Super fast geometry reduction using Checker Deselect in Blender

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  • Опубліковано 30 вер 2024

КОМЕНТАРІ • 112

  • @conspirisi
    @conspirisi 8 років тому +44

    This is a great tip. I particularly like the line, "the only tricky part, is trying to figure out what you're doing." ;-)

    • @yzorgone
      @yzorgone 2 роки тому

      yes. smirked at that

  • @srknAyn
    @srknAyn 5 років тому

    Awesome. THANK YOU

  • @RottingQueen
    @RottingQueen 2 роки тому

    Is there any method to repeat this on identical objects to get identical geometry on them? Say, lengths of chains?

  • @NoGu_167
    @NoGu_167 5 років тому +29

    And then you add a subsurf modifier to get that details back.. :D

  • @SuperJohnsmith
    @SuperJohnsmith 4 роки тому +4

    I used to manually select edge loops to do this, wasn't aware of the checkered deselect and edge loop selections, so this will definitely help speed up the process, thanks!

  • @9dramon
    @9dramon 2 роки тому +1

    Still a very useful tip to me using 3.0.1 today!

  • @RoyIMVU
    @RoyIMVU 6 років тому +8

    Thank you so much, I have been using other methods such as the decimate modifier for making the low poly versions for a game I am making models for and this has been the best thing for reducing the polys without distorting the mesh at all!
    You really saved me a lot of time and headaches!

  • @ockieockiec5473
    @ockieockiec5473 8 років тому +19

    Excellent excellent tut. Thanks so much Bryson Jack. I have been struggling to reduce the poly count on a curved cylinder type object that I made using a circle which I extruded along a bezier curve. It had something like 1.2 million faces. One object and its size was almost 200mb. With your method I reduced it to just over 2mb... Awesome!

    • @Raaampage
      @Raaampage 7 років тому

      Nice to hear that, I crashed my blender and got over a 10min computer freeze because of too many faces and vertices.. !

  • @ラブニコちゃん
    @ラブニコちゃん 4 роки тому +1

    thanks for this! im still a beginner and im adding props and stuff for games and animation programs like TF2 and SFM. My wheelchair model is over 30k vertices and I needed to get it under 7k because the game will not take over 3k vertices and the animation program has issues with loading models over 7k vertices

  • @kruth6663
    @kruth6663 5 років тому +1

    It's basically controlled decimating, I always wanted a tool like this, but didn't know this exists. It's super useful in hard surface modeling, actually I just used it today. Thanks a lot for making this video!

  • @bzqp2
    @bzqp2 Рік тому

    Ehh, the disoolving/deleting never works for me like that. It either makes holes everywhere (delete) or creates one weird surface across everything (dissolve)

  • @billyXmilligan
    @billyXmilligan 4 місяці тому

    Thank you! This is exaxtly what I've tried to find! Even after 8 years!

  • @nicrule4424
    @nicrule4424 Рік тому

    I found this video years ago, then, a year later, I needed these tricks and couldn't find the video. I'm glad this came up in my recommended. I have recorded these shortcuts on my desktop, so I don't have to search for them again.

  • @TacticsTechniquesandProcedures
    @TacticsTechniquesandProcedures 2 роки тому

    Does the surface still auto smooth correctly? I’ve never been able to keep my geometry uniform enough to utilize options like this

  • @Hazel3Designs
    @Hazel3Designs 3 роки тому

    Is it better than the Decimate tool? cz i work with some not so friendly vertices and etc so it may be hard to apply that

  • @JenniferWilliamsAuthorGP
    @JenniferWilliamsAuthorGP 6 років тому +2

    thank you so much! This helped me out a lot! I was making a faucet and there were way too may polygons. Now it's perfect. thank you Bryson Jack

  • @nw5992
    @nw5992 7 років тому +1

    Yeah I love this technique and dissolving the edges allows you to keep your UVs. I wish this is how the Unsubdivide worked, or wish I knew how to set up scripts to make it a one click button or hotkey.

  • @EVER566
    @EVER566 6 років тому +2

    Well doesn't work for me , i press crlt+alt and do right click and nothing happens , so sad !

    • @ColinPaddock
      @ColinPaddock 5 років тому

      Do you have Blender set up to left button select? In that case, try ctrl-alt left click.

