24:31 The likely reason for the "minimal damage" was that the ship was already listing so badly that your torpedo impacted on the main armor belt instead of below it.
I mention that the range of my torpedoes is 5km. While this would have been true if I was using G7e torpedoes, I was using G7a torpedoes. Which have a longer range at the 30 knot setting. Just wanted to clear that up. Thanks for watching everyone! I hope you enjoyed the video. Expect more U-boat content soon. Looking into getting U-Boat for yourself? Consider grabbing the game from my nexus store. Where a portion of the purchase goes to the channel. www.nexus.gg/Wolfpack345
The free cam and the cinematics really use the graphics to a maximum, it seems so different from playing the game to look at those cinematic shots against the sun or waters reflexion. Rly nice job man :)
You've made me go and start playing it again. I Love seeing all these updates and would love to see more from them. This is just an amazing update and can't wait to see what they do next.
That was interesting. It seemed far easier than I anticipated. The only letdown was only one capital ship. I had hoped for the whole of the Home Fleet. There i go again with being greedy lol.
I actually have a 1940 version from Günther Priens book "Mein weg nach Scapa Flow" its a good read if you are interested in commercial shipping during the 20s (Surprisingly it even has pictures).
I thought the battleship would be in the port. I thought the game wouldn't be leading me by the nose to the location of the boat, instead leading me to the bay or whatever. Four tries later, I found out there IS no port. Four tries of different levels of sneakiness; depth control; speed control; crew management, and frustration. Then I find your video. You stroll in without submerging, not giving a shit, happily accidentally spot your mission target, shoot it, and leave. After taking a page from your book, I also went in on the surface. I also spotted the battleship easily. Then the fog came, making my AI lose the target and the TDC settings I'd input every time I locked the target. Then I found out the hard way that the torpedoes have a max range of 5km, wasting 4, while at the same time the stern torpedo decided it also wanted a go despite me never actually flooding tube 5. This left me with 4 more bow torpedoes and 1 stern. Firing off the 4 bow torpedoes, 2 decided to run off in a random 45 degree angle while 1 was a dud and the other actually did quite well. Not enough to sink the ship, though! But GODDAMN, this was 4 hours of my life! Time to go make dinner, I think.
I feel like the eastern approach should have several scuttled ships and be a lot narrower and shallower if memory serves. Silent hunter 3 modelled that quite nicely ( may of been the GWX mod though, can’t remember for sure) I remember having to be very careful fitting between the scuttled corpses and feeling very vulnerable
The probl with youtube is that use a VP9 codec and a reduced numbers off level. so the 0 to 255 levels in RBG become 16 to 236 in youtube codec. There is a color space setting in every all good photo/ video éditor to fix that or you ca do it manually with "light/contrast"...
Discovered your channel right before an ACL repair surgery and now that I'm recovering I've been binging the hell out of your content. Thanks for helping ease the cabin fever. Also as a general question to folks, what's the consensus on the best Silent Hunter to play with mods between SH3-5? Preferably one that plays well with a digital download because I don't have an optical drive on my PC and I'd prefer not to buy an external one for a single game.
Oooh, new patch. Time to fire up the old undersea boaten! Edit: Hmm. Might give it a week. I found out that with collision damage on apparently Depth Charges don't do damage. I got 100% pasted after doing this mission (spend a few days waiting for foul weather to help you escape) and was unharmed. Then did the weather station mission on a different playthrough and didn't get paid. So I couldn't refuel
I’m looking forward to it since my PCs crapped out on me and I can’t play it you’re the next best thing especially with the story telling aspect also since the pc died I’ve been watching on my phone so enjoy the ad rev
I put off watching this through until I had a chance to attempt it myself. I either got very lucky (4 torps were sufficient) or very unlucky (many more patrols and enemy ships) however I certainly could not have done it surfaced like that!
Give credit to the crew of the Nelson though, they did keep her afloat even though she took five torpedos when they where unprepared. Also credit to the ship itself, for it taking 9 torpedos until she sank. 👏
i really enjoy watching these replays but the night attacks are funny. he says look at the ships or smoke or something and all we can see is a pitch black screen lol.
