I have a drunken master build ongoing. I have to say, with the massive AC bonuses from drunken combat, I find it works just fine with a strength build using pummelling style, not crane style and skipping defensive fighting. I am playing it as a motherless demon; the motherless bite does not get -5 AB penalty or 1/2 strength modifier when used with unarmed attacks. Monk fist damage is high enough at higher levels that size decreases really reduce the damage by a significant amount. Scaling with dexterity and 1.5 time wisdom modifier still gives a very healthy AC even if you pump strength. Dex monks also have a really bad start. No agile fists until the end of chapter 1, and halflings with reduce person will have a pathetic base damage, and be missing a 3rd attack per round relative to the motherless. The bite is just as effective in chapter 1 as your unarmed attacks. Factor in being 2-3 size categories larger and getting a 6 higher strength modifier to damage and the strength based drunken master will be doing literally several times as much damage in chapter 1. With pummelling style, you can get pounce and this synergises really well with kalavakus, plus your style strike and pummelling style also give you two free trips per round, which again is very good with kalavakus. Demon bonuses to strength, wisdom and constitution work very nicely. And as you completely ignore AoOs from movement and have very high move speed, with micro, you can charge every single round with minimal downtime between full attack actions. Also, you can boost ability DCs very substantially as demon and without this, the chance of your monk ability DCs landing is quite low. Regarding trickster, the base threat range of fists is so low that with the hefty nerf to the perception crit feats, I don't think the crit bonuses are as attractive for monks as other martial builds. It works out as an extra 8 attacks worth of damage per 20 attacks, relative to just having improved critical and mythic critical, and its also at the opportunity cost of 3 other feats, which you can definitely get some mileage out of. It also doesn't multiply drunken power and other damage riders like claws of the sacred beast or the trickster sneak attack, so in practice, its actually worse than 8 extra attacks worth of damage per 20. The bonus damage is also unreliable (in a given round, its quite possible you wont crit) and with higher critical multipliers, the more damage is at risk of being wasted due to overkill. I think this is actually one of the worst martial classes for trickster (though by no means bad). With bite, gore, flurry of blows and haste and pazuzu, the demon drunken master will attack 10 times per round baseline, and therefore 22 times per round when charging with kalavakus. This is a far bigger damage increase than the trickster offers (you will even crit more on average than a trickster just due to the sheer volume of attacks, even if the multiplier is lower), particularly when accounting for the much higher fist damage (which is very high with either enlarge or legendary proportions) and the substantial damage bonuses from both rage and your vavika strength bonus and the fact that drunken power does not benefit from crits. You wont get trickster AC, but other than inevitable darkness on unfair, I don't see a situation where you would ever need such a high AC. Azata would also be decent due to drunken master's exceptional scaling with stats and believe in yourself, a still quite useful enhancement to charge through incredible might (as well as massive boost to AB and damage lategame) and a very large number of resets on your ki pool. Its not going to rival demon for damage, but it still works well and thematically, its probably the best fit.
I usually think along the same lines as you do - for most characters AC is kinda superfluous because all-or-nothing nature of the mechanic means there's little benefit from having a middling amount - but I reckon the dexterity variant can reach the breakpoints (that is, beating enemy AB by 20) like 40AC against the water elemental, 50AC against plagued smilodons, 80AC something against Playful Darkness, or 140AC against Inevitable Darkness, enabling it to be the "main tank" on Unfair, while I reckon the strength variant wouldn't quite get there and instead would have that "middling" amount. Of course, you don't necessarily "need" a tank especially later on in the game (Act3+), and in early game (Tutorial and Act1/2) a leopard pet or a multiclassed companion does the job as well as any build could, but since a monk isn't providing any party buffs, it's convenient for them to tick this box so you have more freedom with the rest of the party, and it's convenient to not have to worry about positioning or anything with MC. And when considering damage, it's also worth noting that trickster boosts party-members more than any other mythic, supposing of course that your companions are picking falchions and fauchards and kukris and rapiers. But to summarize, my idea of perfect build would be something like strength mutation warrior that just does huge amounts of damage safely from the backline. But if there's an archetype that can "actually tank", and drunken master 20 is one, then why not take advantage of it for the sake of variety? Of course, if the strength variant (perhaps investing more heavily into wisdom to double dip bonus from ki pool size) actually reaches sufficiently high AC values as well, at least after the tutorial, then sure, perhaps dexterity wasn't such a good idea after all.
