having EXP regression on death is dumb... regression is not fun, being punished for already being punished it's what will turn many players off, me included
Thank you for the information, from what I understand from this video: If a purple flagged person attacks a green flagged person, the green flagged person needs to stand there, get slaughtered, lose stuff and take penalties for death than the purple flagged person gets red flagged. If you defend yourself or get baited, you go purple and most likely get slaughtered by a tougher player or group of players and get death penalties and lose stuff. Maybe it would be better if characters would have a choice of Open PVP, PVP on request and No PVP.
Stand there and let them kill you and they get corrupted. Youll only lose mats, but they... if they dont make it out safe they're going to lose some things that could be pretty valuable. Or, like Reydan just said, you can always run lol. The world is a dangerous place and it's very clear your AoC adventure will be heavily influenced by your friends and enemies. I'd have it no other way, I'm so freaking stoked for this game.
@@PherPhur great and then I guess we get to do that every single time somebody tries to grief us. one guy does it, gets punished and fucks off, then somebody else comes along and does it because there are going to be millions of people playing this game the most of them are going to be assholes.
@@PherPhur No you lose xp mats stat dampening and gear resilience. Its stupid. If anything, you should be able to defend yourself and not lose anything. Dumb system.
@@LetsBringPeace That's only if you are corrupted. If you are not corrupted you only lose some xp, mats(not any crafted items) and your items take a little durability loss. If you are corrupted you lose mats, items like weapons and armor, your stats dampen, your gear that doesn't drop(it's only a percent chance it happens) takes a durability loss, and you lose xp.
@@TheDodos1599 the way to flag pvp in l2 was the best as if your name was red, almost all players in your vicinity would likely kill you as i remember when you kill a red person your reputation increases
it does not matter what systems they put in place to break up griefing, it's going to happen all of the time. you cannot have a game where you level up and get better and better gear and skills and expect the people who have hit level cap to not grief people below it. even if two players are at level cap, one is going to have better gear which outshines the other person's gear by huge margins. even though they have systems in place to punish a single player for griefing someone repeatedly, when you add in that there are going to be millions of people playing this game and a lot of the people who go around PVP griefing are going to be in groups, the occurrence of grief is going to be a lot higher than the devs think it will be.
A lot of people play social games (like MMOs) to be social... not to gank people, to suggest they play single player games is ridiculous. A lot of people will not want to play this no matter how pretty because they enjoy games, but not getting griefed by childish d-bags.
Thanks for the video, good info. As I said in another comment though, it's going to be a big turn off for a lot of people that you cannot just play the game and avoid griefers.
Great Video! As an Old Lineage 2 player, I loved the AOC pvp system... hope you dont get weaker with the Corrupted Karma... you should be abble to fight without penalties with those who try to kill you.
Yea...I mean you could attack a player hoping they attack you back but instead they let themselves die to a mob without attacking you just to make you get corruption.
Thanks for the video, I found it informative. Subbed because you encourage ppl to hit the dislike button; which tells me that you are open to constructive criticism.
L2 had the same grading system. I used to hunt PKs until I joined a clan who's leader would punish you for it. Found out about this game yesterday. I was searching for a game like lineage, and gave up. Looked up some old videos of L2 on UA-cam and someone commented "I hope ashes of creation is like this." I thought wtf is this, and I've been watching all kinds of vids on it since. NGL getting pretty excited for a game that's still in alpha.
i just want to roam around level and do pve. It would be so cool to watch those guild battles unfold. You are picking up some random weed for potions or sth and in the background you see some ships battleing.
I can imagine having some spyglass or binaculars just off on the coast picking some blossoms and watching an epic ship battle unfold. As a boat crashes and the players wash up to shore, running from their attackers I run in and offer healing support to a few of the members. The dynamics in this game are going to be incredible.
I actually love the bounty system, but those bounties should be placed by actual players upon death. If I kill you in the open world, a small screen will pop up that allows you to put a certain amount up for bounty, enough players do this, and the bounty grows to the point that bounty hunters are 1) fighting each other for it or 2) grouping up to take a split. I don't like that you have to be "corrupt" to partake in openworld pvp. I havent done enough research to understand if there is any faction based play in this game, but a game with out an "us vs them" will not likely hold my interest for long. I can't wait to jump in and give it a go!
The players placing more gold on the bounties is definitely an interesting idea! Also, you don't have to be corrupt to partake in world pvp, that is just one of the ways:)
Do the color indicator and then make it to where level 10 players or less can not be attacked except during an event such as a siege. That would allow new players to actually play the game and not be spawn camped... so they can actually decide if this game is worth their time.
