I used to manually select edge loops to do this, wasn't aware of the checkered deselect and edge loop selections, so this will definitely help speed up the process, thanks!
Thank you so much, I have been using other methods such as the decimate modifier for making the low poly versions for a game I am making models for and this has been the best thing for reducing the polys without distorting the mesh at all! You really saved me a lot of time and headaches!
Excellent excellent tut. Thanks so much Bryson Jack. I have been struggling to reduce the poly count on a curved cylinder type object that I made using a circle which I extruded along a bezier curve. It had something like 1.2 million faces. One object and its size was almost 200mb. With your method I reduced it to just over 2mb... Awesome!
thanks for this! im still a beginner and im adding props and stuff for games and animation programs like TF2 and SFM. My wheelchair model is over 30k vertices and I needed to get it under 7k because the game will not take over 3k vertices and the animation program has issues with loading models over 7k vertices
It's basically controlled decimating, I always wanted a tool like this, but didn't know this exists. It's super useful in hard surface modeling, actually I just used it today. Thanks a lot for making this video!
Ehh, the disoolving/deleting never works for me like that. It either makes holes everywhere (delete) or creates one weird surface across everything (dissolve)
I found this video years ago, then, a year later, I needed these tricks and couldn't find the video. I'm glad this came up in my recommended. I have recorded these shortcuts on my desktop, so I don't have to search for them again.
Yeah I love this technique and dissolving the edges allows you to keep your UVs. I wish this is how the Unsubdivide worked, or wish I knew how to set up scripts to make it a one click button or hotkey.
What you are doing can basically be done using the decimate modifier, unsubdivide, 2 iterations. This method has more control, but it's good to mention the faster technique since the video is called "super fast...". Also, you can dissolve using ctrl+x, without having to go through the menu
@@BrysonJack hi sir I use blender to edit face(real player faces(objects) for a game Pes(pro evolution soccer) In blender. But i use a addon maded by someone to import/export the 3d model in blender, that model is in bin format. So because of that addon whenever i try to reduce or add vertices to the object (real player face), it says can't export the object cause you have added/deleted so and so number of vertices as the case is. So basically i want to know how can i successfully add/remove vertices on that object succesfully as per my needs. ua-cam.com/video/LxMe8LYFqZs/v-deo.html You can refer this video for more clarification of my topic
Much Appreciated. I recently took to modeling hair by converting mesh to curves and then back to mesh. The only problem I had was there was way to many vertices as a result. Then cleared it right up.
OMG I've been doing this manually all this time and it's such a struggle >.< Didn't know about the Ctrl+Alt edge clicking as well as Checker Deselect, it makes the whole process so fast and simple. Thank you so much for sharing this priceless knowledge!
Nice im gonna try that. Last model I did I decimated the geometry, kinda makes it messy lol. I spent more time cleaning it up afterwards.... deleting edges and knifing knew ones to get nice edge loops lol
My work generally demands me to work in a CAD software, but when I need to import the models to Blender and work on it, I had always faced lot of problems, but your trip helped me a lot. also to add to content, converting the faces using Tris to Quads will yield better results to use your technique. thank you very much.
how to you simplify mesh on an item you made? i stuck a bunch of parts together in 3d builder and there are a ton of mesh lines all over the place. i would like to simplify the completed object but dont know how
Thanks so much man, made some hair using bezier curves and needed to reduce to tris. The decimate modifier just ruined the mesh however this works perfectly, a bit time consuming but works amazingly.
That's exactly the kind of trick i was looking for, the decimate and remesh modifiers does not do a good job on complicated meshes. I reduced below the half of the faces with this technique, now i can start reworking the dificult areas by hand withouth worring about all the mesh, thats a ton of work reduced to a few clicks. Thank you very much for this.
wow,, Kevin Spacey made this tutorial!! thank you!! it really helped to delete high res mesh into low polygon. i do not have to use retopology method on this.
Thanks lot it is really technic I am looking for really, I need it for cleaning geometry after converting curve (sapling tree addon more precisely) to mesh, I have problems to apply displacement modifier on the mesh I get...
ctrl+alt+ select doesnt work on my cylinder long sided edges... this program is very tempremental. some times things work and other times they will not.
I was using the Maya Color Theme from BlendSwap.com. You can find it here: www.blendswap.com/blends/view/65267 Install it by going to File>User Preferences (Ctrl+Alt+U)>Themes>Install Theme and locating maya2014.xml from the download.
Good point, decimation is definitely "faster". I should have clarified the goal, which is a model with clean topology that can be used for subdivisional surfaces. Decimate produces horrible, inefficient topology that is rarely useful for professional work. The only thing I would ever considered it for is retopo on some some static sculpts.