24:56 Wolfpack firing on the only ship in the game that bears my name, give me the hardware & I'll make it my life purpose to ambush Wolfpack during his livestreams, heroes need villains, we all like the Wolfpack, almost no one likes me
I've been playing the new patch and I got a mission to help a damaged uboat that needs medical supplies and my officer (any officer) will not go to the ship. Only acknowledge it's there. I suppose there will be no help for them. :(
I'm not sure if its me but I bought this game because of these series. But when I play, the only ships I find are fucking other uboats. When I do find convoys, they usually fuck off well before I can set up an attack.
Great video! I live in Orkney. In reality, entering Scapa Flow via this route would have posed considerably more challenge. Several islands are unmodelled by the game (I live on one of them, hehe). The eastern approach to the Flow that you used would involve navigating the unmodelled islands of Lamb Holm, Burray, Hunda and Glimps Holm, most of which still have evidence of military presence, though I'm not sure how much was naval defences. And by this stage the already shallow water between these islands may well have been unpassable due to the early stages of construction of the Churchill Barriers, though I'm not sure exactly how much stone had been laid down at this stage. Of course none of that takes away from the fact that this was a blast to watch. :)
Wolfpack, I heard a message from the British in the BDU, they ask to please stop sinking the Nelson, apperantly the sailors start thinking she's cursed
@@Wolfpack345 It would be nice if youtube would let paying customers have less compressed feeds. I'd pay $5/mo more if it would deliver unmolested 1440p.
@@hithere7382 I think that's just ass to be honest, maybe for resolutions higher then 1440p, but 1440p is becoming the new "standard" in everything. I don't like the idea of being charged for something that everyone should have. Good idea for further brainstorming though!
Legit paused the vid at that exact spot to curiously check comments to see if it was just me, or if the 248p quality through the scope at night was for real. Can't see anything at all.
@@memeologist21 youtube compression algorithm fucks dark and busy images even in full HD (1808p), don't know if 2k (1440p) and 4k (2160p) are affected the same
Great video and thanks! My two cents: If the target is stationary than Angle on Bow and Range are meaningless. AoB tells the TDC the change in range (+/-) at any future moment and it (along with speed) calculates lead angle. Therefore, if the target speed is zero, than lead is...well...zero. Meaning, AoB is irrelevant. If the input speed is "Zero", than the ONLY other factor needed to hit is the bearing. Even Range can be ignored as the fish will follow the bearing until it hits or runs out of "go juice". Good luck and Good Hunting
@@johnmc6155 He's very good. (Sub Cdr and Flight Sim gamer). Jack of all Trades - master of none. I enjoy his vids and I am deeply thankful for him keeping SH (and SUBSIM) alive.
On patch B128, I think you can see the sub nets and minefields on the map if you use some of your reputation points on the BdU HQ mission which gets the Luftwaffe to recon specific areas of the UK coastline. I would expect this is retained in the new patch.
@Jack the Gestaporemember asking for a quarter so I could play first video game, now I am watching video editing tutorials by a young man who doesn't remember exactly when or how he learned the skill set
Excellent video, just love these missions, although the irony being that Priens mission was only possible because a block ship was missing, which enabled him access, it was missing because it was sunk on way up the east coast.....by a u-boat 🐺 👍
Minimal damage on that last Nelson torpedo was due to the list of the Nelson from the first four torpedoes. Essentially your last torpedo struck the Nelson on her belt armor, which is of course designed to withstand the impact of 14+ inch high velocity armor piercing naval artillery shells.
Man this mission has changed so much since this playthrough! I barely escaped by the skin of my teeth with a whole bunch of dead crew, I lucked out as the fastest ship chasing me ran out of depth charges!