@@jeremym1647 Gold dragon would be a big downgrade. The strength bonus would be weaker until rank 10 assuming its your highest stat and raising base wisdom and con to 18 will be weaker than a +7 bonus assuming reasonable starting values. You probably will be a notable bump to dex, which is Ok, and substantial boosts to int and charisma which are fairly useless. +4 BAB will add one extra attack, but that pales in comparison to aspect of kalavakus and pazuzu. You will also be missing hit and damage bonuses from base rage and likely aspects of incubus and either schir or succubus. You might use aspect of the shadow demon to halve most damage, but with decent AC, your best bet will generally be Balor, which makes rage a powerful party wide buff. You also lose the demon spellbook which, whilst not amazing, still has some useful buffs. You will also lose Aspect of the kalavkus also buffs armour more than offsetting the gold dragons better dex, so the only thing a gold dragon will come out ahead on is a slight buff to initiative, 3 bonus feats and moderately higher saves and the +5 enchantment of all weapons will allow you an amulet slot. With improved evasion, the energy resistances dont do all that much for you and dragon form and dragon breath with be absolutely useless. That said, it will still be quite powerful.
Just saw the chapter where you talk about booze and selling it by mistake and if i'm not mistaken, the inkeeper of the Defender's Heart sells a bottomless drink with 5 charges that recharges everyday at 3000gold. You can happily sell your trash booze now ! 😉
The mug is quite limited. Its 1 point per use and I believe its a standard action. The consume booze option is 2 points per swift action. If you are regularly using ki in combat, you do want to have consumable alcohol on your person as depleting your ki pool will tank your AB and AC.
The best thing of bottomless drink is not 5 charges, is it add extra 1d8 damage to your Drunken Power for 1 hour, it is huge for early level, means even going dex monk still can deal good damage before you get the agile fist amulet
@@violau8550 I was responding to "You can happily sell your trash booze now !" As for good damage for dex based monks, not really. Its an extra 4.5 damage. And its still a highly finite resource. The duration at lower levels with a commensurately lower Wisdom score, combined with a small Ki pool, means you are not going to benefit from this the large majority of the time unless you are resting constantly.
@@notalefty999 that mug is good early game, then you only use once for that hour 1d8 buff and that's it, there are tons of booze around you don't need to buy any or depends on the mug, plus the mug only recover 1 drunken ki with standard action, which is not action economy friendly, and later you can drink booze with swift action and then you can just forget the mug completely. And yes, I agree with you, there are no reason to sell booze because you need a lot boozes as possible when you level up since you have a lot of more drunken ki belly to fill
can you get vulpine pounce and the shapeshifter bonus at the same time? or do you still need to be in vulpine form, to get pounce and human form to get the shapeshifter bonus.
5:50 I know you love the beast totem a lot due to the free pounce but you can just take a different totem and then have the skald provide you with all the other bonuses they give. It just seems you're passing on a lot of potential, especially with the new Inciter skald that can give you all the rogue stuff now
You can also keep accept rage on, and finally use all those monk weapons you've never used. If you wanted to use Kamas for example, there one that adds +1 dodge AC and one that adds 12 to knowledge religion, and a third that lowers the enemy's attack every time you sneak attack. Note Mallander's Penenace belt doesn't work, because you have drunken Ki not regular Ki. DEX and WIS are basically interchangable for this Monk. But I think raising WIS is better, +1 damage from +2 DEX isn't really that big a deal when every attack has +6d8 damage from drunken power. And it ESPECIALLY falls short of an entire extra attack from that ki point +2 WIS gives. Also WIS gives AC from being a monk AND ANOTHER ac from the extra AC from Drunken power. And raising WIS might also let you land the breaths. And good for angel spellbook. Or for Legend if you take a WIS caster as your second class. You meet Cayden Cailean as a Legend after all.