Reydan did not mention this important fact in his video. If you kill a Non-Combatant that is a lower level than you, your punishment in terms of Corruption gained will be much greater. This increases significantly for every level you have over them.
the stat hit on death is a bit excessive especially for red players , i get why they implemented it , corrupt players might also have to entirely reroll in early game cause they wouldn't be able to play the game (as happened in western L2 GoD launch and many other mmo where pks couldn't even drop their karma) people wont be killing each other at all may as well disable pk till later stages where its worth pking someone for control over a farming spot
Hi Tolis Paoki! I'm sure people will think of various ways to avoid item loss. For example: have a friend(or another character of yours) kill you to get rid of corruption. There are risks to that as well, but this is how it's intended, you need to think twice before ganking others:)
If you are intent on being someone who ganks the poor green players, you could also become a citizen of a military node to get some added perks that fit your playstyle
@@Reydanyt I'm sure there will be a lot of groups just walking around robbing other people. I mean losing something from your backpack is ok but losing items that you have on is no fun😅
i'd imagen you'd have main set for battles that matter, (possibly using legendries if you have them) and a set for when your being an outlaw (cheaper toss away gear.) obviously, the more well equipped you are the more its going to hurt when you die. However, if you make a profit off of killing the innocent regularly and use a build in your budget the lose will be negligible. at least this is the way I'm hoping it will be.
Hey GATOATTACK, the discord already exists, but I don't really advertise it at the moment as I lack the time to make it into a really fun and active place. But, I'm always there to talk MMORPG stuff if you want to join early - discord.gg/bbwuSRGxqu
Even if you hate PVP I think that shouldn't scare you from trying out the game. You might find a ton of friends or a guild that will hate the gankers and you can protect and talk to each other while out in the open world. Or you could play a class that can easily escape from attackers. Or who knows, maybe one day you will learn to like protecting others from the corrupt players and you might hunt them yourself as a bounty hunter:) If you are worried that you will lose gear, you won't, only corrupted players lose gear. But at the end of the day yes, there is no way to be 100% safe from PVP in Ashes and you might die while levelling.
Hi s nonya, with the addition of bounty hunters and the corruption system, it won't be the same at all. In sea of thieves players are encouraged to pvp, while in Ashes I would say the opposite is true.
I am deeply concerned with the rock paper scissors dynamic when it comes to 1v1 or 1vx etc. A couple games have done this, such as archeage, and it felt like garbage. To the point of even if you were better geared and far more skilled, that it still felt like a broken system. I really am hoping there will be some 1v1 builds that are somewhat outliers that with an incredible amount of player skill, you have an actual reasonable fight with any other class / player of equal or less skill, and that it does not feel like you are gimped to a near hopeless amount. Additionally, I am also concerned with the gameplay footage of larger scale pvp and the '' group focus '' that is mentioned frequently. In the past, it has felt as though games that put extreme weight ( for the majority of the game atleast ) on player to player / group or raid dependency, have been huge failures ( see new world ), and tend to end up being massive clusterfucks of huddling together for spamming aoe heals, having 1,000 buffs on everyone, and mass spammed aoe spells etc, which encourages entire raids and groups to try to have every single person within a foot of another player, never separating, never realistically having several or a couple smaller groups for any benefical / practical application, and discourages many of the player builds from being interesting experiments or assassination type builds, or various other specialized builds, and instead typically creates a significantly smaller pool of meta builds dumbing the game down to tank, heal, aoe dps spam for the most part. Just my opinion / concern of course. TLDR: I hope it does not become a zergfest and punishes solo, smaller group, smaller guild gameplay and does not force them to follow the commands of zerg guilds.
Those are actually some very valid concerns! Have you tried writing the same message in any official place like their forum/reddit/discord? You bring some great points and this might the perfect time to bring these to the attention of the devs, as we are moving closer to alpha-2
Only way to punish Zergs is to have many objectives that can be controlled by small groups in Sieges which is what they have planned. In the open world, the main counter to Zerging is the massive size. Smaller groups running multiple Caravans different directions is stronger than a single large group killing Caravans for instance.
@@RyveGenesis your idea combined with mine would be great i think. Just so when the big fights DO happen, its more skirmishing than 0 skill aoe spam crap
I played Ultima Online (UO) way back in 2001. Back then, there was a PvP side of the server, and a care bear side for PvE. If you went to the PvP side - Fel, I believe it was called - you could run into Player Killers (PKs) - players who killed other players. If you were killed on the Fel side, you could (and everybody would) report yourself being murdered. Your avatar would turn red, and anytime you got too close to city, the citizenry would call out “Murderer” and you would get guard whacked. I used to patrol the server lines on the oceans, ganking botters - if you know you know - loot their stuff, and take their very expensive boats and adorn the walls of my home with them. Until one day, Origins decided to flag every character account wide as a murderer if one was labeled as such. It was a hassle to be come “good” with the citizenry. You could do it, but it was a pain. But few did. I can see people running around griefing, regardless of the pitfalls and the mechanics that will be in place. There will be campers; their will be griefers. It will probably be The Enclave. Again, if you know, you know.