yes, I made in today and it's really hard. Also I had no chance to attack from surface, because DDs would see mee, and Royal Oak was parked behind them. After 4h hours (REAL TIME!), loading, saving, dodging bombs finally I escaped. That was one of the hardest experiences in my 25 year gaming history :P
After my like 5th try with 98% realism and only saving in ports it took me like 6 hours but on my final try I got lucky and sank the battleship and then as I was doging ships and running away another friendly submraine showed up and do there were only 3 warships chasing me instead of like 20 also the AI sub sank 2 warships lol
My family is mostly Orcadian, it's a wonderful place and this was really neat! U-47, on its attack run against the Royal Oak, came in so close to St. Anne's that the crew allegedly heard music from the hall. A bicyclist also saw the Sub but didn't raise any alarm as he didn't realise it was an enemy ship. The gap between the Sou. Eastern Road of St. Anne's and Lamb Holm, the mainland and island you went between (where the Churchill barriers would go) is thinner in reality. The scope of the map seems a bit off, but not drastically. Mind, it might be the way I'm interpreting the map. As for torpedo and anti subbing nets, whilst they may or may not be in the game, there was a substantial football sized area (possibly much larger) on Hoy that repaired huge swathes of them to get dragged across the other entry routes into Scapa.
Wow. I did this mission multiple times. Nelson wasn't there, it was further out near the OG mission pip or farther West. I had to try to sneak past 10-15 destroyers. I didn't even fire. They heard my electric motors on ahead slow at 20m depth from over 1km away and blew the crap out of me. All four tries. Even after scouting it with the headquarters mission I STILL got blown to bits almost instantly while dodging the sub nets and mines. I don't understand how that black swan didn't see or hear you at 2.5Km and immediately drag you with depth charges. The one time I fired at anything I ended up with 8 destroyers on me with in 2 minutes.
hard to imagine that no destroyer or other guard was patroling out of the approach channels, only inside Scapa flow... so this was a little bit too easy...
That 5th Torpedo was a beautiful shot but with the list I imagine that with it running shallow you likely struck the deck armor. Granted I'm pretty sure 5 torpedo hits with that sort of flooding spread is going to be fatal for a crew that is sitting in harbor not expecting to need damage control.
@@Wolfpack345 it looks like the small islands and block ships (original plus ones added after Prien’s raid) are not modelled in the East passage which is a bit of a bummer :/
@@jamesgriffiths7588 also I think there were several permanent causeways built that blocked off all shipping lanes with the exception of the three main entrances. I think the route Prien used was blocked off shortly thereafter by one of the causeways.
@@codydavenport8429 yeah that’s what I was getting at with my original comment but didn’t want to be too blunt. Realistically after 1939 the East Passage was a passage in name only and was fully blocked. Off the top of my head there were two or three block ships originally, and after Prien’s little escapade two or more additional ones were put in.
@@jamesgriffiths7588 the game is definitely looking better with this most recent update, but I find it weird the developers didn't pay a little more attention to detail on such a major base of Allied shipping.
Haven had any problems with any of the mods I ran on B128 with B129 - though I'd wait a bit for them to fix the bugs with B129 before diving fully into it (pun intended)
can you pls learn to put your playlist in the right order? i dont want to watch a playlist from the newest video to the oldest i want to start with the first one. i dont want to watch gameplay beginning with ep. 100 and going down to 1 i want to see how it started first and then see how it is now
I can confirm that there are in fact sub nets in the game as well as mines. I ran into both on my second visit to Scapa. Never saw anything bigger than a destroyer though
How the destroyers can't hear you when you are sailing at normal speed, I was doing a similar mission and after I put the "throttle" on, I immediately sounded the alarm and all the ships started looking for me, I immediately say that I had the cranoscope pump and other noisy things turned off before approaching the port
WolfPack345: Hey look its HMS nelson! UA-cam: How about nothing. P.S. i was watching on 1440p still cant see the stuff. P.P.S. i hate youtube compression
Looks like the Corvette was modelled after HMCS Snowberry K166. I've built a couple models of it through the years. Revell make a pretty decent kit that's very easy to convert to remote control. Great fun.
U-Boot crews hated destroyers with a passion. when they found one stationary near the coast and no other high threat around, they got torpedoed. High command might be angry you "wasted" 2 torpedoes on a destroyer, but any other u-boot crew will praise your crew for it. and sinking any ship on a run is better than searching for big fish and returning to the harbour with torpedoes left on your u-boot. In fact, early in the war, some K'Leut's rather "wasted" torpedoes in the books and firering them into the ocean than returning home with them.
