Spawned Termagants are battle forged. Pg.48 of the Nid codex "A unit spawned by a Tervigon is identical in every way to a Termagant unit chosen from the Troops section of the army list.." With wording that clear I don't know how they wouldn't be considered to be battle forged.
miniwargaming Actually I think you're incorrect here. I believe the rules are very clear in this case as ArmenJosh pointed out. I have added emphasis: Battle-forged Armies A player using the Battle-forged method MUST organise ALL the units they want to use into Detachments. Under "Detachments": However, ALL of the units in your army MUST belong to a Detachment and no unit can belong to more than one Detachment. If you choose to use a Battle-forged army, you must tell your opponent what units belong to what Detachments and what Command Benefits each will receive (if any) before you start deploying your army. Objective Secured under the Combined Arms Detachment: ALL TROOPS UNITS FROM THIS DETACHMENT have the Objective Secured special rule. A unit with this special rule controls objectives even if an enemy scoring unit is within range of the objective marker, unless the enemy unit also has this special rule. Codex: Tyranids p.48: A unit spawned by a Tervigon is identical in every way to a Termagant unit chosen from the Troops section of the army list. My Tervigons will spawn Objective Secured Termagants if I bought those Tervigons in a Combined Arms Detachment.
David Goldberg But the spawned Gaunts become their own unit once spawned, which are not technically a part of the original CAD, despite being 'gaunts' from the Codex. They are counted as being identical for other reasons, but for army building purposes, they aren't. At least, that would be my interpretation. It wouldn't be much different than a Daemon summoning list. Even if you play demons, those summoned ones won't be battle forged like the ones that started play in the CAD.
***** For Daemons, you make a good case. But for Termagaunts and Tervigons, which Explicitly state "is identical in every way to a Termagant unit chosen from the Troops section", just let the Tyranid player have their Objective Secured
***** I'm not so sure. I'd like to see an FAQ about it. I mean, yes, they are stated as such so you clearly know they follow the exact statline and base gear set for them, but I still don't believe they are OS, since they did not begin the game in the detachment. I could be wrong. I don't want to be 'that guy', but if it can't be backed up for certain, I'd rather not lose because of poor interpretation by players or due to bad wording by a company known for bad wording. It didn't help the Nid dex came out before this would have been an issue.
6:36 Centurions can't run due to slow and purposeful and also have move through cover. 23:44 SM snipers have HP3, not HP4, so they hit on 4+. 48:33 Barrage no longer pinn ppl. And, ofc, amazing batrep! We need more 40k batreps and good job Matt! :)
In warhammer i love street fights, where you have buildings placed in a city like lay out where your fighting down roads, n rather then big armies its more small squads/individual models placed separate of each other. It also means barrage weapons have a hard time because it's all in the way and assaulting is a laugh
In 4th Edition, Terminators died in scores, but normal Ultramarines did the most amazing things. Send 50 Terminators on a space hulk and they all die. Send a single paper Ultramarine to hold off Necron hordes, and he'll kill thousands.
yea, there may have been once or twice where that wasnt used. However, keep in mind they can only utilize hammer of wrath if they used their jumpack in assault. Cant declare HoW if they used the jumpack in movement phase.
stukka49 Wrong... they HAVE to use the jumppack movement to get hammer of wrath or how it is called in english version. I guess you mean that jump infantry "ramming" attack when charging into close combat. He totally forgot this rule as far as I understood everything correctly. That would have been valuable extra damage. And btw. they can't use jumppacks in assault, these things are no flight modules like Tau battlesuits have it, these things are jumppacks... or did you think assault marines can use jump-shoot-jump tactics like Tau always do? :D
RavenWarrior90 I think you should re-read the rules : "If a Jump model uses its jump pack to charge into assault, it can re-roll its charge distance. Furthermore, to represent the crushing impact of such a charge, a model that uses its jump pack to charge gains the Hammer of Wrath special rule for the remainder of the turn."
Gotta fire those flamers one at a time now Matt, the new way we resolve wounds in 7th makes dual flamers a lot less effective, as you'll often kill every model in flamer range with the first one before you get to fire the second.
Yeah you resolve shots weapon type by weapon type so the flamer wounds all get resolved at the same time. Makes your bolters a bit less effective mind.
