El Cucuy I believe (based in attitudes expressed in the Black Legion books) that it is because they believe he has no right to call himself emperor. In the eyes of the traitor legions, the Imperium was built on the blood and bones of the legions, with the “emperor” planning on betraying them and disposing of them once they had served their purpose - just like he did with the thunder warriors.
@@Waagghhboy From what I've been told. His falsehood comes from him being a false god. He's just a mortal, who stole the powers of the warp. Not to mention the fact chaos marines know the truth about the Imperium, and a lot of them, want to burn it down. To be fair I'm on 3rd ed lore right now with learning lore stuff, and Rogue Trader is still the best.
If you can't deploy your heavy weapon units so they have a full and uninterrupted view of the entire table, then congratulations; you're probably using enough LOS blocking terrain.
@@KOAHUNT3R I had a game where my 3 Las cannons wounded the opponents Dark Angel Landspeeder. He then rolled 3 sixes for the save. I understand Vito's pain.
By the time he was done going over his list Luka managed to say Wolf, (including the varition of Wulf as in wulfen stone) 30 times. He also said beast once. I always consider a drinking game but when it comes to space wolves, use caution.
It's ok, me and my friends still play the "wolf" drinking game when I bust out my list. So far our record is 47 before we ended mid game n had to leave the table xD
Luka: "I didn't really bring a shooting list, but that felt oppressive" Also Luka: *two squads of heavy weapons and a gunship with 6 meltas and two lascannons*
Currently those two squads have a combined total of 10 W on a T4 3+ save profile. The flyer can do stuff, but isn't OP in any way. It is true that Josh had an army that couldn't do with them easily but the army itself isn't to blame. At about 36:00 They have an interesting discussion about the real issue. If both you and your opponent bring 2 big shooty hitters, you go first and manage to cripple/destroy both their units, the other side is on their way to losing the game quite often. :(
Got to be more obscuring on table. Josh needed to hide the sicarian and dreadnought behind the bit he had. Only the flyer should have got first turn shots. Not enough obscuring terrain is why you guys think going first is still the king. You aren't in 8th anymore
Play with more big LoS-blockers. The Sicaran and Dread should have had places to hide such that the Wolves couldn't get LoS to them on turn 1 without being very exposed.
I am 100% here for this after game ramble. Hearing everyone's thoughts (both these three and the others in the MWG crew) on the game and rules is super interesting to me!
@@cassiuskhan2465 saga of the veast FAQ included the datasheet for ulrik. He knows litany of hate (all chaplain/wolf priest) and 2 litanies. But in addition every wolf priest knows tale of the wolf king and lord of the deeps if your army is battle forged.
34:31 Sevetar! I freaking love Sevetar! One of my favorites among all Astartes! I'd love to know what he was doing during the books Talon of Horus and Black Legion!
In the rare rules section of the rulebook (at least in the app) the section on "Explodes" says "[...] some models have an ability that gives them a chance to explode (or crash and burn, or lash out with death throes etc.) and inflict mortal wounds on nearby units." This would imply the Vengeance of the Machine Spirit stratagem would still work on the flyer.
That was a very wholesome BatRep to watch. Love the dicussions between you two and that both of you actually wanted your opponent to win this. More of this please :)
Billy badasses in the fluff, anemic on the TT with their gimmick of raptors and warptalons being overcost garbage. Meanwhile 1k Sons and Alpha Legion get slapped in the fluff and are just about as good as CSM can be on the TT
Lone Wolf can be used in any phase where you have a unit that has been reduced to a single model. Doesn't have to happen in the phase that the unit was reduced to a single unit.
I like the idea of the player going second getting their reinforcements turn 1. It is an incredibly powerful advantage - comparable with the ability to shoot the hell out of your opponent turn 1. Plus, otherwise there is really no point to reserves for someone going second - they really arrive after the battle is already lost
@Luka: I donated my entire space wolf army to MWG a while ago, with it was quite a few Wolf Priest models, done in black and gold armor. Pretty sure all in every load out, power armor, terminator, on a bike and jump pack.
As another mentioned, Ulrik has an extra Litany so that helps him be even better than a regular one. Just wish he had better mobility. :p And I am so glad that the ObSec rule for the Wolves was corrected. Honestly, it was an obvious mistake to me and I would have run them like any other Marine Chapter. But I digress. :) Love the look of that Night Lords army by the way. ;) Thanks for another great BatRep! I will say that the issue with the first turn really shows when you use single model units that are more powerful. They are much easier to focus fire, so you almost have to hide them. And going second can help you push someone off of Objectives when it is part of the mission.
Crash and Burn specifies that it explodes and Vengeance of the Machine Spirit specifies it includes the Stormwolf. Rulebook mentions Explode abilities or equivalent.
Luka had the perfect opportunity to Lone Wolf that thunder hammer wolf guard vs chosen or the power sword wolf guard vs raptors. For shame! Lone Wolf is amazing.