  • @ianmcglasham
    @ianmcglasham 2 роки тому

    A truly useful technique!!! Great stuff!

  • @SonictheHedgehogInRealLife
    @SonictheHedgehogInRealLife 4 роки тому

    THIS HELPED ME SO FUCKING MUCH THANK YOU!

  • @keiannesancho8717
    @keiannesancho8717 4 роки тому

    TIPS FOR BLENDER TUTORIALS
    JUST GO STRAIGHTFORWARD AND MAKE YOUR TUTORIALS MORE EXCITING
    I LEARN IN THIS TUTORIAL BUT ITS REALLY BORING :(

    • @BrysonJack
      @BrysonJack  4 роки тому +1

      My intent is not to entertain, but to inform without any fluff. Thanks for the feedback.

  • @muqdadlinux3331
    @muqdadlinux3331 7 місяців тому

    thank you for helping me

  • @pkeod
    @pkeod 4 роки тому +4

    Still useful in 2019! Thank you!

  • @maggiethepug9149
    @maggiethepug9149 3 роки тому

    when i click edge loops nothing happens

  • @1thatman1
    @1thatman1 4 роки тому +1

    Thank you for ending my suffering

  • @ksepastremenos
    @ksepastremenos 4 роки тому

    What you are doing can basically be done using the decimate modifier, unsubdivide, 2 iterations. This method has more control, but it's good to mention the faster technique since the video is called "super fast...". Also, you can dissolve using ctrl+x, without having to go through the menu

    • @BrysonJack
      @BrysonJack  4 роки тому +1

      When you use the decimate modifier with unsubdivide, doesn't it nuke your UVs?

    • @ksepastremenos
      @ksepastremenos 4 роки тому

      @@BrysonJack It does, it does

    • @SanjayVerma1999
      @SanjayVerma1999 3 роки тому

      @@BrysonJack hi sir
      I use blender to edit face(real player faces(objects) for a game Pes(pro evolution soccer) In blender. But i use a addon maded by someone to import/export the 3d model in blender, that model is in bin format.
      So because of that addon whenever i try to reduce or add vertices to the object (real player face), it says can't export the object cause you have added/deleted so and so number of vertices as the case is.
      So basically i want to know how can i successfully add/remove vertices on that object succesfully as per my needs.
      ua-cam.com/video/LxMe8LYFqZs/v-deo.html
      You can refer this video for more clarification of my topic

  • @blanc8434
    @blanc8434 3 роки тому

    Bryson Chad strikes again

  • @FamiliarFacesChannel
    @FamiliarFacesChannel 6 років тому

    Much Appreciated. I recently took to modeling hair by converting mesh to curves and then back to mesh. The only problem I had was there was way to many vertices as a result. Then cleared it right up.

  • @gladius_arbor
    @gladius_arbor 3 роки тому

    I like this as a roblox dev

  • @IreneLaMagra
    @IreneLaMagra 3 роки тому

    OMG I've been doing this manually all this time and it's such a struggle >.< Didn't know about the Ctrl+Alt edge clicking as well as Checker Deselect, it makes the whole process so fast and simple. Thank you so much for sharing this priceless knowledge!

  • @Tintamar5678
    @Tintamar5678 5 років тому

    Nice im gonna try that. Last model I did I decimated the geometry, kinda makes it messy lol. I spent more time cleaning it up afterwards.... deleting edges and knifing knew ones to get nice edge loops lol

  • @naoyukisasanami
    @naoyukisasanami 6 років тому +1

    Finally figured out the purpose of the checker deselect

  • @denno445
    @denno445 4 роки тому

    Another way I found is adding a decimate modifier, setting it to Un-Subdivide and setting it to 2. Works with simple models that have good typology.

  • @pradeepjamkhandi143
    @pradeepjamkhandi143 3 роки тому

    My work generally demands me to work in a CAD software, but when I need to import the models to Blender and work on it, I had always faced lot of problems, but your trip helped me a lot. also to add to content, converting the faces using Tris to Quads will yield better results to use your technique. thank you very much.

