I’ve desperately been trying to figure out the stack insertion by hand - I know you can use Z to add stuff from your hand but I can’t seem to figure out how to do a whole stack
I wonder whether keeping the spitter nests around would have been better, since you can deal with their attacks whereas pollution on a biter nest is a potential game over.
@@MichaelHendriks It's been interesting to see how much further you can stretch limited resources by not automating things. Like you mentioned, you can focus all of your raw resources into the exact thing you're interested in at that moment rather than having resources invested into intermediates or end products you're not actively using.
@@MichaelHendriks yeah, I think what you lack in automation per se (namely, the lack of inserters between things -- the assemblers are still, of course, automatically assembling whatever gets fed to them by hand), you make up for in the well-organized/designed management of distributing things... a full chest of this, a half chest of that... like, sure, they don't just build if left unattended indefinitely, but that also means you never have to cap a chest (or, worse, find a chest you forgot to cap, full of stuff you don't need). So... yeah, beautiful indeed, if only for the novelty it gives as being a different approach. And hey, until the expansion comes, novelty is good. :)
Your videos are my new Netflix series, just finished watching ur 27 episode max base size biters playlist, and now I’m watching this. Keep up this creative ideas u get my man, and best of luck !
I like the way you prepare chests and assemblers for coherent resource collection, inventory, and distribution. 49:30 And a walking path! These are great to ease the early game tedium; I’m surprised I never see speedrunners throwing down a quick brick sidewalk to save themselves a lot of steps. A temporary path can also make a convenient instant escape route for outrunning biters, as long as you keep some bricks on the hotbar next to the fish!
I admit, I never thought of putting them on the hotbar until now, but I often make a sidewalk leading thru the doors of my first walled base, as a quick retreat path. The extra 30% movement speed makes me *almost* as fast as a small biter. They're less useful when pushing enemy bases, since the worms ignore the "don't spit on the sidewalk" signs.
fan from Egypt here. Don't know how I got to your channel since I don't even play factorio (yet), but I really like your content a lot. keep it up man.
Man at this point watching you play is way more fun than actually playing the game myself lol😂 my 600%rampant starts around the same time you lunched the series and now I’m still in red and green 😂😂
@@MuramasaMonty I used to play Nauvis Day Angelbob with rampant. This was a terrible mistake, because that makes small biters have 50hp and come in swarms of 30. Don't use Angel's exploration with other biter mods for your own sake
@@MuramasaMonty The only saving grace was a shitload of red ammo and the exploding biters from a different mod that I could snipe to remove a chunk of horde. Then the medium biters appeared. That save was abandoned shortly after. The solution to an endless amount of enemies is an endless amount of bullets.
"perhaps i should focus on taking out those biters, but maybe i'm a bit scared about that and trying to postpone that." "let's make some more gun turrets"
Do you think you could try to rush efficiency modules and make all your base green from the start? They are quite cheap, of course you would need oil at first etc. but I think it could be a good idea
+1 on this idea. Rushing Green modules would allow you to raise your production way more than investing so much in military science. And as a side effect you could switch to flamethrowers instead of bullets once you connect oil. I believe that you could get the oil now - it might be a bit annoying to get past the remaining worms, but it looks possible.
Wonderful. Many people just try to master the late game, but I think that the early game is just as fun to master and play. It's mindblowing how well you can play at this stage, especially without fancy tech upgrades or great amounts of resources
I’ve been binging your videos the past week or so, nice to finally catch up and start watching the new content! Keep up the amazing work, and I’m so excited to see how this challenge goes!
Your ingenuity never ceases to amaze me! I've tried many of my own challenge runs now using some of your strats; it's fun to get more enjoyment out of this great game. Thanks :)
I have neither the time nor the motivation or skill to play Factorio for extended periods of time, so this satisfies my urge to play it. Not having many friends that are interested in this type of game also doesn't help. Your content is great, I've got nothing else to say.
Thanks for another vid! I love hearing the thought process and seeing it in action as you're building and designing the base! It is a bit frustrating as it makes me realize how little I know about even the basics of factorio (ratios, miners per belt, etc.) :D But I think it does make my base design better as a result :) Keep up the great work!
