VRChat Unity - Making Your Own Blendshapes (Shapekeys) Using Blender!

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  • Опубліковано 27 гру 2024

КОМЕНТАРІ • 107

  • @JamesPlaysGames95
    @JamesPlaysGames95 Рік тому +21

    Pink you are amazing. I am a beginner making my first avatar and the Zoichi downloaded had no Blink Blendshape and i really needed one made or else it would have a death-stare on people forever! THANK YOU, i'm going to start working on this now. You're amazing for all beginners out there

    • @PxINKY
      @PxINKY  Рік тому +1

      Best of luck! one thing you can try doing is separating the eyes from the body while making the blink shapes. This means you can sculpt without breaking the eyes in the process!

  • @C0sm0s0bs3rvat0ry
    @C0sm0s0bs3rvat0ry 9 місяців тому +2

    Always go to your channel when I need help with something, I learn smth new everytime! Today I added a corset to an avatar and I wanted to create this exaggerated look with it but I knew I would need to learn how to create a shapekey! Now I know and I'm so excited!!

  • @reeceulf
    @reeceulf 11 місяців тому

    This is dope, homie. I'm working with an avatar that uses bones for the facial expressions instead of visemes, and now I have a good idea of how I want to handle the project. Tysm, boss.

  • @ixcatls
    @ixcatls Рік тому +7

    concise as fuck, thats what we like to see! thank you. in another life you would make amazing game development tutorials haha

  • @sobgray
    @sobgray Рік тому +2

    my model is completely broken after doing this. changing the scaling to fbx all fixed it! thank you for mentioning that step

  • @PinkyTheProtoFox
    @PinkyTheProtoFox 4 місяці тому

    omg thank you i have been trying to add hair to the mamagen avatar and i have finally got it to work thank you so much PxINKY keep up the great work much love from another Pinky

  • @snaileri
    @snaileri Рік тому +2

    Doesn't work. The model gets imported with the component "Mesh Renderer" instead of "Skinned Mesh Renderer", and changing it manually after the import doesn't make the blend shapes work.

  • @CuddleBean
    @CuddleBean Рік тому +2

    This didn’t work for me? After it got done loading in Unity the whole body disappeared and the clothes? Idk if I did something wrong lol

    • @PxINKY
      @PxINKY  Рік тому +3

      Could be how your avatar is set up / edited in unity. Try making it a prefab before exporting

    • @liujouji
      @liujouji Рік тому +1

      also

  • @Suzuki_Hiakura
    @Suzuki_Hiakura Рік тому +1

    I was just wondering why not set the scale to zero to get the items to disappear. It seems to have the same effect in Blender but I was wondering if Unity can't handle it when the scale goes to zero.

    • @PxINKY
      @PxINKY  Рік тому

      I don't fully understand what you mean by this, you totally can scale stuff down to 0,0,0 in both unity and blender
      This tutorial is based on making shapekeys, Shapekeys size a mesh, not all meshes are associated with objects / bones that can be scaled in unity, hence why I made the video

    • @Suzuki_Hiakura
      @Suzuki_Hiakura Рік тому

      ​@@PxINKYUsually I find that Unity has trouble whenever I try to import it if I don't follow the tutorial perfectly. You scaled your hair down low, but not to zero, and then hid it inside the head. I was asking if there was a way I could just scale it to zero so as to not need to do the extra step of moving the object into the model. I was quite happy with the result as I never tried making shape keys before watching your tutorial.

    • @PxINKY
      @PxINKY  Рік тому

      @@Suzuki_Hiakura OH appologys!
      Yes you can scale it to 0, you can do this easily by holding shift while scaling it with S to do increments of 0.1
      then it allows you to get to 0 with ease!

  • @DairiPanda
    @DairiPanda 3 місяці тому

    Thank you so Much, for the longest time I had been researching on how to make breast and tummy toggles!!

  • @gameboyfan9207
    @gameboyfan9207 Рік тому

    was wondering why i couldent find the value bar but i needed to add a base key first

  • @zyphilux
    @zyphilux 4 місяці тому

    I've been having some trouble with this. I am trying to add a blendshape for clothes-fitting, but every time I export the fbx from blender, the mesh disappears in unity. It's there, but I can't see it. I followed the instructions in this video exactly, and even tried messing with the export apply scalings. I made sure to disable leaf bones and bake animation too. It seems no matter what I do, the mesh just doesn't want to render at all. I'm pretty stumped, any advice would be appreciated.