This is a great tip. I particularly like the line, "the only tricky part, is trying to figure out what you're doing." ;-)
yes. smirked at that
Awesome. THANK YOU
Is there any method to repeat this on identical objects to get identical geometry on them? Say, lengths of chains?
And then you add a subsurf modifier to get that details back.. :D
Lol
I used to manually select edge loops to do this, wasn't aware of the checkered deselect and edge loop selections, so this will definitely help speed up the process, thanks!
Still a very useful tip to me using 3.0.1 today!
Thank you so much, I have been using other methods such as the decimate modifier for making the low poly versions for a game I am making models for and this has been the best thing for reducing the polys without distorting the mesh at all!
You really saved me a lot of time and headaches!
Excellent excellent tut. Thanks so much Bryson Jack. I have been struggling to reduce the poly count on a curved cylinder type object that I made using a circle which I extruded along a bezier curve. It had something like 1.2 million faces. One object and its size was almost 200mb. With your method I reduced it to just over 2mb... Awesome!
Nice to hear that, I crashed my blender and got over a 10min computer freeze because of too many faces and vertices.. !
thanks for this! im still a beginner and im adding props and stuff for games and animation programs like TF2 and SFM. My wheelchair model is over 30k vertices and I needed to get it under 7k because the game will not take over 3k vertices and the animation program has issues with loading models over 7k vertices
It's basically controlled decimating, I always wanted a tool like this, but didn't know this exists. It's super useful in hard surface modeling, actually I just used it today. Thanks a lot for making this video!
Ehh, the disoolving/deleting never works for me like that. It either makes holes everywhere (delete) or creates one weird surface across everything (dissolve)
Thank you! This is exaxtly what I've tried to find! Even after 8 years!
I found this video years ago, then, a year later, I needed these tricks and couldn't find the video. I'm glad this came up in my recommended. I have recorded these shortcuts on my desktop, so I don't have to search for them again.
Does the surface still auto smooth correctly? I’ve never been able to keep my geometry uniform enough to utilize options like this
Is it better than the Decimate tool? cz i work with some not so friendly vertices and etc so it may be hard to apply that
thank you so much! This helped me out a lot! I was making a faucet and there were way too may polygons. Now it's perfect. thank you Bryson Jack
Yeah I love this technique and dissolving the edges allows you to keep your UVs. I wish this is how the Unsubdivide worked, or wish I knew how to set up scripts to make it a one click button or hotkey.
Well doesn't work for me , i press crlt+alt and do right click and nothing happens , so sad !
Do you have Blender set up to left button select? In that case, try ctrl-alt left click.
A truly useful technique!!! Great stuff!
THIS HELPED ME SO FUCKING MUCH THANK YOU!
TIPS FOR BLENDER TUTORIALS
JUST GO STRAIGHTFORWARD AND MAKE YOUR TUTORIALS MORE EXCITING
I LEARN IN THIS TUTORIAL BUT ITS REALLY BORING :(
My intent is not to entertain, but to inform without any fluff. Thanks for the feedback.
thank you for helping me
Still useful in 2019! Thank you!
when i click edge loops nothing happens
Thank you for ending my suffering
What you are doing can basically be done using the decimate modifier, unsubdivide, 2 iterations. This method has more control, but it's good to mention the faster technique since the video is called "super fast...". Also, you can dissolve using ctrl+x, without having to go through the menu
When you use the decimate modifier with unsubdivide, doesn't it nuke your UVs?
@@BrysonJack It does, it does
@@BrysonJack hi sir
I use blender to edit face(real player faces(objects) for a game Pes(pro evolution soccer) In blender. But i use a addon maded by someone to import/export the 3d model in blender, that model is in bin format.
So because of that addon whenever i try to reduce or add vertices to the object (real player face), it says can't export the object cause you have added/deleted so and so number of vertices as the case is.
So basically i want to know how can i successfully add/remove vertices on that object succesfully as per my needs.
ua-cam.com/video/LxMe8LYFqZs/v-deo.html
You can refer this video for more clarification of my topic
Bryson Chad strikes again
Much Appreciated. I recently took to modeling hair by converting mesh to curves and then back to mesh. The only problem I had was there was way to many vertices as a result. Then cleared it right up.
I like this as a roblox dev
OMG I've been doing this manually all this time and it's such a struggle >.< Didn't know about the Ctrl+Alt edge clicking as well as Checker Deselect, it makes the whole process so fast and simple. Thank you so much for sharing this priceless knowledge!
