Hi everyone, please note that as of the Packed Snacks update the single tile starvation ranch no longer works as the overcrowding penalty will stop them from reproducing. The breeder tank still works the same, but you will need to keep the starvation ranches to 8 liquid tiles and 8 pacu, which you can do by dropping the extra breeder eggs through doors controlled by critter sensors. I hope to update the video at some point in the future!
Thumbs down! This makes completely no sense at all. Does not explain minimum needed to ranch pacus. Just tried to make it seem like you need to setup something complex. Which is probably false.
Please do. I always love your voice and accent and I get a bit confused by searching a basic version of soemthing and getting a complicated maximum efficiency version of it
@ 1:41 You say that pacu's main benefit is pacu fillet. It's actually the raw eggs. There's more calories in omelettes. 5600kcal omelettes vs 1600kcal of seafood. Which can be auto-cooked by storing the eggs in a bin somewhere hot. I hope you include this when you update your video.
I hope your channel keeps growing. These videos are SO helpful, I’m about 300 hours into the game (in 3 months 😅) but I still learn with each video, and I’ve been able to cut a lot of redundancies from my own designs with your layouts, as well as you making the game more enjoyable. Thank you for taking the time to grab the little details and making them all mesh together!
Hey just wanna say thanks for your videos! I love how clear you are and how broadly you cover the basics all the way into advanced builds. If I ever make it past mid-game heat death (without dying off immediately after for some other reason) it'll be thanks to you! Then hopefully I can put your some of your more elaborate methods to work :D
i want to add a couple of things that were not mentioned. 1. eggs dropped from pacu have double the omelet production over other egg types, making this easily the best early game food source, not just great in lime production. 2. the fish release had a bug for a long time, which didn't allow it to recognize how many critters were in a room. this is largely why the pacu ranch in this video was important to build. however, the devs fixed the release, at least for spaced out, meaning that dupes can carry eggs to incubators to speed up the process, and drop off the ones needed, or leave them in the incubator to self-release (which should be next to the single tile of water, which can be next to the electric grill).
Interesting to know and thanks for sharing! I never really recommend omelette though, as the fish/meat is basically always better so probably why I missed that one out.
Gotta love your tb's Fungus!! Though if I may suggest do a little tutorial on the template shift, i'm still not 100% how it works and how it affects its surroundings
Put simply, the tempshift plate will try to equalize the temperature of itself and the surrounding 8 tiles. The speed at which this occurs is dependent on the thermal conductivity of the materials involved, but is usually fast as the tempshift plate has high thermal conductivity.
Tempshift plaets don't really need their own tutorial as they are quite straightforward. They're background buildings like drywall and they significantly speed up heat transfer in the 3x3 area centred around the tile. As Yami said, the exact conductivity depends on the material, but any refined metal or diamond are very common materials.
Re: Taming/Feeding efficiency: The time it takes to tame your first Pacu depends on the mass eaten by the Pacu. Therefore you want to use algae for quick taming. The eggs save the same wildness-%. Once tame feeding seeds is better, as you mentioned (and easier sustainable). tl;dr: Use algae to tame, the switch to seeds.
You explained hw to setup the doors, I've always had that issue and use to that I sort of just ignore pacus because everything always gets mixed up for me😅 I will try to set this up in my present base. Thanks for sharing this
There are some things I should probably add for new players: 1. One unlulabied unhugged Incubator sustains a loop of 5 Pacu, hugged 10 Pacu, lulabied 25 Pacu, and lulabied hugged 30 Pacu (true for most critters in the game). So 5 is a magic number for easy ranching without any complicated automation. 2. Each Pacu consumes 1 seed per cycle instead of 0.3 after an update. 3. 5 Pacu require 40 tiles of liquid for it to not become crowded. 4. 5 Pacu sustain 7.72 duplicants with Omeletes + Cooked Seafood.