Damn you made it look easy, couldnt complete this mission for 3 hours, for me the warship was standing right in the middle of the bay surrounded by 10 or more smaller ships, it was impossible to get close to it undetected
I'm pretty sure we wouldn't have said 'the coast of the United Kingdom' as we are talking geography and not politics. Geographically you are going up the eastern side of Britain or the British Isles. I don't think United Kingdom came into popular parlance until perhaps the 1980s.
Just T5-ing all the Corvettes if nothing else is to do. I was as U 606 patrolling and had 8 Days straight no Sight, or Hydrophone contacts. Not even Aircrafts.
24:31 The likely reason for the "minimal damage" was that the ship was already listing so badly that your torpedo impacted on the main armor belt instead of below it.
I mention that the range of my torpedoes is 5km. While this would have been true if I was using G7e torpedoes, I was using G7a torpedoes. Which have a longer range at the 30 knot setting. Just wanted to clear that up.
Thanks for watching everyone! I hope you enjoyed the video. Expect more U-boat content soon.
Looking into getting U-Boat for yourself? Consider grabbing the game from my nexus store. Where a portion of the purchase goes to the channel. www.nexus.gg/Wolfpack345
I would to support you, unfortunately I already got the game a few weeks ago
Hi I'm trying to buy the game from your nexus but can't find it, is it normal?
The free cam and the cinematics really use the graphics to a maximum, it seems so different from playing the game to look at those cinematic shots against the sun or waters reflexion. Rly nice job man :)
Thanks!
You've made me go and start playing it again. I Love seeing all these updates and would love to see more from them. This is just an amazing update and can't wait to see what they do next.
That was interesting. It seemed far easier than I anticipated. The only letdown was only one capital ship. I had hoped for the whole of the Home Fleet. There i go again with being greedy lol.
I actually have a 1940 version from Günther Priens book "Mein weg nach Scapa Flow" its a good read if you are interested in commercial shipping during the 20s (Surprisingly it even has pictures).
NICE!
I thought the battleship would be in the port. I thought the game wouldn't be leading me by the nose to the location of the boat, instead leading me to the bay or whatever. Four tries later, I found out there IS no port. Four tries of different levels of sneakiness; depth control; speed control; crew management, and frustration.
Then I find your video.
You stroll in without submerging, not giving a shit, happily accidentally spot your mission target, shoot it, and leave.
After taking a page from your book, I also went in on the surface. I also spotted the battleship easily. Then the fog came, making my AI lose the target and the TDC settings I'd input every time I locked the target. Then I found out the hard way that the torpedoes have a max range of 5km, wasting 4, while at the same time the stern torpedo decided it also wanted a go despite me never actually flooding tube 5. This left me with 4 more bow torpedoes and 1 stern. Firing off the 4 bow torpedoes, 2 decided to run off in a random 45 degree angle while 1 was a dud and the other actually did quite well. Not enough to sink the ship, though! But GODDAMN, this was 4 hours of my life!
Time to go make dinner, I think.
man i miss Friday Silent Hunter uploads
blimey, you done well to get in & out with no hassle
26:29 One of your crewmates vented
Love these videos, I am still hoping that you'll do a il2 German career (start with he51 and end in the 262)😁
Greetings bibia
Funniest thing is how you have to go deal with crew morale while trying to escape after a port raid.
I feel like the eastern approach should have several scuttled ships and be a lot narrower and shallower if memory serves. Silent hunter 3 modelled that quite nicely ( may of been the GWX mod though, can’t remember for sure) I remember having to be very careful fitting between the scuttled corpses and feeling very vulnerable
They have sub nets across the whole eastern approach. You have to approach on the surface or you will get caught in them.
The probl with youtube is that use a VP9 codec and a reduced numbers off level. so the 0 to 255 levels in RBG become 16 to 236 in youtube codec.
There is a color space setting in every all good photo/ video éditor to fix that or you ca do it manually with "light/contrast"...
More of this! Watched your whole series of this, quality content.
0:33
For a Second I thought you would say HMS hood
Excellent thanks for showing off the new patch
I also did this mission but submerged and in broad daylight so that went as well as you would think.
Discovered your channel right before an ACL repair surgery and now that I'm recovering I've been binging the hell out of your content. Thanks for helping ease the cabin fever.
