Yes, this was a lucky hit and no you can not always sink a carrier with one missile in game. You can run this scenario 100 times in game and you will get 100 different outcomes. I played the mission again and the CV took 3 hits and still continued to fight the damage. The Damage model is quite robust and there are plenty of different outcomes depending on hit placement. You can however get lucky like I did in this video.
Hey! Thanks for playing my mission! It was an easy one but I hadn't seen any Oscar gameplay out there and I mostly wanted to see those missiles leave the tubes. The coolest visual in a Cold War scenario in my opinion. I have several more missions I'm cooking up for Mr. Wolfpack so stay tuned! The next ones are going to be even better.
Oh man those missiles do something to my body. Seeing those bad boys launch and coordinate with each other in the air is so damn cool. It is kind of too bad that a single one can take out a carrier but I guess NATO doesn't call them Shipwrecks for nothing. 1,000lb warhead is just Phoenix level of OP.
IMHO the ultimate success of this game depends upon modding support. It will truly become legendary if opened up to the community. We can end up seeing planes sliding off of the deck and animated crews jumping ship etc.
Fun fact for any new viewer k 206 was wolfs primary sub in his cold waters epic mod Russian play through in which he sunk in excess of 500 thousand tons over the episodes
@@TheBelrick Its excesive now, only 1 hit not that low in the waterline, in the frontal part of the carrier should make major damage to the hangars and catapults, but not straight up sink it in seconds
The only issue I can see with this is that the omniscience of the player means that you can have multiple submarines, as well as submarines and surface ships, cooperate in ways that aren't possible in real life.
Yeah, but it's still a game and i think it's way more better to control a task force made up of subs and warships then one sub or one warship like in cold waters...
On the other hand the units are less autonomous than in real life - the admiral does not tell a single fighter when to turn radar on and off 😊 It's a game after all 🤷♂️
CIWS seems *very* unimpressive still: either they keep firing way, waaay high starting off, or they just don't fire at all. On another note, hoping the devs will add some random timer between when a ship is sunk and when lifeboats start spawning in around it. It'd look much more natural if they start popping up gradually at least no more than a minute after a ship has been destroyed.
It's so nice to see someone who actually knows how to play the game. Though I appreciate other channels that post Sea Power content, I've found I can't watch much as the players are often clearly clueless about how modern naval warfare works, and what's worse seem to make no attempt to learn and get better. So you just end up with a mess of a scenario that doesn't do much to show off the game. Also glad to hear the devs are working on helos dropping sonobuoys. Love the scenario but it's a rather broken if the US can't use ASW aircraft. Can't think of any situations where a carrier battle group wouldn't have plenty of ASW assets up and about.
Yep, less about being clueless and frankly just not intelligent enough. People think this is a grave insult, it really isn't . We are all inequal with different stats and traits.
Everyone has a different skillset and can learn off screen. The "Clueless" are ones who just got into the art of naval combat and aren't gonna immediately catch on. I have a problem with how people play most games but it's entertaining watching them slowly get better and have a different style than everyone else.
@@TheBelrickYou might be intelligent enough to understand naval warfare but certainly not emotionally intelligent enough to understand why some people might take offense to being told'Yeah you're just kinda too dumb honestly'
@@subjectc7505It's almost as if...*gasp*people get better at things they do as they do more of it. Some people adapt faster while others take longer to learn. But clearly according to OP only actual 5 star admirals can play this game and make content about it. If you don't exactly know what to right off the bat,you really just shouldn't be allowed to play apparently
Scariest thing about the US Navy is we could lose a carrier like this and still have a dozen more in service. It's mind-boggling how many ships we had in the Cold War.