Nice design for the breeding tank! Normally how I handle things is by limiting the food intake for the breeder pacu to about 3 kg/cycle by using a mechanized airlock and a timer sensor to block the sweeper's line of sight to a 1kg-capacity feeder. Also, I love the simplicity of the pacu assignment, exploiting the water searching. My setup for that (critter sensors controlling mech airlocks blocking line of sight to loaders and a dispenser) was far too convoluted in comparison.
There's always different ways to solve the same problem in ONI, and they usually come with their own advantages and disadvantages. That's definitely part of what's so great about this game!
One thing that I am either too dumb to have realised or that was changed in the patch is that Pacu will now consider ANY critter eggs (and or critters? I'm not sure) inside the same room in regards to the Cramped status. For some reason I thought they only considered what was in the water and anything inside the "water area" whether connected through mesh tiles or doors. Man, I feel dumb just now realising that.
Awesome videos. Would you be willing to take my request for slicksters next? For some reason, the printer is REALLY fond of offering me slickster eggs, but I can't seem to find any good ranching advice for them. It seems to me to turn Co2 into free food and petroleum, but maybe there's some massive drawback?
It's on the list, but the choice of video order is now with my Patrons & Twitch subscribers as part of their membership perks. So we will have to see if they choose slicksters soon!
Hey, I really like your videos and clear explanations, just looking through your channel it would be a lot easier to find all of your tutorials if there was a playlist for them. Again I love your videos, this is just a friendly suggestion
Gulp can delete heat. I put them in brine. air flow tiles below them. Above brine, Vacuum is needed or gas will delete brine. Liquid vent below air flow tiles. 100C pwater instantly turn into -11c ice.
They won't poop out ice. The water freezes to ice at 0°C, but pwater freezes at -20°C, so when the gulp fish converts the pwater to water, it'll immediately turn to ice
Well the whole point of pacu ranching is to build the numbers in the starvation tank to continue to provide a free sustainable food source. If you killed them then you're losing that future potential, but of course you can if framerate is an issue. But in that case, I would rather get the pacu to a number I felt comfortable with, then stop running the breeder tank - rather than keep the breeder going and killing the spares.
Great great video. I have a question regarding the count of pacu in a breeder tank of you use this automation. There is a chance of 2 to 5 pacu hatching together at late stage and you end up with overcrowded breeder tank.
I had considered that possibility and I don't think it's a major issue. When I dropped 2 pacu in there a couple of seconds apart, the door closed after the first dropped in, then the door pushed the other to the left. The risk is of course if two pacu hatch at exactly the same time, at which point they will both end up in the breeder tank. But given the incubation time is 5 cycles (3000 seconds), it won't come up very often but will come up. But even in that case you'd end up with 3 fish in the breeding tank until one dies and it should reset. I think the likelihood of 3 or more fish hatching at exactly the same time is very unlikely so that's why I believe this design is robust enough.
After you have about 200 eggs it always happens with the 1 door setup. You can use critter sensors to divert only one egg to a separate room that drops into the breeding tank and all others to drop into the starvation.
Is it viable to use the one tile starvation tank for gulp fish water filtration? Seems as if it might be finicky to replace the disappearing polluted water. If going for a larger tank, what is the FPS impact of ~100 gulp fish in a few tiles of pwater?
Yes. And the polluted water can be reliably supplied without having to maintain a delicate balance because they can pull polluted water diagonally. Have all the starvation ranched gulp fish in a single water tile. Directly below, an airflow tile. To the left or right of the airflow tile, a single tile of liquid vent with all 4 sides closed with tiles or airflow tile. The converted water will be added to the tile the gulp fish is already in.
Having all the fish confined in a single tile will help with the lag but I noticed it still creates lag. I would personally not maintain more than you need to feed your dupes. 50 gulp fish will converted 10kg/sec so that could be a good number to stop at. Since there's like 20% chance of wrong fish breed being born, you need to maintain a breeder pool and kill off the wrong breeds even after reaching desired population. And find a way to heat up the pool because it will eventually freeze.
