@@arcem84 True, but it doesn't mean they should have 0 Vikings. I think 2 smaller groups with lib back up might do the trick. The issue with Thor's is it's too slow and too big.
@@kal2352 Always could have. It's merely a matter of would it have helped. When he first saw the broods at 4:11, he could have started the tech switch into getting ANY ship upgrades. However by that time you know you're behind on not only air upgrades (which he was down the +1 attack), but your opponent can likely crank out way more corruptors faster than you can pump out vikings, at least in terms of re-maxing potential (further cemented by Cure never making more 'non-rax production' outside of his main all game). Dark even has infestor/viper during that engagement already, and unfortunately as arcem said Fungal + Para Bomb + Viking/Lib = Salty Terran Tears. Dark did good to prevent a single indicator of spire tech from reaching Cure, so he really put all his eggs in the basket of +3/+3 Bio & Ground Mech to stomp Dark's roach/ravager that he never traded out in the mid-game. The fact he salvaged such a situation, and to do it with a unit count of what he has a 4:32 (seemingly not much at all), I'm surprised my guy put up that strong of a fight.
Commentators seemed to miss that Dark was focusing tanks every time he neuraled a Thor. Once Dark killed the last tank he moved forward and closed out the game. It was a fantastic use of his infestors since he had so many.
Not really, game was still a draw. Or atleast should have been a draw. Also those tanks werent a friend of cure if dark played it right with its broodlings. A (free due to broodlings) friendly tankshot while you cant repair hurts a lot.
Commentators missed the defensive nuke attempt right above the CC they were talking about. Missed the greater spire going down - then added "Spire being taken down but Dark still has a greater spire". This is why I've always disliked Artosis/Tasteless (I know this is just Tasteless and someone else). They bring the hype and the energy, but are still quite bad at everything else.
@@jimmya Do they have other vision than the observer? Also its only 2 people vs what 26k people can spot. It's not surprising that a few things get missed compared to what any individual wanted them to see or say. Stay humble.
@@badr0b1nh00d I’m not saying I could do any better (I’d be significantly worse) but a lot of other casters bring much better game sense. I’m just angry ranting because I think the two most beloved casters that dominated the scene for the last 10 years were just bad. But my comment here is only me being a grumpy old man.
That game felt like Wings of Liberty where one player would be destroyed by a simple tech change, but it never happens. Spending 30 minutes killing broodlings is not going to win you the game.
That infestor spec-ops at 21:10 was the best I've seen in weeks.. Infestor Bravo: dig dig...damn, I'm caught! - "blarrg-attack" hehehe - dig dig , underground juke, dig dig dig
Kind of annoyed cure didn't surprise him with some vikings. If he had maybe switched into air after sniping darks production I think he could've ended it very quick, don't underestimate ghost viking for sure
If you can handle the micro of adding another unit type, you can get 3-6 vikings, but any more is throwing resources away. Vikings are made of glass, and parasitic and fungal are a constant splash damage threats. Thors are the typical answer to broodlords, snipes too if infestors aren't around.
There's a lot of queens and infestors here. Dark killed the sieged libs, and those guys have way longer range than vikings. You think vikings can go in and get the broods? No.
Well to be fair Cure was never really actually ahead. Yes, he does have quite the deathball of Ghost/Mech knocking and busting down the front door of the Zerg by taking out 2 bases, but Zergs can afford to give up a hatch or two if it means time and better positioning. Give that false sense of confidence, then shove their nose in with 17 brood lords, blinding clouds & fungals. All a game of incomplete information, & it's really just Dark's execution of it, really something that is going completely over many heads watching this game. I have more experience as Terran, but lately since I've been learning the ways of Zerg, seeing how far ahead Dark was in dealing with Cure's composition was kind of incredible to watch unfold in real-time. Even the casters didn't catch the utility of all his infestors he was "bleeding out." Because let's not forget, as a Zerg dismantling Ghost/Mech can be one of the hardest things to successfully pull off, and ofc unimaginably easy to fuck up. We do get good practice dismantling Protoss deathballs fortunately, but it's more in the way that Dark brings Cure's army to where he wants it. Dark lets him kill all the stuff that really doesn't matter, and let's Cure come to him. Put him in an awkward spot where he can't fight you but he wants to. That kind of manipulation is the good shit
@@Cordial-07 in the mid-lategame maybe, but with two maxed armies with THIS compositions it really was zergs game to lose, infestors are legitimately busted even after so many nerfs, only thing cure had to zone fungals was libs lol
i don't think i ever ever in my life gotten broodlords out by 10 minutes, god i never get sick of watching my favourite zerg player... What a great game.
