Another really important note that took me a long time to learn. Even if they look like they have their coats grown back you can't sear the Drekko until the "scale growth" that's listed on their bio tab is at %100 Which only grows while in hydrogen. Drekko ranch designs are really important and recommend looking some up for ideas.
A long time coming video. I haven’t even got the critter introductions and I love it. Thank you!! You builds help me progress in game and I can’t seem to do anything without your tutorials and help. ❤❤
Dreckos get born at a toasty 62.5C, so they tend to slowly heat up an environment they get stored in. I like adding a thermo-aquatuner or thermo-regulator loop that can pull excess drecko heat from the glossy ranch to the default drecko ranch because balm lilies don't mind the higher temp.
Fortunately, they will maintain temperature automatically in a Balm Lilly ranch. You can completely vacuum-isolate the ranch and even with auto sweepers and the like occasionally adding heat, the ranch should never exceed 75 or drop below 35.
I have used the same design for my Glossy Drecko ranch forever, I was happily surprised to find some improvements in your design. Will be incorporating them. THANKS!
Mealwood takes 4 days to grow domesically, so 25% a cycle; while glossy dreckos eat 33% a cycle. You would need 11 (10.56) mealwood plants to fully feed an 8 drecko ranch. The design gets by because starving creatures throttle their metabolism, which doesn't effect scale growth but does effect eggs.
7:36 I have to ask since oni assistant is down, does this mean I can reliably suport 3 dupes per ranch? I want to support 10 dupes (with bbq) with 3 breeder ranches, 1 glossy 2 normal, 1 overflow room and 2 powered incubators.
In my experience 8 glossy dreckos need 7 mealwoods to survive, but they sometimes bother players by starvation alarm (but actually that does not kill dreckos from starvation). 8 mealwoods surely feed glossy dreckos but mealwoods will overproduce useless lice.
Is it effective to use the 4 high ranch you've shown at 3:38 but with hydrogen instead of oxygen for repeated shearing? Or do the dreckos just chill near their food then in a chlorine atmosphere not regrowing their coat?
If you liquid locked it, made space for the shearing station and used atmo suits then yes that should also function the same as the other breeding ranch design.
Does the critter dropper still work after the critter drop-off was reworked? I placed a critter pickup in the incubator room but the dreckos only get wrangled and not delivered to the dropper. If I check the errands tab of the drop-off it's blank, and on the critter pickup it says "Pen status OK"
Yes, they simply split the functionality but the new critter drop-off does most of what the old one did, and should work as normal as long as the settings are correct.
To be honest with sustained heat output like that then some kind of cooling loop is really the only long term solution, either with liquid or gas. If you've got a loop for the base then you can probably extend it to glossy dreckos too.
Is the info about the 6 plants per drecko still correct after the patch? So far I always calculated 1 mealwood per glossy and 2 balm lilies per normal drecko.....that made planning difficult.
I believe 6 is still fine, the numbers have never properly matched the theoretical values so 6-8 should definitely be OK. There haven't been any recent patches that affected this.
The suit checkpoint stops dupes going past without a suit. Then you need suit docks for them to be able to use next to the checkpoint. Check out the exosuits Tutorial Bite for the full info.
Where do you pump the gasses from? Do you use an oxidizer especially for the hydrogen in the room? I got SPOM setup but no spare hydrogen is produced here
It's usually easiest to simply take them from around the map, so caustic biomes usually have hydrogen and chlorine in them anyway. If you have a SPOM then I'd also suggest just taking some from the hydrogen line. You may not have any spare but if you took a couple of kilograms from there it shouldn't cause any huge problems and you may just have to cover a small power deficit for a cycle or so.