  • @wrxsubaru02
    @wrxsubaru02 5 років тому

    how to you simplify mesh on an item you made? i stuck a bunch of parts together in 3d builder and there are a ton of mesh lines all over the place. i would like to simplify the completed object but dont know how

  • @yxiau5086
    @yxiau5086 4 роки тому

    Thanks so much man, made some hair using bezier curves and needed to reduce to tris. The decimate modifier just ruined the mesh however this works perfectly, a bit time consuming but works amazingly.

  • @alan138
    @alan138 5 років тому

    That's exactly the kind of trick i was looking for, the decimate and remesh modifiers does not do a good job on complicated meshes. I reduced below the half of the faces with this technique, now i can start reworking the dificult areas by hand withouth worring about all the mesh, thats a ton of work reduced to a few clicks. Thank you very much for this.

  • @Cmoneymax
    @Cmoneymax 7 років тому

    omg another gold minE and how the hell i didn"t know this I BEEN USING BLENDER FOR TO LONG LOL THANKS FOR THE TUT MAN HELP ME OUT ALOOOOOTTTTTTT

  • @alansolorio3463
    @alansolorio3463 7 років тому

    Doesn't work for me, i do not know why i have tried so many times and doesn't do anything, maybe uts becuase my verson (2.78)

  • @blackpinkkpop2048
    @blackpinkkpop2048 3 роки тому

    Greaf video thanks

  • @uodige1
    @uodige1 4 роки тому

    wow,, Kevin Spacey made this tutorial!! thank you!! it really helped to delete high res mesh into low polygon. i do not have to use retopology method on this.

  • @johnnykorat5976
    @johnnykorat5976 2 роки тому

    Thank you so much!!

  • @JacobKinsley
    @JacobKinsley 4 роки тому

    This would be very useful if it were part of the decimate modifier so you could change it at any point

  • @asthalis
    @asthalis 4 роки тому

    Thanks for this great tip !
    Blender has indeed plenty of ways of selecting elements and it's obviously really useful !

  • @Hashirama_Sinju
    @Hashirama_Sinju 6 років тому

    Thanks lot it is really technic I am looking for really, I need it for cleaning geometry after converting curve (sapling tree addon more precisely) to mesh, I have problems to apply displacement modifier on the mesh I get...

  • @jasonlor9735
    @jasonlor9735 5 років тому

    Cool trick. Too bad you have to select the individual object and not all of them at once.

  • @NicoleMarmol
    @NicoleMarmol 3 роки тому

    Love this. To the point and really helpful! Thanks!

  • @parsley5562
    @parsley5562 3 роки тому

    so so helpful!!

  • @hossainahmed7202
    @hossainahmed7202 4 роки тому

    100000000000 Thanks

  • @Rolandfart
    @Rolandfart 4 роки тому

    You can also just go into edge select and select un-subdivide

  • @lapinlogic6267
    @lapinlogic6267 2 роки тому

    I love you

  • @drumboarder1
    @drumboarder1 3 роки тому

    Large moist

  • @Patinmations
    @Patinmations 3 роки тому

    Thank you

  • @hanslozano8065
    @hanslozano8065 6 років тому

    Face human, Is it possible ?? Thkns

  • @watercat1248
    @watercat1248 4 роки тому

    This is a great i don't known that technique thenx

  • @karenpes7280
    @karenpes7280 4 роки тому

    thanks!!!

  • @eliserwiedemann5221
    @eliserwiedemann5221 6 років тому

    Thank you for making this video. Very useful, should have known that long before.

  • @khalidabalaev5921
    @khalidabalaev5921 4 роки тому

    thanks, have been searching for this for a while

  • @gerrardsoutham2841
    @gerrardsoutham2841 3 роки тому

    This video is a godsend. Thank you Bryson!

  • @tjentom
    @tjentom 4 роки тому

    Golden!

  • @enkusillaie465
    @enkusillaie465 4 роки тому

    be fast

  • @alexmcgreal836
    @alexmcgreal836 4 роки тому

    Awesome, really great time saver, cheers man!!

  • @nikwilliams4396
    @nikwilliams4396 4 роки тому

    Very useful, thanks for sharing.

  • @Kim-hd8nt
    @Kim-hd8nt 4 роки тому

    Just wanted to say a huge thank you. This is really helping me with my project.

  • @MR-br2uv
    @MR-br2uv 3 роки тому

    THX

  • @RafSanCad
    @RafSanCad 7 років тому

    Thanks, very useful. And nice interface, very similar to mine.

