How Damage Falloff is Calculated

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  • Опубліковано 21 лис 2024

КОМЕНТАРІ • 497

  • @shooshiwhooshi8736
    @shooshiwhooshi8736 Рік тому +2411

    This felt like a math class but I loved every second of it

    • @whamham6117
      @whamham6117 Рік тому +44

      Are you implying you don’t like math class? -your math teacher in 8th grade

    • @billrules110
      @billrules110 Рік тому +11

      Applied mathematics

    • @meowcow21
      @meowcow21 Рік тому +55

      It's more programming since the math is really simple

    • @pantuternik
      @pantuternik Рік тому +9

      This is what they should do in math class, yes

    • @mfn1311
      @mfn1311 Рік тому +2

      @@meowcow21 true

  • @juanayala863
    @juanayala863 Рік тому +1442

    Orisa used to not have fall off either. It was only added if OW 2

    • @Marblr
      @Marblr  Рік тому +554

      oh damn. not sure how I missed this. thanks, added to the description.

    • @MoiraPrime
      @MoiraPrime Рік тому +139

      @@Marblr In OW1 the real killer for Orisa's weapon was her spread along with the dumb pattern of her projectiles. Made it hard to hit far off targets even though it didn't have falloff.

    • @josewolf9884
      @josewolf9884 Рік тому +39

      she was the go-to hero when you wanted to shut down turrets and brig

    • @kasm7870
      @kasm7870 Рік тому +22

      *Technically* Reinhardt’s Firestrike also has no falloff, but I’m not sure we’re counting that

    • @tommyIT
      @tommyIT Рік тому +48

      @@kasm7870 his normal weapon doesn't have falloff too xD

  • @ClaraBennett
    @ClaraBennett Рік тому +384

    8:52 I have been wondering how they animated Sojourn’s backwards slide to have her legs go behind her without breaking her back. Kinda hard to see exactly in-game, but now I know!

    • @RochRich.
      @RochRich. Рік тому +32

      Pause on the frames when she's about to hit the deck

    • @snewp_e2139
      @snewp_e2139 Рік тому +15

      I mean, she IS pretty robotic.

    • @aguyontheinternet8436
      @aguyontheinternet8436 Рік тому +10

      @@snewp_e2139 And, as rochrich showed, made out of rubber

    • @thinix396
      @thinix396 Рік тому +5

      They could’ve just had her lower torso twist backwards 180 degrees since she’s mostly cybernetic

    • @rever4217
      @rever4217 8 місяців тому +1

      @@RochRich.Bro, that's elastigirl shit right there.

  • @floopdawooop3633
    @floopdawooop3633 Рік тому +377

    Marblr could post a 10 hour video just reading the source code and I’d still watch it

    • @Static-EN-
      @Static-EN- Рік тому +22

      a great voice can sell a video on its own

    • @joshp3446
      @joshp3446 Рік тому +6

      @Marblr, You heard 'em, start reading

  • @Newslnside
    @Newslnside Рік тому +1037

    The great thing about Marblr is that in addition to being a great dev with experience from what you can see, he still leaves the bubble of most devs and knows how to explain very clearly each point he is going to explain, without ''internal'' jargon of developer and knows how to communicate with the end user :D
    by the way, I would love to see an explanation of how the game itself makes it easier for cheaters to appear and how they could mitigate this if the commands were not on the client side and hardware protection

    • @DatAhsan
      @DatAhsan Рік тому +2

      He's a dev?! Of what game(s)!?

    • @0osk
      @0osk Рік тому +18

      @@DatAhsan He's a dev for Marble It Up and used to be the producer for TF2.

    • @MarvelousButter
      @MarvelousButter Рік тому +7

      @@0osk titanfall 2 of team fortress 2?

    • @0osk
      @0osk Рік тому +34

      @@MarvelousButter OG TF2. I love titanfall but Team Fortress 2 is TF2.

    • @nicholasahrens2756
      @nicholasahrens2756 Рік тому +4

      His simplicity should not to be confused with a lack of understanding, he dumbs it down for us

  • @WooYewMing
    @WooYewMing 2 місяці тому +12

    please mark this as partially outdated! orisa's primary fire now has no falloff anymore, and the new character juno has healing fall-off in addition to her damage fall-off.

