You may know all of these, and good for you. As said, this is just stuff I wish I knew many years ago when starting Total War. : ) Any Interesting Things that I Missed?
Byzantine Politics didn't work like that back in the initial expansion. Manuel's power used to turn a full three randomly selected enemy units against everyone else on the battlefield. This was incredibly overpowered in the right situation, and I think they nerfed it in the Steam Release because of that.
One I just found recently after over ten years playing that I never knew about.. An enemy army can take over your watchtower and prevent sight by standing directly on top of it. You need to send another unit/spy to go see it to reveal that area's FoW
I got about 500 hours on Crusader Kings 2 and I formed the Kalmar Union in my Denmark campaign, so I got M2TW Definitive Edition during the Christmas steam sale for $6. Played as Denmark during the Teutonic campaign, and happened to beat the King of Norway in battle. His heir was still alive and fled. Then it gave me the option to form the Union. Totally surprised but so happy that was a feature in this game. :p
I used heavy bois and high tier ranged units almost exclusively. Just like siege equipment, cannons and muskets are more of a liability excepting highly specific situations.
Inside of the campaign files for the America's campaign, there is something in the campaign_script for the Apachean and Chichimeca tribes that describes the criteria for unlocking mounted and gunpowder units. Here is the order that I followed to find my way into the files, "C:\Program Files (x86)\Steam\steamapps\common\Medieval II Total War\mods\americas\data\world\maps\campaign\imperial_campaign\campaign_script". Once in there it tells you all the criteria for unlocking certain units for certain factions. For example Chichimeca unlocks gunpowder troops after deafeating gun powder enemy troops in 10 battles. I hope this advice helps, I've gone to some decent lengths to understand most of the script coding that goes behind RTW and M2TW! Once again awesome job on these videos and keep up the badassery!
To add to this, remember if you're going to tweak any of the scripts to modify the game, save original copies of whatever you modify so that if you edit something wrong and crash the game that you'll still have the original to correct whatever mess you get yourself into. Game on total war peeps!
@@MelkorGG , there is many different things that can be modified in the script. I went in and set the "English Colonies" and "New France" to playable while setting their' spawn dates to turn one. Then after that I went in and tweaked their "foot body guards" to "mounted body guards" since their' scripts force their body guards to all be on foot except for the starting two "body guards" that accompany that faction leader and faction heir. All I did was copy and paste the stats from the original "mounted body guards" to all the other spawning "body guards" whose script data said they'd be on foot. With enough practice, trial and error, there are so many kick ass things that you can do to really make the games shine and continue to be interesting! I really hope any information I can give you will help build your channel. Total War on my man!
I'm very glad that this expansion still gets talked about. Sometimes I worry that it gets overshadowed by Barbarian Invasion in the eyes of others, but then I remember that this expansion was one of the major reasons I came to like the Total War series so much.
-Mongols cannot produce priests (imams), between, paganism, orthodoxy and catholic, mongols really suffers from public order. -when wales loses land, small armies emerges. -in teuotonic, there is kind of league that u need to capture 5 cities. That future will boost your economy. -actually i am not sure but, some kind of bug for two handed units is fixed. Thats huge. -In crusaders I think assasins are much op than other games. I feel more lucky in crusaders. Maybe it is just a coincidance. -I think for teutons, the most command point general become the leader of the order when the faction leader dies. -Teutons castle is much diffetent than other castles. It is more enjoyable most of the time. -In fact spam of armies is crazy compared to Vanilla. If u let the nations to grow, army spam is huge. You can see full 15 stacks in America campaign. Thats make game more fun. -Also in crusades, I belive merchants carry more important role (damn LegendofTotalwar, we are funboys of merchants). I see too good prices. I could see those prices in Vanilla just for gold. -Hassasim unit is buffed but guild appears more often. -You can actually bribe Denmark units while playing Norwigans. No priest for them. Thus only way to kill heretics is square tactic. In fact, Norwigans a bit durable. I stand like 70 turns. And continuing to have a war against Denmark.
