Realistic 2D Lights & Shadows in Unity

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  • Опубліковано 7 лют 2025

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  • @CatchMeAlone
    @CatchMeAlone Рік тому +70

    For anyone having problem with 2D Light, you have to change the material on the Sprite Renderer to URP's Sprite-Lit-Default material, so that the sprite is affected by lighting.

    • @megazord5696
      @megazord5696 8 місяців тому +2

      Thank you!

    • @appleanime7003
      @appleanime7003 Місяць тому +1

      thank you :D

    • @w0tnessZA
      @w0tnessZA Місяць тому

      Thanks for this...couldn't find any information on this until I read this comment. You're awesome!

  • @Xenalith
    @Xenalith Рік тому +8

    from 9:00 to 10:00 was so touching & human 🥺
    The way your comments faded in and out of the sped-up process with that beautiful ass music was a joyride to experience, seriously, what a well made segment it caught me off guard lol

    • @Willy_Dev
      @Willy_Dev  Рік тому +2

      Thanks, I really appreciate that !

  • @Nirvana-yq2dm
    @Nirvana-yq2dm 11 місяців тому +2

    rly cool to see the changes through lightings! Thanks a lot for your tutorial

  • @jakewood1942
    @jakewood1942 Рік тому +4

    How the heck do you only have 352 subscribers? This is so well made. Made it 353 :)

  • @dovacatmacferson8230
    @dovacatmacferson8230 Рік тому +5

    Your video is awesome! Your explanations are concise and you really are giving us the right tools for creation
    Hope more people will watch this

    • @Willy_Dev
      @Willy_Dev  Рік тому

      Thanks, that means a lot !

  • @shauas4224
    @shauas4224 6 місяців тому +1

    You are criminally underrated man. +1 sub

  • @guilhermesousavieira5951
    @guilhermesousavieira5951 3 місяці тому +1

    Ow! Very nice, thank you!

  • @Stzpendous
    @Stzpendous Рік тому +3

    such a well made video thank you so much for answering my unasked questions

  • @lafineequipe6655
    @lafineequipe6655 Рік тому +2

    Your video is very nice, super nice to understand ! Thank a lot for that

  • @hauntedcrowdev
    @hauntedcrowdev 11 місяців тому

    Awesome tutorial! Thanks!

  • @cozygamemaker
    @cozygamemaker 9 місяців тому

    This tutorial is sooo awesome! Thanks a lot

  • @友贤
    @友贤 Рік тому

    Clear and good tutorial! Keep going!

  • @ryanb2633
    @ryanb2633 Місяць тому

    Wow this is great, thank you! +1

  • @BulentA-i1x
    @BulentA-i1x 4 місяці тому +1

    super bro

  • @gudvinzis4479
    @gudvinzis4479 7 місяців тому

    Thank you very much you said everything i needed!👍👍👍👍

  • @ourclarioncall
    @ourclarioncall 10 місяців тому

    Wow, love it
    Have you seen the game phantom fellows ? It’s got like really vibrant light , like neon . I wonder if they made it using what your showing

    • @Willy_Dev
      @Willy_Dev  10 місяців тому +1

      Hard to say what they made it with, but I like the look !

  • @elib1421
    @elib1421 Рік тому +1

    cool stuff!

  • @Hajnex
    @Hajnex 9 місяців тому

    Awesome explanation 👌 Thx man

  • @Wellyngton-rm3bb
    @Wellyngton-rm3bb Рік тому +1

    Great content!

  • @MrOmenMusic
    @MrOmenMusic Рік тому

    thank you for the useful tutorial! :D

  • @styxrakash4639
    @styxrakash4639 10 місяців тому

    Wow! Unity upped there game for 2D I don’t remember this being around years ago

  • @klutz6557
    @klutz6557 Рік тому

    Thanks a lot this was very informative , Subscribed👍👍

  • @WeirdGoat
    @WeirdGoat Рік тому +4

    Great job! Could you go any deeper and take a look at the lights of octopath traveler, post processing + lights = pretty damn good.

    • @Willy_Dev
      @Willy_Dev  Рік тому +1

      Thank you, I will defenitely do a video on post processing in the future !