  • @jonahkey9313
    @jonahkey9313 Рік тому +33

    I’ve noticed something since overwatch 2 actually. For projectile heroes specifically, they don’t shoot from their cameras anymore like they used to, they shoot from their weapon within a very close range and, which then centers to their crosshair shortly after. It’s hard to describe, but it’s especially obvious with Torbjörn’s primary fire, since it has a trail. It shoots from the barrel of his rivet gun and will hit any objects in its path, then once it gets to the center of your screen it goes straight, basically making a turn midair. Just something i thought was interesting.

    • @bluefake_or_smt
      @bluefake_or_smt Рік тому +9

      I can imagine that this is solely the visuals that behave this way. In most games, people shoot from the cameras center, but the shooting trail gets rendered from the weapons barrel towards the point they aim at. This is why if the weapon is behind an object like a wall, you can see how the trail goes through the object. They probably implemented that projectiles visuals quickly go towards where the projectiles hitbox is for visual clarity for enemys who might want to dodge the projectile
      Edit: Rephrase to make it clearer

  • @realchiknuggets
    @realchiknuggets Рік тому +83

    "Baptiste is the only support with a hitscan weapon" - immediately shows Ana

    • @ArchSchizo
      @ArchSchizo Рік тому +38

      Ana's noscope is a projectile, though. I assume he meant Bap was the only support with range falloff.

    • @realchiknuggets
      @realchiknuggets Рік тому +2

      @@ArchSchizo yeah, I just thought the irony was funny

  • @canineatnight6026
    @canineatnight6026 3 місяці тому +6

    Now juno came to the picture, she is the first hero with healing fall off

  • @Wintercat1
    @Wintercat1 Рік тому +115

    The most surprising part about this video was not just learning that Widowmaker's sniper rifle has falloff, but that S1 Sojourn's minimum railgun damage was _almost twice as high_ as Widow's minimum sniper damage.
    What the heck were they thinking when they made Sojourn?

    • @Imitationist
      @Imitationist Рік тому +19

      Let's nerf gengu since soj is so op! #blizzardlogic

    • @hierarchyofmood1220
      @hierarchyofmood1220 Рік тому

      So this proof that soljuorn is broken

    • @Trevelyan04
      @Trevelyan04 Рік тому +2

      They were thinking ‘how can we move more of these s1 battle passes?’

  • @robert_lemon5942
    @robert_lemon5942 Рік тому +163

    the editing here looks really neat, keep it up dude!

  • @dawnieedreams
    @dawnieedreams 4 місяці тому +4

    "there is no healing sources effected by falloff"
    *juno enters the chat*

  • @ranarman5866
    @ranarman5866 8 місяців тому +7

    1:00 nah dude you didn't have do us dirty like that 😭😭😭

  • @iheizeus
    @iheizeus Рік тому +155

    8:10 "Baptiste is the only support with damage falloff since he's the only one with a hitscan weapon"
    *Immediately cuts to the other support with a hitscan weapon USING her hitscan weapon*
    I love these videos lmao

    • @huntedperson3147
      @huntedperson3147 Рік тому +64

      The funny thing is that Ana most probably does have falloff as well, it's just that her impact damage is 0, but she applies a burn status effect for 70 damage over .6s

    • @Overqualification
      @Overqualification Рік тому +18

      Ana does not have hitscan at all. In fact the bullet is quite slow.
      Edit: I’m half right. It’s hitscan when zoomed in, projectile when not.

    • @Overqualification
      @Overqualification Рік тому +7

      @@huntedperson3147 She doesn’t have falloff since like you said, it just applies a burn effect. It does have a heavy bullet drop though so you shouldn’t be doing it from far.

    • @justaguy1304
      @justaguy1304 Рік тому +2

      The projectile doesn’t do any damage though, so I don’t think it really matters

  • @Oddiffyart
    @Oddiffyart 10 місяців тому +5

    7:43 “Tank heroes, on the other hand, do have projectile range falloff”
    Well that aged well

    • @Draze_999
      @Draze_999 3 місяці тому

      8:19 "There are no healing sources in the entire game that are affected by range-based falloff" did aged well since Juno

  • @willduncan6909
    @willduncan6909 Рік тому +33

    You’re to Overwatch 2 what shounic is to Team Fortress 2. I don’t even play, but the way you explain the inner workings of different mechanics is utterly captivating. Keep it up!