Also as a general question to folks, what's the consensus on the best Silent Hunter to play with mods between SH3-5? Preferably one that plays well with a digital download because I don't have an optical drive on my PC and I'd prefer not to buy an external one for a single game.
FYI you can toggle time compress with middle mouse button. Nice little quality of life improvement.
Belching that black smoke out the back
Gonna have to jump back on after hearing about the updates. Love that bulkhead button being added!
Oooh, new patch. Time to fire up the old undersea boaten!
Edit: Hmm. Might give it a week. I found out that with collision damage on apparently Depth Charges don't do damage. I got 100% pasted after doing this mission (spend a few days waiting for foul weather to help you escape) and was unharmed.
Then did the weather station mission on a different playthrough and didn't get paid. So I couldn't refuel
I can't believe that the escorts would not know to look east of the target.
Correct me if I am wrong, but if the target speed is 0, the angle on bow doesnt matter at all.
I had so much anticipation for this episode
Can’t wait for some new sh content but keep up the good work!
Hoping to get that off the grounds soon now.
I’m looking forward to it since my PCs crapped out on me and I can’t play it you’re the next best thing especially with the story telling aspect also since the pc died I’ve been watching on my phone so enjoy the ad rev
Silent Service on the NES was good enough for me back in the day.
I put off watching this through until I had a chance to attempt it myself. I either got very lucky (4 torps were sufficient) or very unlucky (many more patrols and enemy ships) however I certainly could not have done it surfaced like that!
0:34 after the sinking of the royal oak? Did i miss an episode or something? I don't get it
It's something that happened in real life. A u boot snuck into Scapa Flow and sunk an r-class battleship called The Royal Oak.
@@EneTheGene oh okay. Nice to know
@@brianriphagen9074 Happy to be of help :)
Yesssss finally
Oh wow. So graphics have gotten just a bit better since SH4. Wish the US boats in the PTO got this treatment.
Give credit to the crew of the Nelson though, they did keep her afloat even though she took five torpedos when they where unprepared.
Also credit to the ship itself, for it taking 9 torpedos until she sank. 👏
It sounds as if some of the torpedo loaders might need some refresher training in latrine cleanup details.
i really enjoy watching these replays but the night attacks are funny. he says look at the ships or smoke or something and all we can see is a pitch black screen lol.
damn this game looks awesome :) Thank you youtube recomnd. :)
They really do a great job updating this game
Great video
lovely how is going fowared the Uboat game, there is not dead.
24:56 Wolfpack firing on the only ship in the game that bears my name, give me the hardware & I'll make it my life purpose to ambush Wolfpack during his livestreams, heroes need villains, we all like the Wolfpack, almost no one likes me
Stream sniping isn't villany. It's assholery.
@@ChannelNotFound I suppose you have a point
good stuff wolfpack!
I don't understand why SH5 and UBOAT don't feature the Type IX submarine.
16:28 I can't look at what you just spotted because I can't see diddly squat.
Man how did you manage not to get noticed on the surface? When i tried it they found me as soon as i was in their visual.
Poor Nelson. Again you killed her.
I love to watch the way you handle a u-boat.
Its still an unstable version right?
Yes.
is the Remnants of the German High seas fleet and the Royal Oak modeled on the ocean Floor? that would be cool/
I've been playing the new patch and I got a mission to help a damaged uboat that needs medical supplies and my officer (any officer) will not go to the ship. Only acknowledge it's there. I suppose there will be no help for them. :(
I'm not sure if its me but I bought this game because of these series. But when I play, the only ships I find are fucking other uboats.
When I do find convoys, they usually fuck off well before I can set up an attack.
where can find HARDscope,i didn't see any scope on steam
Great video! I live in Orkney. In reality, entering Scapa Flow via this route would have posed considerably more challenge. Several islands are unmodelled by the game (I live on one of them, hehe). The eastern approach to the Flow that you used would involve navigating the unmodelled islands of Lamb Holm, Burray, Hunda and Glimps Holm, most of which still have evidence of military presence, though I'm not sure how much was naval defences. And by this stage the already shallow water between these islands may well have been unpassable due to the early stages of construction of the Churchill Barriers, though I'm not sure exactly how much stone had been laid down at this stage.
