29:50 Tip for Lazy Bastard: You can actually just unbind the 'craft 1', 'craft 5' and 'craft all' buttons in the key binds to MAKE SURE you don't ever accidentally do it. Did it during my achieve run and it might've saved me.
You can also type /permissions into the console, on Default, press the rightmost icon, the pen, to edit and uncheck the "Craft" option. This is probably preferable, since you then don't need to rebind 3 controls. And if you switch worlds that permission is specific to each. Your lazy bastard save prevents you from crafting, so when you come back and forget you won't fail the achievement.
"I haven't installed rampant YET" He says, I can't even imagine what the next series are gonna be like. By the way, are you mainly planning to do biter oriented factorio content on this channel? I'm not complaining, I like these and your other series a lot, but I find it kind of weird how you're able to be so seemingly calm in these high stress biter situations
Hes just a factorio master guys :) and yes rampant, kratorio2 and warptorio are all insanelly good mods krastorio i think its better for more normal gameplay but i never saw a krastorio2 + heavy biter to be honest so idk.
Thanks! I really didn't think this mostly-live-play-like series would be recieved generally so well. Before I started, I really wasn't sure if I should make this series, but man, I wanted to get out some extra content for all you die-hards out there!
@Michael Hendriks I'd say I prefer the edited series but they're obviously a lot of work, I like this one too. If you alternate between both type it would be perfect in my opinion.
@@MichaelHendriks The fully edited ones are truly amazing, but these nice too. You speed up at just the right times almost all of the time and you always have a lot to say and analyse which makes it interesting.
(15:16/)15:20/15:25 - ominous foreshadowing 30:22/30:36/30:40/30:49 - RIP, spaceship. You got us here, and we loved you. Alas, we'll just need to find another way home.
P.S. Speaking of ominous, it was at 51:09 that today I learned that my headphones have good base response. Holy crap, I felt them rattling on my outer ear.
Really enjoying the series! I would love to see you do a run where you want to **encourage** biter attacks by installing a mod that lets you harvest their corpses for resources (I suggest Shall Alien Loot; it is well-coded and well balanced). Challenge yourself to not harvest any ore beyond your starting ore patches, you must feed your base by killing biters.
It takes his turrets 394 bullets (40 magazines) to kill a behemoth biter assuming no regeneration, from what I've seen the health regeneration is 0.1 per tick (6 per second) for all biters, so if you have say 10 turrets shooting at a behemoth biter, it will take 3 seconds of continuous fire from all 10 turrets to fire 390 bullets so the regen will only be about 18 health or another 3 bullets. Incidentally, if you tally up all the pollution generated from mining the ore, smelting, and crafting to make 40 piercing round magazines, you get 280 pollution to kill the 400 pollution behemoth biter. That's a cool 120 pollution profit per behemoth biter! (used helmod to do the pollution calculations) in case anyone is curious: 74 bullets to kill behemoth spitter, which is 51.8 pollution (148.2 profit) I think purposely leaving a couple spitter spawners alive to help keep pollution from spreading to biter spawners would be a legitimate strategy for runs of this type. The only downside is needing to occasionally repair the turrets that inevitably get damaged. In fact, if you use yellow ammo with the same upgrades, it only takes 12 magazines per behemoth spitter, which only requires 22 pollution to fabricate. 22 pollution to remove 200 pollution. formula for # of hits to kill an enemy in factorio: health / ((1 - % damage reduction) * (damage - flat damage reduction)) so behemoth biters are 3000 / ((1 - 0.1) * (20.48 - 12)) = 393.082
This man has a bravery I do not have, to face his fears like that you can be confident that in other terrifying situation you will not freeze up but act up and do what needs to be done even if it terrifies you.
So impressive! I’m a bit worried about the lack of pipe protection around the oil, but you’re going there next episode anyway, and the moment you get flamethrowers and a wall, you should be much better off.
like people say in my country, wednesday is a little friday^^ you're so frequently uploaded videos, it's truly a new year's miracle. I absolutely love your content.