Just once I want to see an optimized Space Wolves list, made of a mix of both minimarines and Primaris, or all Primaris. I've only see it once versus Tyranids, and I genuinely believe Space Wolves are competitive in this edition. It feels like they're played as a gimmick on this channel.
They are because the only person that plays them is frankly not that good of a player and treats the SW like a joke. He only makes "whatever I feel like" lists which usually gets curb stomped.
At my local shop the main reason to go second with reserves is to not have units shot turn one, especially in casual when people don’t know how good something is or when marines are on the table in all honesty half the time I bring in my reserves in my deployment zone which you can do turn one if I’m not mistaken and within the 9” rule or even engagement range on your table edge to discourage some units from getting too close
@1:57:00 I believe you can Lone Wolf at the end of any Phase when the Unit is down to 1 model, it doesn't have to be the phase that the unit was reduced.
A quick fix could be that each turn is done sorta simultaneously. Player 1 moves, then 2 then player 1 shoots then 2 and finally then assaults. Each turn the players swap numbers but can attempt to seize the initiative. It's could help
Probably you guys need to work more on your terrain, specially using more obscuring pieces, if you do it right you will limit the efficiency of the one going first. Btw the already faq the objective secure for the whole arrmy for space wolves, they don´t get it anymore.
the point of going second is that you can stay hidden and force the opponent out of hiding and moving onto objs. Hopefully depending on how you deployed they move into your firing lanes. going first and getting the first shooting phase doesn't do as much if you deployed well into terrain and they don't have a lot of viable targets. however that could change depending on your opponents army so I feel going second is the stronger option with some situations where going first would pay off
I still think that the game should alternate units within a round with no 'turns'. This could benefit armies with more units, but it would mean that unless you are one-shotting something, that something can then shoot before it dies (if you choose to activate it next). As others have commented though, more obscuring terrain, especially in the middle of the board, and hiding things in case you don't get first turn, are how you make first turn not so one-sided.
I can imagine all these Blood Claws and Grey Hunters seeing like 3 legendary heroes of the chapter in their army "By the Emperor! All these might heroes stand by us! What could this mean??" "Probably that everyone who doesn't have a name is going to die" "Ah"
39:00 There should really be enough obscuring terrain to help avoid the turn 1 alpha strike. I don't have 9th edition yet, but in 8th you could have turn one at dawn or in a dense fog, so in the first battle round everybody suffers a to hit penalty to reduce the benefit of going first.Marines are so good though with their re-rolls, I think you would still need obscuring terrain even with a to-hit penalty.
The masonry is fine here brother! Fucking killed me 😂. I know it is probably not that funny, but in my head I had small scene when these boyz just checking the walls in middle of a battle 😂😂😂
Idea for what they were saying about person going second getting reserves I believe this'll make it balanced, the person who goes second gets reserves turn one but they can only come in on your deployment zone or no man's land
I have both SW and NL armies. The new 2 wound for CSM will definitely help both but more so my 8th Legion. I have 3 NL preds, a Levi and two contemptors for my NL for my anti armor. Throw in some chaos bikers and you have a list that can contest objectives and shoot the hell out of anything on the table.
Luka, it specifies that you can do it. And on crash and burn it explodes. Additionally you reduce all dmg Arjac takes by 1. So as written it effects mortal wounds also.
Mortal wounds are resolved one at a time. So 1 mortal wound is already at the lowest it could go (the minimum of 1). So even if you suffer multiple mortal wounds the total amount can’t be reduced by abilities like Arjac
I think a standard rule should be that the player who does not go first gets +1 to all armor saves for free for the first turn. In 8th they introduced that as a 2cp strategem but my friends and I always make it free when we play. It does slightly help with the turn one devastation.
I have just started a Night Lords army for 9th. Only have 1000 points painted up, but appreciate seeing them in a bat rep. helps me see how they play on the table top
You actually can set Ulric on the battlefield, inspire the litanies and then embark on rhino at the start of the movement phase. It is allowed as far as I know. Correct me if I'm wrong. 1:08:07 - Rhino is leadership 9 because of Ulrik, not basic 8. And I'm not sure that the leadership of Ulrik is reduced by chaos marines
Can't see anything in Ulrich's rules that says he ignores negative modifiers to leadership. Night Lords legion trait is that you have -1 leadership for each NL unit within 6" to a max -3
@@lonerinacrowd9431 I mean he seemed to be too far from any night lords. But it doesn't matter as even if he was close enough he becomes leadership 8 and it is not less then terminators so they do not get +1 to hit
Yes Ulrik could inspire with his litany, but once he's is embarked in the rhino, he's off the table, and therefore nothing is within range of his litany, so it wouldn't matter because of the litany he chose.
@@dusting2706 yes, but with correct choice of four litanies this strategy could be used in future games. For example, he could do catechism of fire on long fangs with plasma giving them 3+ to wound against t8 and 2+ against t7 on supercharge. He is super solid as a wolf priest now knowing four and inspiring two.
