Destiny 2 Conspiracy Theory (Ability Changes)
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- Опубліковано 29 кві 2024
- From The Final Shape to Into the Light, I have figured it out!
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The fuck u mean nuh uh????!!!
😂
Yuh huhh!
awwwwww ya beat me to it
I read this in Darth Vader’s voice😭🤣
I heard this in Skeletor's voice.
Arc warlock doesn't need nerfed more.
Fr
if arc warlock is melee based then it should as good as titan melee
It needs buffs.. all 3 classes need their Arc subclasses buffed in PvE..
They need to add a class ability that you can use while running on arc keep them zoomies up. Kind like how solar has phoenix dive
@@Grayves_X Honestly for Speed Booster I'd just outright make into a "you sprint for X time on an Arc subclass and it starts" and make it so you only get it from Amplified in PvP
that would make ionic traces useless for arc hunter
And warlock. Fallen sunstar is based on arc traces
@@atsukana1704he said excluding exotics
Yeah that’s pretty true… except when running the tempest strike with the new aspect. Now, will this be good in pve? Heck na.
Ikr 💀
For warlocks too
Counter point: Yah huh!
As much as I would love for stasis to get one of the buffs it desperately needs in order to compete with strand, arc lacks survivability, so its one saving grace is making abilities go fast.
Isnt arc a ad clear subclass
To me they are ad clear
Sure we have quirky super like kamehameha,throw that shit and lemme hug you
The og subclass super are ad clear like their aspect re ad clear or control ads
@@Creym464 can’t add clear if you’re dead lol
@@Creym464void can also be an ad clear subclass and it has things like devour and void overshield
@@Creym464 yeah, ad clear by ability spam. We lose ability uptime, we die. We can't self-sustain basically at all without weapon perks or healing rifts, which then lock us in place... on the class with the elemental movement buff. It's screwy, and if we lose grenade and class ability energy regen from traces we're fucked.
@@AysaMetric build/class dependent on how important grenade energy is. but ya getting into a horde with just one ability other than a barricade is just a race to see if you die or get your abilities back first
I hope that change doesn’t happen. Arc warlocks will be ruined.
Can't argue with that defense.
Before lightfall, armor 2.0 featured elementally attuned pieces and mods that were restricted by element. Stasis mods included Orbs of Restoration, Well of Restoration and Restoration finisher. All these mods granted ability energy to the least charged ability, maybe they'll change stasis shards to follow this theme.
I agree with the last two very powerful words.
Make it so elemental pickups always give energy back to everything. It's like fonts without the mods, then
Bro this vid is seconds old....
ASTROCYTE VERSE SUPREMACY!!!!!!
Nuh uh
ASTROCYTE VERSE SUPREMACY 🗣🗣🗣
My forever void hunter: "Hmm interesting."
Me, a Titan Main since D1 who swapped to Hunter at Lightfall purely for Strand and refuse to take it off no matter what I'm doing: "But can I grapple?"
NEVER LET TDT COOK AGAIN, brother really trying to nerf my arc lock build (the worst possible subclass on warlock) because his fridge ain't working.
One thing i think might happen is that each subclass might get a transcendent like effect... ark already makes you amplified when dealing enough ark damage... no aspect or fragment needed.
Maybe each element will get an intrinsic passive? Like transcendence?
10/10 best defense
There's definitely a disparity in the balance right now, the question is whether they will just allow the pickups to all give a small amount of ability energy for everything vs. nerfing ionic traces. I'm hoping for the buff everything approach, because it would be more in tune with the Prismatic theme, and not severely side-nerf the many exotics that benefit from ionic traces.
Can’t argue with that
Don't forget about the lightning crystals activity modifier..
Stasis is a darker darkness sublass so the melee buff is akin to carving order from chaos.
Arc is raw speed and power, so naturally EVERYTHANG gets a boost to keep you floating and stinging.
.
.
.
.
(Love your stuff mida/atro/blink/warp4lyfe)
"Your Honor, My client did say "Nuh Uh" to the muder charges he's convicted of, therefore he is innocent."
Void devour: class ability?
Heat rises: grenade energy?
