This was such an awesome bat rep that even though my internet crapped out on me half way through, I persevered and continued to watch it despite near constant stoping and starting of the video. Good job Matt.
These dreaded days when your power armor seems to be made of paper and every other of the few missiles that hit seems to be a dud... I feel your pain, fellow space marine player!
+Andreas Weigand well, if you want to play, you can go to Games Workshop.com and look at the Warhammer 40,000 section, and If you want, buy a rulebook or some models, or search online for any nearby games workshop shops, and buy a rulebook or something there. Before you do anything however, I recomend you look at this. www.google.com.au/url?sa=t&rct=j&q=&esrc=s&source=web&cd=1&cad=rja&uact=8&ved=0ahUKEwil3LD2pKbKAhUKkZQKHTW0AjsQFggbMAA&url=https%3A%2F%2F1d4chan.org%2Fwiki%2FWarhammer_40%2C000&usg=AFQjCNFrQsurcxKMMEBY7iQ4w8xp3jx1og&sig2=MCLP7NwG0debj_TOU-CEXg
Firstly that was a great bat rep, liked how back and forth it was. As for willbouners comment... Just grow up can't you see there mates and it's not done maliciously! I feel so many people commenting seem to miss a key thing about 40k, which is of course it's sporting spirit! Please keep them coming Matt and team!
Really good game! I have never seen so many failed saves, to hit, and to wound...and I should re-watch and count how many 1's were rolled because it seems like a lot.
Nice Iron Knights space marine chapter. You dont get to see people collect fluff based successor chapters often. 20:55 6 warp charge dice were rolled for the pool, so the marine player had 6 + 7 = 13 dice in his warp charge denial pool, he used 6 dice at 21:14 to negate the first tyranid psychic power, and then used 8 dice at 21:28 instead of the remaining 7 to negate the second one and rolled a single 6, so one too many dice might have gotten him the deny. 56:07 forgot D3 hammer of wrath against the drop pod 1:31:43 did matt forget to do instinctive behavior on the biovores considering he said they were no longer fearless? 1:32:42 you have 2 hormagaunts, so you have 4 attacks not 2.
Nice to see the Coteaz + Centurions combo herre. My dad plays that, and it's brutal! I felt that there were big problems with cover in this game. I've commented on quite a few posts now (I know you bank up the vides and wouldn't have seen them yet; but hope you do, as it plagues many games), that you do not get cover of 4+ for being obscured by ruins. It gives way too much cover to the board. It would suit me if you did, as I mainly play Dark Eldar and Tyranids, who need the cover, but it is just too much, makes things too survivable and negates the extra cost that such as marines have to pay for their armour, and AP 2/3 weapons. The rulebook clearly states that you get 5+ if you are 25% obscured - full stop. It then gives exceptions, such as In ruins, it says you get a 4+ if you are IN ruins. This is a change from 6th, that I don't think you've caught. Second, the word IN, to us at least, implies that you can't have 2mm of your Monsterous Creature's base touching and get a 4+ cover. I know that 'IN' is a vague term, and needs agreement between players - so you could rule it that way, but it isn't a given. We find the most fair way to play it is if the majority of your base is in, then you're in (i.e. imagine a ceentre point of a base. Is that in). On a final note on cover, regarding the wording 'IN ruins', if you're going to take a 4+ cover save for dipping your toe in, you can't then ignore the difficult terrain that it would also give. How your termagants didn't charge through difficult terrain to get the devastators, but at the same time your Hormagaunts received a 4+ cover for the exact same thing, to me, is only choosing half the rules for something.
