Petroglyph is trying to pitch an EAW 2 or remaster to Disney, so I guess these patches are a way to keep interest alive and show they are serious and capable. We can only wish them every success.
@@DazzlinFlame its a small hope but that dreaded lady which name I always forget the one that's responsible for lucas films under disney is going to finally step down soon, so there is a small chance her replacement can be better and not a "diversity and inclusion" above all person, again a small chance but there is some hope
@@haydentravis3348 Imagine a totally new empire at war. Maybe even one where you could join the battle in first or third person (battlefront style), as a soldier, commander, vehicle, star ship or hero of your choosing (that has to be present in your invasion or defense forces of course) and snap back out into total command mode as you wish.
@@IvoGrissom Ikr. I've got this wish since I know EAW and Battlefront, so for a really long time. It's almost heart breaking that no one in the right position had the idea yet, or maybe the idea is there, but the problem is getting the green light.
@@sihilius This would be fantastic for streamers. Have a streamer play the strategic level, have their fans and their enemies play the tactical level.
My educated guess answer would be no But they actively follow the mod scene, and the community, and that's probably the most important part when pitching a game to EA or other big game publisher.keep in mind - EA no longer holds the exclusivity card over SW and a sequel will require licensing. That plus the dev cost, and how publisher wave over the rts genre means unless there is someone of the stake holders with passion for exactly this game, there is little to zero chance to see a sequel. Not when a skeleton crew mobile game brings them more profit in a Q that EAW would ever in its life cycle
I would rather see an empire at war remaster with modern graphics and the same moddability, my only issue with the current game is some minor graphic things that are just because it was made in 2006 like buzz droids just being 2D sprites and some other stuff
Multi-core would be very difficult to add to any existing game, it's the sort of thing that requires rebuilding huge swathes of the foundations of the game. But who knows, Petroglyph might surprise us.
@@darkyuriofnod8307 It's not even close. It's also complex, but not to the same degree as adding multithreading support. I'm in an open source game project that was originally 32bit in 2001 and we managed to upgrade it to 64bit. We haven't even tried making it multithreaded because it'd be insane.
I'm addicted to this game and have been for quite some time; I remember buying a PC just to play it. I love that the game gets updates still even for such a small community and years after its release.
It might seem small, but a game that sits at 1,500 players on steam 24/7 probably has 5-10,000 semi-active players. Sure, that's small compared to counter strike or something.... But for a 20 year old game that was niche at launch, that's REALLY impressive. (This game had 150 players when it launched on steam!)
This is so exciting - thank you for covering this, Corey, and all your work to shed light on this. Both the issues to improve as well as their commitment to the game. And to any of the Petroglyph devs and team members that may see this: thank you so, so much for all of your work on this and for your support to the EaW community! Know that it's appreciated.
i suggested a total viable sales model for EA Sports series. make a new game every 5 years for each sports title, have updated rosters, new arenas, maybe licensed music for arenas as a dlc pack each year between that for $15-20 since they have to motion capture some new players, maybe model a new arena but the majority of work is already done
I still remember staying in Whittier at my big sister's house while waiting for her wedding, when the trailer dropped on TV. It was December of '05. Can't believe it's been almost 19 years since then...
one thing i love to see is a faster camera in game is so slow when playing mods like fall of the republic special when moving a unit from one side of the galaxy to another on large maps and a will attack before i can move them
The dedication of these devs is amazing. They keep updating and delivering fixes for a TWENTY years old game. I love Empire at War just a little bit more every time.
Something that I would love to see implemented, but have no idea how feasable it is, is to have something like a scroll bar in the reinforcements window. In some mods like EAWX where you can have a lot of different units and you bring them into a battle, not every unit will be visible in your reinforcements, so i.e. in fotr, you'd need to drop in lke 6 pop worth of different infantry before you can get to AT-TE's. A scroll bar in the reinforcements selection screen would be a great way to fix this. The game has fumctional scroll bars in other UI screens so it must be possible right?
