How to bend solid flat objects with precision in Blender.
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- Опубліковано 19 січ 2016
- The following video shows a solid flat shape being bent with the curve modifier to create an angle bracket in a similar way to how it would be done in the real world.
- Наука та технологія
Precision modeling: eyeball everything...
Video in a nutshell 😂😂😂
You aren't precision modeling until you are using pi to move things. i.e. (G) (X) (=) (P) (I) (*) (4) (Enter)
That's true. but real world artisans, architects, engineers also are eyeballing a lot of things. which sometimes surprises me, but eh you gotta be practical
You’re better off using AutoCAD/Revit/Inventor then porting it to Blender, if you want precision that is.
Thank you for this tutorial. I've been struggling with the curve modifies for a while, but you explained them really well. Thanks!
Wanted to say that I really appreciate all of your videos so far, Bryson. I've learned all of kinds of things. And your explanations are clear and usually cover all of the possible overlooks or mistakes I might make, which ends up saving me a ton of confusion and time later on. Thank you so much, man. Best wishes to ya.
Just what I needed, blender bend modifier drives me nuts. Thnx you are best.
me watching video: "The keyboard shortcuts are strong with this one!"
That was a great use for the curve modifier, thanks for sharing this!
Very useful tutorials!! This one is what I call professional use of Blender! Thank you!
great tip the curve modifier is a tricky tool, this really cleared some things up.Thanks!
thank you for introducing to me that curve modifier. been looking for this for so long finally I came across with your video. Thanks bro!
amazing and your ocd on aligning the object to view at the end.. is priceless and shows your work ethic. gg! subscribed
Thanks man - this is one of those more subtle but profound techniques...
Thank you for this. I was going insane trying to figure out how to use the bezier when trying to make a slightly bent roof.
This is a nice way to do this. It has an advantage because you can adjust it afterwards if you decide to bend it some other angle.
Good tutorial showing precision modeling. Thanks.
I was trying to put Texas square ends on a bumper and couldn't figure it out for the longest time. Your video really helped me out. Thanks! 👍🙂
i have been looking whole day for this tutorial. Thanks man
Nice and short and to the point but still very useful. Thanks.
Thank you so much for this tutorial, so helpful now that I can model with the precise curves I desire. Now I can use this to make similar metal bends from real life but now in blender! :D:D so happy
Thank you I look forward to see more of your vids!
Nobody ever said in other videos that you had to use this modifier from top view for it to work correctly. That's why all my bend attempts were weird as shit. LOL
Nice vid Sir. :D
1:45
That's because u don't have to
Thanks! I always wondered how to get an emulated Fillet.
I am designing a leather bag pattern and modeling it within blender. This helps to form a bending curve in the leather nicely. TY kindly for teaching the nuances.
This really helped me out. Thanks.
Nicely demonstrated thanks.
That was pretty epic
Thank you very much for sharing that awesome tip
Thanks. You make it easy to follow.
Super helpful information, thanks for sharing it.
Really good! Thanks!
This was super helpful!
Wow great video. Thanks much bro!
Thank you so much! This is the best for architecture
Consider using the "simple deform" modifier". It does a solid job as well. For a 90° bend you just have to make a cuboid with 10 segments an than apply the modfier. You can easily adjust the thickness of your bended "workpiece". A con is, that you have to apply the modifier in order to add extra faces, since it would bend the whole object. But after all it's more precise in my opinion.
Wow. Thanks for the tip.
I think you could add a circle and chop 3/4 off and use that as a curve
voyageruk2002 much easier and precise
my thought exactrly :D
yeah, and extrude those points to make them linear as with the bezier
alternatively : make it as a mesh (meaning a few edges) and convert it to curve. tip : ctrl shift b to bevel a vertex.
you HAVE TO convert it to Curve
2:31 Is where it actually starts
why do you have only 365 subs ?
Your channel is amazing
If I must go through life under-rated, at least I get uplifting comments like yours to keep me going. Thanks! : )
Bryson Jack Oh If you put time into this and upload more often !
I am sure you are going to get noticed !
You deserve it :D
I am sure you are right. I posted all this stuff to give back to the community, since I have used Blender professionally for so long. I didn't really do it to get noticed. I need to up my game if that is what I want from my UA-cam channel. Thanks again for the feedback.
Helpful. Thank you.
Wonderful!
THANK YOU!!!!! wow very useful!
cool tut mate don't need it yet but could help me in the future
Great ! Thanks brother.
thx alot dude this helped me out soooooo much :D
i am a real blender noob but i need some easy models for my unity project (pinball)
i know this is late, but thx dude :D
Thank you, very helpful to me :)
Thank you. This is very helpfull
Thanks, I will use.
found useful. thank you sir
Another great video. Why have you stopped making videos? This is a good channel.
Hi Bryson thank you man you help me
while a bit old but the best explaination so far.
thanks!
Nice!
Thanks for that
Thanks brother.
Great video Bryson, thanks mate, I'll be able to make bends without the dreaded kinks :-)
You can use Simple Deform modifier instead of this method. You can use limits to tighten the bend.
Hi, you mentioned that you work with real-world scale. I just want to know how you make accurate extrusions? Do you just type in the number you want to extrude it to or increments grab or you have a better solution for this? Thanks!
Your bending method worked well for modeling my gate hinges. Can the bezier curve be joined to the object so that when transforming the object the object's mesh doesn't morph? When I move or rotate the object without selecting both the curve and object, the object's mesh changes.
Thanks a million
Thanks a lot
Cool!
Thanks fantastic
Thanks
Cool way to do it. But separating the triangle part and rotating by 90, then bridging edge loops might give more control and a lot faster.