Wow those lights are bright! I NEVER use them in my base so I'm used to the dark, but holy moly I was not expecting them to be that bright. Good call for others who use them in that case, then.
@@Hawk7886 Yeah it's kinda interesting how different people get used to different things. I do find it hard to see recipes in the dark, since the recipe icons on machines are illuminated by the lighting rather than being fullbright like UI elements.
This run made me realize I've never built anything up against the crashed ship. I've always given it a wide berth, maybe paved over. I like that thing.
omg thank you for showing me that you can just right click the blueprint item icons to remove all items of that type from the blueprint, i always painstakingly combed through the whole blueprint
Tip : biters don't get aggro by being attacket by a tuurret. They are being aggro by any kind of military thinngs (turrets, radar, not sure 'bout walls tho), with a bigger range than the one of the turrets. So your "small gap" on top and on left right were 100% secure
man refilling tons of turrets without even distribution (a popular QoL mod) is the real challenge, however this mod becomes really strong if you attack with turrets as you can automatically distribute items to fitting buildings around, so thats probably why michael avoids it
Yeah... even "peacefully aimed" QOL mods can be used more military purposes. If you use a mod like autofill (forgot the name), which automatically inserts fuel in your car and ammo in your turrets, your gun turrets basically become like instant laser turrets which dont need power lol
@@MichaelHendriks The mod is called Fill4Me, just saw it yesterday in a trupen video :P What are your thoughts on the coming expansion? In FFF it looks a bit like they are gonna expand the biter gameplay. Also a new logistic system or new game mechanics would be awesome
I suspect the lag is due to the pathfinding of expanding biters. they need to do a pathfinder check to see if a biter and expansion spot match up. Your explored map is kind of big after all. It wouldn't be an issue if the map wasn't filled with nests. Normally a big map is accompanied with some culling.
IDK, it happens only while recording. Expansion calculations are very minor, as only a single small group is sent from a nearby nest (not like massive artillery revenge attack biter pathing over a wide front or anything)
Wow, that was a looooooong crafting session. I really enjoy the videos, but I guess I do prefer the slightly more condensed post-commentary / edited versions of the vids. This is more like a livestreaming format. Maybe a cut-down version could be made for these as well? I actually do like the challenge a lot but the pace of the videos is too slow for me...
@@MichaelHendriks Okay cool, I can live with that. Was just a little worried the format of all vids could change towards this style. I'd hate to miss the great humor baked into the commentary and obviously that is nothing you can easily achieve when commenting on the fly :)
Mike can deal with fully evolved biters with basic research and red ammo. I struggle in vanilla when medium biters emerge for the first time. It's incredible to see the skill ceiling this game offers.
It could be interesting to have a run where you can’t have stuff back up or overproduce, so similar to how you have your crafting at the moment, you can only produce what you need for the next project, then once that is complete, only the stuff for the next. I get that some of it would be impossible to manage such as mining and perhaps smelting, but any “crafting” could be limited by this rule, it would be interesting to see how that would change the game
@@MichaelHendriks well maybe for some off the other biter expansions you might do some wild calculation that helps keep the biters at bay XD good luck on the crazy challenge. Although the worst part is probably already behind you.
You mentioned the chit-chat achievement a couple of times but not "there is no spoon" - are you still going for that? I'm getting nervous for you with 3 hours left on that!
Since when could you craft oil refineries in assembler 2s? I could have sworn when I did my lazy bastard run I had to save a few hand crafts for those because they couldn’t be automated until assembler 3s. Did that change?
I think you should've just fully automated red and green science. A basic setup is quick to build and easy to supply, and I feel like you waste way more time carefully crafting everything. I'm learning a lot watching your playthroughs.
Normally true, but in this playthrough it's the rate of production which is the limiting factor, and managing the resources by hand gives me much greater control over the resource distribution
@@MichaelHendriks Yeah, I just realized that even smelting is semi-automated, so I guess it all works out. I'm finally all caught up with this series. Can't wait for the next installment.
