Enhance a top-down game with URP 2D lights | Unity at GDC 2023

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  • Опубліковано 3 гру 2024

КОМЕНТАРІ • 57

  • @Aye_Sid
    @Aye_Sid Рік тому +7

    Thanks unity for this awesome talk and eBook. I'm currently learning 2d art for game development and this video is really helpful. 😇🙌🏻

  • @lee1davis1
    @lee1davis1 Рік тому +3

    Great tips. I would have never considered the polish unless someone pointed them out.

  • @abhishekmhn9
    @abhishekmhn9 Рік тому +2

    Will surely try this !!

  • @TarXor-Art-VFX
    @TarXor-Art-VFX Рік тому +22

    Glad to see that Unity continues to develop this technology! Really the right direction today, as opposed to the weird clumsy attempts to compete with UE in the realistic graphics niche.

    • @elbuhdai605
      @elbuhdai605 Рік тому +1

      Unity's strength is its accessibility, ease of use, powerful 2D workflow, and the ability to develop with a really small team of 1 to 10 people. I hope they don't forget that. Let Unreal be Unreal and be the best Unity you can be!

  • @jean-michel.houbre
    @jean-michel.houbre Рік тому +2

    Very informative, thank you!

  • @anonimowelwiatko4455
    @anonimowelwiatko4455 9 місяців тому

    Not gonna lie, these additions with shadows and lights are great.

  • @GeryNH
    @GeryNH 11 місяців тому

    Great stuff!

  • @PeterMilko
    @PeterMilko Рік тому +1

    im adding lights to my 2d game come look

  • @mohokhachai
    @mohokhachai 11 місяців тому

    Amazing

  • @devinmcgee5130
    @devinmcgee5130 Рік тому +4

    10/10

  • @morboannihlator1518
    @morboannihlator1518 Рік тому +5

    Wish the description would have included a link to the 2D e-book.

    • @unity
      @unity  Рік тому +3

      It's been added! Here is the link too: on.unity.com/42VbUzE

    • @morboannihlator1518
      @morboannihlator1518 Рік тому +1

      @@unity Thank you

  • @daltonhutchinson3556
    @daltonhutchinson3556 Рік тому

    I wish there was some discussion about how to reduce banding. It's present in some of their examples, but in others not really visible. Still struggling with this in my projects

  • @SeiGion
    @SeiGion Рік тому +1

    Dùng URP 2D để tạo hiệu ứng đổ bóng và ánh sáng như vậy liệu có làm cho dự án nặng hơn so với sử dụng URP 3D không???
    Using 2D URP to create such shadow and lighting effects will make the project heavier than using 3D URP???

  • @권효정-m7c
    @권효정-m7c 4 місяці тому

    Is there an explanation about cloud shadows around 17 minutes into the video?

  • @goddusubhadra4136
    @goddusubhadra4136 Рік тому +3

    I'm requesting unity team could u plz provide 2d e book link to download

  • @silkage4075
    @silkage4075 Рік тому +1

    Where can I get this demo project from?

  • @yuwong5850
    @yuwong5850 Рік тому +2

    Ori!

  • @HardcorePanda
    @HardcorePanda Рік тому +2

    cool, good for webgl games? or going to be too heavy for browsers?

  • @ArtRiku
    @ArtRiku Рік тому

    That's super cool and all but how did tou manage to have those inifinite shadows on the character ? I've been pulling my hairs off for days.

    • @bonzero
      @bonzero Рік тому

      If you check the project, now available, you will see that the feet parts are the ones with the shadow caster

  • @CODEUM_GAMES
    @CODEUM_GAMES Рік тому +3

    Where can I find an e-book?

    • @bonzero
      @bonzero Рік тому +1

      link was added

  • @OxyShmoxy
    @OxyShmoxy Рік тому

    The last time I checked the URP 2D renderer was a year ago, and it still doesn't have a directional light source? We still need hacks to simulate something as basic as sunlight?

    • @bonzero
      @bonzero Рік тому

      you can use a big spot light like they show in the talk. Sunlight it's not like in 3D that is always expected to work the same way, in 2D you might need to create your own system based on perspective (side view, isometric, top down, 3/4...)

  • @nikokune1395
    @nikokune1395 Рік тому

    .. and then you create a new URP 2d project, add some point 2d lights, in player and unity editor it all looks fine, then you build for editor and no points 2d light are visible. Nothing else changed, just straight out of the box simply not working for mobile!

  • @ytubeanon
    @ytubeanon Рік тому +2

    I think this is more like 2.5D, when I saw 'top-down' I was hoping to see lighting being used in an orthographic camera type game, which would involve unique thinking compared to other angles

    • @bonzero
      @bonzero Рік тому

      The camera is ortographic though, maybe you mean top down like in Hotline Miami?

    • @ytubeanon
      @ytubeanon Рік тому +1

      @@bonzero basically topdown means looking straight down from top, like the game Asteroids

    • @urlich.n
      @urlich.n Рік тому

      @@ytubeanon I think that depends somewhat on the definition. in games, titles are also referred to as top down game that use an isometric camera, or games with a fixed camera from a bird's eye view at different angles. eg. Stardew Valley

    • @ytubeanon
      @ytubeanon Рік тому

      @@urlich.n what do they call games that are completely straight down from the top?

    • @urlich.n
      @urlich.n Рік тому

      @@ytubeanon also top down. just google "best top down games" and see what games are all referred to. I understand your point, but I think that all different kinds of "camera is above the player and not free rotatable"-games are combined under that term.

  • @juicedup14
    @juicedup14 Рік тому

    The thing about 2d lights is that the shadows dont project the characters silhouette.

    • @bonzero
      @bonzero Рік тому

      they do, but the shadow caster is only applied to the feet, because the complete silhouette projecting a shadow would not look right in that perspective

    • @ArtRiku
      @ArtRiku Рік тому

      @@bonzero How ? when I use 2D caster it casts a shadow around the whole sprite boundary.

    • @bonzero
      @bonzero Рік тому

      @@ArtRiku theres an option to adjust it.. select Edit Shape

  • @bijin7510
    @bijin7510 Рік тому

    how to make shadow in topdown game not infinite? (When using shadow caster 2d) I searched for a long time on the Internet for a solution but did not find a solution

    • @bonzero
      @bonzero Рік тому

      if you check out the project, a possible way to do it, it's by using a blob shadow that moves with the light source if that fits the style

    • @Andrei-f6t9c
      @Andrei-f6t9c 3 місяці тому

      @@bonzero which project to check

    • @bonzero
      @bonzero 3 місяці тому

      @@Andrei-f6t9c happy harvest on the asset store

  • @eduardooriz2715
    @eduardooriz2715 Рік тому +5

    First 😁

  • @baihua-launewbee
    @baihua-launewbee 8 місяців тому

    impressive! but why do we recreate 3D visuals in a 2D game? It may be easier to make a 3D game instead.

  • @christiantam2524
    @christiantam2524 Рік тому +1

    But, how to create a mask map? u don't talk about it

    • @eduardooriz2715
      @eduardooriz2715 Рік тому

      there's info on the book about it, but basically paint in black the areas that you don't want the light to lit and in white the ones to be lit.. can be like we show in the talk... then create lights that will affect the info on the mask maps.. and you will get very cool effects

  • @shop_online
    @shop_online Рік тому

    😅😅😅😅

  • @JustSomeGameDev
    @JustSomeGameDev Рік тому +1

    I used URP once and everything turned pink if your beginning unity DONT USE URP PLS 😮‍💨

    • @Bananenbauer123
      @Bananenbauer123 Рік тому +4

      you use the material converter to convert your textures.