Pile-in is now at the end of the combat in 7th edition. And also on the 2nd and 3rd combats with the assault marines and the termagants the termagants didn't attack when he should have and the same with the terminator combat...
concerning the combat around 1:03:00 tyranids could only sweeping advance if ALL enemy units were falling back or wiped out. because the dreadnought was still in combat, hive tyrant either had to pile in normally, or consolidate if it couldn't get in. space marine would have run away. pg 55 Assault Results, 2nd paragraph, last sentence
that battle with the one terminator: he should of killed one swarm earlier. Swarms in units counts the wounded model in there as the closest for purposes of wound allocation.
HEY... since when do Centurions need to do snapshots when moved??? They are cumbersome or how you call it... like Terminators. So they can still fire heavy weapons properly even when moved in movement phase. So I really don't get why he needed 6+ to hit with the grav cannons.
Really good game, and it's great to see a good ol'BatRep. Great opponent and a good fight, though I can't help but feel like these new 7th Ed games can really hinge on the Tactical Objective cards. Mind you, I haven't played any 7th myself, but just as observer, I find a lot of games can come down to what cards you drew each turn :/ Still enjoyable though! Thanks, MWG!
Nice batrep as usual. Matt, your tactical marines have krak grenades you can use in melee against the monstrous creatures, that would greatly help them :)
~20:45 how would the Hormagaunts get a cover save better than 4+ from the Venomthropes? You can only kill what you can see, yes, but none of them are in "area terrain" (aka forests/ruins) and they don't benefit from the cover that your marines are in. Have I misread something? I can see your marines behind the pipes getting a cover save from shooting, but it should not affect them shooting out. With the exception Ruins/Forests (or terrain with similar specific rules) the model must be 25% obscured, and since you can measure LOS from anywhere on the firing model, all of those gaunts are in plain sight and would get no cover except that conferred by the Venomthropes. Same again around 23:40.
I'll admit I don't have the rule book in front of me here, but I'm pretty sure the rules for cover state that if at least one model in the target unit has cover against at least one model in the firing unit, the whole unit gets cover, whether or not everyone in the firing unit is shooting. So not firing with some models in the Tac Squad wouldn't matter for the Gaunts getting cover. I could be wrong though.
Oh no excuse me, the model gets cover from the whole firing unit if it gets cover from at least one model in the firing unit. Obviously the whole unit doesn't get cover if just one model does. Herp derp.
Awesome fight! I was sad to see the nids player was useing matts nids. Was excited to see a different color nid army for a change.Even Jay and The Cooler use matts nids.Only seen one other color sceme of nids in all the Beat matt batreps that i seen.
Centurions have Slow and Purposeful, so they can always move 6" through terrain. Also, they can't fire snap shots, so no shooting at flyers, flying MC's or Overwatch.
Any chance you take battle report requests? bike army SM's VS new Orks with bikes, warbuggies, and lootas and boys. fighting a tactical escalation maelstrom of war mission
Snipers do NOT have Rending anymore... they still become AP2 on 6's to wound but they do NOT get the Rending special rule.. Rending gives +d3 for armour penetration and snipers lost it but are now S4 against vehicles
No they had lightning claws which are strength of user. Termies usually have S8 because they often have power fists or thunderhammer that double their strength
Centurions don't have twin linked grav cannons. Instead, they have grav amps as well, allowing them to re- roll the result of the to wound or immobilisation.
Unit with Razorback Did not look like the Marine list exceeded troop slots and the unit only had a melta. Could of just treated them as two separate troops in the force org than a combat squad. As a dedicated transport. Are Space Marines able to purchase the Razorback when the unit size exceeded transport capacity? Unit is not combat squad until just before warlord traits are selected.
Yeah you can buy a dedicated transport that a unit can't fit in, just obviously means you can't deploy them inside it nor embark into it until the unit does fit (i.e. by taking casualties or combat squadding). You don't even have to use them for the unit they were bought for, just can't deploy 'em with anyone else inside.
Incorrect you only have to fire heavy weapons as snapshots, the same as disembarking anything and those flamers are assault. Also dreadnoughts can always move and fire heavy weapons without having to snapshot
wait, so a squad of Space Marines fled the battle. Then, apparently they turn around and shot down a winged hive tyrant, all without having to regroup?? Did I miss something?
And They Shall Know No Fear. Marines don't have to take regroup tests, and regroup immediately after they retreat (they ignore sweeping advance, and combat resumes as normal if they are caught). Essentially, they never run away - they perform a tactical retreat, and are ready to defend themselves immediately.