  • @sir_rhubarb
    @sir_rhubarb Рік тому +61

    The quality of these videos is by far the best on this platform for any content like this. Absolutely love this

  • @RamsteinBus
    @RamsteinBus Рік тому +70

    There is something so satisfying about learning information like this. I have like no use for it, but its cool. I love your videos

  • @PH0B0PH1L1A
    @PH0B0PH1L1A Рік тому +14

    perfect for my break at work, great content!

  • @GoatZilla
    @GoatZilla Рік тому +53

    i feel like you could have made a 1 minute video by just saying it was a step function, but then realized your audience is gamers.

    • @justwingingit8110
      @justwingingit8110 5 місяців тому +5

      To be fair non programmers probably won’t understand step functions anyways

  • @Neogears1312
    @Neogears1312 Рік тому +7

    0:18 then to 5.5 because blizzard hates commitment.

  • @Sir-J-Raposo
    @Sir-J-Raposo Рік тому +71

    Hey, Marblr, have you made a video about Armor changes? The one that the damage reduction decreases as the amount of armor decreases

    • @Marblr
      @Marblr  Рік тому +70

      no, but that is a good idea! demonstrating the change visually would be great.

    • @Bence3
      @Bence3 Рік тому +3

      awesome idea dude

    • @Harevald
      @Harevald Рік тому +2

      @@Marblr Also please check out stacking effects. I know that Ramattra block stacks with armor but I don't know how much

    • @dubby_ow
      @dubby_ow Рік тому +1

      @@Harevald his block is a flat 75% dmg reduction, i believe it stays at 75% no matter if you have armor or nano applied, because normally dmg reduction is capped at 50%, there was a bug with doomfist, that lowered his block to 50% if he got nano, because of this rule, but its fixed now

  • @cheddartaco
    @cheddartaco Рік тому +1

    the way it calculates the percentage of the minimum and maximum damage to deal is really clever, hats off to whoever came up with it

  • @Iteration456-8_codename_goblin
    @Iteration456-8_codename_goblin Рік тому +24

    Math but in a language I as an American can understand: firearms

  • @reibuyoru2514
    @reibuyoru2514 Рік тому +6

    This content is so refreshing and impressive to watch
    Just seeing 90% of the comment section being praise is insane, keep it up

  • @georgenikitin3532
    @georgenikitin3532 Рік тому +5

    I always find your videos helpful, thank you so much for making me understand something probably won't need it in my life, but thank you!

  • @kfed9834
    @kfed9834 Рік тому +1

    These videos are so strangely addictive, then again I love learning about weird number calculations, thanks for the vids

  • @haniyasu8236
    @haniyasu8236 3 місяці тому +1

    I know this is over a year old now, but _another_ possible source of the bug could be accidentally swapping the max and min falloff distances.
    Like you said, the game checks if the shot distance is less than the min, and then sets the damage to max if it is. Well, if the distance _intended_ to be the max is instead used as the min, the game will effectively use the highest damage value for the whole falloff range. It's only once you reach the very end of that range that the effect isn't there anymore, and the damage can fall down to the min again.
    Hopefully that makes sense, I had an embarrassingly hard time trying to explain that ngl.

  • @fortidogi8620
    @fortidogi8620 2 місяці тому +1

    Youre a really good educator.

  • @Wravnen
    @Wravnen Рік тому +14

    Love these videos

  • @cooldud3521
    @cooldud3521 Рік тому +1

    Bro you breakdown these concepts so well. You make everything so digestible.

  • @TheSodaWave
    @TheSodaWave Рік тому +3

    Conclusion. Nerf Sojourn.

  • @myseglis
    @myseglis Рік тому +10

    If all my programming classes were explained that well, I would've actually loved coding

  • @MangoMarco
    @MangoMarco Рік тому +1

    what a surprise, the damage is calculated exactly how you think it would what a great video

  • @ForkGenesis
    @ForkGenesis Рік тому +1

    Your videos are top-notch. I can't even comprehend how much time and passion is in every second of it.