I play a lot of different wargames and I feel what is really holding 40k back is the you go, I go mechanic. Games with alternate unit activation seems to be more tactical and balanced. If they would just make turns like they have in Kill Team in regular 40k it would help a lot. Yes 9th dose look unbalanced ( Space Marines ) at the moment but I hope once everyone has a codex drop that the playing field will be even. Again I hope. We will see....
Going second allows you to react to the enemy's successes, like objective tanken and units killed, so you know how much you have to commit and how safely you can play. Like, if you have durable units it is better to rush objectives and force the enemy to try and take them from you, but if you have an army more efficient on the offensive side, it is better to let your opponent advance and then carge her. Also it doesn't make sense to me to still roll off for who's gonna go first. In my local club we play "deploy first and go first" (and I though that was a rule for every mission), so the second player can easily counter your first turn.
I guess my point is that if you just set out to cripple your opponent Turn 1 who cares about reacting? I am oversimplifying but I wanted to clarify. And yes knowing who goes first while deploying would change everything!
he lost his tank during deployment. One reason to go second is to push your opponents off objectives, and in the case of kill more objectives, how many you need to kill.
Right now, 40K is over powered marine armies walking over every other army in the game. GW has some serious work to do if they want a semi-balanced edition.
A reason not to go first. Havocs (I like with chainguns) have a strat that will let them shoot right after your opponent moves. Well, in 8th they did. I have not read up on 9th yet.
Going Second lets you control the objectives on your first turn from my experiences i play Nids i tend to just get the objectives if i go second due to removing my opponent from them before the start of his second turn where he finally gets to score points
1. Space Wolf player brought 670 points of literally the best anti armour shooting units Space Wolves have access to, Primaris or no. Then used 2 of the best shooting stratagems in almost any Marine Codex. Then Space Wolf player blames it in being new marines...using stuff we've had access to in the Codex since 8th. Nope, you built a list and used strats, it doesn't get more intentional than that. 2. It doesn't help the entertainment value of your games to immediately bash factions, unit types, and complain about rules at like 31 minutes in before a player has even had their first turn. Chaos Suckz, marines are broken, Primaris are too shooty... come on guys. 3. If one player plays optimally in his first turn and the other player deploys all their valuable units out in the open, it's not the game or the rule's fault that the match becomes a landslide loss. There was terrain available to hide those units.
I think theres a lot to say for paying to put key target units like the Sicaran in reserve, and bring it on through your backlines. Might cost a few CP, but it can be worth it to keep the unit safe
I take a phobos rune priest and give him the warlord trait target priority to give longfangs +1 to hit with in 3inches. So they can take on most of what gets thrown at them...
Josh a good reason to go Second in 9th is that you should get a lot more of an opportunity to kill your opponent. 9th plays with a lot of terrain compared to 8th. The terrain you guys played with in this game would be considered fairly light for a 9th game, There should be or obscuring or dense terrain.
Its not an original idea. However I am of the opinion, that the easiest way to balance the huge advantage of going first, is having the shooting phase happen simultaneously. You remove casualties, after both players have had their shooting phase. Just look at this battle as a prime example, Night Lords are immediately playing with a point loss with the removal of the Sicarian. May as well just have had him start with 1500 points.
But come on, men! Ulrik knows four litanies and can manifest two. Those litanies which you use are free for all priests in space wolves battleforged armies. And ordinary priest could select one more, but the one-who-raised-Logan could select two more up to four. Why none of the batreppers could do it right? Everyone chooses "the long one" as the custom litany for wolf priests, but it is said, that: "You can either roll one D6 to generate each litany randomly (re-rolling duplicate results), or you can select which litanies the model knows. In addition, if your army is Battle-forged, WOLF PRIESTS in SPACE WOLVES Detachments know the Tale of the Wolf King and the Lord of the Deeps litany in addition to any others they know." (c) Saga of the Beast
He didn’t need it but you forgot a couple of Arjacs rules. He reduces all damage taken by 1 so the leviathan explosion should put him on 4 wounds and he also re rolls to hit when fighting characters so he could have likely made 6 hits on that chaos lord.
@@dusting2706 no that's not how it works. When you take "x mortal wounds" it's not "1 mortal wound that does x damage" it's "x mortal wounds that each do 1 damage" so his rule would trigger 5 times reducing the damage by 1 to a minimal of 1 which each damage was already 1 so it wouldn't actually reduce anything. page. 222 is where you find thing
37:35 - The goal to go second is if you run 1k pts space wolves detachment with three packs of blood claws with terminator pack leaders you do not want to go first as you can do literally nothing but move. P.S. Actually, even in that game on first turn space wolves did not too much. And this is 2k pts. Stormwolf with meltas and two packs of long fangs are about 1k pts, actually. And it is not the list you want to bring to 1k pts battle. P.P.S. It kind of nice that you feel bad about destroying your opponent, but it hurts so bad to see that you gives up your guys to not to disappoint him. Not using that "vengeance of the machine spirit" was so bad. And then you lose three of Arjac's shieldbrothers in the explosion. My heart is bleeding... P.P.P.S. 1:04:50 - rune priests are HQ and you need to run two detachments to include them as wolf priest, wolf lord and WGBL are must have. Yes, rune priests are good, but they do not help you with hth, so...