I saw this update and was genuinely surprised and excited that the game is still supported! It’s one of my favourites of all time and I’m so glad it’a still not only relevant, but still improving!
This actually sounds dope, as a massive EAW and your mods guy, but it cannot be understated how your passion and apreciation makes this video. We can tell when you speak how well you know the game, how great the changes are and how they are exciting, and how much apreciation you have for petroglyphs efforts. This got me excited man, great video.
All of this is great and Petroglyph is the GOAT for sure, but I wish they would add a hotkey for the pause button in the galactic map at least, if not letting us issue orders while in pause. That always was a problem for me, but now that I am older, even more.
i cant believe this game is still going, i remember joining a Q&A with the devs back when the original game was in development. i was stoked when they actually answered my question
God petroglyph rocks, also thanks for highlighting some of the more technical apects and what they may mean for moding its somthing that always makes me curious.
Another great update from Petroglyph with some very welcome and exciting changes my top two are without a doubt the performance improvement and the hyperspace change discussed here. I hope this continues for a while longer yet.
for a developer to even consider supporting a game this far down the road is really solid on their part. the only one i know so far, without actually being some kind of multi-player experience from the start is SCS Software for Euro Truck Sim 2 released in 2012 getting dlc as well as constant free map updates, and even a whole graphics overhaul for a new engine. now that is commitment to a player base. most companies would of just made another sequel or two by now to try and squeeze more coin from the coffers of people
The star wars empire at war with all its mods and forms. Is the entire reason I even became a UA-camr. And I've wanted for so long to do a complete playthrough. Story driven narrative game. That switch's between the story missions and a complete Republic & CIS conquest. Switching between everything to make an amazing playlist for the community.
I would love to see a politics system in a game like thrawns revenge. It would be amazing if random AIs declare war on you or you have a chance to get a non aggression pact with other warlords (kinda like making them 'neutral' or friendly kinda like the republic thing in FotR)
Petroglyph is awesome. You can tell they really care about RTS's and the games they've made. RTS games have been a sleeper for a while, but they are creeping back into popularity this year.
Thanks you YT algorithm for putting this in my way and goading me into another indecent hours long galactic conquest game 😅 Also, considering the possible financial complexities of game development, Petroglyph still actively supporting that game almost 20 years after its release is fkg awesome, just like the very dedicated modding community, props 🙌
The Discussion Thread on the Steam Page has a much more in-depth review of changes made, including allowing UI to be modified by LUA (finally allowing for larger build roster menus?)
An overhaul that I’d like to see implemented is to replace PopCap with Fleet/Army caps. Basically, instead of counting every individual unit for popcap, you instead get a limited number of fleets and armies, and those fleets and armies have to abide by Tactical Layer popcap, with a reserve that adds extra upkeep cost the bigger it gets. It would be a nice challenge for people who typically use cheese strats. And the type of planet you take could influence how much your fleet/army caps grow. A world like Kuat, Corellia, or Fondor could add more fleet capacity than army, while the opposite would be true on planets like Carida. Unfortunately, it would likely need to be implemented into an entirely new game.
I tend to criticize their newer RTS games for feeling samey and lacking depth, but Petroglyph are a really cool company regardless, and I really appreciate how much they still support this 17 year old game.
People say this every time Petroglpyh releases an update, and it really isn't really proof of anything like that. They release these small patches focused on bugs & modding convenience every year or two because they pay attention to the modding scene and know when things are highly requested.
The fact that we're still getting patches to Empire At War, and the modding community is still as alive as it is, it continues to baffle me how we NEVER got a sequel to this absolute gem of a game.
The fact this game is still getting support and the studio supports and works with modders. Not letting these guys make a sequel is a major missed opportunity. That being said I’m curious what respawns star wars RTS will look like.
They made it so we can select units before they finish their dropping out of hyperspace animations? That will save so much headaches with micro-ing. Petroglyph is the GOAT!