CRPGBRO you're the GOAT, we love you, but I gotta say...Trickster broke your min max brain friend XD It's meant to be an op 4th wall breaking power fantasy but you can't put it on every damn build just because it's the most op LOL
A booze centered character and you DON’T make them a dwarf?!?! Missed opportunity. Just kidding. Halflings are by far my favorite pathfinder race and I love this build.
Would this be an alright mercenary for games below unfair or does it need trickster and main character mythic.. I think we would all enjoy some updated companion or quirky mercenary builds
Hello! Another wonderful build! Thanks to your videos, I have become interested in this game. I would like to ask if there will be a Prophet of pestilence build on the channel? It seems to me that this is not a completely standard shaman archetype, and I would really like to see your analysis of all its mechanics.
Legend with Instinctual Warrior for AC, Guarded stance, blind fighting and the other monk abilities drunken master doesn’t get is now an option for chaotic monks.
What do you think of going kitsune, 2 witch of the veil, 1 rowdy for easier start (unfair), then going drunken monk for the rest. That way you won’t need to use scrolls for master shapeshifter, and you can pick greater nondetection to increase inviso- power of shrouded step?
@@goatlord51 Sorry I’m replying late actually going to make this a strength based build and put 15 levels into Warpriest Cult Leader and I’m still tryna figure out what my last levels are going to be
Do you use your Seelah(tanky) build here as a companion too? I love the monk build btw ^^ finally a halfling :D I wish your quarter-staff-monk build would not be lich thou^^
1:09 Getting drinks pre those mongrel is some serious luck, i noticed doing a new run ( not this buid )as your inciter build on my main, cleared all but elemental, hosilla, and i got 0 drinks.
Thankfully I think enemies would much rather drain WIS, CHA, STR, DEX or CON 😁 I can't really recall any that goes for INT, but also, that 2 INT was without an INT Buff/Headband of INT so it can be avoided, I just thought it was quite funny to have 1-2 INT on the MC haha.
Damn, everytime i plan to make another run, you show another god build and it makes me not sure what class i want for my main. Any plans for a sable company build?
Always great builds, it's so sad that best melee is trickster. But there is no problem play them with other mythic paths, just a little less op in the end.
You definitely can, but your AC will really suffer, at least early in the game before you get tons of buffs. Stacking Reach would be best then, with Lunge Feat + Size enhancing spells, as to avoid getting hit by the enemies. You can use my Lich Monk as base as I do go with STR + Trip feat focus: ua-cam.com/video/drBYfSVRGDo/v-deo.html
Nothing screams more " tanky character " than no armor, no weapon, shirt wearing fist punching guy... No matter how awesome monk can be on this game or any Pathfinder or DnD game, they take me so out place, can't take em serious. Ah well, awesome build, hope other people enjoy it :D, i wanna see what you can do with Sable Company Marine, the flying charge is niceish because it ignores terrain, but you get no full attack round ( i heard you do if you go pew pew ), but the Hippo is quite meh as a pet, at least pre-level 7, kinda getting tired of it on my run ( 1 SCM / 5 Gendarme )
It's mostly doable by just skipping time a lot I believe, for the Act 3 Trickster events to trigger fully. Considering there's no time limit in Act 3, it can be done.