I feel like the AI in the game might be lacking. If they detected you and were on active, shouldn't they also have been launching tons of ASW aircraft? It's a carrier afer all, that's what they do and it's what you would have done. Ah I see, the AI is not done in that area. Too bad as sonobouys would have been the main countermeasure here, the engagement doesn't seem complete with them being able to fight back
The production value and skill in your Sea Power exceed all other gameplay I've found to scratch the itch until the game goes on sale.👌 One slight comment though - mild spoiler ahead - Granit ASMs should almost always be fired as a full salvo. A Charlie is not going ot be tasked on two carrier groups in one sortie, and gameplay-wise this is just a single mission as well, so there is no reason to spare. Since they coordinate on target selection, there is no risk of overkilling the largest radar signature like with less evolved ASMs. The more you launch, the fewer in the swarm have to expose themselves to long range SAMs by playing spotter on the way to the target. The Soviet taxpayer would just have to tighten his belt for a bit, but since this scenario involves blowing up a US carrier group, Granit price would be the least of his problems.😅
It is on other ships, for some reason the USS America doesn't have it's defensive armament, even tho the in game date is 1989, so it should have the phalanxes and sea sparrows
I've always wondered if and how friendly submarines operate in team in a succesful way. I mean, communication between each other is limited more than for forces above water. I used to play 688i and SC:Akula later on. Man i was a huge fan of that. Too bad i cant get the latter working on windows 10. I had a modded install that kicked a.
Not too sure how I feel about the America class carrier taking one hit, and then the crew immediately peacing out, because US DC teams was historically very adamant about saving their ships, but oh well. It's cool seeing another US carrier class besides the Nimitz be showcased regardless.
great video! thanks oth didnt it take like 2 days for the US Navy to sink the EX America a few years ago in that SinkX and she wasn't even fighting back from what I hear they had to open her seacocks to finally let her go down
@@incorrectbeans this is highly unlikely nuclear, and max charge for P-700 is 50 kt. Which still enough to simply waporize carrier with direct hit, with most part of escort group.
Nice to see a boomer submarine being used in the game. I was wondering how they would be used given what is considered their standard payload which would be nuclear missiles.
Im as ignorant as can be to A I , however it seams to me its very passive aggressive compared to how a human would play. Love your vids and keep them coming
@@Spookie425 A P-700 Granit's nuclear warhead has a yield of 500kt, so I feel like even a single one would wipe out or at least severely damage most of the carrier group
@@battleship6177 I think it is highly depends on place, where is hit lays. Hangar will be bad place, but not that bad. Fuel tanks, especially jet fuel - another thing. It will cause severe fires, and add even more explosive force to warhead
It actually *could* sink a carrier with one hit, in the correct place and given the proportionally slow reaction time (though I'd doubt the US would ever willingly lose a ship to anything shy of an act of god at this point). My point being, yes, a single munition is capable of sinking a ship in one hit. Will it realistically happen? Probably not. You have about a 1.2% chance or less of sinking a US ship in one hit, but it's ALWAYS possible.
It was a lucky hit, you can play the scenario 100 different times and get 100 different outcomes. I played this again and the carrier is still chugging along after 3 hits.@christopherbrent5168
Wow! The Super Carrier can't take the kinda hits that WW2 fleet carriers survived! 😅 Game might need some work, mission kill vs sinking a carrier or battleship.
Yeah I'll echo some of the comments made by others on this one. AI was WAAY too passive. Those torps and missiles were launched with no retaliation. And unless the reds snuck a nuclear warhead on that granite (sp?), I think a carrier could probably tank at least a couple. Depending on where it impacted, of course.
Yeah I think they might need to rework the damage because America as an abandoned and defenseless hulk shrugged off way more than that when they used her in a SINKEX.
@@Wolfpack345 True, however even with Ammo and Fuel taken into account, multiple P-700's would need to be used. A supercarrier is too large. Two Japanese 500kg bombs exploded inside USS Franklin and while the ship was put out of action, it did not sink.
i hope this isn't TOO pedantic, but could you use the names the Soviets called them (Granit in the case of this boat) instead of the NATO reporting names?
