I used to manually select edge loops to do this, wasn't aware of the checkered deselect and edge loop selections, so this will definitely help speed up the process, thanks!
I found this video years ago, then, a year later, I needed these tricks and couldn't find the video. I'm glad this came up in my recommended. I have recorded these shortcuts on my desktop, so I don't have to search for them again.
It's basically controlled decimating, I always wanted a tool like this, but didn't know this exists. It's super useful in hard surface modeling, actually I just used it today. Thanks a lot for making this video!
OMG I've been doing this manually all this time and it's such a struggle >.< Didn't know about the Ctrl+Alt edge clicking as well as Checker Deselect, it makes the whole process so fast and simple. Thank you so much for sharing this priceless knowledge!
Thank you so much, I have been using other methods such as the decimate modifier for making the low poly versions for a game I am making models for and this has been the best thing for reducing the polys without distorting the mesh at all! You really saved me a lot of time and headaches!
Excellent excellent tut. Thanks so much Bryson Jack. I have been struggling to reduce the poly count on a curved cylinder type object that I made using a circle which I extruded along a bezier curve. It had something like 1.2 million faces. One object and its size was almost 200mb. With your method I reduced it to just over 2mb... Awesome!
My work generally demands me to work in a CAD software, but when I need to import the models to Blender and work on it, I had always faced lot of problems, but your trip helped me a lot. also to add to content, converting the faces using Tris to Quads will yield better results to use your technique. thank you very much.
That's exactly the kind of trick i was looking for, the decimate and remesh modifiers does not do a good job on complicated meshes. I reduced below the half of the faces with this technique, now i can start reworking the dificult areas by hand withouth worring about all the mesh, thats a ton of work reduced to a few clicks. Thank you very much for this.
Yeah I love this technique and dissolving the edges allows you to keep your UVs. I wish this is how the Unsubdivide worked, or wish I knew how to set up scripts to make it a one click button or hotkey.
Much Appreciated. I recently took to modeling hair by converting mesh to curves and then back to mesh. The only problem I had was there was way to many vertices as a result. Then cleared it right up.
thanks for this! im still a beginner and im adding props and stuff for games and animation programs like TF2 and SFM. My wheelchair model is over 30k vertices and I needed to get it under 7k because the game will not take over 3k vertices and the animation program has issues with loading models over 7k vertices
wow,, Kevin Spacey made this tutorial!! thank you!! it really helped to delete high res mesh into low polygon. i do not have to use retopology method on this.
What you are doing can basically be done using the decimate modifier, unsubdivide, 2 iterations. This method has more control, but it's good to mention the faster technique since the video is called "super fast...". Also, you can dissolve using ctrl+x, without having to go through the menu
@@BrysonJack hi sir I use blender to edit face(real player faces(objects) for a game Pes(pro evolution soccer) In blender. But i use a addon maded by someone to import/export the 3d model in blender, that model is in bin format. So because of that addon whenever i try to reduce or add vertices to the object (real player face), it says can't export the object cause you have added/deleted so and so number of vertices as the case is. So basically i want to know how can i successfully add/remove vertices on that object succesfully as per my needs. ua-cam.com/video/LxMe8LYFqZs/v-deo.html You can refer this video for more clarification of my topic
Thanks so much man, made some hair using bezier curves and needed to reduce to tris. The decimate modifier just ruined the mesh however this works perfectly, a bit time consuming but works amazingly.
Nice im gonna try that. Last model I did I decimated the geometry, kinda makes it messy lol. I spent more time cleaning it up afterwards.... deleting edges and knifing knew ones to get nice edge loops lol
Ehh, the disoolving/deleting never works for me like that. It either makes holes everywhere (delete) or creates one weird surface across everything (dissolve)
how to you simplify mesh on an item you made? i stuck a bunch of parts together in 3d builder and there are a ton of mesh lines all over the place. i would like to simplify the completed object but dont know how
ctrl+alt+ select doesnt work on my cylinder long sided edges... this program is very tempremental. some times things work and other times they will not.
Thanks lot it is really technic I am looking for really, I need it for cleaning geometry after converting curve (sapling tree addon more precisely) to mesh, I have problems to apply displacement modifier on the mesh I get...
Good point, decimation is definitely "faster". I should have clarified the goal, which is a model with clean topology that can be used for subdivisional surfaces. Decimate produces horrible, inefficient topology that is rarely useful for professional work. The only thing I would ever considered it for is retopo on some some static sculpts.
I was using the Maya Color Theme from BlendSwap.com. You can find it here: www.blendswap.com/blends/view/65267 Install it by going to File>User Preferences (Ctrl+Alt+U)>Themes>Install Theme and locating maya2014.xml from the download.
