as a critic.
I don’t have any strong feelings for the ROR one way or another, I haven’t watched it in almost seven years, after all. The only thing I could say I have against it is that me from seven years ago was in it, because he’s a silly fellow. I only glossed over the ROR just because people were expecting me to pay massive tribute to that video in this one, so I figured I’d subvert expectations. But, glad you enjoyed this one.
@@JsReviews I totally get that, it was just interesting to see you evolve.
This game was so underrated in my opinion
Rubbing my hands together deviously because mega man and bass has been one of my guilty pleasure games since forever
Mega Man and Bass was the first Mega Man game I ever emulated as a kid. Hearing the music beats gave me such a wave of combined nostalgia and PTSD from this game XD. Glad to find someone who enjoys it as much as I do
Beat on GBA, was a nightmare! Glad to hear it’s the hardest game and I had a handicap and still pulled it off! Loved Bass and that theme song!
For me Mega man & bass is the equivalent of megaman x6, yet i enjoy playing both
Mega Man X6 is nowhere near as challenging as Mega Man & Bass. Although that's not saying MM&B is extremely difficult; it's very manageable, even as Mega Man, if people just learn to play it differently. X6, though, is just tedious and drawn-out; there are plenty of checkpoints, including before the boss and getting a game over goes right back to those checkpoints, all weapon energy gets refilled on each respawn, and all the "difficult" parts are handled either by attrition or doing something that's simple but poorly explained by the game.
MM&B being called the worst one is news to me. I often hear it's 'what MM8 should've been'.
I'm so glad more people like this game over its difficulty, RnF is one of my favorite of all time
Regardless of gameplay, this game has the best OST in the series. The museum stage alone is too good for a SNES game
I love this game the most because the games so varied, bosses have so many moves and gimicks, you have so many great tools and it expects you to have played the older games to be up to its task.
What I hate? The mini bosses, they take foreverrrrrrrr.
3:17 that was a pretty good Black Doom impression
this is the mega man game i could play on a touch screen emulator and beat competently with both characters. Especially megaman, with the MADE FOR TOUCH SCREEN AUTO CHARGE!
They were thinking ahead of their times, bros.
Hell yeah!
I played both snes and gba versions
I still go for a run from time to time
This is genuinely my favorite MegaMan game, I just find playing as Bass super fun
For the longest time I didn't even know this game had a GBA port, I just played it on the Super Nintendo emulator and the patch. Always liked how in that era of Mega Man games they were looking for ways to use the side characters, made the games feel more lively. The Transceiver was a neat way to incorporate Roll into the game even though they didn't make her playable.
And the thing about the special crystal stage is that you don't need to do it all at once right before the Castle Stages, you can go there as soon you beat a stage from the second wave of Robot Masters.
Agreed on the soundtrack. The MM&B music has this great vibe to it-like you’ve unearthed a long-lost treasure. It gives me the feels.
Mega Man & Bass (GBA) was the only classic game I ever owned growing up. Despite the screen crunch and difficulty I really liked it. And yes I did beat it as both characters
You know, they actually could have fixed mega man's jump while also making the game smaller.
People thinks his jump feels sluggish. When actually the animation is what makes it feel sluggish.
There are inbetween frames between him walking to his jump pose. For games, you want as little frames as possible for the jump pose. Like 1 to 4 if the animation is 60 fps. Sometimes no inbetween frames is better
6:48 Whats the hell is up with those glitched pixels between "&" and "Bass"
I think it's the minor graphic issue mentioned in the translation description (6:35)
Mega Man and Bass should’ve also released on N64. N64 owners didn’t get to play Mega Man 8 either plus the stronger hardware would’ve helped it feel more like Mega Man 8 as well (Weapon energy refilling after death, Sounds effect as Mega Man 8 etc..)
I have to say that this was a very balanced observation on Mega Man & Bass. I was inspired to try it a few weeks ago after stumbling upon a few videos related on the subject. From my experience, I did quickly grow to like it, but I knew very early in that there were a lot of small yet potent issues which dragged the adventure down for me.