Yes, this was a lucky hit and no you can not always sink a carrier with one missile in game. You can run this scenario 100 times in game and you will get 100 different outcomes. I played the mission again and the CV took 3 hits and still continued to fight the damage. The Damage model is quite robust and there are plenty of different outcomes depending on hit placement. You can however get lucky like I did in this video.
Hey! Thanks for playing my mission! It was an easy one but I hadn't seen any Oscar gameplay out there and I mostly wanted to see those missiles leave the tubes. The coolest visual in a Cold War scenario in my opinion.
I have several more missions I'm cooking up for Mr. Wolfpack so stay tuned! The next ones are going to be even better.
Oh man those missiles do something to my body. Seeing those bad boys launch and coordinate with each other in the air is so damn cool. It is kind of too bad that a single one can take out a carrier but I guess NATO doesn't call them Shipwrecks for nothing. 1,000lb warhead is just Phoenix level of OP.
Will you be publishing the missions on the Workshop? I want to Granit some things to death when the game comes out.
My excitement is immesurable and my day is saved
Friendship ended with Cold Waters. Sea Power is my new best friend.
Notice how the carrier's deck crew remained at their posts even when the ship was underwater. True American patriots!
It's always funny to me because I imagine myself on there thinking "we not gonna abandon ship? Ight I guess not"
IMHO the ultimate success of this game depends upon modding support. It will truly become legendary if opened up to the community. We can end up seeing planes sliding off of the deck and animated crews jumping ship etc.
Fun fact for any new viewer k 206 was wolfs primary sub in his cold waters epic mod Russian play through in which he sunk in excess of 500 thousand tons over the episodes
Yes
Im glad that they fixed the damage from granat hits. In a prior game he hit a carrier with 5 and the ship suffered practically no damage.
Epic mod is the very definition of Russian bias lol
@@FMJIRISH both of the main mods are in very interesting situations right now unfortunately
@@TheBelrick Its excesive now, only 1 hit not that low in the waterline, in the frontal part of the carrier should make major damage to the hangars and catapults, but not straight up sink it in seconds
The Oscar wasn’t designed to be frugal with its missiles. If you have a carrier group in range, you fire everything.
The only issue I can see with this is that the omniscience of the player means that you can have multiple submarines, as well as submarines and surface ships, cooperate in ways that aren't possible in real life.
some omissions have to be made for the sake of gameplay.
Yeah, but it's still a game and i think it's way more better to control a task force made up of subs and warships then one sub or one warship like in cold waters...
This could be explained by having really good:
1. ROE
2. Standing Orders
3. Mission Planning for coordinated operations
On the other hand the units are less autonomous than in real life - the admiral does not tell a single fighter when to turn radar on and off 😊 It's a game after all 🤷♂️
Also on the other hand I don't believe you can control torps cold waters style
CIWS seems *very* unimpressive still: either they keep firing way, waaay high starting off, or they just don't fire at all.
On another note, hoping the devs will add some random timer between when a ship is sunk and when lifeboats start spawning in around it. It'd look much more natural if they start popping up gradually at least no more than a minute after a ship has been destroyed.
It's as if CIWS doesn't exist.
Finally a new Sea Power video :)
It's so nice to see someone who actually knows how to play the game. Though I appreciate other channels that post Sea Power content, I've found I can't watch much as the players are often clearly clueless about how modern naval warfare works, and what's worse seem to make no attempt to learn and get better. So you just end up with a mess of a scenario that doesn't do much to show off the game.
Also glad to hear the devs are working on helos dropping sonobuoys. Love the scenario but it's a rather broken if the US can't use ASW aircraft. Can't think of any situations where a carrier battle group wouldn't have plenty of ASW assets up and about.
Yep, less about being clueless and frankly just not intelligent enough. People think this is a grave insult, it really isn't . We are all inequal with different stats and traits.
you must be a lot of fun at parties
Everyone has a different skillset and can learn off screen. The "Clueless" are ones who just got into the art of naval combat and aren't gonna immediately catch on. I have a problem with how people play most games but it's entertaining watching them slowly get better and have a different style than everyone else.