Arc souls: melee energy when near allies?
For solar, it would be pretty good, except on sunbracers which would suffer quite a bit from low melee regen and essentially useless grenade energy.
For void.. not sure even more class ability would be great and the grenade is definitely fun.
Hopefully all subclasses can retain sources of energy for various abilities. I prefer grenades on void, melees on solar, and rifts on arc!
He's talking about pickups for the class. He very clearly states that you can build into other abilities in the class but the pickups lean more heavily into specific cooldowns on the classes that tend towards what the aspects buff.
YES PLEASE DO THIS!
When it comes to arc, I tend to build around the class ability just because of the arc soul tbh
I think it makes sense. The origin trait on the brave weapons gives light subclasses nade and darkness subclasses melee.
I’ve been playing with stasis lately and with the winter guile and with it’s instant shatter the shard energy is what keeps it from falling off
"The fuck you mean "nuh uh"?"-Skeletor
I hop on Destiny time to time, and it's good to see you grow and expand your channel.
You got me with the “nuh-uh”….damn….
"Solar is based around Grenades" spoken like a true Warlock (Me with my Flaming hammer, still wishing I didn't have to wait 5 seconds after pick up)
I really dont see why we shouldnt be aloud to spec out subclass specific pickups. If you want your ionic traces\ firesprites\ void breaches to give back energy to one specific ability or a little to all, it should be the players choice but build crafting in this game has always been kept on a short leash so i doubt it'll ever happen.
Every aspect of this game outside of ritual playlist activities is designed to push players into an ever changing curated playstyle that encourages engaging with paywalls, timegates, and low rng grinds all just to artificially bolster player retension because behavioral analytics tells us players will ignore the sunk cost fallacy and spend more money on microtransactions since they're already investing so much time and money into the game. The more you play, the more you pay and the less fun you'll have day by day.
solar titan is very melee based and arc titan is mostly grenade based. I don't think it's that deep
stasis shards give melee energy because thats how each class interacts with freeze the most, hunters and titans use it to shatter freezes while warlocks use it as a fast freeze
I really really hope they don't need ionic traces, they need to stay as they are. Also hopefully next season we can get some fun stuff to do with void and arc classes
Final Shape releases: yah huh.
Damn, he said nuh uh, case closed guys
Think that would honestly be pretty bad, although i wish stasis shards were a bit a better since they lost their elemental well synergy. I think darkness is mostly just melee aligned, while light is grenade aligned. Every light subclass always has something that gives grenade energy but not always melee energy; firesprite, devour, ionic traces. Darkness subclasses so far have guaranteed ways to get melee energy; Stasis gets melee energy from shards, Strand gets melee energy from tangle dmg with a fragment. Along with that theres the new brave weapon origin trait that gives nade energy on light subclasses, and melee energy on darkness subclasses.
Stasis as all about creating material and slowing things down this giving you a dmg resistance when you pick up the chards
It's really not gonna matter what each one does because you're gonna be able to mix and match the subclasses. So you just picked the most useful one for your build.
How about make Stasis Melee Better in general because to me Arc is the Neutral Game Subclass that utilises ALL abilities with high ability up time.
Change Titan Melee to an actual Shoulder Charge that doesn't miss 50% of the time and boost it's damage and give them a Ranged Diamond Spear Melee that can precision hit.
Give Warlocks Melee a damage increase in PvE and give them a Staff Slam that creates a slowing wave forwards that Shatters Frozen enemies and Crystals.
Give Hunters a 2 Charges "Ice Shiv" Melee that Freezes the enemy you stab with it and automatically Shatters if the enemy dies to the Shiv.
Then we can look at changing the Harvest Aspects to something new and moving Shard creation onto Fragments such as
Warlocks can Hold Melee to convert it into a Free Grenade Charge = AKA Perfect for Bleak Watcher, Coldsnaps and Frostflare Bolts and makes it so Prismatic isn't going to take over the Bleak Watcher play style.
Titan already has The sliding Melee so change thiers to something to do with Frost Armour.