In case anyone is wondering, after consulting the factorio wiki on damage: If an entity has more flat armor than you do damage (eg 10 flat armor vs 6 damage) the damage you actually do is 1 over the difference + 2, so 1 / (10 - 6 + 2) = 1/6.. put another way the number of bullets you need to do 1 damage is equal to the difference between armor and damage + 2. So if you do 7 damage vs 10 armor, you need 5 (10-7+2) bullets to do 1 damage.
man i love your videos they are amazingly edited and voice overed. everytime i finish my 3 hour playthroughs i sit back and enjoy one of your deathworld or hard runs
Superior design strategy and overall philosophy very inspiring, i play on a macbook air, and have no mouse, so this is 12 levels above my capabilities, but it is so good to see all the thoughts being executed to perfection (almost) 🙂
It still amazes me how you are still able to come up with new and interesting challenge ideas using only VANILLA Factorio, I couldn't even imagine what would happen if you threw in mods...
A real resource pain will be the red magazines, that steel plate and those 5 copper plates on top of the yellow magazine increase the cost quite a lot, the damage bonus is obviously a necessity to even hurt the green speedy bois and I am looking forward to the crazy moves that will come in the next episode attacking those nests.
Yeah those costs accumulate quickly. I think it'll be a full 40 red magazines on a single behemoth biter, and that's with a theoretical clean solo kill...
Your organization reminds me of computer architecture. Fill chest/register one with these resources. Put them in chest/register two. It’s a fun parallel.
Chips are green < red < blue, and science is red < green < gray < blue < purple < yellow. So while assembler colors do not match belt colors, neither does anything else.
I MIGHT apply this matrix tactic (8 by x hand-fed assembly machines) to my early game. It looks like it would help me not get bogged down by trying to automate everything before I have the materials.
Without lazy bastard, try automating just iron gears and circuits. Once red and green science is up, make a buffer chest for those yellow inserters and belts. With those 4, you can probably hand craft anything you need faster than you can place it, for the rest of the game (I rarely make a "mall" before bots)
Things are probably about to get REALLY bloody difficult in the next episode. Pollution reaching several nests at once, some of which as Behemoth biters, which you simply cannot defend against... It'd be interesting to see how you battle these, because I honestly think you simply cannot beat what's coming. By all means, prove me wrong. I'd love to see how you'd manage to do so.
First time i thought6 "it will be boring". But no! I'm a kind who loves spreadsheets and graphs! And of course, I'm for peace. Peace through superior firepower!
I personally prefer you more edited videos. They are probably a lot more work than these live play commentaries but I like the fast paced commentary, the introspective and even the comedy it provides compared to these. It just feels more like a lot of the 100 part long factorio playthroughs.
I though about it, but decided it was not worth the hassle as they were only absorbing a tiny bit of pollution in a mostly irrelevant corner of the map
Not sure yet. Ultimately want to achieve fully edited main series each friday, less edited side project each Monday, but may not yet be able to keep up that speed
lol your other videos have conditioned me to feel a sense of accomplisment when that track at 1:01:26 kicks in, i dont think it was intentional in this one but funny nonetheless
Considering that you can defend against spitters, and nests are good at absorbing pollution, would it ever make sense to only kill biter nests, and leave spitter nests? (The pollution cost of ammunition and repairs vs the pollution converted to spitters?)
I've considered leaving some nests up to sponge up pollution, but it seems only a tiny portion of pollution reaches the nests, for now. So, instead of dealing with the minor danger of spitter surprise attacks, I will try to get rid of them all
Ha, I thought you were dutch because of the accent and I was correct! Nice content, thank you! Read as: Thank you for torturing yourself for our entertainment!
I love the concept of this playthrough, but the less edited/live commentary makes this feel a lot more sluggish in comparison to the ultimate deathworld series IMO
i wonder if it was wise to take out spitter nests, pollution is just going to spread to nests further away and it seems like its easier just to tank spitters with a wall of turrets
I thought about it, but ultimately decided they where in the wrong corner (biggest pollution threat is in the west), in the way of reaching the oil source, and too far away to make a significant reduction in pollution. But who knows, maybe it will turn out to be a mistake
Oxygen not included has an automation signal for detecting elements. Imo you could enable automation signal from pollution: if it reaches a certain block, it disables all the mining and furnaces. How possible is this theoretically?
I want the miners/furnaces to produce at all times, as their rate of production is very limited, but I don't want my automated factory to turn all production into into steel and gears when it turns out I really need ammo and green chips or smt. Due to the nature of the challenge, I'm unsure what I'll need next. So, I'm stashing the plates so I still have the option to turn it into whatever I need at the moment.