Nice im gonna try that. Last model I did I decimated the geometry, kinda makes it messy lol. I spent more time cleaning it up afterwards.... deleting edges and knifing knew ones to get nice edge loops lol
Finally figured out the purpose of the checker deselect
Another way I found is adding a decimate modifier, setting it to Un-Subdivide and setting it to 2. Works with simple models that have good typology.
My work generally demands me to work in a CAD software, but when I need to import the models to Blender and work on it, I had always faced lot of problems, but your trip helped me a lot. also to add to content, converting the faces using Tris to Quads will yield better results to use your technique. thank you very much.
how to you simplify mesh on an item you made? i stuck a bunch of parts together in 3d builder and there are a ton of mesh lines all over the place. i would like to simplify the completed object but dont know how
Thanks so much man, made some hair using bezier curves and needed to reduce to tris. The decimate modifier just ruined the mesh however this works perfectly, a bit time consuming but works amazingly.
That's exactly the kind of trick i was looking for, the decimate and remesh modifiers does not do a good job on complicated meshes. I reduced below the half of the faces with this technique, now i can start reworking the dificult areas by hand withouth worring about all the mesh, thats a ton of work reduced to a few clicks. Thank you very much for this.
omg another gold minE and how the hell i didn"t know this I BEEN USING BLENDER FOR TO LONG LOL THANKS FOR THE TUT MAN HELP ME OUT ALOOOOOTTTTTTT
Doesn't work for me, i do not know why i have tried so many times and doesn't do anything, maybe uts becuase my verson (2.78)
Greaf video thanks
wow,, Kevin Spacey made this tutorial!! thank you!! it really helped to delete high res mesh into low polygon. i do not have to use retopology method on this.
Thank you so much!!
This would be very useful if it were part of the decimate modifier so you could change it at any point
Thanks for this great tip !
Blender has indeed plenty of ways of selecting elements and it's obviously really useful !
Thanks lot it is really technic I am looking for really, I need it for cleaning geometry after converting curve (sapling tree addon more precisely) to mesh, I have problems to apply displacement modifier on the mesh I get...
Cool trick. Too bad you have to select the individual object and not all of them at once.
Love this. To the point and really helpful! Thanks!
so so helpful!!
100000000000 Thanks
You can also just go into edge select and select un-subdivide
I love you
Large moist
Thank you
Face human, Is it possible ?? Thkns
This is a great i don't known that technique thenx
thanks!!!
Thank you for making this video. Very useful, should have known that long before.
thanks, have been searching for this for a while
This video is a godsend. Thank you Bryson!
Golden!
be fast
Awesome, really great time saver, cheers man!!
Very useful, thanks for sharing.
Just wanted to say a huge thank you. This is really helping me with my project.
THX
Thanks, very useful. And nice interface, very similar to mine.
Cool
5 years i'm using blender and you just tought us smth here !
the shortcuts will not work on mac. i used to try cmd+alt+right click
I love your quick tip videos; they are so clear, to the point and easy to follow. Keep up the great work! :)
Thanks
ctrl+alt+ select doesnt work on my cylinder long sided edges... this program is very tempremental. some times things work and other times they will not.
You're watching tutorial from 3 years ago, in 2.8 the devs had changed alot of shortcut + it's still a beta.
You can also use the decimate modifier to get the job done with a couple of clicks
The decimate modifier alters geometry and you would not want something like that for optimizing game geometry or efficent subdivision surfacing.
Thank you, that's smart, didn't know about the select edge loop thing :)
Usefull tips thanks and subbed ;)
thanks for this video!
Thank you. That technique is right what I need.
it did help somebody thank you .
Great tip! I love this tool. Often forgotten about.
Solid, thanks.
Полезный урок, спасибо :)
Thank you for this tip!
WOW this is awesome
How did you get your blender looking like that ?
I was using the Maya Color Theme from BlendSwap.com. You can find it here: www.blendswap.com/blends/view/65267
Install it by going to File>User Preferences (Ctrl+Alt+U)>Themes>Install Theme and locating maya2014.xml from the download.
I was needing thay, thanks!!
Thank You!!!
Thanks ;)
Great tutorial! But you could also use the decimate modifier, would be faster :D
Good point, decimation is definitely "faster". I should have clarified the goal, which is a model with clean topology that can be used for subdivisional surfaces. Decimate produces horrible, inefficient topology that is rarely useful for professional work. The only thing I would ever considered it for is retopo on some some static sculpts.
yeah thats right
Thank You Sir. :D
thank you so much
thanks a LOT
cool
great tutorial
Thanks!
Neat, I had no idea that was a thing, great tutorial.