  • @Merkygloom
    @Merkygloom Рік тому +4

    Nice and simple. I use Maya but the process is very similar!

    • @PxINKY
      @PxINKY  Рік тому

      Never used maya, but thats a good thing to hear!

  • @ShellShocked78-g3x
    @ShellShocked78-g3x 15 днів тому

    This didn't work for me, when i imported, it made my avatar's body disappear :<
    how do i fix thiss

  • @AxeptDreg
    @AxeptDreg Місяць тому

    When i replace the fbx at the end the model just disapears , not sure why :/

  • @DesiredR4w
    @DesiredR4w Рік тому +1

    what happens if its only a asset instead of fbx?

    • @PxINKY
      @PxINKY  Рік тому

      there will be an FBX, just click on the mesh area till you find it

    • @DesiredR4w
      @DesiredR4w Рік тому

      All ive seen is .meta or .asset @@PxINKY

  • @koju-kin
    @koju-kin Рік тому +1

    ive always had an interest in this, thank you!

  • @ECHO-zi4pv
    @ECHO-zi4pv Рік тому +1

    not wasted, thanks for the tutorial helped well

    • @PxINKY
      @PxINKY  Рік тому +1

      Glad to hear, have a good day!

  • @betadaniel8637
    @betadaniel8637 3 місяці тому

    AAAAAAAAA IT WAS JUST WHAT I WAS LOOKING FOR!!!! thank you very much ^^

  • @repairstudio4940
    @repairstudio4940 Рік тому +1

    Look forward to more videos ....hoping for a video for those new to this....

    • @PxINKY
      @PxINKY  Рік тому +1

      More coming soon!

  • @salemishigh
    @salemishigh 3 місяці тому

    when i click L, it just selects the entire body instead of the part i need, does anyone know why??

  • @PokenaPup
    @PokenaPup 11 місяців тому

    Best tutorial ever! so quick! worked perfectly! thankyou!

  • @TheDravenBair
    @TheDravenBair Рік тому +1

    I have been attempting to add the Joker model from MK vs DC universe into Vrchat, and found out it had no bones, blend shapes, animations, and is unoptimised. This video will find to be very useful

  • @BasilBeesLair
    @BasilBeesLair Рік тому

    Hi! Your tutorial is really good! Right to the point and easy to understand! But I have a question: you see i'm thinking about making a cyclops but not sure if it maybe possible to make it has a blendshape... What you think?

    • @PxINKY
      @PxINKY  Рік тому +1

      Its possible to use a blendshape to shape the face and move an eye, but itll be a learning expirience for sure!
      Give it a try!

  • @wolfe2997
    @wolfe2997 4 місяці тому

    dont know why but my avatar just dissapears after importing, could it have to do with the scaling? i need halp!

    • @PxINKY
      @PxINKY  4 місяці тому +1

      It could be due to bone edits across versions, reach out on discord for 1 on 1 help

  • @Luxayt_
    @Luxayt_ 9 місяців тому

    Hi amazing tutorial, can I ask how can I hide/delete a blendshape on the body when toggling on hair/clothes/fur ect?

    • @PxINKY
      @PxINKY  9 місяців тому +1

      Yeah, you would just need to include that blendshape within the animation for the first
      Aka set them both to 100 in the animation!

  • @Jameston
    @Jameston 5 місяців тому

    Excellent, thank you sm! Your guides rock

  • @QuinceCoyote
    @QuinceCoyote Рік тому

    i downloaded a body part thats suppose to have blendshapes and i did everything their tutorial says and also this tutorial but they arent there? D:

    • @PxINKY
      @PxINKY  Рік тому

      weird, mind being a little more specific?

    • @QuinceCoyote
      @QuinceCoyote Рік тому

      like i dont see any "blendshape" menu on the side bar!@@PxINKY

    • @PxINKY
      @PxINKY  Рік тому

      @@QuinceCoyote 2 things to check
      does the object selected show to have some blendshapes in blender? and not in unity?
      How are you importing it?
      Feel free to reach out on discord

  • @anxhelo7383
    @anxhelo7383 Рік тому

    i have a question, by this method does it multiply the polycount of the character for each blendshape?