@@TheBelrickYou might be intelligent enough to understand naval warfare but certainly not emotionally intelligent enough to understand why some people might take offense to being told'Yeah you're just kinda too dumb honestly'
@@subjectc7505It's almost as if...*gasp*people get better at things they do as they do more of it. Some people adapt faster while others take longer to learn. But clearly according to OP only actual 5 star admirals can play this game and make content about it. If you don't exactly know what to right off the bat,you really just shouldn't be allowed to play apparently
Scariest thing about the US Navy is we could lose a carrier like this and still have a dozen more in service. It's mind-boggling how many ships we had in the Cold War.
The loss of face and prestige would hurt them more.
3:26 The Lütjens class were Charles F Adams Class destroyers the Germans bought in the early sixty’s and delivered late sixty’s to early seventy’s.
my dad served on the Lütjens in the 90s
The power of an Oscar-class SSGN.
I feel like the AI in the game might be lacking. If they detected you and were on active, shouldn't they also have been launching tons of ASW aircraft? It's a carrier afer all, that's what they do and it's what you would have done.
Ah I see, the AI is not done in that area. Too bad as sonobouys would have been the main countermeasure here, the engagement doesn't seem complete with them being able to fight back
Your Sea Power videos are the best, great editing and coments ,can wait for the next one .Thanks
Oh hey look it's the sub that ate sh*t in your cold waters series
Also yay another video😊
Holy hell the music choice is spot on for this behemoth, really gives that unsettlingly large aura
The production value and skill in your Sea Power exceed all other gameplay I've found to scratch the itch until the game goes on sale.👌 One slight comment though - mild spoiler ahead - Granit ASMs should almost always be fired as a full salvo. A Charlie is not going ot be tasked on two carrier groups in one sortie, and gameplay-wise this is just a single mission as well, so there is no reason to spare. Since they coordinate on target selection, there is no risk of overkilling the largest radar signature like with less evolved ASMs. The more you launch, the fewer in the swarm have to expose themselves to long range SAMs by playing spotter on the way to the target. The Soviet taxpayer would just have to tighten his belt for a bit, but since this scenario involves blowing up a US carrier group, Granit price would be the least of his problems.😅
its interesting to see how different players tackle the same scenarios.
Deck crew staying stalwartly in position as the ship goes down o7
It looks like CIWS isn't implemented in the game yet? Or were they not developed by that time period?
It is on other ships, for some reason the USS America doesn't have it's defensive armament, even tho the in game date is 1989, so it should have the phalanxes and sea sparrows
Been waiting for someone to play an Oscar, super stoked for this video!
Keep up the fantastic work Wolfpack!! 🍻
I've always wondered if and how friendly submarines operate in team in a succesful way. I mean, communication between each other is limited more than for forces above water.
I used to play 688i and SC:Akula later on. Man i was a huge fan of that. Too bad i cant get the latter working on windows 10. I had a modded install that kicked a.
That was a costly day for the Navy.
Thanks for this, Wolfpack!
18:27 shout outs to the runway deck, they have not moved an inch even while underwater, real patriots 🔥🔥
Man I can't wait. I absolutely love how everything is better animated than Cold Waters was.
all these scenarios are soo sick, keep up making videos of this game!
Really enjoying the series wilfpack
Not too sure how I feel about the America class carrier taking one hit, and then the crew immediately peacing out, because US DC teams was historically very adamant about saving their ships, but oh well. It's cool seeing another US carrier class besides the Nimitz be showcased regardless.
The USS America is actually the ship my dad served on! that's cool!
The Oscar is so cool. I'm so glad to it in the game
Damage model and air defense still seems a bit wonky. Still, very cool Oscar scenario. Nice to see you in command of K-206 again Wolfpack.
great video! thanks oth didnt it take like 2 days for the US Navy to sink the EX America a few years ago in that SinkX and she wasn't even fighting back from what I hear they had to open her seacocks to finally let her go down
Seems unrealistic that one missile can take down a supercarrier, especially considering USN damage control (they work in mysterious ways)
I certainly wouldn't wanna be on a ship getting hit by a 500 kt nuclear warhead.