True, as long as the freedom exists, people will surely pk. Maximum respect for killing the botters in Ultima, even while being punished by the system for it💪
Even though they have said they are against it I hope the do end up adding PvE servers were PvP is limited only to the PvP "events" (Caravans, Sieges, arenas etc) but open world PvP is completely restricted. Players that prefer open world PvP is a vanishingly small group compared to people who prefer co-op/PvE.
This system will break the game. I won't say how, but pk and friendship are clues on how people will break this already terrible design choice. If the game is not a scam anyways
Hope they fix. This ugly pk system. You drop all... got exiled...lose xXX more xp than anyother. Bounty hunters get GPS and can track you. Now...why dont give them some nuclear missiles too. PK system must be fun. Can be a paralell loot system related to pvp activities. And bounty hunter must get clues of where pk'rs are when they get close...but not a red point...... When you reppel a bounty hunter atack you can get a potion to reduce corruption levels (to use if u want or collect) There can be a range of sets to be drop when you hunt or be hunted . And a skill system both bounty and pk....for the activity. Coin drops for spend in separate kinds of markets for both pkrs and hunters.
Hi Kuko, the game developers are constantly asking for suggestions like these. The game is still in development and things are not final yet. You could tell them your suggestions on their official discord, forum or reddit:)
So even if I'm green people can still just kill me would have preferred realy if pvp was kept to only certain areas as I know alot of people will just want to play pve and not have to worry about being pvp killed all the time
Hi demonicXpriest! Indeed, anybody can be attacked at any moment, but you have to remember that the corruption system will hit red players pretty hard for doing so. Few people will be inclined to attack others. AoC's core component is conflict between nodes/factions. The creator was inspired by Lineage II for that, and this will not cater to every group of players unfortunately. Though, I honestly believe that everyone should give it a try because you never know, you might actually enjoy these dynamics, and they might make the leveling experience into a memorable one:)
@@Reydanyt hopefully it works then as hate being pvp killed by people who just spend all day camping at a rare node killing anyone who isn't from there guild its good that armour is the same and not specifically pvp or pve and I will still give the game a go as maybe running around as a group even in the open world areas will be a good idea do we have any info on things such as dungeons and trials at the minute what sort of specs would be recommended for playing this game as I'm going to be looking at getting a gaming pc at some point also has anyone played as a tank / healer yet and if so what is the damage like as I enjoy playing support but hate when the support role does no damage and struggles to kill anything in pve
@@demonicxpriest7699 So, to answer your questions with the info that we have at the moment: Dungeons in Ashes of Creation will range in size and will be mostly open-world. Open world dungeons will be populated to facilitate multiple groups within the dungeon. 80% of dungeons will be open world. Instanced dungeons will also be present and will cater for solo and group questlines. 20% of dungeons will be instanced. "There are going to be smaller, simpler, linear dungeons. There's going to be bigger, more complex, nonlinear dungeons. So, It's a little bit of both. We want the environment to be a character. In order for the environment to be a character, these places need to be interesting and there needs to be a dynamicism to them. Half the problem won't just be solving the dungeon, it will be solving other players too." - Jeffrey Bard Dungeon difficulty will increase the further a player ventures into the dungeon. Mobs and mob mechanics will become more difficult. Terrain and environmental dangers will increase. "Deeper darker types of interactions will be found deeper in the dungeon." - Steven Sharif There are approximately 6 or 7 dungeons in Alpha-1. One will almost be raid-level difficulty. New points of interest (such as dungeons, world bosses, and corrupted areas) spawn as nodes develop. This content adapts to the node progression of the zone it is in. Ashes of Creation alpha testing minimum system specification. (These system specs have not changed for Unreal Engine 5) Operating System: Windows 10 64-Bit Processor: Intel Core i3-2125 3.3GHz / AMD Phenom II X4 3.3GHz Graphics Card: Nvidia GeForce GTX 460 or AMD Radeon 6870 HD with 1GB and DirectX 12 Memory: 6 GB RAM Network: Broadband Internet connection Storage: 35 GB of available space Sound Card: DirectX Compatible Sound Card Recommended specification. Operating System: Windows 10 64-Bit Processor: Intel Core i7-6700K 4.0GHz / AMD FX-9590 4.7GHz Graphics Card: Nvidia GeForce GTX 1060 or AMD Radeon R9 Fury with 4GB and DirectX 12 Memory: 16 GB RAM Network: Broadband Internet connection Storage: 35 GB of available space Sound Card: DirectX Compatible Sound Card And regarding the tank/healer and playing as a support, there was only progression to level 15 so far. So, for that we need more time to see how every class/role performs in the future. I know the info is limited at the moment but I promise to release more video as the game progresses as to keep everyone informed:)
@@Reydanyt No way when the Riot MMO offers a lot of things I want without this dumb outdated PVP system. MMOS are already a niche and PVP MMOs like this are a niche within a niche that is not for me and pretty much everyone I know. Not one single person that primarily plays PVE content in a game wants to lose mats, exp, have skill dampening on top of durability loss on an item because some random guy attacks you while you are killing a mob or multiple mobs because let's face it if you are a corrupt player you will certainly hide and wait for the player to pull mobs and then jump in to kill them. So what kind of PVP is this? it's stupid ganking. I can already think of ways to avoid the red player penalties such as 1. Having a friend kill you and give you the items you lost. 2 Have a group of players who offer these services for guaranteed gold or other incentives. It's just a bad system. People can have at it but it will be unpopular with the vast majority of the player base and will severely diminish the player base they could have had, based on this system alone. The many dead MMOS that have systems like this are already evidence that the vast majority of players do not want this.
