Cinema 4D - Substance Painter - Octane Pipeline Tutorial

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  • Опубліковано 27 лис 2024

КОМЕНТАРІ • 86

  • @polygonpen
    @polygonpen  10 місяців тому

    You can follow me on these and join the Discord Channel.
    discord.gg/VrTJCpnmH3
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    instagram.com/polygonpen/

  • @Ricardo-de9ju
    @Ricardo-de9ju 2 роки тому +6

    SP was a game changer in the texturing industry. Would love to see more about the pipeline. Thanks!

  • @waterbergice3440
    @waterbergice3440 2 роки тому +3

    this pipeline tutorial is best of best!

  • @deebal3851
    @deebal3851 Рік тому

    You dropped this 👑
    Man, I really can't believe the value you put here, 10 out of 10 professional workflow, I am watching all your videos.
    good luck

  • @talhazulqarnain2126
    @talhazulqarnain2126 2 роки тому +3

    Wow Wow You are really taking this to another Level!!

  • @eihabvisuals6327
    @eihabvisuals6327 2 роки тому +4

    Your the best! This was very helpful and informative please make more c4d/substance workflow videos not a lot on youtube especially for octane.

  • @yakoubgr
    @yakoubgr 2 роки тому +2

    I was looking for this for a while now thanks ❤️

  • @EdRosh
    @EdRosh 2 роки тому

    You and Polygonpen channel are the best!! Thank you soooo much!

  • @gremianagonzalez681
    @gremianagonzalez681 Рік тому

    you just saved my life amazing tut thank youuuu

  • @nbx38362
    @nbx38362 Рік тому

    great tutorial and details! solved my questions on pipeline of dealing with low and high poly model uvs then transfer to SP software, thank you.

  • @buivantai3256
    @buivantai3256 2 роки тому +1

    God tutorial A-Z, my thank

  • @VaryprshotOfficial
    @VaryprshotOfficial 2 роки тому +1

    thank you so much! very useful info on both Substance and Octane.

  • @goner13
    @goner13 2 роки тому

    Pure Gold!

  • @jcspotlight_design
    @jcspotlight_design Рік тому

    Great tutorial!.. The right techniques and well explained.

    • @polygonpen
      @polygonpen  Рік тому

      Thank you!!

    • @jcspotlight_design
      @jcspotlight_design Рік тому

      However.. For some reason when I use the texture (back in C4d) with the Low Poly Mesh, and then I subdivide it to make it High poly, It gets all distorted. :(

  • @shelleyxue1989
    @shelleyxue1989 2 роки тому +1

    It helps me a lot for my new job of product model and render, really thanks! Hope to see more workflow on C4D/SD/SP.😁

  • @leonteoh2823
    @leonteoh2823 2 роки тому

    Learnt something new today, appreciated it!

  • @MirkoMancini
    @MirkoMancini 2 роки тому +1

    Absolutely useful to me. Thanks 👍

  • @shape6093
    @shape6093 Рік тому

    Thanks for you videos, one of the reasons I've fallen in love with modelling in c4d :) The vertex colour and the uv boundary tips are super helpfull.

    • @polygonpen
      @polygonpen  7 місяців тому

      YEs, these make is it super easy to paint in Substance.

  • @theiconic4436
    @theiconic4436 Рік тому

    Thank you so much brother.

  • @mertkarabacak6317
    @mertkarabacak6317 2 роки тому +1

    çok kaliteli içerikler üretiyorsun, sayende çok şey öğrendim ne kadar teşekkür etsem az

  • @luisdanieljimenezmagana2355
    @luisdanieljimenezmagana2355 2 роки тому

    thank you for amazing tutorial. 😀

  • @alinarangi7826
    @alinarangi7826 Рік тому

    special thanks man

  • @yassinrupp146
    @yassinrupp146 5 місяців тому

    nice, thanks!

  • @Archilization
    @Archilization 2 роки тому

    Wow, that was great 👍

  • @sahlabadi
    @sahlabadi Рік тому

    amazing thanks

  • @omirodricks4260
    @omirodricks4260 2 роки тому

    Good tutorial 👌 Save it for later 😊😊

  • @jooaquin
    @jooaquin 2 роки тому

    Thank you very much! Just found you yesterday and your tutorials are amazing. Also been looking for this workflow for a while and stupid UA-cam didn’t found this video

  • @nathandirezende
    @nathandirezende 2 роки тому

    That was very helpful! Thank you so much buddy! 💖

  • @teddyxz5182
    @teddyxz5182 2 роки тому

    Thx!

  • @vincentviet5257
    @vincentviet5257 8 місяців тому

    hello Mister Polygonpen. What a great tutorial for this kind of workflow with substance painter. I have only one question. Why do you need to switch to low poly for the normal ? regards

    • @polygonpen
      @polygonpen  7 місяців тому

      Hello there! It has been a long time so I don't remember very well about the processes in the tutorial, could you be more spedific about the question, I couldn't get it:/

  • @j.ssuarez
    @j.ssuarez 2 роки тому

    Awesome breakdown! One question though:
    For those of us that are not familiar with smoothing groups in 3ds max, what does the break phong shading do and why is it important?

    • @polygonpen
      @polygonpen  2 роки тому +2

      Thanks!
      Think it as if you are adding supporting edges to make some parts sharper in SubD workflow.
      If you break phong shading it is gonna do something similar, it is gonna make any selected edges sharper. This is used for mainly game models and usufull for UV unwrapping.