Just play the game on PC. It's far superior. Consoles dumb down games and eventually the franchise is dead because gamedevs stupidly enough focus on consoles while taking out features from what makes a game awesome
That was without any INT buff, mostly for fun. Including all the Mental Perfection Headbands you can find for both INT + WIS. Frankly I also can't really recall any enemy in the game with INT damage as opposed to CHA or WIS for mental stats.
Written Version:
Race: Halfling - Hasty
Background: Pickpocket
Attributes: 10, 20, 14, 8, 14, 10 | 5, 20, 14, 8, 16, 10
Skills: Athletics, Mobility
Level:
1. Weapon Finesse, Crane Style
2. Dodge
3. Cautious Fighter
4. Ki doesn't matter, might as well pick barkskin
5. Crane Wing, Defensive Spin
6. Trip, Ki: True Strike
7. Outflank
8. Ki: Wholeness of body | Ki: Restoration
9. Piranha Strike, Leg Sweep
10. Improved Critical, Ki: Wholeness of body | Ki: Restoration
11. Crane Riposte
12. Ki: Abundance Step
13. (get mythic level 4 and Perception 1 and 2) Improved Improved Critical, Hammerblow
14. Improved Initiative, Ki: Cold Ice Strike
15. Improved Improved Improved Critical
16. Ki: anything from here onward
17. Improved Improved Improved Improved Critical
18. Improved Blind Fight
19. Metamagic (Completely normal spell)
Mythic:
1. Close to Abyss, Last Stand
2. Dodge(Mythic)
3. Ever Ready, Knowledge (Arcane)
4. Mythic Critical, Perception 1, Perception 2
5. Abundant Ki, Athletic 1
6. Mythic Unarmed, Infused Magic Device, Athletic 2
7. Mythic Shapeshifter, Knowledge World 1, Athletic 3
8. Mythic Piranha Strike, Lore Religion 1, Knowledge World 2
9. Archmage Armor | Unrelenting Assault, Lore Nature 1, Lore Religion 2 - War and Law
10. Knowledge World 3, Mythic Improved Initiative
Gear:
Amulet of Agile Fist
No Armor
Silky Veil
Belt of Dexterity > Belt of the Last and First Humans | Lizard Tail
Claws of the Sacred Beast
Ronneck's Sacrifice
Helmet of Comradery
Broken Trickster | Razmir's Mask
Grand Festival Cloak
Ring of Triumphant Advance
Ring of Guiding Star
Bracers of Slaughter
I have a drunken master build ongoing. I have to say, with the massive AC bonuses from drunken combat, I find it works just fine with a strength build using pummelling style, not crane style and skipping defensive fighting. I am playing it as a motherless demon; the motherless bite does not get -5 AB penalty or 1/2 strength modifier when used with unarmed attacks. Monk fist damage is high enough at higher levels that size decreases really reduce the damage by a significant amount. Scaling with dexterity and 1.5 time wisdom modifier still gives a very healthy AC even if you pump strength.
Dex monks also have a really bad start. No agile fists until the end of chapter 1, and halflings with reduce person will have a pathetic base damage, and be missing a 3rd attack per round relative to the motherless. The bite is just as effective in chapter 1 as your unarmed attacks. Factor in being 2-3 size categories larger and getting a 6 higher strength modifier to damage and the strength based drunken master will be doing literally several times as much damage in chapter 1.
With pummelling style, you can get pounce and this synergises really well with kalavakus, plus your style strike and pummelling style also give you two free trips per round, which again is very good with kalavakus. Demon bonuses to strength, wisdom and constitution work very nicely. And as you completely ignore AoOs from movement and have very high move speed, with micro, you can charge every single round with minimal downtime between full attack actions.
Also, you can boost ability DCs very substantially as demon and without this, the chance of your monk ability DCs landing is quite low.