Okay, my bad so just saw a comment from below pointing out that on page 108 it clearly states that 'IN' means any part of the model incluuding the base, so that is that cleared up. Thanks for tha; always good to learn things. I think we still might play it the way we have been (majority of the base) but that's good to know. The point about obscured from ruins not being 4+ still stands though. Unless of course you've house ruled it, but like I said, I don't think you should, as it just makes cover too good, anywhere on the board.
yeah, if you are IN ruins, you should get a 4+ cover save, if ruins are between you and your target and both are outside of it, the target should get a 5+ cover save
I am guessing he got agreement for that before filming, to keep things moving. Otherwise the camera has to back away while he other player comes around to that side of the table.
I wouldn't mind people touching my models as long as they're not careless with them. I would def. make an agreement before the game about this though, and I'm sure they did.
I'm amazed at how close this game managed to be given how awful the Imperial Fists player's dice were. I seriously don't think I've ever seen anyone get such poor dice rolls.
Great battle rep! haha this same thing happened to me with my wolves, opponent only wounded me a few times, but I failed 90% of my 3+ saves over the course of hte game hahah got destrolished, eventually got into combat and killed a huge chunk of his army but it was a bit late. Was playing against necrons.
I dont like the idea that a based ruin (a ruin that basically just has 2 minuscule pieces of wall but a HUGE base) is NOT difficult terrain and yet gives 4+ cover... either model it so at least it has some good LoS blocking and is actually difficult or well... make the base smaller.
Common knowledge at my local store is that only true line of sight counts, so none of that would have counted as cover, I'm going to check someone's rulebook next time I'm there.
Small correction, Bolter Drills, even the Sentinels of Terra supplement, works for ALL bolters regardless of unit type so the storm bolters on the drops also get the benefit. Checked it when he said that only his marines get it.
Sadly that is not the case. Only modes with the chapter tactics special rule would in turn have the bolter drill rule for being Imperial Fists. And Drop Pods do not have the chapter tactics special rule, ergo can not have bolter drill.
I wish they had a franchise of stores so we can have one in Houston texas. It wont be the same without dave or matt but still it would be awesome sauce
I've never seen a Space Marine player fail as much armor save. If you had played Astra Militarum I understood. But just to said ;) 10 gretchins shoot 2 TERMINATORS ( Armor Save 2+ ), double 1 .. Morality : 10 gretchins = 2 terminators
Can't help but feel the turning point was about 38 mins when a cocked dice was re rolled yet the one next to it wasn't which was sat at the same angle. At that point the dice gods justified his terrible rolls
Matt seemed to be picking and choosing his rules for cover a little too much in the BatRep. When Matt placed a model even ever so slightly within the base of those pieces of ruin terrain he was claiming a 4+ cover (see Tervigon positioning near start) but then he seems to freely move over the bases, treating it as non-difficult terrain - which all ruins are classed as - and thus doesn't affect his movement or charge distances as much as it would, and should have. I know you White Knights may cry "he agreed beforehand" however I think that the guest player in this situation will tend to defer to Matt in an effort not to appear as rude/stick in the mud or argumentative.
Matt was claiming he would get cover from the charge against the devastators, but then claims they didn't charge through cover the same combat. Also one of the rolls against a drop pod was a 4 which matt claimed was a 5 result, but the creature hitting it is a 2 and the pod is open topped. This actually meant it didn't die and worked against him, but still it's wrong.
Roll the dice away from you. Don't drop them straight down. >_< It won't make the dice roll enough. Remember that dice obey the laws of mechanics, not chance.
Great game, really good opponent knowing the rules very well. Wondering if you could please make the argument for me as to why monstrous creatures can get cover by having their "big toe" in cover. I'd like to be able to argue that rule intelligently to my group. :) Also, why didn't that drop pod in the back score objective 5? Was it wrecked? I don't remember.
Area terrain, i.e. getting a save just by standing in terrain, doesn't exist in 7th edition with only one exception: ruins with bases. If you are standing at all on the base of a ruin you get the ruins 4+ cover save.