  • @DaBumo
    @DaBumo Рік тому +9

    Marblr is the Overwatch equivalent to Tf2's Shounic. (Or Shounic is Tf2 equivalent to Ow's Marblr, however you want to look at it.)
    Both make real nice thumbnails, both have this relaxed voice when talking, both overanalyse certain game features and bugs (and why they happen) and every once in a while making fun video.

  • @IzzyIsntReal
    @IzzyIsntReal Рік тому +13

    I love seeing the natural UA-camr progression in which you slowly start to put more and more of your personality into your fact based videos. Very awesome ❤

  • @HPsawus
    @HPsawus Рік тому +1

    “Baptiste is the only one with a hitscan weapon”
    >immediately shows ana scoped shots
    😂😂

  • @twisted6177
    @twisted6177 Рік тому +1

    This video has greatly helped me understand game making technics, even though I havent started making 3d games (or any where close to doing so), This has greatly opened my mind to how a lot of technics work and I have since made my own damage fall off system on a 2d scale. Thank you! 🙏

  • @clairedcaptions
    @clairedcaptions 8 місяців тому +1

    I prefer the linear interpolation algorithm a+(b-a)*t, it’s the most straightforward to me, personally.

  • @maowtf_
    @maowtf_ Рік тому

    easily the most interesting overwatch youtuber

  • @Klenzer
    @Klenzer Рік тому +1

    Dude, you editing is insane! Good video

  • @chuchionsocials
    @chuchionsocials Рік тому +1

    6 5 6 and now they’re like uh yeah 5.5

  • @kipitrash9403
    @kipitrash9403 Рік тому +3

    Hey man. Love your videos and editing style. Keep up the good work

  • @princesscadance197
    @princesscadance197 Рік тому +1

    Ah yes, these are totally calculations I can quickly run in my head before each shot.

  • @teku69420
    @teku69420 Рік тому +21

    Top tier content as always!

  • @randomcommentor
    @randomcommentor Рік тому +1

    out with another BANGER
    keep it up, dude!

  • @TakadoGaming
    @TakadoGaming Рік тому +3

    8:33 Widow’s falloff range is no longer accurate with Season 5

  • @pachanas703
    @pachanas703 Рік тому +1

    The presentation on your videos is always phenomenal.

  • @TroutFN
    @TroutFN Рік тому +1

    Every single one of your videos is always so interesting

  • @markes7cc
    @markes7cc Рік тому +1

    Your best video yet 10/10

  • @smilejakoby
    @smilejakoby 2 місяці тому +1

    The insane damage falloff cassidy has is easily my least favorite part of his kit.

  • @hashemvo8841
    @hashemvo8841 Рік тому

    please never stop making these kind of videos.

  • @ScoutOW2
    @ScoutOW2 Рік тому +1

    Heres 2 ideas id like to see in a video!
    How does Mai's attack work? Is it a line trace with a particle thats all for show, or is it like Pyro in TF2 where the particles are supposed to be the hitboxes?
    How does the spawn room collisions work? Like the door has a texture displaying where the door is, but if thats separate to a box collider in spawn, it feels always perfectly aligned. Which would be hard to do since door frames poke out alot in OW and theres no map to my knowledge where you can get the healing properties by smothering a spawn wall on the outside.

  • @JackeryPumpkin
    @JackeryPumpkin Рік тому

    I LOVE these deep dives into mechanics

  • @Vandassar
    @Vandassar Рік тому

    Only found out about you recently. Loving these videos. Even if it's something I already understand. Having it visualised helps a lot with extra understanding.

  • @F6NL
    @F6NL 2 місяці тому

    love this guy, he just basically tells me which one is the best to play

  • @samhhhhh
    @samhhhhh Рік тому +1

    As always, fantastic breakdown. Super interesting stuff.

  • @supermobileman6055
    @supermobileman6055 2 місяці тому +2

    8:22 This is no longer accurate, due to the introduction of Juno, which is the first here to have healing fall-off.