Regarding trickster, the base threat range of fists is so low that with the hefty nerf to the perception crit feats, I don't think the crit bonuses are as attractive for monks as other martial builds. It works out as an extra 8 attacks worth of damage per 20 attacks, relative to just having improved critical and mythic critical, and its also at the opportunity cost of 3 other feats, which you can definitely get some mileage out of. It also doesn't multiply drunken power and other damage riders like claws of the sacred beast or the trickster sneak attack, so in practice, its actually worse than 8 extra attacks worth of damage per 20. The bonus damage is also unreliable (in a given round, its quite possible you wont crit) and with higher critical multipliers, the more damage is at risk of being wasted due to overkill. I think this is actually one of the worst martial classes for trickster (though by no means bad).
With bite, gore, flurry of blows and haste and pazuzu, the demon drunken master will attack 10 times per round baseline, and therefore 22 times per round when charging with kalavakus. This is a far bigger damage increase than the trickster offers (you will even crit more on average than a trickster just due to the sheer volume of attacks, even if the multiplier is lower), particularly when accounting for the much higher fist damage (which is very high with either enlarge or legendary proportions) and the substantial damage bonuses from both rage and your vavika strength bonus and the fact that drunken power does not benefit from crits.
You wont get trickster AC, but other than inevitable darkness on unfair, I don't see a situation where you would ever need such a high AC.
Azata would also be decent due to drunken master's exceptional scaling with stats and believe in yourself, a still quite useful enhancement to charge through incredible might (as well as massive boost to AB and damage lategame) and a very large number of resets on your ki pool. Its not going to rival demon for damage, but it still works well and thematically, its probably the best fit.
As soon as I saw this class I wanted to do a Demon Drunken master. After my Lich run!
I usually think along the same lines as you do - for most characters AC is kinda superfluous because all-or-nothing nature of the mechanic means there's little benefit from having a middling amount - but I reckon the dexterity variant can reach the breakpoints (that is, beating enemy AB by 20) like 40AC against the water elemental, 50AC against plagued smilodons, 80AC something against Playful Darkness, or 140AC against Inevitable Darkness, enabling it to be the "main tank" on Unfair, while I reckon the strength variant wouldn't quite get there and instead would have that "middling" amount.
Of course, you don't necessarily "need" a tank especially later on in the game (Act3+), and in early game (Tutorial and Act1/2) a leopard pet or a multiclassed companion does the job as well as any build could, but since a monk isn't providing any party buffs, it's convenient for them to tick this box so you have more freedom with the rest of the party, and it's convenient to not have to worry about positioning or anything with MC. And when considering damage, it's also worth noting that trickster boosts party-members more than any other mythic, supposing of course that your companions are picking falchions and fauchards and kukris and rapiers.
But to summarize, my idea of perfect build would be something like strength mutation warrior that just does huge amounts of damage safely from the backline. But if there's an archetype that can "actually tank", and drunken master 20 is one, then why not take advantage of it for the sake of variety? Of course, if the strength variant (perhaps investing more heavily into wisdom to double dip bonus from ki pool size) actually reaches sufficiently high AC values as well, at least after the tutorial, then sure, perhaps dexterity wasn't such a good idea after all.
How do you think this would work demon into gold dragon redemption?
@@jeremym1647 Gold dragon would be a big downgrade. The strength bonus would be weaker until rank 10 assuming its your highest stat and raising base wisdom and con to 18 will be weaker than a +7 bonus assuming reasonable starting values. You probably will be a notable bump to dex, which is Ok, and substantial boosts to int and charisma which are fairly useless.
+4 BAB will add one extra attack, but that pales in comparison to aspect of kalavakus and pazuzu. You will also be missing hit and damage bonuses from base rage and likely aspects of incubus and either schir or succubus. You might use aspect of the shadow demon to halve most damage, but with decent AC, your best bet will generally be Balor, which makes rage a powerful party wide buff. You also lose the demon spellbook which, whilst not amazing, still has some useful buffs.
You will also lose Aspect of the kalavkus also buffs armour more than offsetting the gold dragons better dex, so the only thing a gold dragon will come out ahead on is a slight buff to initiative, 3 bonus feats and moderately higher saves and the +5 enchantment of all weapons will allow you an amulet slot.