K9om omloomkijnnnjjjji ibi I bihvii8bhiihihbbihiihhihiiihhhhhhhiiiihhhhhhhhhihiihhjhhhhhhihhhhhhhhhoihi I'll KKR lm0lm koknknnnnnnonkkmolpnpkpk. O. Kknokko k o knkknok nijbñ0l look..mmm. N noon BJJ
I’d forgotten that the Mongols are in the Teutonic campaign. They usually just sit around in the southeastern part of the map and don’t do much. I think a true Mongol expansion campaign would have been a lot of fun, where you fight as or against the Mongols during the height of their power.
Manuals were still a thing when Kingdoms was released. Most of the special features of the Kingdoms campaigns were detailed in the manual. There was some erroneous info in there too; it said that the Teutonic Knights in the Teutonic campaign couldn't upgrade towns.
Playing as Denmark in Teutonic Order in general is actually pretty fun. The map is smaller so Denmark itself is larger and therefore more accurate, you also get a lot of unique units reflecting how Denmark at the time was transitioning from it's viking past into a more proper Christian Kingdom, and you are on the back foot since a lot of the other nations are larger and more powerful. The HRE especially becomes a tough enemy for you and you end up having to fight an uphill battle, I had a great time in one campaign where I had forgotten about the plague so I got hit hard by it and it tanked my economy while at the same time the HRE declared war on me and I couldn't afford to repair or replenish units. Actually having said that Denmark is kinda similar in Attila as well, CA seems to have a thing for making Denmark a small tough nation to play.
As i remember if you are playing as Apache you can gain Horses on f1rst win with Europeans. Horse archers on second. Infantry gunners on 3rd then Mounted guns on 4th or 5th
When you play Norway in Teutonic campain you can recruit only holk with cannons. By the time you will be able to recruit it, all missions that give best unit will give you nothing
The Apaches or Chichimecs need to defeat a certain amount of gunpowder units or horse units in battles they win to unlock their units. Sthg like 2 or 3 Gunpowder uinits for their Gunpowder and the same with horses.
If you play the Retrofit mod it has all the kIngdoms extras included while still being essentially Medieval 2. If you want more provinces and other features, play Stainless Steel.
With the Apache gaining new tech it has to do with settlements taken and units killed i cant remeber the exact numbers but there are 2 tech upgrades, one gives you the higher level of your native troops and the second gives you cav and gunpowder
Many of you may not know this also as it took me 3000+ hours to figure it out by complete accident. On the campaign map if you have say two groups of mailed knights, both at half numbers (15 in vanilla) you can drag the one unit over the other unit and they will merge to make 30 again.. If you have one unit that has 3 gold chevrons and merge it with a unit with 2 bronze chevrons, it will lose a lot of experience depending on how many weaker units you stacked in. Im curious how many people knew this from early on?
It's important to merge the better unit into the poorer unit, this raises the morale of the poorer unit. Try to get a smaller unit remaining after the merge, frequently this will have better experience and can be rebuilt with that extra experience. The experience is never lost, if you loo k at the troops on the battlefield you can actually see which ones have better armour or experience. The number of chevrons shown is an average.
Using priests to prevent your enemies recruiting high-end units in the Teutonic campaign could be a viable strategy in a defensive campaign. Just trying to survive as Lithuania while spreading the true faith of the old gods. The downside is that with fewer settlements your agent limit would be lower.
I am playing on as Pagan Lithuania on very hard, I have little success in converting people to Paganism, the Pagan priests only mean less people converting to Catholicism, but can only delay and not reverse the inevitable.
Ifigured out the kalmar union one by accedient on my second Denmark playthrough, before i had just wiped out NW but this second time i got some pop up mission, did it and got thr Kalmar Union.. I was like wtf, this shit was here the WHOLE time
How tf did people not know about the Apache getting guns and horses? That was literally one of the biggest features for them and they are shown using horses and guns in their cinematics. Like christ do people not look at custom unit rosters before deciding who they wanted to play a campaign as?