Nurgles Rott Page 108 "When one of the following rules refers to a model being 'in cover behind' a piece of scenery, and therefore eligible for a cover save (pg 37). On the other hand, when one of the following rules refers to a model being 'in' a piece of terrain, this means that the model or some part of it, is actually standing on the piece of scenery, whether it is obscured from view or not." Same page, "RUINS Ruins are difficult terrain. Models in ruins receive a 4+ cover save, regardless of whether or not they are 25% obscured." IMO, I don't think this should be a thing but it is what it is.
terrain datasheets in BRB say that they give cover to models in/on the base, regardless of being 25% obscured.. custom terrain, it's down to the rules given to it by the builder/players.. if you want to play it that models need to be obscured to get cover, then just agree at the start of the game, but if your opponent wants to play RAW, then he/she technically gets his/her wish unless you choose not to play them
Mortis Pattern Dreadnoughts can only be taken by The Dark Angels and their Successor chapters. Take that back, i guess they made it to where Code: Space Marines can take them as well....
Should he have gotten supremacy on turn 2? If the drop pod was bought for the devastators then it does not have the objective secured rule, because it counts as a heavy support (Dedicated transports count as what unit bought them. Page 82 BRB).
no that drop pod was there to only contest an objective. So the tyranids had only one objective and space marines had 3, so he would get the supremacy anyways
The carnifex would have stayed looked in combat with the attack bikes. He even would have been able to swing at the bikes even though he isn't in based contact with them.
Also this partially explains the sheer number of ones rolled: www.dakkadakka.com/wiki/en/That's_How_I_Roll_-_A_Scientific_Analysis_of_Dice Basically the rounded edges and other imperfections in the dice means there is a 29% chance to roll 1s on most common dice. That's almost double what it should be.
Matt you know Warzone Resurrection from Prodos Games? Is a great game!! IMO one of the best in the market. I hope we will see videos of it in your channel ;)
you know when you are watching football and one team is doing much better than the other team but the referees are blatantly handing the game to the other team, not even trying to hide it, might as well be wearing the other team's jersey? well that is what the dice did this game. I love both tyranids and space marines, they are my main two armies but this game made my stomach hurt. The space marine player handled the game so much better, his army preformed so much better and he had good tactics, but those dice and the cards were just like "nope". and to think that some people have the balls to say that if you are a "good player" then the it doesn't matter if you role good or bad, it's a dice rolling tactics game, that means the two most important concepts are tactics and dice rolling.... -.-
MrWhymetoo there is tactics with everything, sure a death star unit can fuck shit up. but where am I going to put this? where does it need to be? what do I need to take out with it? what is my priority? what is going to give it problems? what is going to tie it up? what can take it on? same questions you have with everything
I was using the Sentinels of Terra Supplement, it adds some cool personalized relics, warlord traits, an additional named HQ and changes the IF bolter drill rule from re roll hits of 1 to re roll all failed rolls to hit at half range.
I was using the Sentinels of Terra supplement book. And yes grav weapons are ap 2, yes it's disgusting, but considering that grav cannons themselves are only available to one unit in the entirety of WH40K (Centurion Devastator's) for no less than 20pts a pop, that unit itself kitted out that way cost me more than a fully kitted out space marine Land Raider by 10 pts
One word synapse!!!! Most important rule with Nids, there was no range like at 1:04:11 A carnifex and terms attacking the bike for several turns, Way out of range, plus where was the backlash when the tervigon lost its last wound, how can you just ignore this rule dude
Assault Marines have chainswordand bolt pistol. That gives them all +1 attack so they should have had twice as many attacks. Also I thought you said they had a veteran sgt which would have been Ld9 and thus passed the pinning test.
Holy cow, can I ask how many 1s are on the space marine player's dice?! I could not believe how many 1s and 2s were coming up. With how violently random his rolls were, it seemed they were coming up way too much.