  • @fagnerjb
    @fagnerjb Рік тому +1

    Great video! As always! I have a suggestion: how "headshots" are calculated for non-standards powers? Like, a few days ago, a Reinhardt "headshot me" with Earthstrike o.O

  • @titobobby5511
    @titobobby5511 Рік тому

    Your videos editing is so good I would love seeing you explain a wider variety of things

  • @HmongHeroo
    @HmongHeroo Рік тому

    This really made me sit back and wonder why I was watching this. It's as if this was something I was going to be tested on.

  • @Chmmr
    @Chmmr Рік тому

    fun fact, mei icicles used to have damage falloff, being the only non-tank projectile with falloff
    also i had no idea tanks had falloff on their projectiles, it seemed like design-wise that was the balance tradeoff for hitscan vs projectiles. hitscan have no travel time so its easy to hit far away but to balance it they do less damage, projectiles are harder to hit at range so they do more

  • @YasielReyes
    @YasielReyes Рік тому

    I hope you get the 1 mill play button 1 day, your videos are so good and high quality i love watching them so much

  • @Power0nGames0
    @Power0nGames0 Рік тому

    that subtle roast of landing a shot being the hardest part

  • @Dasbulldoge
    @Dasbulldoge Рік тому

    Loves these videos, and always love hearing Kirby 64 music! One of my favorite games growing up and hearing the excellent music is a blast from the past.

  • @gunnercat8045
    @gunnercat8045 Рік тому

    istg shounic and u gave educational video that burns brains but yet felt like a guilty pleasure

  • @khaledahmed9136
    @khaledahmed9136 Рік тому +1

    Top tier math class, I love knowing how the game works even if I can't apply that

  • @phoenixjedi9889
    @phoenixjedi9889 Рік тому

    I’m glad you posted this because i headshot a pharah with widow to 16 hp was so confused

  • @S0LXH_
    @S0LXH_ Рік тому

    I don’t comment very often, but damn, i’m in love with your editing dude 😍

  • @Jacket197
    @Jacket197 Рік тому

    Very high quality as usual! Great work!

  • @lucalucaa__
    @lucalucaa__ Рік тому +3

    i love this guy
    these videos are so informative and expertly designed
    i even understand the tech stuff because of the way it's explained

  • @josewolf9884
    @josewolf9884 Рік тому

    Amazing video as always. I love the kirby 64 music so much.

  • @TheLiverX
    @TheLiverX Рік тому

    Regarding Tracer bug, it is very simple. If-else statement will behave as such if min and max are flipped.
    If-else algorithm first checks if the current distance is OUTSIDE the linear interpolation range. If min and max are flipped, any distance is outside and either one of the edge values are always chosen, hence the sudden change. It is easy to test by taking 3 points: to the left, within, and to the right of interpolation.
    What's more amusing, this can also be implemented by clamping the interpolation coefficient within 0-1 range, removing the need of in-range checks. In that case if min and max were flipped Tracer's damage falloff would have been reversed. I'd love to see how'd that play out.

  • @fouxe1731
    @fouxe1731 Місяць тому

    I'm not playing overwatch at all, I just wanted the damage fall off formula and I got it. Perfect.

  • @Steleaf
    @Steleaf Рік тому

    Love your videos, also, shoutouts to the Kirby 64 music, it fits so well !

  • @kurvakardos
    @kurvakardos Рік тому

    Now he hit the griddy too... Can't believe it

  • @JigglinJewels
    @JigglinJewels 2 місяці тому +2

    8:20 As of Juno's release, this is no longer the case! :D

  • @connorflammer8577
    @connorflammer8577 Рік тому

    Im currently around the school grade where we learn this level of algebra and It's so much more refreshing seeing it used in something I love rather than a sheet of irrelevant paper

  • @Toon444
    @Toon444 Рік тому

    Incredibly professional video. I enjoyed it a lot!

  • @SeisoYabai
    @SeisoYabai Рік тому

    That calculation is rather ingeniously designed. It might be "easier" to do something like 21 +(max damage * 1/distance) or solely like that, but youd probably need an if statement so it only takes place after the intended minimum distance. This formula saves a couple lines of code by smushing it all into one equation. Pretty cool!