  • @vazak11
    @vazak11 4 роки тому

    Cool

  • @jacques196196
    @jacques196196 6 років тому

    5 years i'm using blender and you just tought us smth here !

  • @mbdesign8118
    @mbdesign8118 7 років тому

    the shortcuts will not work on mac. i used to try cmd+alt+right click

  • @LeaHayes
    @LeaHayes 8 років тому

    I love your quick tip videos; they are so clear, to the point and easy to follow. Keep up the great work! :)

  • @_____._..--_
    @_____._..--_ 2 роки тому

    Thanks

  • @carlpowell0
    @carlpowell0 5 років тому

    ctrl+alt+ select doesnt work on my cylinder long sided edges... this program is very tempremental. some times things work and other times they will not.

    • @neamparibe
      @neamparibe 5 років тому

      You're watching tutorial from 3 years ago, in 2.8 the devs had changed alot of shortcut + it's still a beta.

  • @trasmethrash
    @trasmethrash 4 роки тому

    You can also use the decimate modifier to get the job done with a couple of clicks

    • @BrysonJack
      @BrysonJack  4 роки тому

      The decimate modifier alters geometry and you would not want something like that for optimizing game geometry or efficent subdivision surfacing.

  • @Raaampage
    @Raaampage 7 років тому

    Thank you, that's smart, didn't know about the select edge loop thing :)

  • @edgardpo132
    @edgardpo132 5 років тому

    Usefull tips thanks and subbed ;)

  • @woolenwoods665
    @woolenwoods665 4 роки тому

    thanks for this video!

  • @VarlamDWMA
    @VarlamDWMA 7 років тому

    Thank you. That technique is right what I need.

  • @hanyabdoun
    @hanyabdoun 7 років тому

    it did help somebody thank you .

  • @digitaldope6247
    @digitaldope6247 5 років тому

    Great tip! I love this tool. Often forgotten about.

  • @exchangevisual6252
    @exchangevisual6252 4 роки тому

    Solid, thanks.

  • @ValeGoG
    @ValeGoG 5 років тому

    Полезный урок, спасибо :)

  • @jurgenvantomme
    @jurgenvantomme 4 роки тому

    Thank you for this tip!

  • @ErikGlez93
    @ErikGlez93 5 років тому

    WOW this is awesome

  • @1989johno
    @1989johno 7 років тому

    How did you get your blender looking like that ?

    • @BrysonJack
      @BrysonJack  7 років тому +2

      I was using the Maya Color Theme from BlendSwap.com. You can find it here: www.blendswap.com/blends/view/65267
      Install it by going to File>User Preferences (Ctrl+Alt+U)>Themes>Install Theme and locating maya2014.xml from the download.

  • @AaloPhoto
    @AaloPhoto 7 років тому

    I was needing thay, thanks!!

  • @yedeshwariprasanna21
    @yedeshwariprasanna21 4 роки тому

    Thank You!!!

  • @Mina-V.
    @Mina-V. 4 роки тому

    Thanks ;)

  • @PULSARBYTES
    @PULSARBYTES 8 років тому +3

    Great tutorial! But you could also use the decimate modifier, would be faster :D

    • @BrysonJack
      @BrysonJack  8 років тому +19

      Good point, decimation is definitely "faster". I should have clarified the goal, which is a model with clean topology that can be used for subdivisional surfaces. Decimate produces horrible, inefficient topology that is rarely useful for professional work. The only thing I would ever considered it for is retopo on some some static sculpts.

    • @PULSARBYTES
      @PULSARBYTES 8 років тому

      yeah thats right

  • @KenjiIlhamPratama
    @KenjiIlhamPratama 5 років тому

    Thank You Sir. :D

  • @ADI-xp4qe
    @ADI-xp4qe 7 років тому

    thank you so much

  • @Quillet1992
    @Quillet1992 6 років тому

    thanks a LOT

  • @claystudiofx
    @claystudiofx 6 років тому

    cool

  • @Redeagle33Benni
    @Redeagle33Benni 7 років тому

    great tutorial

  • @Hawkadium
    @Hawkadium 7 років тому

    Thanks!

  • @Kimera_Alternate_Realities
    @Kimera_Alternate_Realities 7 років тому

    Neat, I had no idea that was a thing, great tutorial.