Of course none of that takes away from the fact that this was a blast to watch. :)
Is it nice up in Orkney? I’m in the West Midlands of England and it isn’t as warm as last summer so I was wondering how it was further up north
I was up there this last summer, what a great area! Went to the Italian Church!
Wolfpack, I heard a message from the British in the BDU, they ask to please stop sinking the Nelson, apperantly the sailors start thinking she's cursed
oi lads, who wants to sail on the 13th ship named HMS Nelson? pint of rum to any who'll volunteer
*crickets*
so sad youtube absolutely mangeled the night-time periscope action. Could you maybe try raising the brightness while pointing out a target?
Yeah I can try that. It is what I did with SH3 and it seemed to help a little bit.
@@Wolfpack345 It would be nice if youtube would let paying customers have less compressed feeds. I'd pay $5/mo more if it would deliver unmolested 1440p.
@@hithere7382 I think that's just ass to be honest, maybe for resolutions higher then 1440p, but 1440p is becoming the new "standard" in everything. I don't like the idea of being charged for something that everyone should have. Good idea for further brainstorming though!
@@tryrose8334 you misunderstood. UA-cam compresses the crap out of everything. I'd pay more for uncompressed footage.
@@hithere7382 That's what I was referring to, paying for uncompressed footage is a silly and abusive idea.
Wolfpack: so there's like destroyers there and there
Me: what destroyers?
I wish nighttime did not look so bad on YT.
@@Wolfpack345 hm is there any way to change it?
Legit paused the vid at that exact spot to curiously check comments to see if it was just me, or if the 248p quality through the scope at night was for real. Can't see anything at all.
@@LeeValentine001 I was watching at 1080p, couldn't see anything until the sub was like under 5000m
@@memeologist21 youtube compression algorithm fucks dark and busy images even in full HD (1808p), don't know if 2k (1440p) and 4k (2160p) are affected the same
Great video and thanks!
My two cents:
If the target is stationary than Angle on Bow and Range are meaningless. AoB tells the TDC the change in range (+/-) at any future moment and it (along with speed) calculates lead angle. Therefore, if the target speed is zero, than lead is...well...zero. Meaning, AoB is irrelevant.
If the input speed is "Zero", than the ONLY other factor needed to hit is the bearing. Even Range can be ignored as the fish will follow the bearing until it hits or runs out of "go juice".
Good luck and Good Hunting
Yeah Matthew, but Wolfpack doesn't learn.
@@johnmc6155 He's very good. (Sub Cdr and Flight Sim gamer). Jack of all Trades - master of none. I enjoy his vids and I am deeply thankful for him keeping SH (and SUBSIM) alive.
19:10 Sub nets are in the game. I'm not sure about Scapa Flow, but there are some in Portsmouth.
Thanks for clarifying that!
They definitely are at scappa flow. Ive encountered them on the western approach
Edit: It was the eastern approach
On patch B128, I think you can see the sub nets and minefields on the map if you use some of your reputation points on the BdU HQ mission which gets the Luftwaffe to recon specific areas of the UK coastline. I would expect this is retained in the new patch.
@NinjaMission They indeed are. But you don't meet them if you stay on the surface
@@Veloxyll depends of the weather , rough waves
The moment we've been waiting for. That's your time to shine boy.
Hope you enjoy!
@@Wolfpack345 Of all the content you provide, this is my favorite.
Yeah!! You're back!!👍🏻👍🏻👍🏻
The dislikes come from the Nelsons you've sunk.
And the RN destroyer crews who couldn't find the U Boat
0:51 gotta say it again, I can not believe how far computers have progressed in my lifetime, this game looks beautiful on my phone
It really is impressive for sure!
@Jack the Gestaporemember asking for a quarter so I could play first video game, now I am watching video editing tutorials by a young man who doesn't remember exactly when or how he learned the skill set
Excellent video, just love these missions, although the irony being that Priens mission was only possible because a block ship was missing, which enabled him access, it was missing because it was sunk on way up the east coast.....by a u-boat 🐺 👍
did not see which mods you are using in the game in the description
Minimal damage on that last Nelson torpedo was due to the list of the Nelson from the first four torpedoes. Essentially your last torpedo struck the Nelson on her belt armor, which is of course designed to withstand the impact of 14+ inch high velocity armor piercing naval artillery shells.