Some battle crusers yanking yamatos would also be so helpful. Shame that Cure decided to stick with thors which moves slow and can be chewed away slowly by broodlings
with Dark cornered with slow BroodLords not sure why osme tactical nukes couldn't have been used to really pressure dark into over extending the BroodLords. Cure misplayed this game so much but Dark was playing super weird to give Cure many opportunities to win.
I... don't think two players not able to figure out how to kill each other constitutes greatness. Like 17:37 Cure doesn't even use his 14 Ghosts during the critical engagement. When I saw them walk up to the left I thought oh he's about to do a sick flank and snipe all the Broods when the Banelings commit and... no. Then Dark doesn't immediately A-move one screen south and wipe the production. What a mess.
Here's the thing with Cure. He throws a lot that you're not even sure if he's intentionally doing it. There's a GSL match several years ago that Artosis is almost very very nearly calling Cure an intentional throw because of how bad his game was. Sometimes, I even think he's getting paid to do this shit. Dark's movement on the other hand, you have to realize he doesn't have the vision like you do. And he's behind, meaning he'll play to be conservative. More chances for Cure to throw if Dark just huddles.
Well two things. One, snipe sadly won't have the range to take care of the broods when they're already where they're at by 17:40 if your ghosts are on the high ground. But two, it's not nearly that simple. (Also, buildings can fly & Dark not simply exploding the banes into the Thors was genius, as they took all the aggro of Cure's units while also conveniently dying and exploding on everything nearby in the process) Analyzing that play, when his ghosts are on the ramp about to go on the left (like you envisioned the flank), you miss what the zerg can do to completely shut it down if he tries; which is fungal the group of ghosts once they're too far forward on the high ground & kill with broods. Dark has all the vision in the world given where is OVs are, & it would force Cure to take an engagement that isn't ideal as Ghosts his ghosts are unprotected and everything's focusing them first. Ghosts are a huge part of why Ghost/Mech is so damn powerful, as suddenly w/o them (later towards 20:40 when he's down to 4), infestors fungaling your air & neuraling your Thors suddenly becomes an issue. Reasoning behind Cure's Ghost positioning at that critical moment was to intentionally back up his ghosts, because seconds before, Dark feinted sending the banes in (right before he actually did), and ofc front-lining with ghosts against that many banes is a terrible idea.
You guys put way more into your responses than this comment was meant for. My point was only the title of the video is "One of the Best Starcraft 2 Matches ever" and the play we saw does not warrant that title.
I think if dark leaves a liberator alive he can wait for full energy on liberators and chain mind control to hunt down flying buildings (with queens located all around to make sure buildings can't outmaneuver). It would take.... a very long time, but since liberators can't hit grounded buildings and zerg units can burrow it would *technically* work I think? liberator dps might be too low to avoid the draw timer though so... uuuuh maybe not
No chance. If Cure recognized he had drawing chances he could have lifted his two CC's at 4/5 o clock and flown to the corner. Creep spread was not good for the queen maneuvering and there were only 8 infestors at the end, not enough to kill every building and once he ran out of neural Cure could run to the corner with the liberator and draw.
@@HappyTofu2424 how many infestor does it take to be able to permanently neural something? (as in, by the time the timer runs out on the last neural your first infestor regenerated enough energy)
Note to developers: I would like to see a night time map on the pro level stage. Also more maps with islands or Mountain tops for tanks/stalkers to siege from.
I had same idea. It would be super hard tho, it would also give the idea that he has no corrupts to Cure and he could kill his own liberators if he had to
LMAO twitch chat GM's so dumb. cure coulda moved his buildings in diff directions and that woulda been a draw. Dark only had 6 infestors anyways, the liberators wouldn't have killed anything.
