How to bend solid flat objects with precision in Blender.

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  • Опубліковано 19 січ 2016
  • The following video shows a solid flat shape being bent with the curve modifier to create an angle bracket in a similar way to how it would be done in the real world.
  • Наука та технологія

КОМЕНТАРІ • 148

  • @jonathanxdoe
    @jonathanxdoe 5 років тому +191

    Precision modeling: eyeball everything...

    • @Ebani
      @Ebani 4 роки тому +7

      Video in a nutshell 😂😂😂

    • @KevinSmith-qi5yn
      @KevinSmith-qi5yn 4 роки тому +1

      You aren't precision modeling until you are using pi to move things. i.e. (G) (X) (=) (P) (I) (*) (4) (Enter)

    • @ZouUuu
      @ZouUuu 4 роки тому +10

      That's true. but real world artisans, architects, engineers also are eyeballing a lot of things. which sometimes surprises me, but eh you gotta be practical

    • @Tester-sh1mn
      @Tester-sh1mn 3 роки тому +2

      You’re better off using AutoCAD/Revit/Inventor then porting it to Blender, if you want precision that is.

  • @jimdurrell9038
    @jimdurrell9038 8 років тому +1

    Thank you for this tutorial. I've been struggling with the curve modifies for a while, but you explained them really well. Thanks!

  • @shejc
    @shejc 5 років тому +1

    Wanted to say that I really appreciate all of your videos so far, Bryson. I've learned all of kinds of things. And your explanations are clear and usually cover all of the possible overlooks or mistakes I might make, which ends up saving me a ton of confusion and time later on. Thank you so much, man. Best wishes to ya.

  • @martinrudavsky2528
    @martinrudavsky2528 5 років тому +3

    Just what I needed, blender bend modifier drives me nuts. Thnx you are best.

  • @Yetipfote
    @Yetipfote 5 років тому +20

    me watching video: "The keyboard shortcuts are strong with this one!"

  • @PeranMe
    @PeranMe 6 років тому

    That was a great use for the curve modifier, thanks for sharing this!

  • @rlocatellidigital
    @rlocatellidigital 7 років тому +2

    Very useful tutorials!! This one is what I call professional use of Blender! Thank you!

  • @undergroundbeatz7892
    @undergroundbeatz7892 7 років тому

    great tip the curve modifier is a tricky tool, this really cleared some things up.Thanks!

  • @AthanCapistrano
    @AthanCapistrano 3 роки тому

    thank you for introducing to me that curve modifier. been looking for this for so long finally I came across with your video. Thanks bro!

  • @c2aus319
    @c2aus319 5 років тому

    amazing and your ocd on aligning the object to view at the end.. is priceless and shows your work ethic. gg! subscribed

  • @Eradifyerao
    @Eradifyerao 6 років тому

    Thanks man - this is one of those more subtle but profound techniques...

  • @MrAdvokaten
    @MrAdvokaten 7 років тому +1

    Thank you for this. I was going insane trying to figure out how to use the bezier when trying to make a slightly bent roof.

  • @jaymounes9473
    @jaymounes9473 6 років тому +1

    This is a nice way to do this. It has an advantage because you can adjust it afterwards if you decide to bend it some other angle.

  • @elizabethhamilton1166
    @elizabethhamilton1166 6 років тому

    Good tutorial showing precision modeling. Thanks.

  • @CIorox_BIeach
    @CIorox_BIeach 4 роки тому

    I was trying to put Texas square ends on a bumper and couldn't figure it out for the longest time. Your video really helped me out. Thanks! 👍🙂

  • @grzegorzbanasiak834
    @grzegorzbanasiak834 3 роки тому

    i have been looking whole day for this tutorial. Thanks man

  • @RickProkosch
    @RickProkosch 6 років тому

    Nice and short and to the point but still very useful. Thanks.

  • @Spokiy
    @Spokiy 5 років тому

    Thank you so much for this tutorial, so helpful now that I can model with the precise curves I desire. Now I can use this to make similar metal bends from real life but now in blender! :D:D so happy

  • @WARGIRLWARGIRL
    @WARGIRLWARGIRL 7 років тому

    Thank you I look forward to see more of your vids!