Kristoffer Sandström Yup yup! I pay like... 10 euros and 10 cents for shipping massive boxes from the-outpost.co.uk (great warstore btw) to me, so it's probably gonna be around... 7-8 dollars? Don't forget, not only would you pay ABSURD shipping, you'd be paying import costs, which are generally ABSURD
has anyone done a campaign type warhammer 40k game where after you finish a game against one race of much lesser points you move on to another with what you have left getting harder as it goes along
As of 7ed, all units score, and in battle forged armies, troops score better, so sadly yes the artillery can hold the objectives, as can drop pods and other vehicles.
This was the hardest batrep for me to watch. How many 1's and 2's can this guy roll! I think it's time to sacrifice those dice and get some new ones.
and keep these for leadership tests only :D
Yes, those dice! Wow...that was pretty aweful!
Yeah seriously. Is that guy me? It felt like watching myself play a game.
Who are you sacrificing them to because I know a.... Guy
grapesman515 me...>:3
I gotta admit this was hard to watch, never have I seen such cruel dice rolling, my sympathies to the Space marine player, hope you guys play again.
Mother of god, those armor saves D:
I feel your pain, dude.
This was such an awesome bat rep that even though my internet crapped out on me half way through, I persevered and continued to watch it despite near constant stoping and starting of the video. Good job Matt.
Great game Matt and Trevor!!! Very close and great sportsmanship on both sides, keep Trevor coming to play! His army was really fun!!!!!
It's so cool coming back to these old 7th edition battle reports. I wish people would do new reports of older editions.
I never would have thought a game of 40K could be so suspenseful!
These dreaded days when your power armor seems to be made of paper and every other of the few missiles that hit seems to be a dud... I feel your pain, fellow space marine player!
Cool game.....i have no idea how it works tho......but fun to watch all these figures
+Andreas Weigand well, if you want to play, you can go to Games Workshop.com and look at the Warhammer 40,000 section, and If you want, buy a rulebook or some models, or search online for any nearby games workshop shops, and buy a rulebook or something there.
Before you do anything however, I recomend you look at this.
www.google.com.au/url?sa=t&rct=j&q=&esrc=s&source=web&cd=1&cad=rja&uact=8&ved=0ahUKEwil3LD2pKbKAhUKkZQKHTW0AjsQFggbMAA&url=https%3A%2F%2F1d4chan.org%2Fwiki%2FWarhammer_40%2C000&usg=AFQjCNFrQsurcxKMMEBY7iQ4w8xp3jx1og&sig2=MCLP7NwG0debj_TOU-CEXg
I said the same thing! it looks fun,if you can remember & understand the rules
That was a really good intro, I liked that it had a bit more info on weapon stats etc
Agreed.
Firstly that was a great bat rep, liked how back and forth it was. As for willbouners comment... Just grow up can't you see there mates and it's not done maliciously! I feel so many people commenting seem to miss a key thing about 40k, which is of course it's sporting spirit!
Please keep them coming Matt and team!
Thx Matt for making the Imperieal fists and tyranids fight
Really good game! I have never seen so many failed saves, to hit, and to wound...and I should re-watch and count how many 1's were rolled because it seems like a lot.
imperial fists are yellow
dyansis This
If you create your own paint scheme you can take what tactics you want
dyansis like piss
Vee Sturgess this... and?
dyansis yeah, for more dakka
Best and most exciting batrep I have ever seen!
This game was ridiculous. Honestly, if the Space Marine player had even average dice rolls he would have won. Least lucky rolls I've seen.
"Close to stealing initiative!"
Naw son, Coteaz don't care about yo initiative seizing.
Nice Iron Knights space marine chapter. You dont get to see people collect fluff based successor chapters often.
20:55 6 warp charge dice were rolled for the pool, so the marine player had 6 + 7 = 13 dice in his warp charge denial pool, he used 6 dice at 21:14 to negate the first tyranid psychic power, and then used 8 dice at 21:28 instead of the remaining 7 to negate the second one and rolled a single 6, so one too many dice might have gotten him the deny.