    • @bluefake_or_smt
      @bluefake_or_smt Рік тому

      Many Math libarys already have Linear Interpolation (in short Lerp) implemented as an method/function. It saves time and makes the code more readable to just write it with Lerp. Also, divisions tend to run slower than other arithmetic operations on your CPU. But this is just a small microoptimization that wont impact the game that much
      Edit: He even stated what I said in the description: "These techniques are not unique to Overwatch, so you can apply these concepts to most other games. Furthermore, these functions are typically not hand-written and are instead abstracted away in math libraries, e.g. Mathf.Lerp() in Unity."

  • @W00zl3
    @W00zl3 Рік тому

    These videos are absolutely fantastic. Each and every one of them.

  • @gidkid100
    @gidkid100 Рік тому

    A small critique on the script for this video. When speaking about the normalized distance between targets you were explaining it correctly, but what was happening on screen actually lined up to be opposite of what you were saying when you were saying it. This could confuse some people and it would be better to switch it or double check the timing when talking about something similar in the future.
    Super informative though. 👍🏼

  • @BLUDHOUNDZ
    @BLUDHOUNDZ Рік тому

    Just sourced this video for one of my final papers, thank you for all you do Marblr

  • @pokeaust7800
    @pokeaust7800 Рік тому +1

    Technically Sigma’s projectiles don’t have falloff, though it’s compensated by their limited range since they explode after traveling a set distance.
    I think Ramattra was excluded from the damage falloff on his projectiles because they are relatively low damage unless he’s actively pursuing you which usually only happens up close, getting hit by a stray Ramattra shot isn’t as bad as a stray Orisa shot.

  • @arshadsiddiqui9071
    @arshadsiddiqui9071 Рік тому +4

    And now tracer is 5.5 dmg

    • @ciach0_
      @ciach0_ 6 місяців тому

      aged like milk

  • @xlegiofalco
    @xlegiofalco Рік тому

    i didn't plan on waking up today and doing math. i am still committed to this, i like your funny words mr magic man

  • @Kodiac
    @Kodiac Рік тому

    You are such an important part of this game. I wish you were more well supported blizzard or others !

  • @aceviscontl8650
    @aceviscontl8650 Рік тому

    the ways these videos are structured remind me of shounic which i love

  • @itaypooO
    @itaypooO Рік тому

    Great video. Helpful for my game development

  • @schniemand
    @schniemand Рік тому +10

    My first thought was that Tracer's normalized falloff value was probably rounded to an integer by mistake
    So it would suddenly go from max damage to min damage

  • @1CrypticPhoenix
    @1CrypticPhoenix Рік тому

    Overwatch? ✅
    Sorta complicated math simplified in a way that makes it easily understandable? ✅
    Crystal Shards music? ✅
    Now *THIS* is quality content.

  • @corndotca
    @corndotca 27 днів тому +1

    8:18 we now have juno who has both damage falloff and heal falloff lol

  • @myster1ousdemon
    @myster1ousdemon Рік тому

    wow. someone's good at explaining things

  • @trigotauro3631
    @trigotauro3631 Рік тому +1

    You should do a video talking again about assists but in ow2, does doom now gets assists more often? How does kiriko’s cleanse affects the assist timers, does junkerqueen, rammattra, sojourn or kiriko get any special interactions? And now that orisas supercharger is gone, what heroes no longer have the assist privilege? It would be really intresting

  • @Llamology
    @Llamology Рік тому

    hes literally explaining math in Overwatch terms. I love it

  • @snewp_e2139
    @snewp_e2139 Рік тому +1

    I assume they gave ramattra no falloff to help him close the distance so he can use nemesis form. This is why his shield has high health but lasts for a short time before expiring

  • @aqueleRu
    @aqueleRu Рік тому +6

    Overwatch 2 has so many bugs that Marblr will have content forever.

  • @mikey6004
    @mikey6004 Рік тому

    Another banger video. He does it everytime.

  • @IndianaBones027
    @IndianaBones027 20 днів тому

    Just as a note for anyone watching this after Juno's release:
    There is a piece of outdated info in the gamer observations section of the video as Juno is the first hero to have healing falloff.
    (Inconsistencies like this is bound to happen due to the game getting updates with balancing, reworks and adding new heroes.)