Would be cool to see you upscale some edited 1080p casts to 1440p using Topaz Labs. Maybe some of your shorter 15 minute uploads? You'd have the highest res version of the games on the web.
It would usually be a solution to the mass brood lords, but the transition might have taken too much time and resources. To get upgrade, multiple starports, get enough vikings to kill brood lords, dodging fungal or parasitic bomb while doing and not die to any potential tech switch from the Zerg. That's why many top Terran players stick with thors/ghosts/hellbats/liberators because they are the ultimate end game composition of TvZ while mass vikings don't. It's just Cure couldn't protect ghosts in those engagements destroyed his chance of countering infestors.
@@SC2HL you're easily triggered. I said UA-cam, not you personally. Also it's just talk haha, I'm not spitting science which ppl on the internet seem to take everything as. Ease up it's all good. Love your channel.
The more I see it the more I realize how god damned boring late game zerg is. Toss and Terran both have some dynamism to them but zerg just sits on oodles of static D with a pile of broods and the infestor ball and just waits for their opponent to get bored.
so what exactly is the terran counter to brood lord deathball? feels like everything either dies to brood lords or dies to vipers, you can tell vikings didn't happen because cure was terrified of parasitic bomb which may have been dumb but also may have been fair
I feel like the entire game was a complete waste. Cure put his heart and soul into it at the end and GGed when he could have got a draw. Why even play the game if you're not going to try to win the match.
This match clearly shows how underpowered Terran is. All the resources and gas in the world and Terran has no good late-game uber units to spend it on. Regardless of the minutiae, Dark only won because of this unfair class imbalance.
Commentators keep talking about how it could go into a draw. Dark still had a few spore crawlers in the center of the map and enough resources on the map to long-distance mine for a Warren+Ravager. While it would be insanely slow, unless there's something I don't know, he definitely still would've won.
floating buildings out of range is pure BS anyway, terrain should be forced to land buildings if there army & base is destroyed, hiding in the corner should not be a tactic
The terrans benefit tremendously in terms of resources. Please read it once. Thanks to MULE, I spend less resources on SCV and only have 1 type of mechanic shield-up, so there is a lot of resource benefit. On the other hand, Protoss & Zerg need to invest more in ground and air defense upgrades, respectively. Even Zerg & Protoss' defense towers cannot recover resources, but Terran has another resource benefit with the bunker recovery function. In terms of resources, Protoss & Zerg are at a huge disadvantage overall. One last thing on my mind. Terran's Cyclone & Battle Cruiser can auto-attack while moving. Protoss Phoenix & Carrier can auto-attack while moving. The zerg don't have such a unit. Blizzard needs to patch these issues quickly. SC2 users need a lot of voices. please help, thank you.
Why do high level terrans hate repair with such a passion? Like, a 20 minute max supply standoff, a game that will clearly come down to resource efficiency, and your thors have less than half their hitpoints on average, but you cant find the time to do some repair? I havnt seen the end yet but itd be a deserved loss for Cure if thats how it turns out.
Yup. This happens so often. When in beast-macro mode they just dont think about repair; and its only when the map is actually mined out and hitting the production hotkeys doesnt work anymore, that terrans remember they can also repair; but at that point I think its about 10k resources down the drain. Well deserved throw of the draw.
terran should never be able to make a draw by putting there building in the corner where they can't be hit the other 2 races can't do it so terran shouldn't, it is literally terran saying if I do this I can get a draw and not a L, if a terran gets a draw by it that terran play to me is really one of the worst player in SC2
He won't have the energy for that many neurals immediately and the libs can also just float out of range of the neural or, if that didn't work, take them to the opposite side of the map so they can't reach the buildings.
@@BMacW650 They still don't have the energy to kill all the buildings. If the lib is moved to the other side of the map, the Infestors cannot walk it across the map before they run out of energy. And that's assuming that it is capable of even neuraling one off the map at all.
Dark neuraled thors to killed them all. Anyways I was just pointing out the fact that the best dark could hopeful after running out of gas was actually a win, not a draw. A non-zero chance at least
They don't actually play/care about the game very much, it's just that they are the only qualified casters located in Korea available to do the English casts (it's a paid professional position).