56:07 forgot D3 hammer of wrath against the drop pod
1:31:43 did matt forget to do instinctive behavior on the biovores considering he said they were no longer fearless?
1:32:42 you have 2 hormagaunts, so you have 4 attacks not 2.
As a new player, I want to play that drop pod Space Marine army so bad, it looks freakin sweet.
Awesome game! Keep posting new videos - both of games and other related subjects. I love the nids! :)
Nice to see the Coteaz + Centurions combo herre. My dad plays that, and it's brutal!
I felt that there were big problems with cover in this game. I've commented on quite a few posts now (I know you bank up the vides and wouldn't have seen them yet; but hope you do, as it plagues many games), that you do not get cover of 4+ for being obscured by ruins. It gives way too much cover to the board. It would suit me if you did, as I mainly play Dark Eldar and Tyranids, who need the cover, but it is just too much, makes things too survivable and negates the extra cost that such as marines have to pay for their armour, and AP 2/3 weapons. The rulebook clearly states that you get 5+ if you are 25% obscured - full stop. It then gives exceptions, such as In ruins, it says you get a 4+ if you are IN ruins. This is a change from 6th, that I don't think you've caught.
Second, the word IN, to us at least, implies that you can't have 2mm of your Monsterous Creature's base touching and get a 4+ cover. I know that 'IN' is a vague term, and needs agreement between players - so you could rule it that way, but it isn't a given. We find the most fair way to play it is if the majority of your base is in, then you're in (i.e. imagine a ceentre point of a base. Is that in).
On a final note on cover, regarding the wording 'IN ruins', if you're going to take a 4+ cover save for dipping your toe in, you can't then ignore the difficult terrain that it would also give. How your termagants didn't charge through difficult terrain to get the devastators, but at the same time your Hormagaunts received a 4+ cover for the exact same thing, to me, is only choosing half the rules for something.
Okay, my bad so just saw a comment from below pointing out that on page 108 it clearly states that 'IN' means any part of the model incluuding the base, so that is that cleared up. Thanks for tha; always good to learn things. I think we still might play it the way we have been (majority of the base) but that's good to know.
The point about obscured from ruins not being 4+ still stands though. Unless of course you've house ruled it, but like I said, I don't think you should, as it just makes cover too good, anywhere on the board.
yeah, if you are IN ruins, you should get a 4+ cover save, if ruins are between you and your target and both are outside of it, the target should get a 5+ cover save
Nice Battlereport, but DAMN! THOSE GAUNTS DID BETTER ARMORSAVES THAN THE MARINES!!!!!!
Really epic, that they managed to almost win.
Good Job, Marines
excellent game. very interesting to watch. Record number of dice failures.
Also I don't like when matt removes other peoples models from the table, if they're your models you should remove them
I've always thought that. : /
I am guessing he got agreement for that before filming, to keep things moving. Otherwise the camera has to back away while he other player comes around to that side of the table.
That's one of my bad habits.
I wouldn't mind people touching my models as long as they're not careless with them. I would def. make an agreement before the game about this though, and I'm sure they did.
willbourner He already said in previous videos that he does make it known to the opponent that he would remove models himself to speed things up.
Might take up warhammer, getting the shield of baal for christmas hopefully
I'm amazed at how close this game managed to be given how awful the Imperial Fists player's dice were. I seriously don't think I've ever seen anyone get such poor dice rolls.
Great battle rep!
haha this same thing happened to me with my wolves, opponent only wounded me a few times, but I failed 90% of my 3+ saves over the course of hte game hahah got destrolished, eventually got into combat and killed a huge chunk of his army but it was a bit late. Was playing against necrons.
Matt sure lands the scatter die a lot! Swear it hits more often then it misses when i watch these videos.
lololol and at 42:00 i see him scatter onto his own guys and kill 6. Still, compared to the damage the Bio's dish out, a few spawned gaunts is meh.
Great Batrep, though Matt did forget his sporemines from biovore misses, they can be game changing at times.