Well, pretty weak Exosets takes down british destroyers. Yes, they is much lesser in displacement, but Exosets about 2-3 times weaker, than granits.
@@incorrectbeans this is highly unlikely nuclear, and max charge for P-700 is 50 kt. Which still enough to simply waporize carrier with direct hit, with most part of escort group.
Perfect missle shot!
HE'S BACK WITH MORE SEA POWER!!!!!!!
Thanks for a great episode. Really enjoyed.
Nice to see a boomer submarine being used in the game. I was wondering how they would be used given what is considered their standard payload which would be nuclear missiles.
Ooohhh an Oscar...Auto watch!
Im as ignorant as can be to A I , however it seams to me its very passive aggressive compared to how a human would play. Love your vids and keep them coming
I still think the SAM’s could be buffed for both sides but finally something is happening.
I love this channel and your content. It's hard for me as a former US Navy ASW warrior to route for you against NATO forces, lol.
Nice video. Seems the devs have more work on that damage model. One 700kg missile wouldnt take out a carrier like that.
Maybe they are the nuclear tipped version
@@Spookie425 A P-700 Granit's nuclear warhead has a yield of 500kt, so I feel like even a single one would wipe out or at least severely damage most of the carrier group
700kg warhead, but what TNT equivalent is unknown.
Have to agree, it will heavily damage it but it's going to take a lot more to kill a super carrier, especially if the hits are above the waterline
@@battleship6177 I think it is highly depends on place, where is hit lays. Hangar will be bad place, but not that bad. Fuel tanks, especially jet fuel - another thing. It will cause severe fires, and add even more explosive force to warhead
Beautiful job !
I imagine that many sailors who serve/served on carriers will say that sinking after just one missile is unrealistic.
A single Granite missle sink a carrier? Um. No. Bad damage model. Maybe a dozen yes.
I would very much think so, given that they can carry a 500 kt nuclear warhead.
@@incorrectbeansthis wasn't a nuclear explosion, so point is moot.
@@incorrectbeans This one clearly didn't.
You should not strive to follow your account name at every opportunity.
It actually *could* sink a carrier with one hit, in the correct place and given the proportionally slow reaction time (though I'd doubt the US would ever willingly lose a ship to anything shy of an act of god at this point).
My point being, yes, a single munition is capable of sinking a ship in one hit.
Will it realistically happen? Probably not. You have about a 1.2% chance or less of sinking a US ship in one hit, but it's ALWAYS possible.
It was a lucky hit, you can play the scenario 100 different times and get 100 different outcomes. I played this again and the carrier is still chugging along after 3 hits.@christopherbrent5168
Something tells me that a P-700 would not be able to one shot a supercarrier. They are impressive missiles, but a supercarrier is just... insane.
Hopefully I can run Sea Power on my PC, keeping my fingers crossed.
Any showcase of the vyugas? Love those things in cold waters.
Would be cool if the planes would drop off the flight deck.
Also ships just straight up breaking in half like in Silent Hunter
Wow! The Super Carrier can't take the kinda hits that WW2 fleet carriers survived! 😅 Game might need some work, mission kill vs sinking a carrier or battleship.
Let's go,another sea power
They should add SAR operations for those who abandoned ship.
Yeah I'll echo some of the comments made by others on this one. AI was WAAY too passive. Those torps and missiles were launched with no retaliation. And unless the reds snuck a nuclear warhead on that granite (sp?), I think a carrier could probably tank at least a couple. Depending on where it impacted, of course.
But I still love seeing Wolfpack play the game. Hope the devs just up and call him one day asking for ideas on how to make the game better 🤣
How were they supposed to retaliate when the Oscar is 400 km away?