    • @j.ssuarez
      @j.ssuarez 2 роки тому

      @@polygonpen awesome! If there's a video where you go more in depth into breaking phong shading and you can point me to it I'd be very grateful! I think content like that that talks about optimization is highly valuable

    • @polygonpen
      @polygonpen  2 роки тому +1

      @@j.ssuarez Okay, I will try!

  • @RaviTomar__
    @RaviTomar__ 2 роки тому

    Zillion likes bro!!!

  • @IslamZazoe
    @IslamZazoe 18 днів тому

    wow

  • @viachabein1430
    @viachabein1430 Рік тому

    Thanks for the great tutorial.
    Do I necessary need to have a LP-model to a model from Sketchfab?

  • @mattiasolsson581
    @mattiasolsson581 2 роки тому

    Thanks for a great tutorial. Can you please explain why you make two versions (one low poly and one high poly)?

    • @polygonpen
      @polygonpen  2 роки тому

      To bake the high poly mesh into low poly, you know, game enginesuse it heavly.

    • @mattiasolsson581
      @mattiasolsson581 2 роки тому

      @@polygonpen Thanks. So its not necessary if you only want to render it for a product photoshoot?

    • @polygonpen
      @polygonpen  2 роки тому

      @@mattiasolsson581 Yeah, exactly! You can skip High poly/low poly part.

  • @CodeZakk
    @CodeZakk 2 роки тому

    Awesome tutorial!!my question is what is the translation of smoothing groups in blender?

    • @polygonpen
      @polygonpen  2 роки тому

      I believe you need to slect the edge, edge menu and select ''Mark Sharp'', just like Cinema 4D and it is called ''autosmooth'' I guess, I am not Blender Expert though, so I may be wrong.

    • @tuna98khan
      @tuna98khan 2 роки тому

      It's called Shade smooth.

  • @草头帅
    @草头帅 2 роки тому

    谢谢您

  • @Ricardo-de9ju
    @Ricardo-de9ju 11 місяців тому

    Why did you bake the maps on the high mesh first?

  • @alex333s
    @alex333s 2 роки тому

    Cool!)

  • @dakshinbal7329
    @dakshinbal7329 2 роки тому

    Can we use the auto unwrap option in the Substance 3D instead of unwrapping it in c4d?

    • @polygonpen
      @polygonpen  2 роки тому +1

      Not much reliable, I woulf aleays unwrap my object, if it is something not complex, it might work though.

  • @SantoSVD98
    @SantoSVD98 2 роки тому

    Interesting but One question... In the previous tutorial you had already Unwrap the model, why u made It again?

    • @polygonpen
      @polygonpen  2 роки тому

      Just wanted to show the process from zero, for the new comers.

  • @BANDEW-k6w
    @BANDEW-k6w 2 роки тому

    what if the high poly is from zbrush with lot of details?I don‘t really understand why you bake the hign poly maps first instead of importing the low polyand bake maps directly....Sorry for the stupid question. I’m new to 3D.....

    • @polygonpen
      @polygonpen  2 роки тому +1

      This is how Substance works, you just bake the high poly then you replace the high poly with low poly.

  • @noahaviera
    @noahaviera 2 роки тому

    Thats dope! Couldn’t you set up a patreon or discord for modeling tipps?

    • @polygonpen
      @polygonpen  2 роки тому

      I have both, check out the description.

  • @Willopo100
    @Willopo100 2 роки тому +1

    okay new problem, with my object when i press apply selected the paint fill wil leak over the edge. like a soft falloff.

    • @Willopo100
      @Willopo100 2 роки тому +2

      switch from points to polygon points. thanks

  • @kickheavy8982
    @kickheavy8982 2 роки тому +1

    Thanks for this! Great tut. Only issue I have is at 11:39 when I try to set my vertex color, I get a soft edge at the edge of my selection. So it looks like the color fades away at the edge instead of giving me a nice, crisp hard edge like yours. I tried playing with the settings in the vertex color parameters but no matter what I still get that weird soft edge. Any ideas why that happens?

    • @polygonpen
      @polygonpen  2 роки тому +1

      You may selected Vertex paint/weight instead of Vertex color, this is the first thing come to my mind!

    • @kickheavy8982
      @kickheavy8982 2 роки тому +1

      @@polygonpen Nah, I'm definitely using the vertex color tag. For some reason the edge is soft. Very strange.

    • @polygonpen
      @polygonpen  2 роки тому

      @@kickheavy8982 Yeah, indeed!

    • @smidii3d793
      @smidii3d793 2 роки тому

      @@kickheavy8982 Same problem here

    • @smidii3d793
      @smidii3d793 2 роки тому +2

      @@kickheavy8982 switch from points to polygon points.

  • @mr.towers2290
    @mr.towers2290 2 роки тому +1

    Crack! Thank you!

  • @xavnation
    @xavnation 2 роки тому

    Does Live Link works with C4D S26?

    • @polygonpen
      @polygonpen  2 роки тому

      Don't know what it is?

    • @xavnation
      @xavnation 2 роки тому

      @@polygonpen Cinema 4D new version S26

    • @polygonpen
      @polygonpen  2 роки тому

      @@xavnation No, I mena what is Live link?

  • @leonunesPMW
    @leonunesPMW 2 роки тому

    SHOW