Going second I can see being a big thing for assault heavy lists as it means getting the opponent closer for a 1st turn charge. Potentially for slower units using it as a chance to get to the objectives turn 1 by moving up and assaulting to them. With Sicaran turn 1 kill tbh should have depoyed in terrain, putting stuff in the open you need a roll off success but reeally I think we are going to see deployment being a big thing this ed as people have to work out what to hide but maybe being less movile and what not to hide that can be moble but may be lost to some good early shooting.
To be honest, you need more terrain. The terrain should be that dense, that going first and moving closer to your opponent should impact your decision.
There really needs to be more LOS blocking terrain on these games. You shouldn’t be able to deploy and just start blasting. Great game though. Enjoyed the chat at the end.
My stance (re; command point allocation in games) has been that 40k needs to have a direct representation for them on the tabletop. Stratagems and command points exist in this nebulous space outside of the game that cannot be effected by models on the table (short of killing a unit under the effects of a stratagem). Contrast this with AoS, where command abilities are tied to heroes (kill the heroes, no more command abilities happen, or kill specific heroes to stop specific command abilities). Tying CPs to heroes (either by generation or usage) would be a good first try to fixing stratagem alpha strikes.
Sevatar was the one who cried out 'Death to the False Emperor' first!
Ave Dominus Nox.
Then he saw the Gal'Vorbak and regret this statement
Devetar can easily lead with buffs in night lord army
I feel like there was a lot more booze involved in Luka's "what are the odds" game than he would publicly care to admit lol
I would love, if Luca tells us every Episode another reasion why he dyed his hair. Like the Joker with his scars.
Just wish he changed the reason every time..
what was the reason again for the dye?
@@tantiensu praying to the false emporer
@@tantiensu odds on
"Ulrich the Slayer is obviously everyone's favorite old guy."
Bjorn the Fellhanded: "Am I a joke to you?"
Anyone else that doesn’t know anything about how to play and just watches this cause it’s awesome?
Hilariously, that's how I learned how to play...
Luka doing his best AoS fireslayers impression. Also captain Sevatar I believe yelled it first after Logan finished his speach
First captain ;)
“The masonry is FIIIIIINE here, Brothers!” 😂 💀
Jago Sevatarian was the First to say "Death to the false Emperor"
I have nothing really to add, I just know I throw some pennies to MGW for posting this.
Can someone explain why chaos Marines call the emperor "false" is it because they believe he already died ?
El Cucuy I believe (based in attitudes expressed in the Black Legion books) that it is because they believe he has no right to call himself emperor. In the eyes of the traitor legions, the Imperium was built on the blood and bones of the legions, with the “emperor” planning on betraying them and disposing of them once they had served their purpose - just like he did with the thunder warriors.
@@Waagghhboy From what I've been told. His falsehood comes from him being a false god. He's just a mortal, who stole the powers of the warp.
Not to mention the fact chaos marines know the truth about the Imperium, and a lot of them, want to burn it down.
To be fair I'm on 3rd ed lore right now with learning lore stuff, and Rogue Trader is still the best.
I came here to agree with the original comment, I stayed to tell @El Cucuy, great UA-cam name bro!
If you can't deploy your heavy weapon units so they have a full and uninterrupted view of the entire table, then congratulations; you're probably using enough LOS blocking terrain.
Luka: Those Las Cannons just cleaned house.
(Of in the distance)
Vito: (cursing Las Cannons out of habit)
Poor Vito lol. I took two Las Preds last night in my game, and they just cleaned house.
@@KOAHUNT3R I had a game where my 3 Las cannons wounded the opponents Dark Angel Landspeeder. He then rolled 3 sixes for the save. I understand Vito's pain.
By the time he was done going over his list Luka managed to say Wolf, (including the varition of Wulf as in wulfen stone) 30 times. He also said beast once. I always consider a drinking game but when it comes to space wolves, use caution.
It's ok, me and my friends still play the "wolf" drinking game when I bust out my list. So far our record is 47 before we ended mid game n had to leave the table xD
I mean it is in their name, its like fielding inquisitors or ultramarines and being like fuck me thats a lot of Latin
Luka: "I didn't really bring a shooting list, but that felt oppressive"
Also Luka: *two squads of heavy weapons and a gunship with 6 meltas and two lascannons*
Sad thing is, that isn't considered a shooting army compared to others out there...
@@Digiarcstudio better shooting in those 3 units than most armies can field in 5 units.