How maby chlorine should i put there for it to not overflow and be enough? I mean as the quantity, I'm in my first ever world so I'm not used to this stuff
Enough to sit in the pit with the balm lillies. The exact amount depends on the rest of the gas pressure too, as the gases will fill the space to an equal pressure based on how much is in the room. As long as you get a bit of chlorine in the bottom it will sit there fine - just don't let carbon dioxide get in as it will push out the chlorine. To set the levels I would generally advise liquid locking the room, vacuuming it out with a gas pump, then use a gas vent to put in chlorine and hydrogen. You can use the disconnect tool to carefully control how much goes in, and just do it by eye.
in the game it says glossy dreckos eat 1 unit of mealwood a cycle, doesnt that mean that some of them would starve with this design? (6 mealwood), do u advise to maybe add 2 more plants (for a total of 8 plants) for glossy drecko ranch that is shown here? or despite what it says in the game, with only 6 plants, they are gonna be fine and grow and produce the same amount without dying or any penalties?
I have tested and found 6 to be fine. If you are finding some starvation then you could add more, but as long as the dreckos aren't starving excessively then it won't be an issue.
The easiest way is to use atmo suits and a liquid lock as then the gases never move. Otherwise you have to use the gas weights to make sure the hydrogen goes to the top and the oxygen or carbon dioxide below. If you've got an open system then you need to balance the pressures so the gases remain stable.
Another really important note that took me a long time to learn. Even if they look like they have their coats grown back you can't sear the Drekko until the "scale growth" that's listed on their bio tab is at %100 Which only grows while in hydrogen. Drekko ranch designs are really important and recommend looking some up for ideas.
As a new player this used to confuse me
This is the bite I've been waiting months for
A long time coming video. I haven’t even got the critter introductions and I love it. Thank you!! You builds help me progress in game and I can’t seem to do anything without your tutorials and help. ❤❤
Dreckos get born at a toasty 62.5C, so they tend to slowly heat up an environment they get stored in. I like adding a thermo-aquatuner or thermo-regulator loop that can pull excess drecko heat from the glossy ranch to the default drecko ranch because balm lilies don't mind the higher temp.
Fortunately, they will maintain temperature automatically in a Balm Lilly ranch. You can completely vacuum-isolate the ranch and even with auto sweepers and the like occasionally adding heat, the ranch should never exceed 75 or drop below 35.
I have used the same design for my Glossy Drecko ranch forever, I was happily surprised to find some improvements in your design. Will be incorporating them. THANKS!
Damn! You guys are too smart! It amazes me how creative all the players are with this game!!!
very nice tutorial!! you explain it so clearly it makes it super simple to understand, will be using these designs :D
Drecko, probably the second most op critter
Which is the most Op critter ?
@@sieroskarazumijin9955 Shove Voles!
Unlimited dirt, fiber, meat,phosphorus, dam...
@@sieroskarazumijin9955to me is pips
@@cyberwarlord7363 You forgot plastic
Wow! I was just thinking last night I need a drecko ranching overview!
Mealwood takes 4 days to grow domesically, so 25% a cycle; while glossy dreckos eat 33% a cycle. You would need 11 (10.56) mealwood plants to fully feed an 8 drecko ranch.
The design gets by because starving creatures throttle their metabolism, which doesn't effect scale growth but does effect eggs.
Yeaaaaaaa this is what ive been waiting for!!!!
7:36 I have to ask since oni assistant is down, does this mean I can reliably suport 3 dupes per ranch?
I want to support 10 dupes (with bbq) with 3 breeder ranches, 1 glossy 2 normal, 1 overflow room and 2 powered incubators.
Yes that should work given the numbers.
Most of my plastic at the moment are from glossy dreckos. Haven't even built a petroleum boiler
Looks to me like wild planting Bristle Blossoms for a Glossy Drecko farm is the way to go then.
In my experience 8 glossy dreckos need 7 mealwoods to survive, but they sometimes bother players by starvation alarm (but actually that does not kill dreckos from starvation). 8 mealwoods surely feed glossy dreckos but mealwoods will overproduce useless lice.
Is it effective to use the 4 high ranch you've shown at 3:38 but with hydrogen instead of oxygen for repeated shearing? Or do the dreckos just chill near their food then in a chlorine atmosphere not regrowing their coat?
If you liquid locked it, made space for the shearing station and used atmo suits then yes that should also function the same as the other breeding ranch design.
