Hi everyone, 2 infographic corrections as some people have pointed out - a sulfur geysers produces an average of 900kg/cycle (not per second!), and sweetles produce sucrose at 50% of the mass (not 5%!).
Grubgrub can boost any food plant. The boost is smaller than fertilizer (+50% vs +100%) but does not require resources if you use wild grubgrubs. So wild grubgrubs can function as an alternative to farming stations.
Sweetles produce sucrose at 50% (10 kg per cycle). The 5% in the video is probably a mixup. Edit: Also 900kg / s on a sulfur geyser seems a bit excesive 🙂
Grubgrub CAN in fact rub plants in planter boxes, but it requires a specific farm design, because grubgrub has to be on the same level as the plant to give it a rub, a farm would have to have a setup of tile, planterbox, planterbox, tile planterbox, planterbox, tile formation for the grubgrub to reach a plant to rub, heavily impractical, but possible.
You can support many more (5x) grub-grubs for rubs if you don't groom them since the glum status reduces their calorie usage. I use dozens of these fellows in my pip planted farms.
You can, but then you would get 16 times less meat and 5 times less mud per grub grub, so really what you are saying is only important if sulfur is in short supply.
Unless you have infinite number of grubgrub ranches this is pointless. Instead of putting the extra eggs in a drowning room, you put them in a farm and add a feeding station. Any mud they produce is a side product, the actual purpose is to use grubgrubs for the 50% bonus. Plus, when you avoid the grooming station, you can place a farm station and get 50%+100% bonus for a nice 250% total growth speed. A single sleet wheat plant produces around 1000 calories per cycle this way.
It's incorrect to say that ranching grubgrubs produce as much kcals as hatches. It would, if every eggs laid were grubgrub eggs, but since some of the eggs laid by grubgrubs will be sweetle eggs, the total number of kcals will be less. Furthermore, since sweetles can lay grubgrub eggs, they actually produce more than 2/3 of the kcals of hatches. In fact, a sweetle ranch with lots of grubplants in it can potentially produce a lot more meat than hatches because a lot of the eggs coming from it will be grubgrub's. On another hand, the rubbing bonus for grubfruits from sweetles is lesser than the rubbing bonus from grubgrubs, which means the additional meat you get from this will be at the cost of some of your grubfruit kcals. Another notable thing about divergent ranching is that it has a good synergy with the Critter Flux-O-Matic. Indeed, the critter Flux-O-Matic allows you to convert a sweetle into a grubgrub every 540 seconds. So as long as your ranching setup produces at least one sweetle egg every 540 seconds on average, you can increase your BBQ production by an additional 4444kcals per cycle.
Hi! Nice guide! Two things I'd also mention: - you can drop wild swettles/eggs inside a regular farm... they'll stay there forever. one or two of them, depending on the size - make sure they don't get cramped even in the worst case; general tip: if you want to preserve your wild population, you can tame old critters, after they dropped their wild egg. You'll get 3 maybe for 4 tame eggs from them, from which you can build you tame population. - A very effective combination is to use swettles as breeders, but put plants inside, so than they produce mostly grub grub eggs... you get the combined effect of faster production (4.5 cycles = 1 egg) and bigger meat yield (4800 kg). Compared to hatches ranching, it's +33% more eggs and +33% more meat per egg, per the same amount of labor and stable size. It's a tad less than that, because occasionally they lay a swettle egg, whichs lower the kcal count but allows you to keep the ranch running.
Can you build a farm with both grub grub fruits and other plants and also maintain grub grub critters? Or do you think it's best to have one dedicated ranch to making grub grub critters and then dispersing them around as needed?
yes, grubfruit plants have the ability to gain from micronutrient, and the grubs and sweetles do not require grooming to support plant tending, just be sure to keep a feeder, or conveyor drop to supply sulfur to the tame grubs. the 80% metabolism reduces their consumption, so they don't need much sulfur to tend.
@@commonsense-og1gz I was more thinking from a sustainability standpoint. If the grub grub critters don't tend to the grub fruit plants, they'll eventually only offer sweetle eggs. Can you make a farm that has both grub fruit and another plant that will keep breeding grub grub critters?
@@JacobSReeds as far as i know, the grubfruit plant is the only one that can make grubs, so any stable will need a few. i don't believe that the process is reversible. i think that once a grub starts laying eggs, the majority will always be grubs. i haven't placed much thought into it though.
Just use more farms guys. One to produce grubgrubs with 4-6 grubgrubs and farms set to 1-2 grubgrubs. If you're maintaining grubgrubs populations they can be put in any farm.