Currently those two squads have a combined total of 10 W on a T4 3+ save profile. The flyer can do stuff, but isn't OP in any way. It is true that Josh had an army that couldn't do with them easily but the army itself isn't to blame. At about 36:00 They have an interesting discussion about the real issue. If both you and your opponent bring 2 big shooty hitters, you go first and manage to cripple/destroy both their units, the other side is on their way to losing the game quite often. :(
I saw Night Lord's on notifications AND CLICK!! Josh, more batreps please! Ave Dominus Nox!
I'm playing another one this Monday coming up
@@mwgjosh5161 SWEET! More Night Lords or Robots awesome can't wait!
Got to be more obscuring on table. Josh needed to hide the sicarian and dreadnought behind the bit he had. Only the flyer should have got first turn shots.
Not enough obscuring terrain is why you guys think going first is still the king. You aren't in 8th anymore
Play with more big LoS-blockers. The Sicaran and Dread should have had places to hide such that the Wolves couldn't get LoS to them on turn 1 without being very exposed.
Yes, this
Well usually the wolves love LoS blockers more than their opponents tbh.
Would love to see Night Lords get their own product line. Feel like it could have some incredible models.
I am 100% here for this after game ramble. Hearing everyone's thoughts (both these three and the others in the MWG crew) on the game and rules is super interesting to me!
Ulrik knows those plus 2 litanies since he is a master of sanctity
where can I find this rule?
@@cassiuskhan2465 in the latest FAQ
@@cassiuskhan2465 saga of the veast FAQ included the datasheet for ulrik. He knows litany of hate (all chaplain/wolf priest) and 2 litanies. But in addition every wolf priest knows tale of the wolf king and lord of the deeps if your army is battle forged.
34:31 Sevetar! I freaking love Sevetar! One of my favorites among all Astartes! I'd love to know what he was doing during the books Talon of Horus and Black Legion!
In the rare rules section of the rulebook (at least in the app) the section on "Explodes" says "[...] some models have an ability that gives them a chance to explode (or crash and burn, or lash out with death throes etc.) and inflict mortal wounds on nearby units." This would imply the Vengeance of the Machine Spirit stratagem would still work on the flyer.
That was a very wholesome BatRep to watch. Love the dicussions between you two and that both of you actually wanted your opponent to win this. More of this please :)
Night Lords say, “Fear us” the same way Jeb Bush says, “Please clap.”
You got me good
Oof
Billy badasses in the fluff, anemic on the TT with their gimmick of raptors and warptalons being overcost garbage. Meanwhile 1k Sons and Alpha Legion get slapped in the fluff and are just about as good as CSM can be on the TT
Lone Wolf can be used in any phase where you have a unit that has been reduced to a single model. Doesn't have to happen in the phase that the unit was reduced to a single unit.
I like the idea of the player going second getting their reinforcements turn 1. It is an incredibly powerful advantage - comparable with the ability to shoot the hell out of your opponent turn 1. Plus, otherwise there is really no point to reserves for someone going second - they really arrive after the battle is already lost
@Luka: I donated my entire space wolf army to MWG a while ago, with it was quite a few Wolf Priest models, done in black and gold armor. Pretty sure all in every load out, power armor, terminator, on a bike and jump pack.
As another mentioned, Ulrik has an extra Litany so that helps him be even better than a regular one. Just wish he had better mobility. :p And I am so glad that the ObSec rule for the Wolves was corrected. Honestly, it was an obvious mistake to me and I would have run them like any other Marine Chapter. But I digress. :)
Love the look of that Night Lords army by the way. ;) Thanks for another great BatRep! I will say that the issue with the first turn really shows when you use single model units that are more powerful. They are much easier to focus fire, so you almost have to hide them. And going second can help you push someone off of Objectives when it is part of the mission.
It was good to see so many characters Lukas the trickster especially
Josh v Luka... Love it. Thanks for the batrep! :)
Crash and Burn specifies that it explodes and Vengeance of the Machine Spirit specifies it includes the Stormwolf.
Rulebook mentions Explode abilities or equivalent.
Automatically explode not automatically Explode.
Luka had the perfect opportunity to Lone Wolf that thunder hammer wolf guard vs chosen or the power sword wolf guard vs raptors.
For shame! Lone Wolf is amazing.
Just once I want to see an optimized Space Wolves list, made of a mix of both minimarines and Primaris, or all Primaris. I've only see it once versus Tyranids, and I genuinely believe Space Wolves are competitive in this edition. It feels like they're played as a gimmick on this channel.
They are because the only person that plays them is frankly not that good of a player and treats the SW like a joke. He only makes "whatever I feel like" lists which usually gets curb stomped.
You also get the extra attacks in your Warlord from the wolf. Personally I love my warlord on a Wolf too. Great job as usual guys!!