@@MichaelHendriks Everything needs gears and green circuits (turrets, assembling machines, inserts, cars, oil, etc...). From my perspective of watching the video that setting up a 2 or 3 assemblers to create gears and green circuits to speed up the crafting of the final products. I am not talking about a mega base producing 2,000 circuits per minute. Like only a small portion of the resources will be used to create them, to leave enough resources for other things (eg. ammo). Anyways, it is your run and we are just the viewers (and critics :-) ), so do what decision will be the best for the factory and the viewers :-).
I was just wondering, I'm not great at factorio but I was wondering how you put 50 coal in the Furnace at a time I only know about using z to put one at a time? If you see this thanks for reading and thanks for making great videos I've been loving your channel ever since I found it from your deathworld series :)
Nice setup. But why aren you feeding the coal on a split line to the furnace? You would save time hand feeding them and running out of coal if you are occupied with biter fighting. *just wondering
I’ve never seen anyone optimize handfeeding like this. King of the janky strats!
Automating anti-automation
It's like another game....
I like to think of it as "chest automation" or "semi-automation". It is a step up from handcrafting, but not quite fully automated.
@@MichaelHendriks automating anti-automation for the automation achievement... Everything is backwards!
I’ve desperately been trying to figure out the stack insertion by hand - I know you can use Z to add stuff from your hand but I can’t seem to figure out how to do a whole stack
I wonder whether keeping the spitter nests around would have been better, since you can deal with their attacks whereas pollution on a biter nest is a potential game over.
How does anyone with behemoth biters on their ass design and play this gracefully? Baffling and awe inspiring.
Ostrich policy, most of the time...
How tf u say this 3 days ago but this just got uploaded
@@JudesLocustFlower its a Christmas Miracle
@@JudesLocustFlower its cuz hes supporter/patreon etc i think
@@antza1377 oh ok
After watching #1 and #2 I got inspired to get back to factorio. I managed to get the on a track like a pro achievement!
Nice!
I never get tired of watching your organizational and design skills. 50:25 and onward i just kept saying "Beautiful"
Thanks... It's a little against the spirit of factorio to actively NOT automate though... So let's call it "the automating of hand crafting stuff" :D
The perfect ratios, the exact resource counts, everything fitting neatly into a power of 2... simply beautiful.
@@MichaelHendriks It's been interesting to see how much further you can stretch limited resources by not automating things. Like you mentioned, you can focus all of your raw resources into the exact thing you're interested in at that moment rather than having resources invested into intermediates or end products you're not actively using.
@@MichaelHendriks yeah, I think what you lack in automation per se (namely, the lack of inserters between things -- the assemblers are still, of course, automatically assembling whatever gets fed to them by hand), you make up for in the well-organized/designed management of distributing things... a full chest of this, a half chest of that... like, sure, they don't just build if left unattended indefinitely, but that also means you never have to cap a chest (or, worse, find a chest you forgot to cap, full of stuff you don't need). So... yeah, beautiful indeed, if only for the novelty it gives as being a different approach. And hey, until the expansion comes, novelty is good. :)
Your videos are my new Netflix series, just finished watching ur 27 episode max base size biters playlist, and now I’m watching this. Keep up this creative ideas u get my man, and best of luck !
I like the way you prepare chests and assemblers for coherent resource collection, inventory, and distribution. 49:30 And a walking path! These are great to ease the early game tedium; I’m surprised I never see speedrunners throwing down a quick brick sidewalk to save themselves a lot of steps. A temporary path can also make a convenient instant escape route for outrunning biters, as long as you keep some bricks on the hotbar next to the fish!
I actually never thought about using stone bricks as an escape mechanism lol!
I admit, I never thought of putting them on the hotbar until now, but I often make a sidewalk leading thru the doors of my first walled base, as a quick retreat path. The extra 30% movement speed makes me *almost* as fast as a small biter. They're less useful when pushing enemy bases, since the worms ignore the "don't spit on the sidewalk" signs.
lol
fan from Egypt here.
Don't know how I got to your channel since I don't even play factorio (yet), but I really like your content a lot.
keep it up man.
Man at this point watching you play is way more fun than actually playing the game myself lol😂 my 600%rampant starts around the same time you lunched the series and now I’m still in red and green 😂😂
600% rampant sounds like it brings some other kind of challenges though...