Lol I remember when my friend cast paroxysm on my guardsman blob with his flying hive tyrant and made them BS1, I was going to shoot the tyrant anyway hitting on 6s so it was pointless, Tyranids really need some more psychic powers
I have 2 questions regarding Your terrain. 1. Is that a a Frontline Gaming talbe mat ? Is so it presents itself much nicer tha I expected. 2. Those pipes on the board are manufactured or home-made ? Btw: it is nice to see sides reversed and You playing vs tyranids :)
Why do people with horde armies feel the need to precisely measure the movement of every model? If the first in a line moves 6", then all the models beside and behind can use that first model reference. The player can free up his 2nd hand and use it move models, halving the movement phase.
Not sure why Matt's opponents act this way... we just saw a battle where the Space Marine was more aggressive than the Tyranids... the Tyranids spent like 2 rounds on their deployment. Maybe its a psychological thing and they are worried of his skill? For example the point where he used the Flying tyrant to go after the tactical instead of the assault squad that was behind him... or again using a shooty flyrant and going around the long way and not getting shots off... Very strange...
Props to the long-suffering girlfriend.
Centurions can't run as they are Slow and Purposeful. Great report as always though
Awesome, I think there should be a campaign featuring the MWG chapter.
Spawned Termagants are battle forged. Pg.48 of the Nid codex "A unit spawned by a Tervigon is identical in every way to a Termagant unit chosen from the Troops section of the army list.." With wording that clear I don't know how they wouldn't be considered to be battle forged.
You can choose Termagants from the codex without them being in a Combined Arms Detachment. Battleforged Troops do not always get Objective Secured.
miniwargaming
Actually I think you're incorrect here. I believe the rules are very clear in this case as ArmenJosh pointed out. I have added emphasis:
Battle-forged Armies
A player using the Battle-forged method MUST organise ALL the units they want to use into Detachments.
Under "Detachments":
However, ALL of the units in your army MUST belong to a Detachment and no unit can belong to more than one Detachment. If you choose to use a Battle-forged army, you must tell your opponent what units belong to what Detachments and what Command Benefits each will receive (if any) before you start deploying your army.
Objective Secured under the Combined Arms Detachment:
ALL TROOPS UNITS FROM THIS DETACHMENT have the Objective Secured special rule. A unit with this special rule controls objectives even if an enemy scoring unit is within range of the objective marker, unless the enemy unit also has this special rule.
Codex: Tyranids p.48:
A unit spawned by a Tervigon is identical in every way to a Termagant unit chosen from the Troops section of the army list.
My Tervigons will spawn Objective Secured Termagants if I bought those Tervigons in a Combined Arms Detachment.
David Goldberg But the spawned Gaunts become their own unit once spawned, which are not technically a part of the original CAD, despite being 'gaunts' from the Codex. They are counted as being identical for other reasons, but for army building purposes, they aren't. At least, that would be my interpretation. It wouldn't be much different than a Daemon summoning list. Even if you play demons, those summoned ones won't be battle forged like the ones that started play in the CAD.
***** For Daemons, you make a good case. But for Termagaunts and Tervigons, which Explicitly state "is identical in every way to a Termagant unit chosen from the Troops section", just let the Tyranid player have their Objective Secured
***** I'm not so sure. I'd like to see an FAQ about it. I mean, yes, they are stated as such so you clearly know they follow the exact statline and base gear set for them, but I still don't believe they are OS, since they did not begin the game in the detachment. I could be wrong. I don't want to be 'that guy', but if it can't be backed up for certain, I'd rather not lose because of poor interpretation by players or due to bad wording by a company known for bad wording. It didn't help the Nid dex came out before this would have been an issue.
02:44 the look of despair from the lady in the corner - priceless
That is a really nice colour scheme on those marines.
The missile launcher with the rocket in flight looks so amazing.
Termies are Battle Forged but I really did enjoy this BATREP.
Thanks Matt!
So weird seeing Matt play Marines!
Another awesome Batrep. Keep up the great work
6:36
Centurions can't run due to slow and purposeful and also have move through cover.
23:44
SM snipers have HP3, not HP4, so they hit on 4+.
48:33
Barrage no longer pinn ppl.