And Hunter change Thier fragment to something else BUT make it so if you Press Melee While Shatterdiving you create a Small Dusk field area and release a flurry of Mini Bleak Watcher type projectiles that hunt down enemies at the cost of a melee charge
I would take that, tbh. Generic ability energy would suit stasis better. Though Shard generation needs to be made to come from fragments, not aspects. And I still with the new Sentinel aspect would support melee generation
I feel like the stasis and arc pickups should’ve been switched or been that way to begin with. Stasis has longer cooldowns than the light subclasses, but the stasis shards give *melee* energy of all things.
I feel the melee really only helped the Titan. After freezing, your lunge melee is incredible
anyone notice in-between are all the other subclasses colors strand stasis and Prismatic? opposite to what they are supposed to be countered
I thought they already confirmed this like post light fall but pre onslaught…
Personally I think instead all the other pick ups should give ability energy to all abilities. Essentially make Void Breaches, Fire Sprites, and Stasis Shards ALL give a little everything.
Cause let's be honest, Void Breaches feel kinda useless. Like the only thing making them worth it to me is the fragment that grants devour on breach pick up.
Okay but also titan totally swaps the solar and arc stereotype and that makes me kind of angry that bungie just doesn’t seem to care. Arc titan is titan’s grenade subclass (after all, we have touch of thunder for enhancing arc grenades) and solar titan has a whole lot of stuff built around the throwing hammer (though ashen wake will forever and always be my favorite solar titan exotic). Roaring flames also makes titan’s default uncharged melee act as a charged melee and consecration is melee based as well.
honestly i hope not because im doing a goofy arc titan pulse grenade build and the ionic traces are how i get my grenade energy back :V
Stasis, being the opposite of solar, obviously has the opposite ability that it recharges
Then theres tangles. They do damage because strand is about killing enemies very quickly 😇
For real though, i like that tangles are super customizable. They can suspend, grant overshield, give melee energy, make threadlings, etc.... it makes them way more compelling, even if the 15 second cooldown does frustrate the hell out of me.
Its 12 seconds.
Point contact braces gonna destroy if they do that.
Ionic traces give to all
Void give grenade.
Solar give class.
Stasis give grenade.
Strand give melee.
That makes the most sense in my opinion
"The fuck u mean nuh uh","nuh uh","yuh uh"
I want stasis and Strand to get more supers. I know thats a lot to ask but I just feel it unfair that Light has several options but like Stasis Warlock for example is stuck with a super best used to battle harmony buff or agers scepter in PVE
I’m glad this isn’t the actual change. Lol. I would’ve hated this. Stasis doesn’t need more grenade energy anyway tbh. There r so many ways for stasis to keep nades up. And arc grenades r kinda important, so I’d prefer to keep the portion of trace energy going to my nade instead of it all going to melee, which would be kinda useless n most circumstances imo.
He got us there
holy stick drift 👀
Honestly I'm fine with this if it were to go in effect. Makes my moth build Regen faster
What about strand
Solar is granade only for warlocks. It make me sad
Buff arc pls🗣
I can’t wait to play hunter prismatic. FUCK THE DAYS OF FEELING LIKE A TWIG I WISH FOR BLOOD AND WILL GAIN THEIR SOUL.
Maybe it make sense a lil bruh since arc = speed
It had better ionic traces make the arc builds go melees are nothing to write home about if all traces did was give melee energy that would break the subclass.
The perfect defense
Warlocks are the only ones who build stronger around grenades specifically for solar. Arc for titans. The other classes are no different than any other element.
They cooked with unique class identitiesand general viability with Void. Solar and Arc went too biased.
I think that won't happen for stasis shards but I hope you're right. It would break the game. Daddy Telesto will be proud.
Siiiii bro hit us with the nuh uhh
I mean, arc traces were there doing their thing before all the new kids in town
So yeah
Ok but truly stasis shard giving melee energy has never made sense considering almost nothing builds out of it. The only exception being howl of the storm.
Not only that BUT, back when armor mods had elements, orbs of restoration was… drumroll please… STASIS. It seems odd that all of the stasis elemental mods gave whatever you needed most and then the shards gave melee energy right?