@@MichaelHendriks I've used flamer pushes for pre-blue-tech offense on a 600% deathworld and it was both fun and effective. Clearing one of those megabases can upward of a hundred repair packs with big enemies alone though, and my own flamers killed me more often than the biters did. The flamers also cost thousands of iron of course, but probably comparable to your expenses in turrets, tech and ammo.
alsos wouldnt it be beter to rush flamethrowers? they seem mighty powerful. Maybe with some interesting dragon teeth design and maybe you could even kill them now with minimal damage taken.
Those endgame flamethrower designs come with endgame damage upgrades... It won't work very well at this stage. I don't think we will see flamethrowers anytime soon
It's not gonna happen this run. Too much neccesary sidetracks, at least with my current approach. It may be possible with a better strategy, map and practice though
So I get focused on work for a second and suddenly you are laying squares of pipes around the world and I have no idea what's going on. This playthrough is so weird. Like deathworld but without the power spike after few hours.
58:50 - hmm, what's wrong with a 64x64 grid? Seems much easier, to me... well, at least if one starts from that. Of course, it's possible you started your thing offset by a chunk from what that would give, but then you just add 32 to one of your offsets (or select 5 sets in an x instead of 4 in a diamond), and you're good to go, no? 1:04:08 seems more unwieldy than figuring out the grid once... to me.
64x64 is fine from the map view but a little unwieldy in the "player" view. I don't accidentally want to place ghost pipes everywhere, so (hopefully) later I won't accidentally have bots flying out into biter bases
Lights because people like to see the video ;) Repair packs are no match for sheer stupidity though... I shouldn't have placed my gun turrets literally against the spaceship
I Ukrainian and i watching english UA-camrs with subtitles, for your videos UA-cam makes automatic subtitles, and when you saying "science" youtube thing you say "sign"
@@MichaelHendriks if it detect "Deutsch" UA-cam have "translate" function, but i dont use it, if UA-camr speaking english and his videos have english subtitles i watching him without translators, because they can make mistakes in translation +i can study english, BUT if subtitles not english i MUST use translator in UA-cam (
29:50 Tip for Lazy Bastard: You can actually just unbind the 'craft 1', 'craft 5' and 'craft all' buttons in the key binds to MAKE SURE you don't ever accidentally do it. Did it during my achieve run and it might've saved me.
You can also type /permissions into the console, on Default, press the rightmost icon, the pen, to edit and uncheck the "Craft" option. This is probably preferable, since you then don't need to rebind 3 controls. And if you switch worlds that permission is specific to each. Your lazy bastard save prevents you from crafting, so when you come back and forget you won't fail the achievement.
@@Propulus doesn't commands disable achievements?
@@jacksonstarbringer7972 Not all commands, just ones specifically marked as cheats.
@@Scourge24 interesting... cool! thanks!
Lol seems we get several of these exact comment threads now.
"I haven't installed rampant YET" He says, I can't even imagine what the next series are gonna be like. By the way, are you mainly planning to do biter oriented factorio content on this channel? I'm not complaining, I like these and your other series a lot, but I find it kind of weird how you're able to be so seemingly calm in these high stress biter situations
Not neccesarily only high-biter focussed series, but I also don't like switching them off completely even in "peaceful-style" challenges
@@MichaelHendriks it'd love to see how you design a warptorio base, that would add also it's uniqueness for a gameplay
Hes just a factorio master guys :) and yes rampant, kratorio2 and warptorio are all insanelly good mods krastorio i think its better for more normal gameplay but i never saw a krastorio2 + heavy biter to be honest so idk.
I’m just waiting for the day he combines all of these changes
Episode 4 is already out?! Well, there goes my Monday productivity. Cheers.
Don't worry, just add some beacons to your work later
@@MichaelHendriks I'll go with bacon for now
@@jmatya Have you ever tried snake bacon? Aka pork sausages...
This had me confused just seeing this today
@@Lightndavoid patreon supporters gets early access
Panic, confusion and procrastination. It is almost like one of my playthroughs.