And, ofc, amazing batrep! We need more 40k batreps and good job Matt! :)
In warhammer i love street fights, where you have buildings placed in a city like lay out where your fighting down roads, n rather then big armies its more small squads/individual models placed separate of each other. It also means barrage weapons have a hard time because it's all in the way and assaulting is a laugh
In 4th Edition, Terminators died in scores, but normal Ultramarines did the most amazing things. Send 50 Terminators on a space hulk and they all die. Send a single paper Ultramarine to hold off Necron hordes, and he'll kill thousands.
Scouts are BS3
Assault Marines have Hammer of Wrath
yea, there may have been once or twice where that wasnt used. However, keep in mind they can only utilize hammer of wrath if they used their jumpack in assault. Cant declare HoW if they used the jumpack in movement phase.
stukka49 Wrong... they HAVE to use the jumppack movement to get hammer of wrath or how it is called in english version. I guess you mean that jump infantry "ramming" attack when charging into close combat. He totally forgot this rule as far as I understood everything correctly. That would have been valuable extra damage. And btw. they can't use jumppacks in assault, these things are no flight modules like Tau battlesuits have it, these things are jumppacks... or did you think assault marines can use jump-shoot-jump tactics like Tau always do? :D
RavenWarrior90
I think you should re-read the rules :
"If a Jump model uses its jump pack to charge into assault, it can re-roll its charge distance.
Furthermore, to represent the crushing impact of such a charge, a model that uses its jump pack to charge gains the Hammer of Wrath special rule for the remainder of the turn."
Sweet the Miniwargaming Chapter is finally done.
i really like that space marine army.are there other videos of him using it?
Gotta fire those flamers one at a time now Matt, the new way we resolve wounds in 7th makes dual flamers a lot less effective, as you'll often kill every model in flamer range with the first one before you get to fire the second.
No you dont. As they are the same type of weapon they fire at the same time.
Yeah you resolve shots weapon type by weapon type so the flamer wounds all get resolved at the same time. Makes your bolters a bit less effective mind.
At 23:50 with the snipers, they are only AP2 on 6's now, they dont get the addition stuff that rending gives. (for the purpose of killing vehicles)
Love the cinematic shots
Pile-in is now at the end of the combat in 7th edition. And also on the 2nd and 3rd combats with the assault marines and the termagants the termagants didn't attack when he should have and the same with the terminator combat...
MWG Chapter is looking awesome! And nicely camouflaged on that table :P
concerning the combat around 1:03:00
tyranids could only sweeping advance if ALL enemy units were falling back or wiped out. because the dreadnought was still in combat, hive tyrant either had to pile in normally, or consolidate if it couldn't get in. space marine would have run away.
pg 55 Assault Results, 2nd paragraph, last sentence
that battle with the one terminator: he should of killed one swarm earlier. Swarms in units counts the wounded model in there as the closest for purposes of wound allocation.
HEY... since when do Centurions need to do snapshots when moved??? They are cumbersome or how you call it... like Terminators. So they can still fire heavy weapons properly even when moved in movement phase. So I really don't get why he needed 6+ to hit with the grav cannons.
Cool Batrep as usual, love the MWG sm army
oh and aren't scouts BS 3? great battle though
***** Scouts are indeed only BS 3. Only the Sergeants come with BS 4.
*****
No, space marine scouts are BS3. Their Sergeant is BS4 though.
They used to be BS for Dark Angels for a while there, but no longer.
52:01 Most heroic Astartes ever. Promote that man!
Cool Matt is playing some good looking Space Marines.
that's a awesome MiniWarGaming space marine army!
Really good game, and it's great to see a good ol'BatRep. Great opponent and a good fight, though I can't help but feel like these new 7th Ed games can really hinge on the Tactical Objective cards. Mind you, I haven't played any 7th myself, but just as observer, I find a lot of games can come down to what cards you drew each turn :/ Still enjoyable though! Thanks, MWG!
Nice batrep as usual.
Matt, your tactical marines have krak grenades you can use in melee against the monstrous creatures, that would greatly help them :)
And also, walkers and monstrous creatures have hammer of wrath
dont you roll an initiative test for each hit in combat from the gargoyles now not just a single one at the end?
does matt lift?
i see your store is in welland, i might stop by one day and meet you guys
the mwg space marines look like mantis warriors.
~20:45 how would the Hormagaunts get a cover save better than 4+ from the Venomthropes? You can only kill what you can see, yes, but none of them are in "area terrain" (aka forests/ruins) and they don't benefit from the cover that your marines are in.