@@LetsBringPeace I agree that the PVP system can be exploited in it's current state, and it should be thoroughly tested during alpha 2. In the past, player feedback made them rework the combat, so I wouldn't rule out the possibility of them reworking or altering this system either if people end up hating it. (The devs constantly ask for feedback on their forums/discord as well)
@@Reydanyt The only way for me and pretty much everyone I know to even give this game a chance is if they remove this system from the game or tweak it so green players are not affected by it. Have corrupted/purple players participate and leave everyone else, the vast majority of the player base, out of this system.
Nostradamus here. What makes you say that? What aspect of the production is similar to New World's production process? Is there any? Or did you just see trailers and are not caught up with the process of creation? Do you even know what went wrong with New World?
protecting players and punishing players for doing pvp, i mean that stat dampening is so dumb, you cant even defend yourself if you choose to freely pvp, ill completely pass on this game, another game that aims to morons and carebears, literally doing nothing original when it comes to pvp or mmos yet again.
so far im not convinced this wont be a a gank fest peaceful pve onlyplayers shouldnt suffer exp loss at all if it does happen it better be dam negligable!!! the devs hopefully will realize tgere are assholes that will grief no matter what green players need complete safety from this bs.
We don't know yet how players will adapt to this system but the devs seem to be really awesome people that listen to community feedback. If the system fails and everything turns into a gankfest I am positive that the devs will step in and make changes
having EXP regression on death is dumb... regression is not fun, being punished for already being punished it's what will turn many players off, me included
Lots of games have that actually, and it might not be a huge amount of EXP
Thank you for the information, from what I understand from this video: If a purple flagged person attacks a green flagged person, the green flagged person needs to stand there, get slaughtered, lose stuff and take penalties for death than the purple flagged person gets red flagged. If you defend yourself or get baited, you go purple and most likely get slaughtered by a tougher player or group of players and get death penalties and lose stuff. Maybe it would be better if characters would have a choice of Open PVP, PVP on request and No PVP.
No need to stand there, I would personally try to run instead😂
Stand there and let them kill you and they get corrupted. Youll only lose mats, but they... if they dont make it out safe they're going to lose some things that could be pretty valuable.
Or, like Reydan just said, you can always run lol. The world is a dangerous place and it's very clear your AoC adventure will be heavily influenced by your friends and enemies. I'd have it no other way, I'm so freaking stoked for this game.
@@PherPhur great and then I guess we get to do that every single time somebody tries to grief us. one guy does it, gets punished and fucks off, then somebody else comes along and does it because there are going to be millions of people playing this game the most of them are going to be assholes.
@@PherPhur No you lose xp mats stat dampening and gear resilience. Its stupid. If anything, you should be able to defend yourself and not lose anything. Dumb system.
@@LetsBringPeace That's only if you are corrupted. If you are not corrupted you only lose some xp, mats(not any crafted items) and your items take a little durability loss.
If you are corrupted you lose mats, items like weapons and armor, your stats dampen, your gear that doesn't drop(it's only a percent chance it happens) takes a durability loss, and you lose xp.
When L2 music start playing oh! the feels... my favorite MMORPG & my favorite MMORPG soundtrack & imo best MMORPG soundtrack of all time.
True, the OST is amazing
Yess! And it seems that they incorporated Lineage 2 flagging pvp system, which is great! L2 has best open world pvp system in mmorpgs.
@@TheDodos1599 the way to flag pvp in l2 was the best as if your name was red, almost all players in your vicinity would likely kill you as i remember when you kill a red person your reputation increases
it does not matter what systems they put in place to break up griefing, it's going to happen all of the time. you cannot have a game where you level up and get better and better gear and skills and expect the people who have hit level cap to not grief people below it. even if two players are at level cap, one is going to have better gear which outshines the other person's gear by huge margins.
even though they have systems in place to punish a single player for griefing someone repeatedly, when you add in that there are going to be millions of people playing this game and a lot of the people who go around PVP griefing are going to be in groups, the occurrence of grief is going to be a lot higher than the devs think it will be.