With improved evasion, the energy resistances dont do all that much for you and dragon form and dragon breath with be absolutely useless.
That said, it will still be quite powerful.
care to showcase the build buddy?
Hahahaha it is great. Such a fun build. The tiny drunk death :D
I actually think going legend is the coolest, cause you get to actually fight Cayden, to see who truly is the lord of the drink.
You're an absolute legend mate
Thanks, bro!
Just saw the chapter where you talk about booze and selling it by mistake and if i'm not mistaken, the inkeeper of the Defender's Heart sells a bottomless drink with 5 charges that recharges everyday at 3000gold. You can happily sell your trash booze now ! 😉
I've just discovered today that potions also give booze effect for drunken master. Armor potions for the win!
The mug is quite limited. Its 1 point per use and I believe its a standard action. The consume booze option is 2 points per swift action. If you are regularly using ki in combat, you do want to have consumable alcohol on your person as depleting your ki pool will tank your AB and AC.
The best thing of bottomless drink is not 5 charges, is it add extra 1d8 damage to your Drunken Power for 1 hour, it is huge for early level, means even going dex monk still can deal good damage before you get the agile fist amulet
@@violau8550 I was responding to "You can happily sell your trash booze now !"
As for good damage for dex based monks, not really. Its an extra 4.5 damage. And its still a highly finite resource. The duration at lower levels with a commensurately lower Wisdom score, combined with a small Ki pool, means you are not going to benefit from this the large majority of the time unless you are resting constantly.
@@notalefty999 that mug is good early game, then you only use once for that hour 1d8 buff and that's it, there are tons of booze around you don't need to buy any or depends on the mug, plus the mug only recover 1 drunken ki with standard action, which is not action economy friendly, and later you can drink booze with swift action and then you can just forget the mug completely.
And yes, I agree with you, there are no reason to sell booze because you need a lot boozes as possible when you level up since you have a lot of more drunken ki belly to fill
Kitsune may be an even better choice - free bite attack and natural shapeshifter bonus right out of the gate and most importantly - vulpine pounce
can you get vulpine pounce and the shapeshifter bonus at the same time?
or do you still need to be in vulpine form, to get pounce and human form to get the shapeshifter bonus.
@@mahe4 Yes, just use a scroll of animal aspect. The Vulpine pounce checks if you are not in human form (so it works with anything other than human).
@@mahe4 IIRC the game is still bugged and you can use vulpine pounce in either form.
Finally. I was waiting for this
Alright! Been looking forward to this!
There’s the build I’ve been waiting for now if Owlcat will release the alignment update for console
Hopefully it comes soon!
5:50 I know you love the beast totem a lot due to the free pounce but you can just take a different totem and then have the skald provide you with all the other bonuses they give. It just seems you're passing on a lot of potential, especially with the new Inciter skald that can give you all the rogue stuff now
the infamous drunked style, it is a crime to not make a build for this i knew this was coming
I love this video. Could you please do an addendum video over what you would change in the build if you went Lich or Demon?
yeah especially for lich. For my unfair run I wanna go Lich since its stronger than trickster.
You can also keep accept rage on, and finally use all those monk weapons you've never used. If you wanted to use Kamas for example, there one that adds +1 dodge AC and one that adds 12 to knowledge religion, and a third that lowers the enemy's attack every time you sneak attack.
Note Mallander's Penenace belt doesn't work, because you have drunken Ki not regular Ki.
DEX and WIS are basically interchangable for this Monk. But I think raising WIS is better, +1 damage from +2 DEX isn't really that big a deal when every attack has +6d8 damage from drunken power. And it ESPECIALLY falls short of an entire extra attack from that ki point +2 WIS gives. Also WIS gives AC from being a monk AND ANOTHER ac from the extra AC from Drunken power.