It feels like Petroglyph always delivers an official patch at least once every year. Gotta love it. 👍
They delivered updates for at least two years now.
Petroglyph is trying to pitch an EAW 2 or remaster to Disney, so I guess these patches are a way to keep interest alive and show they are serious and capable.
We can only wish them every success.
@@m.s.cheung8471 idk I don't trust Disney to not force them to f it up.
@@ObiKesnowbi Hint if it's from a billion dollar company, it's going to be ruined for the sake of "diversity and inclusion".
@@DazzlinFlame its a small hope but that dreaded lady which name I always forget the one that's responsible for lucas films under disney is going to finally step down soon, so there is a small chance her replacement can be better and not a "diversity and inclusion" above all person, again a small chance but there is some hope
PETROGLYPH IS SO GOATED
This makes me think they're working on a sequel with the same engine and the updates/progress is backwards compatible : P
@@haydentravis3348 Imagine a totally new empire at war. Maybe even one where you could join the battle in first or third person (battlefront style), as a soldier, commander, vehicle, star ship or hero of your choosing (that has to be present in your invasion or defense forces of course) and snap back out into total command mode as you wish.
@@sihilius this would make me cry tears of joy
@@IvoGrissom Ikr. I've got this wish since I know EAW and Battlefront, so for a really long time. It's almost heart breaking that no one in the right position had the idea yet, or maybe the idea is there, but the problem is getting the green light.
@@sihilius This would be fantastic for streamers. Have a streamer play the strategic level, have their fans and their enemies play the tactical level.
I appreciate the developers continuing to support an old game. Mods are giving them revenue 17 years after the fact so it serves their interests too.
(18 years)
Bethesda could learn a thing or two from Petroglyph.
@@DragonxFlutter Bethesda: "People want patches for our old games? Why do that when we can re-sell them those old games again?!"
@@ARescueToaster "Why be customer-first when we could milk them for everything they have, then milk them again?"
@@DragonxFlutter 🤣
Holy crap, the hyper space thing wasn't me losing my mind! 😮 Also, I wonder if the origonal Devs are secretly working on an empire at war 2?
God hear you brother
My educated guess answer would be no
But they actively follow the mod scene, and the community, and that's probably the most important part when pitching a game to EA or other big game publisher.keep in mind - EA no longer holds the exclusivity card over SW and a sequel will require licensing. That plus the dev cost, and how publisher wave over the rts genre means unless there is someone of the stake holders with passion for exactly this game, there is little to zero chance to see a sequel. Not when a skeleton crew mobile game brings them more profit in a Q that EAW would ever in its life cycle
EAW 2 probably won't be a thing, the modding community have already done it.
Honestly hope they don't make EAW 2, I fear it'd turn out to be a shit show along the likes of what happened to Battlefront
I would rather see an empire at war remaster with modern graphics and the same moddability, my only issue with the current game is some minor graphic things that are just because it was made in 2006 like buzz droids just being 2D sprites and some other stuff
Now all that's left is...
- ultrawide support
- multi-core support
Multi-core would be very difficult to add to any existing game, it's the sort of thing that requires rebuilding huge swathes of the foundations of the game. But who knows, Petroglyph might surprise us.
And update the game on GOG as well to match versions and crossplay. It's still sold on GOG with the same patch version as the original disc copy.
And to order units on the galaxy map while paused
@@Kiloku2 Like 64bit?
@@darkyuriofnod8307 It's not even close. It's also complex, but not to the same degree as adding multithreading support.
I'm in an open source game project that was originally 32bit in 2001 and we managed to upgrade it to 64bit. We haven't even tried making it multithreaded because it'd be insane.
Ooof, let's go, Petroglyph.
They're one of the few gaming companies that haven't betrayed their player base.
I'm addicted to this game and have been for quite some time; I remember buying a PC just to play it. I love that the game gets updates still even for such a small community and years after its release.