  • @RREDesigns
    @RREDesigns 7 років тому +39

    Nobody ever said in other videos that you had to use this modifier from top view for it to work correctly. That's why all my bend attempts were weird as shit. LOL
    Nice vid Sir. :D

    • @gidstedt
      @gidstedt 7 років тому +1

      1:45

    • @pstuddy
      @pstuddy 4 роки тому +3

      That's because u don't have to

  • @vapsman88
    @vapsman88 7 років тому +1

    Thanks! I always wondered how to get an emulated Fillet.

  • @vanessakitty8867
    @vanessakitty8867 4 роки тому

    I am designing a leather bag pattern and modeling it within blender. This helps to form a bending curve in the leather nicely. TY kindly for teaching the nuances.

  • @mmvvbb
    @mmvvbb 4 роки тому

    This really helped me out. Thanks.

  • @roberthunt8591
    @roberthunt8591 6 років тому

    Nicely demonstrated thanks.

  • @mechagurd
    @mechagurd 3 роки тому

    That was pretty epic

  • @AdredenGaming
    @AdredenGaming 5 років тому

    Thank you very much for sharing that awesome tip

  • @rufuscoppertop330
    @rufuscoppertop330 6 років тому

    Thanks. You make it easy to follow.

  • @Shorkiedokey
    @Shorkiedokey 6 років тому

    Super helpful information, thanks for sharing it.

  • @mysterious_monolith_
    @mysterious_monolith_ Рік тому

    Really good! Thanks!

  • @cineblazer
    @cineblazer 6 років тому

    This was super helpful!

  • @1337Frederick
    @1337Frederick 4 роки тому

    Wow great video. Thanks much bro!

  • @balthazarriviere6036
    @balthazarriviere6036 3 роки тому

    Thank you so much! This is the best for architecture

  • @RTSFan1337
    @RTSFan1337 5 років тому +1

    Consider using the "simple deform" modifier". It does a solid job as well. For a 90° bend you just have to make a cuboid with 10 segments an than apply the modfier. You can easily adjust the thickness of your bended "workpiece". A con is, that you have to apply the modifier in order to add extra faces, since it would bend the whole object. But after all it's more precise in my opinion.

  • @_Shinique
    @_Shinique 7 років тому

    Wow. Thanks for the tip.

  • @voyageruk2002
    @voyageruk2002 7 років тому +46

    I think you could add a circle and chop 3/4 off and use that as a curve

    • @mattismlkristensen3464
      @mattismlkristensen3464 5 років тому +3

      voyageruk2002 much easier and precise

    • @Ecne3D
      @Ecne3D 5 років тому +1

      my thought exactrly :D

    • @JoanGonzalezTrolloCat
      @JoanGonzalezTrolloCat 4 роки тому +1

      yeah, and extrude those points to make them linear as with the bezier

    • @azyjmexcuseokstop924
      @azyjmexcuseokstop924 3 роки тому

      alternatively : make it as a mesh (meaning a few edges) and convert it to curve. tip : ctrl shift b to bevel a vertex.

    • @Omidion
      @Omidion 3 роки тому

      you HAVE TO convert it to Curve

  • @chrissaave1014
    @chrissaave1014 2 роки тому +2

    2:31 Is where it actually starts

  • @axpanos
    @axpanos 7 років тому +10

    why do you have only 365 subs ?
    Your channel is amazing

    • @BrysonJack
      @BrysonJack  7 років тому +12

      If I must go through life under-rated, at least I get uplifting comments like yours to keep me going. Thanks! : )

    • @axpanos
      @axpanos 7 років тому +2

      Bryson Jack Oh If you put time into this and upload more often !
      I am sure you are going to get noticed !
      You deserve it :D

    • @BrysonJack
      @BrysonJack  7 років тому +9

      I am sure you are right. I posted all this stuff to give back to the community, since I have used Blender professionally for so long. I didn't really do it to get noticed. I need to up my game if that is what I want from my UA-cam channel. Thanks again for the feedback.

  • @Kanephan
    @Kanephan 7 років тому

    Helpful. Thank you.

  • @megsman4749
    @megsman4749 4 роки тому

    Wonderful!

  • @SwissplWatches
    @SwissplWatches 6 років тому

    THANK YOU!!!!! wow very useful!