@@mavor101 lol what an absolutely insane comment. One of these commentators literally built the English casting scene for starcraft. Of course they give a fuck about the game.
Dark literally got darker and grew a stache for extra power.
literally dark side💀
It kinda gives him the vengeful samurai look
The no viking challenge appears to be very hard.
or no mass liberators for broodlord cluster
I think Terrans have been avoiding Vikings because they're easy to kill with the fungal + parasitic bomb combo
@@arcem84 True, but it doesn't mean they should have 0 Vikings. I think 2 smaller groups with lib back up might do the trick. The issue with Thor's is it's too slow and too big.
@@kal2352 Always could have. It's merely a matter of would it have helped. When he first saw the broods at 4:11, he could have started the tech switch into getting ANY ship upgrades. However by that time you know you're behind on not only air upgrades (which he was down the +1 attack), but your opponent can likely crank out way more corruptors faster than you can pump out vikings, at least in terms of re-maxing potential (further cemented by Cure never making more 'non-rax production' outside of his main all game). Dark even has infestor/viper during that engagement already, and unfortunately as arcem said Fungal + Para Bomb + Viking/Lib = Salty Terran Tears.
Dark did good to prevent a single indicator of spire tech from reaching Cure, so he really put all his eggs in the basket of +3/+3 Bio & Ground Mech to stomp Dark's roach/ravager that he never traded out in the mid-game. The fact he salvaged such a situation, and to do it with a unit count of what he has a 4:32 (seemingly not much at all), I'm surprised my guy put up that strong of a fight.
vikings are one of the worst units in the game and would have been immediately exploded by fungals, bc's tho..
This truly was one of the Starcraft II games of all time.
it was one of the Starcraft games alright
Not to be confused with another game, that's for sure.
Out of all the games of Starcraft II I've seen, this was definitely one of them.
Commentators seemed to miss that Dark was focusing tanks every time he neuraled a Thor. Once Dark killed the last tank he moved forward and closed out the game. It was a fantastic use of his infestors since he had so many.
Not really, game was still a draw. Or atleast should have been a draw.
Also those tanks werent a friend of cure if dark played it right with its broodlings. A (free due to broodlings) friendly tankshot while you cant repair hurts a lot.
Commentators missed the defensive nuke attempt right above the CC they were talking about.
Missed the greater spire going down - then added "Spire being taken down but Dark still has a greater spire".
This is why I've always disliked Artosis/Tasteless (I know this is just Tasteless and someone else). They bring the hype and the energy, but are still quite bad at everything else.
@@jimmya Do they have other vision than the observer? Also its only 2 people vs what 26k people can spot. It's not surprising that a few things get missed compared to what any individual wanted them to see or say. Stay humble.
@@badr0b1nh00d I’m not saying I could do any better (I’d be significantly worse) but a lot of other casters bring much better game sense.
I’m just angry ranting because I think the two most beloved casters that dominated the scene for the last 10 years were just bad.
But my comment here is only me being a grumpy old man.
@@jimmya They haven't cared about the game for a long time, it's just a job now and they are grinding through.
That game felt like Wings of Liberty where one player would be destroyed by a simple tech change, but it never happens. Spending 30 minutes killing broodlings is not going to win you the game.
Haha, State's "Noooo!" at the end sounded like Luke Skywalker when Obi-Wan Kenobi died.
Dark is out there rocking some ancient general strats to go with his villain mustache. Well done.
14:48 "I fee like my brain is getting hot"
So good but so frustrating but so good.
That infestor spec-ops at 21:10 was the best I've seen in weeks..
Infestor Bravo: dig dig...damn, I'm caught! - "blarrg-attack" hehehe - dig dig , underground juke, dig dig dig
You mean greatest throw
Kind of annoyed cure didn't surprise him with some vikings. If he had maybe switched into air after sniping darks production I think he could've ended it very quick, don't underestimate ghost viking for sure
Tasteless saying that Dark was behaving like a campaign Zerg is a subtle insult.
felt that aswell
Wasn't subtle
This was a Starcraft II Match in History.
late for zerg is such advantageous, endless supply broodlord, support with infestor maes it more deadly
You should say “One of the best matches in SC2 :so far:”, cause we are always expecting the best from these guys.