    • @WeirdGoat
      @WeirdGoat Рік тому +1

      @@Willy_Dev Looking forward to it!

  • @ziggruna
    @ziggruna 5 місяців тому

    Thank you very match

  • @danylo_master
    @danylo_master 11 місяців тому +1

    Thank you for this tutorial. But... What about shadows for animated 2D sprites with multiple corners and holes? )

    • @Willy_Dev
      @Willy_Dev  11 місяців тому +1

      That is a good question ! Since animated sprites are basically just multiple sprites, displayed in quick succession, i guess a sprite mask applied to every single frame could potentially achieve the desired effect. Don't take my word for it though, this is not something i've done before !

  • @greciaosorio7108
    @greciaosorio7108 9 місяців тому +2

    If my game has already been created in a normal template is there any way to import the URP? 😕

    • @Willy_Dev
      @Willy_Dev  9 місяців тому

      Yes ! you can go in Window > Rendering > Render Pipeline Converter in your project and upgrade to URP from there

  • @MVMborzoi
    @MVMborzoi 11 місяців тому +3

    I used the old version of adding URP to my 2022.03.20 version of Unity Project. And it didn't work even though I could put various 2D Lights option, they literally didn't work.
    As I followed your instructions, everything worked well in New file.
    Here's my question, if I want to make my own game that has light system, should I have to make file through 2D URP? instead of 2D?

    • @Willy_Dev
      @Willy_Dev  11 місяців тому +1

      It is possible to make your own light system in regular 2D. 2D URP however will have all the premade lights i showed in this video. Hope it helps !

  • @TheIronHeadRat
    @TheIronHeadRat Рік тому

    Thanks for sharing 👍

  • @Braldis_Creator96
    @Braldis_Creator96 3 місяці тому

    2:16 how do i get these 2d light objects i used Universal RP unity version 2022.3.4f1

  • @TamTruong-kg7yt
    @TamTruong-kg7yt Рік тому

    I have problem that golbal light is not working

  • @oOBlackSun3912Oo
    @oOBlackSun3912Oo Рік тому +2

    Could you also please create a Tutorial for shadows in a 2D top down game?

    • @Willy_Dev
      @Willy_Dev  Рік тому +3

      It's basically the same thing no matter the point of view of your game! Your assets are gonna change, but you,re gonna want to put shadow casters on your walls just the same

    • @oOBlackSun3912Oo
      @oOBlackSun3912Oo Рік тому +1

      @@Willy_Dev nice i'll try that, thanks :)

  • @MohamadNurjaman
    @MohamadNurjaman Рік тому +1

    i didn use URP model when creating my project, when i can find the light menu ? cause in mine, the light menu is not working, also the memnus was different.

    • @Willy_Dev
      @Willy_Dev  Рік тому

      You will have to install it using the package manager

  • @alexanderscarborough9472
    @alexanderscarborough9472 6 місяців тому

    What was the second game you showed in the intro, with the animal character chopping the tree?!

    • @Willy_Dev
      @Willy_Dev  6 місяців тому

      It's called Cult of the lamb !

  • @moonwatchereclipse5291
    @moonwatchereclipse5291 Рік тому

    Thank you so much!

  • @thebestcelep6358
    @thebestcelep6358 Рік тому

    Thank you ❤

  • @kapcapkapcap6104
    @kapcapkapcap6104 Рік тому +2

    I don't have a Global Light 2D? How do you get one?

    • @Willy_Dev
      @Willy_Dev  Рік тому +1

      Make sure you created the project with the 2D URP preset, and not the regular 2d preset

    • @kapcapkapcap6104
      @kapcapkapcap6104 Рік тому +1

      @@Willy_Dev I created the project without the 2D URP preset, and already have a lot of progress in it

    • @Willy_Dev
      @Willy_Dev  Рік тому +1

      You can import the URP via the package manager I berlieve. A gogole search about upgrading your project to URP will point you in the right direction. It is something i have done in the past but i don't remember exactly how

    • @kapcapkapcap6104
      @kapcapkapcap6104 Рік тому

      Thank you!@@Willy_Dev

  • @lokosstratos7192
    @lokosstratos7192 Рік тому +1

    Is there any options for this to work on built-in renderer?