Mine: forts cost five times as much to build in Crusades. I built two just to warehouse leaderless troops before I realized my treasury was 5000 florins lighter on the sixth turn of the game. They look more substantial than vanilla forts, but I don't know whether they have extra defenses or not. The computer rarely builds them. If it does it abandons them and allows you to take the fort without fighting. And they're afraid to assault my forts, preferring to siege them until I can send an army to shoo them away. So I've played Crusades for hundreds of hours and I still don't know what fort combats look like.
You may know all of these, and good for you. As said, this is just stuff I wish I knew many years ago when starting Total War. : )
Any Interesting Things that I Missed?
Byzantine Politics didn't work like that back in the initial expansion.
Manuel's power used to turn a full three randomly selected enemy units against everyone else on the battlefield. This was incredibly overpowered in the right situation, and I think they nerfed it in the Steam Release because of that.
One I just found recently after over ten years playing that I never knew about.. An enemy army can take over your watchtower and prevent sight by standing directly on top of it. You need to send another unit/spy to go see it to reveal that area's FoW
Medieval 2 was extremely ahead of its time, especially with mods.
Still is. Nothing comes close.
I got about 500 hours on Crusader Kings 2 and I formed the Kalmar Union in my Denmark campaign, so I got M2TW Definitive Edition during the Christmas steam sale for $6. Played as Denmark during the Teutonic campaign, and happened to beat the King of Norway in battle. His heir was still alive and fled. Then it gave me the option to form the Union. Totally surprised but so happy that was a feature in this game. :p
Watching those musketeers and cannons gettin absolutely destroyed by some naked bois was painful
Gunpowder is SO underwhelming in M2TW
I used heavy bois and high tier ranged units almost exclusively. Just like siege equipment, cannons and muskets are more of a liability excepting highly specific situations.
Artillery pieces are great vs. Castles.
Inside of the campaign files for the America's campaign, there is something in the campaign_script for the Apachean and Chichimeca tribes that describes the criteria for unlocking mounted and gunpowder units. Here is the order that I followed to find my way into the files, "C:\Program Files (x86)\Steam\steamapps\common\Medieval II Total War\mods\americas\data\world\maps\campaign\imperial_campaign\campaign_script". Once in there it tells you all the criteria for unlocking certain units for certain factions. For example Chichimeca unlocks gunpowder troops after deafeating gun powder enemy troops in 10 battles. I hope this advice helps, I've gone to some decent lengths to understand most of the script coding that goes behind RTW and M2TW! Once again awesome job on these videos and keep up the badassery!
To add to this, remember if you're going to tweak any of the scripts to modify the game, save original copies of whatever you modify so that if you edit something wrong and crash the game that you'll still have the original to correct whatever mess you get yourself into. Game on total war peeps!
Thanks for the info. I will look into this when I look into it, Thanks : )
@@MelkorGG , there is many different things that can be modified in the script. I went in and set the "English Colonies" and "New France" to playable while setting their' spawn dates to turn one. Then after that I went in and tweaked their "foot body guards" to "mounted body guards" since their' scripts force their body guards to all be on foot except for the starting two "body guards" that accompany that faction leader and faction heir. All I did was copy and paste the stats from the original "mounted body guards" to all the other spawning "body guards" whose script data said they'd be on foot. With enough practice, trial and error, there are so many kick ass things that you can do to really make the games shine and continue to be interesting! I really hope any information I can give you will help build your channel. Total War on my man!
I learned a lot of this information from reading the game manual when I was really bored during a winter storm when the power went out.
El Celto hahah same
I'm very glad that this expansion still gets talked about. Sometimes I worry that it gets overshadowed by Barbarian Invasion in the eyes of others, but then I remember that this expansion was one of the major reasons I came to like the Total War series so much.
-Mongols cannot produce priests (imams), between, paganism, orthodoxy and catholic, mongols really suffers from public order.
-when wales loses land, small armies emerges.
-in teuotonic, there is kind of league that u need to capture 5 cities. That future will boost your economy.
-actually i am not sure but, some kind of bug for two handed units is fixed. Thats huge.
-In crusaders I think assasins are much op than other games. I feel more lucky in crusaders. Maybe it is just a coincidance.