  • @ChannelHTS
    @ChannelHTS 7 років тому +8

    cool tut mate don't need it yet but could help me in the future

  • @mecrajib
    @mecrajib 8 років тому

    Great ! Thanks brother.

  • @christoph6055
    @christoph6055 6 років тому

    thx alot dude this helped me out soooooo much :D
    i am a real blender noob but i need some easy models for my unity project (pinball)
    i know this is late, but thx dude :D

  • @sephgeodynamics9246
    @sephgeodynamics9246 4 роки тому

    Thank you, very helpful to me :)

  • @davidboublil
    @davidboublil 7 років тому

    Thank you. This is very helpfull

  • @MichaelSHartman
    @MichaelSHartman 7 років тому

    Thanks, I will use.

  • @k_DEDb07
    @k_DEDb07 5 років тому

    found useful. thank you sir

  • @ianmcglasham
    @ianmcglasham 2 роки тому

    Another great video. Why have you stopped making videos? This is a good channel.

  • @hiddenotebook
    @hiddenotebook 7 років тому

    Hi Bryson thank you man you help me

  • @thebossnocompetition8757
    @thebossnocompetition8757 2 роки тому

    while a bit old but the best explaination so far.
    thanks!

  • @chuckocheret4115
    @chuckocheret4115 8 років тому

    Nice!

  • @JackWestrop
    @JackWestrop 4 роки тому

    Thanks for that

  • @memefactor101
    @memefactor101 4 роки тому

    Thanks brother.

  • @fjonesjones2
    @fjonesjones2 6 років тому

    Great video Bryson, thanks mate, I'll be able to make bends without the dreaded kinks :-)

  • @raw_pc
    @raw_pc 2 роки тому

    You can use Simple Deform modifier instead of this method. You can use limits to tighten the bend.

  • @Bergerons_Review
    @Bergerons_Review 7 років тому +1

    Hi, you mentioned that you work with real-world scale. I just want to know how you make accurate extrusions? Do you just type in the number you want to extrude it to or increments grab or you have a better solution for this? Thanks!

  • @bakemore32
    @bakemore32 7 років тому

    Your bending method worked well for modeling my gate hinges. Can the bezier curve be joined to the object so that when transforming the object the object's mesh doesn't morph? When I move or rotate the object without selecting both the curve and object, the object's mesh changes.

  • @mrcarmant
    @mrcarmant 4 роки тому

    Thanks a million

  • @Hyper-tumors
    @Hyper-tumors 3 роки тому

    Thanks a lot

  • @killrblue
    @killrblue Рік тому

    Cool!

  • @jontykilpatrick
    @jontykilpatrick 5 років тому

    Thanks fantastic

  • @riteshpatidar9184
    @riteshpatidar9184 4 роки тому

    Thanks

  • @AndreiGhenoiu
    @AndreiGhenoiu 7 років тому

    Cool way to do it. But separating the triangle part and rotating by 90, then bridging edge loops might give more control and a lot faster.

    • @BrysonJack
      @BrysonJack  7 років тому +1

      For this particular example, your right, that would be quicker, unless animating the bend. It is good to know all the options for the quickest output. Thanks for the tip!

  • @Bergerons_Review
    @Bergerons_Review 7 років тому

    Question. Wouldn't this be faster with bool tools? Or it would give the worst topology?

  • @codytoys87
    @codytoys87 2 роки тому

    cool thanks

  • @aovchenkov
    @aovchenkov 4 роки тому

    Thank you so much! One more pain is over

  • @cptairwolf
    @cptairwolf 2 роки тому

    This tutorial is probably great for more complex shapes but for something as simple as that surface, I'd of achieved the same using vertex editing in half the time.

  • @alaeddinek4599
    @alaeddinek4599 6 років тому

    in blender, isnt there a loft or extrude nurbs like in cinema 4d ?
    that could be so much easier using a spline

  • @lagg3-354
    @lagg3-354 5 років тому +1

    DUDE
    just select the INNER edge you want the seam across (no need to add extra loop cuts like you did, just one loop cut at the point you want the bend on ) (it's really important that it's the inner edge)
    Select that and Shift+S Cursor to selected
    then go into perpendicular orthogonal view using the numpad , box select the bit that you want bent and then just click SPIN on your Tool menu on the right , or by pressing Space and searching for "SPIN"

    • @cold_static
      @cold_static 5 років тому

      Sweet, didn't know about that.

