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Oxygen Not Included - Critter Tutorial Bites - Slicksters
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- Опубліковано 17 сер 2024
- This tutorial bite for Oxygen Not Included is about my favourite critter in the game, slicksters. I cover why and how to use them to make petroleum and lots of meat.
Exo-suits Tutorial Bite: • Oxygen Not Included - ...
Oxygen Tutorial Bite: • Oxygen Not Included - ...
0:00 - Intro
0:23 - Slicksters around the map
0:28 - Slickster Morphs
1:02 - The Longhair Slickster
1:47 - The Slickster
2:43 - The Molten Slickster
3:04 - Moving Slicksters
3:20 - Slickster ranch design
3:59 - Ranching in Hot industrial bricks
5:24 - Carbon Dioxide sources - Dupes
5:48 - Carbon Dioxide sources - Petroleum generators
6:30 - Carbon Dioxide sources - Natural gas generators
7:16 - Slickster food production
8:01 - Outro
You can find me over at / gcfungus
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Hi everyone, quick update as per the October 2023 Quality of Life Update, Slicksters can now be wrangled by dupes.
Only thing is for some reason they almost always phase inside a wall or floor every time I do that so I just move instead of wrangle to prevent this
Long hair slicksters take less water than berrys per 1000kcal, making them a viable food source for maps with a lot of water
That's an interesting way to think about it that I've never considered, and my maths agrees with you.
Better food quality too.
Their ranch design is the easiest, too:
1) You only collect eggs, so your autosweepers and conveyor loaders consume less power.
2) Their food transports itself.
3) Their temperature range and atmosphere are comfortable for dupes.
3) Unlike dupes, their population is easy to control, so you can produce extra oxygen without worrying about the system failure and get hydrogen in the process.
P.S. As for water, having lots of it in ONI is OP. XD
I have used them for meat and I found it easier to automate than shove voles.
@@Lorens4444 They are not livestock! They are pets! I ranch them in the hall, saving all shipping work.
we dont deserve this man, so devoted to the work!
Personally, I wouldn't underestimate Longhair Slicksters. I had the entire colony sustained by water geysers, cool steam vents, and solar panels. Coal, natural gas, and petroleum were cut to fight "Climate Change." XD
Longhair Slicksters have the simplest ranch design since they don't produce any waste outside of the eggshells, while oxygen don't require any transportation inside of your core base and it's production is your top priority anyways, so you might as well produce some more while harvesting hydrogen for power.
Huh, I never thought of using longhair slicksters to intentionally delete excess oxygen when you're trying to create hydrogen for power if you've got a sustainable water surplus. Good idea. Probably a good way to get the Super Sustainable achievement too.
@@FearlessSon not worth the effort for all that ranching. just use hydra electrolyzer setups or if you're insistent on using the classic rodriegez(sorry for misprononciation i cant remember it) then just went the excess o2 to space or use door crushers
@@sesei2149 I'd say that not using extra oxygen you get after installing Hydra IS a real waste. Considering that you can totally ignore hatches and other Slickster varients
@@sesei2149 Eh, I prefer not to use the hydra. I consider using partial tiles of liquid to infinitely compress gas to be a bit of an exploit.
The videos are flooding my feed, and I'm loving it 👌👌
They are great with an ethanol cycle too. Which is great because pdirt from ethanol distillers can be used to produce oxygen, meaning that the system provides both food and oxygen, everything a dupe requires to survive.
Or feed the pdirt to Lumber Crabs for more Lumber into more Ethanol
Yep, I didn't mention specifically because the numbers are more variable but as the ethanol goes into petroleum generators then the way to ranch slicksters as a result is the same.
For molten slicksters, I just pipe the petroleum boiler output with radiant pipes into the ranch filled with carbon dioxide and liquid seal it, it keeps the ranch toasty 👌🏻
Definitely a good idea!
Myfirst ever time to attend this kind of release event!
wait, longhair slicksters? how the hell have i never known there was a third slickster. wow i feel daft now.
The perfect video for me to learn how to utilize the slicksters to their maximum potential!
Hmmmm..... Maybe longhair slickster farming with all the extra oxygen I have from liquid o2/h2 generation...... I was debating restarting hatch ranching lately, but this has potential.
love these new critter guides
I really wish longhair slicksters did something other than just add decor. I'd like it if instead of adding 50 decor they could reduce the negative decor of a room by like 100 or something. That way they'd be in industrial areas like the other slicksters. Or they could've produced small amounts of ethanol if there's floral scent in the oxygen they consume.
They really feel like a missed opportunity, just like smooth hatches.
One of the most important creatures for lategame Oni stuff :D
nice i would love an update for pacu farms after path :D if its possible . Your work its incredible and thx for all of it!!!!
Yes it's still possible so don't worry the same design still works.
I like to stick longhairs in a SPOM to increase power/H2 output since electrolyzers are usually limited by O2 overpressure
Ooh that's a good idea. I have way too much O2 at the moment
just went it intp the space or just door-crush it
even better:infinite storage tanks
unnecessarily, just use a submerged spom setup and the electrolyzer will run flat out 100%... as long as you can feed it water. i usually run 4 submerged electrolyzer's in a spom and can power my whole base with just water. and with this you will have excess o2 and hydrogen storage built in, and can easily feed the liquid hydrogen/O2 cooler to make rocket fuel..it hits like 4 birds with 1 rock.