Red Green ammo upgrades: casings are now flannel and contain duct tape projectiles. Launched with a crossbow made with underwear elastic.
ur content has beaten every other show and anime i got on my "to watch" list. Thank you for the good work man!
Thanks! I really didn't think this mostly-live-play-like series would be recieved generally so well. Before I started, I really wasn't sure if I should make this series, but man, I wanted to get out some extra content for all you die-hards out there!
@@MichaelHendriks you are the man!
@Michael Hendriks I'd say I prefer the edited series but they're obviously a lot of work, I like this one too. If you alternate between both type it would be perfect in my opinion.
@@MichaelHendriks The fully edited ones are truly amazing, but these nice too. You speed up at just the right times almost all of the time and you always have a lot to say and analyse which makes it interesting.
samee
(15:16/)15:20/15:25 - ominous foreshadowing
30:22/30:36/30:40/30:49 - RIP, spaceship. You got us here, and we loved you. Alas, we'll just need to find another way home.
P.S. Speaking of ominous, it was at 51:09 that today I learned that my headphones have good base response. Holy crap, I felt them rattling on my outer ear.
Really enjoying the series! I would love to see you do a run where you want to **encourage** biter attacks by installing a mod that lets you harvest their corpses for resources (I suggest Shall Alien Loot; it is well-coded and well balanced). Challenge yourself to not harvest any ore beyond your starting ore patches, you must feed your base by killing biters.
You are a madman
It takes his turrets 394 bullets (40 magazines) to kill a behemoth biter assuming no regeneration, from what I've seen the health regeneration is 0.1 per tick (6 per second) for all biters, so if you have say 10 turrets shooting at a behemoth biter, it will take 3 seconds of continuous fire from all 10 turrets to fire 390 bullets so the regen will only be about 18 health or another 3 bullets. Incidentally, if you tally up all the pollution generated from mining the ore, smelting, and crafting to make 40 piercing round magazines, you get 280 pollution to kill the 400 pollution behemoth biter. That's a cool 120 pollution profit per behemoth biter! (used helmod to do the pollution calculations)
in case anyone is curious:
74 bullets to kill behemoth spitter, which is 51.8 pollution (148.2 profit)
I think purposely leaving a couple spitter spawners alive to help keep pollution from spreading to biter spawners would be a legitimate strategy for runs of this type. The only downside is needing to occasionally repair the turrets that inevitably get damaged. In fact, if you use yellow ammo with the same upgrades, it only takes 12 magazines per behemoth spitter, which only requires 22 pollution to fabricate. 22 pollution to remove 200 pollution.
formula for # of hits to kill an enemy in factorio:
health / ((1 - % damage reduction) * (damage - flat damage reduction)) so behemoth biters are 3000 / ((1 - 0.1) * (20.48 - 12)) = 393.082
This man has a bravery I do not have, to face his fears like that you can be confident that in other terrifying situation you will not freeze up but act up and do what needs to be done even if it terrifies you.
So impressive! I’m a bit worried about the lack of pipe protection around the oil, but you’re going there next episode anyway, and the moment you get flamethrowers and a wall, you should be much better off.
like people say in my country, wednesday is a little friday^^
you're so frequently uploaded videos, it's truly a new year's miracle.
I absolutely love your content.
That's a clever way to collect the stuff from the assemblers!
Wow those lights are bright! I NEVER use them in my base so I'm used to the dark, but holy moly I was not expecting them to be that bright. Good call for others who use them in that case, then.
That's bonkers, I can't imagine playing without lights. I wouldn't be able to function without the Lighted Power Poles mod.
@@Hawk7886 Yeah it's kinda interesting how different people get used to different things. I do find it hard to see recipes in the dark, since the recipe icons on machines are illuminated by the lighting rather than being fullbright like UI elements.
This run made me realize I've never built anything up against the crashed ship. I've always given it a wide berth, maybe paved over. I like that thing.