  • @wgalloPT
    @wgalloPT 5 років тому

    is it possible to get shape keys from the object instead of the curve?? anyway I could accomplish that? IF NOT, then my question is...once the animation is done, can i make shape keys out of the frames? (maybe it is a silly question but I need to have shape keys instead of the frames for what I am doing...) Thank you for any replies.

  • @xorxfirst9928
    @xorxfirst9928 7 років тому

    this technique is very good : no destructive, not like bevelthanks for sharing

  • @carpgianedossantos7001
    @carpgianedossantos7001 5 років тому

    when i try to do this it just squashes the mesh on the x axis

  • @anabelsa
    @anabelsa 7 років тому

    Thank you. This will be very useful for me. How would you do an animation of your object bending?

    • @BrysonJack
      @BrysonJack  7 років тому +1

      Sorry that I never responded to your question. I made a tutorial to answer your question and I need to make a few more to show the other methods. ua-cam.com/video/EO0riqHnhPU/v-deo.html

    • @anabelsa
      @anabelsa 7 років тому

      Thanks a lot. I have watched the new tutorial, and it is more precious than gold for me.

    • @BrysonJack
      @BrysonJack  7 років тому

      Fantastic! I am so glad that I could help. My response was so delayed that I figured you no longer needed to know. : )

    • @anabelsa
      @anabelsa 7 років тому

      Regretfully, real life gets often in between me and my Blender skills... And Blender is so huge.

  • @PrinceWesterburg
    @PrinceWesterburg 7 років тому

    So much of Blender is like SoftImage XSI and this is particularly how XSI would animate bends. However, Blender really needs to sort out a bend tool ans this is a powerful but slow and awkward way fo modelling.

  • @firstdondiego
    @firstdondiego 5 років тому

    So the orientation of the object and the curve is important ? Do you know how many tutorials about curves and not 1of them mentioned that? Probably explains why I've been struggling with it.

  • @ayadakram7058
    @ayadakram7058 4 роки тому

    Wooow thanky

  • @Hashimo
    @Hashimo 5 років тому

    Me: Just quit blender to make little pause.. Ok, let's watch some YT... oh look, a blender video. Let's have a look at that. :D (Thank you, video was great, I learned something!)

  • @aligonzalez5580
    @aligonzalez5580 5 років тому

    Another simple method, while in edit mode, is using Alt + R. Just one step. But, anyway, your procedure is also valid. There are always many ways to do things work. It's a matter of personal taste.

    • @cold_static
      @cold_static 5 років тому

      I'm not sure what that is supposed to do, but afaik Alt + R is not a valid keyboard shortcut in edit mode.

  • @Russ_Paul
    @Russ_Paul 4 роки тому

    It seems you are trying to mimic something you might do in Inventor. I realise this is an older video, and I am not familiar with blender, but couldn't you break off the triangular section, rotate 90° into place and then bridge between the square and rectangular section ends with a curved blend? - The deformer is interesting though :)

  • @eugenechernov6190
    @eugenechernov6190 7 років тому +12

    To achieve such result you can just bevel edge loop multiple times.

  • @zunnunxlife4887
    @zunnunxlife4887 3 роки тому

    Bro I got some problem this thing makes the tip sharp and thin how can I show you that

  • @kukri52231
    @kukri52231 5 років тому

    Now can you animate that bend?

  • @VladSuperKat
    @VladSuperKat 7 років тому +2

    How do you access those menus? What do you activate in preferences?

    • @BrysonJack
      @BrysonJack  7 років тому +2

      I am using the Official Pie Menus. You can learn more about it here: ua-cam.com/video/NDeKy2gHV7k/v-deo.html
      Take care and happy blending.

    • @VladSuperKat
      @VladSuperKat 7 років тому

      Thank you a bunch governor :)) You are sterling today :))

    • @quebrise2468
      @quebrise2468 7 років тому

      Great

  • @dan339dan
    @dan339dan 5 років тому

    How can this be stretched out to 8 and a half minutes?!

  • @douglawson8937
    @douglawson8937 4 роки тому +1

    why aren't you just using bevel and smooth?