Yes, griefing will happen, it's present in other games too (Stranglethorn Vale flashbacks)
I believe the game will still be incredibly fun tho:)
griefing eachother is fun too, if you dont want player interaction play single players
A lot of people play social games (like MMOs) to be social... not to gank people, to suggest they play single player games is ridiculous. A lot of people will not want to play this no matter how pretty because they enjoy games, but not getting griefed by childish d-bags.
Thanks for the video, good info. As I said in another comment though, it's going to be a big turn off for a lot of people that you cannot just play the game and avoid griefers.
@@MrXaoras Griefing and getting harassed has nothing to do with player interactions. over irrelevant statements and suggestions much?
Great Video!
As an Old Lineage 2 player, I loved the AOC pvp system... hope you dont get weaker with the Corrupted Karma... you should be abble to fight without penalties with those who try to kill you.
Yea...I mean you could attack a player hoping they attack you back but instead they let themselves die to a mob without attacking you just to make you get corruption.
Thanks for the video, I found it informative. Subbed because you encourage ppl to hit the dislike button; which tells me that you are open to constructive criticism.
Praise is always nice but you can learn alot more from criticism.
Thanks for subbing Brian, glad to have you here:)
The pvp is basically the same as in lineage 2, nice l2 music too btw
L2 had the same grading system. I used to hunt PKs until I joined a clan who's leader would punish you for it. Found out about this game yesterday. I was searching for a game like lineage, and gave up. Looked up some old videos of L2 on UA-cam and someone commented "I hope ashes of creation is like this." I thought wtf is this, and I've been watching all kinds of vids on it since. NGL getting pretty excited for a game that's still in alpha.
Welcome to the hype Chris! but also to all the painful waiting :)
I miss L2. Honestly the best PVP MMO back in the Interlude days.
AC developer is l2 massive fan. He stated that.
Gret Video EastEuro fren.
Thanks! Did the accent give it away?😂
@@Reydanyt hmm honestly I don't remember now if that's what it was, but probably.
Nonetheless I SUBBORT CHANNEL
i just want to roam around level and do pve.
It would be so cool to watch those guild battles unfold. You are picking up some random weed for potions or sth and in the background you see some ships battleing.
I can imagine having some spyglass or binaculars just off on the coast picking some blossoms and watching an epic ship battle unfold. As a boat crashes and the players wash up to shore, running from their attackers I run in and offer healing support to a few of the members.
The dynamics in this game are going to be incredible.
I actually love the bounty system, but those bounties should be placed by actual players upon death. If I kill you in the open world, a small screen will pop up that allows you to put a certain amount up for bounty, enough players do this, and the bounty grows to the point that bounty hunters are 1) fighting each other for it or 2) grouping up to take a split. I don't like that you have to be "corrupt" to partake in openworld pvp. I havent done enough research to understand if there is any faction based play in this game, but a game with out an "us vs them" will not likely hold my interest for long. I can't wait to jump in and give it a go!
The players placing more gold on the bounties is definitely an interesting idea!
Also, you don't have to be corrupt to partake in world pvp, that is just one of the ways:)
@@Reydanyt just saw this, thanks for the info! Still excited for this game
@@Reydanyt the entire corrupt system is F stupid. Your company won't get a dime from me if it's in the game
The PvP flags seem clever, but it will be interesting to see how it works out in practice.
lineage 2
@@eaccer and we all know how that game ended. It ended. No one likes that game because it's dumb.
@@lluunitic Lineage 2 was released 19 years ago and people still play it.
Look at Tibia and learn from the greats. There hasn’t been any game that has grasped the genius of the pvp system of this game.
Love dem l2 musics.
It do be some great music
Hmm thats a fair bit of change from what I had heard eairler, but overall still sounds good.
Great video, been wondering about this. I think I'll really enjoy bounty hunting with a small skilled group
that sounds really fun actually
Do the color indicator and then make it to where level 10 players or less can not be attacked except during an event such as a siege. That would allow new players to actually play the game and not be spawn camped... so they can actually decide if this game is worth their time.
That's a good idea. There will probably be something like this in the game (even though for now there is no mention of such a mechanism)
The corruption system should stop this kind of ganking.
Reydan did not mention this important fact in his video.
If you kill a Non-Combatant that is a lower level than you, your punishment in terms of Corruption gained will be much greater.
This increases significantly for every level you have over them.
I gotta stop watching videos on Ashes. The hype is starting to hurt me...
That's a good problem to have:)
@@Reydanyt I'm afraid it might cause cancer! Too much hype for such extended periods is probably dangerous.
@@jeffsantos93 I think that did happen to that guy Narc in his last dev update video. I'd be careful
the stat hit on death is a bit excessive especially for red players , i get why they implemented it , corrupt players might also have to entirely reroll in early game cause they wouldn't be able to play the game (as happened in western L2 GoD launch and many other mmo where pks couldn't even drop their karma) people wont be killing each other at all may as well disable pk till later stages where its worth pking someone for control over a farming spot
we shall see how things go in alpha 2
I can't get used to the thought of losing items. Even as a corrupt person, that's too hard for me
Hi Tolis Paoki!