It might seem small, but a game that sits at 1,500 players on steam 24/7 probably has 5-10,000 semi-active players. Sure, that's small compared to counter strike or something.... But for a 20 year old game that was niche at launch, that's REALLY impressive. (This game had 150 players when it launched on steam!)
This is so exciting - thank you for covering this, Corey, and all your work to shed light on this. Both the issues to improve as well as their commitment to the game. And to any of the Petroglyph devs and team members that may see this: thank you so, so much for all of your work on this and for your support to the EaW community! Know that it's appreciated.
A frigging men
It really does show a love for EAW, that they keep updating it and patching.
So many developers would just say 5 years is enough time, moving on.
i suggested a total viable sales model for EA Sports series. make a new game every 5 years for each sports title, have updated rosters, new arenas, maybe licensed music for arenas as a dlc pack each year between that for $15-20 since they have to motion capture some new players, maybe model a new arena but the majority of work is already done
I still remember staying in Whittier at my big sister's house while waiting for her wedding, when the trailer dropped on TV. It was December of '05. Can't believe it's been almost 19 years since then...
Watching tv at someone’s wedding? Kinda anti social
@@goldenfiberwheat238 I was living at her place while waiting for the wedding. There was no TV at the wedding itself obviously
@@AmandaFessler I see
one thing i love to see is a faster camera in game is so slow when playing mods like fall of the republic special when moving a unit from one side of the galaxy to another on large maps and a will attack before i can move them
This game just keeps getting better and better. Thanks Corey and PetroGlyph and the whole mod community.
Just updated, i was just going to check out the patch notes but i think ill watch this instead. Thanks for the upload!
The dedication of these devs is amazing. They keep updating and delivering fixes for a TWENTY years old game. I love Empire at War just a little bit more every time.
Something that I would love to see implemented, but have no idea how feasable it is, is to have something like a scroll bar in the reinforcements window. In some mods like EAWX where you can have a lot of different units and you bring them into a battle, not every unit will be visible in your reinforcements, so i.e. in fotr, you'd need to drop in lke 6 pop worth of different infantry before you can get to AT-TE's. A scroll bar in the reinforcements selection screen would be a great way to fix this. The game has fumctional scroll bars in other UI screens so it must be possible right?
Yeah that's a super annoying bug. Hope it's fixed!
Now THIS is skibidi pogchamp, as the kids would say.
Translate to English, or French, or Arabic, or any language spoken by humans.
Not a single person interested in this game says “skibidi”. At least, I hope not.
You really said this, and at the same time (probably) think you have "rizz"??? No cap, mad cringe bro! (facepalm emoji)
Do the kids not say this? Oh no, I guess I'm not hip with it :(
All thrawn, no printer.
I still want multi-core CPU support, but this is still fantastic. Well done PG!
They should also make an update about hyperspace retreat cinematic ends only when all ships jumped to hyperspace
56 seconds ago I am LOCKED IN
time to speedrun dark empire and get it at week 2
I didn't even know about the bug with space improvements, good to know that it now works the way I've always thought it did.
Whoa! Major props to Petroglyph for fixing those skirmish issues. I have had some unpleasant experiences with them 😅
I pray that one day they make it so the custom scripts for multiplayer GC work.
And lift the 2 player limit for it
@@LairOfLairIt's always been bizarre to me that FoC has 3 factions but not 3 person multiplayer campaign
Since Lucasarts is dead the Thrawns Revenge and Petroglyph team should have a joint venture.
I've already determined that if I win a megamillions jackpot that EaW 2 is on my list of benevolent expenditures.
Crazy, how this is still going on. Great job Petroglyph.
I saw this update and was genuinely surprised and excited that the game is still supported! It’s one of my favourites of all time and I’m so glad it’a still not only relevant, but still improving!
This actually sounds dope, as a massive EAW and your mods guy, but it cannot be understated how your passion and apreciation makes this video. We can tell when you speak how well you know the game, how great the changes are and how they are exciting, and how much apreciation you have for petroglyphs efforts. This got me excited man, great video.