I covered the resin tree in the Tutorial Bite for Space Materials. Other than the specific tree mechanics, the key is really food production. I covered all of the types in the Food Tutorial bite, and I'm sure these Critter/Plant Tutorial Bites will also give a lot of information on how to use them to get food too, as I work my way through them. Beyond that it's simply replicating with big enough numbers to keep that ravenous tree fed!
@@GCFungus awesome thanks. I thought you needed to find a good balance since it takes forever to eat calories or at least before it spoils. Maybe I’ll make the tree itself a deep freeze environment
@@michaelsotomayor5001 The rate at which the tree eats food depends on how many calories it has per kg. oxygennotincluded.fandom.com/wiki/Experiment_52B If you're having issues with food spoiling, then you may want to try using better quality food if you can make it. Also if you are going to deepfreeze food, just be aware the tree does stop working at -100 degrees.
@@GCFungus 1 year late, you can deep freeze the food and drop it in a vacuum. It will stay deep frozen with 0% change since its in a vacuum. The tree suffer in no way even when releasing resin. There is no exchange in temperatures. Just have to use mesh tiles everywhere.
I've never played ONI, but I've seen a few playthroughs and tutorials. Toward the end, you mentioned that having too many fish in the starvation tank causes frame rate issues. Would it be at all possible to use automation to control and limit how many fish are in said tile? If so, I'd imagine you could set a maximum number of allowed fish, and any excess eggs that would send the population above that threshold could instead be sent to an egg cracker or something to make omelet. Could something like that work?
In theory yes, but you wouldnbe limited by the upper limit on the critter sensor. Also since a recent patch, you can no longer put infinite fish in the same area without overcrowding.
I just built this but it is not working :( I fixed this by creating a mirror of the breeding tank where the 1 tile pacu storage was. I set the horizontal door to 2 critters so it locks and the extra pacu flop out of the ranch. 2 pacu per tank, you can just keep adding more tanks to the left in modular fashion. Starvation ranching is no longer viable.
Starvation reaching pacu does still work but you must limit the numbers to 8 pacu per room. I covered an updated design briefly in the packed snacks update video here: ua-cam.com/video/k6G9j2rckgE/v-deo.html
Any comments on pacu pathfinding and lag? I've most heard people say keeping then in a single title will eliminate that lag, but ive tested by 100s or so of pacus in both a 1x1 and a 2x2 and didn't see a single frame diff. I perfer the looks of larger 2x2 or 3x3 tanks.
The lag is difficult to estimate because it depends on many things in game (number of dupes, critters, buildings, heat transfer, gas movement) and PC hardware (particularly CPU & RAM). Therefore one set-up could be completely fine and the other completely unplayable. Anecdotally, the ballpark seems to be around 100-200 where the pacu lag becomes an issue, but higher end systems may well be able to run higher than that. Certainly having them in one tile should help.
Not entirely. The idea of starvation ranching still works but they will overcrowd now so the limit is 8 per room. I haven't updated this video, but I covered it in a content update video.
The pacu needed to not be cramped, and they need 8 tiles of liquid and room space each. If you're using up to two fish then 16 tiles will be fine, or add more if you are using more breeders.
Hello, I have a problem with ranching Pacu and i didn't find an answer or a solution to my problem, I have a tank with 39 wild Pokeshell, and when i use the fish release it says 39/20, and fish can't be moved, can you explain to me what's going on if possible? Is there a limit for aquatic animals in the game? Thanks.
I think the fish release works like the critter drop off in that there is a 20 critter limit regardless of what type of critter it is. You may be able to get around this by putting open doors in the water (and may be necessary around the entire fish release) to make a small room which then will not count the other critters allowing the fish release to work.