At my local shop the main reason to go second with reserves is to not have units shot turn one, especially in casual when people don’t know how good something is or when marines are on the table in all honesty half the time I bring in my reserves in my deployment zone which you can do turn one if I’m not mistaken and within the 9” rule or even engagement range on your table edge to discourage some units from getting too close
@1:57:00 I believe you can Lone Wolf at the end of any Phase when the Unit is down to 1 model, it doesn't have to be the phase that the unit was reduced.
I just want to say I needed that explanation. It was bugging me last time cause I needed to know. TYVM.
A quick fix could be that each turn is done sorta simultaneously. Player 1 moves, then 2 then player 1 shoots then 2 and finally then assaults. Each turn the players swap numbers but can attempt to seize the initiative. It's could help
Probably you guys need to work more on your terrain, specially using more obscuring pieces, if you do it right you will limit the efficiency of the one going first. Btw the already faq the objective secure for the whole arrmy for space wolves, they don´t get it anymore.
Being the official bullet magnet for a unit of Long Fangs is the Wolf Guard version of latrine duty.
This was a damn good banter batrep
the point of going second is that you can stay hidden and force the opponent out of hiding and moving onto objs. Hopefully depending on how you deployed they move into your firing lanes. going first and getting the first shooting phase doesn't do as much if you deployed well into terrain and they don't have a lot of viable targets. however that could change depending on your opponents army so I feel going second is the stronger option with some situations where going first would pay off
I still think that the game should alternate units within a round with no 'turns'.
This could benefit armies with more units, but it would mean that unless you are one-shotting something, that something can then shoot before it dies (if you choose to activate it next).
As others have commented though, more obscuring terrain, especially in the middle of the board, and hiding things in case you don't get first turn, are how you make first turn not so one-sided.
Man it's a little frustrating watching Luca play sometimes man, Ulrik can know 4 litanies if you're army is battle forged
Kind of. He knows the "base" one and the SW specific one for free, then you pick two more. He can activate two every turn.
@@MarkAndTerra well yeah that's 4 litanies
Yes, but 2 are set. He does know 4, but you only get to pick 2.
@@MarkAndTerra yes I Know that lol
@@SoloDiggity Just clarifying for anyone else who may be reading
I can imagine all these Blood Claws and Grey Hunters seeing like 3 legendary heroes of the chapter in their army
"By the Emperor! All these might heroes stand by us! What could this mean??"
"Probably that everyone who doesn't have a name is going to die"
"Ah"
39:00 There should really be enough obscuring terrain to help avoid the turn 1 alpha strike. I don't have 9th edition yet, but in 8th you could have turn one at dawn or in a dense fog, so in the first battle round everybody suffers a to hit penalty to reduce the benefit of going first.Marines are so good though with their re-rolls, I think you would still need obscuring terrain even with a to-hit penalty.
I gotta say I LOVE seeing you play. This game in particular.
Take care y ou all :)
The masonry is fine here brother! Fucking killed me 😂. I know it is probably not that funny, but in my head I had small scene when these boyz just checking the walls in middle of a battle 😂😂😂
Idea for what they were saying about person going second getting reserves I believe this'll make it balanced, the person who goes second gets reserves turn one but they can only come in on your deployment zone or no man's land
If you try it that way let me know how it works out
I have both SW and NL armies. The new 2 wound for CSM will definitely help both but more so my 8th Legion. I have 3 NL preds, a Levi and two contemptors for my NL for my anti armor. Throw in some chaos bikers and you have a list that can contest objectives and shoot the hell out of anything on the table.
Luka, it specifies that you can do it. And on crash and burn it explodes. Additionally you reduce all dmg Arjac takes by 1. So as written it effects mortal wounds also.
Mortal wounds are resolved one at a time. So 1 mortal wound is already at the lowest it could go (the minimum of 1). So even if you suffer multiple mortal wounds the total amount can’t be reduced by abilities like Arjac
I think a standard rule should be that the player who does not go first gets +1 to all armor saves for free for the first turn. In 8th they introduced that as a 2cp strategem but my friends and I always make it free when we play. It does slightly help with the turn one devastation.
I have just started a Night Lords army for 9th. Only have 1000 points painted up, but appreciate seeing them in a bat rep. helps me see how they play on the table top
Send me pics at josh@miniwargaming.com. I need to see them!
I feel like “Chug A Mug” has met a worthy opponent with “What are the odds”! Be gentle with Vito this time...
Thank you very much for doing a Report with Night Lords, it’s hard finding them atm.
You actually can set Ulric on the battlefield, inspire the litanies and then embark on rhino at the start of the movement phase. It is allowed as far as I know. Correct me if I'm wrong.
1:08:07 - Rhino is leadership 9 because of Ulrik, not basic 8. And I'm not sure that the leadership of Ulrik is reduced by chaos marines
Can't see anything in Ulrich's rules that says he ignores negative modifiers to leadership. Night Lords legion trait is that you have -1 leadership for each NL unit within 6" to a max -3
@@lonerinacrowd9431 I mean he seemed to be too far from any night lords. But it doesn't matter as even if he was close enough he becomes leadership 8 and it is not less then terminators so they do not get +1 to hit
@@МаторанКод yeah sorry I thought you were saying he didn't suffer modifiers at all. My bad.