And raising WIS might also let you land the breaths. And good for angel spellbook. Or for Legend if you take a WIS caster as your second class. You meet Cayden Cailean as a Legend after all.
This is what im thinking about doing with an Azata run.
Nice. Never played a monk in any fantasy setting and I'm not going to start now, but Ant-Man Dragon Punch does sound fun as all hell 😂
CRPGBRO you're the GOAT, we love you, but I gotta say...Trickster broke your min max brain friend XD It's meant to be an op 4th wall breaking power fantasy but you can't put it on every damn build just because it's the most op LOL
Frankly, at first I was going Lich, but since you can be Chaotic it's really unique for a Monk!
@@cRPGBro fair enough king 🤴
On the other hand, I don't think there's a mythic path more fitting for a Drunken Master
@@Mare_Man azata fits more cause cayden cailean imo
@@HugeBigMan care to explain?
A booze centered character and you DON’T make them a dwarf?!?! Missed opportunity.
Just kidding. Halflings are by far my favorite pathfinder race and I love this build.
Dwarves are fun, but I really wanted a super tiny Halfling!
@@cRPGBro Quick question: Does Sneaky Quack work for potions? Taking the Healing Domain also sounds like a good idea for this ability.
Stay the best build maker bro.
Thank you so much, mate!
Would this be an alright mercenary for games below unfair or does it need trickster and main character mythic..
I think we would all enjoy some updated companion or quirky mercenary builds
Still waiting for Owlcat to update the alignment change on console ive wanted to play drunken master since they announced it
Hello! Another wonderful build! Thanks to your videos, I have become interested in this game. I would like to ask if there will be a Prophet of pestilence build on the channel? It seems to me that this is not a completely standard shaman archetype, and I would really like to see your analysis of all its mechanics.
Legend with Instinctual Warrior for AC, Guarded stance, blind fighting and the other monk abilities drunken master doesn’t get is now an option for chaotic monks.
Don’t think bonus to AC stacks for them.
Motherless Tiefling or Kitsune seem like they'd be pretty potent as well for the extra bite.
Very nice guide. I just want to ask what's the advantage of Dex build monk over str build monk?
You should do some builds for the thru the ashes campaign. That would be cool too. Since there's no mythic path. And progression is vastly different
3 builds in a week? we are so back
How did you get Ronneck's sacrifice with +9 dex enchantment?
Mine give only +8 as any other items you didn't actually identify.
What do you think of going kitsune, 2 witch of the veil, 1 rowdy for easier start (unfair), then going drunken monk for the rest. That way you won’t need to use scrolls for master shapeshifter, and you can pick greater nondetection to increase inviso- power of shrouded step?
What class would you recommend for legend after trickster?
I planned on using this build for a sai using legend with the Clemency of shadows sai 😭
@@goatlord51 Sorry I’m replying late actually going to make this a strength based build and put 15 levels into Warpriest Cult Leader and I’m still tryna figure out what my last levels are going to be
Are there any thematic or unique builds you really like that maybe are not unfair optimized?
Drunken master monk is a perfect candidate for a drunken dwarf
Thinking about making a Drunken Master demon character, now that alignment properly supports it.
Do you use your Seelah(tanky) build here as a companion too?
I love the monk build btw ^^ finally a halfling :D
I wish your quarter-staff-monk build would not be lich thou^^
I can't play right now but when I get a PS5 I'm going to try this build, thanks
Hope you have lots of fun with it!
A good name for a character of this class might be Booze Lee
Nice one indeed!
Tsunade
Sable company marine! You can pounce... With a bow!
Please explain why you dont take shatter defenses anymore
Short answer is that it's been nerfed into oblivion. He explains the full nerf in another video, if you want a better explanation.
Como seria o ajuste da build para um mercenário?
1:09 Getting drinks pre those mongrel is some serious luck, i noticed doing a new run ( not this buid )as your inciter build on my main, cleared all but elemental, hosilla, and i got 0 drinks.