A. Single dedicated grubgrub ranch (6 fed and groumed creatires) could supply any (reasonable) farm setup with unfeed starving "workforce". (And it's cheap: 6 grubhrubs
@@fruity4820 They still eat too much metals , heck a normal metal volcano can't even support 2 slugs . With beetas and Saturn trap you have more than Hydrogen and Power to run everything at all time .
You should almost never ranch grubgrub directly. You can have more grubgrub by ranching tending sweetle. That's the main way to maximise meat output, btw. (I did a max diff Cycle 53 carnivore like that). Yes, it's counter-intuitive but you get MORE grubgrub by ranching sweetle than by ranching grubgrubs. It's because you get double the eggs from sweetles (and the tending bonus is stacking, and the unwanted sweetles produced are still useful for replacement, meat production and/or sucrose production depending on your goal). And you do so with LESS ressources (less sulfur and less labor). The only time (and it's a stretch) i can think of where you ranch grubgrub directly is (either for simplicity like in a tutorial bite or) when doing mud production, and you can't afford the FPS loss of having a open 1x3 chamber to feed the excess unranched grubgrub&sweetle (as it require, i think x5 more unranched critter on the map because of glum but they are in a restricted area), maybe even the fps is better at high production, as most of the critters can't move.This situation don't naturally come thou, unless you force yourself in a challenge, as water and dirt (mud) are not really a long term problem and as Pacu are far simpler alternative (for a ever multiplying critter for food and lime) without the labor cost and taking less space. Maybe the next lab map will only have a sulfur geyser and we will see more people figuring this out. Notable information : - Starved ranched sweetles grow in population (like Pacu, but with a labor cost). - fizzled plant can still be tended and offer a 0 Sulfur input for increased chance at Grubgrub - maximum meat output for your sulfur : fed sweetle ranched with unfed-grubfruit plant.
there isn't much value in placing loads of grubfruit plants in a stable, since the plants are much devalued without the farm station (micronutrient applied to plants gain a duration bonus of 10% per Ag level, so there is literally no reason not to use it). build a farm and dump excess sweetles and grubs in there. just make sure to add a critter feeder.
@@MrKalidascopeEyes i don't care as much for starvation ranching of grubs. since metabolism has no effect on plant tending, it is better to keep what is needed in the farm, and support them with feed stations. chances will be good that the farmers will also be dedicated to ranching, which will be needed for hatches and dreckos.
@@commonsense-og1gz don't need to be starvation ranches just don't put a grooming station . They won't stop to groom them but you still get the bonus to growth.
This guide misses many important points 1) Sweetles can be starvation ranched as they produce 2 eggs when groomed and not fed. you only need some starting sulfur until you get to a stable population, which is easily found in biomes. You dont need a geyser or anything to ranch sweetles. 2) Most meat production is possible when you ranch sweetles but let them rub grubfruit plants. sweetles have excellent reproduction speed and can produce more grubgrub eggs than sweetle eggs on average, which makes the average meat per egg higher than hatches AND they produce more eggs. Ranching additional grubgrubs is ok since they can just eat the excess sucrose, but grubgrubs are not optimal for meat. 3) Feeding grubgrubs for mud can be achieved by simply putting all the excess sweeltes in a 1x3 box with a feeder and removing all the eggs. As they are glum but not crampled they will produce 1 egg per lifetime and maintain population, increas with any eggs you add from actve ranches. So you can have as many sweetles as your frame rate allows. This way you can convert all your sulfur into sucrose, and then feed them to grubgrubs without needing too many ranches. 4) It is objectively wrong in almost all cases to starve your grubgrubs in the non-ranch farms. Their ability to "rub" plants is directly related to fed status. They generally maintain 4 plants per critter (5 may also be possible) when fed. Feeding them is extremely cheat at 20% or regular cost since they will become glum and eat less.
Hi everyone, 2 infographic corrections as some people have pointed out - a sulfur geysers produces an average of 900kg/cycle (not per second!), and sweetles produce sucrose at 50% of the mass (not 5%!).