Why the heck did cure not get Vikings? Like it’s all brood lords
coz he got a lot of infestors, and viking aren't very good against fungals.
If you can handle the micro of adding another unit type, you can get 3-6 vikings, but any more is throwing resources away. Vikings are made of glass, and parasitic and fungal are a constant splash damage threats. Thors are the typical answer to broodlords, snipes too if infestors aren't around.
There's a lot of queens and infestors here. Dark killed the sieged libs, and those guys have way longer range than vikings. You think vikings can go in and get the broods? No.
Cure has a lesson for us: how to loose when you are ahead of your opponent 😂
Well to be fair Cure was never really actually ahead. Yes, he does have quite the deathball of Ghost/Mech knocking and busting down the front door of the Zerg by taking out 2 bases, but Zergs can afford to give up a hatch or two if it means time and better positioning. Give that false sense of confidence, then shove their nose in with 17 brood lords, blinding clouds & fungals. All a game of incomplete information, & it's really just Dark's execution of it, really something that is going completely over many heads watching this game.
I have more experience as Terran, but lately since I've been learning the ways of Zerg, seeing how far ahead Dark was in dealing with Cure's composition was kind of incredible to watch unfold in real-time. Even the casters didn't catch the utility of all his infestors he was "bleeding out." Because let's not forget, as a Zerg dismantling Ghost/Mech can be one of the hardest things to successfully pull off, and ofc unimaginably easy to fuck up. We do get good practice dismantling Protoss deathballs fortunately, but it's more in the way that Dark brings Cure's army to where he wants it. Dark lets him kill all the stuff that really doesn't matter, and let's Cure come to him. Put him in an awkward spot where he can't fight you but he wants to. That kind of manipulation is the good shit
cure has a lesson for us, unless youre named gumiho never mech
@@Cordial-07 in the mid-lategame maybe, but with two maxed armies with THIS compositions it really was zergs game to lose, infestors are legitimately busted even after so many nerfs, only thing cure had to zone fungals was libs lol
Next lesson: how to tighten when you are losing
Dark pulling the trigger on turning all his corrupters into brood lords was an amazing play
i don't think i ever ever in my life gotten broodlords out by 10 minutes, god i never get sick of watching my favourite zerg player... What a great game.
Some battle crusers yanking yamatos would also be so helpful. Shame that Cure decided to stick with thors which moves slow and can be chewed away slowly by broodlings
I think dark would have been happy to see BCs, great target for nuerals
This is one of the funniest StarCraft 2 games to spectate.
with Dark cornered with slow BroodLords not sure why osme tactical nukes couldn't have been used to really pressure dark into over extending the BroodLords. Cure misplayed this game so much but Dark was playing super weird to give Cure many opportunities to win.
omg the lolololol sound of tasteless was glorious xD 28:26
Oh my god that was an insane game lol
They are teammates , Cure would be like rather to die than floating buildings begging for a draw. It’s not even in the final , just a G2
I... don't think two players not able to figure out how to kill each other constitutes greatness. Like 17:37 Cure doesn't even use his 14 Ghosts during the critical engagement. When I saw them walk up to the left I thought oh he's about to do a sick flank and snipe all the Broods when the Banelings commit and... no. Then Dark doesn't immediately A-move one screen south and wipe the production. What a mess.
Here's the thing with Cure. He throws a lot that you're not even sure if he's intentionally doing it. There's a GSL match several years ago that Artosis is almost very very nearly calling Cure an intentional throw because of how bad his game was. Sometimes, I even think he's getting paid to do this shit. Dark's movement on the other hand, you have to realize he doesn't have the vision like you do. And he's behind, meaning he'll play to be conservative. More chances for Cure to throw if Dark just huddles.