MM&Bass was trying its absolute best to be a good game with what it had, and to some extent, it did succeed in that regard. But, for everything it tried to do differently, it always fell a little short one way or another. I actually really enjoyed the 8 robot-master stages and Dynamo & Burner man were actually fun fights. However, I won't deny that the King stages definitely soured it for me. It's certainly a bittersweet game for sure.
8 and MM&B are two of my favs, any game where you can upgrade rock into an unkillable monster alongside good weapons gets an A+ in my book (maybe it’s the power fantasy idk) regardless of how unpopular an opinion it is 😅
I played this game on the GBA, I remember linking it a lot, never heard about people disliking it until recently.
28:27 Dang, I didnt knew Freddy Fazbear was created by DR Wily.
I really loved Megaman & Bass. I played an untranslated ROM back in the day, and got the GBA version when it came out. Yeah the GBA version was a bit cheap because of the window size, but everything was still there and it was still a good time.
Playing through as both characters was extremely rewarding. It would get hard and I'd try the other character, which is where I discovered that the stages are easier as Bass and the bosses are easier as Megaman, which is a fascinating way to balance the game. It's not like, say, Castlevania Rondo of Blood where one character is the easy mode. I wound up going through both versions at the same time, rather than playing as just one, and it made it so interesting and engaging to switch back and forth, identifying challenges, and working out strategies for one character while playing as the other. Truly a unique experience.
I also rather liked the way you unlocked stages on a map screen; it gave a real sense of accomplishment. Granted, it meant there was far less mystery about "who is weak to this weapon" which was one of my favorite things about a new Megaman game, but it's not one of the main-line games so I'm fine with it, let's experiment and try something fun!
My only complaint was that it used the Megaman 8 art style instead of the Megaman 7 art style.
i was shit talking this game to some friends 30 minutes ago, you have great timing
I imported the original SFC game back in the day when it first came out. My brother and I loved it. I was so hyped when it came out on GBA cuz it'd finally be in English, but I couldn't beat it cuz it was borderline unplayable. My brother got a repro cart for the SNES a few years ago, and that's the only way I play it now. It's not my favorite game, but I always liked it a lot, and I loved the fan service of the CD collecting with the robot master info. Definitely an underrated classic Mega Man game.
Little pro tip on King Stage 2's plane, if you see the fist appear, jump up and use Lightning Bolt. It'll stall Mega in the air for a few seconds and it'll also destroy the fist.
But are you guaranteed to land on the platforms again?
@@Jackattack359 yes
@@blessingneat1up great! I’ll give your strategy a try then
The only thing actually holding Mega Man & Bass I think is the fact that there are no E-tanks much like there weren't in Mega Man 8, but the key difference was that in MM8 all your weapon energy and health would recharge between loading screens, MM&B is much harder to approach because there are no safety nets beyond certain upgrades on the shop that are just too costly and already require you to beat a certain amount of stages before unlocking
Considering there are a few good spots to farm for bolts, the item costs isn't an issue. Especially since that's pretty much what MM7, 9, 10 and 11 amount to as well. I'd say it's much less so a problem in this game than the likes of 9 and 11, for example. Also, the shop parts that are pivotal to making the game easier may only show up after a certain point in the game, but the early part of the game that needs to be beaten to unlock them isn't even that hard to begin with, so it's not like they're absolutely needed early on.
No joke, I LOVE MM & Bass out of all the original Megaman games (Next to MM7).
i like the art-style, I love the soundtrack, I enjoy the challenge, and I definitely prefer playing as Bass more. Double-jumping, multi-directional shooting, AND being able to fly with your Treble Robodog Mech-suit upgrade? I'd take THAT over having a charge shot, sliding and I kinda don't like MM's floppy-looking rubbery animation lol xD
If the game ever got a remaster, like Maverick Hunter X on PSP, I'd be pretty happy :)
Megaman and Bass is my favorite classic megaman game by far.
It's at least one of the top 3, because theres only 3 you can play as Bass in, and those go above all the others.