Grubgrub can boost any food plant. The boost is smaller than fertilizer (+50% vs +100%) but does not require resources if you use wild grubgrubs. So wild grubgrubs can function as an alternative to farming stations.
these tutorials prove to me that youre a fun guy
yknow cos like fungus
Sweetles produce sucrose at 50% (10 kg per cycle). The 5% in the video is probably a mixup. Edit: Also 900kg / s on a sulfur geyser seems a bit excesive 🙂
But it's the only geyser avaiable so I think they Made sure to be enought
Grubgrub CAN in fact rub plants in planter boxes, but it requires a specific farm design, because grubgrub has to be on the same level as the plant to give it a rub, a farm would have to have a setup of tile, planterbox, planterbox, tile planterbox, planterbox, tile formation for the grubgrub to reach a plant to rub, heavily impractical, but possible.
Looking at your playlist, I surprised to not see a Drecko tutorial bite yet.
It will come in the near future!
You can support many more (5x) grub-grubs for rubs if you don't groom them since the glum status reduces their calorie usage. I use dozens of these fellows in my pip planted farms.
You can, but then you would get 16 times less meat and 5 times less mud per grub grub, so really what you are saying is only important if sulfur is in short supply.
Unless you have infinite number of grubgrub ranches this is pointless.
Instead of putting the extra eggs in a drowning room, you put them in a farm and add a feeding station. Any mud they produce is a side product, the actual purpose is to use grubgrubs for the 50% bonus.
Plus, when you avoid the grooming station, you can place a farm station and get 50%+100% bonus for a nice 250% total growth speed. A single sleet wheat plant produces around 1000 calories per cycle this way.
I wish there was more stuff that makes Sulfur as byproduct
I think there is a POI in space that gives you sulfur...
Fard
It's incorrect to say that ranching grubgrubs produce as much kcals as hatches. It would, if every eggs laid were grubgrub eggs, but since some of the eggs laid by grubgrubs will be sweetle eggs, the total number of kcals will be less. Furthermore, since sweetles can lay grubgrub eggs, they actually produce more than 2/3 of the kcals of hatches. In fact, a sweetle ranch with lots of grubplants in it can potentially produce a lot more meat than hatches because a lot of the eggs coming from it will be grubgrub's. On another hand, the rubbing bonus for grubfruits from sweetles is lesser than the rubbing bonus from grubgrubs, which means the additional meat you get from this will be at the cost of some of your grubfruit kcals.
Another notable thing about divergent ranching is that it has a good synergy with the Critter Flux-O-Matic. Indeed, the critter Flux-O-Matic allows you to convert a sweetle into a grubgrub every 540 seconds. So as long as your ranching setup produces at least one sweetle egg every 540 seconds on average, you can increase your BBQ production by an additional 4444kcals per cycle.
Grubgrub, just like a pip, has to be o nthe same level as the top of the plant, to interact with them.
Another great bite!
Hi! Nice guide!
Two things I'd also mention:
- you can drop wild swettles/eggs inside a regular farm... they'll stay there forever. one or two of them, depending on the size - make sure they don't get cramped even in the worst case; general tip: if you want to preserve your wild population, you can tame old critters, after they dropped their wild egg. You'll get 3 maybe for 4 tame eggs from them, from which you can build you tame population.
- A very effective combination is to use swettles as breeders, but put plants inside, so than they produce mostly grub grub eggs... you get the combined effect of faster production (4.5 cycles = 1 egg) and bigger meat yield (4800 kg). Compared to hatches ranching, it's +33% more eggs and +33% more meat per egg, per the same amount of labor and stable size. It's a tad less than that, because occasionally they lay a swettle egg, whichs lower the kcal count but allows you to keep the ranch running.
Amazing video as always ole chap!
Can you build a farm with both grub grub fruits and other plants and also maintain grub grub critters? Or do you think it's best to have one dedicated ranch to making grub grub critters and then dispersing them around as needed?
yes, grubfruit plants have the ability to gain from micronutrient, and the grubs and sweetles do not require grooming to support plant tending, just be sure to keep a feeder, or conveyor drop to supply sulfur to the tame grubs. the 80% metabolism reduces their consumption, so they don't need much sulfur to tend.
@@commonsense-og1gz I was more thinking from a sustainability standpoint. If the grub grub critters don't tend to the grub fruit plants, they'll eventually only offer sweetle eggs. Can you make a farm that has both grub fruit and another plant that will keep breeding grub grub critters?
@@JacobSReeds as far as i know, the grubfruit plant is the only one that can make grubs, so any stable will need a few. i don't believe that the process is reversible. i think that once a grub starts laying eggs, the majority will always be grubs. i haven't placed much thought into it though.
Just use more farms guys. One to produce grubgrubs with 4-6 grubgrubs and farms set to 1-2 grubgrubs. If you're maintaining grubgrubs populations they can be put in any farm.