Well two things. One, snipe sadly won't have the range to take care of the broods when they're already where they're at by 17:40 if your ghosts are on the high ground. But two, it's not nearly that simple. (Also, buildings can fly & Dark not simply exploding the banes into the Thors was genius, as they took all the aggro of Cure's units while also conveniently dying and exploding on everything nearby in the process)
Analyzing that play, when his ghosts are on the ramp about to go on the left (like you envisioned the flank), you miss what the zerg can do to completely shut it down if he tries; which is fungal the group of ghosts once they're too far forward on the high ground & kill with broods. Dark has all the vision in the world given where is OVs are, & it would force Cure to take an engagement that isn't ideal as Ghosts his ghosts are unprotected and everything's focusing them first. Ghosts are a huge part of why Ghost/Mech is so damn powerful, as suddenly w/o them (later towards 20:40 when he's down to 4), infestors fungaling your air & neuraling your Thors suddenly becomes an issue.
Reasoning behind Cure's Ghost positioning at that critical moment was to intentionally back up his ghosts, because seconds before, Dark feinted sending the banes in (right before he actually did), and ofc front-lining with ghosts against that many banes is a terrible idea.
You guys put way more into your responses than this comment was meant for. My point was only the title of the video is "One of the Best Starcraft 2 Matches ever" and the play we saw does not warrant that title.
it is mindblowing the sheer amount of people who think vikings can beat broodlord/infestor
i was rooting for terran
the scv still trying to repair when he has no resources ...
I think if dark leaves a liberator alive he can wait for full energy on liberators and chain mind control to hunt down flying buildings (with queens located all around to make sure buildings can't outmaneuver). It would take.... a very long time, but since liberators can't hit grounded buildings and zerg units can burrow it would *technically* work I think? liberator dps might be too low to avoid the draw timer though so... uuuuh maybe not
No chance. If Cure recognized he had drawing chances he could have lifted his two CC's at 4/5 o clock and flown to the corner. Creep spread was not good for the queen maneuvering and there were only 8 infestors at the end, not enough to kill every building and once he ran out of neural Cure could run to the corner with the liberator and draw.
@@HappyTofu2424 how many infestor does it take to be able to permanently neural something? (as in, by the time the timer runs out on the last neural your first infestor regenerated enough energy)
@Aluzky That's a fair point
@Aluzky wow someone with a brain??
this is why depleted gas in SC1 still gives a little bit of gas
Note to developers: I would like to see a night time map on the pro level stage. Also more maps with islands or Mountain tops for tanks/stalkers to siege from.
I really don't understand why cure didn't even attempt to make some vikings. You could've easily chipped away at those BLs
Dark could've easily chain neuraled cure's last liberator and killed every single building -Twitch Chat Gm
I had same idea. It would be super hard tho, it would also give the idea that he has no corrupts to Cure and he could kill his own liberators if he had to
"easily" 😂
LMAO twitch chat GM's so dumb. cure coulda moved his buildings in diff directions and that woulda been a draw. Dark only had 6 infestors anyways, the liberators wouldn't have killed anything.
@@HappyTofu2424 flying building in the corner is beta move
Didn’t Byun have a game like this where he forgot you could float buildings?
The quality of commentary went down without Artosis. I bet he would know repair of units that were build with gas cost BOTH gas and minerals.
"worst episode of game of thrones I've ever seen"
Would be cool to see you upscale some edited 1080p casts to 1440p using Topaz Labs. Maybe some of your shorter 15 minute uploads? You'd have the highest res version of the games on the web.
Ill check it out if it actually does something - my worry is usually the bitste of streams rather than the quality
Aww yiss, getting my SC2 fix
It would usually be a solution to the mass brood lords, but the transition might have taken too much time and resources. To get upgrade, multiple starports, get enough vikings to kill brood lords, dodging fungal or parasitic bomb while doing and not die to any potential tech switch from the Zerg. That's why many top Terran players stick with thors/ghosts/hellbats/liberators because they are the ultimate end game composition of TvZ while mass vikings don't. It's just Cure couldn't protect ghosts in those engagements destroyed his chance of countering infestors.
This wouldn't be a draw. There is a hatchery, drones and some minerals for long distance mining. 2-3 mins and Dark would get a spire.