I’ve said it once and I’ll say it again T.H.E. G.O.A.T (side note will demon work well with drunken master)
Thank you so much!
And yep, Demon Monk is also possible now.
Wow, very thx❤
So what happens if something drains your int? :)
Thankfully I think enemies would much rather drain WIS, CHA, STR, DEX or CON 😁
I can't really recall any that goes for INT, but also, that 2 INT was without an INT Buff/Headband of INT so it can be avoided, I just thought it was quite funny to have 1-2 INT on the MC haha.
I wonder, if you make a legend, which class should you choose second?
Damn, everytime i plan to make another run, you show another god build and it makes me not sure what class i want for my main. Any plans for a sable company build?
Can you try doing a full caster lich next? Without being melee?
cRPG has been kidnapped again. Halfling, not a human character...... We need to report him as kidnapped... lol
Nice build this one.
Always great builds, it's so sad that best melee is trickster. But there is no problem play them with other mythic paths, just a little less op in the end.
I think the damage reduction is not working properly. My lvl 20 drunken master has only 2 instead of 10.
Another pathfinder build 🎉
What if you build for strength?
You definitely can, but your AC will really suffer, at least early in the game before you get tons of buffs.
Stacking Reach would be best then, with Lunge Feat + Size enhancing spells, as to avoid getting hit by the enemies.
You can use my Lich Monk as base as I do go with STR + Trip feat focus: ua-cam.com/video/drBYfSVRGDo/v-deo.html
I'm going to name my halfling drunken master monk, Ruck Lhe~
Nice
Fighting Deskari with a size of an actual locust
Please make a Sable Company Marine + Sohei with aeon mythic path
LOL for a second I thought this was the Elden ring build HAHAHA
Would be fun to be a Drunken Master in ER, but at least we have the Kung Fu build coming soon!
140AC is absolutely fucking nuts
It's often higher in combat due to a lot of bonuses not showing up outside on the character sheet 😀
Nothing screams more " tanky character " than no armor, no weapon, shirt wearing fist punching guy... No matter how awesome monk can be on this game or any Pathfinder or DnD game, they take me so out place, can't take em serious.
Ah well, awesome build, hope other people enjoy it :D, i wanna see what you can do with Sable Company Marine, the flying charge is niceish because it ignores terrain, but you get no full attack round ( i heard you do if you go pew pew ), but the Hippo is quite meh as a pet, at least pre-level 7, kinda getting tired of it on my run ( 1 SCM / 5 Gendarme )
its a pity that unarmored has a higher AC than Heavy Armor with Shield.
Finally first
Mythic Initiative!
Can this build be as strong with human as the race?
Stronger
tiny monk
Microscopic Monk.
6:26 Ant-man)
It's not easy getting mythic 4 at 11, even rushing for it.
It's mostly doable by just skipping time a lot I believe, for the Act 3 Trickster events to trigger fully.
Considering there's no time limit in Act 3, it can be done.
You can always hold off leveling MC until you get the mythic level.
Gonzalez Melissa Lee Ronald Hernandez Charles
Unfortunately they still have it set as lawful only on the ps5 so I can't use this as chaotic
Yea the ps5 really needs a update I can't even finish my lord of nothing dlc keeps freezing on the jungle level
Just play the game on PC. It's far superior. Consoles dumb down games and eventually the franchise is dead because gamedevs stupidly enough focus on consoles while taking out features from what makes a game awesome
2 int build , gets ability damaged for 2 intelligence, dies.
That was without any INT buff, mostly for fun. Including all the Mental Perfection Headbands you can find for both INT + WIS.
Frankly I also can't really recall any enemy in the game with INT damage as opposed to CHA or WIS for mental stats.
God..the spam bots are annoying :(
Yep, trying to remove them but it's a slow process!
@@cRPGBro I reported all for spam that i saw. Thanks pal.