This video really comes full circle for me. I actually started watching ur content after the Remake or Rebreak video of EPG and yours, and seeing you actually cover Megaman and Bass is really poetic
With negatively received games like this, I'm willing to acknowledge the apparent flaws that drive people away from it. But shit, that ain't stopping me from enjoying every one of my playthroughs
What a nostalgic throwback! This was actually my first ever Megaman game. I don't think I got very far the first time through tho lol
FINALLY. Someone defending Mega Man and Bass. An amazing-looking game with real difficulty that had some of the best weapons in the game
Personally I find the Zero series way harder than MM&B, at least MM&B wasn’t developed with GBA restrictions holding it back such as screen crunch which plagues the Zero series, it’s why many people prefer the SFC version over GBA, Zero also has stupid design decisions such as grinding a weapon to unlock the ability to charge it or combo with it, your health meter is shortened, and being punished for using the resources it gives you. I’d choose MM&B over Z1 and Z2 anyday, Z3 and Z4 are good enough on their own.
Irony, so many people hate Rockman and Forte but it's one of my favorite games.
I played this on emulator only, and I absolutely loved this game. Megaman was straight forwards to play with, but Bass was just absolute madness to play with; dashes, double jumps, omnidirectional shooting, the treble combination, it was all just awesome.
Megaman and Bass is the most criminally underrated and overlooked Megaman game while also being one of the best in terms of replayability. And I will stand, and die, on that hill.
*edit*
I was today years old when I realised why the Magic Man boss looks like he's split when you hit him with his weakness... it's because you "cut the deck".
I may have played this more times on the SNES than you have, but it's because I absolutely love this game!
I'm not a big fan of "Mega Man and Bass", but kudos to you for enjoying it. I only have two issues with it, but they're substantial enough to make me not enjoy the game much.
The game skips out a lot on Setups. Enemies are often introduced in inappropriate or unsafe environments, making the difficulty curve flat with lots of beginner's traps. More importantly, enemies are reused frequently, so the actual designs quickly become repetitive and unimaginative after a while. The game lacks flow and inspiration, thus I don't enjoy it as much as other instalments (my favourites being 4 and 9).
Those aren’t really “two gripes” then
I loved playing Mega Man & Bass on the GBA. But never got to finish it due to my cousins kept deleting my save files. When Timewalk games made a reproduction of the SNES version with an English translation, I got it and was able to finish what I started long time ago. I have to say, the music on SNES version sound some much better than GBA version.
I do believe watching this video has impacted a dream I had last night. In it, my mind conjured up an NES game called "Mario & Yoshi" which essentially had the same relationship with Super Mario World.
I think the only thing this game needs defending is that it was only released on GBA at the time, or failing to break through the "need to move on" for many gamers.
If you like Mega Man games, this is a damn good one and I am.glad to see it positively reassessed modern day
Megaman and Bass was extremely tough for me. I beat it, but I feel as though the music was pretty mellow.
Beating MM & B in 2015 as a teenager with a smartphone and a GBA emu app was probably the hardest thing I ever did, but despite the frustration and trial and error I am confident in saying that I love both MM8 (PS1) and MM & B (GBA) despite both games being very hated in the Mega Man community.
I am glad that you enjoy this game! I don't dislike this game either. I actually enjoyed that the game was much more difficult, because of how not difficult MM7 and MM8 were. I also actually like the GBA version's soundtrack - there are some tracks that I actually prefer the GBA version.
I actually enjoyed how long some of the stages were (I also liked this in MM11). To me, some of the stages in this game felt closer in line to those from the previous games in the series than the MM8 stages.
I'll never understand why this game wasn't included in MM Legacy Collection 2. Capcom really blew an opportunity to make this game much more accessible. Did they simply just not want to translate the text?
This game is super underrated imo.
Haven't played the handheld version though.
I bought the Japanese cartridge of this game months ago second hand off ebay, and i decided to play it as mega man first, and while my first playthrough was frustrating and took me 12 hours to complete (this includes breaks), overall i found it to be a very fun game, so much so that i consider it my 3rd or even 2nd favorite in the entire mega man series.