A. Single dedicated grubgrub ranch (6 fed and groumed creatires) could supply any (reasonable) farm setup with unfeed starving "workforce". (And it's cheap: 6 grubhrubs
nice,was waiting for this one ,too compilicated for me to understand
Hand down the best creature in Space out ( Beetas is also debatable , if you abuse the plant ) , the same thing can't be said for plug slug....
Did you write that comment before or after the change that made plug slugs able to eat refined metals?
@@fruity4820 They still eat too much metals , heck a normal metal volcano can't even support 2 slugs . With beetas and Saturn trap you have more than Hydrogen and Power to run everything at all time .
Plug Slugs are great, but they need to be kept wild 😉
You should almost never ranch grubgrub directly. You can have more grubgrub by ranching tending sweetle. That's the main way to maximise meat output, btw. (I did a max diff Cycle 53 carnivore like that).
Yes, it's counter-intuitive but you get MORE grubgrub by ranching sweetle than by ranching grubgrubs. It's because you get double the eggs from sweetles (and the tending bonus is stacking, and the unwanted sweetles produced are still useful for replacement, meat production and/or sucrose production depending on your goal). And you do so with LESS ressources (less sulfur and less labor).
The only time (and it's a stretch) i can think of where you ranch grubgrub directly is (either for simplicity like in a tutorial bite or) when doing mud production, and you can't afford the FPS loss of having a open 1x3 chamber to feed the excess unranched grubgrub&sweetle (as it require, i think x5 more unranched critter on the map because of glum but they are in a restricted area), maybe even the fps is better at high production, as most of the critters can't move.This situation don't naturally come thou, unless you force yourself in a challenge, as water and dirt (mud) are not really a long term problem and as Pacu are far simpler alternative (for a ever multiplying critter for food and lime) without the labor cost and taking less space. Maybe the next lab map will only have a sulfur geyser and we will see more people figuring this out.
Notable information :
- Starved ranched sweetles grow in population (like Pacu, but with a labor cost).
- fizzled plant can still be tended and offer a 0 Sulfur input for increased chance at Grubgrub
- maximum meat output for your sulfur : fed sweetle ranched with unfed-grubfruit plant.
😳
Someone looking for me?😂
Are you sure you want to be tamed? :)
@@TheMule71 umm... Well
That's unexpected outcome
Rip I thought this was a video, not a waiting room. See ya in a few minutes
there isn't much value in placing loads of grubfruit plants in a stable, since the plants are much devalued without the farm station (micronutrient applied to plants gain a duration bonus of 10% per Ag level, so there is literally no reason not to use it). build a farm and dump excess sweetles and grubs in there. just make sure to add a critter feeder.
Just use the other farms as starvation ranches instead. Only need to feed your breeding stock they still rub when starving
@@MrKalidascopeEyes i don't care as much for starvation ranching of grubs. since metabolism has no effect on plant tending, it is better to keep what is needed in the farm, and support them with feed stations. chances will be good that the farmers will also be dedicated to ranching, which will be needed for hatches and dreckos.
@@commonsense-og1gz don't need to be starvation ranches just don't put a grooming station . They won't stop to groom them but you still get the bonus to growth.
For example sleetwheat and bristle blossom farms.
This comment contains nine words consisting of at least three symbols.
This guide misses many important points
1) Sweetles can be starvation ranched as they produce 2 eggs when groomed and not fed. you only need some starting sulfur until you get to a stable population, which is easily found in biomes. You dont need a geyser or anything to ranch sweetles.
2) Most meat production is possible when you ranch sweetles but let them rub grubfruit plants. sweetles have excellent reproduction speed and can produce more grubgrub eggs than sweetle eggs on average, which makes the average meat per egg higher than hatches AND they produce more eggs. Ranching additional grubgrubs is ok since they can just eat the excess sucrose, but grubgrubs are not optimal for meat.
3) Feeding grubgrubs for mud can be achieved by simply putting all the excess sweeltes in a 1x3 box with a feeder and removing all the eggs. As they are glum but not crampled they will produce 1 egg per lifetime and maintain population, increas with any eggs you add from actve ranches. So you can have as many sweetles as your frame rate allows. This way you can convert all your sulfur into sucrose, and then feed them to grubgrubs without needing too many ranches.
4) It is objectively wrong in almost all cases to starve your grubgrubs in the non-ranch farms. Their ability to "rub" plants is directly related to fed status. They generally maintain 4 plants per critter (5 may also be possible) when fed. Feeding them is extremely cheat at 20% or regular cost since they will become glum and eat less.