@@MichaelHendriks it is not Fun trust me. Felt like playing deadrising without the “playing” part
@@MuramasaMonty I used to play Nauvis Day Angelbob with rampant. This was a terrible mistake, because that makes small biters have 50hp and come in swarms of 30. Don't use Angel's exploration with other biter mods for your own sake
@@notoriousgoblin83 damn thats some true star trooper shit lmao
@@MuramasaMonty The only saving grace was a shitload of red ammo and the exploding biters from a different mod that I could snipe to remove a chunk of horde. Then the medium biters appeared. That save was abandoned shortly after. The solution to an endless amount of enemies is an endless amount of bullets.
"perhaps i should focus on taking out those biters, but maybe i'm a bit scared about that and trying to postpone that."
"let's make some more gun turrets"
Do you think you could try to rush efficiency modules and make all your base green from the start? They are quite cheap, of course you would need oil at first etc. but I think it could be a good idea
A quick batch of efficiency modules the moment we get oil is def. in the cards.
Why make efficiency modules when you can make flamethrower turrers?
+1 on this idea. Rushing Green modules would allow you to raise your production way more than investing so much in military science. And as a side effect you could switch to flamethrowers instead of bullets once you connect oil.
I believe that you could get the oil now - it might be a bit annoying to get past the remaining worms, but it looks possible.
@@diketarogg flamethrower turrets without many upgrades and without automated wall repairs, keep in mind
@@alexsiemers7898 still better than gun turrets
Wonderful. Many people just try to master the late game, but I think that the early game is just as fun to master and play. It's mindblowing how well you can play at this stage, especially without fancy tech upgrades or great amounts of resources
i appreciate how absolutely insane your save names are 1:02:03
54:50 "like in those Trupen videos"
lol
I’ve been binging your videos the past week or so, nice to finally catch up and start watching the new content! Keep up the amazing work, and I’m so excited to see how this challenge goes!
Your ingenuity never ceases to amaze me! I've tried many of my own challenge runs now using some of your strats; it's fun to get more enjoyment out of this great game. Thanks :)
I have neither the time nor the motivation or skill to play Factorio for extended periods of time, so this satisfies my urge to play it.
Not having many friends that are interested in this type of game also doesn't help.
Your content is great, I've got nothing else to say.
Thanks for another vid! I love hearing the thought process and seeing it in action as you're building and designing the base! It is a bit frustrating as it makes me realize how little I know about even the basics of factorio (ratios, miners per belt, etc.) :D But I think it does make my base design better as a result :) Keep up the great work!
Thanks for the extra long video. Happy holidays Mike!
Thank you for the belated christmas gift, it was an hour well spent watching you at it.
This has really inspired me to get back to tackling space exploration. Thank you so much!
In case anyone is wondering, after consulting the factorio wiki on damage:
If an entity has more flat armor than you do damage (eg 10 flat armor vs 6 damage) the damage you actually do is 1 over the difference + 2, so 1 / (10 - 6 + 2) = 1/6.. put another way the number of bullets you need to do 1 damage is equal to the difference between armor and damage + 2. So if you do 7 damage vs 10 armor, you need 5 (10-7+2) bullets to do 1 damage.
55:00 Oof, shots fired!
man i love your videos they are amazingly edited and voice overed. everytime i finish my 3 hour playthroughs i sit back and enjoy one of your deathworld or hard runs
I am watching this series on a quiet weekend night. I am not too good at the game myself, but this is really enjoyable to watch.
50:30 when he starts cooking meatballs instead of spaghetti. :|
These longer videos are great!
Nice work! This side series is really good
love watching you play. when you threw down the path at first i was like hmm, but then it all made sense. ready for the upcoming biter battles
Dude looks like a conductor managing those assembling machines at the end. Damn!
I would say you're a madman, but I think you're a genius! :D Thin line. This is the best series on Factorio that's ever been made (I've seen) Gj ^_^
Superior design strategy and overall philosophy very inspiring, i play on a macbook air, and have no mouse, so this is 12 levels above my capabilities, but it is so good to see all the thoughts being executed to perfection (almost) 🙂
You are insane (in a good way). I'd never be able to do this. Kudos to you!
really love your videos, and the attention to details is amazing. it scratches that part of my brain
I think the best way to describe the assembly area is "Handcrafting with an IRON FIST!"
It still amazes me how you are still able to come up with new and interesting challenge ideas using only VANILLA Factorio, I couldn't even imagine what would happen if you threw in mods...
A real resource pain will be the red magazines, that steel plate and those 5 copper plates on top of the yellow magazine increase the cost quite a lot, the damage bonus is obviously a necessity to even hurt the green speedy bois and I am looking forward to the crazy moves that will come in the next episode attacking those nests.