Yes Ulrik could inspire with his litany, but once he's is embarked in the rhino, he's off the table, and therefore nothing is within range of his litany, so it wouldn't matter because of the litany he chose.
@@dusting2706 yes, but with correct choice of four litanies this strategy could be used in future games. For example, he could do catechism of fire on long fangs with plasma giving them 3+ to wound against t8 and 2+ against t7 on supercharge. He is super solid as a wolf priest now knowing four and inspiring two.
Even though Josh's Night Lords always lose, they make me want to make an army of them.
my two favorites clash! Nice guys!
Guna be honest I'm a big fan of the banter after the match that you guys have! Something you never really got when you play people that come in.
wait he AlSO DYED his Freaking beard that is hardcore
Image Steve with his long beard being dyed yellow or something be funny as hell
Had to double down!
Finally a Night Lords 9th edition batrep!
Nice rally for the Night Lords!
respect Luka's classic only space marine, space wolf army.
I play a lot of different wargames and I feel what is really holding 40k back is the you go, I go mechanic. Games with alternate unit activation seems to be more tactical and balanced. If they would just make turns like they have in Kill Team in regular 40k it would help a lot. Yes 9th dose look unbalanced ( Space Marines ) at the moment but I hope once everyone has a codex drop that the playing field will be even. Again I hope. We will see....
What Luka was trying to say is:
"I GOT REALLY DRUNK WITH SOME FRIENDS...BEHOLD MY PINK MANE!"
Going second allows you to react to the enemy's successes, like objective tanken and units killed, so you know how much you have to commit and how safely you can play.
Like, if you have durable units it is better to rush objectives and force the enemy to try and take them from you, but if you have an army more efficient on the offensive side, it is better to let your opponent advance and then carge her.
Also it doesn't make sense to me to still roll off for who's gonna go first. In my local club we play "deploy first and go first" (and I though that was a rule for every mission), so the second player can easily counter your first turn.
I guess my point is that if you just set out to cripple your opponent Turn 1 who cares about reacting? I am oversimplifying but I wanted to clarify.
And yes knowing who goes first while deploying would change everything!
I mean, the hair is sick, but Luca's T-shirt is on another level!
Great runt at the end.
Maybe MWG should dyed their hair it be funny to see what colours they have :)
he lost his tank during deployment. One reason to go second is to push your opponents off objectives, and in the case of kill more objectives, how many you need to kill.
I loved the ramble!
Right now, 40K is over powered marine armies walking over every other army in the game. GW has some serious work to do if they want a semi-balanced edition.
I suggest having a ‘golf handicap’ for the space marines. Start with 10% less points and take it from there until it feels fairer.
A reason not to go first. Havocs (I like with chainguns) have a strat that will let them shoot right after your opponent moves. Well, in 8th they did. I have not read up on 9th yet.
Going Second lets you control the objectives on your first turn from my experiences i play Nids i tend to just get the objectives if i go second due to removing my opponent from them before the start of his second turn where he finally gets to score points
1. Space Wolf player brought 670 points of literally the best anti armour shooting units Space Wolves have access to, Primaris or no. Then used 2 of the best shooting stratagems in almost any Marine Codex. Then Space Wolf player blames it in being new marines...using stuff we've had access to in the Codex since 8th. Nope, you built a list and used strats, it doesn't get more intentional than that.
2. It doesn't help the entertainment value of your games to immediately bash factions, unit types, and complain about rules at like 31 minutes in before a player has even had their first turn. Chaos Suckz, marines are broken, Primaris are too shooty... come on guys.
3. If one player plays optimally in his first turn and the other player deploys all their valuable units out in the open, it's not the game or the rule's fault that the match becomes a landslide loss. There was terrain available to hide those units.
I think theres a lot to say for paying to put key target units like the Sicaran in reserve, and bring it on through your backlines. Might cost a few CP, but it can be worth it to keep the unit safe
Yeah I really need to start doing that
Josh your terminators that used endless cacophony would of still been able to rapid fire as per malicious volleys rule
Yes! Not enough Night Lords shown in bat reps! Edit: lol nevermind space wolves clearly weren’t all meant to have ob sec play fair.
I take a phobos rune priest and give him the warlord trait target priority to give longfangs +1 to hit with in 3inches. So they can take on most of what gets thrown at them...
Josh a good reason to go Second in 9th is that you should get a lot more of an opportunity to kill your opponent. 9th plays with a lot of terrain compared to 8th. The terrain you guys played with in this game would be considered fairly light for a 9th game, There should be or obscuring or dense terrain.