@@turboimport95yeah, I think hydra spom is the new norm. Simple, compact and with built in infinite storage.
love your vids fungus, keep making them
I used to think longhair slicksters were a punishment for breeding slickers at room temperature. However after I made my first hydra spom with 2 electrolyzers, I now have WAY too much oxygen in my base (my dupes are getting popped eardrums just being in the base due to having so much oxygen, ironically they're safer from that outside the living areas due to atmo suits) and I'm seriously considering just breeding these. Doesn't help I'm using the 2 tile water trick to make the gas vent not over pressure so it's constantly spewing oxygen.
Of course I could just box off the oxygen since I'm already using the infinite pressure gas vent, but where's the fun in that.
oh hey you've made a few more of these! helpful as always. though I haven't been seeing your videos show up for me. maybe it's because you post alot of vods? you could try creating a seperate vods channel but that's just a recommendation from me. love your stuff!
yey! been waiting for this one...
I've been working on my rocketry program and built a 1kg/s liquid hydrogen generator and am now left with the problem that I'm also producing nearly 8kg/s of oxygen. Since I only need 250g/s of liquid oxygen and about 3kg/s for my dupes, I'm left with 4.75kg/s and nothing to do with it, but I could feed 95 longhair slicksters, basically for free. Or basically double the amount of barbecue that my base of 30 dupes needs.
inside the ranch chamber you don't need to build 2 tiles separately when you could build another door that takes up 2 tiles. Usually people build the 2nd door sideways on top of the single door limit the critters path kind of like an upside down L
I hadn't thought of that or seen it elsewhere, but makes perfect sense as an alternative way to do it.
finally after so long.
Great tutorial, thanks
What an awesome design! Great job GCFungus! I've been semi happy with the current designs I use in my playthroughs, but now I'm definitely switching to this! One question I have though, I keep seeing that specific automation set up with your incubators, is there somewhere I can find it in detail? Thank you in advance! And keep up the great work!
As I mention in most of the Critter Tutorial Bites, I explained the overall ranching set-up in the main Critter Tutorial Bite including the incubator automation.
Thank you for the answer! I will definitely have a better look on the Tutorial Bite you are referring to. @@GCFungus
No wild ranching? That’s my go to early-ish game when im not sure I can feed them enough to know they won’t starve, but I do want to handle the CO2 waste in a productive way.
Hello i love Your oxygen content ! Buy i beg You to make some tutorial how conductivity works in oxygen. Especially how to prevent from heat spread, and how to boost cooling.
Thanks! The closest thing I have is the Tutorial Bite for Thermal Conductivity & Specific Heat Capacity here: ua-cam.com/video/j6F-dJ5Lu1E/v-deo.html I hope that answers most of your questions.
hmm want to see the design of Slicksters evolution chamber design
My favourite critter!!
plus all that free power
gotta have one longhair buddy as a pet
Nice
You didn't mention that unlike Shiny bugs Longhair Slicksters do not produce radiation in the dlc as well as being much easier to just have throughout the base.
Ok, i am not against these adorable float balls, but I feel like for how useful they can be, they should be nerfed. They are floating carpets with a cute smile that consumes gas, so in my opinion they should give less meat. I feel like this can be a decent nerf that won't ruin base sustainability.
Kinda disagree about longhair , in Space out those shine bug have radiation which is harmful so longhair ( especially if you manage to have a wild one ) make for great pet / deco . Plus people have way too much oxygen with the right SPOM set up .
@GCFungus Hi mate, thanks for the design, can you explain what is the aquatuner + liquid tepidizer setup in the botom?
I covered those in the Industrial brick Tutorial Bite, but hot bricks often need extra heating to turn any water or polluted water into steam. The aquetuner and tricked out tepidizer are the two main ways to heat, which I covered in the Heating Tutorial Bite.
Thanks for the answer, I didn't thought that design was part of the industrial brick so i didn't checked that. (i figured out the design was to heat thing at the end, but i ended with so many steam that every slickster died.. i will check your video to see how you manage it now x) @@GCFungus
Is there any other use for carbon dioxide? I found geyser but I usually see carbon dioxide as a wasteproduct that needs rl be taken care of. Is slickters the only way, in that case i need to go to the molten biome
On a large scale not really, that's why slicksters are so useful!
Carbone dioxide geysrs feel more like a punishment than a gain when you find one.
What's going on with the incubator setup? Looks like complicated automation
If I'm not mistaken, the pressure plate beneath each incubator triggers a delayed power-down of the incubator. What speeds egg maturation is when ranching dupes come and fondle the incubator, which they only do when it's powered, but it doesn't need that power to *sustain* the growth, just to renew the touch. So you can shut off incubators and turn them back on the next cycle to save power without slowing growth.
@@FearlessSon oh interesting, I've always done it just with timers but I can see how this is more robust. I tend to just overbuild though so if there's some inefficiency it just evens out
Yep, it's a very efficient way to power the incubators, but a simple timer sensor with 600s off is also not a bad approach. I covered both in the main Critters Tutorial Bite, hence why I assume it to be understood here and in the Tutorial Bites for the other critters.
Was Mae farting when she appeared? 3:04
Unintentional easter egg!
I got three eggs in the blueprints, built them a pen next to my coal generators then had them die because it still wasn't hot enough... 😩
I remember similarly taking slickster prints and then looking back some cycles later to only find a small puddle of oil. It took me a little time to realise why they kept dying!
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I hate longhair slicksters