Any tip about how to warm up an ranch for the greckos on an icy asteroids?
The only reliable heat sourse I have is the heater and a cool steam vent
I covered in the heating tutorial bite. The simplest way is a water loop that runs through a heating box with a liquid tepidizer in it.
Does the critter dropper still work after the critter drop-off was reworked? I placed a critter pickup in the incubator room but the dreckos only get wrangled and not delivered to the dropper. If I check the errands tab of the drop-off it's blank, and on the critter pickup it says "Pen status OK"
Yes, they simply split the functionality but the new critter drop-off does most of what the old one did, and should work as normal as long as the settings are correct.
Quick question, how to manage Heat coming from shearing station, especially in Glossy Dreco farming? I struggle with this for some time now.
To be honest with sustained heat output like that then some kind of cooling loop is really the only long term solution, either with liquid or gas. If you've got a loop for the base then you can probably extend it to glossy dreckos too.
@@GCFungus Thanks a lot!
Doesn't the autosweeper not reach the far tile under the doors in the 1 design overflow room?
Also Drecko has very high temperature
So the mealwood might need cooling
Is the info about the 6 plants per drecko still correct after the patch? So far I always calculated 1 mealwood per glossy and 2 balm lilies per normal drecko.....that made planning difficult.
I believe 6 is still fine, the numbers have never properly matched the theoretical values so 6-8 should definitely be OK. There haven't been any recent patches that affected this.
I have a question? How can I make the dup wear suit when they enter a room full of unbreathable gas?
The suit checkpoint stops dupes going past without a suit. Then you need suit docks for them to be able to use next to the checkpoint. Check out the exosuits Tutorial Bite for the full info.
@@GCFungus thanks
Where do you pump the gasses from? Do you use an oxidizer especially for the hydrogen in the room? I got SPOM setup but no spare hydrogen is produced here
It's usually easiest to simply take them from around the map, so caustic biomes usually have hydrogen and chlorine in them anyway. If you have a SPOM then I'd also suggest just taking some from the hydrogen line. You may not have any spare but if you took a couple of kilograms from there it shouldn't cause any huge problems and you may just have to cover a small power deficit for a cycle or so.
How maby chlorine should i put there for it to not overflow and be enough? I mean as the quantity, I'm in my first ever world so I'm not used to this stuff
Enough to sit in the pit with the balm lillies. The exact amount depends on the rest of the gas pressure too, as the gases will fill the space to an equal pressure based on how much is in the room. As long as you get a bit of chlorine in the bottom it will sit there fine - just don't let carbon dioxide get in as it will push out the chlorine. To set the levels I would generally advise liquid locking the room, vacuuming it out with a gas pump, then use a gas vent to put in chlorine and hydrogen. You can use the disconnect tool to carefully control how much goes in, and just do it by eye.
@@GCFungus I've already created the vacuum, thanks for answering! I will count the pipes then and do a pipe X tile,Have a great day man!
in the game it says glossy dreckos eat 1 unit of mealwood a cycle, doesnt that mean that some of them would starve with this design? (6 mealwood), do u advise to maybe add 2 more plants (for a total of 8 plants) for glossy drecko ranch that is shown here? or despite what it says in the game, with only 6 plants, they are gonna be fine and grow and produce the same amount without dying or any penalties?
I have tested and found 6 to be fine. If you are finding some starvation then you could add more, but as long as the dreckos aren't starving excessively then it won't be an issue.
I think you forgot to mention how powerfull are dreckos with the critter flux-o-matic
how does one get the oxygen to stay at the plants spot?
The easiest way is to use atmo suits and a liquid lock as then the gases never move. Otherwise you have to use the gas weights to make sure the hydrogen goes to the top and the oxygen or carbon dioxide below. If you've got an open system then you need to balance the pressures so the gases remain stable.
idk why but dracos hatch at really hot temp
"evolves into meat" he says xD
You don't need anything except heat on the balm lily.
missed the premier by a half hour man
"evolves into meet"
bruh
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