I'm sure people will think of various ways to avoid item loss.
For example: have a friend(or another character of yours) kill you to get rid of corruption.
There are risks to that as well, but this is how it's intended, you need to think twice before ganking others:)
If you are intent on being someone who ganks the poor green players, you could also become a citizen of a military node to get some added perks that fit your playstyle
@@Reydanyt I'm sure there will be a lot of groups just walking around robbing other people. I mean losing something from your backpack is ok but losing items that you have on is no fun😅
I'm all for it but with 4k hours in rust I'm used to it
i'd imagen you'd have main set for battles that matter, (possibly using legendries if you have them) and a set for when your being an outlaw (cheaper toss away gear.) obviously, the more well equipped you are the more its going to hurt when you die. However, if you make a profit off of killing the innocent regularly and use a build in your budget the lose will be negligible. at least this is the way I'm hoping it will be.
Can’t wait for your channel’s discord! I’d love to join an AOC guild or group.
Hey GATOATTACK, the discord already exists, but I don't really advertise it at the moment as I lack the time to make it into a really fun and active place.
But, I'm always there to talk MMORPG stuff if you want to join early - discord.gg/bbwuSRGxqu
what if i dont want to pvp? am i gonna be unfairly punished for willfully trying to ignore it entirely?
Even if you hate PVP I think that shouldn't scare you from trying out the game. You might find a ton of friends or a guild that will hate the gankers and you can protect and talk to each other while out in the open world.
Or you could play a class that can easily escape from attackers.
Or who knows, maybe one day you will learn to like protecting others from the corrupt players and you might hunt them yourself as a bounty hunter:)
If you are worried that you will lose gear, you won't, only corrupted players lose gear.
But at the end of the day yes, there is no way to be 100% safe from PVP in Ashes and you might die while levelling.
Then Go Play FF14 or If U a afraid of being dead in a Game - then better Play Sims ;)
i wanna know is it gonna be disappointing like sea of thieves a world i want to explore but cant because im being ganked ever 5 seconds
every
Hi s nonya, with the addition of bounty hunters and the corruption system, it won't be the same at all. In sea of thieves players are encouraged to pvp, while in Ashes I would say the opposite is true.
At last something similar to my best time in Lineage2 C2/C4. Hope they will not P2W it like archeage developers did
The hype is big around this game specifically because they promise it will not be p2w
@@Reydanyt so it can be rly nice mmo
@@Peterd0e yes, it has good potential :)
I am deeply concerned with the rock paper scissors dynamic when it comes to 1v1 or 1vx etc. A couple games have done this, such as archeage, and it felt like garbage. To the point of even if you were better geared and far more skilled, that it still felt like a broken system. I really am hoping there will be some 1v1 builds that are somewhat outliers that with an incredible amount of player skill, you have an actual reasonable fight with any other class / player of equal or less skill, and that it does not feel like you are gimped to a near hopeless amount. Additionally, I am also concerned with the gameplay footage of larger scale pvp and the '' group focus '' that is mentioned frequently. In the past, it has felt as though games that put extreme weight ( for the majority of the game atleast ) on player to player / group or raid dependency, have been huge failures ( see new world ), and tend to end up being massive clusterfucks of huddling together for spamming aoe heals, having 1,000 buffs on everyone, and mass spammed aoe spells etc, which encourages entire raids and groups to try to have every single person within a foot of another player, never separating, never realistically having several or a couple smaller groups for any benefical / practical application, and discourages many of the player builds from being interesting experiments or assassination type builds, or various other specialized builds, and instead typically creates a significantly smaller pool of meta builds dumbing the game down to tank, heal, aoe dps spam for the most part. Just my opinion / concern of course.
TLDR: I hope it does not become a zergfest and punishes solo, smaller group, smaller guild gameplay and does not force them to follow the commands of zerg guilds.
Those are actually some very valid concerns!
Have you tried writing the same message in any official place like their forum/reddit/discord?
You bring some great points and this might the perfect time to bring these to the attention of the devs, as we are moving closer to alpha-2
@@Reydanyt it is definitely tempting. I do not even have an account on there yet, but I just might, thank you
Simple fix would be higher aoe damage lower aoe heals. Making balls of people = death.
Only way to punish Zergs is to have many objectives that can be controlled by small groups in Sieges which is what they have planned. In the open world, the main counter to Zerging is the massive size. Smaller groups running multiple Caravans different directions is stronger than a single large group killing Caravans for instance.
@@RyveGenesis your idea combined with mine would be great i think. Just so when the big fights DO happen, its more skirmishing than 0 skill aoe spam crap
Great video thanks!
Thanks for watching Ryve!