All of this is great and Petroglyph is the GOAT for sure, but I wish they would add a hotkey for the pause button in the galactic map at least, if not letting us issue orders while in pause. That always was a problem for me, but now that I am older, even more.
I hear you! Closest thing to instant is pressing esc and then hovering over the pause button before you press esc again.
This is peak, clicking before hyperspace animation finishing is amazing!
i cant believe this game is still going, i remember joining a Q&A with the devs back when the original game was in development. i was stoked when they actually answered my question
This is super cool, I’m glad that all these years later the game is still getting patches!
Petroglyph the GOAT
so glad this game is still receiving support. there really is no other game like it, especially for star wars
Very cool to see this kind of support for such an old game
It's good to know that they're still taking care of the game, but I'm still waiting for a sequel!
damn props to the company for still hooking the community up with patches and fixing and improving the game
Splendid
2:50 can I just say the battle map looks like Isla Nublar from Jurassic Park
4:10 I feel like he talked about that in a previous video on what he would want from a future update for empire at war.
He did. Petroglyph also regularly talks with modders to learn what they want and what would make their lives easier.
Big thanks to Petroglyph!
This is going to be so good for AOTR's big chungus map
God petroglyph rocks, also thanks for highlighting some of the more technical apects and what they may mean for moding its somthing that always makes me curious.
Game is so much fun, been playing it forever and mods really help keep the game alive.
Woo~
Gotta love the random old game updates.
I wish that the studio who made galatic battlegrounds would do a bunch of qol changes id love to see a mod menue added
I like the delay on unit control it serves as a counter to hypersapcing forces right into enemy formations. Giving a risk vs reward.
1:45 WHAT
So many years and i never knew about this
Petroglyph is fucking awesome, keeping their game alive and updated sooo many years later. Thank you Petroglyph!!
Another great update from Petroglyph with some very welcome and exciting changes my top two are without a doubt the performance improvement and the hyperspace change discussed here.
I hope this continues for a while longer yet.
for a developer to even consider supporting a game this far down the road is really solid on their part. the only one i know so far, without actually being some kind of multi-player experience from the start is SCS Software for Euro Truck Sim 2 released in 2012 getting dlc as well as constant free map updates, and even a whole graphics overhaul for a new engine. now that is commitment to a player base. most companies would of just made another sequel or two by now to try and squeeze more coin from the coffers of people
As I noticed the update, I instantly looked for this video.
I am so grateful for the update but Petroglyph, go all the way and make a remake. Please, just take money and make it!
Galactic map stability is an early Christmas gift imo.
U just made my day!
The star wars empire at war with all its mods and forms. Is the entire reason I even became a UA-camr. And I've wanted for so long to do a complete playthrough. Story driven narrative game. That switch's between the story missions and a complete Republic & CIS conquest. Switching between everything to make an amazing playlist for the community.
I would love to see a politics system in a game like thrawns revenge. It would be amazing if random AIs declare war on you or you have a chance to get a non aggression pact with other warlords (kinda like making them 'neutral' or friendly kinda like the republic thing in FotR)
well now it's possible
Absolutely mind boggling what love this old game gets from modded community and developers!
Will the patch still be compatible with older saves?
Petroglyph is awesome. You can tell they really care about RTS's and the games they've made. RTS games have been a sleeper for a while, but they are creeping back into popularity this year.
Thanks you YT algorithm for putting this in my way and goading me into another indecent hours long galactic conquest game 😅
Also, considering the possible financial complexities of game development, Petroglyph still actively supporting that game almost 20 years after its release is fkg awesome, just like the very dedicated modding community, props 🙌
WHOOOOO! Fantastic!
The Discussion Thread on the Steam Page has a much more in-depth review of changes made, including allowing UI to be modified by LUA (finally allowing for larger build roster menus?)