    • @PxINKY
      @PxINKY  Рік тому +1

      No, Blendshapes can only effect current verticies, they can not add or remove verticies (tho they can shrink them very small)
      But blendshapes themselfs are slightly unoptimized, so they will add a tax to your avatar (very small one however)

    • @anxhelo7383
      @anxhelo7383 Рік тому

      @@PxINKY i understand thank you

  • @JWsDPP
    @JWsDPP 5 місяців тому

    Very well explained! Thx

  • @TabGames
    @TabGames Рік тому

    Great video! Thanks for posting!

  • @sharkygames7021
    @sharkygames7021 Рік тому

    i have been trying to add a blendshape to a model im working on for expressions, but it doesn't seem to work, could you perhaps help me?

    • @PxINKY
      @PxINKY  Рік тому

      Sure, does it show up in unity?

    • @sharkygames7021
      @sharkygames7021 Рік тому

      @@PxINKY that's the issue I'm having, the keyshapes work fine and the model it's self is decent, but whenever i try to export it as an fbx (with the leaf bones and baking animators off) it doesn't seem to show up

    • @PxINKY
      @PxINKY  Рік тому

      Thats super odd, what if you export it as a copy instead of replacing it? does it show up then?

    • @sharkygames7021
      @sharkygames7021 Рік тому

      @@PxINKY if you mean like, having a new fbx for it instead of replacing the old one, i've been doing that all the time, and no results have changed from it

    • @PxINKY
      @PxINKY  Рік тому

      hmm, this may require a discord call or smthn. Ive never seen an issue like this

  • @stephaniekramer7845
    @stephaniekramer7845 Рік тому

    so in game would the blendshape work ? like for example if you toggle the hair on would the blendshape do it’s job ? if that makes sense 😂

    • @PxINKY
      @PxINKY  Рік тому +1

      Yup, if you follow my blendshape toggle tutorial!

    • @stephaniekramer7845
      @stephaniekramer7845 Рік тому

      @@PxINKY okok sorry jus wanted to reassure thank you this helped a lot 🤍

  • @mrwbonbon
    @mrwbonbon Рік тому

    What if the object i want to make invisible is not attached to the body?

    • @PxINKY
      @PxINKY  Рік тому

      If its not attached / a separate object, you can just toggle the object its self
      If its attached but not a part of the body, you can scale the size to 0,0,0 and make it completely disappear

    • @mrwbonbon
      @mrwbonbon Рік тому +1

      Thanks,but instead of doing hair it was like something from inside of a model coming out (the head) like a animation

    • @mrwbonbon
      @mrwbonbon Рік тому +1

      It doesn't have bones but I'll try

  • @HUARASTACA
    @HUARASTACA 6 місяців тому

    what is a blendshape exactly? that looked like "animation"

    • @PxINKY
      @PxINKY  6 місяців тому +1

      Blendshapes are data that are assigned to the mesh AKA the body
      The Blendshape data tells the mesh how to move the vertices (your mesh is make up of a ton of little dots that connect to make it look solid)
      So when you tell X mesh to move like Y, and you make that into a Blendshape, you are basically telling it to move vertice14530-14580 to location x,y,z.

  • @Zgadek
    @Zgadek Рік тому

    great video! but what about LODs?

    • @PxINKY
      @PxINKY  Рік тому

      Apology's, but I don't understand the relevance of LODs to the video?
      Or are you asking if I can do a video on LODs?

  • @ghosticshadow4968
    @ghosticshadow4968 Рік тому

    It doesn't work when I export it to the fbx it only makes my Avatar Invisible

    • @PxINKY
      @PxINKY  Рік тому +1

      This may be because your avatar has modified armature, i have a fix to this in my tail video!

    • @ghosticshadow4968
      @ghosticshadow4968 Рік тому

      @@PxINKY I fixed the problem with a different solution

    • @ghosticshadow4968
      @ghosticshadow4968 Рік тому

      @@PxINKY I found the problem the armature was too big

    • @LaHoraDeWesker
      @LaHoraDeWesker Рік тому

      @@ghosticshadow4968 how did u fix it? im having the same problem

    • @Astralex_Crucible
      @Astralex_Crucible 9 місяців тому

      @@ghosticshadow4968 apologies for the necroposting but can you explain how to fix it? im having the same issue but nobody is explaining the fix

  • @NorikBrawl
    @NorikBrawl 11 місяців тому

    watched video and broke my avatar trying to mess with shapekeys now my avatar looks like a stick what did i just do?