I used to manually select edge loops to do this, wasn't aware of the checkered deselect and edge loop selections, so this will definitely help speed up the process, thanks!
I found this video years ago, then, a year later, I needed these tricks and couldn't find the video. I'm glad this came up in my recommended. I have recorded these shortcuts on my desktop, so I don't have to search for them again.
This is a great tip. I particularly like the line, "the only tricky part, is trying to figure out what you're doing." ;-)
yes. smirked at that
Still a very useful tip to me using 3.0.1 today!
It's basically controlled decimating, I always wanted a tool like this, but didn't know this exists. It's super useful in hard surface modeling, actually I just used it today. Thanks a lot for making this video!
OMG I've been doing this manually all this time and it's such a struggle >.< Didn't know about the Ctrl+Alt edge clicking as well as Checker Deselect, it makes the whole process so fast and simple. Thank you so much for sharing this priceless knowledge!
Thank you so much, I have been using other methods such as the decimate modifier for making the low poly versions for a game I am making models for and this has been the best thing for reducing the polys without distorting the mesh at all!
You really saved me a lot of time and headaches!
Excellent excellent tut. Thanks so much Bryson Jack. I have been struggling to reduce the poly count on a curved cylinder type object that I made using a circle which I extruded along a bezier curve. It had something like 1.2 million faces. One object and its size was almost 200mb. With your method I reduced it to just over 2mb... Awesome!
Nice to hear that, I crashed my blender and got over a 10min computer freeze because of too many faces and vertices.. !
Thank you! This is exaxtly what I've tried to find! Even after 8 years!
My work generally demands me to work in a CAD software, but when I need to import the models to Blender and work on it, I had always faced lot of problems, but your trip helped me a lot. also to add to content, converting the faces using Tris to Quads will yield better results to use your technique. thank you very much.
This video is a godsend. Thank you Bryson!
A truly useful technique!!! Great stuff!
I love your quick tip videos; they are so clear, to the point and easy to follow. Keep up the great work! :)
thank you so much! This helped me out a lot! I was making a faucet and there were way too may polygons. Now it's perfect. thank you Bryson Jack
That's exactly the kind of trick i was looking for, the decimate and remesh modifiers does not do a good job on complicated meshes. I reduced below the half of the faces with this technique, now i can start reworking the dificult areas by hand withouth worring about all the mesh, thats a ton of work reduced to a few clicks. Thank you very much for this.
Yeah I love this technique and dissolving the edges allows you to keep your UVs. I wish this is how the Unsubdivide worked, or wish I knew how to set up scripts to make it a one click button or hotkey.
Much Appreciated. I recently took to modeling hair by converting mesh to curves and then back to mesh. The only problem I had was there was way to many vertices as a result. Then cleared it right up.
Just wanted to say a huge thank you. This is really helping me with my project.
thanks for this! im still a beginner and im adding props and stuff for games and animation programs like TF2 and SFM. My wheelchair model is over 30k vertices and I needed to get it under 7k because the game will not take over 3k vertices and the animation program has issues with loading models over 7k vertices
Thanks for this great tip !
Blender has indeed plenty of ways of selecting elements and it's obviously really useful !
Another way I found is adding a decimate modifier, setting it to Un-Subdivide and setting it to 2. Works with simple models that have good typology.
And then you add a subsurf modifier to get that details back.. :D
Lol
Love this. To the point and really helpful! Thanks!
Still useful in 2019! Thank you!
Finally figured out the purpose of the checker deselect
wow,, Kevin Spacey made this tutorial!! thank you!! it really helped to delete high res mesh into low polygon. i do not have to use retopology method on this.
Very useful, thanks for sharing.
5 years i'm using blender and you just tought us smth here !
Great tip! I love this tool. Often forgotten about.
Thank you for making this video. Very useful, should have known that long before.
Awesome, really great time saver, cheers man!!
What you are doing can basically be done using the decimate modifier, unsubdivide, 2 iterations. This method has more control, but it's good to mention the faster technique since the video is called "super fast...". Also, you can dissolve using ctrl+x, without having to go through the menu
When you use the decimate modifier with unsubdivide, doesn't it nuke your UVs?
@@BrysonJack It does, it does
@@BrysonJack hi sir
I use blender to edit face(real player faces(objects) for a game Pes(pro evolution soccer) In blender. But i use a addon maded by someone to import/export the 3d model in blender, that model is in bin format.
So because of that addon whenever i try to reduce or add vertices to the object (real player face), it says can't export the object cause you have added/deleted so and so number of vertices as the case is.