I tried putting fish in different location in the map, it was the same thing, i don't know if there is a cap to how many aquatic animals or if it's just like that@@GCFungus
@@gotpwnd what it sounds like is happening is that you haven't boxed in the fish release. the fish release, critter dropoff, and critter sensor all detect how many critters are in a room, but if that "room" is your entire colony, then each of those buildings will count every critter in the entire colony. if you box in each of those with pneumatic doors, as gcfungus has said, that SHOULD remove the issue. if it doesn't, yeah I got no clue buddy
Hi everyone, please note that as of the Packed Snacks update the single tile starvation ranch no longer works as the overcrowding penalty will stop them from reproducing. The breeder tank still works the same, but you will need to keep the starvation ranches to 8 liquid tiles and 8 pacu, which you can do by dropping the extra breeder eggs through doors controlled by critter sensors. I hope to update the video at some point in the future!
was just arguing about this with someone and they refused to accept it or did but in a very weird wrong or twisted way
Thumbs down! This makes completely no sense at all. Does not explain minimum needed to ranch pacus. Just tried to make it seem like you need to setup something complex. Which is probably false.
Please do. I always love your voice and accent and I get a bit confused by searching a basic version of soemthing and getting a complicated maximum efficiency version of it
This isn't that complicated, look at sour gas boilers@@seeess925
@ 1:41 You say that pacu's main benefit is pacu fillet. It's actually the raw eggs. There's more calories in omelettes. 5600kcal omelettes vs 1600kcal of seafood. Which can be auto-cooked by storing the eggs in a bin somewhere hot. I hope you include this when you update your video.
It's 4:47 AM . . . I Guess 15 minutes more won't hurt xD
It’s his voice. It’s like a deadly sleep siren.
1:27 AM.. It's just the beginning!
5:21 AM right here 🫠
This dude sounds like a British guy telling me about piranha in the Amazon. Amazing!
The only thing I know is that every organism in the known universe finds Pacu extremely delicious.
Apparently the venus trap is not an organism then
@@nemtudom5074yea, because every organism in the known universe finds Pacu extremely delicious.
@@eee_eeeYea but the venus flytrap wont even eat the pacu
@@nemtudom5074 then it is not an organism obviously because every organism in the known universe finds Pacu extremely delicious
@@nemtudom5074 pacu just smart enough to not get into trap
I hope your channel keeps growing. These videos are SO helpful, I’m about 300 hours into the game (in 3 months 😅) but I still learn with each video, and I’ve been able to cut a lot of redundancies from my own designs with your layouts, as well as you making the game more enjoyable. Thank you for taking the time to grab the little details and making them all mesh together!
Hey just wanna say thanks for your videos! I love how clear you are and how broadly you cover the basics all the way into advanced builds. If I ever make it past mid-game heat death (without dying off immediately after for some other reason) it'll be thanks to you! Then hopefully I can put your some of your more elaborate methods to work :D
Thanks for the kind comment. I'm sure you will make it past and when you do be sure to let me know!
Thanks you man, every other guides is like they think i have a phd in this.
i want to add a couple of things that were not mentioned.
1. eggs dropped from pacu have double the omelet production over other egg types, making this easily the best early game food source, not just great in lime production.
2. the fish release had a bug for a long time, which didn't allow it to recognize how many critters were in a room. this is largely why the pacu ranch in this video was important to build. however, the devs fixed the release, at least for spaced out, meaning that dupes can carry eggs to incubators to speed up the process, and drop off the ones needed, or leave them in the incubator to self-release (which should be next to the single tile of water, which can be next to the electric grill).
Interesting to know and thanks for sharing! I never really recommend omelette though, as the fish/meat is basically always better so probably why I missed that one out.
Also the pacu variants have a static temp when they hatch, so Obver time they can heat up or cool down the water they are in
Gotta love your tb's Fungus!! Though if I may suggest do a little tutorial on the template shift, i'm still not 100% how it works and how it affects its surroundings
Put simply, the tempshift plate will try to equalize the temperature of itself and the surrounding 8 tiles. The speed at which this occurs is dependent on the thermal conductivity of the materials involved, but is usually fast as the tempshift plate has high thermal conductivity.
Tempshift plaets don't really need their own tutorial as they are quite straightforward. They're background buildings like drywall and they significantly speed up heat transfer in the 3x3 area centred around the tile. As Yami said, the exact conductivity depends on the material, but any refined metal or diamond are very common materials.
