How to make a shapekey/blendshape EASY! [Old tutorial]

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  • Опубліковано 27 гру 2024

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  • @thewizardbrand
    @thewizardbrand 2 роки тому +16

    mad respect for furries, they tell you details on things everyone else won’t. every blender tutorial never even mentioned the important details

  • @TibbiBasiic
    @TibbiBasiic Рік тому +2

    You can go to obj mode click on what you want to edit, go to edit mode and select that material that is on what you want to edit. Just click off the character and go to mats and use the select in the mats tab! ♥️
    Hope this helps you and anyone else~

  • @espermeadows1882
    @espermeadows1882 Рік тому

    HALP, i have brow blendhapes but they are moving the ears and not the eyebrows... im very new to unity, can someone point me in the right direction?

  • @darlingxluxii7977
    @darlingxluxii7977 Рік тому

    Nice 😊

  • @Sadeness99
    @Sadeness99 2 роки тому +3

    with the character and voice its like a little magical creature movie character

  • @patrickmarr7076
    @patrickmarr7076 2 роки тому +1

    new to Blender 3.1... how do I access the shape keys dialog box?

  • @SolarpunkJackal
    @SolarpunkJackal 2 роки тому +2

    Great little video, SethSholf!
    Question! How would I make a puffing and shrinking tail toggle where my character's tail puffs up and shrinks down repeatedly as long as it's on? Is there an option to loop shapekeys in Unity before export to VRChat?

    • @sethsholf
      @sethsholf  2 роки тому

      Hello there! Thank you. I'm not sure what you mean by puffing?

    • @SolarpunkJackal
      @SolarpunkJackal 2 роки тому

      @@sethsholf Throbbing.

    • @SolarpunkJackal
      @SolarpunkJackal 2 роки тому +1

      @@sethsholf To clarify, I mean an object that has a shape key that makes it enlarge at the base, then shrink at the base, but looping so it gets larger and smaller over and over.

    • @sethsholf
      @sethsholf  2 роки тому +1

      @@SolarpunkJackal Thank you for clarifying. Hmm, I have heard there is a way which involves attaching the sculpted (bloated) version of the tail to an animation in blender or via displacement maps, but the process is pretty aadvanced over my understanding of blender. I do not specifically know how to do that I'm afraid.
      In terms of an avatar I would most likely make an animation within Unity, using the created shapekeys/blendshapes.

    • @SethWuffer
      @SethWuffer 2 роки тому

      @-ER1KO- hello there! Your model should come with textures if it came with the files, I know there can be some issues with lighting depending on the mode it's set to in the top right. (I'll have to double check where on my pc)
      I do commissions for retexturing.

  • @MeatCatCheesyBlaster
    @MeatCatCheesyBlaster 2 роки тому +5

    What did you use to make your Vtuber avatar?

    • @alex-qn5xp
      @alex-qn5xp 2 роки тому +2

      Blender lol

    • @sethsholf
      @sethsholf  Рік тому

      The base I am using is the "kemono shiba" by Maitake Shiba . I edited the textures and converted it into a VRM for VTubing myself.