The boss designs are unique, the bosses themselves are fun to fight, the level design is decent, the soundtrack is amazing, the graphics while taken from MM8 are beautiful, i can just go on about how great this game is 😊
I got recommended one of your videos the other day and binged all your classic Mega Man reviews last night; you do great work!
It doesn't really have any bearing on the retrospective, but...I feel King was utilized a lot better in the fangame Mega Man 8-Bit Deathmatch. That game did a lot of cool things, especially with a lot of unused/underutilized characters.
Agreed. MM8BDM did a lot of cool things with it's story even if the story mode itself is mostly just back-to-back Deathmatches and only near the end does the campaign shake up. I still enjoy the story mode for the story mode and bosses alone, though.
I'm surprised to see that people doesn't like this one. I love the graphics and the playability. It is one of my favorite MM of all time. My only complain its the fact of 2 of the 8 bosses are ripped off MM 8.
I really liked that game as a kid. The music, the graphics, great!
I remember coming across this early in my SNES emulation days. I was fairly certain it _was_ a Mega Man game, knowing the name change, so I grabbed it off the site and loaded it up, and was immediately blown away by the fact it looked 32-bit, having just recently picked up a used PS1 and Mega Man 8. It was difficult, but the fact it had a save system meant I eventually beat it, and collected all the CDs.
Today, I'm looking for someone to make a ROM hack that brings *all* the official localization from the GBA to the SNES, as if it did come across the Pacific back in 1998/1999.
Megaman and Bass was my childhood so I'll defend this game 'til death.
I played this game in my early 20's via emulation and loved it. Then again, I have little to no experience actually playing any Megaman games, so I basically experienced it in a vacuum. Back then I was willing to do 30+ attempts at a boss, so the difficulty wasn't a concern for me.
Funny thing about the gba port. If they redone every sprite so that there is no screen crunch, it could be just as good. But I get it. Redoing all those sprites is a tonne of work
This was my first Classic Mega Man game, so I still have a soft spot for it. I remember wishing Bass's Special Weapons weren't identical to Mega Man.
I never heard any discourse about this game being bad. I always thought it was great despite being something of an asset flip. I only ever played it on SNES though.
There's a romhack that allows you to switch between characters on the fly and it makes the game much easier. It's a fun way to playthrough the game.
Thank you SO MUCH, for actually covering this game. I swear, CAPCOM pretends this game doesn't exist anymore, even worst the 1 for the Wonderswan.
More than any other Classic entry, this one really, _really_ wants you to use your master weapons. The level design will never outright require it, but the entire reason so many stages are gated behind beating other stages first is so that the player has a tool to work with besides the buster, and making good use of them is what properly defangs this game. The humble Ice Wall is quietly one of the most useful things in the entire series if you experiment with it enough.
I played MM&B on gba, I liked it, although I didn't finish it. This game is responsible for most of what we know of the lore of classic Megaman. It has collectible game CDs that has info about the robot-masters, very cool stuff!
I still can't get behind this game even if there are genuinely cool things about it (sprite work, Bass, some boss designs, the music).
Shame that this wasn't included on Legacy Collection Vol. 2 alongside the GB entries and Power Fighters/Battle. It really would have rounded that collection out.
I'm actually one of those freaks that prefers the dash button to the face button. I learned to rest the tip of my thumb on the shot button, and to use the rest of my thumb to press down on dash and jump or both as needed. I'm in the camp that actually find dash on shoulder to be somewhat harder to map onto.
Super cool that you commissioned US-style box art. That's good use of your Marvel Strike Force money. Remember that time Mega Man fought Wolverine?
I love Mega Man and Bass and i honestly would say its one of my favorite games from the original Mega man series and a huge part of that is because of Bass and the story. I think Mega Man and Bass is really underrated.
I do agree that MM&Bass is better than a lot of fans give it credit for. But it's still probably not in my top 10.