Man this mission has changed so much since this playthrough!
I barely escaped by the skin of my teeth with a whole bunch of dead crew, I lucked out as the fastest ship chasing me ran out of depth charges!
yes, I made in today and it's really hard. Also I had no chance to attack from surface, because DDs would see mee, and Royal Oak was parked behind them. After 4h hours (REAL TIME!), loading, saving, dodging bombs finally I escaped. That was one of the hardest experiences in my 25 year gaming history :P
After my like 5th try with 98% realism and only saving in ports it took me like 6 hours but on my final try I got lucky and sank the battleship and then as I was doging ships and running away another friendly submraine showed up and do there were only 3 warships chasing me instead of like 20 also the AI sub sank 2 warships lol
Yo, I've never encountered the Nelson... after 350 hours of play
I haven't either after 200 hours. But I've encountered the Illustrious like five times...
@@Vlaew illustrious, yes. But the HMS Nelson itself.
I think I found the British aircraft carrier group about 5 times, but not the Nelson! 🤣
Tigers don't have Dens, they have lairs....fyI
Wolfpack - I'll include the mods in the description below
Me - Where mods?
All he used was the TDC mod, realistic torpedoes, hard scope, and freshly painted. He said the mods in his stream
Mod list is in description now.
My family is mostly Orcadian, it's a wonderful place and this was really neat!
U-47, on its attack run against the Royal Oak, came in so close to St. Anne's that the crew allegedly heard music from the hall. A bicyclist also saw the Sub but didn't raise any alarm as he didn't realise it was an enemy ship.
The gap between the Sou. Eastern Road of St. Anne's and Lamb Holm, the mainland and island you went between (where the Churchill barriers would go) is thinner in reality. The scope of the map seems a bit off, but not drastically. Mind, it might be the way I'm interpreting the map.
As for torpedo and anti subbing nets, whilst they may or may not be in the game, there was a substantial football sized area (possibly much larger) on Hoy that repaired huge swathes of them to get dragged across the other entry routes into Scapa.
There is a sub net in Scapa flow, if i remember correctly, that is why he stayed above water I think.
I've noticed the AI escorts are very unaggressive this patch, only searching for at most an hour and never anywhere near where I am.
Wolfpack you right sacpa flow happened in October 14 1939
This mission is impossible. I don't know why they aren't reacting to you
That was one hell of a run! I bet the royal navy is pissed
Well the long night was just as dark as YT compression.
Wow. I did this mission multiple times. Nelson wasn't there, it was further out near the OG mission pip or farther West. I had to try to sneak past 10-15 destroyers. I didn't even fire. They heard my electric motors on ahead slow at 20m depth from over 1km away and blew the crap out of me. All four tries. Even after scouting it with the headquarters mission I STILL got blown to bits almost instantly while dodging the sub nets and mines. I don't understand how that black swan didn't see or hear you at 2.5Km and immediately drag you with depth charges. The one time I fired at anything I ended up with 8 destroyers on me with in 2 minutes.
hard to imagine that no destroyer or other guard was patroling out of the approach channels, only inside Scapa flow... so this was a little bit too easy...
just like pearl harbor
That 5th Torpedo was a beautiful shot but with the list I imagine that with it running shallow you likely struck the deck armor. Granted I'm pretty sure 5 torpedo hits with that sort of flooding spread is going to be fatal for a crew that is sitting in harbor not expecting to need damage control.
Wolf, it’s 2:20am I’m trying to go to sleep!
I heard “Milch Cows” though, and my ears pricked up XD
I'll have to try them out soon!
@@Wolfpack345 it looks like the small islands and block ships (original plus ones added after Prien’s raid) are not modelled in the East passage which is a bit of a bummer :/
@@jamesgriffiths7588 also I think there were several permanent causeways built that blocked off all shipping lanes with the exception of the three main entrances. I think the route Prien used was blocked off shortly thereafter by one of the causeways.