Mabye the people of Petroglph plays the mods in Empire at war and so thats why they keep updating it. XD
Cool stuff!
An overhaul that I’d like to see implemented is to replace PopCap with Fleet/Army caps.
Basically, instead of counting every individual unit for popcap, you instead get a limited number of fleets and armies, and those fleets and armies have to abide by Tactical Layer popcap, with a reserve that adds extra upkeep cost the bigger it gets. It would be a nice challenge for people who typically use cheese strats. And the type of planet you take could influence how much your fleet/army caps grow. A world like Kuat, Corellia, or Fondor could add more fleet capacity than army, while the opposite would be true on planets like Carida. Unfortunately, it would likely need to be implemented into an entirely new game.
Still my all time favorite Star Wars game. 💯
God bless petroglyph, they've seen how loved EaW is, and decided to keep supporting it. They really are an example to developers everywhere.
Petroglyph: return of the king
I tend to criticize their newer RTS games for feeling samey and lacking depth, but Petroglyph are a really cool company regardless, and I really appreciate how much they still support this 17 year old game.
Petroglyph are absolute legends.
And when the world needed them most - they returned...
Nearly 20 years on and they havent forgotten us...
I'm just happy Petroglyph is still actively working on bug fixes, and they're aware of how important the modding community is.
They must have something empire ar war cooking over there.
People say this every time Petroglpyh releases an update, and it really isn't really proof of anything like that.
They release these small patches focused on bugs & modding convenience every year or two because they pay attention to the modding scene and know when things are highly requested.
Just played. 4K Looks badass.
Old games in 4K FTW!
Omg...I really wish they were allowed to make another.
Nobody does this much for this long for a game. ❤❤❤
Holy shit. This game is absolutely GOATED, especially space battles!
Amazing to think this game is older than some of the people playing it and it's still getting updates.
Eaw my beloved
Awesome sh** Corey, thanks for keeping on top of it
The fact that we're still getting patches to Empire At War, and the modding community is still as alive as it is, it continues to baffle me how we NEVER got a sequel to this absolute gem of a game.
Every day we step closer to modded galactic conquest multiplayer..
I'd love if units had a ranking up system
Had no idea Petroglyph was still a studio after the dissolution of LucasArts.
Really nice to see some things from before the dark times still remain.
looks cool. is this a Steam exclusive or will the update also be available for other versions?
Just Steam 64 bit version
More love than Paradox is giving Star Trek: Infinite
Just hire Petroglyph for a remaster please!!!! it would be sooo good!!!
This is great, but i wish they'd fix attack move not working and some balance changes for consortium in space at least
What the hell is the Raptor paddock from Jurassic Park doin in there at 3:20? lmao
Look at the Mini Map
Petroglyph is goated and the best.
That overwriting a planet for missions is especially interesting to me. This will restrict quite a bit less.
I wander if they plan to do somthing about multiplayer galactique conquest with more then 2 players .
Lets GOOO Petroglyph the Goat
Thanks Petroglyph! You know what we really want.......
Wow. I gave up on EoW mods because I wanted big campaigns with lots of units and lagged. I'm going to have to try it again now.
Thats so cool of them, Diynes really need to just let them make a new Sw rts is a travesty we diddnt have a new one in so long
The fact this game is still getting support and the studio supports and works with modders. Not letting these guys make a sequel is a major missed opportunity. That being said I’m curious what respawns star wars RTS will look like.
Someone for the love of god let these guys make a sequel
Great news! But does this mean the next mod updates will be delayed?
No, we won't be able to take advantage of certain things yet but most of this doesn't require any extra action from us.
@@CoreyLoses legend! Love both your mods, can't wait for the future of all the up and coming ones too!
being that i constantly save, the lag from that even with an ssd got so annoying to me, i hope that got some improvement
They made it so we can select units before they finish their dropping out of hyperspace animations? That will save so much headaches with micro-ing. Petroglyph is the GOAT!
Petroglyph are goated! 😍