I played Ultima Online (UO) way back in 2001. Back then, there was a PvP side of the server, and a care bear side for PvE. If you went to the PvP side - Fel, I believe it was called - you could run into Player Killers (PKs) - players who killed other players.
If you were killed on the Fel side, you could (and everybody would) report yourself being murdered. Your avatar would turn red, and anytime you got too close to city, the citizenry would call out “Murderer” and you would get guard whacked.
I used to patrol the server lines on the oceans, ganking botters - if you know you know - loot their stuff, and take their very expensive boats and adorn the walls of my home with them.
Until one day, Origins decided to flag every character account wide as a murderer if one was labeled as such.
It was a hassle to be come “good” with the citizenry. You could do it, but it was a pain. But few did.
I can see people running around griefing, regardless of the pitfalls and the mechanics that will be in place. There will be campers; their will be griefers. It will probably be The Enclave. Again, if you know, you know.
True, as long as the freedom exists, people will surely pk.
Maximum respect for killing the botters in Ultima, even while being punished by the system for it💪
Man I played UO from 99 to 2015 !! I’d do anything to get that UO feeling back.
Even though they have said they are against it I hope the do end up adding PvE servers were PvP is limited only to the PvP "events" (Caravans, Sieges, arenas etc) but open world PvP is completely restricted. Players that prefer open world PvP is a vanishingly small group compared to people who prefer co-op/PvE.
Well, you never know what might happen with enough player feedback:)
Ok boomer
@@ReggazaRox ah yes, MMO genre, well known to be popular with young people.
Seems like its getting more popular everyday almost like shooting in things non stop becomes boring
Pvp is more popular than what you think it is now
10 minutes of lineage2 pvp system explanation lol
Maybe
I have not bought a pack yet, it is known when the alpha 2 will be???
Hi Diderket, it has not been announced yet!
@@Reydanyt thanks I hope I can buy the pack of this month or the other
I hate the Q smashing . that shit need to be remove or change i mean i have seen people only using the Q Key and win ....
Any release date leaks?
Unfortunately, we got no release dates yet
so... this is lineage2 system. the best one. period.
This system will break the game. I won't say how, but pk and friendship are clues on how people will break this already terrible design choice. If the game is not a scam anyways
Oh shit, my pc can't handle this pvp
Wann man man es spielen suche grade ein mmorpg für mich
Hi Jason Stahmer, are you asking about a release date for the game? If yes, that is currently unknown
Hope they fix. This ugly pk system. You drop all... got exiled...lose xXX more xp than anyother. Bounty hunters get GPS and can track you. Now...why dont give them some nuclear missiles too.
PK system must be fun. Can be a paralell loot system related to pvp activities. And bounty hunter must get clues of where pk'rs are when they get close...but not a red point......
When you reppel a bounty hunter atack you can get a potion to reduce corruption levels (to use if u want or collect)
There can be a range of sets to be drop when you hunt or be hunted .
And a skill system both bounty and pk....for the activity.
Coin drops for spend in separate kinds of markets for both pkrs and hunters.
Hi Kuko, the game developers are constantly asking for suggestions like these. The game is still in development and things are not final yet.
You could tell them your suggestions on their official discord, forum or reddit:)
Another BDO and WOW killer is HERE !
Tbh the WOW killer ended up being blizzard itself
@@Reydanyt Ended and after it started again, after next expansion.
So even if I'm green people can still just kill me would have preferred realy if pvp was kept to only certain areas as I know alot of people will just want to play pve and not have to worry about being pvp killed all the time
Hi demonicXpriest! Indeed, anybody can be attacked at any moment, but you have to remember that the corruption system will hit red players pretty hard for doing so. Few people will be inclined to attack others.
AoC's core component is conflict between nodes/factions. The creator was inspired by Lineage II for that, and this will not cater to every group of players unfortunately.
Though, I honestly believe that everyone should give it a try because you never know, you might actually enjoy these dynamics, and they might make the leveling experience into a memorable one:)
@@Reydanyt hopefully it works then as hate being pvp killed by people who just spend all day camping at a rare node killing anyone who isn't from there guild its good that armour is the same and not specifically pvp or pve and I will still give the game a go as maybe running around as a group even in the open world areas will be a good idea do we have any info on things such as dungeons and trials at the minute what sort of specs would be recommended for playing this game as I'm going to be looking at getting a gaming pc at some point also has anyone played as a tank / healer yet and if so what is the damage like as I enjoy playing support but hate when the support role does no damage and struggles to kill anything in pve
@@demonicxpriest7699 So, to answer your questions with the info that we have at the moment:
Dungeons in Ashes of Creation will range in size and will be mostly open-world.
Open world dungeons will be populated to facilitate multiple groups within the dungeon.
80% of dungeons will be open world.
Instanced dungeons will also be present and will cater for solo and group questlines.
20% of dungeons will be instanced.