I dont like the idea that a based ruin (a ruin that basically just has 2 minuscule pieces of wall but a HUGE base) is NOT difficult terrain and yet gives 4+ cover... either model it so at least it has some good LoS blocking and is actually difficult or well... make the base smaller.
for example the ruin in 27.45... big base (a whole unit can get 4+ cover for basically no minus whatsoever...
I agree, if they get the 4+ for being in a ruin, it should also count as difficult terrain
I totally agree with what is said about the terrain here.
Common knowledge at my local store is that only true line of sight counts, so none of that would have counted as cover, I'm going to check someone's rulebook next time I'm there.
Dice hate Imperial Fists: CONFIRMED
I really have to say this right here to get it out of my system - WHAT THE HECK IS WRONG WITH THE SPACE MARINE DICE ROLLS???
"Coat-EZ, it's Spanish."
My sides. XD
Looks like Bad Dragon now has a 'Nid range.
Those dices know who they are working for....
Biovores have Hunt Behaviour not Lurk Behaviour, so on the roll of a 1-3 they go to Ground, not Fall Back
Small correction, Bolter Drills, even the Sentinels of Terra supplement, works for ALL bolters regardless of unit type so the storm bolters on the drops also get the benefit. Checked it when he said that only his marines get it.
Sadly that is not the case. Only modes with the chapter tactics special rule would in turn have the bolter drill rule for being Imperial Fists. And Drop Pods do not have the chapter tactics special rule, ergo can not have bolter drill.
Trevor Engel You are right sir! Totally overlooked that.
I wish they had a franchise of stores so we can have one in Houston texas. It wont be the same without dave or matt but still it would be awesome sauce
Houston does have a games workshop
Real' good paint job on them marines'.
Ugh, really miss playing 40k and Warmachine x(
Wow that guy has such a load of bad luck rolling! If he would have rolled only a tad better, the Nids would never had a chance.
carnies in the open, not protected by any venomthrope, getting grav'd. i felt so bad lol
I've never seen a Space Marine player fail as much armor save. If you had played Astra Militarum I understood.
But just to said ;) 10 gretchins shoot 2 TERMINATORS ( Armor Save 2+ ), double 1 ..
Morality : 10 gretchins = 2 terminators
Imperial Fists! But wait where is the yellow. All I see are Grey Knights colors.
actually its the iron fists colour scheme
It is the Imperial Knights (Space Marine Chapter of course)
Can't help but feel the turning point was about 38 mins when a cocked dice was re rolled yet the one next to it wasn't which was sat at the same angle. At that point the dice gods justified his terrible rolls
dang that nid first round hurt.
Matt seemed to be picking and choosing his rules for cover a little too much in the BatRep.
When Matt placed a model even ever so slightly within the base of those pieces of ruin terrain he was claiming a 4+ cover (see Tervigon positioning near start) but then he seems to freely move over the bases, treating it as non-difficult terrain - which all ruins are classed as - and thus doesn't affect his movement or charge distances as much as it would, and should have.
I know you White Knights may cry "he agreed beforehand" however I think that the guest player in this situation will tend to defer to Matt in an effort not to appear as rude/stick in the mud or argumentative.
Matt was claiming he would get cover from the charge against the devastators, but then claims they didn't charge through cover the same combat. Also one of the rolls against a drop pod was a 4 which matt claimed was a 5 result, but the creature hitting it is a 2 and the pod is open topped. This actually meant it didn't die and worked against him, but still it's wrong.
YAY more BatReps!!
Don't want your Carnifex to kill many in combat? Smash. Only 1 attack now :)
The dice gods were not with the marines today, and big toe in cover -_^
naughty naughty matt... tervigons spawn gants at the end of the movement phase, not after it moves
This game would've been so different if Trevor hadn't failed so many 2+ and 3+ rolls that I was actually baffled by the end.