You guys choosing who went first was possibly the most Canadian moment in 40k history
OMPA LOOMPA, LOOMPADY DO! I"VE GOT ANOTHER BAT RAP FOR YOU! What do you get when you lose a bet?
Ompa Lompa .... Klingonz?
Answer: Savatar(Might be misspelling his name. Night Lords Psycher and Super Murder Marine.)
Its not an original idea. However I am of the opinion, that the easiest way to balance the huge advantage of going first, is having the shooting phase happen simultaneously. You remove casualties, after both players have had their shooting phase. Just look at this battle as a prime example, Night Lords are immediately playing with a point loss with the removal of the Sicarian. May as well just have had him start with 1500 points.
But come on, men! Ulrik knows four litanies and can manifest two. Those litanies which you use are free for all priests in space wolves battleforged armies. And ordinary priest could select one more, but the one-who-raised-Logan could select two more up to four. Why none of the batreppers could do it right? Everyone chooses "the long one" as the custom litany for wolf priests, but it is said, that: "You can either roll one D6 to generate each litany randomly (re-rolling
duplicate results), or you can select which litanies the model knows. In addition, if your army is Battle-forged, WOLF PRIESTS in SPACE WOLVES Detachments know the Tale of the Wolf King and the Lord of the Deeps litany in
addition to any others they know." (c) Saga of the Beast
Agreed on the discussion at the end. 9th seems to be far less friendly to "non-competitive" units by far
He didn’t need it but you forgot a couple of Arjacs rules. He reduces all damage taken by 1 so the leviathan explosion should put him on 4 wounds and he also re rolls to hit when fighting characters so he could have likely made 6 hits on that chaos lord.
mortal wounds are done one at at time and wouldn't be reduced by arjac's rule.
@@sreggad when the leviathan exploded he took that damage all at once, which means his damage mitigation goes into effect.
@@dusting2706 no that's not how it works. When you take "x mortal wounds" it's not "1 mortal wound that does x damage" it's "x mortal wounds that each do 1 damage" so his rule would trigger 5 times reducing the damage by 1 to a minimal of 1 which each damage was already 1 so it wouldn't actually reduce anything. page. 222 is where you find thing
@@sreggad gotcha, I've been playing that wrong then. Thanks!
37:35 - The goal to go second is if you run 1k pts space wolves detachment with three packs of blood claws with terminator pack leaders you do not want to go first as you can do literally nothing but move.
P.S. Actually, even in that game on first turn space wolves did not too much. And this is 2k pts. Stormwolf with meltas and two packs of long fangs are about 1k pts, actually. And it is not the list you want to bring to 1k pts battle.
P.P.S. It kind of nice that you feel bad about destroying your opponent, but it hurts so bad to see that you gives up your guys to not to disappoint him. Not using that "vengeance of the machine spirit" was so bad. And then you lose three of Arjac's shieldbrothers in the explosion. My heart is bleeding...
P.P.P.S. 1:04:50 - rune priests are HQ and you need to run two detachments to include them as wolf priest, wolf lord and WGBL are must have. Yes, rune priests are good, but they do not help you with hth, so...
You guys are so nice, I wish I can experience playing with y'all!
the beat part was luka telling us how the pink happened
Going second I can see being a big thing for assault heavy lists as it means getting the opponent closer for a 1st turn charge. Potentially for slower units using it as a chance to get to the objectives turn 1 by moving up and assaulting to them.
With Sicaran turn 1 kill tbh should have depoyed in terrain, putting stuff in the open you need a roll off success but reeally I think we are going to see deployment being a big thing this ed as people have to work out what to hide but maybe being less movile and what not to hide that can be moble but may be lost to some good early shooting.
My first and strongest reaction occured when I saw Lucas face.... WHAT THE...
To be honest, you need more terrain. The terrain should be that dense, that going first and moving closer to your opponent should impact your decision.
Josh knows all about running space-train.
ua-cam.com/video/8Fh6eLXGmog/v-deo.html
Panderator - Cruise Control---- for Ulrik's walk
That actually sounds fun
Really enjoyed this BR :)
Jaigo 'Sevetar' Sevatarian was the first mad lad to say Death to the faulse emporer
Uuhhh night lords, going to join this one, also i would like to see some noise marines
There really needs to be more LOS blocking terrain on these games. You shouldn’t be able to deploy and just start blasting. Great game though. Enjoyed the chat at the end.
My stance (re; command point allocation in games) has been that 40k needs to have a direct representation for them on the tabletop. Stratagems and command points exist in this nebulous space outside of the game that cannot be effected by models on the table (short of killing a unit under the effects of a stratagem). Contrast this with AoS, where command abilities are tied to heroes (kill the heroes, no more command abilities happen, or kill specific heroes to stop specific command abilities). Tying CPs to heroes (either by generation or usage) would be a good first try to fixing stratagem alpha strikes.
Wait is this Tom?
Yes hello I am Tom.
@@obsidiankatana Just wanted to remind you that Dark Angels suck!