So basically i want to know how can i successfully add/remove vertices on that object succesfully as per my needs.
ua-cam.com/video/LxMe8LYFqZs/v-deo.html
You can refer this video for more clarification of my topic
You can also use the decimate modifier to get the job done with a couple of clicks
The decimate modifier alters geometry and you would not want something like that for optimizing game geometry or efficent subdivision surfacing.
thanks, have been searching for this for a while
Thank you for ending my suffering
You can also just go into edge select and select un-subdivide
Thanks so much man, made some hair using bezier curves and needed to reduce to tris. The decimate modifier just ruined the mesh however this works perfectly, a bit time consuming but works amazingly.
Solid, thanks.
This would be very useful if it were part of the decimate modifier so you could change it at any point
thank you for helping me
Thank you, that's smart, didn't know about the select edge loop thing :)
Thank you so much!!
Thank you. That technique is right what I need.
Thank you
so so helpful!!
WOW this is awesome
Nice im gonna try that. Last model I did I decimated the geometry, kinda makes it messy lol. I spent more time cleaning it up afterwards.... deleting edges and knifing knew ones to get nice edge loops lol
Thanks
great tutorial
Ehh, the disoolving/deleting never works for me like that. It either makes holes everywhere (delete) or creates one weird surface across everything (dissolve)
THIS HELPED ME SO FUCKING MUCH THANK YOU!
Is there any method to repeat this on identical objects to get identical geometry on them? Say, lengths of chains?
Thanks, very useful. And nice interface, very similar to mine.
Bryson Chad strikes again
Golden!
Thank you for this tip!
thanks for this video!
Is it better than the Decimate tool? cz i work with some not so friendly vertices and etc so it may be hard to apply that
Does the surface still auto smooth correctly? I’ve never been able to keep my geometry uniform enough to utilize options like this
Greaf video thanks
I like this as a roblox dev
I was needing thay, thanks!!
thanks!!!
Thank You!!!
how to you simplify mesh on an item you made? i stuck a bunch of parts together in 3d builder and there are a ton of mesh lines all over the place. i would like to simplify the completed object but dont know how
Well doesn't work for me , i press crlt+alt and do right click and nothing happens , so sad !
Do you have Blender set up to left button select? In that case, try ctrl-alt left click.
it did help somebody thank you .
thank you so much
Usefull tips thanks and subbed ;)
This is a great i don't known that technique thenx
Thank You Sir. :D
Thanks!
Thanks ;)
Полезный урок, спасибо :)
THX
when i click edge loops nothing happens
omg another gold minE and how the hell i didn"t know this I BEEN USING BLENDER FOR TO LONG LOL THANKS FOR THE TUT MAN HELP ME OUT ALOOOOOTTTTTTT
Doesn't work for me, i do not know why i have tried so many times and doesn't do anything, maybe uts becuase my verson (2.78)
ctrl+alt+ select doesnt work on my cylinder long sided edges... this program is very tempremental. some times things work and other times they will not.
You're watching tutorial from 3 years ago, in 2.8 the devs had changed alot of shortcut + it's still a beta.
Cool
Thanks lot it is really technic I am looking for really, I need it for cleaning geometry after converting curve (sapling tree addon more precisely) to mesh, I have problems to apply displacement modifier on the mesh I get...
the shortcuts will not work on mac. i used to try cmd+alt+right click
thanks a LOT
Great tutorial! But you could also use the decimate modifier, would be faster :D
Good point, decimation is definitely "faster". I should have clarified the goal, which is a model with clean topology that can be used for subdivisional surfaces. Decimate produces horrible, inefficient topology that is rarely useful for professional work. The only thing I would ever considered it for is retopo on some some static sculpts.
yeah thats right
How did you get your blender looking like that ?
I was using the Maya Color Theme from BlendSwap.com. You can find it here: www.blendswap.com/blends/view/65267
Install it by going to File>User Preferences (Ctrl+Alt+U)>Themes>Install Theme and locating maya2014.xml from the download.
I love you
cool
Cool trick. Too bad you have to select the individual object and not all of them at once.
TIPS FOR BLENDER TUTORIALS
JUST GO STRAIGHTFORWARD AND MAKE YOUR TUTORIALS MORE EXCITING
I LEARN IN THIS TUTORIAL BUT ITS REALLY BORING :(
My intent is not to entertain, but to inform without any fluff. Thanks for the feedback.
be fast
100000000000 Thanks
Face human, Is it possible ?? Thkns
Large moist
Neat, I had no idea that was a thing, great tutorial.
Awesome. THANK YOU