Yeah those costs accumulate quickly. I think it'll be a full 40 red magazines on a single behemoth biter, and that's with a theoretical clean solo kill...
54:57 A Trupen reference, nice
Another full HOUR of SIr Michael Hendriks?!?! What did I do to deserve this level of generosity?
Congrats on reaching your Patreon milestone! You deserve it
Don't know about others but i like your unedited long playthroughs.
I’m really loving the real time play through
"Settle several settlements seems severely smaller"
Kudos on not making the obvious joke.
Thank you for another great video!
Your organization reminds me of computer architecture. Fill chest/register one with these resources. Put them in chest/register two. It’s a fun parallel.
love these play throughs, thank you
Wow, I've never seen someone playing Factorio like it's modded Minecraft, constantly switching recipes and hand feeding everything
Great as always! Love it!
how did u know i wanted this hr long vid at 3am
Nice episode !
Will you be able to launch the rocket in 3 hours and 50 minutes ?
Can't wait to see what's coming next :)
I never understood why the assembler colours don't match with all the other tiered objects (grey < blue < yellow instead of yellow < red < blue).
Chips are green < red < blue, and science is red < green < gray < blue < purple < yellow.
So while assembler colors do not match belt colors, neither does anything else.
I MIGHT apply this matrix tactic (8 by x hand-fed assembly machines) to my early game. It looks like it would help me not get bogged down by trying to automate everything before I have the materials.
Without lazy bastard, try automating just iron gears and circuits. Once red and green science is up, make a buffer chest for those yellow inserters and belts. With those 4, you can probably hand craft anything you need faster than you can place it, for the rest of the game (I rarely make a "mall" before bots)
Things are probably about to get REALLY bloody difficult in the next episode.
Pollution reaching several nests at once, some of which as Behemoth biters, which you simply cannot defend against...
It'd be interesting to see how you battle these, because I honestly think you simply cannot beat what's coming.
By all means, prove me wrong. I'd love to see how you'd manage to do so.
0:45 I can't tell if you actually said "there are a lot of green circuits nearby" or if I'm the one who played too much Factorio...
Yeah I misspoke there lol
17:59 I looove making squares of turds.
Спасибо тебе за твои видео, это очень интересно! :)
With big love
Pagalsta:)
Waiting for new chapters! ~(^-^)~
Who would have thought that being lazy requires so much work!
thank you! very interesting challenge.
First time i thought6 "it will be boring". But no! I'm a kind who loves spreadsheets and graphs!
And of course, I'm for peace. Peace through superior firepower!
I will probably keep this pace until blue science, then speed it up somewhat
@@MichaelHendriks, absolutley. It's amazing, how with calculator, dozen furnaces and couple assemblers mankind crash fucki*g -na'vi- bugs!
“Settle several settlements severely smaller”
Wow, I will try using that base design in the early game even when I'm allowed to handcraft!
That was a really nice alliteration bit.
I personally prefer you more edited videos.
They are probably a lot more work than these live play commentaries but I like the fast paced commentary, the introspective and even the comedy it provides compared to these. It just feels more like a lot of the 100 part long factorio playthroughs.
“i’m out of excuses now. oh wait, no i’m not!” haha
Who could ever thought of handfeeding being not a total mess 💀
I think it's time for me to get back to Factorio again.
Best series on YT now!
yoo we get episodes on Monday too now? And here I thought christmas was yesterday.
How effective are grenades against the behemoth stuff?
Not at all. 35 explosion damage against 3000 health + armor + healing
would leaving the spitter nests alive have been a good idea since it's possible to defend against their attacks and they absorb so much pollution?
I thought about it, but they're too far off in a further not so threatening corner, so it wouldn't help that much. Also I'm eying that oil behind them
You should have left the spitter spawners, they were soaking up a lot of the pollution. PS Get the Power Grid Comb mod :)
I though about it, but decided it was not worth the hassle as they were only absorbing a tiny bit of pollution in a mostly irrelevant corner of the map
Awesome series !!!
Wasn't expecting a video today, thanks for the suprise.