Re: Taming/Feeding efficiency: The time it takes to tame your first Pacu depends on the mass eaten by the Pacu. Therefore you want to use algae for quick taming. The eggs save the same wildness-%. Once tame feeding seeds is better, as you mentioned (and easier sustainable).
tl;dr: Use algae to tame, the switch to seeds.
Yes that's correct. I did mention that in the video but kind of glossed over exactly why.
You explained hw to setup the doors, I've always had that issue and use to that I sort of just ignore pacus because everything always gets mixed up for me😅 I will try to set this up in my present base. Thanks for sharing this
There are some things I should probably add for new players:
1. One unlulabied unhugged Incubator sustains a loop of 5 Pacu, hugged 10 Pacu, lulabied 25 Pacu, and lulabied hugged 30 Pacu (true for most critters in the game). So 5 is a magic number for easy ranching without any complicated automation.
2. Each Pacu consumes 1 seed per cycle instead of 0.3 after an update.
3. 5 Pacu require 40 tiles of liquid for it to not become crowded.
4. 5 Pacu sustain 7.72 duplicants with Omeletes + Cooked Seafood.
The fishiest tutorial video you've done so far.
Just found some and was wondering how to handle them. On my third world (first time spom) and I'm loving these guides.
My wife forced me to make the starvation tank bigger because the pacu there were "suffering".
Remind her that critters are food not friends!
This will help me in another runs, thank you Fungus.
Nice design for the breeding tank! Normally how I handle things is by limiting the food intake for the breeder pacu to about 3 kg/cycle by using a mechanized airlock and a timer sensor to block the sweeper's line of sight to a 1kg-capacity feeder. Also, I love the simplicity of the pacu assignment, exploiting the water searching. My setup for that (critter sensors controlling mech airlocks blocking line of sight to loaders and a dispenser) was far too convoluted in comparison.
There's always different ways to solve the same problem in ONI, and they usually come with their own advantages and disadvantages. That's definitely part of what's so great about this game!
One thing that I am either too dumb to have realised or that was changed in the patch is that Pacu will now consider ANY critter eggs (and or critters? I'm not sure) inside the same room in regards to the Cramped status. For some reason I thought they only considered what was in the water and anything inside the "water area" whether connected through mesh tiles or doors. Man, I feel dumb just now realising that.
i did have a large pacus farm but late game lag is just too unbearable for my wooden pc
outstanding video, thanks.
Another great video, thanks a million!
Awesome videos. Would you be willing to take my request for slicksters next? For some reason, the printer is REALLY fond of offering me slickster eggs, but I can't seem to find any good ranching advice for them. It seems to me to turn Co2 into free food and petroleum, but maybe there's some massive drawback?
It's on the list, but the choice of video order is now with my Patrons & Twitch subscribers as part of their membership perks. So we will have to see if they choose slicksters soon!
Thanks for so detailed guide 😊
I love this video series, Keep it up!
As of the most recent update pacu can not be starvation ranched without using a huge water pool(which causes a whole lot of lag)
Hey, I really like your videos and clear explanations, just looking through your channel it would be a lot easier to find all of your tutorials if there was a playlist for them. Again I love your videos, this is just a friendly suggestion
They are all available in playlists and you can find them all here: www.youtube.com/@GCFungus/playlists
I can only see the plant and critter ones there
@@GCFungus oops my bad, I'm blind thanks
Your voice reminds me of the "How it's made" narrator
How it’s made: Fish
mmmm fish
The true king of fish.
Gulp can delete heat.
I put them in brine. air flow tiles below them. Above brine, Vacuum is needed or gas will delete brine. Liquid vent below air flow tiles.
100C pwater instantly turn into -11c ice.