Have I misread something? I can see your marines behind the pipes getting a cover save from shooting, but it should not affect them shooting out. With the exception Ruins/Forests (or terrain with similar specific rules) the model must be 25% obscured, and since you can measure LOS from anywhere on the firing model, all of those gaunts are in plain sight and would get no cover except that conferred by the Venomthropes.
Same again around 23:40.
Matt forgot his hammer of wrath at initiative step 10 on the assault marines
matt's batreps are the best
thumbs up
How/where did you guys get those HUGE dice? I love 'em!
I'll admit I don't have the rule book in front of me here, but I'm pretty sure the rules for cover state that if at least one model in the target unit has cover against at least one model in the firing unit, the whole unit gets cover, whether or not everyone in the firing unit is shooting. So not firing with some models in the Tac Squad wouldn't matter for the Gaunts getting cover. I could be wrong though.
Oh no excuse me, the model gets cover from the whole firing unit if it gets cover from at least one model in the firing unit. Obviously the whole unit doesn't get cover if just one model does. Herp derp.
Amazing looking space marines you should use them more often
26:56 - I think you forgot the Terminators' 5+ invuln save there.
You don't use invulns if you fail your armour save.
Do the big MC's get cover from the gaunts? I thought you still needed the 25% coverage from true line of sight?
What happend to the terminators 5+ invulnerable save
That is some awesome looking fires
there is so much i need to learn i hope i can find someone to play against
8:40 not rending just an automatic wound at ap 2 on 6. No more popping light vehicles
lol before you said it at the end i was convinced you were using a frontline mattttt. looked too much like ballerina butter to me:)
Awesome fight! I was sad to see the nids player was useing matts nids. Was excited to see a different color nid army for a change.Even Jay and The Cooler use matts nids.Only seen one other color sceme of nids in all the Beat matt batreps that i seen.
How do people get on Beat Matt Batrep? It is so neat to see players around the world.
Snipers hit on 4+ except the sergeant.
Also one unit can't cast the same power twice in one psychic phase.
Centurions have Slow and Purposeful, so they can always move 6" through terrain. Also, they can't fire snap shots, so no shooting at flyers, flying MC's or Overwatch.
Each Zoanthrope fires one Warp Blast, not one for the unit.
Aaaaah! The understanding, superinterestid, suporting spouse ;)
Scouts hit on 3's?
the serg does but the rest 4s
He got that one wrong the entire game. If all Scouts were BS 4 they'd be an absolute menace for their price.
Matt you look out sir before saves
Did you JUST start watching their videos? It's how they do it. I'm pretty okay with it personally.
Did you just start playing 40k? It's how they wrote the game. The game goes smoother when you follow the rules.
I am fine with that, but my question stands. I play by the rules, but they use their house rule man. Chill out.
Centurions have move through cover and slow and purposeful!
Did the assault marines use "hammer of wrath"?
Probably some of the worst dice rolls i've ever seen in a while haha good game
Haha: "don't roll 3 dice.. definitely don't roll a scatter die"
Any chance you take battle report requests? bike army SM's VS new Orks with bikes, warbuggies, and lootas and boys. fighting a tactical escalation maelstrom of war mission
Am I the only one who thinks the terrain looks fantastic?
Snipers do NOT have Rending anymore... they still become AP2 on 6's to wound but they do NOT get the Rending special rule.. Rending gives +d3 for armour penetration and snipers lost it but are now S4 against vehicles
FFs inval saves are only used when you lose your armor save invals aren't feel no pain
what do you think of the frontline gaming mat youre using?
I loved it, once I asked Matt for councel and it worked so hw is the one:)
weren't the temies str 8 and auto killing the swarm?
No they had lightning claws which are strength of user. Termies usually have S8 because they often have power fists or thunderhammer that double their strength
Why didn't the gargoyles auto wound on 6's in CC?
Also, why didnt the gaunts overrun on the chase when your troops ran?
Don't you choose whether you sweeping advance? Would have probably been better to let the space marines run off the table.
Like the color scheme of the space marine army. Emperor's Mountain Dew? The Sprite Chapter?
Space marines :
In lore - my favourite
In game - hate them to death
What chapter tactics did the MWG Marines use (if any)?
Oh, never mind. Matt mentioned doctrines, so I assume that they are using Ultramarines tactics.