-I think for teutons, the most command point general become the leader of the order when the faction leader dies.
-Teutons castle is much diffetent than other castles. It is more enjoyable most of the time.
-In fact spam of armies is crazy compared to Vanilla. If u let the nations to grow, army spam is huge. You can see full 15 stacks in America campaign. Thats make game more fun.
-Also in crusades, I belive merchants carry more important role (damn LegendofTotalwar, we are funboys of merchants). I see too good prices. I could see those prices in Vanilla just for gold.
-Hassasim unit is buffed but guild appears more often.
-You can actually bribe Denmark units while playing Norwigans. No priest for them. Thus only way to kill heretics is square tactic. In fact, Norwigans a bit durable. I stand like 70 turns. And continuing to have a war against Denmark.
K9om omloomkijnnnjjjji ibi I bihvii8bhiihihbbihiihhihiiihhhhhhhiiiihhhhhhhhhihiihhjhhhhhhihhhhhhhhhoihi I'll KKR lm0lm koknknnnnnnonkkmolpnpkpk. O. Kknokko k o knkknok nijbñ0l look..mmm. N noon BJJ
I think I just spoke the language of gods.
I’d forgotten that the Mongols are in the Teutonic campaign. They usually just sit around in the southeastern part of the map and don’t do much.
I think a true Mongol expansion campaign would have been a lot of fun, where you fight as or against the Mongols during the height of their power.
They always came and wrecked my games.
Wait they had special abilities?????????
I dont understand how I never found that out
Yep. It seems so obvious now, but if your not looking for it, you probably won't notice it : )
@@MelkorGG I never did lol
Manuals were still a thing when Kingdoms was released. Most of the special features of the Kingdoms campaigns were detailed in the manual. There was some erroneous info in there too; it said that the Teutonic Knights in the Teutonic campaign couldn't upgrade towns.
In crusades there is:
Osman then ottoman
Baybars
And many more
Yeah but those are extremely late campaign sadly, i dont think most players make it that far into the game.
What are those?
@@mintmango2525 generals
@@aq4356 this is very sad
Probably one of the best if not the best total war game of all time
Thanks for this great clip. I had it the same like You, never really tried those great campaigns. Now, as I‘ve got more time, maybe.
I wish I knew stainless steel is the greatest thing in total war, but to never get into it because it will crash relentlessly and break my heart.
Try again! Very worth it. Still play today:)
I think kingdoms are very underrated. And never forget, they brought hotseats. To be honest I wish I knew earlier that they had the hotseat option :D
YourTotalWarMaster wait so you can play multiplayer offline?
@@christianarchambault6111 well kinda. it is a campaign where you play vs other people
YourTotalWarMaster okay so has to be online still. Not like cub Hot seat?
@@christianarchambault6111 this is all offline
Playing as Denmark in Teutonic Order in general is actually pretty fun. The map is smaller so Denmark itself is larger and therefore more accurate, you also get a lot of unique units reflecting how Denmark at the time was transitioning from it's viking past into a more proper Christian Kingdom, and you are on the back foot since a lot of the other nations are larger and more powerful. The HRE especially becomes a tough enemy for you and you end up having to fight an uphill battle, I had a great time in one campaign where I had forgotten about the plague so I got hit hard by it and it tanked my economy while at the same time the HRE declared war on me and I couldn't afford to repair or replenish units.
Actually having said that Denmark is kinda similar in Attila as well, CA seems to have a thing for making Denmark a small tough nation to play.
As i remember if you are playing as Apache you can gain Horses on f1rst win with Europeans. Horse archers on second. Infantry gunners on 3rd then Mounted guns on 4th or 5th
Something like that. I played with them long time ago.
When you play Norway in Teutonic campain you can recruit only holk with cannons. By the time you will be able to recruit it, all missions that give best unit will give you nothing
The Apaches or Chichimecs need to defeat a certain amount of gunpowder units or horse units in battles they win to unlock their units. Sthg like 2 or 3 Gunpowder uinits for their Gunpowder and the same with horses.
Wait, the Chichimecs can do that too?