Nice BS
should mention the temperatures the fish are born at and how they can increase and decrease the water temps when they are born
Gulb Fish can poop Ice if you have the Polluted Water just enough below Zero
They won't poop out ice. The water freezes to ice at 0°C, but pwater freezes at -20°C, so when the gulp fish converts the pwater to water, it'll immediately turn to ice
@@Punchhhyhe said that in the video
I think adjusting it to include a 3rd room for a kill room once you have the pacu you want. Would help with frames
Well the whole point of pacu ranching is to build the numbers in the starvation tank to continue to provide a free sustainable food source. If you killed them then you're losing that future potential, but of course you can if framerate is an issue. But in that case, I would rather get the pacu to a number I felt comfortable with, then stop running the breeder tank - rather than keep the breeder going and killing the spares.
@@GCFungus true. That would be simpler.
Great great video. I have a question regarding the count of pacu in a breeder tank of you use this automation. There is a chance of 2 to 5 pacu hatching together at late stage and you end up with overcrowded breeder tank.
I had considered that possibility and I don't think it's a major issue. When I dropped 2 pacu in there a couple of seconds apart, the door closed after the first dropped in, then the door pushed the other to the left. The risk is of course if two pacu hatch at exactly the same time, at which point they will both end up in the breeder tank. But given the incubation time is 5 cycles (3000 seconds), it won't come up very often but will come up. But even in that case you'd end up with 3 fish in the breeding tank until one dies and it should reset. I think the likelihood of 3 or more fish hatching at exactly the same time is very unlikely so that's why I believe this design is robust enough.
After you have about 200 eggs it always happens with the 1 door setup. You can use critter sensors to divert only one egg to a separate room that drops into the breeding tank and all others to drop into the starvation.
@@joycekenney3538 that's the actual design I use, hence why I mentioned cos of the issues encountered with too many eggs at late stage.
Very informative
Great ranch. I've been looking for something like this
Did this ranching mechanic change in the recent update?
Is it viable to use the one tile starvation tank for gulp fish water filtration? Seems as if it might be finicky to replace the disappearing polluted water.
If going for a larger tank, what is the FPS impact of ~100 gulp fish in a few tiles of pwater?
Yes. And the polluted water can be reliably supplied without having to maintain a delicate balance because they can pull polluted water diagonally. Have all the starvation ranched gulp fish in a single water tile. Directly below, an airflow tile. To the left or right of the airflow tile, a single tile of liquid vent with all 4 sides closed with tiles or airflow tile. The converted water will be added to the tile the gulp fish is already in.
Having all the fish confined in a single tile will help with the lag but I noticed it still creates lag. I would personally not maintain more than you need to feed your dupes. 50 gulp fish will converted 10kg/sec so that could be a good number to stop at. Since there's like 20% chance of wrong fish breed being born, you need to maintain a breeder pool and kill off the wrong breeds even after reaching desired population. And find a way to heat up the pool because it will eventually freeze.
Now we need a safe fun and Frames friendly way of feeding that freaking tree. Are there any good guides for that?
I covered the resin tree in the Tutorial Bite for Space Materials. Other than the specific tree mechanics, the key is really food production. I covered all of the types in the Food Tutorial bite, and I'm sure these Critter/Plant Tutorial Bites will also give a lot of information on how to use them to get food too, as I work my way through them. Beyond that it's simply replicating with big enough numbers to keep that ravenous tree fed!
@@GCFungus awesome thanks. I thought you needed to find a good balance since it takes forever to eat calories or at least before it spoils. Maybe I’ll make the tree itself a deep freeze environment
@@michaelsotomayor5001 The rate at which the tree eats food depends on how many calories it has per kg. oxygennotincluded.fandom.com/wiki/Experiment_52B If you're having issues with food spoiling, then you may want to try using better quality food if you can make it. Also if you are going to deepfreeze food, just be aware the tree does stop working at -100 degrees.
@@GCFungus 1 year late, you can deep freeze the food and drop it in a vacuum. It will stay deep frozen with 0% change since its in a vacuum. The tree suffer in no way even when releasing resin. There is no exchange in temperatures. Just have to use mesh tiles everywhere.
I've never played ONI, but I've seen a few playthroughs and tutorials.