@@codydavenport8429 yeah that’s what I was getting at with my original comment but didn’t want to be too blunt. Realistically after 1939 the East Passage was a passage in name only and was fully blocked. Off the top of my head there were two or three block ships originally, and after Prien’s little escapade two or more additional ones were put in.
@@jamesgriffiths7588 the game is definitely looking better with this most recent update, but I find it weird the developers didn't pay a little more attention to detail on such a major base of Allied shipping.
Is there a mod list? Or is there no point since the mods get outdated with each preview
Modding games is more fun in the postmortem phase after updates have stopped.
I did a risky move and used outdated mods on the 129 update. So far no serious problems..
Haven had any problems with any of the mods I ran on B128 with B129 - though I'd wait a bit for them to fix the bugs with B129 before diving fully into it (pun intended)
How much bugs can a uboat buged get buged out more then buged befor?
Add more and not fix bugs thats how 🤣
Is this even English
@@cliffordcrimson7124 Better then this game if you compair my english to tye game lol
can you pls learn to put your playlist in the right order?
i dont want to watch a playlist from the newest video to the oldest i want to start with the first one.
i dont want to watch gameplay beginning with ep. 100 and going down to 1 i want to see how it started first and then see how it is now
Wouldn't it be Rodney since you already sunk Nelson???
Yes
HMMM why does my game have 25+ dds and frigs chasing me out of scapa
NEED MORE UBoat vids..... 216K on this vid...come on !
By 1944 "Happy Time" was over, ASDIC put the living fear of Neptune into all Unterseewaffen crew and for good reason...it sniffed them out.
Why won’t HMS Nelson just sink like 😂😂😂😂
larch1969 lovly more pleas thanks david keep at it....
I can confirm that there are in fact sub nets in the game as well as mines. I ran into both on my second visit to Scapa. Never saw anything bigger than a destroyer though
How the destroyers can't hear you when you are sailing at normal speed, I was doing a similar mission and after I put the "throttle" on, I immediately sounded the alarm and all the ships started looking for me, I immediately say that I had the cranoscope pump and other noisy things turned off before approaching the port
so wondered why I haven't seen any of your videos for a while UA-cam unsubscribe me from your Channel
very complicated games i need 1 year tutorial to play like you 🙂
WolfPack345: Hey look its HMS nelson!
UA-cam: How about nothing.
P.S. i was watching on 1440p still cant see the stuff.
P.P.S. i hate youtube compression
Wait I saw it on 720p
I can, but just barley as shadows that are barley darker than the background. Only after turning the light off and going to a darker room.
Looks like the Corvette was modelled after HMCS Snowberry K166. I've built a couple models of it through the years. Revell make a pretty decent kit that's very easy to convert to remote control. Great fun.
U-Boot crews hated destroyers with a passion. when they found one stationary near the coast and no other high threat around, they got torpedoed. High command might be angry you "wasted" 2 torpedoes on a destroyer, but any other u-boot crew will praise your crew for it. and sinking any ship on a run is better than searching for big fish and returning to the harbour with torpedoes left on your u-boot. In fact, early in the war, some K'Leut's rather "wasted" torpedoes in the books and firering them into the ocean than returning home with them.
I would imagine tube #5 hit the main belt, which was 14 inches/ ~350mm thick. Might need a little more oomph to break through that chunk.
be more interesting to hear more of the crew. SH series was really good added immersion( of course mods added "Das boot", voices
This update is amazing.
It is pretty good. Lots good additions
Damn you made it look easy, couldnt complete this mission for 3 hours, for me the warship was standing right in the middle of the bay surrounded by 10 or more smaller ships, it was impossible to get close to it undetected
I'm pretty sure we wouldn't have said 'the coast of the United Kingdom' as we are talking geography and not politics. Geographically you are going up the eastern side of Britain or the British Isles. I don't think United Kingdom came into popular parlance until perhaps the 1980s.
Just got a new gaming pc, can’t wait to get this game
Just T5-ing all the Corvettes if nothing else is to do.
I was as U 606 patrolling and had 8 Days straight no Sight, or Hydrophone contacts.
Not even Aircrafts.