I totally read the thumbnail as “Career Killer” either way I gues it’s still true 😂
Nice video but lacks a bit of jeopardy of the AI isn’t up to scratch with the sub hunting
How does the AI handle ASW stuff in your experience?
You said something about a pod cast and I couldn't tell if you where part of that podcast can I get some clarification?
That mission looked way too easy. There should be more enemy subs.
17:46 America! Fuck no!
Yeah I think they might need to rework the damage because America as an abandoned and defenseless hulk shrugged off way more than that when they used her in a SINKEX.
During SINKEX most bulkheads are welded shut. There is no ammo on the ship, no fuel and no weapons.
I'm more perplexed by the fact that the USS America has no phalanxes or sea sparrows, even though the in-game date is 1989
@@Wolfpack345 True, however even with Ammo and Fuel taken into account, multiple P-700's would need to be used. A supercarrier is too large.
Two Japanese 500kg bombs exploded inside USS Franklin and while the ship was put out of action, it did not sink.
And a single direct hit sunk Akagi.
This was a lucky hit in the video. I redid the mission and the carrier took three hits and did not sink.
Thanks Wolfpack
Do a PVP with jive turkey
That's got to be the thiccest submarine I've ever seen! 🫡
They were nicknamed 'The Loaf' 😆
@Wolfpack345: I know Early Access, but what about performance (requirements) of this game?
Do we know if seapower will have a campaign like cold waters had?
airplanes would move a bit at 18:36
I cant stand the Victor 3. It looks like it has a goofy face and I cant unsee it anymore. A smily face with a hell of a chin
After watching your videos on Seapower, I think I know what the issue is, you are born to command Soviet ships, not American ones
I want that Wolfpack345 Sea Power Gameplay injected interveniously 24/7.
P.S. First
P-800 Granit baby. Not bad for the 1980s.
AI still not yet up to it but hopefully this will be improved in the released version
How was the AI bad? What do you expect it to do against an Oscar firing 400 km away in perfect conditions for it?
0:10 is that the red October?
I need more video, with oscar.😭
DO A VIETNAM ERA RHUNDERUN STYLW SCENARIO USING ONLY F4'S, MIGS, AND SAM SIGHTS!!
This game must get a multiplayer function in the future, that would be sick!!
i hope this isn't TOO pedantic, but could you use the names the Soviets called them (Granit in the case of this boat) instead of the NATO reporting names?
When did I not do that in this video? The NATO reporting name is Shipwreck.
Sunk just like her namesake
Wow….. It’s like the S-3 Viking wasn’t a thing…..
does anyone know if there will be a dynamic campaign?
Wahoo 44 seconds ago :) gonna be yet another good vid!
cant wait
I think Stealth17 Gaming Played this also. You did better.
This was a simple custom mission for just Wolfpack and The Historical Gamer :D
Thanks, I knew someone played something like it. It was great@@FinnishJager
I call BS. The US Navy couldn't sink a US carrier with a nuclear bomb, so it would require more than one Russki missile to sink a carrier.
LOL USN defense is garbage can't even stop 8 Antiship missiles.
Sad to see an American carrier get sunk. Awesome to see the USS Scott (DDG 995) in action, it's my favorite ship.
я надеюсь мы никогда не дойдём до ситуациии при которой будут уничтожаться и затапливаться военные суда с ядерными силовыми установками...
Woot!
YESSSSSSSSS
sounds and effects need to be improved. 14:35
Hi Wolfpack can you use a Ohio class sub
What's with the voice?
AI seems very lacking.
Better make sure the fat girls are in order before taking to sea in an Oscar.
Let's get a poll, like if your buying sea power comment if not and why
IMHO the AI is not yet good enough for a single player game.
I give a disclaimer at the start of the video.
How about using nato more...seems like you're using the Russians every video
I was literally playing as NATO in the last video?
Laughing so hard we almost fell off the bed. Now it's our new way of practicing🍓