    • @PxINKY
      @PxINKY  11 місяців тому +1

      You exported on the wrong settings
      try changing the "all local" to "fbx all" or viseversa
      alternatively you can go to the rig view in unity and hit "reset" then "force tpose" and hit apply

    • @NorikBrawl
      @NorikBrawl 11 місяців тому

      @PxINKY got it thanks

  • @v_Magica
    @v_Magica 18 днів тому

    you're amazing, im trying to fit a gas mask on an anthro mlp character and it would just NOT work till i got rid of her big ol snout, I CAN DELETE HER NOSE!!!

  • @aaassyyy
    @aaassyyy Рік тому

    thank you so much!

  • @slimeSLIME69
    @slimeSLIME69 Рік тому +1

    Thank you

    • @PxINKY
      @PxINKY  Рік тому +1

      Any time ^-^

  • @Catzeproduction
    @Catzeproduction Рік тому +1

    Can you do this with facial expressions

    • @PxINKY
      @PxINKY  Рік тому +1

      yes, as expressions are just shapekeys!

    • @Catzeproduction
      @Catzeproduction Рік тому +1

      OH thanks I can finally make my Blu avatar from rio :D@@PxINKY

  • @GiPa98
    @GiPa98 10 місяців тому

    interesting, thanks!

  • @Dassolay
    @Dassolay Рік тому +1

    Thanks for this tutorial.
    Could you make a video on how to add multiple toggeable props/accessories with write defaults off?
    If that's ok with you of course, thank you

  • @SieDorran
    @SieDorran Рік тому

    1:55 I wonder what does the Femboy shape key do
    Btw good tutorial!

    • @PxINKY
      @PxINKY  Рік тому

      it slims the model down without giving it breasts, so its like female without the female :3

  • @KOKERzeroZEROseven
    @KOKERzeroZEROseven Рік тому

    I have a problem. My model not have blandshapes property in unity (FBX) but i have a many blandshapes in blender.

    • @PxINKY
      @PxINKY  Рік тому

      That is a weird issue, are you sure you are looking at the right mesh?

    • @KOKERzeroZEROseven
      @KOKERzeroZEROseven Рік тому +1

      @@PxINKY Sorry, I already solved the problem, it turns out that all blendshapes disappear if the object has "mirror" modifier. I applied the modifier and after that everything works. Thank you.

  • @thewitchofsloth
    @thewitchofsloth 10 місяців тому

    My body mesh has vanished completely, in my Unity project. Great.

    • @PxINKY
      @PxINKY  10 місяців тому +1

      you probably didnt pack the prefab, but you can fix that with the use of pumpkins avatar tools
      I have a video (my tail video) that shows how to do that!

    • @thewitchofsloth
      @thewitchofsloth 10 місяців тому

      @@PxINKY Thank you for the quick reply. In Unity, I’m using VRCFury and when I try to enter play mode, it insists my model isn’t humanoid? Does your other video address that? 🙏

    • @liujouji
      @liujouji 5 місяців тому

      @@PxINKY I didn't find this video of yours, what would be its title?

    • @PxINKY
      @PxINKY  5 місяців тому

      Tail swap video with the nardo avatar

  • @shizukahirose60
    @shizukahirose60 Рік тому +1

    That's very helpful, thank you so much!

  • @MrTrashRat
    @MrTrashRat 2 місяці тому

    how to turn female avatar into a male next

  • @kyubiimoon
    @kyubiimoon Рік тому +1

    Omg thank youuuu!!

  • @yjh849512
    @yjh849512 Рік тому

    thx god, u saved me lol

  • @Angel-li2uu
    @Angel-li2uu 18 днів тому

    I tried this with a Novabeast tail and it broke. I tried changing the FBX but that didn't work. Is there another way to do this?

    • @PxINKY
      @PxINKY  18 днів тому +1

      The novabeast is a special case since it used a different program then blender to create it
      my suggestion is joining the novabeast discord and getting help from their channels! they should be able to solve your issue

  • @AidenFur
    @AidenFur 2 місяці тому

    Very useful! thank you very much! 💜