You need gas for that. There is no gas left
A single raven would've prevented literally all those single infestors from doing all that unnecessary damage they did
The writing was on the wall for that game for so long. That game just dragged on and on.
Does anyone know if there is a no cheese floating buildings in corner of map rule?
Ah yes, the monthly best SC2 game of all time post on youtube 😂. But they just seem to get better!
@@SC2HL you're easily triggered. I said UA-cam, not you personally. Also it's just talk haha, I'm not spitting science which ppl on the internet seem to take everything as. Ease up it's all good. Love your channel.
Wow, shocker...
The more I see it the more I realize how god damned boring late game zerg is. Toss and Terran both have some dynamism to them but zerg just sits on oodles of static D with a pile of broods and the infestor ball and just waits for their opponent to get bored.
Late game protoss with bataris and ball of carriers:
Oh my god🙀
Dark💪🏻💪🏻💪🏻
is there any reason why cure would turn down a draw? or is he scared that there is a corruptor?
he prolly just didnt realize the possibilty.
Get Artosis out of retirement like 90s MJ
I wish Cure would have forced the draw
Is this with the nes patch balance?
you're all wrong the siege tanks destroyed all his own units this game
I haven't finished, but Cure refusing to make vikings isn't the best match ever
Cure, you're allowed to make vikings ffs
never played outside campaign
But fungal + para bomb will melt vikings, and he's playing against dark so yeah, he didn't want to take that risk
@@johnreniel you can split vikings
And once again korean terran forgot that buildings can hide in corner
it could be an honor GG too. that mechanic is for weak peasents
too little laddering for this gm terran, kinda funny actualy
До конца. Поздравляю
so what exactly is the terran counter to brood lord deathball? feels like everything either dies to brood lords or dies to vipers, you can tell vikings didn't happen because cure was terrified of parasitic bomb which may have been dumb but also may have been fair
bc
What a tease…. Avilosoamaze has been playing the greatest starcraft 2 games I’ve ever seen for the last 3 days. Mech god mech god!
What happened to tank @05:05 ?
Cure needed the supply for more thors.
Broodling killed it
Broodlings plus splash damage from the other sieged tanks
Wow!!!!
I feel like the entire game was a complete waste. Cure put his heart and soul into it at the end and GGed when he could have got a draw. Why even play the game if you're not going to try to win the match.
Don't get me wrong I enjoyed watching it. But him not going for the draw was a real buzz kill.
This match clearly shows how underpowered Terran is. All the resources and gas in the world and Terran has no good late-game uber units to spend it on. Regardless of the minutiae, Dark only won because of this unfair class imbalance.
So many infestors. Never used microbial shroud. Like ever.
en un piedra , papel o tijeras se hubiera definido todo en lugar de hacerla tan tardada
Commentators keep talking about how it could go into a draw. Dark still had a few spore crawlers in the center of the map and enough resources on the map to long-distance mine for a Warren+Ravager. While it would be insanely slow, unless there's something I don't know, he definitely still would've won.
I'm not familiar with all the dead spaces on this map, but can Ravager's bile reach dead spaces?
@@N0noy1989 probably not did he even have a roach warren or resources :>
Watching the pro matches, it's like the Zerg late game is op. And the latest patch still buffed Zerg late game?
played for one hour to gg prematurely -_-
Wasn’t the answer Vikings?
no
It was a draw. No antiair for zerg and terran
you guys forget that Zerg can neuro Liberator to kill all the flying buildings, so it's not a draw.
Bro build a few vikings or a single BC with yamato wth are you doing.
ive always felt broodlords were to op
floating buildings out of range is pure BS anyway, terrain should be forced to land buildings if there army & base is destroyed, hiding in the corner should not be a tactic
'i made an army that cant shoot up with even a single unit, i should have won!!'
Dark is good. But come on, another winfestor game tbh.
Broodlords are a fair and balanced unit. Thors are definitely overpowered.
Dark just redefined zerg late game! Time for the terran to come up with a counter.
a single viking would have been a decent start
>broodlord/winfestor
>redefined zerg lategame
Dark didn't need to play for a draw. Only needed to keep one Liberator and some Infestors alive for chain neurals to kill floated buildings.