  • @nikitaelizarov7444
    @nikitaelizarov7444 4 роки тому

    A quicker way to make this curve is to extrude a single vert to make an L shape out of 3 verts, bevel them, convert them to a curve, and then proceed as you have.

  • @welldone9440
    @welldone9440 7 років тому +4

    Good technique, but not in this example. Bevel tool would be perfect.
    Thank you.

  • @chickandpea7020
    @chickandpea7020 2 роки тому

    3:30 what exactly did you do here? Pressing "A" 3 times doesnt work

  • @amitkoranga5371
    @amitkoranga5371 4 роки тому +1

    hear me out, select the edge that needs to be curved, ctrl+ b , boom done

  • @DarkAutumn3D
    @DarkAutumn3D 3 роки тому

    Couldn't you just make a planar, L shape, bevel the edge then add a solidifier modifier?

  • @windflier1684
    @windflier1684 4 роки тому

    how about using Bevel?

    • @BrysonJack
      @BrysonJack  4 роки тому

      A bevel is a great way to simulate a bend, but it isn't an actual bend, which was the point of what I was showing.

  • @jeisonlm
    @jeisonlm 7 років тому +40

    1 you can bend this useing proportional editing.
    2 you can rotate curve instead of the object
    3 why I still watched that all the way through even when I know the whole thing?

    • @Kavukamari
      @Kavukamari 6 років тому +1

      it's fun to learn how other people do things

    • @dadequalcustody8350
      @dadequalcustody8350 6 років тому

      How would you use proportional editing to do this?

    • @captainpawpawchannel
      @captainpawpawchannel 5 років тому +2

      I don't see how you could do it properly with both your methods

    • @MizManFryingP
      @MizManFryingP 5 років тому +2

      I would never use proportional editing for precision bending. Proportional editing is used for when you want to make slight adjustments.

    • @EricShaw1337
      @EricShaw1337 5 років тому

      The advantage to using a modifier is you can clear it before hitting "apply" if you need to. if you make a mistake using those methods instead then you have to rely on your undo history working (mine sometimes doesn't) and then undo each step individually.

  • @panda3d180
    @panda3d180 6 років тому

    Or you could use ctrl b

    • @BrysonJack
      @BrysonJack  6 років тому

      Putin3D Modeling a bend in place, as you and many others have pointed out is easily done with a bevel. Oh, how I wish I would have shown that technique first, before showing how to do the bend.

  • @khageshbansal2400
    @khageshbansal2400 4 роки тому

    Why not just select triangle and rotate it 90 deegrees?.

  • @KepoLirik
    @KepoLirik 4 роки тому

    You know

  • @danaschoen432
    @danaschoen432 Рік тому

    You say precision, but nowhere do you get into dimensioning these flanges. That would be useful info and probably good content. Thanks for this one though it was helpful.

  • @oby1
    @oby1 7 років тому

    Did anyone tell you, you sound like a Southpark character before??

    • @BrysonJack
      @BrysonJack  7 років тому

      Ha ha...no, this is new to me. Which character? : )

    • @oby1
      @oby1 7 років тому

      just a generic character, xD

    • @BrysonJack
      @BrysonJack  7 років тому

      Ahh, figures.... : )

    • @Arovna
      @Arovna 7 років тому

      I dont hear how he sounds like either a trey character or matt. Nah I think he sounds like Peaugh a little (youtube)

  • @pstuddy
    @pstuddy 6 років тому

    Unless this is for an animation, this is way too much work. A simpler way is to just bevel the corner of an L shaped plane by pressing cntrl +b and then add solidify modifier to have control over how thick or thin it is.

    • @BrysonJack
      @BrysonJack  6 років тому

      The solution you are offering is definitely faster, but solves a different need, such as how to model a bend in place. Thanks for posting that in case someone doesn't need to actually bend the object or animate the bend.

  • @WalidKhan
    @WalidKhan 4 роки тому +9

    "precision" modelling.

    • @BrysonJack
      @BrysonJack  4 роки тому +1

      Sorry, not really precision modeling. Oh well...

  • @redhorsereincarnated5040
    @redhorsereincarnated5040 2 роки тому +1

    Useful but not precise. The vertical part is not exactly perpendicular to the horizontal part.