    • @Willy_Dev
      @Willy_Dev  Рік тому

      Unfortunately I don't think it is. If the goal is to implement this in an existing project made with the standard renderer, you can download the URP in the package manager to upgrade your project. I'd suggest to watch a video before you do that as there are a couple steps to follow to ensure your project still works the same !

    • @lokosstratos7192
      @lokosstratos7192 Рік тому +1

      ​@@Willy_Dev Ty! i just noticed i had a tool from humble bundle that does all this in built-in renderer.

  • @brianmiller266
    @brianmiller266 Рік тому +1

    How do normal masks combine with sprites to get realistic lighting?

    • @Willy_Dev
      @Willy_Dev  Рік тому

      A normal mask gives a depth map to a sprite, which is then calculated with lights to create shadows as if a sprite was 3D.

  • @nikolaitesla4267
    @nikolaitesla4267 Рік тому

    Is there any way to cast a shadow from a global light and also have a shadow caused by that global light on a dynamic object (i.e. a character casting a shadow on the grass behind them as the sun is facing them, plus we can move the character so the shadow should move with them as well)??

    • @Willy_Dev
      @Willy_Dev  Рік тому

      As far as I know, tehre's no way to do that with a global light since global lights are not directional. It just lights up every single pixel of a scene. Since it has no direction, no shadow will be cast. If you really want to achieve this effect, what you could probably do is have a directional light setup to illuminate you whole scene. That way you'll be able to cast shadows.
      This is the first thing that comes to my mind, there are probably more effecient ways to go about it !

  • @scoop9551
    @scoop9551 Рік тому

    I already have a bunch of scripts for moving/falling platforms, player climbing, etc. but they were attached to squares and stuff I created just to test. Yesterday, I started messing with tilemap and stuff for level design, but I don't see a way of attaching my scripts to some of the tiles, is it possible to do so ?

    • @Willy_Dev
      @Willy_Dev  Рік тому

      As far as i know it is not possible. You can however use a tilemap for most of your level design and then add your moving platforms on top of it as separate game ojects with your colliders and custom scripts !

  • @mesaperr
    @mesaperr Рік тому +1

    Is there an easy way for ShadowChaster2D

    • @Willy_Dev
      @Willy_Dev  Рік тому

      There are probably easier ways. You could make a script that applies this to the edge of every GameObject of a certain type in your scene!

  • @nielspalmans6237
    @nielspalmans6237 Рік тому

    my project doesnt have a global light by default?

    • @Willy_Dev
      @Willy_Dev  Рік тому

      Are you sure you created it using the Universal Render Pipeline? If you did, you can always just add the global light yourself !

    • @nielspalmans6237
      @nielspalmans6237 Рік тому

      @@Willy_Dev ooh shoot no i did not 😅 Well i know where to look now thanks!

  • @BlenderDestruction
    @BlenderDestruction Рік тому

    I dont have 2D lights help!

    • @Willy_Dev
      @Willy_Dev  Рік тому

      Make sure you created the project using the URP template in Unity ! If you created it with the basic 2D template they won't show up.

  • @oskarmohar6073
    @oskarmohar6073 Місяць тому

    Candle light is very much not a spotlight... :) Great content!

  • @MVMborzoi
    @MVMborzoi 11 місяців тому

    이것만 알았어도...

  • @exice2878
    @exice2878 Рік тому +2

    this channel is way too small for the quallity in this videos

  • @BunnyboyCarrot
    @BunnyboyCarrot Рік тому

    Make sure you choose 2d light and not be a dumb dumb like me

  • @ZombieChicken-X
    @ZombieChicken-X 6 місяців тому +1

    I have a cat character and I want it to have a shadow, using a shadow caster doesn't give me an accurate shadow it just blocks light. What approach should I take for something like this?

    • @Willy_Dev
      @Willy_Dev  5 місяців тому

      You can enable Debug mode on your sprite rendered and check the "receive shadows" box. You can out this great video for a quick recap : ua-cam.com/video/flu2PNRUAso/v-deo.html

  • @haziqfzl8622
    @haziqfzl8622 Місяць тому

    why when i change the intensity its not working?