Toward the end, you mentioned that having too many fish in the starvation tank causes frame rate issues.
Would it be at all possible to use automation to control and limit how many fish are in said tile? If so, I'd imagine you could set a maximum number of allowed fish, and any excess eggs that would send the population above that threshold could instead be sent to an egg cracker or something to make omelet.
Could something like that work?
In theory yes, but you wouldnbe limited by the upper limit on the critter sensor. Also since a recent patch, you can no longer put infinite fish in the same area without overcrowding.
I just built this but it is not working :(
I fixed this by creating a mirror of the breeding tank where the 1 tile pacu storage was. I set the horizontal door to 2 critters so it locks and the extra pacu flop out of the ranch. 2 pacu per tank, you can just keep adding more tanks to the left in modular fashion. Starvation ranching is no longer viable.
Starvation reaching pacu does still work but you must limit the numbers to 8 pacu per room. I covered an updated design briefly in the packed snacks update video here: ua-cam.com/video/k6G9j2rckgE/v-deo.html
it is me or everytime i fed pacu with seeds, they kinda got buggy, like they were hungry but didn't take the food
They have always had a bit of a weird earing animation. If you keep at it they usually work it out.
Any comments on pacu pathfinding and lag? I've most heard people say keeping then in a single title will eliminate that lag, but ive tested by 100s or so of pacus in both a 1x1 and a 2x2 and didn't see a single frame diff. I perfer the looks of larger 2x2 or 3x3 tanks.
The lag is difficult to estimate because it depends on many things in game (number of dupes, critters, buildings, heat transfer, gas movement) and PC hardware (particularly CPU & RAM). Therefore one set-up could be completely fine and the other completely unplayable. Anecdotally, the ballpark seems to be around 100-200 where the pacu lag becomes an issue, but higher end systems may well be able to run higher than that. Certainly having them in one tile should help.
Ok, eu vi uma tumb com escrito pacu, ou seja eu precisava ver esse video.
Hi… does this ranch design still work after the recent update?
Not entirely. The idea of starvation ranching still works but they will overcrowd now so the limit is 8 per room. I haven't updated this video, but I covered it in a content update video.
Does cooked seafood count toward the carnivore achievement?
Yep, so definitely worth grabbing some fish on the way to it.
Are there any size restrictions on the breeder tank?
The pacu needed to not be cramped, and they need 8 tiles of liquid and room space each. If you're using up to two fish then 16 tiles will be fine, or add more if you are using more breeders.
Could this deal with a carnivore achievement?
Yes, pacu fillet and cooked fish both count towards carnivore.
Hello, I have a problem with ranching Pacu and i didn't find an answer or a solution to my problem, I have a tank with 39 wild Pokeshell, and when i use the fish release it says 39/20, and fish can't be moved, can you explain to me what's going on if possible? Is there a limit for aquatic animals in the game? Thanks.
I think the fish release works like the critter drop off in that there is a 20 critter limit regardless of what type of critter it is. You may be able to get around this by putting open doors in the water (and may be necessary around the entire fish release) to make a small room which then will not count the other critters allowing the fish release to work.
I tried putting fish in different location in the map, it was the same thing, i don't know if there is a cap to how many aquatic animals or if it's just like that@@GCFungus
@@gotpwnd what it sounds like is happening is that you haven't boxed in the fish release. the fish release, critter dropoff, and critter sensor all detect how many critters are in a room, but if that "room" is your entire colony, then each of those buildings will count every critter in the entire colony. if you box in each of those with pneumatic doors, as gcfungus has said, that SHOULD remove the issue. if it doesn't, yeah I got no clue buddy
@@heckrum that was exactly my problem, thanks a lot.
Has anyone had the issue of eggs disappearing when you change planitoids
I've not heard of that one myself...
This comment contains nine words consisting of at least three symbols.
Смотрю значит, а там на весь экран "Раси", ну ладно.
To bad this is outdated now
I just fucking finished
Your voice is lovely