Nice one. The battle was quite exciting to watch. Well played. I learned a lot how to take on biter nests
biter 1: ''Seems like we have a pipe infestation''
biter 2: "Myeees.. probably should do something about that.."
little johnny: "HHHHHHHHHHHHHNNNGH"
omg thank you for showing me that you can just right click the blueprint item icons to remove all items of that type from the blueprint, i always painstakingly combed through the whole blueprint
You should probably unassign your crafting controls so you don't accidentally craft something
I like the longer vids as well as the shorter ones; the variety is nice.
Watching this at 3:15am can’t miss this lol
Michael "it is wednesday my dudes" Biter´s "aaaaaaAAAAAAAHHHHHH"
I'm sick in my car while at work waiting for my fiance to finish his shift, so thanks for this rn, really helping pass the time 💗
Nice Job man!
I can't wait for the next episode!
Tip : biters don't get aggro by being attacket by a tuurret. They are being aggro by any kind of military thinngs (turrets, radar, not sure 'bout walls tho), with a bigger range than the one of the turrets. So your "small gap" on top and on left right were 100% secure
I absolutely love this series! Probably my favorite so far
man refilling tons of turrets without even distribution (a popular QoL mod) is the real challenge, however this mod becomes really strong if you attack with turrets as you can automatically distribute items to fitting buildings around, so thats probably why michael avoids it
Yeah... even "peacefully aimed" QOL mods can be used more military purposes. If you use a mod like autofill (forgot the name), which automatically inserts fuel in your car and ammo in your turrets, your gun turrets basically become like instant laser turrets which dont need power lol
@@MichaelHendriks The mod is called Fill4Me, just saw it yesterday in a trupen video :P
What are your thoughts on the coming expansion? In FFF it looks a bit like they are gonna expand the biter gameplay. Also a new logistic system or new game mechanics would be awesome
@@MCRuCr i like trupen too)
I suspect the lag is due to the pathfinding of expanding biters. they need to do a pathfinder check to see if a biter and expansion spot match up.
Your explored map is kind of big after all. It wouldn't be an issue if the map wasn't filled with nests. Normally a big map is accompanied with some culling.
IDK, it happens only while recording. Expansion calculations are very minor, as only a single small group is sent from a nearby nest (not like massive artillery revenge attack biter pathing over a wide front or anything)
keep uploading constantly and ruining my sleep schedule, I love these videos
Wow, that was a looooooong crafting session. I really enjoy the videos, but I guess I do prefer the slightly more condensed post-commentary / edited versions of the vids. This is more like a livestreaming format. Maybe a cut-down version could be made for these as well? I actually do like the challenge a lot but the pace of the videos is too slow for me...
Main series continues fully edited. This is an extra for those who want it.
@@MichaelHendriks Okay cool, I can live with that. Was just a little worried the format of all vids could change towards this style. I'd hate to miss the great humor baked into the commentary and obviously that is nothing you can easily achieve when commenting on the fly :)
Mike can deal with fully evolved biters with basic research and red ammo. I struggle in vanilla when medium biters emerge for the first time. It's incredible to see the skill ceiling this game offers.
nooooooooooooooo the sadness in your voice about the spaceship was palpable rip spaceship F
Love this challenge kinda nerv wrecking
30:48 rip space ship :(
Rip
Excited for some flamer v biter action coming soon!
Not in this series I think
It could be interesting to have a run where you can’t have stuff back up or overproduce, so similar to how you have your crafting at the moment, you can only produce what you need for the next project, then once that is complete, only the stuff for the next.
I get that some of it would be impossible to manage such as mining and perhaps smelting, but any “crafting” could be limited by this rule, it would be interesting to see how that would change the game
God this content is so fun to watch, and I love the chill commentary in this one! ^^
woulden't it be better to just leave up a spitter nest so it can absorb polution ? Since they are so much easier to deal with than the melee biters.
Thought about it, it's too far away and in bad location to make much impact
@@MichaelHendriks well maybe for some off the other biter expansions you might do some wild calculation that helps keep the biters at bay XD good luck on the crazy challenge. Although the worst part is probably already behind you.