Roll the dice away from you. Don't drop them straight down. >_< It won't make the dice roll enough. Remember that dice obey the laws of mechanics, not chance.
Great game, really good opponent knowing the rules very well. Wondering if you could please make the argument for me as to why monstrous creatures can get cover by having their "big toe" in cover. I'd like to be able to argue that rule intelligently to my group. :)
Also, why didn't that drop pod in the back score objective 5? Was it wrecked? I don't remember.
Area terrain, i.e. getting a save just by standing in terrain, doesn't exist in 7th edition with only one exception: ruins with bases. If you are standing at all on the base of a ruin you get the ruins 4+ cover save.
ArthemistheSwordsman good to know... can you site page number in rules?
Nurgles Rott
Page 108 "When one of the following rules refers to a model being 'in cover behind' a piece of scenery, and therefore eligible for a cover save (pg 37). On the other hand, when one of the following rules refers to a model being 'in' a piece of terrain, this means that the model or some part of it, is actually standing on the piece of scenery, whether it is obscured from view or not."
Same page, "RUINS Ruins are difficult terrain. Models in ruins receive a 4+ cover save, regardless of whether or not they are 25% obscured."
IMO, I don't think this should be a thing but it is what it is.
terrain datasheets in BRB say that they give cover to models in/on the base, regardless of being 25% obscured..
custom terrain, it's down to the rules given to it by the builder/players..
if you want to play it that models need to be obscured to get cover, then just agree at the start of the game, but if your opponent wants to play RAW, then he/she technically gets his/her wish unless you choose not to play them
Mortis Pattern Dreadnoughts can only be taken by The Dark Angels and their Successor chapters.
Take that back, i guess they made it to where Code: Space Marines can take them as well....
Should he have gotten supremacy on turn 2? If the drop pod was bought for the devastators then it does not have the objective secured rule, because it counts as a heavy support (Dedicated transports count as what unit bought them. Page 82 BRB).
Interesting.
no that drop pod was there to only contest an objective. So the tyranids had only one objective and space marines had 3, so he would get the supremacy anyways
Okay but when matt consolidated the tervigon, he made no attempt to move towards the objective. Was that just a tactical error then?
30:47 That sounded like Dave!
1:08:56 Matt, I believe you have Cluster Spines and Stinger Salvos mixed up. Both are S5, but Stinger is Assault 4, not large blast like Clusters.
That was so damn painful!
So frustrating!
Great video, guys!
Forgot about gets hot on the biovore your 1st turn.
But the psychic power was denied, wasn't it? So no gets hot...
The carnifex would have stayed looked in combat with the attack bikes. He even would have been able to swing at the bikes even though he isn't in based contact with them.
Also this partially explains the sheer number of ones rolled: www.dakkadakka.com/wiki/en/That's_How_I_Roll_-_A_Scientific_Analysis_of_Dice
Basically the rounded edges and other imperfections in the dice means there is a 29% chance to roll 1s on most common dice. That's almost double what it should be.
Matt you know Warzone Resurrection from Prodos Games? Is a great game!! IMO one of the best in the market. I hope we will see videos of it in your channel ;)
Pleaseeeeeeeee !!!!! NEXT TIME .... ASTRA Militiarum with her New Models !!!
Absolutely awesome video!!
The moral is paint is toughest part of power armor!
Love Mortis Dreads. : D
you know when you are watching football and one team is doing much better than the other team but the referees are blatantly handing the game to the other team, not even trying to hide it, might as well be wearing the other team's jersey? well that is what the dice did this game. I love both tyranids and space marines, they are my main two armies but this game made my stomach hurt. The space marine player handled the game so much better, his army preformed so much better and he had good tactics, but those dice and the cards were just like "nope". and to think that some people have the balls to say that if you are a "good player" then the it doesn't matter if you role good or bad, it's a dice rolling tactics game, that means the two most important concepts are tactics and dice rolling.... -.-
Is there tactics with a death-star?