For this particular example, your right, that would be quicker, unless animating the bend. It is good to know all the options for the quickest output. Thanks for the tip!
Question. Wouldn't this be faster with bool tools? Or it would give the worst topology?
cool thanks
Thank you so much! One more pain is over
This tutorial is probably great for more complex shapes but for something as simple as that surface, I'd of achieved the same using vertex editing in half the time.
in blender, isnt there a loft or extrude nurbs like in cinema 4d ?
that could be so much easier using a spline
DUDE
just select the INNER edge you want the seam across (no need to add extra loop cuts like you did, just one loop cut at the point you want the bend on ) (it's really important that it's the inner edge)
Select that and Shift+S Cursor to selected
then go into perpendicular orthogonal view using the numpad , box select the bit that you want bent and then just click SPIN on your Tool menu on the right , or by pressing Space and searching for "SPIN"
Sweet, didn't know about that.
is it possible to get shape keys from the object instead of the curve?? anyway I could accomplish that? IF NOT, then my question is...once the animation is done, can i make shape keys out of the frames? (maybe it is a silly question but I need to have shape keys instead of the frames for what I am doing...) Thank you for any replies.
this technique is very good : no destructive, not like bevelthanks for sharing
when i try to do this it just squashes the mesh on the x axis
Thank you. This will be very useful for me. How would you do an animation of your object bending?
Sorry that I never responded to your question. I made a tutorial to answer your question and I need to make a few more to show the other methods. ua-cam.com/video/EO0riqHnhPU/v-deo.html
Thanks a lot. I have watched the new tutorial, and it is more precious than gold for me.
Fantastic! I am so glad that I could help. My response was so delayed that I figured you no longer needed to know. : )
Regretfully, real life gets often in between me and my Blender skills... And Blender is so huge.
So much of Blender is like SoftImage XSI and this is particularly how XSI would animate bends. However, Blender really needs to sort out a bend tool ans this is a powerful but slow and awkward way fo modelling.
So the orientation of the object and the curve is important ? Do you know how many tutorials about curves and not 1of them mentioned that? Probably explains why I've been struggling with it.
Wooow thanky
Me: Just quit blender to make little pause.. Ok, let's watch some YT... oh look, a blender video. Let's have a look at that. :D (Thank you, video was great, I learned something!)
Another simple method, while in edit mode, is using Alt + R. Just one step. But, anyway, your procedure is also valid. There are always many ways to do things work. It's a matter of personal taste.
I'm not sure what that is supposed to do, but afaik Alt + R is not a valid keyboard shortcut in edit mode.
It seems you are trying to mimic something you might do in Inventor. I realise this is an older video, and I am not familiar with blender, but couldn't you break off the triangular section, rotate 90° into place and then bridge between the square and rectangular section ends with a curved blend? - The deformer is interesting though :)
To achieve such result you can just bevel edge loop multiple times.
Bro I got some problem this thing makes the tip sharp and thin how can I show you that
Now can you animate that bend?
How do you access those menus? What do you activate in preferences?
I am using the Official Pie Menus. You can learn more about it here: ua-cam.com/video/NDeKy2gHV7k/v-deo.html
Take care and happy blending.
Thank you a bunch governor :)) You are sterling today :))
Great
How can this be stretched out to 8 and a half minutes?!
why aren't you just using bevel and smooth?
A quicker way to make this curve is to extrude a single vert to make an L shape out of 3 verts, bevel them, convert them to a curve, and then proceed as you have.
Good technique, but not in this example. Bevel tool would be perfect.
Thank you.
3:30 what exactly did you do here? Pressing "A" 3 times doesnt work
hear me out, select the edge that needs to be curved, ctrl+ b , boom done
Couldn't you just make a planar, L shape, bevel the edge then add a solidifier modifier?
how about using Bevel?
A bevel is a great way to simulate a bend, but it isn't an actual bend, which was the point of what I was showing.
1 you can bend this useing proportional editing.
2 you can rotate curve instead of the object
3 why I still watched that all the way through even when I know the whole thing?
it's fun to learn how other people do things
How would you use proportional editing to do this?
I don't see how you could do it properly with both your methods
I would never use proportional editing for precision bending. Proportional editing is used for when you want to make slight adjustments.
The advantage to using a modifier is you can clear it before hitting "apply" if you need to. if you make a mistake using those methods instead then you have to rely on your undo history working (mine sometimes doesn't) and then undo each step individually.
Or you could use ctrl b
Putin3D Modeling a bend in place, as you and many others have pointed out is easily done with a bevel. Oh, how I wish I would have shown that technique first, before showing how to do the bend.
Why not just select triangle and rotate it 90 deegrees?.
You know
You say precision, but nowhere do you get into dimensioning these flanges. That would be useful info and probably good content. Thanks for this one though it was helpful.
Did anyone tell you, you sound like a Southpark character before??
Ha ha...no, this is new to me. Which character? : )
just a generic character, xD
Ahh, figures.... : )
I dont hear how he sounds like either a trey character or matt. Nah I think he sounds like Peaugh a little (youtube)
Unless this is for an animation, this is way too much work. A simpler way is to just bevel the corner of an L shaped plane by pressing cntrl +b and then add solidify modifier to have control over how thick or thin it is.
The solution you are offering is definitely faster, but solves a different need, such as how to model a bend in place. Thanks for posting that in case someone doesn't need to actually bend the object or animate the bend.
"precision" modelling.
Sorry, not really precision modeling. Oh well...
Useful but not precise. The vertical part is not exactly perpendicular to the horizontal part.