The terrans benefit tremendously in terms of resources. Please read it once.
Thanks to MULE, I spend less resources on SCV and only have 1 type of mechanic shield-up, so there is a lot of resource benefit.
On the other hand, Protoss & Zerg need to invest more in ground and air defense upgrades, respectively.
Even Zerg & Protoss' defense towers cannot recover resources, but Terran has another resource benefit with the bunker recovery function.
In terms of resources, Protoss & Zerg are at a huge disadvantage overall.
One last thing on my mind.
Terran's Cyclone & Battle Cruiser can auto-attack while moving.
Protoss Phoenix & Carrier can auto-attack while moving.
The zerg don't have such a unit.
Blizzard needs to patch these issues quickly.
SC2 users need a lot of voices.
please help, thank you.
Mind control a liberator for air attack? :D
Miss Artosis. Tasteless kept getting interrupted.
Why do high level terrans hate repair with such a passion? Like, a 20 minute max supply standoff, a game that will clearly come down to resource efficiency, and your thors have less than half their hitpoints on average, but you cant find the time to do some repair? I havnt seen the end yet but itd be a deserved loss for Cure if thats how it turns out.
Yup. This happens so often. When in beast-macro mode they just dont think about repair; and its only when the map is actually mined out and hitting the production hotkeys doesnt work anymore, that terrans remember they can also repair; but at that point I think its about 10k resources down the drain. Well deserved throw of the draw.
how many seconds does it take to repair 80% of a thor
Adding another mark in the book with prrof Thor's ar ejust straight up horrible.
Bad game balance, it’s hard to play and win for Terran.
There's enough resources on the map for Dark to make air unit.
tedious match arranged by the two to be long simply to get attention but the result is just that same boring match
terran should never be able to make a draw by putting there building in the corner where they can't be hit the other 2 races can't do it so terran shouldn't, it is literally terran saying if I do this I can get a draw and not a L, if a terran gets a draw by it that terran play to me is really one of the worst player in SC2
👶😭😭😭
just build one corruptor/phoenix??, wiping your enemy air and floating to the corner is 100% valid strategy
Couldn't Dark still control one of Cure's liberators and then get the buildings in the corner?
Probably woulda had the range. Would of taken hours lol
Commentaros are histrionic
Seriously, Cure can't win anything of importance, always been his limitation
they still havent nerfed zerg i see :/ oh well
Dark can technically neural the liberators to kill the buildings. It will take a while, but doable
He won't have the energy for that many neurals immediately and the libs can also just float out of range of the neural or, if that didn't work, take them to the opposite side of the map so they can't reach the buildings.
@@TMega5612 Kill all the other units except 1 lib, with queen, it will just take time.
@@BMacW650 They still don't have the energy to kill all the buildings. If the lib is moved to the other side of the map, the Infestors cannot walk it across the map before they run out of energy. And that's assuming that it is capable of even neuraling one off the map at all.
@@BMacW650 There was no liberator at the end
Dark neuraled thors to killed them all. Anyways I was just pointing out the fact that the best dark could hopeful after running out of gas was actually a win, not a draw. A non-zero chance at least
🗿💀🗿
GSL doesnt seem to realize how much it sucks without Artosis
State is doing a great job!
State is doing well. But big fucking shoes to fill!
And the Bulls are doing fine without Michael Jordan, but it's not even close to the same.
🤦
WINfestor Broods 🤦
hahahahaha
How can those professional commentators not know repair costs mineral AND gas. Embarrassing.
They don't actually play/care about the game very much, it's just that they are the only qualified casters located in Korea available to do the English casts (it's a paid professional position).
@@mavor101 lol what an absolutely insane comment. One of these commentators literally built the English casting scene for starcraft. Of course they give a fuck about the game.
@@Intensi0ns tasteless always was the color commentator, his technical knowledge was never great.
Artosis would definitely know the answer
@@mavor101 State, the new commentator, was an SC2 progamer living and competing in Korea _for years._ He played protoss though.
Terrain need a huge buff or zergs need a massive nerf.
These guys suck, especially the Terran. He has no battlecruisers !
two childrens match /