"There are going to be smaller, simpler, linear dungeons. There's going to be bigger, more complex, nonlinear dungeons. So, It's a little bit of both. We want the environment to be a character. In order for the environment to be a character, these places need to be interesting and there needs to be a dynamicism to them.
Half the problem won't just be solving the dungeon, it will be solving other players too." - Jeffrey Bard
Dungeon difficulty will increase the further a player ventures into the dungeon.
Mobs and mob mechanics will become more difficult.
Terrain and environmental dangers will increase.
"Deeper darker types of interactions will be found deeper in the dungeon." - Steven Sharif
There are approximately 6 or 7 dungeons in Alpha-1.
One will almost be raid-level difficulty.
New points of interest (such as dungeons, world bosses, and corrupted areas) spawn as nodes develop. This content adapts to the node progression of the zone it is in.
Ashes of Creation alpha testing minimum system specification. (These system specs have not changed for Unreal Engine 5)
Operating System: Windows 10 64-Bit
Processor: Intel Core i3-2125 3.3GHz / AMD Phenom II X4 3.3GHz
Graphics Card: Nvidia GeForce GTX 460 or AMD Radeon 6870 HD with 1GB and DirectX 12
Memory: 6 GB RAM
Network: Broadband Internet connection
Storage: 35 GB of available space
Sound Card: DirectX Compatible Sound Card
Recommended specification.
Operating System: Windows 10 64-Bit
Processor: Intel Core i7-6700K 4.0GHz / AMD FX-9590 4.7GHz
Graphics Card: Nvidia GeForce GTX 1060 or AMD Radeon R9 Fury with 4GB and DirectX 12
Memory: 16 GB RAM
Network: Broadband Internet connection
Storage: 35 GB of available space
Sound Card: DirectX Compatible Sound Card
And regarding the tank/healer and playing as a support, there was only progression to level 15 so far. So, for that we need more time to see how every class/role performs in the future.
I know the info is limited at the moment but I promise to release more video as the game progresses as to keep everyone informed:)
And now this game is dead to me based on the PVP system. Too bad.
not even giving it a chance on release?
@@Reydanyt No way when the Riot MMO offers a lot of things I want without this dumb outdated PVP system. MMOS are already a niche and PVP MMOs like this are a niche within a niche that is not for me and pretty much everyone I know. Not one single person that primarily plays PVE content in a game wants to lose mats, exp, have skill dampening on top of durability loss on an item because some random guy attacks you while you are killing a mob or multiple mobs because let's face it if you are a corrupt player you will certainly hide and wait for the player to pull mobs and then jump in to kill them. So what kind of PVP is this? it's stupid ganking. I can already think of ways to avoid the red player penalties such as 1. Having a friend kill you and give you the items you lost. 2 Have a group of players who offer these services for guaranteed gold or other incentives. It's just a bad system. People can have at it but it will be unpopular with the vast majority of the player base and will severely diminish the player base they could have had, based on this system alone. The many dead MMOS that have systems like this are already evidence that the vast majority of players do not want this.
@@LetsBringPeace I agree that the PVP system can be exploited in it's current state, and it should be thoroughly tested during alpha 2.
In the past, player feedback made them rework the combat, so I wouldn't rule out the possibility of them reworking or altering this system either if people end up hating it.
(The devs constantly ask for feedback on their forums/discord as well)
@@Reydanyt The only way for me and pretty much everyone I know to even give this game a chance is if they remove this system from the game or tweak it so green players are not affected by it. Have corrupted/purple players participate and leave everyone else, the vast majority of the player base, out of this system.
So this game is lineage 2. We all know how that game ended. This game is going to be a failure
Way to complicated. Can be have a simple pvp easy to understand? Who want to pvp and when you die lost XP?
Why are there so many dumb-looking mounts in the game already lol...
this will have 50 million players at launch then have 5k two weeks after. new world part 2.
Hi Brian! Why do you think so?
Nostradamus here.
What makes you say that? What aspect of the production is similar to New World's production process?
Is there any? Or did you just see trailers and are not caught up with the process of creation? Do you even know what went wrong with New World?
@@jeffsantos93 Triggered?
@@Brian-ui1bq That's not an answer...
Haters gonna hate 😌
protecting players and punishing players for doing pvp, i mean that stat dampening is so dumb, you cant even defend yourself if you choose to freely pvp, ill completely pass on this game, another game that aims to morons and carebears, literally doing nothing original when it comes to pvp or mmos yet again.
so far im not convinced this wont be a a gank fest peaceful pve onlyplayers shouldnt suffer exp loss at all if it does happen it better be dam negligable!!! the devs hopefully will realize tgere are assholes that will grief no matter what green players need complete safety from this bs.
We don't know yet how players will adapt to this system but the devs seem to be really awesome people that listen to community feedback. If the system fails and everything turns into a gankfest I am positive that the devs will step in and make changes
All of that flagging stuff is incredibly lame. Just have open world PvP.