Is this a weekly thing or just fridays still aftr this
Not sure yet. Ultimately want to achieve fully edited main series each friday, less edited side project each Monday, but may not yet be able to keep up that speed
It is extremly weird to see you design a base around handfeeding everything. But i guess that's the cost of not overproducing.
lol your other videos have conditioned me to feel a sense of accomplisment when that track at 1:01:26 kicks in, i dont think it was intentional in this one but funny nonetheless
54:56 lol
Considering that you can defend against spitters, and nests are good at absorbing pollution, would it ever make sense to only kill biter nests, and leave spitter nests? (The pollution cost of ammunition and repairs vs the pollution converted to spitters?)
I've considered leaving some nests up to sponge up pollution, but it seems only a tiny portion of pollution reaches the nests, for now. So, instead of dealing with the minor danger of spitter surprise attacks, I will try to get rid of them all
I love you bro 🎉
Ha, I thought you were dutch because of the accent and I was correct!
Nice content, thank you!
Read as: Thank you for torturing yourself for our entertainment!
nice video
love your content
That wasn't an hour I refuse to belive it.... I haven't fallen asleep yet .... sorry they gonna have to be 2 hours long from now on haha 😄
I love the concept of this playthrough, but the less edited/live commentary makes this feel a lot more sluggish in comparison to the ultimate deathworld series IMO
My friend! Please just press the T button!!! The flashing is so distracting lmao 🤣
It's my achilles heel... I always forget
Sooo... You are going to mop up deez nests?
Mr past Mike 😂😂
Be honest are you secretly Harstem who disguised himself to make a Factorio channel?
This isn't even that much different from the average Rampant playthrough.
i wonder if it was wise to take out spitter nests, pollution is just going to spread to nests further away and it seems like its easier just to tank spitters with a wall of turrets
I thought about it, but ultimately decided they where in the wrong corner (biggest pollution threat is in the west), in the way of reaching the oil source, and too far away to make a significant reduction in pollution. But who knows, maybe it will turn out to be a mistake
im confused, its not "The Ultimate DeathWorld Challenge"? cant separate playlists
u can see serie name after his // in title
I added a playlist for this side-series now
@@MichaelHendriks oh, great! ty vm
genius
Oxygen not included has an automation signal for detecting elements. Imo you could enable automation signal from pollution: if it reaches a certain block, it disables all the mining and furnaces. How possible is this theoretically?
Possible, every chunk has a pollution value, so you probably just need a modded entity which reads local pollution value and outputs it like a signal
Why are you building the factory manually? Why not created automated production for intermediate items such as gears, green circuits?
I want the miners/furnaces to produce at all times, as their rate of production is very limited, but I don't want my automated factory to turn all production into into steel and gears when it turns out I really need ammo and green chips or smt. Due to the nature of the challenge, I'm unsure what I'll need next. So, I'm stashing the plates so I still have the option to turn it into whatever I need at the moment.
@@MichaelHendriks Everything needs gears and green circuits (turrets, assembling machines, inserts, cars, oil, etc...). From my perspective of watching the video that setting up a 2 or 3 assemblers to create gears and green circuits to speed up the crafting of the final products. I am not talking about a mega base producing 2,000 circuits per minute. Like only a small portion of the resources will be used to create them, to leave enough resources for other things (eg. ammo).
Anyways, it is your run and we are just the viewers (and critics :-) ), so do what decision will be the best for the factory and the viewers :-).
I was just wondering, I'm not great at factorio but I was wondering how you put 50 coal in the Furnace at a time I only know about using z to put one at a time? If you see this thanks for reading and thanks for making great videos I've been loving your channel ever since I found it from your deathworld series :)
CTRL-Left click places a full stack; CTRL-Right click places half a stack
@@TitoRigatoni Thanks a bunch
Why do you sound like your being held at gunpoint
it's worse then at gunpoint, behemoth biters are far scarier.
is it really faster to hand feed the assemblers?
Nice setup. But why aren you feeding the coal on a split line to the furnace? You would save time hand feeding them and running out of coal if you are occupied with biter fighting. *just wondering
I wanted to keep as much forest as possible, so I omitted the space for 2 coal lines
Has anyone else noticed that the lazy bastard achievement is on 111/111 instead of 110/111?
I don't know a lot about the achievement but I assumed the rocket silo was supposed to be the 111th craft
@@Agent759pwnr Just craft the rocket silo in an assembler. Saving the last handcraft for it is just for show.
Yeah just see me f'in up this run later when I accidentally hand craft the rocket silo lol
Please install even distribution and use the inventory distribution command! 😰
I'm still concerned because don't you need that final craft for the first Mk3 assembler?
no, everything can be assembled in machines from now on