New chapter of very normal game!
Ты Украинец или русский?
Я украинец
И я надеюсь ты не за Путина...
Not sure if it was intentional but you have a chest with grey military science that was not feeding into your labs
the description is the one from the Ultimate DeathWorld Challenge
Thanks, fixed
Who needs a sleep schedule when you can watch these videos 🤣
F to the spaceship
F
You mentioned the chit-chat achievement a couple of times but not "there is no spoon" - are you still going for that? I'm getting nervous for you with 3 hours left on that!
I don't see how no spoon is possible, there's just too much sidetrack stuff needed to be done, at least with my current approach
@@MichaelHendriks Aw, nuts. I definitely expected it, but I was still holding out hope.
More biters more fun
Loved it!
Watching this series is so painful after learning that the Even Distribution mod exists.
The car sped up kinda sounds like an electric weedwacker
34:24 bless you
rip spaceship
"Noo my spaceship" 🤣🤣🤣🤣🤣
yoo the biters destroyed the spaceship
"What's your name sir?"
"Mah name's Deez."
"Deez what, sir?"
"1:02:48"
Since when could you craft oil refineries in assembler 2s? I could have sworn when I did my lazy bastard run I had to save a few hand crafts for those because they couldn’t be automated until assembler 3s. Did that change?
Yeah it was changed. All assemblers automatically have as many slots ad needed now. Only limitation is AM1 can't have fluid inputs
Why not using some grenades to help in the fights ?
They do pretty much zero damage against big and behemoth biters and spitters
You probably need >200 grenades and minutes of time to kill a single behemoth biter
Thanks ! I did not appreciate this.
Comments from 8 days ago?! Seems most of us missed an accidental publish/release of the video!
i think it's just all the patreons getting to watch everything early
Editing and release schedule got a bit chaotic/messed up with the Xmas/New Year thing going on
Thank you for another wonderful video!, was late this time tho
Naah, I was just early this time ;)
This Factorio is best Factorio
Speaking of cratfing things by hand by mistake, I think you can unbind that in the Controls-Crafting section.
Dr mr Hendriks, when you plan to beat space exploration mod?
u should use a turret surounded by pipes instead of that pipe 4x4 so u always know if they are getting close
What's the shortcut name in factorio settings for giving one of the item to an inventory ?
input one = z
Ah, its Friday already
Bullets are the best pollution absorber in factorio
Once you get oil you win becouse flamethrowers, which you should research soon.
I don't think I will use flamethrowers anytime soon on this map
I think you should've just fully automated red and green science. A basic setup is quick to build and easy to supply, and I feel like you waste way more time carefully crafting everything. I'm learning a lot watching your playthroughs.
Normally true, but in this playthrough it's the rate of production which is the limiting factor, and managing the resources by hand gives me much greater control over the resource distribution
@@MichaelHendriks Yeah, I just realized that even smelting is semi-automated, so I guess it all works out. I'm finally all caught up with this series. Can't wait for the next installment.
Woldnt it be more productive to research up to a flamethrower? That would help better than personal equipment i guess
IDK, flamethrowers on the offense (without walls) don't sound like a good plan to take on behemoths
@@MichaelHendriks I've used flamer pushes for pre-blue-tech offense on a 600% deathworld and it was both fun and effective. Clearing one of those megabases can upward of a hundred repair packs with big enemies alone though, and my own flamers killed me more often than the biters did. The flamers also cost thousands of iron of course, but probably comparable to your expenses in turrets, tech and ammo.
excellent!!
good juice
Michael do the space mod, everyone is having so much fun with it, I bet it will be just down your alley too
Not sure he's willing to put on many 100 hours for that, alone, it's a massive project.
Ik vind je video's geweldig. Als je ooit graag een factorio noob wilt helpen dan ben ik zeker game. ;-)
1:04:45 Michael Hendriks is an American, confirmed
;)
alsos wouldnt it be beter to rush flamethrowers? they seem mighty powerful. Maybe with some interesting dragon teeth design and maybe you could even kill them now with minimal damage taken.