51:34 One piece of pipe - not even in the way of that charge - and he calls that going through difficult terrain!?
Wo wo wo wo WHAT? MATT HAVE SPACE MARINES?
Can you not consolidate into another unit to tie up another unit in close combat anymore? Haven't played since 4th was just released.
Sir where can I purchase the game terrain ? is that for sale 4' x 6'' ? six square pieces ? or is that store custom made.
Cheers
Nice 1 on 7776 chancesto hit that 5 ones dice roll...!
Ripper aren't slowed by difficult terrain due to the swarms rules.
Dude Matt, snipers are BS3, not 4, and the Cents have Twin-Linked Grav Cannons.
Centurions don't have twin linked grav cannons. Instead, they have grav amps as well, allowing them to re- roll the result of the to wound or immobilisation.
where can you get these.like is there a store you can go to?.
can anyone tell me where you can get the missile launcher firing effect thingy at 5:02
Not sure if its been clarified or even asked. But why are the gaunts that the tervigon spawns not battle forged?
thanks in advance.
Unit with Razorback
Did not look like the Marine list exceeded troop slots and the unit only had a melta. Could of just treated them as two separate troops in the force org than a combat squad.
As a dedicated transport. Are Space Marines able to purchase the Razorback when the unit size exceeded transport capacity? Unit is not combat squad until just before warlord traits are selected.
They can still purchase a Razorback as a transport, even if the unit can't fit inside the vehicle.
Yeah you can buy a dedicated transport that a unit can't fit in, just obviously means you can't deploy them inside it nor embark into it until the unit does fit (i.e. by taking casualties or combat squadding). You don't even have to use them for the unit they were bought for, just can't deploy 'em with anyone else inside.
Awsome FLG matt!
Pinning Tests Can No Longer Be Caused By Barrage Weapons.
Why do you capitalize every word?
As it makes people read it to understand the rule change. ; )
INTERESTING THEORY...
Ahaha. JanK10000. XD
You have to fire snap shots after leaving a drop pod and template weapons can't fire snap shots.
Incorrect you only have to fire heavy weapons as snapshots, the same as disembarking anything and those flamers are assault. Also dreadnoughts can always move and fire heavy weapons without having to snapshot
Thanks a lot!
wait, so a squad of Space Marines fled the battle. Then, apparently they turn around and shot down a winged hive tyrant, all without having to regroup?? Did I miss something?
And They Shall Know No Fear. Marines don't have to take regroup tests, and regroup immediately after they retreat (they ignore sweeping advance, and combat resumes as normal if they are caught). Essentially, they never run away - they perform a tactical retreat, and are ready to defend themselves immediately.
ah, thats right. It’s been awhile since I played. :/
what marine chapter is this, i dont remember those colours
So that's what we sound like
Also remember grenades in cc!
I know right? I always thought it was a huge deal that marines would wound most MC's on 4's
Lol I remember when my friend cast paroxysm on my guardsman blob with his flying hive tyrant and made them BS1, I was going to shoot the tyrant anyway hitting on 6s so it was pointless, Tyranids really need some more psychic powers
you can only manifest smite once in each phychic phase
the girlfirend in the background seems very amused ^^
Whats up with termagants being I4? Did they change counter-attack? Pretty sure they are I3 whereas hormagants are I4.
termagants are I4 but hormagaunts are I5 they (nothing new)
oh yeh victoria represent!
Barrage doesn't pin anymore
I have 2 questions regarding Your terrain.
1. Is that a a Frontline Gaming talbe mat ? Is so it presents itself much nicer tha I expected.
2. Those pipes on the board are manufactured or home-made ?
Btw: it is nice to see sides reversed and You playing vs tyranids :)
Why do people with horde armies feel the need to precisely measure the movement of every model? If the first in a line moves 6", then all the models beside and behind can use that first model reference. The player can free up his 2nd hand and use it move models, halving the movement phase.
Not sure why Matt's opponents act this way... we just saw a battle where the Space Marine was more aggressive than the Tyranids... the Tyranids spent like 2 rounds on their deployment.
Maybe its a psychological thing and they are worried of his skill? For example the point where he used the Flying tyrant to go after the tactical instead of the assault squad that was behind him... or again using a shooty flyrant and going around the long way and not getting shots off...
Very strange...
matt dont forget MC cause hammer of wrath