MrWhymetoo there is tactics with everything, sure a death star unit can fuck shit up. but where am I going to put this? where does it need to be? what do I need to take out with it? what is my priority? what is going to give it problems? what is going to tie it up? what can take it on? same questions you have with everything
Those brothers most come from the cursed founding
The biovores were supposed to go to ground instead of fall back
Wonderful video! But am wondering, I thought the imperial fists chapter tactics was just re-rolling bolt gun hits of 1.
I was using the Sentinels of Terra Supplement, it adds some cool personalized relics, warlord traits, an additional named HQ and changes the IF bolter drill rule from re roll hits of 1 to re roll all failed rolls to hit at half range.
On the bright side at least he used up most of his allotted bad dice rolls in one game. Next game he should have pretty good rolls.
the second marine shooting phase was a massacre
Amazing game! Matt did this just for me!
Would someone plz explain what Trevor was using codex wise.
Grave cannon ap 2 O.o
I was using the Sentinels of Terra supplement book. And yes grav weapons are ap 2, yes it's disgusting, but considering that grav cannons themselves are only available to one unit in the entirety of WH40K (Centurion Devastator's) for no less than 20pts a pop, that unit itself kitted out that way cost me more than a fully kitted out space marine Land Raider by 10 pts
i think for tac objectives, you guys must put a little score counter on your vids, to keep track of who is leading etc :)
that was filthy filthy luck that beat the space marine player
if you rolled ANYTHING as much as you did a one, you would have won that game
One word synapse!!!! Most important rule with Nids, there was no range like at 1:04:11 A carnifex and terms attacking the bike for several turns, Way out of range, plus where was the backlash when the tervigon lost its last wound, how can you just ignore this rule dude
Is it heresy to send back power armour that is defective?
Somebody go back and count how many 1's and 2's the space marine player rolled, it'll be more than successful saves!
Assault Marines have chainswordand bolt pistol. That gives them all +1 attack so they should have had twice as many attacks. Also I thought you said they had a veteran sgt which would have been Ld9 and thus passed the pinning test.
I don t understand any of this...eh....still going to watch it...
Holy cow, can I ask how many 1s are on the space marine player's dice?! I could not believe how many 1s and 2s were coming up. With how violently random his rolls were, it seemed they were coming up way too much.
30:46 you are sounding a lot like Dave there lol.
I want one of those maps. but damn... the price over seas is sadly too much for me. :I
They're opening a new distribution centre in the uk soon! No more absurd shipping :D
Whut!? sweet! :D I think the price from UK to me is more like 3 to 5$ than 35$ so this would be wonderful for my wargaming gang :)
Kristoffer Sandström Yup yup! I pay like... 10 euros and 10 cents for shipping massive boxes from the-outpost.co.uk (great warstore btw) to me, so it's probably gonna be around... 7-8 dollars? Don't forget, not only would you pay ABSURD shipping, you'd be paying import costs, which are generally ABSURD
Joost Zaal I'll keep that in mind. :)
Jeeze, so... many... bad... Dice rolls in a single game! XD
I've never seen so many failed power armour saves!!!
Stinger Salvo is an Assault 4 weapon.
has anyone done a campaign type warhammer 40k game where after you finish a game against one race of much lesser points you move on to another with what you have left getting harder as it goes along
throw those dice away!
Those biovores cant hold objective 6 they are from an artillery formation. please correct me if im wrong
As of 7ed, all units score, and in battle forged armies, troops score better, so sadly yes the artillery can hold the objectives, as can drop pods and other vehicles.
So fun to watch!
HOLY SH*T !!! What with this guy with number 1's!!!
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talk about bad luck!!
wow at my club we don't use a lot of the more complicated rules
that was some terrible luck for the Sentinels of Terra
needs more nurgle cow bell
dreadnought could've fired overwatch when those gaunts and warriors charged
Guys, Mortis Dreads are dark angels only..!