If you play the Retrofit mod it has all the kIngdoms extras included while still being essentially Medieval 2. If you want more provinces and other features, play Stainless Steel.
With the Apache gaining new tech it has to do with settlements taken and units killed i cant remeber the exact numbers but there are 2 tech upgrades, one gives you the higher level of your native troops and the second gives you cav and gunpowder
Many of you may not know this also as it took me 3000+ hours to figure it out by complete accident. On the campaign map if you have say two groups of mailed knights, both at half numbers (15 in vanilla) you can drag the one unit over the other unit and they will merge to make 30 again.. If you have one unit that has 3 gold chevrons and merge it with a unit with 2 bronze chevrons, it will lose a lot of experience depending on how many weaker units you stacked in. Im curious how many people knew this from early on?
I think it was from Legendoftotalwar that I learnt it from. Merging is so extremly useful
It's important to merge the better unit into the poorer unit, this raises the morale of the poorer unit. Try to get a smaller unit remaining after the merge, frequently this will have better experience and can be rebuilt with that extra experience. The experience is never lost, if you loo k at the troops on the battlefield you can actually see which ones have better armour or experience. The number of chevrons shown is an average.
I didn't know that you could play as the kalmar union until your vid on it
Using priests to prevent your enemies recruiting high-end units in the Teutonic campaign could be a viable strategy in a defensive campaign. Just trying to survive as Lithuania while spreading the true faith of the old gods. The downside is that with fewer settlements your agent limit would be lower.
I am playing on as Pagan Lithuania on very hard, I have little success in converting people to Paganism, the Pagan priests only mean less people converting to Catholicism, but can only delay and not reverse the inevitable.
Great video!
Ifigured out the kalmar union one by accedient on my second Denmark playthrough, before i had just wiped out NW but this second time i got some pop up mission, did it and got thr Kalmar Union.. I was like wtf, this shit was here the WHOLE time
I recommend reading manuals. Most of this wasnt new to me because i studied it on the toilet seat.
This guy gets it. I read it while I was waiting for the four expansions to install on my pc back in the day when it came out
@@koolaidman2702 Good times
I like the conversion of religion option for Lithuania in the Teutonic campaign. more advanced buildings and better units like Chivalric knights.
Never accepted Christianity. A lot of play with Lithuania.
@@milovantolic8821 true. I've only converted once anyway.
@@a32oz I believe I converted once to see what happens.
Omg... I'm trying to find a video, where you showed, how much King's Purse money AI gains on Hard and Very Hard in Campaign. Just can't find a video.
Some of those things were described in the manual. RTFM works every time, my friend. 😁
lol hustý tebe jsem tu nečekal
Love your videos, but this time i have to point this out:" Farts are not purchaseable." Thank you!
Thank you sir thank you
How tf did people not know about the Apache getting guns and horses? That was literally one of the biggest features for them and they are shown using horses and guns in their cinematics. Like christ do people not look at custom unit rosters before deciding who they wanted to play a campaign as?
better late than never... now you can play kingdoms with more passion :)
The title is grammatically incorrect. It should be '7 Things I Wish I Had Known Earlier About'.
Seven things I would have known if I had played the game*
How do i force ai to sally out
Medieval total war america has some op Cavalry tho, small error
how the hell can you play battles? Whenever I enter a battle it instantly crashes...
Mine: forts cost five times as much to build in Crusades. I built two just to warehouse leaderless troops before I realized my treasury was 5000 florins lighter on the sixth turn of the game.
They look more substantial than vanilla forts, but I don't know whether they have extra defenses or not. The computer rarely builds them. If it does it abandons them and allows you to take the fort without fighting. And they're afraid to assault my forts, preferring to siege them until I can send an army to shoo them away. So I've played Crusades for hundreds of hours and I still don't know what fort combats look like.
Miscav right at the beginning of video...
I am triggered
What are faarts?
rogan and madras all the way
4:00 What mod is this?
Britannia.
@@jgpo31 the mod or the DLC
@@brizzy8633 Britannia
@@brizzy8633 dlc dude
First