Endgame flamethrower dragonteeth designs come with endgame flamethrower damage upgrades, it will be very hard to use them offensively at this moment.
This is turning in to a Speedrun. 😂 No much Time left.
'turning'? Given he set himself 'as many acheivements as possible'?
OOOO 1 hr lets gooo
Thanks :)
You setting a midweek schedule for this side series (at this point it become it own series tho), or it just a smoke them if you got them releases?
The plan was every monday, but plans are plans
@@MichaelHendriks The saying is "plans are more like suggestions" I think...
why are you doing mass bulk crafting by hand? wouldnt it just be better to automate it?
Doing it by hand allows me to better direct plates conversion into whatever I need now, while still keeping production going at all times
17:25 This plus Rampant? No thanks, right?
It seems rampant sends scout parties to the player location, so sounds impossible
based
oooh yoy yoy. lol. You are insane.
Fun
24:35 look at the red ammo :))))))))))
420 kkkkkk
1:07:40: JOHNNY NOOOOOOOOOOO
Lag might be due to recording software.
Sadly, longer episodes with not much to look at on the screen is somewhat harder to watch. Maybe it is only me, I dont know
The main series will remain fully edited. This is an extra for those who want it
@@MichaelHendriks Cool! Personally I'm enjoying having the extra hours of content, looking forward to the edited versions too though
@@MichaelHendriks Nice, thank you for your content
i was going to say first but patreon people beat me by a week :(
31:00 :(
And I place the turrets literally against the spacship, all the while I'm talking about how cleverly I'm spacing my turrets one tile apart lol :/
what is the goal here? seems like all you need to do is get flamethrowers and 1 oil patch and you can with stand just about everything.
Those endgame flamethrower designs come with endgame damage upgrades... It won't work very well at this stage. I don't think we will see flamethrowers anytime soon
@@MichaelHendriks well i mean you cant just have them but with them and turrets you could make a proper wall.
How are you going to be able to finish this in less than 2:30h? you are still at green science and need to scale up production for yellow and rocket
It's not gonna happen this run. Too much neccesary sidetracks, at least with my current approach. It may be possible with a better strategy, map and practice though
So I get focused on work for a second and suddenly you are laying squares of pipes around the world and I have no idea what's going on. This playthrough is so weird. Like deathworld but without the power spike after few hours.
58:50 - hmm, what's wrong with a 64x64 grid? Seems much easier, to me... well, at least if one starts from that. Of course, it's possible you started your thing offset by a chunk from what that would give, but then you just add 32 to one of your offsets (or select 5 sets in an x instead of 4 in a diamond), and you're good to go, no? 1:04:08 seems more unwieldy than figuring out the grid once... to me.
64x64 is fine from the map view but a little unwieldy in the "player" view. I don't accidentally want to place ghost pipes everywhere, so (hopefully) later I won't accidentally have bots flying out into biter bases
@@MichaelHendriks Ahhhh, ok... yeah, I see what you could mean by that. Fair enough!
Well, that was disappointing :(
Why the stupid lights?
You could have done repair packs instead! And your precious spaceship would have survived!
Lights because people like to see the video ;)
Repair packs are no match for sheer stupidity though... I shouldn't have placed my gun turrets literally against the spaceship
2h 30m to achievement. Hmmmmmm
Hmmmmm
I Ukrainian and i watching english UA-camrs with subtitles, for your videos UA-cam makes automatic subtitles, and when you saying "science" youtube thing you say "sign"
I'm glad it at least detects the right language! On my other series, it detects I speak Dutch all the time lol
@@MichaelHendriks if it detect "Deutsch" UA-cam have "translate" function, but i dont use it, if UA-camr speaking english and his videos have english subtitles i watching him without translators, because they can make mistakes in translation +i can study english, BUT if subtitles not english i MUST use translator in UA-cam (
Personally, I don't like this new format
Main series continues fully edited. This is an extra for those who want it.