That said, I am not sure if bungie would change traces like that considering not one but two exotics are based on giving energy to abilties that are NOT your melee (sunstar and lucky raspberry)
Arc gunter gets unlimited melee abilities already though
Maybe arc gives melee, and then stasis gives frost armor. That way the light abilities are all tied to a specific ability, while the darkness ones are something more unique (tangles, frost armor + diamond lance)
Heyy genjiii
Hruuuu
@@Telesto_Timelostoh no not again…
I've been thinking they'd be changing Whisper of Rime (that weird bit-by-bit overshield fragment) into giving you *frost armour* on Shard pickup, but if they REALLY wanted to actually buff Stasis, they should honestly just build Frost Armour into at least one subclass's "I make Stasis Shards now and that's all this does" Aspect, since those are... all pretty underwhelming currently. I say "at least one" because Bungie likes to make one class really good at one verb and shaft the other two with needing a Fragment that takes a little more work to get it (see: Woven Mail for Titans vs Hunters & Warlocks, Exotics notwithstanding), but I'd be happier if they just buffed the most underwhelming Aspect for all three and not just one.
@@KamitsukiLucielaI think since elemental wells are gone, and they were really good with stasis, that if the stasis shards gave chunks of frost armor, rime increases the amount, and then it’d be fine. Titans are the best at making them from neutral and it leans more into making stasis crystals and warlocks and hunters can trigger them off enemies. Warlock freeze, I forget how to get the hunter one tho
I just want the stasis shards to drop not by using an aspect by using a fragment. I'm getting sick and tired of having to use a specific aspect just to get a shard to drop
They can't make ionic traces give only melee because almost all warlocks arc related exotics are going to be dogshit, and some weapons too
I think arc isn't necessarily "melee focused" I mean it is, but to me arc is full on ability spam. Go Go Go ability ability ability.
Nice argument however I cast Gunpowder gamble!
Hold on hes got a decent defense
yes bro
... or just wait
Hunter arc is melee based solar is class ability based and void is I guess grenade based
I don't think Bungie would do that because they would have to change how something interact with each other, bro what do you mean nuh uh ರ_ರ
Indeed
Nuh uh indeed
I can't disagree, he brings up a good defense
Dude literally proves himself wrong in the video
That will never happen since it would invalidate nearly all Arc Warlock builds (outside of maybe like…Cenotaph?) and would make fallen sunstar straight ass.
Warlocks arc class has almost nothing to do with melee in PvE content (where you get ionic traces), since the warp melee isn’t used in anything but super low tier content.
You’re not crazy.
But if Bungie makes that change then they’re crazy
Because the day that happens is the day I stop playing Arc lock permenantly.
That ability regen gives Arc a ferocity rivalled only by sunbracers. It’s the guy you call up when stasis and strand can’t lock down a field and the guy you call when Solar an void are failing to heal.
And it’s just fun.
I love your argument.😂😂😂
Now explain why solar warlock has the worst buildcrafting aspects and none of them are even focused on burning or healing
NOOOO HE SAID NUH UHHHHH
Wait a damn second...
Nuh uh!?!?
Well... Yuh uh!!!
The fuck you mean nuh uh !!
The fuck you mean nuh uh?!?!?!
The bugs are back
Arc needs ionic traces to be worth using, otherwise arc is kinda just useless
It gives too much credit to Bungie's design. They just don't really know what they want with each subclass. There was a time when they had some idea, but they lost it pretty hard along the way
Yuh uh!
I hope this happens
Buff stasis? I haven’t played D2 in a bit but isn’t Stasis warlock one of the most broken in PVP?
Lol, take a like for that ending
Who are you talking to mr nuh uh
Warlocks have the worst malee abilities in both pve and pvp. As a warlock main it sadens me to say the vast majority of our malee sucks and just tickles everything
May you name a couple that suck in pvp? Bc I mainly use stasis strand and void
@@Nezarec123 all the arc. Void has some utility but the damage sucks. The only 1 thats really good is stasis. Titans and hunters both have a 1 hit malee but warlocks dont. For Strand u have to use all 3 malee charges to kill a guardian